Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
anti tankmagic damageDr. Mundo completely neutralizes your primary ganking tool because Goes Where He Pleases absorbs the crowd control from Frenzying Taunt instantly. Furthermore, while Rammus thrives on stacking armor to boost Rolling Armordillo and Defensive Ball Curl, Mundo's Infected Bonesaw deals heavy magic damage based on your current health, entirely bypassing your physical defenses during direct duels.Dr. Mundoのビルド →詳細を見る
Dr. Mundo
理由
Dr. Mundo completely neutralizes your primary ganking tool because Goes Where He Pleases absorbs the crowd control from Frenzying Taunt instantly. Furthermore, while Rammus thrives on stacking armor to boost Rolling Armordillo and Defensive Ball Curl, Mundo's Infected Bonesaw deals heavy magic damage based on your current health, entirely bypassing your physical defenses during direct duels.
レーン戦への影響
In the jungle, this interaction prevents you from contesting scuttle crabs or initiating direct duels. If you attempt a gank, Mundo can easily counter-gank; his Heart Zapper and Blunt Force Trauma allow him to clear camps faster, meaning he will consistently out-tempo your map pressure. Because Powerball is easily blocked by his body, you cannot lock down his carries.
立ち回り方
To survive, never engage Mundo alone. Instead, wait for an ally to trigger Goes Where He Pleases with another crowd control effect before you commit your Frenzying Taunt. During team skirmishes, use the leap from Soaring Slam to jump over Mundo and target his backline, rather than wasting your Defensive Ball Curl trying to tank his magic damage. If cornered, use Powerball to escape.
magic penetrationstat stealMordekaiser completely neutralizes your defensive identity. While you rely on Defensive Ball Curl to amplify your armor and fuel Rolling Armordillo, the passive magic penetration from Death's Grasp allows his magic damage to shred right through your protections. To make matters worse, if he targets you with Realm of Death, he steals your hard-earned stats, leaving you exceptionally fragile while empowering his own combat capabilities.Mordekaiserのビルド →詳細を見る
Mordekaiser
理由
Mordekaiser completely neutralizes your defensive identity. While you rely on Defensive Ball Curl to amplify your armor and fuel Rolling Armordillo, the passive magic penetration from Death's Grasp allows his magic damage to shred right through your protections. To make matters worse, if he targets you with Realm of Death, he steals your hard-earned stats, leaving you exceptionally fragile while empowering his own combat capabilities.
レーン戦への影響
This matchup severely restricts your map presence. You cannot safely contest neutral camps or match his clear speed. In skirmishes, his Darkness Rise quickly melts your health pool if you commit. If you attempt to initiate with Powerball, a well-timed Death's Grasp can intercept your roll, while his Realm of Death can isolate you instantly, removing your crowd control from the teamfight and leaving your allies vulnerable.
立ち回り方
To survive this matchup, you must alter your itemization path by prioritizing magic resistance items early, delaying your traditional armor scaling. Never seek direct duels in the river. If caught by Death's Grasp, immediately activate Powerball to escape rather than turning back to fight with Frenzying Taunt. During teamfights, wait for him to expend Realm of Death on another target before diving in with Soaring Slam, ensuring your utility isn't wasted.
true damagekitingThis matchup is an uphill battle because Lillia completely bypasses your defensive toolkit. Whenever you activate Defensive Ball Curl to boost your armor, she relies on the outer edge of Blooming Blows to shred you with true damage, rendering your primary defense useless. To make matters worse, her passive Dream-Laden Bough melts your high-HP pool with maximum health magic damage, neutralizing your tankiness.Lilliaのビルド →詳細を見る
Lillia
理由
This matchup is an uphill battle because Lillia completely bypasses your defensive toolkit. Whenever you activate Defensive Ball Curl to boost your armor, she relies on the outer edge of Blooming Blows to shred you with true damage, rendering your primary defense useless. To make matters worse, her passive Dream-Laden Bough melts your high-HP pool with maximum health magic damage, neutralizing your tankiness.
レーン戦への影響
Lillia dictates the jungle's pace by clearing camps significantly faster than you can. Contesting her in the river is suicidal, as she easily kites you. If she tags you with Swirlseed, she will initiate Lilting Lullaby to put you to sleep from afar, halting your Powerball charges before you can ever get close, forcing you to forfeit early Scuttle Crabs.
