S
2026年9月 · Patch 7.2d
Tank · JUNGLE

Rammus Wild Rift カウンターガイド

Rammusは、彼の極端なアーマーをバイパスするmagic damage構成に対して構造的に弱いです。Magic pokeAP damageを持つチャンピオンは、彼の反射に屈することなく彼を弱体化させます。持続的なkite構成は、彼のmelee engageの機会を減少させます。

★ JUNGLE Tier S
ダメージ
UTIL
TANK
DIFF
Win 54.7% #7 · ↓1pt
Pick 4.3% #16
Ban 4.4% #47

Rammus Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Lillia ハードカウンター +2 51.9% 3.3%
Dr. Mundo ハードカウンター +2 48.6% 1.1%
Mordekaiser ハードカウンター +2
Morgana ハードカウンター +2
Amumu 不利なマッチアップ +1 55.1% 3.3%
Gwen 不利なマッチアップ +1 51.8% 1.9%
Darius 不利なマッチアップ +1 51.5% 8.1%
Shyvana 不利なマッチアップ +1 51.1% 7.0%
Volibear 不利なマッチアップ +1 49.9% 3.3%
Evelynn 不利なマッチアップ +1 48.6% 2.4%
Gragas 不利なマッチアップ +1
Warwick スキル次第のマッチアップ ±0 52.6% 2.7%
Fiddlesticks スキル次第のマッチアップ ±0 50.8% 2.7%
Skarner スキル次第のマッチアップ ±0 50.6% 1.1%
Cho'Gath スキル次第のマッチアップ ±0 47.6% 5.4%
Maokai スキル次第のマッチアップ ±0
Jarvan IV 有利なマッチアップ −1 52.4% 8.5%
Diana 有利なマッチアップ −1 52.1% 2.9%
Vi 有利なマッチアップ −1 51.9% 9.3%
Kayn 有利なマッチアップ −1 50.6% 9.2%
Wukong 有利なマッチアップ −1 50.3% 3.7%
Nidalee 有利なマッチアップ −1 50.2% 2.4%
Riven 有利なマッチアップ −1 48.8% 1.2%
Aatrox 有利なマッチアップ −1
Nautilus 有利なマッチアップ −1
Olaf 有利なマッチアップ −2 52.5% 2.4%
Pantheon 有利なマッチアップ −2 51.7% 5.5%
Ekko 有利なマッチアップ −2 51.6% 4.3%
Xin Zhao 有利なマッチアップ −2 50.7% 9.5%
Ambessa 有利なマッチアップ −2 50.3% 1.2%
Nocturne 有利なマッチアップ −2 50.3% 5.5%
Kha'Zix 有利なマッチアップ −2 50.0% 4.9%
Talon 有利なマッチアップ −2 49.1% 2.8%
Jax 有利なマッチアップ −2 48.4% 2.1%
Rengar 有利なマッチアップ −2 47.8% 1.6%
Zed 有利なマッチアップ −2 47.6% 1.8%
Fizz 有利なマッチアップ −2 47.4% 2.1%
Lee Sin 有利なマッチアップ −2 47.3% 12.0%
Viego 有利なマッチアップ −2 46.0% 3.4%
Camille 有利なマッチアップ −2
Nilah 有利なマッチアップ −2
Tryndamere 有利なマッチアップ −3 50.6% 6.8%
Kindred 有利なマッチアップ −3 49.8% 2.6%
Hecarim 有利なマッチアップ −3 49.2% 2.6%
Yone 有利なマッチアップ −3 49.1% 2.0%
Graves 有利なマッチアップ −3 48.3% 7.6%
Master Yi 有利なマッチアップ −3 48.0% 9.3%
Twitch 有利なマッチアップ −3

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

4

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Dr. Mundo

Dr. Mundo+2

anti tankmagic damage Dr. Mundo completely neutralizes your primary ganking tool because Goes Where He Pleases absorbs the crowd control from Frenzying Taunt instantly. Furthermore, while Rammus thrives on stacking armor to boost Rolling Armordillo and Defensive Ball Curl, Mundo's Infected Bonesaw deals heavy magic damage based on your current health, entirely bypassing your physical defenses during direct duels. Dr. Mundoのビルド → 詳細を見る
Dr. Mundo

理由

Dr. Mundo completely neutralizes your primary ganking tool because Goes Where He Pleases absorbs the crowd control from Frenzying Taunt instantly. Furthermore, while Rammus thrives on stacking armor to boost Rolling Armordillo and Defensive Ball Curl, Mundo's Infected Bonesaw deals heavy magic damage based on your current health, entirely bypassing your physical defenses during direct duels.

レーン戦への影響

In the jungle, this interaction prevents you from contesting scuttle crabs or initiating direct duels. If you attempt a gank, Mundo can easily counter-gank; his Heart Zapper and Blunt Force Trauma allow him to clear camps faster, meaning he will consistently out-tempo your map pressure. Because Powerball is easily blocked by his body, you cannot lock down his carries.

立ち回り方

To survive, never engage Mundo alone. Instead, wait for an ally to trigger Goes Where He Pleases with another crowd control effect before you commit your Frenzying Taunt. During team skirmishes, use the leap from Soaring Slam to jump over Mundo and target his backline, rather than wasting your Defensive Ball Curl trying to tank his magic damage. If cornered, use Powerball to escape.

