S
2026年9月 · Patch 7.2d
Mage · MID · SUPPORT

Swain Wild Rift カウンターガイド

Swainは、彼のtentaclesdrainゾーンを回避する長距離のpoke構成によってカウンターされます。彼がultimateを発動する前にengageできるチャンピオンや、anti-healによって彼のsustainに対抗できるチャンピオンは、彼の有効性を低下させます。彼の足の遅さは、敵のリポジショニングに対して脆弱になります。

★ MID · SUPPORT Tier S
ダメージ
UTIL
TANK
DIFF
Win 52.8% #15 · ↓1pt
Pick 4.6% #16
Ban 6.2% #36

Swain Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Syndra 不利なマッチアップ +1 53.3% 13.3%
Brand 不利なマッチアップ +1 52.0% 9.4%
Yone 不利なマッチアップ +1 51.8% 5.3%
Vel'Koz 不利なマッチアップ +1 50.6% 3.5%
Norra 不利なマッチアップ +1 50.5% 1.5%
Viktor 不利なマッチアップ +1 50.5% 3.5%
Aurelion Sol 不利なマッチアップ +1 50.2% 6.8%
Yasuo 不利なマッチアップ +1 48.9% 10.8%
Lux 不利なマッチアップ +1 48.7% 5.6%
Zoe 不利なマッチアップ +1 48.6% 1.0%
Ziggs 不利なマッチアップ +1 48.2% 5.9%
Jayce 不利なマッチアップ +1 47.7% 1.3%
Irelia 不利なマッチアップ +1
Pantheon 不利なマッチアップ +1
Taliyah スキル次第のマッチアップ ±0 51.9% 2.8%
Zyra スキル次第のマッチアップ ±0 51.6% 2.9%
Ryze スキル次第のマッチアップ ±0 48.8% 2.9%
Katarina スキル次第のマッチアップ ±0 48.6% 1.7%
Veigar スキル次第のマッチアップ ±0 47.4% 9.4%
Corki スキル次第のマッチアップ ±0
Kai'Sa スキル次第のマッチアップ ±0
Seraphine スキル次第のマッチアップ ±0
Akshan 有利なマッチアップ −1 51.5% 1.1%
Ahri 有利なマッチアップ −1 51.5% 5.1%
Morgana 有利なマッチアップ −1 51.2% 6.1%
Galio 有利なマッチアップ −1 51.1% 11.3%
Orianna 有利なマッチアップ −1 50.8% 4.9%
Heimerdinger 有利なマッチアップ −1 50.6% 1.3%
Ekko 有利なマッチアップ −1 50.5% 2.9%
Kassadin 有利なマッチアップ −1 50.1% 1.5%
Aurora 有利なマッチアップ −1 49.8% 3.8%
Kennen 有利なマッチアップ −1 49.6% 1.5%
Vladimir 有利なマッチアップ −1 49.4% 4.9%
Annie 有利なマッチアップ −1 49.3% 2.2%
Zed 有利なマッチアップ −1 48.9% 3.8%
Lissandra 有利なマッチアップ −1 48.8% 4.1%
Fizz 有利なマッチアップ −1 48.6% 2.0%
Vex 有利なマッチアップ −1 48.6% 2.2%
Akali 有利なマッチアップ −1 45.0% 2.5%
Karma 有利なマッチアップ −1
Kayle 有利なマッチアップ −1
Rumble 有利なマッチアップ −1
Talon 有利なマッチアップ −1
Teemo 有利なマッチアップ −2 50.8% 1.6%
Diana 有利なマッチアップ −2 48.7% 1.4%
Mel 有利なマッチアップ −2 46.3% 7.9%
Malphite 有利なマッチアップ −2
Pyke 有利なマッチアップ −2

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

不利なマッチアップ

14

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Lux

Lux+1

spacingkiteanti engage Lux dictates this matchup entirely through her superior range. Her Lucent Singularity and Light Binding allow her to harass you from a distance where your Nevermove simply cannot reach. Because you cannot reliably root her, you are starved of souls for your Ravenous Flock, preventing you from scaling your maximum health. This distance safety also means activating Demonic Ascension is useless, as she remains completely out of your draining aura. Luxのビルド → 詳細を見る
Lux

理由

Lux dictates this matchup entirely through her superior range. Her Lucent Singularity and Light Binding allow her to harass you from a distance where your Nevermove simply cannot reach. Because you cannot reliably root her, you are starved of souls for your Ravenous Flock, preventing you from scaling your maximum health. This distance safety also means activating Demonic Ascension is useless, as she remains completely out of your draining aura.