立ち回り方
Avoid isolated skirmishes entirely and focus your pressure on lanes away from her pathing. When forced to engage, actively position inside the inner ring of Blooming Blows to dodge the true damage. Charge in with Powerball to close the distance instantly, then lock her down with Frenzying Taunt so she cannot build movement stacks. If she triggers Lilting Lullaby, save Soaring Slam to jump over a wall to safety before sleep kicks in.
duelinghealing reductionThis matchup is a direct clash between healing and damage deflection. Warwick relies on Eternal Hunger to survive skirmishes, but when you activate Defensive Ball Curl and lock him down with Frenzying Taunt, his high attack speed from Blood Hunt becomes his downfall. Instead of healing, his rapid-fire auto-attacks accelerate his own demise against your spiked armor, turning his primary offensive tool into self-inflicted punishment.Warwickのビルド →詳細を見る
Warwick
理由
This matchup is a direct clash between healing and damage deflection. Warwick relies on Eternal Hunger to survive skirmishes, but when you activate Defensive Ball Curl and lock him down with Frenzying Taunt, his high attack speed from Blood Hunt becomes his downfall. Instead of healing, his rapid-fire auto-attacks accelerate his own demise against your spiked armor, turning his primary offensive tool into self-inflicted punishment.
レーン戦への影響
Warwick dominates early river skirmishes, using Blood Hunt to track your pathing and contest camps. However, his pressure plummets if he wastes Primal Howl to clear or initiate. Without that damage reduction active, he cannot survive your counter-engage. Every duel in the jungle becomes a tense waiting game: if you force his defensive roar before committing your crowd control, you dictate the entire tempo of the map.
立ち回り方
Never initiate with Frenzying Taunt when Warwick still has Primal Howl ready, as the damage reduction negates your spiked return. Instead, hold your taunt to instantly cancel his Infinite Duress when he leaps on a teammate. If you are caught low on health in your own jungle, use Powerball to roll away through tight corridors, or leap over walls using Soaring Slam to reset the fight rather than offering him an easy kill.
peelfrontlineThis matchup is a massive clash of crowd control where neither jungler can realistically solo-kill the other. Your high armor from Defensive Ball Curl completely neutralizes Skarner's physical damage from Shattered Earth / Upheaval, while his own shielding means you lack the DPS to melt him. The entire matchup hinges on Impale; Skarner will use this suppression to lock you down, preventing you from using Frenzying Taunt to protect your carries.Skarnerのビルド →詳細を見る
Skarner
理由
This matchup is a massive clash of crowd control where neither jungler can realistically solo-kill the other. Your high armor from Defensive Ball Curl completely neutralizes Skarner's physical damage from Shattered Earth / Upheaval, while his own shielding means you lack the DPS to melt him. The entire matchup hinges on Impale; Skarner will use this suppression to lock you down, preventing you from using Frenzying Taunt to protect your carries.
レーン戦への影響
Because you cannot duel directly, the jungle phase becomes a race of map pressure. Your Powerball allows you to outpace him to side lanes, but Skarner can bypass wards with Ixtal's Impact to secure unexpected angles. When contesting neutral objectives, you both act as immovable objects. If he initiates with Impale on your backline, you cannot easily peel them, making teamfights highly dependent on who engages first.
立ち回り方
To win this utility war, never blindly engage with Powerball if Skarner is lurking nearby, as he will easily interrupt your roll with Seismic Bastion or grab you mid-flight. Instead, play front-to-back. Hold your Frenzying Taunt for his dive. If Skarner uses Ixtal's Impact to charge your backline, immediately intercept him with Soaring Slam to disrupt his trajectory before he can channel Impale on your priority targets.
tankhard ccThis matchup revolves around control timing. Fiddlesticks deals heavy magic damage that bypasses Rammus's armor-stacking passive, Rolling Armordillo, and Defensive Ball Curl. However, Fiddlesticks relies on the channeled healing of Bountiful Harvest to survive skirmishes. Rammus has two direct tools to cancel this channel: knocking him back with Powerball or forcing him into an auto-attack loop with Frenzying Taunt, turning the battle into a pure execution test.Fiddlesticksのビルド →詳細を見る
Fiddlesticks
理由
This matchup revolves around control timing. Fiddlesticks deals heavy magic damage that bypasses Rammus's armor-stacking passive, Rolling Armordillo, and Defensive Ball Curl. However, Fiddlesticks relies on the channeled healing of Bountiful Harvest to survive skirmishes. Rammus has two direct tools to cancel this channel: knocking him back with Powerball or forcing him into an auto-attack loop with Frenzying Taunt, turning the battle into a pure execution test.
