Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
anti autoranged bullyThis brutal matchup is entirely dictated by how Teemo uses Blinding Dart. Because your survivability relies on landing basic attacks to trigger the lifesteal from Vicious Strikes and abuse the attack speed ramp from Berserker Rage, being blinded completely neutralizes your combat loop. During this blind duration, you cannot heal or lifesteal, leaving you utterly defenseless against his Toxic Shot poke.Teemoのビルド →詳細を見る
Teemo
理由
This brutal matchup is entirely dictated by how Teemo uses Blinding Dart. Because your survivability relies on landing basic attacks to trigger the lifesteal from Vicious Strikes and abuse the attack speed ramp from Berserker Rage, being blinded completely neutralizes your combat loop. During this blind duration, you cannot heal or lifesteal, leaving you utterly defenseless against his Toxic Shot poke.
レーン戦への影響
You will be constantly shoved under your turret, bleeding health every time you try to secure last hits. Teemo will abuse his range to deny you farm, hiding in bushes with Guerrilla Warfare or placing Noxious Trap around your escape paths. This constant harass forces premature recalls, destroying your gold income and letting him chip away at your turret plates completely uncontested.
立ち回り方
Your only tool to survive is farming from a safe distance using Undertow. Do not activate Vicious Strikes or charge forward while Teemo still holds Blinding Dart. If he wastes his blind on a minion or to poke you from too far, that is your only cue to throw Undertow, run him down with the bonus speed from Ragnarok, and strike. If you get blinded mid-fight, immediately disengage; continuing to swing will only get you killed.
sustained dpsshield breakerThis matchup is a brutal battle of attrition decided by how you time your ultimate. Activating Ragnarok perfectly negates the stun from Volibear's Thundering Smash, keeping you mobile. However, this immunity does not automatically win the duel; Volibear relies on Sky Splitter to absorb your axes and Frenzied Maul to constantly heal back his health during long skirmishes, matching your Berserker Rage passive.Volibearのビルド →詳細を見る
Volibear
理由
This matchup is a brutal battle of attrition decided by how you time your ultimate. Activating Ragnarok perfectly negates the stun from Volibear's Thundering Smash, keeping you mobile. However, this immunity does not automatically win the duel; Volibear relies on Sky Splitter to absorb your axes and Frenzied Maul to constantly heal back his health during long skirmishes, matching your Berserker Rage passive.
レーン戦への影響
Short, explosive trades favor Volibear because he can drop Sky Splitter, bite you with Frenzied Maul, and retreat. If you let him freely cycle these cooldowns, he will slowly push you under tower and threaten a dive with Stormbringer. To keep the lane even, you must drag out trades when his shield decays, forcing extended fights where Undertow resets can out-damage his high-cooldown defensive tools.
立ち回り方
Never initiate with Ragnarok. Instead, bait out his Thundering Smash sprint, and press your ultimate right before impact to cancel his stun. When he casts Sky Splitter, step out of the lightning circle immediately to deny him the shield, then retaliate with Reckless Swing. If you get low, combine Vicious Strikes with Undertow pickups to out-heal his second Frenzied Maul bite, but disengage if he manages to land his shield a second time.
sustained dpskitingThis matchup is a pure race against the clock centered on ultimate durations. When Yone launches Fate Sealed, you can instantly nullify its high-impact knockup with Ragnarok. However, Yone's counterplay is highly effective: he will use the bonus movement speed of Soul Unbound to retreat, easily kiting out your ultimate. If he successfully stalls your crowd-control immunity, he can re-engage and shred you.Yoneのビルド →詳細を見る
Yone
理由
This matchup is a pure race against the clock centered on ultimate durations. When Yone launches Fate Sealed, you can instantly nullify its high-impact knockup with Ragnarok. However, Yone's counterplay is highly effective: he will use the bonus movement speed of Soul Unbound to retreat, easily kiting out your ultimate. If he successfully stalls your crowd-control immunity, he can re-engage and shred you.
レーン戦への影響
Early trades depend heavily on dodging Yone's third Mortal Steel thrust. Before level five, you can bully him with Undertow slow and Reckless Swing true damage, pushing him under tower. But once ultimates are unlocked, the lane dynamic shifts to a tense waiting game. Neither of you can safely commit to an all-in without tracking the other's crucial defensive cooldown, stalling out wave pressure.
立ち回り方
Do not activate Ragnarok the moment Yone uses Soul Unbound. Instead, wait for him to commit forward with his third Mortal Steel or Fate Sealed. If he retreats to his spirit clone, immediately pick up your Undertow axes to reset the cooldown and back off. Only commit to the kill using Vicious Strikes for sustained lifesteal once his spirit return is on cooldown, ensuring he cannot safely escape your raw physical damage.
projectile blockanti ccThis duel is a pure skill matchup centered on projectile blocking and crowd control immunity. Yasuo relies on his high mobility and Wind Wall to absorb your Undertow axes, which completely kills your chase potential and reset mechanic. However, your ultimate, Ragnarok, acts as a perfect counter to his setup. By activating it, you become completely immune to the airborne effect of his Steel Tempest tornado, making it impossible for him to trigger Last Breath.Yasuoのビルド →詳細を見る
Yasuo
理由
This duel is a pure skill matchup centered on projectile blocking and crowd control immunity. Yasuo relies on his high mobility and Wind Wall to absorb your Undertow axes, which completely kills your chase potential and reset mechanic. However, your ultimate, Ragnarok, acts as a perfect counter to his setup. By activating it, you become completely immune to the airborne effect of his Steel Tempest tornado, making it impossible for him to trigger Last Breath.
レーン戦への影響
The lane's tempo fluctuates wildly around minion waves. Yasuo will constantly use Sweeping Blade to dance through your wave, baiting out your Undertow and trying to pop Way of the Wanderer before taking short trades. If he successfully blocks an axe, he wins the trade and forces you under tower. Conversely, if you force him to fight in the open without his wall, your Vicious Strikes and Reckless Swing will easily shred his health pool.
立ち回り方
To win this matchup, never throw Undertow directly at Yasuo while his defensive wall is up. Instead, bait his Wind Wall by walking aggressively towards him with Vicious Strikes active, forcing him to panic-cast it. Always fight away from your own minion wave to limit his Sweeping Blade targets. When his tornado is fully charged from Steel Tempest, hold Ragnarok until the projectile is about to hit you, guaranteeing he cannot lift you into Last Breath while you run him down.
true damagecc immunityOlaf dominates this duel because Ragnarok completely negates the silence from Garen's Decisive Strike, preventing Garen from halting your spell casts. While Garen tries to spin with Judgment, you can continuously bash him with Reckless Swing, which bypasses the damage reduction of Courage thanks to its true damage. Garen cannot out-trade your raw power once your ultimate is active.Garenのビルド →詳細を見る
Garen
理由
Olaf dominates this duel because Ragnarok completely negates the silence from Garen's Decisive Strike, preventing Garen from halting your spell casts. While Garen tries to spin with Judgment, you can continuously bash him with Reckless Swing, which bypasses the damage reduction of Courage thanks to its true damage. Garen cannot out-trade your raw power once your ultimate is active.