レーン戦への影響

You will constantly find yourself pushed under turret. Lux can easily clear waves and poke you simultaneously using Lucent Singularity, forcing you to spend mana on Death's Hand just to secure last hits rather than trading. Your health pool will slowly dwindle under her constant Illumination procs, leading to forced, unfavorable recall timings. This constant mid-lane pressure denies you any map priority, locking you down while she threatens with Final Spark.

立ち回り方

To survive this lane, you must adopt a strict lateral movement pattern to bait and dodge her Light Binding. Never walk directly toward her; instead, focus on farming and wait for her to waste her crowd control. If she misses her root, you have a brief window to step forward and place Vision of Empire to slow her, allowing you to close the gap. Keep your distance when her Prismatic Barrier is active, and only trigger Demonic Ascension if she makes the mistake of stepping too close.

チャンピオン詳細 → Luxのビルド →
Ziggs

Ziggs+1

dodge skillssustain under pressure Ziggs holds a massive range advantage that neutralizes your healing engine. By clearing waves from afar with Bouncing Bomb, he completely avoids the radius of Demonic Ascension. Since he never has to step into your drain zone to secure farm, you are starved of the passive healing that keeps you alive in skirmishes, turning this into a battle of attrition you cannot easily win. Ziggsのビルド → 詳細を見る
Ziggs

理由

Ziggs holds a massive range advantage that neutralizes your healing engine. By clearing waves from afar with Bouncing Bomb, he completely avoids the radius of Demonic Ascension. Since he never has to step into your drain zone to secure farm, you are starved of the passive healing that keeps you alive in skirmishes, turning this into a battle of attrition you cannot easily win.

レーン戦への影響

Expect to spend the laning phase shoved under your turret. Ziggs will constantly spam Bouncing Bomb and Hexplosive Minefield to erase waves, leaving you struggling to match his push. If you attempt to roam or take a poorly timed recall, his Satchel Charge will quickly execute your tower plates, forcing you to play defensively and sacrificing your early map pressure.

立ち回り方

Focus entirely on managing the wave near your tower without letting it crash fully. Use Nevermove to catch Ziggs only when he steps up to auto-attack with Short Fuse, following up with Vision of Empire to slow him for a gank. If he retreats, save Demonic Ascension; do not waste your ultimate trying to force a fight he can easily disengage from using Satchel Charge.

チャンピオン詳細 → Ziggsのビルド →
Viktor

Viktor+1

spacingshove pressure This matchup is dictated by Viktor's superior reach and zone control. While you want to close the distance, his Hextech Ray constantly pokes you from safety. More importantly, your ultimate, Demonic Ascension, is heavily countered by his Gravity Field. The moment you transform and try to run him down, he drops the zone in your path, forcing you to take a long detour and wasting your crucial drain uptime. Viktorのビルド → 詳細を見る
Viktor

理由

This matchup is dictated by Viktor's superior reach and zone control. While you want to close the distance, his Hextech Ray constantly pokes you from safety. More importantly, your ultimate, Demonic Ascension, is heavily countered by his Gravity Field. The moment you transform and try to run him down, he drops the zone in your path, forcing you to take a long detour and wasting your crucial drain uptime.

レーン戦への影響

Viktor's rapid waveclear with Hextech Ray forces you to spend most of the early game farming under your turret. Attempting to freeze or contest the wave dynamic is risky, as his Siphon Power shield negates your Death's Hand retaliation. This constant pressure limits your map rotations, forcing you to prioritize wave management over early skirmishes while slowly bleeding tower plates if you cannot match his push.

立ち回り方

To survive this lane, prioritize lane discipline over aggressive trades. Use Death's Hand strictly to prevent the wave from crashing too fast, and conserve your mana. Never activate Demonic Ascension while Viktor still holds Gravity Field, as he will instantly neutralize your ultimate. Instead, fish for catches with Nevermove when he mispositions to use Siphon Power, and use Vision of Empire from afar to disrupt his recalls or assist your jungler without leaving your tower.