レーン戦への影響
Because you cannot easily tank his magic damage, Fiddlesticks can secure faster jungle clears if left alone. However, skirmishes near neutral camps are highly volatile. If Fiddlesticks launches Crowstorm from the fog of war, your team will melt unless you immediately position yourself to interrupt his subsequent Bountiful Harvest. A failed interrupt means Fiddlesticks heals through your damage, completely swinging jungle priority and neutral objective control.
立ち回り方
Never initiate with Powerball if you suspect Fiddlesticks is waiting to channel Bountiful Harvest. Instead, walk into the fight or use Soaring Slam to close the distance, saving either Powerball or Frenzying Taunt specifically to disrupt his drain. When contesting objectives, position yourself behind your front line to intercept him, and use wards to prevent him from triggering Terrify's passive fear from bushes before he casts Crowstorm.
cc lockdownself damageAmbessa relies heavily on chaining abilities with *Drakehound's Step* to dash and land empowered basic attacks. Rammus completely neutralizes this flow. Activating *Defensive Ball Curl* turns her own high-frequency passive attacks into self-inflicted physical damage. Furthermore, applying *Frenzying Taunt* interrupts her mobility loop entirely, forcing her to auto-attack your spiked shell while preventing her from executing *Cunning Sweep* or escaping with her dashes.Ambessaのビルド →詳細を見る
Ambessa
理由
Ambessa relies heavily on chaining abilities with *Drakehound's Step* to dash and land empowered basic attacks. Rammus completely neutralizes this flow. Activating *Defensive Ball Curl* turns her own high-frequency passive attacks into self-inflicted physical damage. Furthermore, applying *Frenzying Taunt* interrupts her mobility loop entirely, forcing her to auto-attack your spiked shell while preventing her from executing *Cunning Sweep* or escaping with her dashes.
レーン戦への影響
This matchup secures you absolute dominance during river skirmishes and jungle invasions. Ambessa cannot comfortably contest Scuttle Crabs or secure objectives when you are nearby, as any duel ends in her self-destruction. Her ganking pressure is heavily mitigated because you can counter-gank and lock her down before she completes *Public Execution*, rendering her high-mobility assassin threat useless and forcing her to fall behind in gold.
立ち回り方
Rush physical defense immediately to scale your *Rolling Armordillo* passive and maximize *Defensive Ball Curl* damage. During skirmishes, do not initiate with *Frenzying Taunt* if her *Repudiation* shield is active, as it blocks crowd control. Instead, roll in with *Powerball*, wait out her defensive shield, then taunt her mid-dash to cancel her *Cunning Sweep* setup. If she jumps your backline with *Public Execution*, immediately peel with your ultimate, *Soaring Slam*.
cc lockdownpeelRammus completely neutralizes Ekko's assassination threat through a direct mechanical counter. When Ekko tries to burst with Phase Dive, you can immediately activate Defensive Ball Curl to soak his upfront magic damage while spiking your armor. The key is Frenzying Taunt, which forces Ekko to auto-attack you, preventing him from casting Chronobreak to escape or heal, turning his own attack speed against him.Ekkoのビルド →詳細を見る
Ekko
理由
Rammus completely neutralizes Ekko's assassination threat through a direct mechanical counter. When Ekko tries to burst with Phase Dive, you can immediately activate Defensive Ball Curl to soak his upfront magic damage while spiking your armor. The key is Frenzying Taunt, which forces Ekko to auto-attack you, preventing him from casting Chronobreak to escape or heal, turning his own attack speed against him.