チャンピオン詳細 → Dr. Mundoのビルド →
Mordekaiser

Mordekaiser+2

magic penetrationstat steal Mordekaiser completely neutralizes your defensive identity. While you rely on Defensive Ball Curl to amplify your armor and fuel Rolling Armordillo, the passive magic penetration from Death's Grasp allows his magic damage to shred right through your protections. To make matters worse, if he targets you with Realm of Death, he steals your hard-earned stats, leaving you exceptionally fragile while empowering his own combat capabilities. Mordekaiserのビルド → 詳細を見る
Mordekaiser

理由

Mordekaiser completely neutralizes your defensive identity. While you rely on Defensive Ball Curl to amplify your armor and fuel Rolling Armordillo, the passive magic penetration from Death's Grasp allows his magic damage to shred right through your protections. To make matters worse, if he targets you with Realm of Death, he steals your hard-earned stats, leaving you exceptionally fragile while empowering his own combat capabilities.

レーン戦への影響

This matchup severely restricts your map presence. You cannot safely contest neutral camps or match his clear speed. In skirmishes, his Darkness Rise quickly melts your health pool if you commit. If you attempt to initiate with Powerball, a well-timed Death's Grasp can intercept your roll, while his Realm of Death can isolate you instantly, removing your crowd control from the teamfight and leaving your allies vulnerable.

立ち回り方

To survive this matchup, you must alter your itemization path by prioritizing magic resistance items early, delaying your traditional armor scaling. Never seek direct duels in the river. If caught by Death's Grasp, immediately activate Powerball to escape rather than turning back to fight with Frenzying Taunt. During teamfights, wait for him to expend Realm of Death on another target before diving in with Soaring Slam, ensuring your utility isn't wasted.

チャンピオン詳細 → Mordekaiserのビルド →
Lillia

Lillia+2

true damagekiting This matchup is an uphill battle because Lillia completely bypasses your defensive toolkit. Whenever you activate Defensive Ball Curl to boost your armor, she relies on the outer edge of Blooming Blows to shred you with true damage, rendering your primary defense useless. To make matters worse, her passive Dream-Laden Bough melts your high-HP pool with maximum health magic damage, neutralizing your tankiness. Lilliaのビルド → 詳細を見る
Lillia

理由

This matchup is an uphill battle because Lillia completely bypasses your defensive toolkit. Whenever you activate Defensive Ball Curl to boost your armor, she relies on the outer edge of Blooming Blows to shred you with true damage, rendering your primary defense useless. To make matters worse, her passive Dream-Laden Bough melts your high-HP pool with maximum health magic damage, neutralizing your tankiness.

レーン戦への影響

Lillia dictates the jungle's pace by clearing camps significantly faster than you can. Contesting her in the river is suicidal, as she easily kites you. If she tags you with Swirlseed, she will initiate Lilting Lullaby to put you to sleep from afar, halting your Powerball charges before you can ever get close, forcing you to forfeit early Scuttle Crabs.

立ち回り方

Avoid isolated skirmishes entirely and focus your pressure on lanes away from her pathing. When forced to engage, actively position inside the inner ring of Blooming Blows to dodge the true damage. Charge in with Powerball to close the distance instantly, then lock her down with Frenzying Taunt so she cannot build movement stacks. If she triggers Lilting Lullaby, save Soaring Slam to jump over a wall to safety before sleep kicks in.

チャンピオン詳細 → Lilliaのビルド →

その他のマッチアップ

不利なマッチアップ

7

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

その他のマッチアップ

スキル次第のマッチアップ

5

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Warwick

Warwick±0

duelinghealing reduction This matchup is a direct clash between healing and damage deflection. Warwick relies on Eternal Hunger to survive skirmishes, but when you activate Defensive Ball Curl and lock him down with Frenzying Taunt, his high attack speed from Blood Hunt becomes his downfall. Instead of healing, his rapid-fire auto-attacks accelerate his own demise against your spiked armor, turning his primary offensive tool into self-inflicted punishment. Warwickのビルド → 詳細を見る
Warwick

理由

This matchup is a direct clash between healing and damage deflection. Warwick relies on Eternal Hunger to survive skirmishes, but when you activate Defensive Ball Curl and lock him down with Frenzying Taunt, his high attack speed from Blood Hunt becomes his downfall. Instead of healing, his rapid-fire auto-attacks accelerate his own demise against your spiked armor, turning his primary offensive tool into self-inflicted punishment.

レーン戦への影響

Warwick dominates early river skirmishes, using Blood Hunt to track your pathing and contest camps. However, his pressure plummets if he wastes Primal Howl to clear or initiate. Without that damage reduction active, he cannot survive your counter-engage. Every duel in the jungle becomes a tense waiting game: if you force his defensive roar before committing your crowd control, you dictate the entire tempo of the map.

立ち回り方

Never initiate with Frenzying Taunt when Warwick still has Primal Howl ready, as the damage reduction negates your spiked return. Instead, hold your taunt to instantly cancel his Infinite Duress when he leaps on a teammate. If you are caught low on health in your own jungle, use Powerball to roll away through tight corridors, or leap over walls using Soaring Slam to reset the fight rather than offering him an easy kill.

チャンピオン詳細 → Warwickのビルド →
Skarner

Skarner±0

peelfrontline This matchup is a massive clash of crowd control where neither jungler can realistically solo-kill the other. Your high armor from Defensive Ball Curl completely neutralizes Skarner's physical damage from Shattered Earth / Upheaval, while his own shielding means you lack the DPS to melt him. The entire matchup hinges on Impale; Skarner will use this suppression to lock you down, preventing you from using Frenzying Taunt to protect your carries. Skarnerのビルド → 詳細を見る
Skarner

理由

This matchup is a massive clash of crowd control where neither jungler can realistically solo-kill the other. Your high armor from Defensive Ball Curl completely neutralizes Skarner's physical damage from Shattered Earth / Upheaval, while his own shielding means you lack the DPS to melt him. The entire matchup hinges on Impale; Skarner will use this suppression to lock you down, preventing you from using Frenzying Taunt to protect your carries.