チャンピオン詳細 → Viktorのビルド →
Yone

Yone+1

spacingdodge skills Yone's Soul Unbound completely neutralizes your primary self-defense, Nevermove. He can easily dodge the returning root or cleanse it entirely by snapping back to his body. Without the snare to trigger Ravenous Flock, you cannot keep him at bay. He will easily close the gap using the third strike of Mortal Steel and shred you with the mixed physical and magic damage of Way of the Hunter. Yoneのビルド → 詳細を見る
Yone

理由

Yone's Soul Unbound completely neutralizes your primary self-defense, Nevermove. He can easily dodge the returning root or cleanse it entirely by snapping back to his body. Without the snare to trigger Ravenous Flock, you cannot keep him at bay. He will easily close the gap using the third strike of Mortal Steel and shred you with the mixed physical and magic damage of Way of the Hunter.

レーン戦への影響

You cannot safely contest the wave near the center of the lane. Stepping up to clear minions with Death's Hand exposes you to sudden engages, especially since Yone can mitigate your counter-poke with his Spirit Cleave shield. This constant threat forces you under your turret, slowly chipping away at your health bar and leaving you unable to assist your jungler when Yone roams freely.

立ち回り方

Never cast Nevermove proactively. Keep this crucial spell ready as a deterrent; Yone is much less likely to dive you if he has to fear a point-blank root. When he activates Soul Unbound, immediately drop Vision of Empire on his tethered physical body. This forces him to choose between taking heavy damage upon his return or cutting his engage short. If he uses Fate Sealed, activate Demonic Ascension immediately to survive his burst.

チャンピオン詳細 → Yoneのビルド →
Syndra

Syndra+1

spacingdodge skills Your entire game plan revolves around draining enemies closely, but Syndra completely counters this with her defensive kit. The moment you activate Demonic Ascension to start healing and dealing sustained damage, she can immediately respond with Scatter the Weak. This pushes you far outside your ultimate's drain radius, effectively wasting its duration and leaving you extremely vulnerable once your transformation expires. Syndraのビルド → 詳細を見る
Syndra

理由

Your entire game plan revolves around draining enemies closely, but Syndra completely counters this with her defensive kit. The moment you activate Demonic Ascension to start healing and dealing sustained damage, she can immediately respond with Scatter the Weak. This pushes you far outside your ultimate's drain radius, effectively wasting its duration and leaving you extremely vulnerable once your transformation expires.

レーン戦への影響

Because she can effortlessly disengage your all-ins, Syndra dictates the lane tempo. She will constantly harass you with Dark Sphere and Force of Will while you try to farm with Death's Hand. You cannot easily contest her wave clear without taking heavy poke, forcing you into defensive recall timings. This keeps you pinned under your tower, unable to assist your jungler or secure priority.

立ち回り方

To survive, you must bait out Scatter the Weak before committing your ultimate. Position yourself slightly off-center from her Dark Sphere placements to make her stun harder to land. Hold your Nevermove and only cast it when she walks forward to throw a Force of Will. If she wastes her knockback, that is your immediate green light to activate Demonic Ascension and force a close-quarters trade.

チャンピオン詳細 → Syndraのビルド →
Yasuo

Yasuo+1

spacingbait shields Yasuo's Wind Wall completely shuts down your offensive threat by blocking both the initial and returning paths of Nevermove. Because your entire crowd control and soul-harvesting engine via Ravenous Flock relies on landing this claw, a single well-timed wall leaves you completely exposed. Without the threat of your root, Yasuo can easily bypass Death's Hand poke and dash directly onto you. Yasuoのビルド → 詳細を見る
Yasuo

理由

Yasuo's Wind Wall completely shuts down your offensive threat by blocking both the initial and returning paths of Nevermove. Because your entire crowd control and soul-harvesting engine via Ravenous Flock relies on landing this claw, a single well-timed wall leaves you completely exposed. Without the threat of your root, Yasuo can easily bypass Death's Hand poke and dash directly onto you.