レーン戦への影響
In the jungle, this matchup shifts control of the Scuttle Crabs and neutral objectives entirely to Rammus. Ekko cannot safely contest camps because his Z-Drive Resonance passive is rendered useless if he gets caught. If he attempts to steal camps using Phase Dive, a quick Powerball knockup followed by a taunt leaves him completely vulnerable to your laners, forcing him to take suboptimal, defensive jungle paths.
立ち回り方
During teamfights, focus your positioning on shielding your backline rather than chasing. Wait for Ekko to commit his Phase Dive or try to land Parallel Convergence before you engage. Once he jumps in, use Soaring Slam to close the gap, then immediately trigger Defensive Ball Curl and lock him down with Frenzying Taunt. Hold your taunt specifically for him so he dies before he can press Chronobreak. If he plays ultra-defensively, use Powerball to peel his frontline.
tank threatcc heavyJax relies heavily on building up attack speed via Relentless Assault and triggering Grandmaster-at-Arms. However, when you activate Defensive Ball Curl and lock him down with Frenzying Taunt, his own rapid strikes trigger your massive armor-scaling damage reflection. You turn his primary offensive tool into a self-destructive mechanism that melts his own health bar.Jaxのビルド →詳細を見る
Jax
理由
Jax relies heavily on building up attack speed via Relentless Assault and triggering Grandmaster-at-Arms. However, when you activate Defensive Ball Curl and lock him down with Frenzying Taunt, his own rapid strikes trigger your massive armor-scaling damage reflection. You turn his primary offensive tool into a self-destructive mechanism that melts his own health bar.
レーン戦への影響
This matchup tilts the jungle dynamic entirely in your favor during skirmishes and counter-ganks. Whenever Jax attempts to initiate with Leap Strike or block physical damage with Counter Strike, you can simply absorb his burst. He cannot safely contest neutral camps or invade your territory because any direct duel results in him killing himself against your spikes, securing you complete control over jungle rotations.
立ち回り方
Prioritize stacking raw armor to maximize the damage scaling on Defensive Ball Curl and your passive Rolling Armordillo. In skirmishes, wait out his initial Counter Strike defensive stance before committing. Once his evasion duration ends, immediately initiate with Powerball, then immediately chain Frenzying Taunt into Defensive Ball Curl. This precise order ensures he cannot dodge your taunt and is forced to shred his own health during your defensive window.
peeltempoLee Sin relies heavily on his passive Flurry to weave rapid basic attacks between his spell casts for jungle clearing and skirmishing. However, activating Defensive Ball Curl turns this attack speed buff against him. Because Rolling Armordillo converts your armor into bonus damage, the reflected magic damage from Defensive Ball Curl melts Lee Sin's health bar the faster he attempts to strike you during his passive window.Lee Sinのビルド →詳細を見る
Lee Sin
理由
Lee Sin relies heavily on his passive Flurry to weave rapid basic attacks between his spell casts for jungle clearing and skirmishing. However, activating Defensive Ball Curl turns this attack speed buff against him. Because Rolling Armordillo converts your armor into bonus damage, the reflected magic damage from Defensive Ball Curl melts Lee Sin's health bar the faster he attempts to strike you during his passive window.
レーン戦への影響
In the jungle, this matchup shifts map pressure entirely in your favor. Lee Sin cannot comfortably contest neutral camps or invade you, knowing that a counter-engage will force him to take massive self-inflicted damage. While he tries to use Safeguard to escape or shield himself, your ability to quickly cross the river with Powerball allows you to match his ganks and counter-gank effectively, neutralizing his early-game snowball potential.
立ち回り方
When skirmishing, do not waste Frenzying Taunt immediately when Lee Sin lands Sonic Wave. Instead, wait for him to commit to the second activation of Sonic Wave to dash onto you. The moment he connects, activate Defensive Ball Curl to absorb the impact, and immediately follow up with Frenzying Taunt to lock him into attacking you while his Flurry is active. If he tries to kick you away with Dragon's Rage, use Soaring Slam to leap back into the fray or escape over walls if the fight turns.
teamfightcounter pickKha'Zix relies entirely on physical burst, making him exceptionally weak against Rammus's heavy armor stacking. When he attempts to fight, activating Defensive Ball Curl and locking him in place with Frenzying Taunt completely reverses the duel. Instead of securing a quick assassination, he is forced to shred his own health pool against your spikes, making any direct confrontation in the jungle a guaranteed disaster for him.Kha'Zixのビルド →詳細を見る
Kha'Zix
理由
Kha'Zix relies entirely on physical burst, making him exceptionally weak against Rammus's heavy armor stacking. When he attempts to fight, activating Defensive Ball Curl and locking him in place with Frenzying Taunt completely reverses the duel. Instead of securing a quick assassination, he is forced to shred his own health pool against your spikes, making any direct confrontation in the jungle a guaranteed disaster for him.