レーン戦への影響

Because you cannot duel directly, the jungle phase becomes a race of map pressure. Your Powerball allows you to outpace him to side lanes, but Skarner can bypass wards with Ixtal's Impact to secure unexpected angles. When contesting neutral objectives, you both act as immovable objects. If he initiates with Impale on your backline, you cannot easily peel them, making teamfights highly dependent on who engages first.

立ち回り方

To win this utility war, never blindly engage with Powerball if Skarner is lurking nearby, as he will easily interrupt your roll with Seismic Bastion or grab you mid-flight. Instead, play front-to-back. Hold your Frenzying Taunt for his dive. If Skarner uses Ixtal's Impact to charge your backline, immediately intercept him with Soaring Slam to disrupt his trajectory before he can channel Impale on your priority targets.

チャンピオン詳細 → Skarnerのビルド →
Fiddlesticks

Fiddlesticks±0

tankhard cc This matchup revolves around control timing. Fiddlesticks deals heavy magic damage that bypasses Rammus's armor-stacking passive, Rolling Armordillo, and Defensive Ball Curl. However, Fiddlesticks relies on the channeled healing of Bountiful Harvest to survive skirmishes. Rammus has two direct tools to cancel this channel: knocking him back with Powerball or forcing him into an auto-attack loop with Frenzying Taunt, turning the battle into a pure execution test. Fiddlesticksのビルド → 詳細を見る
Fiddlesticks

理由

This matchup revolves around control timing. Fiddlesticks deals heavy magic damage that bypasses Rammus's armor-stacking passive, Rolling Armordillo, and Defensive Ball Curl. However, Fiddlesticks relies on the channeled healing of Bountiful Harvest to survive skirmishes. Rammus has two direct tools to cancel this channel: knocking him back with Powerball or forcing him into an auto-attack loop with Frenzying Taunt, turning the battle into a pure execution test.

レーン戦への影響

Because you cannot easily tank his magic damage, Fiddlesticks can secure faster jungle clears if left alone. However, skirmishes near neutral camps are highly volatile. If Fiddlesticks launches Crowstorm from the fog of war, your team will melt unless you immediately position yourself to interrupt his subsequent Bountiful Harvest. A failed interrupt means Fiddlesticks heals through your damage, completely swinging jungle priority and neutral objective control.

立ち回り方

Never initiate with Powerball if you suspect Fiddlesticks is waiting to channel Bountiful Harvest. Instead, walk into the fight or use Soaring Slam to close the distance, saving either Powerball or Frenzying Taunt specifically to disrupt his drain. When contesting objectives, position yourself behind your front line to intercept him, and use wards to prevent him from triggering Terrify's passive fear from bushes before he casts Crowstorm.

チャンピオン詳細 → Fiddlesticksのビルド →

その他のマッチアップ

有利なマッチアップ

32

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Ambessa

Ambessa−2

cc lockdownself damage Ambessa relies heavily on chaining abilities with *Drakehound's Step* to dash and land empowered basic attacks. Rammus completely neutralizes this flow. Activating *Defensive Ball Curl* turns her own high-frequency passive attacks into self-inflicted physical damage. Furthermore, applying *Frenzying Taunt* interrupts her mobility loop entirely, forcing her to auto-attack your spiked shell while preventing her from executing *Cunning Sweep* or escaping with her dashes. Ambessaのビルド → 詳細を見る
Ambessa

理由

Ambessa relies heavily on chaining abilities with *Drakehound's Step* to dash and land empowered basic attacks. Rammus completely neutralizes this flow. Activating *Defensive Ball Curl* turns her own high-frequency passive attacks into self-inflicted physical damage. Furthermore, applying *Frenzying Taunt* interrupts her mobility loop entirely, forcing her to auto-attack your spiked shell while preventing her from executing *Cunning Sweep* or escaping with her dashes.

レーン戦への影響

This matchup secures you absolute dominance during river skirmishes and jungle invasions. Ambessa cannot comfortably contest Scuttle Crabs or secure objectives when you are nearby, as any duel ends in her self-destruction. Her ganking pressure is heavily mitigated because you can counter-gank and lock her down before she completes *Public Execution*, rendering her high-mobility assassin threat useless and forcing her to fall behind in gold.

立ち回り方

Rush physical defense immediately to scale your *Rolling Armordillo* passive and maximize *Defensive Ball Curl* damage. During skirmishes, do not initiate with *Frenzying Taunt* if her *Repudiation* shield is active, as it blocks crowd control. Instead, roll in with *Powerball*, wait out her defensive shield, then taunt her mid-dash to cancel her *Cunning Sweep* setup. If she jumps your backline with *Public Execution*, immediately peel with your ultimate, *Soaring Slam*.

チャンピオン詳細 → Ambessaのビルド →
Ekko

Ekko−2

cc lockdownpeel Rammus completely neutralizes Ekko's assassination threat through a direct mechanical counter. When Ekko tries to burst with Phase Dive, you can immediately activate Defensive Ball Curl to soak his upfront magic damage while spiking your armor. The key is Frenzying Taunt, which forces Ekko to auto-attack you, preventing him from casting Chronobreak to escape or heal, turning his own attack speed against him. Ekkoのビルド → 詳細を見る
Ekko

理由

Rammus completely neutralizes Ekko's assassination threat through a direct mechanical counter. When Ekko tries to burst with Phase Dive, you can immediately activate Defensive Ball Curl to soak his upfront magic damage while spiking your armor. The key is Frenzying Taunt, which forces Ekko to auto-attack you, preventing him from casting Chronobreak to escape or heal, turning his own attack speed against him.