レーン戦への影響

This defensive barrier forces you into a passive posture where you cannot step up to contest waves. Yasuo will constantly dash through minions with Sweeping Blade to pop his Way of the Wanderer shield, knowing you cannot punish him if Nevermove is blocked. Missed roots mean fewer soul fragments, delaying your health scaling and leaving you vulnerable to a dive via Last Breath if you get chipped down.

立ち回り方

To survive, you must hold Nevermove like a loaded weapon. Never throw it proactively unless Yasuo has already wasted his Wind Wall on a stray Death's Hand. If he dashes aggressively with Sweeping Blade, drop Vision of Empire directly on yourself to slow his retreat and force him to choose between taking damage or burning his wall. If he blocks your root, immediately retreat under your turret and wait out the long barrier cooldown before stepping up again.

チャンピオン詳細 → Yasuoのビルド →
Aurelion Sol

Aurelion Sol+1

safe farmoutscale Swain's complete lack of mobility makes him a sitting duck inside Aurelion Sol's Singularity. Whenever you try to force a fight with Demonic Ascension, the Star Forger can drop his gravitational black hole directly on you. Because you cannot quickly escape its pull, Aurelion Sol can channel Breath of Light with impunity, farming massive Stardust stacks off your ultimate’s duration while easily out-ranging your Death's Hand. Aurelion Solのビルド → 詳細を見る
Aurelion Sol

理由

Swain's complete lack of mobility makes him a sitting duck inside Aurelion Sol's Singularity. Whenever you try to force a fight with Demonic Ascension, the Star Forger can drop his gravitational black hole directly on you. Because you cannot quickly escape its pull, Aurelion Sol can channel Breath of Light with impunity, farming massive Stardust stacks off your ultimate’s duration while easily out-ranging your Death's Hand.

レーン戦への影響

This dynamic neutralizes your early aggression. Aurelion Sol easily matches your wave clear by dropping Singularity on your minions, forcing you to use Death's Hand under pressure. Because Nevermove is too slow to stop his Astral Flight mid-flight, you cannot punish his roams or lock him down for trades. This turns the mid lane into a passive farming zone where his Stardust stacks grow unchecked while you struggle to crash waves.

立ち回り方

To survive this scaling matchup, you must discipline your wave management. Never activate Demonic Ascension unless Aurelion Sol has already wasted Singularity on the wave. Instead, use Death's Hand solely to freeze the minions near your turret, forcing him to overextend to farm. If he attempts to channel Breath of Light on the wave, punish him with Nevermove. Use Vision of Empire to scout his Astral Flight roams and immediately hard-shove to punish his absence.

チャンピオン詳細 → Aurelion Solのビルド →
Irelia

Irelia+1

dodge skillshotsdps race This matchup hinges on the interaction between your CC and her mobility. When Irelia uses a Bladesurge reset on a dying minion to dodge your Nevermove, she completely neutralizes your Ravenous Flock healing. Without that crucial burst of passive sustain, you are left defenseless at close range against her fully stacked Ionian Fervor basic attacks, which quickly shred your health pool. Ireliaのビルド → 詳細を見る
Irelia

理由

This matchup hinges on the interaction between your CC and her mobility. When Irelia uses a Bladesurge reset on a dying minion to dodge your Nevermove, she completely neutralizes your Ravenous Flock healing. Without that crucial burst of passive sustain, you are left defenseless at close range against her fully stacked Ionian Fervor basic attacks, which quickly shred your health pool.

レーン戦への影響

Expect Irelia to constantly prep the minion wave to create jump points. If she baits out your Nevermove, she immediately gains complete wave control, forcing you under tower where she can dive you with Vanguard's Edge. Any trade where you miss your root means giving up mid-lane priority, forcing you to use Vision of Empire just to scout her roams rather than securing passive stacks.

立ち回り方

You must never cast Nevermove proactively while Irelia has low-health minions nearby to dash to. Instead, hold the ability and punish her with Death's Hand when she approaches to last-hit. If she initiates with Flawless Duet or Vanguard's Edge, wait for her to finish her Bladesurge dash onto you before throwing your root point-blank. Once she is rooted, immediately back off to deny her sustained auto-attacks and use Demonic Ascension only to survive her burst under your turret.