レーン戦への影響
Because you win extended trades, Garen is forced to play defensively, relying on Perseverance to sustain. You can freeze the wave to deny him farm, or crash it to dive him. Once you have Ragnarok, Garen's threat of execution with Demacian Justice is minimized because your Berserker Rage and Vicious Strikes keep your health high enough during combat to prevent him from ever reaching that critical threshold.
立ち回り方
To seal your advantage, adapt your build to counter his armor purchases early rather than rushing standard offensive items. In lane, fish for slows with Undertow. If Garen runs at you with Decisive Strike, do not retreat. Activate Ragnarok to absorb the silence, then immediately trigger Vicious Strikes to out-sustain his Judgment. Save Reckless Swing for when he uses Courage to ensure your true damage completely wastes his defensive shield.
disengage focusult interactionOlaf dominates this matchup because his ultimate, Ragnarok, directly neutralizes Ambessa's primary execution tool. When she attempts to lock you down with Public Execution, activating Ragnarok grants complete immunity to its suppression and displacement, leaving her highly vulnerable. Without her ultimate's massive burst and crowd control, she cannot match your raw stat-checking power, especially since Berserker Rage increases your attack speed as your health drops.Ambessaのビルド →詳細を見る
Ambessa
理由
Olaf dominates this matchup because his ultimate, Ragnarok, directly neutralizes Ambessa's primary execution tool. When she attempts to lock you down with Public Execution, activating Ragnarok grants complete immunity to its suppression and displacement, leaving her highly vulnerable. Without her ultimate's massive burst and crowd control, she cannot match your raw stat-checking power, especially since Berserker Rage increases your attack speed as your health drops.
レーン戦への影響
This interaction completely shifts the power dynamic from level five onwards. Since Ambessa cannot rely on Public Execution to secure kills or escape, she is forced to play defensively, surrendering wave control. You can safely force extended trades, knowing she cannot disengage. This allows you to shove waves, chip away at her tower, and draw heavy pressure from the enemy jungler without risking a shutdown.
立ち回り方
To maximize this advantage, bait out her defensive tools before committing to an all-in. Wait for her to waste Repudiation's shield, then slow her with Undertow. Once she commits her dashes from Drakehound's Step to engage or escape, activate Vicious Strikes for sustain and Reckless Swing for true damage. Save Ragnarok specifically for the exact moment she casts Public Execution, turning her ultimate animation into a self-stun that allows you to easily run her down.
cc immunitykitingOlaf dominates because Gnar relies entirely on kiting with Boomerang Throw or locking you down with Mega form CC. Once you activate Ragnarok, you completely negate the slows from Boomerang Throw and every single stun from Mega Gnar's Boulder Toss or potential wall slams. This leaves Mini Gnar squishy and unable to keep his distance, forcing an immediate, uneven fight.Gnarのビルド →詳細を見る
Gnar
理由
Olaf dominates because Gnar relies entirely on kiting with Boomerang Throw or locking you down with Mega form CC. Once you activate Ragnarok, you completely negate the slows from Boomerang Throw and every single stun from Mega Gnar's Boulder Toss or potential wall slams. This leaves Mini Gnar squishy and unable to keep his distance, forcing an immediate, uneven fight.
レーン戦への影響
This matchup turns Gnar's usual lane dominance upside down. He cannot safely poke you near your tower because a single landed Undertow allows you to run him down. He is forced to hold Hop defensively, limiting his ability to pressure the wave or crash it safely. You control the wave's positioning, zoning him away from CS and building massive health leads before his rage bar fills up.
立ち回り方
Position yourself aggressively between Gnar and his own minion wave. Bait out his Boomerang Throw by walking forward, and the moment he misses or drops his weapon, launch Undertow to slow him. If he attempts to escape using Hop, wait for him to land before activating Ragnarok to bypass his Mega form's Boulder Toss stun. If his rage bar is full, do not fear his transformation; use your Vicious Strikes to heal through his initial burst and strike back with Reckless Swing.
hard counterdisengageGragas relies entirely on displacing you to survive trades, but your kit completely invalidates his self-peel. Once you activate Ragnarok, he can no longer disrupt your chase with Body Slam or knock you away with Explosive Cask. Without these tools to disengage, Gragas is forced into a direct stat check where his Drunken Rage cannot compete with the sheer attack speed and lifesteal of your Berserker Rage and Vicious Strikes.Gragasのビルド →詳細を見る
Gragas
理由
Gragas relies entirely on displacing you to survive trades, but your kit completely invalidates his self-peel. Once you activate Ragnarok, he can no longer disrupt your chase with Body Slam or knock you away with Explosive Cask. Without these tools to disengage, Gragas is forced into a direct stat check where his Drunken Rage cannot compete with the sheer attack speed and lifesteal of your Berserker Rage and Vicious Strikes.
レーン戦への影響
This dynamic forces Gragas to play passively, relying on Barrel Roll to farm from a distance and Happy Hour to sustain. You dictate the wave's positioning completely. By freezing the minions on your side, you deny him the safety of his tower. If he steps up to trigger Drunken Rage on a minion, you can immediately initiate a trade, knowing he cannot escape back to safety once you go all-in.
立ち回り方
Position yourself aggressively between Gragas and his caster minions to block him from farming. Start trades with Undertow to slow him. Crucially, do not activate Ragnarok at the very start of the fight. Hold it until he attempts to escape using Body Slam or tries to knock you back with Explosive Cask. Activating your ultimate right during these animations guarantees you ignore his displacement, allowing you to run him down with Reckless Swing and continuous axes.
cc immunityall inHeimerdinger relies entirely on the stun from CH-2 Electron Storm Grenade to keep melee threats at bay and set up his H-28G Evolution Turret beams. Once you activate Ragnarok, his primary self-peel tool is completely neutralized. The crowd control immunity allows you to ignore his crowd control entirely, chain consecutive Undertow axes to bypass his Hextech Affinity movement speed, and run him down before his turrets can chip you away.Heimerdingerのビルド →詳細を見る
Heimerdinger
理由
Heimerdinger relies entirely on the stun from CH-2 Electron Storm Grenade to keep melee threats at bay and set up his H-28G Evolution Turret beams. Once you activate Ragnarok, his primary self-peel tool is completely neutralized. The crowd control immunity allows you to ignore his crowd control entirely, chain consecutive Undertow axes to bypass his Hextech Affinity movement speed, and run him down before his turrets can chip you away.
レーン戦への影響
Early on, you must concede some ground as H-28G Evolution Turret setups push the wave toward your tower. However, the dynamic flips entirely the moment you reach level five. Heimerdinger cannot safely cross the river or pressure your tower, because any overextension lets you pop Ragnarok and chase him the entire length of the lane. This threat forces him to play defensively, neutralizing his usual aggressive siege power.
立ち回り方
Stand just outside the firing range of his active H-28G Evolution Turret trio to lure him into throwing CH-2 Electron Storm Grenade forward. The moment he casts it, immediately trigger Ragnarok to ignore the stun, then throw Undertow directly at him. Do not waste Reckless Swing on his turrets; instead, run past them to focus Heimerdinger down directly. If he activates UPGRADE!!!, use Vicious Strikes to lifesteal through his empowered rocket damage.
cc immunitytrue damageThis matchup is heavily skewed in Olaf's favor because Ragnarok completely nullifies K'Santé's entire crowd control kit. K'Santé relies on Ntofo Strikes knock-ups, Path Maker stuns, and the displacement of All Out to dictate fights. With Ragnarok active, Olaf ignores these disruptions entirely, running K'Santé down with Undertow slows and shredding his high armor with the raw true damage from Reckless Swing.K'Santéのビルド →詳細を見る
K'Santé
理由
This matchup is heavily skewed in Olaf's favor because Ragnarok completely nullifies K'Santé's entire crowd control kit. K'Santé relies on Ntofo Strikes knock-ups, Path Maker stuns, and the displacement of All Out to dictate fights. With Ragnarok active, Olaf ignores these disruptions entirely, running K'Santé down with Undertow slows and shredding his high armor with the raw true damage from Reckless Swing.