レーン戦への影響
This matchup dynamic completely strips Kha'Zix of his early jungle agency. Unable to contest you in the river or safely counter-jungle, he must abandon direct skirmishes and hunt your squishier lanes instead. This predictable behavior allows you to secure neutral objectives with ease while tracking his desperate movements, knowing he cannot afford to face you when contesting the river crabs.
立ち回り方
To maximize this advantage, prioritize target selection over mindless chasing. Never waste your Frenzying Taunt on beefy targets; instead, shadow your vulnerable allies. When Kha'Zix uses Leap or emerges from Void Assault to strike them, immediately activate Defensive Ball Curl and taunt him. By positioning yourself as a direct counter-engage tool, you shut down his only win condition and force him into a suicidal engage.
armor stackcc lockdownRammus acts as a brick wall for Hecarim because Defensive Ball Curl reflects massive damage back when Hecarim attempts to spam Rampage in close quarters. Additionally, Hecarim relies entirely on building up momentum for his engagements, but your Powerball acts as a perfect denial tool, colliding head-on to instantly cancel his Devastating Charge before he can land his displacement.Hecarimのビルド →詳細を見る
Hecarim
理由
Rammus acts as a brick wall for Hecarim because Defensive Ball Curl reflects massive damage back when Hecarim attempts to spam Rampage in close quarters. Additionally, Hecarim relies entirely on building up momentum for his engagements, but your Powerball acts as a perfect denial tool, colliding head-on to instantly cancel his Devastating Charge before he can land his displacement.
レーン戦への影響
This dynamic strips Hecarim of his early pressure, as his signature high-speed ganks are easily neutralized. Whenever he tries to dive your lanes with Devastating Charge, you can match his rotation and block him. He is forced to concede neutral objectives like the Scuttle Crab and cannot easily contest your camps, because any direct duel results in him killing himself against your armor.
立ち回り方
Prioritize building massive physical defense early to scale your passive damage. In skirmishes, never activate Powerball mindlessly; hold it specifically to block Hecarim's incoming Devastating Charge. Once you collide and cancel his speed, immediately chain into Frenzying Taunt followed by Defensive Ball Curl. This forces him to auto-attack you while your defensive stats are peaked, turning his own offensive tools into a self-destructive trap.
hard ccanti adNilah thrives on close-quarters skirmishes, but your kit completely subverts her offensive plan. When you activate Defensive Ball Curl, her fast-paced melee auto-attacks amplified by Formless Blade become her biggest liability. By landing Frenzying Taunt, you force her to relentlessly strike your spike shell. Her Jubilant Veil cannot protect her from this self-inflicted damage, turning her own high-speed strikes into a rapid, suicidal health shred.Nilahのビルド →詳細を見る
Nilah
理由
Nilah thrives on close-quarters skirmishes, but your kit completely subverts her offensive plan. When you activate Defensive Ball Curl, her fast-paced melee auto-attacks amplified by Formless Blade become her biggest liability. By landing Frenzying Taunt, you force her to relentlessly strike your spike shell. Her Jubilant Veil cannot protect her from this self-inflicted damage, turning her own high-speed strikes into a rapid, suicidal health shred.
レーン戦への影響
In the jungle, this matchup strips Nilah of her usual aggressive skirmishing power. Knowing she cannot duel you safely, she is forced to play defensively, which dampens her Joy Unending passive XP advantage. You can freely secure deep vision and contest camps. With Powerball, you can easily hunt her down in her own camps or counter-gank her, forcing her to abandon her farm-heavy scaling route early on.