チャンピオン詳細 → Ireliaのビルド →

その他のマッチアップ

スキル次第のマッチアップ

8

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Ryze

Ryze±0

kitingsustained dps This matchup revolves around a spacing battle during ultimate activations. While your Demonic Ascension provides immense health drain, Ryze combats this by cycling Spell Flux and Overload to trigger sudden bursts of movement speed. This allows him to dance just outside your ultimate's aura while continuously chipping away at your health bar, turning the fight into a pure test of micro-spacing and healing against his sustained magic damage. Ryzeのビルド → 詳細を見る
Ryze

理由

This matchup revolves around a spacing battle during ultimate activations. While your Demonic Ascension provides immense health drain, Ryze combats this by cycling Spell Flux and Overload to trigger sudden bursts of movement speed. This allows him to dance just outside your ultimate's aura while continuously chipping away at your health bar, turning the fight into a pure test of micro-spacing and healing against his sustained magic damage.

レーン戦への影響

Trading in this lane is a battle of attrition. Ryze will constantly attempt to spread Spell Flux through your minions to poke you from safety, while you rely on Ravenous Flock pulls and Death's Hand to match his wave clear. Because both of you possess high sustain and wave pressure, neither champion can easily force a recall, meaning the lane often remains locked in Mid, delaying roam timers and keeping both junglers focused on breaking the stalemate.

立ち回り方

To win this, you must hold Nevermove specifically for when Ryze advances to spread Spell Flux or when he triggers his Overload speed boost. Do not activate Demonic Ascension preemptively; wait until he commits his Rune Prison to root you, then immediately counter with your ultimate and use Vision of Empire behind him to slow his escape path. If he successfully kited your ultimate, immediately disengage and focus on clearing waves to rebuild your soul stacks.

チャンピオン詳細 → Ryzeのビルド →
Veigar

Veigar±0

spacingcooldown windows This matchup is a battle of spatial control. Swain wants to run down enemies with Demonic Ascension, but Veigar's Event Horizon completely negates this aggressive approach. If you get trapped inside the cage, you cannot close the distance to drain Veigar, leaving you vulnerable to Dark Matter and a devastating Primordial Burst. Your ability to sustain depends entirely on navigating around his cage. Veigarのビルド → 詳細を見る
Veigar

理由

This matchup is a battle of spatial control. Swain wants to run down enemies with Demonic Ascension, but Veigar's Event Horizon completely negates this aggressive approach. If you get trapped inside the cage, you cannot close the distance to drain Veigar, leaving you vulnerable to Dark Matter and a devastating Primordial Burst. Your ability to sustain depends entirely on navigating around his cage.

レーン戦への影響

Throughout the laning phase, Veigar aims to farm with Baleful Strike to stack Phenomenal Evil Power safely. You must use Nevermove to disrupt his rhythm, but missing it leaves you open to an immediate Event Horizon counter-attack. The lane remains neutral until one of you overextends; a trapped Swain is easily burst down, whereas a Veigar without his cage cannot stop your raw health drain.

立ち回り方

To win this, never activate Demonic Ascension proactively unless Veigar has already wasted Event Horizon. Position yourself diagonally from him to make landing Nevermove easier while baiting out his cage. If you do get trapped inside the perimeter, do not panic-walk into the stun boundary; instead, use the internal space to dodge Dark Matter and cast Vision of Empire to slow his follow-up, waiting out the cage before re-engaging.

チャンピオン詳細 → Veigarのビルド →
Corki

Corki±0

sustainteamfights This matchup is a battle of attrition centered on Corki's mobility versus your ultimate's zone. While Swain relies on pulling Corki with Nevermove to trigger Ravenous Flock and sustain, Corki easily negates your ultimate pressure. The moment you activate Demonic Ascension, Corki can react with Valkyrie to dash out of your drain range, completely cutting off your health regeneration and leaving you vulnerable. Corkiのビルド → 詳細を見る
Corki

理由

This matchup is a battle of attrition centered on Corki's mobility versus your ultimate's zone. While Swain relies on pulling Corki with Nevermove to trigger Ravenous Flock and sustain, Corki easily negates your ultimate pressure. The moment you activate Demonic Ascension, Corki can react with Valkyrie to dash out of your drain range, completely cutting off your health regeneration and leaving you vulnerable.