レーン戦への影響

In the jungle, this matchup shifts control of the Scuttle Crabs and neutral objectives entirely to Rammus. Ekko cannot safely contest camps because his Z-Drive Resonance passive is rendered useless if he gets caught. If he attempts to steal camps using Phase Dive, a quick Powerball knockup followed by a taunt leaves him completely vulnerable to your laners, forcing him to take suboptimal, defensive jungle paths.

立ち回り方

During teamfights, focus your positioning on shielding your backline rather than chasing. Wait for Ekko to commit his Phase Dive or try to land Parallel Convergence before you engage. Once he jumps in, use Soaring Slam to close the gap, then immediately trigger Defensive Ball Curl and lock him down with Frenzying Taunt. Hold your taunt specifically for him so he dies before he can press Chronobreak. If he plays ultra-defensively, use Powerball to peel his frontline.

チャンピオン詳細 → Ekkoのビルド →
Jax

Jax−2

tank threatcc heavy Jax relies heavily on building up attack speed via Relentless Assault and triggering Grandmaster-at-Arms. However, when you activate Defensive Ball Curl and lock him down with Frenzying Taunt, his own rapid strikes trigger your massive armor-scaling damage reflection. You turn his primary offensive tool into a self-destructive mechanism that melts his own health bar. Jaxのビルド → 詳細を見る
Jax

理由

Jax relies heavily on building up attack speed via Relentless Assault and triggering Grandmaster-at-Arms. However, when you activate Defensive Ball Curl and lock him down with Frenzying Taunt, his own rapid strikes trigger your massive armor-scaling damage reflection. You turn his primary offensive tool into a self-destructive mechanism that melts his own health bar.

レーン戦への影響

This matchup tilts the jungle dynamic entirely in your favor during skirmishes and counter-ganks. Whenever Jax attempts to initiate with Leap Strike or block physical damage with Counter Strike, you can simply absorb his burst. He cannot safely contest neutral camps or invade your territory because any direct duel results in him killing himself against your spikes, securing you complete control over jungle rotations.

立ち回り方

Prioritize stacking raw armor to maximize the damage scaling on Defensive Ball Curl and your passive Rolling Armordillo. In skirmishes, wait out his initial Counter Strike defensive stance before committing. Once his evasion duration ends, immediately initiate with Powerball, then immediately chain Frenzying Taunt into Defensive Ball Curl. This precise order ensures he cannot dodge your taunt and is forced to shred his own health during your defensive window.

チャンピオン詳細 → Jaxのビルド →
Lee Sin

Lee Sin−2

peeltempo Lee Sin relies heavily on his passive Flurry to weave rapid basic attacks between his spell casts for jungle clearing and skirmishing. However, activating Defensive Ball Curl turns this attack speed buff against him. Because Rolling Armordillo converts your armor into bonus damage, the reflected magic damage from Defensive Ball Curl melts Lee Sin's health bar the faster he attempts to strike you during his passive window. Lee Sinのビルド → 詳細を見る
Lee Sin

理由

Lee Sin relies heavily on his passive Flurry to weave rapid basic attacks between his spell casts for jungle clearing and skirmishing. However, activating Defensive Ball Curl turns this attack speed buff against him. Because Rolling Armordillo converts your armor into bonus damage, the reflected magic damage from Defensive Ball Curl melts Lee Sin's health bar the faster he attempts to strike you during his passive window.

レーン戦への影響

In the jungle, this matchup shifts map pressure entirely in your favor. Lee Sin cannot comfortably contest neutral camps or invade you, knowing that a counter-engage will force him to take massive self-inflicted damage. While he tries to use Safeguard to escape or shield himself, your ability to quickly cross the river with Powerball allows you to match his ganks and counter-gank effectively, neutralizing his early-game snowball potential.

立ち回り方

When skirmishing, do not waste Frenzying Taunt immediately when Lee Sin lands Sonic Wave. Instead, wait for him to commit to the second activation of Sonic Wave to dash onto you. The moment he connects, activate Defensive Ball Curl to absorb the impact, and immediately follow up with Frenzying Taunt to lock him into attacking you while his Flurry is active. If he tries to kick you away with Dragon's Rage, use Soaring Slam to leap back into the fray or escape over walls if the fight turns.

チャンピオン詳細 → Lee Sinのビルド →
Kha'Zix

Kha'Zix−2

teamfightcounter pick Kha'Zix relies entirely on physical burst, making him exceptionally weak against Rammus's heavy armor stacking. When he attempts to fight, activating Defensive Ball Curl and locking him in place with Frenzying Taunt completely reverses the duel. Instead of securing a quick assassination, he is forced to shred his own health pool against your spikes, making any direct confrontation in the jungle a guaranteed disaster for him. Kha'Zixのビルド → 詳細を見る
Kha'Zix

理由

Kha'Zix relies entirely on physical burst, making him exceptionally weak against Rammus's heavy armor stacking. When he attempts to fight, activating Defensive Ball Curl and locking him in place with Frenzying Taunt completely reverses the duel. Instead of securing a quick assassination, he is forced to shred his own health pool against your spikes, making any direct confrontation in the jungle a guaranteed disaster for him.

レーン戦への影響

This matchup dynamic completely strips Kha'Zix of his early jungle agency. Unable to contest you in the river or safely counter-jungle, he must abandon direct skirmishes and hunt your squishier lanes instead. This predictable behavior allows you to secure neutral objectives with ease while tracking his desperate movements, knowing he cannot afford to face you when contesting the river crabs.