レーン戦への影響
Your immunity forces K'Santé into a highly defensive posture, preventing him from utilizing Path Maker to disrupt your wave clear or trade effectively. Since he cannot peel you off, you can freely freeze the wave near your turret or slow-push massive waves to dive him. He is forced to bleed gold under his tower, sacrificing his early-game map pressure and delaying his tank scaling significantly.
立ち回り方
To secure this lead, position yourself away from thick walls to prevent K'Santé from landing a surprise All Out wall-stun. When trading, always hold Ragnarok until he commits to his third Ntofo Strikes or charges Path Maker; activating your ultimate right as he attempts to CC you guarantees a successful chase. If you throw Undertow, position your movement path to immediately retrieve the axe, keeping him permanently slowed while you spam Reckless Swing.
survivalspacingThis matchup heavily favors you because Kayle relies on kiting to survive her weak early game. When you activate Ragnarok, you gain complete crowd control immunity, which entirely neutralizes the slow from her Radiant Blast. Without that crucial disengage tool, she cannot keep you at a distance, and her Celestial Blessing movement speed boost isn't enough to escape your relentless chase when you are running her down.Kayleのビルド →詳細を見る
Kayle
理由
This matchup heavily favors you because Kayle relies on kiting to survive her weak early game. When you activate Ragnarok, you gain complete crowd control immunity, which entirely neutralizes the slow from her Radiant Blast. Without that crucial disengage tool, she cannot keep you at a distance, and her Celestial Blessing movement speed boost isn't enough to escape your relentless chase when you are running her down.
レーン戦への影響
During the laning phase, Kayle is forced into a defensive posture, relying on Starfire Spellblade just to secure occasional last hits from afar. You can easily freeze the minion wave near your turret and stand between her and the minions. Because she cannot slow you to escape, any step she takes forward past the halfway mark of the lane puts her at risk of a lethal chase.
立ち回り方
To execute this perfectly, stand aggressively past her caster minions to deny her experience. Start the trade by throwing Undertow to slow her. Wait for her to panic-cast Celestial Blessing or Radiant Blast before you activate Ragnarok to bypass the slow. If she tries to survive under her tower using Divine Judgment, time your Reckless Swing to strike right as her invulnerability shield expires, or use Vicious Strikes to sustain through her ultimate's area damage.
hard countercc immunityYour entire advantage in this matchup hinges on a single interaction: Ragnarok completely nullifies the stun from Mark of the Storm. Kennen relies on stacking marks to peel himself or turn fights, but your ultimate renders his electric shocks useless. Once you activate your ultimate, his defensive utility vanishes, leaving him exceptionally vulnerable to being run down with repeated Undertow axes.Kennenのビルド →詳細を見る
Kennen
理由
Your entire advantage in this matchup hinges on a single interaction: Ragnarok completely nullifies the stun from Mark of the Storm. Kennen relies on stacking marks to peel himself or turn fights, but your ultimate renders his electric shocks useless. Once you activate your ultimate, his defensive utility vanishes, leaving him exceptionally vulnerable to being run down with repeated Undertow axes.
レーン戦への影響
Early on, Kennen will poke you with Thundering Shuriken and Electrical Surge. However, the dynamic shifts entirely once you have Ragnarok. You can ignore his Slicing Maelstrom during teamfights or skirmishes, preventing him from zoning your team. In lane, this threat forces Kennen to play incredibly safe, giving you free reign to crash waves, execute deep dives, or easily force him away from his own tower.
立ち回り方
Stand behind your minions to block Thundering Shuriken poke. Avoid trading recklessly before obtaining Ragnarok. Once you have it, wait for Kennen to step up to last hit, then throw an Undertow to slow him. If he activates Lightning Rush to flee, immediately trigger your ultimate to bypass his stun, pick up your axe, and run him down. If you miss your first axe, immediately back off to avoid getting poked down for free.
ultimate interactioncc immunityOlaf dominates this matchup because Ragnarok completely neutralizes Mordekaiser's ultimate weapon, Realm of Death. Since Ragnarok grants total crowd control immunity, you can activate it the moment Mordekaiser casts his ultimate to cancel the transition entirely, or use it inside to immediately break out. Without the stat steal and isolation of his arena, Mordekaiser cannot match your raw DPS in close-quarters combat.Mordekaiserのビルド →詳細を見る
Mordekaiser
理由
Olaf dominates this matchup because Ragnarok completely neutralizes Mordekaiser's ultimate weapon, Realm of Death. Since Ragnarok grants total crowd control immunity, you can activate it the moment Mordekaiser casts his ultimate to cancel the transition entirely, or use it inside to immediately break out. Without the stat steal and isolation of his arena, Mordekaiser cannot match your raw DPS in close-quarters combat.
レーン戦への影響
This dynamic strips Mordekaiser of his post-level-five threat, allowing you to dictate the wave state with complete freedom. You can aggressively slow-push or freeze near your turret, forcing him to overextend to farm with Obliterate. Knowing he cannot trap you in Realm of Death, you can force extended trades, safe from the fear of being isolated, which severely limits his ability to defend his own tower.
立ち回り方
Your primary rule is to never initiate a fight with Ragnarok unless Mordekaiser has already wasted Realm of Death or is low enough to die instantly. Instead, fish for slows with Undertow, and activate Vicious Strikes to heal through his Darkness Rise aura. If he attempts to pull you with Death's Grasp, walk forward, save Reckless Swing to bypass his Indestructible shield with true damage, and only press your ultimate the millisecond you see his death realm animation begin.
true damagecc immunityYou completely shut down Malphite because Ragnarok grants total immunity to both the airborne effect of Unstoppable Force and the movement speed steal of Seismic Shard. Without his crowd control, Malphite cannot peel you off. Furthermore, your Reckless Swing deals true damage, entirely bypassing his high armor scaling and Granite Shield, making his defensive itemization useless against your direct strikes.Malphiteのビルド →詳細を見る
Malphite
理由
You completely shut down Malphite because Ragnarok grants total immunity to both the airborne effect of Unstoppable Force and the movement speed steal of Seismic Shard. Without his crowd control, Malphite cannot peel you off. Furthermore, your Reckless Swing deals true damage, entirely bypassing his high armor scaling and Granite Shield, making his defensive itemization useless against your direct strikes.
レーン戦への影響
Malphite is forced to play extremely passively, unable to match your wave clear or trade effectively. When he tries to farm with Thunderclap, you can zone him out using Undertow. His standard trade pattern of poking with Seismic Shard and running away fails because you can run him down. He will bleed tower plates and cannot easily set up ganks with Unstoppable Force, keeping your lane safe.