レーン戦への影響

Laning revolves around managing the distance between Corki's long-range Phosphorus Bomb or Missile Barrage poke and your short-range Death's Hand. Because Corki matches your wave clear using Gatling Gun, you cannot easily force him under tower. The lane remains even until someone missteps; if you fail to pin him down before he acquires his Special Delivery package, he will easily out-roam you and pressure other lanes.

立ち回り方

To win this duel, never initiate with Demonic Ascension while Corki has Valkyrie available. Instead, fish for trades using Nevermove to pull him in with Ravenous Flock, forcing him to panic-dash. Once his mobility is down, you can safely unleash your ultimate. When he retrieves his package, use Vision of Empire to scout his pathing and slow his Special Delivery approach, keeping yourself safe from the high-damage burning trail.

チャンピオン詳細 → Corkiのビルド →

その他のマッチアップ

有利なマッチアップ

26

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Ahri

Ahri−1

sustainteamfight This matchup is a battle of attrition where Swain holds the upper hand. While Ahri relies on Orb of Deception and Essence Theft to poke and sustain, she lacks the raw burst to pierce through Demonic Ascension. When you activate your ultimate, her entire offensive pressure evaporates; she cannot outdamage your constant draining and is forced to burn Spirit Rush charges defensively just to escape your zone of influence. Ahriのビルド → 詳細を見る
Ahri

理由

This matchup is a battle of attrition where Swain holds the upper hand. While Ahri relies on Orb of Deception and Essence Theft to poke and sustain, she lacks the raw burst to pierce through Demonic Ascension. When you activate your ultimate, her entire offensive pressure evaporates; she cannot outdamage your constant draining and is forced to burn Spirit Rush charges defensively just to escape your zone of influence.

レーン戦への影響

Because Ahri cannot easily kill you, the lane revolves around minion management. You can constantly shove her under turret with Death's Hand, neutralizing her roaming potential. Her Orb of Deception forces her to choose between matching your push or trading. If she tries to trade, your Ravenous Flock passive keeps your health pool too high for her to setup a dive, locking her in mid lane and protecting your side lanes.

立ち回り方

Keep your distance to make dodging Charm easier, and always hold Nevermove until she commits to a forward movement or dashes. If she attempts to trade with Fox-Fire, pull her with Ravenous Flock to trigger your healing. Should she bait out your Demonic Ascension and escape with Spirit Rush, immediately back off to your turret and use Vision of Empire from safety to scout her potential roams until your ultimate is back online.

チャンピオン詳細 → Ahriのビルド →
Diana

Diana−2

sustainteamfight Diana relies on marking you with Crescent Strike to dive in with Lunar Rush and unleash Moonfall. However, her burst is entirely countered by Demonic Ascension, which instantly grants you bonus health to absorb her combo. Once her cooldowns are spent, Diana has no escape and cannot match your continuous healing from Ravenous Flock and close-range spam of Death's Hand during an extended duel. Dianaのビルド → 詳細を見る
Diana

理由

Diana relies on marking you with Crescent Strike to dive in with Lunar Rush and unleash Moonfall. However, her burst is entirely countered by Demonic Ascension, which instantly grants you bonus health to absorb her combo. Once her cooldowns are spent, Diana has no escape and cannot match your continuous healing from Ravenous Flock and close-range spam of Death's Hand during an extended duel.

レーン戦への影響

This matchup shifts the lane pressure entirely in your favor once you reach level five. Since Diana cannot burst you down, her aggressive trades backfire, forcing her to play defensively or risk dying. This gives you total control over the wave state. You can shove her under turret repeatedly, forcing her to waste mana on Pale Cascade to farm, while you look to impact the side lanes.

立ち回り方

Position yourself slightly behind your minions to make her Crescent Strike predictable. Hold Nevermove until she commits with Lunar Rush; since she dashes directly to you, landing your root is guaranteed, letting you pull her with Ravenous Flock. If she roams to avoid your pressure, don't blindly follow her into unwarded areas. Instead, use Vision of Empire to scout her path or delay her, then hard-shove the wave to punish her tower.