立ち回り方

To maximize this advantage, prioritize target selection over mindless chasing. Never waste your Frenzying Taunt on beefy targets; instead, shadow your vulnerable allies. When Kha'Zix uses Leap or emerges from Void Assault to strike them, immediately activate Defensive Ball Curl and taunt him. By positioning yourself as a direct counter-engage tool, you shut down his only win condition and force him into a suicidal engage.

チャンピオン詳細 → Kha'Zixのビルド →
Hecarim

Hecarim−3

armor stackcc lockdown Rammus acts as a brick wall for Hecarim because Defensive Ball Curl reflects massive damage back when Hecarim attempts to spam Rampage in close quarters. Additionally, Hecarim relies entirely on building up momentum for his engagements, but your Powerball acts as a perfect denial tool, colliding head-on to instantly cancel his Devastating Charge before he can land his displacement. Hecarimのビルド → 詳細を見る
Hecarim

理由

Rammus acts as a brick wall for Hecarim because Defensive Ball Curl reflects massive damage back when Hecarim attempts to spam Rampage in close quarters. Additionally, Hecarim relies entirely on building up momentum for his engagements, but your Powerball acts as a perfect denial tool, colliding head-on to instantly cancel his Devastating Charge before he can land his displacement.

レーン戦への影響

This dynamic strips Hecarim of his early pressure, as his signature high-speed ganks are easily neutralized. Whenever he tries to dive your lanes with Devastating Charge, you can match his rotation and block him. He is forced to concede neutral objectives like the Scuttle Crab and cannot easily contest your camps, because any direct duel results in him killing himself against your armor.

立ち回り方

Prioritize building massive physical defense early to scale your passive damage. In skirmishes, never activate Powerball mindlessly; hold it specifically to block Hecarim's incoming Devastating Charge. Once you collide and cancel his speed, immediately chain into Frenzying Taunt followed by Defensive Ball Curl. This forces him to auto-attack you while your defensive stats are peaked, turning his own offensive tools into a self-destructive trap.

チャンピオン詳細 → Hecarimのビルド →
Nilah

Nilah−2

hard ccanti ad Nilah thrives on close-quarters skirmishes, but your kit completely subverts her offensive plan. When you activate Defensive Ball Curl, her fast-paced melee auto-attacks amplified by Formless Blade become her biggest liability. By landing Frenzying Taunt, you force her to relentlessly strike your spike shell. Her Jubilant Veil cannot protect her from this self-inflicted damage, turning her own high-speed strikes into a rapid, suicidal health shred. Nilahのビルド → 詳細を見る
Nilah

理由

Nilah thrives on close-quarters skirmishes, but your kit completely subverts her offensive plan. When you activate Defensive Ball Curl, her fast-paced melee auto-attacks amplified by Formless Blade become her biggest liability. By landing Frenzying Taunt, you force her to relentlessly strike your spike shell. Her Jubilant Veil cannot protect her from this self-inflicted damage, turning her own high-speed strikes into a rapid, suicidal health shred.

レーン戦への影響

In the jungle, this matchup strips Nilah of her usual aggressive skirmishing power. Knowing she cannot duel you safely, she is forced to play defensively, which dampens her Joy Unending passive XP advantage. You can freely secure deep vision and contest camps. With Powerball, you can easily hunt her down in her own camps or counter-gank her, forcing her to abandon her farm-heavy scaling route early on.

立ち回り方

To dominate, shift your build priority heavily toward pure armor scaling to maximize the passive damage from Defensive Ball Curl. In skirmishes, do not initiate immediately with your crowd control. Instead, wait for Nilah to commit her Slipstream dash before locking her down. If she attempts to channel Apotheosis, instantly interrupt her with Powerball or Soaring Slam, then immediately follow up with Frenzying Taunt to ensure she cannot heal back her lost health.

チャンピオン詳細 → Nilahのビルド →
Graves

Graves−3

armor stackavoid fight Rammus completely neutralizes Graves due to a devastating interaction between their core kits. Graves's basic attacks from New Destiny fire multiple pellets per shot. When you activate Defensive Ball Curl, every single one of those individual pellets triggers your thorn damage return. This means Graves melts his own health bar instantly whenever he attempts to kite or duel you, especially as Rolling Armordillo scales your damage with armor. Gravesのビルド → 詳細を見る
Graves

理由

Rammus completely neutralizes Graves due to a devastating interaction between their core kits. Graves's basic attacks from New Destiny fire multiple pellets per shot. When you activate Defensive Ball Curl, every single one of those individual pellets triggers your thorn damage return. This means Graves melts his own health bar instantly whenever he attempts to kite or duel you, especially as Rolling Armordillo scales your damage with armor.

レーン戦への影響

Graves cannot safely contest any scuttle crabs or invade your camps. His usual aggressive dueling is neutralized because his Quickdraw armor stacks do nothing against your magic damage return. He is forced to waste Smoke Screen defensively to escape your rollouts. This absolute dominance allows you to steal his raptors, secure early drakes without contest, and dive his laners under their own towers with impunity.

立ち回り方

Pivot your build entirely towards heavy armor to maximize the lethal feedback of Defensive Ball Curl and Rolling Armordillo. When hunting Graves in his jungle, roll in with Powerball but do not instantly use your crowd control. Wait for him to panic and use Quickdraw to dash away, then immediately lock him down with Frenzying Taunt. If he drops Smoke Screen to blind you, activate Soaring Slam to slow his escape and keep him within your thorns.