立ち回り方
Do not blindly activate Ragnarok at the start of a trade. Wait for Malphite to commit to Unstoppable Force or cast Seismic Shard to steal your speed, then trigger your ultimate to instantly cleanse the slow and ignore the knockup. If he plays safe under tower, use Undertow to slow him and secure easy Reckless Swing strikes when he steps up to last-hit. If you get caught without ultimate, fall back and use Vicious Strikes on the wave to heal up.
anti tankanti ccOlaf dominates this matchup because Sion relies entirely on heavy crowd control to peel or setup damage. When Sion charges Decimating Smash or charges with Unstoppable Onslaught, Olaf can activate Ragnarok to completely ignore the knockups. This CC immunity neutralizes Sion's defensive tools, leaving him vulnerable to being run down continuously by Undertow.Sionのビルド →詳細を見る
Sion
理由
Olaf dominates this matchup because Sion relies entirely on heavy crowd control to peel or setup damage. When Sion charges Decimating Smash or charges with Unstoppable Onslaught, Olaf can activate Ragnarok to completely ignore the knockups. This CC immunity neutralizes Sion's defensive tools, leaving him vulnerable to being run down continuously by Undertow.
レーン戦への影響
This interaction forces Sion to play defensively near his turret. You can easily maintain a freeze on your side of the lane, denying him the ability to safely stack Glory in Death. If Sion tries to break the freeze with Decimating Smash, you can punish him instantly. He cannot easily walk up to use Soul Furnace for wave clear without risking a lethal chase down the long lane.
立ち回り方
When laning, focus on landing Undertow to slow Sion down when he steps up. If he tries to channel Decimating Smash to disengage or fight, do not run away. Instead, activate Ragnarok to walk straight through the red indicator, and spam Reckless Swing for true damage that bypasses his Soul Furnace shield. If Sion tries to escape with Unstoppable Onslaught, use the movement speed from your ultimate to stay ahead of him and block his path, then finish him off.
cc immunitytrue damageOlaf's Ragnarok completely dismantles Ornn's entire defensive identity by granting total immunity to the crowd control packed into Searing Charge and Call of the Forge God. Because Ornn relies on these knock-ups to disengage or setup Bellows Breath, Olaf can simply ignore the massive ram and the terrain collisions. This CC negation turns Ornn's slow, telegraphed combos into self-stunning animations while Olaf continuously hammers him down with Undertow.Ornnのビルド →詳細を見る
Ornn
理由
Olaf's Ragnarok completely dismantles Ornn's entire defensive identity by granting total immunity to the crowd control packed into Searing Charge and Call of the Forge God. Because Ornn relies on these knock-ups to disengage or setup Bellows Breath, Olaf can simply ignore the massive ram and the terrain collisions. This CC negation turns Ornn's slow, telegraphed combos into self-stunning animations while Olaf continuously hammers him down with Undertow.
レーン戦への影響
This interaction strips Ornn of his ability to safely contest the wave. Under threat of a relentless chase, Ornn must concede wave priority and farm passively with Volcanic Rupture. You can freely posture past his melee minions, knowing his Searing Charge cannot stop your forward advance once ultimate is available. This dominance translates into early plates, absolute control over the river, and a massive gold lead before Ornn can forge team-wide upgrades.
立ち回り方
Position yourself aggressively between Ornn and his tower, force-feeding him Undertow axes to prevent him from safely farming. Do not activate Ragnarok immediately; instead, bait his Bellows Breath, and wait for the massive ram from Call of the Forge God or his Searing Charge dash toward a wall. The moment he commits to these heavy animations, pop your ultimate to ignore the knock-up, then shred his bonus armor with Reckless Swing's true damage.
defensive farminghard counterMaokai's entire defensive identity revolves around keeping juggernauts at bay with heavy crowd control, but Olaf completely shuts down this strategy. The moment you activate Ragnarok, Maokai's Twisted Advance, Bramble Smash, and Nature's Grasp become completely useless. Without his roots and knockbacks to peel you off, he is a sitting duck, enabling you to relentlessly chase him down with Undertow and shred his armor with Reckless Swing.Maokaiのビルド →詳細を見る
Maokai
理由
Maokai's entire defensive identity revolves around keeping juggernauts at bay with heavy crowd control, but Olaf completely shuts down this strategy. The moment you activate Ragnarok, Maokai's Twisted Advance, Bramble Smash, and Nature's Grasp become completely useless. Without his roots and knockbacks to peel you off, he is a sitting duck, enabling you to relentlessly chase him down with Undertow and shred his armor with Reckless Swing.
レーン戦への影響
This immunity translates into absolute lane dominance where you dictate the wave state. You can freely slow-push massive waves into his tower because Maokai cannot contest the crash or lock you down for a gank. If he tries to thin the wave with Bramble Smash, you can immediately initiate a lethal trade. This constant pressure forces him to burn his mana farming under turret while you secure easy recall timings.
立ち回り方
Maintain the minion wave on your side of the lane to maximize the distance Maokai has to run when you engage. Do not activate Ragnarok instantly; wait for him to launch Twisted Advance or start the animation of Bramble Smash before popping your ultimate to deny his escape. Use Undertow to secure a slow, then pick up your axes continuously while weaving in Reckless Swing. If he retreats into bushes filled with Sapling Toss, redirect your chase to open space.
hard countersurvivalThis matchup hinges entirely on how your ultimate nullifies Nasus's primary defensive tool. When Nasus attempts to disengage or duel you using Wither, activating Ragnarok instantly cleanses and immunizes you against the crippling slow. Without this attack speed and movement speed reduction, Nasus cannot escape your high-damage pursuit or out-trade your Berserker Rage, turning his safest laning tool into a completely useless ability.Nasusのビルド →詳細を見る
Nasus
理由
This matchup hinges entirely on how your ultimate nullifies Nasus's primary defensive tool. When Nasus attempts to disengage or duel you using Wither, activating Ragnarok instantly cleanses and immunizes you against the crippling slow. Without this attack speed and movement speed reduction, Nasus cannot escape your high-damage pursuit or out-trade your Berserker Rage, turning his safest laning tool into a completely useless ability.
レーン戦への影響
During the early levels, you dictate the minion waves by harassing Nasus with Undertow whenever he steps up to stack Siphoning Strike. Once you both reach level five, Nasus is forced to play extremely passively under his turret. He cannot walk up to contest the wave or trade, because the threat of you activating Ragnarok and chasing him down the long lane prevents him from safely farming.
立ち回り方
Hold your Ragnarok until the exact moment Nasus casts Wither on you to maximize your forward momentum and waste his mana. When he drops Spirit Fire, step out of the zone immediately to avoid the armor reduction before using Vicious Strikes to out-sustain his damage. Keep throwing and picking up Undertow axes to maintain the slow, forcing him into a prolonged all-in where his Siphoning Strike cannot match your true damage from Reckless Swing.
Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
hard counterdamage reflectionRammus completely neutralizes your offensive pressure through sheer armor scaling. While activating Ragnarok successfully grants you immunity to Frenzying Taunt, it actually lures you into a deadly trap. When you trigger Berserker Rage and Vicious Strikes to shred him down, his Defensive Ball Curl reflects massive magic damage directly back at your rapid auto-attacks, turning your own attack speed against you.Rammusのビルド →詳細を見る
Rammus
理由
Rammus completely neutralizes your offensive pressure through sheer armor scaling. While activating Ragnarok successfully grants you immunity to Frenzying Taunt, it actually lures you into a deadly trap. When you trigger Berserker Rage and Vicious Strikes to shred him down, his Defensive Ball Curl reflects massive magic damage directly back at your rapid auto-attacks, turning your own attack speed against you.