チャンピオン詳細 → Dianaのビルド →
Zed

Zed−1

armor rushultimate timing Zed relies entirely on executing you with his Death Mark combo, but your ultimate completely shuts down his assassination window. Activating Demonic Ascension instantly inflates your health pool, and pulling him or his clones with Ravenous Flock provides continuous healing. Because Death Mark's pop damage scales off how much damage Zed inflicts during the mark, your massive health spike and constant healing easily nullify his burst. Zedのビルド → 詳細を見る
Zed

理由

Zed relies entirely on executing you with his Death Mark combo, but your ultimate completely shuts down his assassination window. Activating Demonic Ascension instantly inflates your health pool, and pulling him or his clones with Ravenous Flock provides continuous healing. Because Death Mark's pop damage scales off how much damage Zed inflicts during the mark, your massive health spike and constant healing easily nullify his burst.

レーン戦への影響

Zed is forced into a defensive posture, unable to threaten you under your tower. Whenever he approaches the wave to trigger Contempt for the Weak on minions, you can punish him with a point-blank Death's Hand. This pressure forces him to burn Living Shadow just to escape or clear from range with Razor Shuriken, preventing him from roaming to side lanes and locking him in mid.

立ち回り方

Never throw Nevermove blindly while Zed has Living Shadow available, as he will easily dodge it. Instead, hold your crowd control for his ultimate. When Zed casts Death Mark, he always reappears directly behind you. Cast Nevermove behind your own back the split second he lands to guarantee an instant root, then pull him with Ravenous Flock, activate Demonic Ascension, and blast him with Death's Hand to turn his dive into a self-trap.

チャンピオン詳細 → Zedのビルド →
Pyke

Pyke−2

sustainexecution denial Pyke relies entirely on bringing your health low enough to execute you with Death from Below. However, the moment he leaps to cast his ultimate, your activation of Demonic Ascension grants you an instantaneous health surge. This sudden burst of maximum and current health instantly pulls you out of his execution threshold, completely wasting his ultimate reset and leaving him vulnerable at close range. Pykeのビルド → 詳細を見る
Pyke

理由

Pyke relies entirely on bringing your health low enough to execute you with Death from Below. However, the moment he leaps to cast his ultimate, your activation of Demonic Ascension grants you an instantaneous health surge. This sudden burst of maximum and current health instantly pulls you out of his execution threshold, completely wasting his ultimate reset and leaving him vulnerable at close range.

レーン戦への影響

Before level five, Pyke attempts to fish for hooks with Bone Skewer or stun you with Phantom Undertow to set up trades. Because he lacks wave clear, you can easily shove him under turret. Once you both unlock your ultimates, Pyke loses all kill pressure in lane. He is forced to abandon the mid lane to roam with Ghostwater Dive, leaving you free to secure plates.

立ち回り方

Always hold onto Nevermove when Pyke approaches. If he charges Bone Skewer, cast it directly in his path to interrupt him, then trigger Ravenous Flock to pull him. During all-ins, bait his Death from Below by letting your health drop slightly, then reactively activate Demonic Ascension to deny his reset. If he disappears with Ghostwater Dive, immediately alert your side lanes and use Vision of Empire to scout the river.

チャンピオン詳細 → Pykeのビルド →
Mel

Mel−2

outscalinghealth advantage Mel's kit relies on zoning but lacks the explosive burst to delete you or the mobility to disengage once you close the gap. When you activate Demonic Ascension, she is trapped in your drain radius. This helplessness turns Mel into an easy target for Nevermove, letting you pull her with Ravenous Flock repeatedly to stack permanent health while healing back any poke she managed to land. Melのビルド → 詳細を見る
Mel

理由

Mel's kit relies on zoning but lacks the explosive burst to delete you or the mobility to disengage once you close the gap. When you activate Demonic Ascension, she is trapped in your drain radius. This helplessness turns Mel into an easy target for Nevermove, letting you pull her with Ravenous Flock repeatedly to stack permanent health while healing back any poke she managed to land.

レーン戦への影響

Because Mel cannot threaten your life bar quickly, you dictate the minion waves. By maintaining a slow push, you force her to use her spells on minions rather than poking you. When she steps up to clear, you can easily fish for Nevermove or scout her rotations with Vision of Empire. You will constantly hold mid priority, allowing you to sustain through her minor trades.

立ち回り方

Slow-push the first three waves to build a minion cushion, then freeze near your turret to force Mel to overextend. Once she steps past the midway line, fish for Nevermove. If it lands, immediately deploy Vision of Empire behind her, activate Demonic Ascension, and run her down with Death's Hand. If she flashes away, do not chase blindly; simply reset the wave and repeat the freeze, knowing she has no tools to break it safely.