チャンピオン詳細 → Gravesのビルド →
Kindred

Kindred−3

armor stackcc lockdown Kindred relies entirely on rapid auto-attacks to trigger Mounting Dread and maximize her damage inside Wolf's Frenzy. This plays directly into your hands. When you activate Defensive Ball Curl, her high attack speed becomes her biggest weakness. Forcing her into a duel with Frenzying Taunt obliges her to strike your spiked shell repeatedly, causing her to quickly obliterate her own health bar through your massive armor scaling. Kindredのビルド → 詳細を見る
Kindred

理由

Kindred relies entirely on rapid auto-attacks to trigger Mounting Dread and maximize her damage inside Wolf's Frenzy. This plays directly into your hands. When you activate Defensive Ball Curl, her high attack speed becomes her biggest weakness. Forcing her into a duel with Frenzying Taunt obliges her to strike your spiked shell repeatedly, causing her to quickly obliterate her own health bar through your massive armor scaling.

レーン戦への影響

This hard counter completely disrupts Kindred's hunting patterns. She cannot safely contest her Mark of the Kindred in your jungle because any 1v1 encounter ends in her demise. You can aggressively invade her camps, knowing that even if she tries to kite with Dance of Arrows, a simple Powerball collision shuts down her escape. Your presence forces her to play passively, destroying her mark-stacking tempo and neutralizing her early-game map pressure.

立ち回り方

When engaging, do not waste Frenzying Taunt immediately if Kindred has Lamb's Respite active. Instead, roll in with Powerball, activate Defensive Ball Curl to absorb her initial panic damage, and wait out the golden circle. The moment her ultimate healing zone expires, taunt her to guarantee she dies right after the effect ends. Shift your build priority heavily towards pure armor scaling early on to make your passive reflection damage lethal before she can scale.

チャンピオン詳細 → Kindredのビルド →
Twitch

Twitch−3

punish auto attackslockdown Twitch relies entirely on rapid-fire physical auto-attacks to stack his Deadly Venom. However, when he unleashes Spray and Pray, his increased attack speed and piercing bolts turn into a self-destructive trap. By activating Defensive Ball Curl, you reflect massive damage back to him with every single hit he lands, boosted by your Rolling Armordillo passive, forcing the rat to quickly obliterate his own health bar. Twitchのビルド → 詳細を見る
Twitch

理由

Twitch relies entirely on rapid-fire physical auto-attacks to stack his Deadly Venom. However, when he unleashes Spray and Pray, his increased attack speed and piercing bolts turn into a self-destructive trap. By activating Defensive Ball Curl, you reflect massive damage back to him with every single hit he lands, boosted by your Rolling Armordillo passive, forcing the rat to quickly obliterate his own health bar.

レーン戦への影響

Twitch is completely locked out of contesting neutral objectives or invading your jungle. His stealth from Ambush becomes useless for aggressive skirmishing because you can instantly react to his appearance. If he tries to open fire on your lanes, your map-wide pressure allows you to counter-gank, shut down his momentum, and prevent him from safely stacking Deadly Venom or executing allies with Contaminate.

立ち回り方

Your primary rule is to hold Powerball until Twitch reveals his position from Ambush. Once he appears, roll directly into his path, activate Frenzying Taunt to force his focus onto you, and immediately follow up with Defensive Ball Curl. If he activates Spray and Pray, position yourself directly in front of your squishy allies. Block his piercing bolts with your shell so he melts his own health bar against your spikes.

チャンピオン詳細 → Twitchのビルド →
Master Yi

Master Yi−3

hard ccarmor stack Master Yi relies entirely on rapid basic attacks amplified by Double Strike and Highlander to shred targets. Rammus completely neutralizes this offensive engine. By activating Defensive Ball Curl, you turn his high attack speed into a self-destructive loop. Forcing him into this state with Frenzying Taunt ensures he cannot escape or use Meditate, effectively making him tear his own health bar apart against your massive armor. Master Yiのビルド → 詳細を見る
Master Yi

理由

Master Yi relies entirely on rapid basic attacks amplified by Double Strike and Highlander to shred targets. Rammus completely neutralizes this offensive engine. By activating Defensive Ball Curl, you turn his high attack speed into a self-destructive loop. Forcing him into this state with Frenzying Taunt ensures he cannot escape or use Meditate, effectively making him tear his own health bar apart against your massive armor.

レーン戦への影響

This matchup completely shuts down Master Yi's ability to contest the jungle or secure objectives early. Whenever he attempts to contest scuttle crabs or secure neutral monsters, your presence alone forces him to retreat. He cannot duel you at any point; if he tries to engage with Alpha Strike, he places himself in immediate danger of a lethal counter-engage, crippling his gold generation and robbing his lanes of any jungle pressure.

立ち回り方

Do not initiate with Frenzying Taunt immediately. Instead, roll in with Powerball and wait for him to panic-cast Alpha Strike to dodge. The moment he reappears, activate Defensive Ball Curl and immediately lock him down with Frenzying Taunt. If he attempts to channel Meditate to survive your reflection damage, interrupt him instantly with Soaring Slam. Prioritize heavy armor stacking over utility to maximize your passive damage.

チャンピオン詳細 → Master Yiのビルド →
Tryndamere

Tryndamere−3

punish auto attackslockdown Tryndamere's entire offense relies on critical hits fueled by Battle Fury, which plays directly into your hands. By forcing him into a duel with Frenzying Taunt while your Defensive Ball Curl is active, you turn his massive damage against him. He is forced to rapidly auto-attack your spiked shell, effectively committing suicide via reflected damage even if he activates Undying Rage to delay his death. Tryndamereのビルド → 詳細を見る
Tryndamere

理由

Tryndamere's entire offense relies on critical hits fueled by Battle Fury, which plays directly into your hands. By forcing him into a duel with Frenzying Taunt while your Defensive Ball Curl is active, you turn his massive damage against him. He is forced to rapidly auto-attack your spiked shell, effectively committing suicide via reflected damage even if he activates Undying Rage to delay his death.