レーン戦への影響
This interaction destroys your early jungle dueling power and neutralizes your skirmish presence. You cannot contest crabs or invade his jungle because any prolonged trade triggers his Defensive Ball Curl, causing you to kill yourself through your own high-speed attacks. Rammus will freely initiate ganks with Powerball and Soaring Slam, forcing you to play defensively and giving up early map priority.
立ち回り方
To survive this matchup, you must alter your build path immediately, prioritizing armor penetration and magic resistance to mitigate his Defensive Ball Curl damage rather than raw attack speed. During skirmishes, track his Defensive Ball Curl and completely stop auto-attacking him while it is active; instead, use Undertow to slow him and spam Reckless Swing for true damage. If he rolls in with Powerball, intercept him with Undertow to protect your allies before disengaging.
duelingskirmishThis Jungle duel is a continuous war of attrition decided by how you manage your health bar. While Ragnarok completely nullifies the crowd control from Thundering Smash, denying Volibear's setup, the danger lies in his Frenzied Maul. Volibear's second bite heals him massively when you are both low, which can easily overpower your own passive lashing from Berserker Rage if the fight drags on too long.Volibearのビルド →詳細を見る
Volibear
理由
This Jungle duel is a continuous war of attrition decided by how you manage your health bar. While Ragnarok completely nullifies the crowd control from Thundering Smash, denying Volibear's setup, the danger lies in his Frenzied Maul. Volibear's second bite heals him massively when you are both low, which can easily overpower your own passive lashing from Berserker Rage if the fight drags on too long.
レーン戦への影響
Skirmishes in the river or around neutral camps become highly volatile. If Volibear lands Sky Splitter for a shield and marks you with Frenzied Maul, he wins extended trades. This forces you to fight only in short bursts around Undertow resets, or risk losing your jungle priority, delaying your camp rotations, and giving up early scuttle crabs because neither of you can easily force the other out without risking a counter-kill.
立ち回り方
Never activate Ragnarok preemptively; hold it specifically to cleanse the stun of Thundering Smash right as Volibear charges at you, allowing you to keep landing Reckless Swing. If he hits you with his first Frenzied Maul, disengage immediately using the slow from Undertow to let the mark expire. Only commit to a lethal fight when his bite is on cooldown, using Vicious Strikes to burst-heal before his second bite can execute you.
duelingtrue damageThis duel revolves entirely around the interaction between Ragnarok and Counter Strike. Activating your ultimate completely nullifies the stun from Jax's defensive spin, but it does not bypass his evasion. During these two seconds, your basic attacks will miss, rendering Berserker Rage and Vicious Strikes useless for lifesteal. Winning depends entirely on how you navigate this specific defensive window when your ultimate is running.Jaxのビルド →詳細を見る
Jax
理由
This duel revolves entirely around the interaction between Ragnarok and Counter Strike. Activating your ultimate completely nullifies the stun from Jax's defensive spin, but it does not bypass his evasion. During these two seconds, your basic attacks will miss, rendering Berserker Rage and Vicious Strikes useless for lifesteal. Winning depends entirely on how you navigate this specific defensive window when your ultimate is running.
レーン戦への影響
Because both champions excel at sustained dueling, early jungle skirmishes remain highly volatile. Before level five, Jax can easily dictate trades using Counter Strike to block your Berserker Rage-infused autos. Once Ragnarok is unlocked, the power dynamic shifts toward mid-game skirmishes around neutral camps, where the precise timing of your ultimate determines who dominates the river fights and controls epic monster zones.
立ち回り方
When Jax activates Counter Strike, immediately stop auto-attacking to avoid wasting your damage and healing. Instead, use this two-second window to kite him with Undertow and land true damage with Reckless Swing, which cannot be dodged. Once his evasion ends, activate Vicious Strikes to quickly regenerate health using your high attack speed. If he uses Leap Strike to escape over walls, do not blindly pursue unless your axe is already on his path.
sustain fighterultimate interactionThis matchup is a pure test of execution centered on ultimate and defensive timings. Olaf can activate Ragnarok to completely ignore the crowd control pull of Apotheosis, allowing him to stay on top of Nilah. However, Nilah can counter-play his offensive surge by activating Jubilant Veil, which completely blocks Olaf's basic attacks, rendering his Vicious Strikes healing useless during those crucial seconds.Nilahのビルド →詳細を見る
Nilah
理由
This matchup is a pure test of execution centered on ultimate and defensive timings. Olaf can activate Ragnarok to completely ignore the crowd control pull of Apotheosis, allowing him to stay on top of Nilah. However, Nilah can counter-play his offensive surge by activating Jubilant Veil, which completely blocks Olaf's basic attacks, rendering his Vicious Strikes healing useless during those crucial seconds.
レーン戦への影響
Jungle skirmishes revolve around who can bait out the other's defensive tool. If you force Nilah to use Jubilant Veil early, your Undertow slow guarantees a kill. However, if she saves her dodge for your Ragnarok, she will easily survive your burst, turn the fight with Apotheosis's healing, and force you to retreat into your own jungle, losing control over neutral camps.
立ち回り方
To win these duels, never activate Vicious Strikes immediately when charging Nilah. Instead, initiate with Undertow to force her to use Slipstream or Jubilant Veil. While she is dodging, rely on the true damage of Reckless Swing which cannot be dodged. Save your Ragnarok for the moment she winds up Apotheosis, and only activate Vicious Strikes once her defensive shroud fades so you can heal back your lost health.
hard countercc immunityThis matchup is heavily weighted in your favor because your ultimate, Ragnarok, completely nullifies Fiddlesticks’ entire defensive utility. When you activate it, his Terrify and Reap cannot peel you off, leaving him utterly defenseless. Without his crowd control to keep you at bay, Fiddlesticks cannot safely channel Bountiful Harvest to heal, allowing your raw physical damage to quickly tear through his fragile health bar.Fiddlesticksのビルド →詳細を見る
Fiddlesticks
理由
This matchup is heavily weighted in your favor because your ultimate, Ragnarok, completely nullifies Fiddlesticks’ entire defensive utility. When you activate it, his Terrify and Reap cannot peel you off, leaving him utterly defenseless. Without his crowd control to keep you at bay, Fiddlesticks cannot safely channel Bountiful Harvest to heal, allowing your raw physical damage to quickly tear through his fragile health bar.
レーン戦への影響
In the jungle, this interaction completely changes how skirmishes and objective fights play out. Fiddlesticks is forced to play extremely defensively, unable to contest scuttle crabs or invade your camps. If you catch him in the river, he has to flash away immediately because he cannot duel you. You dictate the pace of the map, securing neutral objectives while he is stuck relying on passive vision from A Harmless Scarecrow.