立ち回り方
To dominate, shift your build priority heavily toward pure armor scaling to maximize the passive damage from Defensive Ball Curl. In skirmishes, do not initiate immediately with your crowd control. Instead, wait for Nilah to commit her Slipstream dash before locking her down. If she attempts to channel Apotheosis, instantly interrupt her with Powerball or Soaring Slam, then immediately follow up with Frenzying Taunt to ensure she cannot heal back her lost health.
armor stackavoid fightRammus completely neutralizes Graves due to a devastating interaction between their core kits. Graves's basic attacks from New Destiny fire multiple pellets per shot. When you activate Defensive Ball Curl, every single one of those individual pellets triggers your thorn damage return. This means Graves melts his own health bar instantly whenever he attempts to kite or duel you, especially as Rolling Armordillo scales your damage with armor.Gravesのビルド →詳細を見る
Graves
理由
Rammus completely neutralizes Graves due to a devastating interaction between their core kits. Graves's basic attacks from New Destiny fire multiple pellets per shot. When you activate Defensive Ball Curl, every single one of those individual pellets triggers your thorn damage return. This means Graves melts his own health bar instantly whenever he attempts to kite or duel you, especially as Rolling Armordillo scales your damage with armor.
レーン戦への影響
Graves cannot safely contest any scuttle crabs or invade your camps. His usual aggressive dueling is neutralized because his Quickdraw armor stacks do nothing against your magic damage return. He is forced to waste Smoke Screen defensively to escape your rollouts. This absolute dominance allows you to steal his raptors, secure early drakes without contest, and dive his laners under their own towers with impunity.
立ち回り方
Pivot your build entirely towards heavy armor to maximize the lethal feedback of Defensive Ball Curl and Rolling Armordillo. When hunting Graves in his jungle, roll in with Powerball but do not instantly use your crowd control. Wait for him to panic and use Quickdraw to dash away, then immediately lock him down with Frenzying Taunt. If he drops Smoke Screen to blind you, activate Soaring Slam to slow his escape and keep him within your thorns.
armor stackcc lockdownKindred relies entirely on rapid auto-attacks to trigger Mounting Dread and maximize her damage inside Wolf's Frenzy. This plays directly into your hands. When you activate Defensive Ball Curl, her high attack speed becomes her biggest weakness. Forcing her into a duel with Frenzying Taunt obliges her to strike your spiked shell repeatedly, causing her to quickly obliterate her own health bar through your massive armor scaling.Kindredのビルド →詳細を見る
Kindred
理由
Kindred relies entirely on rapid auto-attacks to trigger Mounting Dread and maximize her damage inside Wolf's Frenzy. This plays directly into your hands. When you activate Defensive Ball Curl, her high attack speed becomes her biggest weakness. Forcing her into a duel with Frenzying Taunt obliges her to strike your spiked shell repeatedly, causing her to quickly obliterate her own health bar through your massive armor scaling.
レーン戦への影響
This hard counter completely disrupts Kindred's hunting patterns. She cannot safely contest her Mark of the Kindred in your jungle because any 1v1 encounter ends in her demise. You can aggressively invade her camps, knowing that even if she tries to kite with Dance of Arrows, a simple Powerball collision shuts down her escape. Your presence forces her to play passively, destroying her mark-stacking tempo and neutralizing her early-game map pressure.
立ち回り方
When engaging, do not waste Frenzying Taunt immediately if Kindred has Lamb's Respite active. Instead, roll in with Powerball, activate Defensive Ball Curl to absorb her initial panic damage, and wait out the golden circle. The moment her ultimate healing zone expires, taunt her to guarantee she dies right after the effect ends. Shift your build priority heavily towards pure armor scaling early on to make your passive reflection damage lethal before she can scale.
punish auto attackslockdownTwitch relies entirely on rapid-fire physical auto-attacks to stack his Deadly Venom. However, when he unleashes Spray and Pray, his increased attack speed and piercing bolts turn into a self-destructive trap. By activating Defensive Ball Curl, you reflect massive damage back to him with every single hit he lands, boosted by your Rolling Armordillo passive, forcing the rat to quickly obliterate his own health bar.Twitchのビルド →詳細を見る
Twitch
理由
Twitch relies entirely on rapid-fire physical auto-attacks to stack his Deadly Venom. However, when he unleashes Spray and Pray, his increased attack speed and piercing bolts turn into a self-destructive trap. By activating Defensive Ball Curl, you reflect massive damage back to him with every single hit he lands, boosted by your Rolling Armordillo passive, forcing the rat to quickly obliterate his own health bar.