レーン戦への影響

This matchup neutralizes Tryndamere's ability to invade your jungle or contest neutral objectives early. Since he cannot win duels against you, he is forced to use Spinning Slash defensively to escape your Powerball ganks rather than aggressively. This deprives his lanes of any pressure, as his threat of diving with Undying Rage is completely negated by your crowd control under towers.

立ち回り方

When skirmishing, never initiate with Frenzying Taunt immediately if he has his Spinning Slash available to escape. Instead, roll in with Powerball to secure the knockback, then wait for him to commit or panic-activate Undying Rage. The moment his health drops and he triggers his ultimate, activate Defensive Ball Curl and lock him down with Frenzying Taunt; his own critical strikes will deplete his remaining life force while he remains entirely unable to retreat.

チャンピオン詳細 → Tryndamereのビルド →

その他のマッチアップ

Rammus対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Quicksilver Enchant
Quicksilver Enchant
Black Cleaver
Black Cleaver
Liandry's Torment
Liandry's Torment
Blade of the Ruined King
Blade of the Ruined King
Serylda's Grudge
Serylda's Grudge

このチャンピオンへの対策

カウンターアングル

Rammusのカウンターページは、接触へのアクセスを問う質問として読むべきだ。彼を素早く倒せるチャンピオンだけでなく、彼のパワーボールを破り、早すぎるエンゲージを強要し、無意味なターゲットにWを使わせたり、挑発をコンバートしにくくさせるチャンピオンこそが、彼を悩ませる存在だ。逆に、有利なマッチアップは、価値を生み出すために接触を受け入れ、オートアタックし、近接範囲に入る必要があるチャンピオンであることが多い。Rammusは互角のデュエルを求めているのではなく、敵の計画を罠に変えたいのだ。だからこそ、非常に攻撃的なジャングラーでも、彼らが身を晒せば有利になることがある一方、地味なチャンピオンでも、キープしたり、無視したり、引き裂いたりすれば厄介になりうる。

パッチの文脈

Rammusに対して、本当のプランは「タンクを避ける」だけでは稀だ。彼のエンゲージのタイミングを崩す必要がある。もし彼がパワーボールを抱えて霧の中から現れ、ターゲットが機動力を失っていれば、戦いは即座に彼に有利になる。しかし、彼の接近が察知され、Wが誘い出され、あるいは挑発が無関係なターゲットに着弾すれば、彼はプレッシャーのほとんどを失う。したがって、最良のカウンターは、最初の接触の価値を減らすものだ。つまり、彼が接触する前に遅くするか、近接戦闘で立ち往生している間に罰するか、あるいは彼の防御が実際のダメージタイプに対応しない戦いを強いるかのいずれかだ。

クイックリード

  • 最も厄介なカウンターは、挑発の前に彼のエンゲージを破るか、価値のあるターゲットなしにWを使わせることだ。
  • 有利なマッチアップは、ダメージを与えるために彼をオートアタックしたり、近くに留まったりする必要があるものが多い。
  • 深い視界は、それ自体がカウンターのようなものだ。早期に発見されたRammusは、対処がはるかに容易になる。

カウンターの原型

単純な接触を拒否するジャングラー

これらのチャンピオンは、Rammusに望むようなエンゲージタイプを常に与えるわけではないため、ゲームを難しくする。Lilliaはスピードと消耗戦でプレイできるが、EvelynnはRammusに防御を優先させ、エンゲージをさせないような見えない角度を脅かし、Lee Sinは序盤のキャンプやガンクのテンポを乱すことができる。共通点は、彼らが同じ方法でRammusを倒すことではなく、彼の理想的なシナリオ(きれいに到着し、明白なターゲットをロックし、即座にコンバートする)を防ぐことだ。接近が乱雑になると、Rammusはその単純さを大きく失う。

チャンピオンの適応方法. Rammusは、より正面からのプレイを控える必要がある。目標地点の前に視界を配置し、敵チャンピオンがキーとなるツールを使い切るのを待ち、それからより短い角度から侵入するべきだ。チームから引き離されるターゲットを追いすぎるべきではない。

アンチタンクと、彼のWを罰するデュエリスト

これらのマッチアップは、Rammusを単純な装甲の壁として扱わないため危険だ。OlafとWarwickは、彼の延長されたデュエルの考えに異議を唱えることができ、GwenとKaynは、単に「タンクにヒットして失う」だけではないダメージや耐久力を脅かす。Rammusにとっての問題は、彼のWがあまり威嚇的でなくなることだ。敵に攻撃をやめさせる代わりに、相手が近接範囲を受け入れる戦いに巻き込まれる可能性がある。これらの場合、挑発はデュエルボタンとしてではなく、テンポや防御ツールとして使用されるべきだ。

チャンピオンの適応方法. 長時間の孤立した一対一の戦いを避け、数的有利を探すべきだ。彼の目標は、単独でデュエルに勝つことを証明することではなく、味方のために適切なタイミングでターゲットをコントロールすることになる。

あまりにも簡単に接触を受け入れるチャンピオン

これらのマッチアップは、Rammusにとってより有利だ。なぜなら、彼らのプランはしばしば彼らを彼の射程圏内に引き込むからだ。Vi、Jax、Xin Zhao、Master Yi、またはTryndamereは、前進したり、オートアタックしたり、戦闘を継続するのに十分なほど近くに留まることで価値を生み出したいと考えている。これはまさにRammusが逆転できるシナリオだ。Wは彼らの物理ダメージの価値を低下させ、挑発は彼らにウィンドウを無駄にさせ、ソーンメイルはすべてのトレードをより不快にする。彼らがより良いタイミングを選べば、彼らにとってこのマッチアップはプレイ可能だが、彼らは彼を無視することはできない。