立ち回り方
Your main objective is tracking his positioning to prevent surprise ambushes. Always sweep bushes before entering narrow jungle corridors to avoid face-checking an unseen Crowstorm. When engaging, save Ragnarok specifically for the moment he attempts to cast Terrify or Reap on you. Once your ultimate is active, spam Undertow to keep him slowed, activate Vicious Strikes to out-heal his Bountiful Harvest, and execute him with Reckless Swing before he can retreat to safety.
duelingtrue damageOlaf dominates this jungle matchup because Dr. Mundo relies on stacking health and armor, which is completely bypassed by the flat true damage from Reckless Swing. When both junglers drop low in a skirmish, Berserker Rage gives Olaf an overwhelming attack speed advantage. This easily outpaces Dr. Mundo's own low-health damage scaling from Blunt Force Trauma, turning what looks like a close duel into a decisive victory for you.Dr. Mundoのビルド →詳細を見る
Dr. Mundo
理由
Olaf dominates this jungle matchup because Dr. Mundo relies on stacking health and armor, which is completely bypassed by the flat true damage from Reckless Swing. When both junglers drop low in a skirmish, Berserker Rage gives Olaf an overwhelming attack speed advantage. This easily outpaces Dr. Mundo's own low-health damage scaling from Blunt Force Trauma, turning what looks like a close duel into a decisive victory for you.
レーン戦への影響
This matchup allows you to invade Dr. Mundo's camps with impunity. He cannot contest you at the Scuttle Crab or in river skirmishes, as he lacks the burst to finish you before Berserker Rage activates. Your pressure forces him to rely purely on Infected Bonesaw to farm from afar, yielding total control over early objectives and leaving his lanes vulnerable to your proactive ganks while he is trapped clearing.
立ち回り方
When crossing paths in the river, initiate immediately by landing Undertow. Keep picking up your axes to maintain the slow, preventing him from escaping. If he activates Maximum Dosage to regenerate and run, trigger Ragnarok to ignore the slows from Infected Bonesaw and run him down. Never panic when your health bar gets low; instead, activate Vicious Strikes and relentlessly spam Reckless Swing to lifesteal through his desperate damage and secure the kill.
duelingcc immuneOlaf completely neutralizes Diana's primary teamfight and skirmish tool. When Diana commits with Lunar Rush and triggers Moonfall to pull you in for her burst, activating Ragnarok instantly negates the displacement and slow. Deprived of her crowd control and unable to disengage once her dash is spent, Diana is forced into a sustained melee duel where your Vicious Strikes and Berserker Rage easily overwhelm her fragile assassin stat pool.Dianaのビルド →詳細を見る
Diana
理由
Olaf completely neutralizes Diana's primary teamfight and skirmish tool. When Diana commits with Lunar Rush and triggers Moonfall to pull you in for her burst, activating Ragnarok instantly negates the displacement and slow. Deprived of her crowd control and unable to disengage once her dash is spent, Diana is forced into a sustained melee duel where your Vicious Strikes and Berserker Rage easily overwhelm her fragile assassin stat pool.
レーン戦への影響
In the jungle, this interaction completely warps Diana's pathing. She cannot safely contest Scuttle Crabs or epic monsters if you are nearby, as any attempt to trigger Moonfall on you results in her death. You can aggressively invade her camps, knowing that even if she lands Crescent Strike, her Lunar Rush jump into you is a death sentence once you have your ultimate active.
立ち回り方
Never activate Ragnarok too early while chasing. Wait for Diana to use Crescent Strike and commit her Lunar Rush onto you or an ally. The exact moment she begins the animation for Moonfall, pop your ultimate to ignore the pull, then immediately throw Undertow at point-blank range so she cannot escape. If you miss your axe or she escapes over a wall with a jungle camp dash, use the bonus movement speed of your ultimate to secure her camps rather than chasing blindly.
duelingcc immunityOlaf completely dominates this duel because Ragnarok makes him entirely immune to Jarvan IV's primary disruption tools. When Jarvan IV attempts his signature knockup combination with Demacian Standard and Dragon Strike, or tries to escape using the slow from Golden Aegis, Olaf simply ignores both. This direct counter to his crowd control strips the Demacian prince of his disengage, forcing him to take a brutal, losing head-on fight.Jarvan IVのビルド →詳細を見る
Jarvan IV
理由
Olaf completely dominates this duel because Ragnarok makes him entirely immune to Jarvan IV's primary disruption tools. When Jarvan IV attempts his signature knockup combination with Demacian Standard and Dragon Strike, or tries to escape using the slow from Golden Aegis, Olaf simply ignores both. This direct counter to his crowd control strips the Demacian prince of his disengage, forcing him to take a brutal, losing head-on fight.
レーン戦への影響
This matchup dynamic guarantees you absolute dominance in the river and inside the enemy jungle. Because Jarvan IV cannot lock you down or peel you off without wasting his arena, his clear paths become highly predictable and easily invaded. You can aggressively contest his camps and neutral objectives, knowing that any direct jungle collision or early skirmish heavily favors your raw damage output over his defensive utility.
立ち回り方
To execute this, track Jarvan IV's Demacian Standard and Dragon Strike combo. Once he commits his lance forward, immediately activate Ragnarok to nullify the knockup, then spam Undertow to keep him slowed while triggering Vicious Strikes for sustained healing. If he traps you inside Cataclysm, do not panic; your Reckless Swing deals true damage that melts his armor, turning his own arena into a cage where you easily shred him with Berserker Rage.
cc immuneduelingEvelynn's entire assassination pattern relies on cooking her Allure mark to charm you and shred your resistances before bursting. Because Ragnarok grants you complete crowd control immunity, you can activate it the moment she attempts to trigger the charm. This totally neutralizes her primary defensive and offensive tool, allowing you to relentlessly hunt her down with consecutive Undertow axes while she is left completely vulnerable.Evelynnのビルド →詳細を見る
Evelynn
理由
Evelynn's entire assassination pattern relies on cooking her Allure mark to charm you and shred your resistances before bursting. Because Ragnarok grants you complete crowd control immunity, you can activate it the moment she attempts to trigger the charm. This totally neutralizes her primary defensive and offensive tool, allowing you to relentlessly hunt her down with consecutive Undertow axes while she is left completely vulnerable.
レーン戦への影響
This matchup dynamic turns her jungle into your playground. Evelynn cannot safely clear near you or contest Scuttle Crabs, because any duel ends in her forced retreat. If you invade her camps, she is forced to concede them or waste Last Caress defensively just to escape your axes. This constant threat of invasion ruins her power spikes, keeping her passive and unable to secure early neutral objectives.
立ち回り方
When hunting Evelynn, never initiate with Ragnarok pre-emptively. Instead, walk up to her or throw Undertow to force her to panic-cast Allure. Wait for the heart icon above your head to fill completely; the exact micro-second she steps forward to trigger the charm with Hate Spike or Whiplash, activate your ultimate. If she manages to escape over a wall using Last Caress, immediately turn back to steal her remaining jungle camps.
duelingskirmishThis matchup is dictated by Olaf's absolute negation of Lee Sin's defensive tools. When you activate Ragnarok, you become completely immune to the massive knockback of Dragon's Rage and the crippling slow of Tempest. Without these crowd control abilities to keep you at bay, Lee Sin cannot peel you off himself, turning his high-mobility assassin kit into a sitting duck against your relentless pursuit.Lee Sinのビルド →詳細を見る
Lee Sin
理由
This matchup is dictated by Olaf's absolute negation of Lee Sin's defensive tools. When you activate Ragnarok, you become completely immune to the massive knockback of Dragon's Rage and the crippling slow of Tempest. Without these crowd control abilities to keep you at bay, Lee Sin cannot peel you off himself, turning his high-mobility assassin kit into a sitting duck against your relentless pursuit.