レーン戦への影響
Twitch is completely locked out of contesting neutral objectives or invading your jungle. His stealth from Ambush becomes useless for aggressive skirmishing because you can instantly react to his appearance. If he tries to open fire on your lanes, your map-wide pressure allows you to counter-gank, shut down his momentum, and prevent him from safely stacking Deadly Venom or executing allies with Contaminate.
立ち回り方
Your primary rule is to hold Powerball until Twitch reveals his position from Ambush. Once he appears, roll directly into his path, activate Frenzying Taunt to force his focus onto you, and immediately follow up with Defensive Ball Curl. If he activates Spray and Pray, position yourself directly in front of your squishy allies. Block his piercing bolts with your shell so he melts his own health bar against your spikes.
hard ccarmor stackMaster Yi relies entirely on rapid basic attacks amplified by Double Strike and Highlander to shred targets. Rammus completely neutralizes this offensive engine. By activating Defensive Ball Curl, you turn his high attack speed into a self-destructive loop. Forcing him into this state with Frenzying Taunt ensures he cannot escape or use Meditate, effectively making him tear his own health bar apart against your massive armor.Master Yiのビルド →詳細を見る
Master Yi
理由
Master Yi relies entirely on rapid basic attacks amplified by Double Strike and Highlander to shred targets. Rammus completely neutralizes this offensive engine. By activating Defensive Ball Curl, you turn his high attack speed into a self-destructive loop. Forcing him into this state with Frenzying Taunt ensures he cannot escape or use Meditate, effectively making him tear his own health bar apart against your massive armor.
レーン戦への影響
This matchup completely shuts down Master Yi's ability to contest the jungle or secure objectives early. Whenever he attempts to contest scuttle crabs or secure neutral monsters, your presence alone forces him to retreat. He cannot duel you at any point; if he tries to engage with Alpha Strike, he places himself in immediate danger of a lethal counter-engage, crippling his gold generation and robbing his lanes of any jungle pressure.
立ち回り方
Do not initiate with Frenzying Taunt immediately. Instead, roll in with Powerball and wait for him to panic-cast Alpha Strike to dodge. The moment he reappears, activate Defensive Ball Curl and immediately lock him down with Frenzying Taunt. If he attempts to channel Meditate to survive your reflection damage, interrupt him instantly with Soaring Slam. Prioritize heavy armor stacking over utility to maximize your passive damage.
punish auto attackslockdownTryndamere's entire offense relies on critical hits fueled by Battle Fury, which plays directly into your hands. By forcing him into a duel with Frenzying Taunt while your Defensive Ball Curl is active, you turn his massive damage against him. He is forced to rapidly auto-attack your spiked shell, effectively committing suicide via reflected damage even if he activates Undying Rage to delay his death.Tryndamereのビルド →詳細を見る
Tryndamere
理由
Tryndamere's entire offense relies on critical hits fueled by Battle Fury, which plays directly into your hands. By forcing him into a duel with Frenzying Taunt while your Defensive Ball Curl is active, you turn his massive damage against him. He is forced to rapidly auto-attack your spiked shell, effectively committing suicide via reflected damage even if he activates Undying Rage to delay his death.
レーン戦への影響
This matchup neutralizes Tryndamere's ability to invade your jungle or contest neutral objectives early. Since he cannot win duels against you, he is forced to use Spinning Slash defensively to escape your Powerball ganks rather than aggressively. This deprives his lanes of any pressure, as his threat of diving with Undying Rage is completely negated by your crowd control under towers.
立ち回り方
When skirmishing, never initiate with Frenzying Taunt immediately if he has his Spinning Slash available to escape. Instead, roll in with Powerball to secure the knockback, then wait for him to commit or panic-activate Undying Rage. The moment his health drops and he triggers his ultimate, activate Defensive Ball Curl and lock him down with Frenzying Taunt; his own critical strikes will deplete his remaining life force while he remains entirely unable to retreat.