チャンピオンの適応方法. Rammusは、挑発を早すぎるタイミングで無駄にすることを避けるべきだ。正しい習慣は、しばしば彼らの本当のコミットを待ち、彼らがターゲットを仕留められる、あるいは戦いをリセットできると考えたときに彼らを捕らえることだ。

優先度の高いマッチアップ

Olaf

Olafは、触れることのできないRammusという幻想を打ち破ることができるため、特別な注意に値する。このマッチアップは、古典的なオートアタッカーの罰則のようにプレイされない。Olafは延長された戦闘を受け入れ、コントロールロジックの一部を無視し、孤立したデュエルを非常に危険にすることができる。したがって、Rammusは中立的なタイミングで彼と単独で会うことを避けるべきだ。正しい適応は、視界とレーンテンポを使用して、Olafをチームがすでに準備したエリアに引き込むことであり、標準的なターゲットのように彼をコントロールしようとするのではなく。

Warwick

Warwickは、優先度の高いマッチアップだ。なぜなら、彼は延長された小競り合いを、Rammusにとって不快な戦いに容易に変えることができるからだ。Rammusが計画なしに侵入すると、彼はWarwickに望むもの、つまり、戦いを素早く終わらせるのではなく、戦いを長引かせる近接ターゲットを簡単に与えてしまう可能性がある。ここでは、挑発は本当の意図を持って使用されなければならない。つまり、キャリーへのアクセスを遮断するためか、味方のために短いバーストウィンドウを作成するためであり、スタッツチェックのデュエルを受け入れるためではない。Rammusは、過度に予測可能な経路も避けるべきだ。なぜなら、遅くなった、あるいは容易に読めるエントリーは、彼のインパクトを大幅に低下させるからだ。

対面時のよくある間違い

対面時のよくある間違い

  • Rammusに対して、川と、より深いjungleの入り口を忘れることだけにワードを無駄にすること。
  • トレードが実際に勝てるかどうかを問わずに、彼のW中に自動的にヒットすること。
  • 機動力を早すぎるタイミングで使用し、Rammusが最終的に接触したときに挑発されること。
  • 彼のエンゲージに対して、本当に脅威にさらされているターゲットを保護するのではなく、パニックになって彼に向かっていくこと。
  • gankの後にオブジェクト変換を過小評価するRammusは、キルを狙うだけでなく、マップ全体を動かしたいと考えている。

コーチングノート

  • Rammusに対する最善の防御策は、彼が加速する前に彼を見ることだ。一度彼がショートアングルにいると、ミスする余地は非常に少なくなる。
  • 不利なマッチアップでRammusをプレイする場合、自分がよりタフであることを証明しようとしないでほしい。数的有利を作り出す、重要な妨害を入れる、または役立つ保護をすることを目指そう。

FAQ

Rammusに最も効果的なカウンターチャンピオンはどのようなタイプか?

最良のカウンターは、Rammusが最初の接触を勝利のアクションに変えるのを防ぐことができるチャンピオンだ。これは、彼をカイトできる、彼をスローできる、延長されたデュエルで彼を罰することができる、またはより適切なダメージで彼の物理的な耐久力をバイパスできるチャンピオンを意味する可能性がある。危険なのは彼を倒すことだけではない。彼のパワーボールを予測可能にし、彼のWを無効にし、彼の挑発を変換しにくくすることだ。Rammusが重要なターゲットに到達せずに長すぎると追いかけることを余儀なくされた場合、彼は多くの価値を失う。

Rammusのガンクにどう対抗するか?

標準的なジャングラーよりも深くワードを置く必要がある。なぜならRammusは必ずしも明白なルートを通って到着したいわけではないからだ。斜めのjungleの入り口、レーンの後ろからのアングル、そしてボットレーンへのルートは、単純な川の茂みよりも重要であることが多い。そして、パワーボールが本当にコミットされた瞬間のためにモビリティを節約しよう。多くのプレイヤーは、早くダッシュしすぎて、Rammusにクリアパスを与え、挑発が到着したときにツールが残っていないために死んでしまう。

なぜ一部のADチャンピオンはRammusに対して非常に早く負けるのか?

なぜなら、彼らの自然なプランは、Rammusが望むことを正確に行うことを求めているからだ:射程内に留まり、攻撃し続けること。ADチャンピオンがオートアタックや延長された接触に依存している場合、ディフェンシブボールカールとソーンメイルはトレードをますます割に合わないものにする。挑発は、ターゲットに自身の悪いシーケンスに参加することを強制できるため、問題をさらに悪化させる。このタイプのチャンピオンでRammusに勝つには、Wが消えるのを待つ、チームと一緒にプレイする、または彼が正しいターゲットをロックダウンできないアングルを選ぶ必要があることが多い。

Rammusは常にハードカウンターを避けるべきか?

彼はゲーム全体でそれらをすべて避ける必要はないが、それらを通常のターゲットとして扱うのをやめなければならない。ハードなマッチアップに対して、Rammusは孤立したデュエルを強制したり、視界なしでエンゲージしたりして勝つことはめったにない。彼は質問を変える必要がある:数的有利を作り出す、重要なターゲットを保護する、オブジェクトの前にクールダウンを強制する、または悪いローテーションを罰することだ。彼がチームに貢献する限り、チャンピオンは有用であり続けるが、彼を罰するために設計されたプロフィールに対して一人で勝とうとすると弱くなる。