レーン戦への影響
In the jungle, this interaction strips Lee Sin of his early-game skirmishing dominance. He cannot contest neutral camps or rivers safely because he cannot peel you off. If he attempts to steal camps, you can simply force a direct duel; he is forced to waste Safeguard over walls to escape rather than using it to shield himself or trade.
立ち回り方
To execute this properly, never trigger Ragnarok too early. Let Lee Sin commit with Sonic Wave first. The moment he lands on you or tries to queue up Dragon's Rage to disengage, activate Ragnarok to absorb the kick entirely. Immediately retaliate with continuous Undertow throws to prevent him from walking away, while activating Vicious Strikes to out-sustain his burst. If he manages to Safeguard over a wall, do not blindly flash unless your axes can immediately finish him.
cc immunitykitingOlaf dominates this jungle matchup because Lillia relies entirely on her ultimate to peel or turn fights. The moment she applies Dream-Laden Bough and casts Lilting Lullaby, activating Ragnarok completely cleanses the drowsy effect and grants crowd control immunity. Without her sleep, Lillia's massive movement speed from Blooming Blows is countered by your Undertow axes, leaving her fragile frame completely exposed to your raw physical damage.Lilliaのビルド →詳細を見る
Lillia
理由
Olaf dominates this jungle matchup because Lillia relies entirely on her ultimate to peel or turn fights. The moment she applies Dream-Laden Bough and casts Lilting Lullaby, activating Ragnarok completely cleanses the drowsy effect and grants crowd control immunity. Without her sleep, Lillia's massive movement speed from Blooming Blows is countered by your Undertow axes, leaving her fragile frame completely exposed to your raw physical damage.
レーン戦への影響
This interaction shifts all skirmish pressure in your favor once you reach level five. You can aggressively invade her camps or force fights at neutral objectives without fearing her sleep-and-strike combo. Since Lillia cannot safely utilize Watch Out! Eep! on a sleeping target when you are nearby, her zoning power vanishes. This forces her to play passively, yielding early Epic Monsters to your superior objective speed.
立ち回り方
To execute this flawlessly, never activate Ragnarok preemptively just to close the gap. Wait for the exact moment Lillia's Lilting Lullaby indicator appears on your character, then pop your ultimate to instantly erase the drowsy debuff. Immediately chain this with a precise Undertow to slow her down, preventing her from stacking Blooming Blows. Once closed in, activate Vicious Strikes and spam Reckless Swing to melt her health pool.
cc immunityduelingThis matchup heavily favors you because your ultimate, Ragnarok, completely neutralizes Aatrox's entire crowd control kit. By becoming immune to the knockups of his The Darkin Blade and preventing the pull from his Infernal Chains, you strip him of his ability to space you out. While his World Ender increases his healing, your Berserker Rage and Vicious Strikes allow you to out-sustain him in direct, uninterrupted melee combat.Aatroxのビルド →詳細を見る
Aatrox
理由
This matchup heavily favors you because your ultimate, Ragnarok, completely neutralizes Aatrox's entire crowd control kit. By becoming immune to the knockups of his The Darkin Blade and preventing the pull from his Infernal Chains, you strip him of his ability to space you out. While his World Ender increases his healing, your Berserker Rage and Vicious Strikes allow you to out-sustain him in direct, uninterrupted melee combat.
レーン戦への影響
In the jungle, this interaction turns every river skirmish or invade into a nightmare for Aatrox. He cannot stop your forward movement, meaning you can aggressively contest his camps and secure Scuttle Crabs with impunity. Since his Umbral Dash cannot save him once you run him down under Ragnarok, his jungle clear is constantly threatened, forcing him to concede neutral objectives and retreat.
立ち回り方
Initiate duels by landing Undertow to slow him down, but do not activate Ragnarok immediately. Wait for him to commit with his first strike of The Darkin Blade or throw his Infernal Chains. The moment he casts either, activate your ultimate to bypass the crowd control, then activate Vicious Strikes to maximize your healing. If he uses Umbral Dash to jump over a wall and escape, immediately stop the chase and secure his nearby jungle monsters.
duelingunstoppableThis matchup heavily favors Olaf because Ragnarok completely negates Hecarim's entire crowd control kit. When Hecarim attempts to initiate or disengage using Onslaught of Shadows or the knockback from Devastating Charge, activating your ultimate makes you entirely immune to these effects. Hecarim relies on these tools to disrupt and space his opponents, but your unstoppable charge allows you to ignore his disruption entirely and run him down.Hecarimのビルド →詳細を見る
Hecarim
理由
This matchup heavily favors Olaf because Ragnarok completely negates Hecarim's entire crowd control kit. When Hecarim attempts to initiate or disengage using Onslaught of Shadows or the knockback from Devastating Charge, activating your ultimate makes you entirely immune to these effects. Hecarim relies on these tools to disrupt and space his opponents, but your unstoppable charge allows you to ignore his disruption entirely and run him down.
レーン戦への影響
Because Hecarim cannot peel you off, he is forced to concede early River skirmishes and cannot safely contest the Scuttle Crabs. You can aggressively invade his jungle camps, knowing that if he tries to fight back with Rampage and Spirit of Dread, you can simply run him over. This constant threat forces Hecarim to take suboptimal, defensive pathing, giving your lanes permanent pressure and secure neutral objectives.
立ち回り方
In skirmishes, save Ragnarok specifically for the moment Hecarim commits to his charge. Do not activate it too early, or he will simply use Devastating Charge to run away. Instead, wait for him to initiate with Onslaught of Shadows, pop your ultimate to negate the fear, and immediately slow him with Undertow. If he manages to escape over a wall, immediately pivot to stealing his nearby camps to punish his retreat.
hard countersurvivalOlaf entirely neutralizes Gragas's defensive and offensive utility. Gragas relies on Body Slam to peel or engage, and uses Explosive Cask to scatter fights. Once you activate Ragnarok, you become completely immune to these displacement tools, turning his primary survival kit useless. Without his crowd control to keep you at bay, Gragas cannot escape your melee range or protect his allies from your direct onslaught.Gragasのビルド →詳細を見る
Gragas
理由
Olaf entirely neutralizes Gragas's defensive and offensive utility. Gragas relies on Body Slam to peel or engage, and uses Explosive Cask to scatter fights. Once you activate Ragnarok, you become completely immune to these displacement tools, turning his primary survival kit useless. Without his crowd control to keep you at bay, Gragas cannot escape your melee range or protect his allies from your direct onslaught.
レーン戦への影響
This matchup makes jungle skirmishes highly oppressive for Gragas. He cannot contest scuttle crabs or neutral objectives because your Undertow slows him while he tries to disengage, and his Drunken Rage damage reduction cannot withstand the true damage from Reckless Swing. If he tries to steal camps or fight in the river, your ability to ignore his displacements forces him to concede territory or die trying to peel you off.
立ち回り方
Do not trigger Ragnarok immediately upon seeing Gragas. Instead, initiate with Undertow to force him to panic-cast Body Slam or use Explosive Cask to push you away. The moment you see his animation start for either of these displacement skills, activate your ultimate to cancel the knockback entirely, then activate Vicious Strikes to heal through his burst from Barrel Roll. If he successfully retreats over a wall with his dash before you can activate your ultimate, do not waste it; reset and secure his camps instead.
cc immunitysurvivalThis matchup is dictated by Olaf's ultimate. Amumu relies entirely on locking targets down, but activating Ragnarok grants Olaf total immunity to both Bandage Toss and Curse of the Sad Mummy. This absolute negation turns Amumu's primary engage tools into useless animations, letting you ignore his crowd control completely while you run him down with Undertow and shred him using Reckless Swing.Amumuのビルド →詳細を見る
Amumu
理由
This matchup is dictated by Olaf's ultimate. Amumu relies entirely on locking targets down, but activating Ragnarok grants Olaf total immunity to both Bandage Toss and Curse of the Sad Mummy. This absolute negation turns Amumu's primary engage tools into useless animations, letting you ignore his crowd control completely while you run him down with Undertow and shred him using Reckless Swing.
レーン戦への影響
In the jungle, this interaction strips Amumu of any dueling authority. He cannot contest Rift Scuttlers or secure objectives if you invade his territory. When team fights erupt around neutral monsters, you can comfortably frontline and absorb his Curse of the Sad Mummy without taking the lockup, rendering his main team-fighting utility useless and forcing his teammates to retreat since their initiator has no crowd control leverage.
立ち回り方
Save Ragnarok specifically for the moment Amumu commits. Do not activate it too early; wait for him to launch Bandage Toss or trigger Curse of the Sad Mummy, then press your ultimate to instantly negate the crowd control. Once immune, spam Undertow to prevent him from escaping and activate Vicious Strikes to easily out-sustain his Despair and Tantrum damage. If he uses his mobility to hop over walls, reset your chase immediately rather than chasing blindly.
survivaldisengagementThis matchup is entirely dictated by how your ultimate spoils Maokai's entire crowd control kit. When Maokai attempts to lock you down with Twisted Advance or peel you off with Bramble Smash, activating Ragnarok completely negates these tools. He relies on holding targets in place, but your crowd control immunity allows you to ignore his Nature's Grasp completely and run him down with sequential Undertow axes.Maokaiのビルド →詳細を見る
Maokai
理由
This matchup is entirely dictated by how your ultimate spoils Maokai's entire crowd control kit. When Maokai attempts to lock you down with Twisted Advance or peel you off with Bramble Smash, activating Ragnarok completely negates these tools. He relies on holding targets in place, but your crowd control immunity allows you to ignore his Nature's Grasp completely and run him down with sequential Undertow axes.
レーン戦への影響
In the jungle, this interaction strips Maokai of his safety during skirmishes and objective contests. He cannot contest scuttle crabs or epic monsters if you are nearby, as any attempt to engage with Twisted Advance turns into a death trap for him. You can aggressively invade his camps, forcing him to throw Sapling Toss into bushes defensively rather than using them to scout or secure priority, completely halting his early pressure.
立ち回り方
Save Ragnarok specifically for the moment Maokai commits. Don't press it pre-emptively; wait for him to launch Twisted Advance or cast Nature's Grasp. Once he is committed to the animation, activate your ultimate to break the root instantly, then activate Vicious Strikes and spam Undertow to reset your axes as you chase him down. If he tries to knock you back with Bramble Smash, your active ultimate will ignore the displacement, leaving him completely defenseless.
cc immunitypeel denialNautilus relies entirely on locking down targets with Staggering Blow, Dredge Line, and Depth Charge to protect his team or setup kills. Once you activate Ragnarok, his entire kit is rendered completely useless against you. He cannot peel you off his squishy allies or stop your advance, turning his heavy crowd control into empty animations while you shred him with Reckless Swing and continuous Undertow axes.Nautilusのビルド →詳細を見る
Nautilus
理由
Nautilus relies entirely on locking down targets with Staggering Blow, Dredge Line, and Depth Charge to protect his team or setup kills. Once you activate Ragnarok, his entire kit is rendered completely useless against you. He cannot peel you off his squishy allies or stop your advance, turning his heavy crowd control into empty animations while you shred him with Reckless Swing and continuous Undertow axes.
レーン戦への影響
In early skirmishes and river fights, Nautilus cannot contest neutral zones if you are present. Any attempt from him to fish with Dredge Line turns into a death trap, as pulling himself towards you allows you to run him down with Undertow. You dictate the pace of jungle invasions, knowing that his Titan's Wrath shield cannot save him from your true damage when you retaliate.
立ち回り方
Do not waste Ragnarok too early when approaching. Wait for Nautilus to commit to his Dredge Line or cast Depth Charge on you or an ally, then activate your ultimate to completely negate the crowd control. Once Ragnarok is active, ignore his Riptide slows and run straight past him to slaughter his backline. If he tries to stall you with Staggering Blow, punish his melee range immediately with consecutive Undertow pickups.
cc immunityultimate negationMordekaiser relies entirely on Realm of Death to isolate targets and steal their stats to win skirmishes. However, Olaf completely nullifies this threat. By activating Ragnarok, you instantly break out of his death realm or prevent its cast entirely. Without his ultimate's stat steal and isolation, Mordekaiser is forced to fight you in a raw DPS race where your Berserker Rage and Vicious Strikes easily overwhelm his slower magic damage output.Mordekaiserのビルド →詳細を見る
Mordekaiser
理由
Mordekaiser relies entirely on Realm of Death to isolate targets and steal their stats to win skirmishes. However, Olaf completely nullifies this threat. By activating Ragnarok, you instantly break out of his death realm or prevent its cast entirely. Without his ultimate's stat steal and isolation, Mordekaiser is forced to fight you in a raw DPS race where your Berserker Rage and Vicious Strikes easily overwhelm his slower magic damage output.
レーン戦への影響
This matchup dynamic alters how jungle objectives and river skirmishes are played. Since Mordekaiser cannot trap you, he loses his primary tool for securing Epic Monsters or peeling you off his teammates. You can aggressively invade his camps and force river fights with Undertow. He is forced to hold Realm of Death indefinitely, rendering him a passive defender who must rely on slow Obliterate hits while you dictate the map's pace.
立ち回り方
Never initiate a fight by opening with Ragnarok. Instead, run at Mordekaiser using the movement speed from Undertow and trade using Vicious Strikes and Reckless Swing. Force him to panic-cast Realm of Death. The moment the animation starts or as soon as you enter his arena, press Ragnarok to immediately cancel it. If he refuses to cast it, simply rely on your Berserker Rage to out-damage his passive Darkness Rise in a prolonged melee brawl.
Lee Sinは、Olafと常に同じ種類の戦いをしないため危険だ。Olafは連続性を求めるが、Lee Sinは短いウィンドウを作り、ターゲットを移動させ、あるいは斧が戦いを決定する前に接触から逃れることができる。このマッチアップは、最初の川での読み合いに大きく依存する。もしOlafが優先度と視界を持って到着すれば、彼は純粋な力で押し付けることができる。もし彼が遅れて到着したり、情報なしで到着したりすれば、Lee Sinはテンポをコントロールし、ラグナロクを防御的に使わせ、Olafが序盤のゲームを目標物に繋げるのを阻止できる。