チャンピオン詳細 → Melのビルド →
Malphite

Malphite−2

sustain heavyanti engage Malphite relies on poking you down with Seismic Shard before executing a lethal burst with Unstoppable Force. However, Swain completely neutralizes this game plan. Whenever Malphite commits his full combo, activating Demonic Ascension instantly negates his burst by draining his health. Furthermore, you easily bypass his Granite Shield during trades, constantly generating soul fragments with Ravenous Flock and Nevermove to out-sustain him over any long engagement. Malphiteのビルド → 詳細を見る
Malphite

理由

Malphite relies on poking you down with Seismic Shard before executing a lethal burst with Unstoppable Force. However, Swain completely neutralizes this game plan. Whenever Malphite commits his full combo, activating Demonic Ascension instantly negates his burst by draining his health. Furthermore, you easily bypass his Granite Shield during trades, constantly generating soul fragments with Ravenous Flock and Nevermove to out-sustain him over any long engagement.

レーン戦への影響

This matchup turns the mid lane into a slow squeeze. Malphite cannot match your wave clear once you use Death's Hand to shove, forcing him under turret where his Granite Shield is constantly broken by Vision of Empire. Since his mana pool drains quickly trying to poke you, his recall timings are terrible. You will secure early priority, letting you move first to skirmishes while he remains stuck clearing.

立ち回り方

To secure this advantage, shift your early purchases toward heavy magic penetration and raw health rather than rushing traditional flat AP. In lane, always hold Nevermove until Malphite uses Seismic Shard; the movement speed steal makes him move in a predictable straight line to close the gap, making your root easy to land. If he plays passively, cast Vision of Empire deep in his jungle to steal camps or track his jungler while keeping him pinned.

チャンピオン詳細 → Malphiteのビルド →
Teemo

Teemo−2

easy ccburst down Teemo's short auto-attack range is his downfall here. To apply his Toxic Shot poison, he is forced to step directly into the optimal range of your Nevermove. Since Swain relies entirely on spellcasting, Teemo's Blinding Dart is completely useless, failing to mitigate any damage from Death's Hand or your ultimate, Demonic Ascension. You hold all the cards in trades because his main defensive tool cannot stop your magic output. Teemoのビルド → 詳細を見る
Teemo

理由

Teemo's short auto-attack range is his downfall here. To apply his Toxic Shot poison, he is forced to step directly into the optimal range of your Nevermove. Since Swain relies entirely on spellcasting, Teemo's Blinding Dart is completely useless, failing to mitigate any damage from Death's Hand or your ultimate, Demonic Ascension. You hold all the cards in trades because his main defensive tool cannot stop your magic output.

レーン戦への影響

Because Teemo cannot safely blind your primary damage, you can easily zone him off the minion wave. Every time he steps up to farm, he risks getting pulled by Ravenous Flock. This constant threat restricts his Move Quick rotations, keeping him pinned under his turret. Consequently, Teemo loses the ability to safely place Noxious Trap around the river, securing your mid-lane priority and freeing you to assist your jungler.

立ち回り方

Position yourself slightly behind your own melee minions to bait Teemo into stepping forward to poke you. Keep a constant eye out for his shimmer if he uses Guerrilla Warfare, and immediately throw Vision of Empire to reveal and slow him. Hold onto Nevermove until he commits to an auto-attack animation; his locked stance makes him an incredibly easy target to root, pull, and burst down with Demonic Ascension.

チャンピオン詳細 → Teemoのビルド →

その他のマッチアップ

Swain対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Morellonomicon
Morellonomicon
Void Staff
Void Staff
Rabadon's Deathcap
Rabadon's Deathcap
Demonic Embrace
Demonic Embrace

このチャンピオンへの対策

カウンターアングル

Swainへの対策は、彼を速攻で倒せるチャンピオンを選ぶだけではありません。真の狙いは、彼の戦闘時間を削ることです。彼のR(アルティメット)でターゲットを拘束させないようにし、防御的にStasisを使わせ、QとEが再使用可能になる前にその範囲から離れるのです。ミッドレーンでは、データ上の機動力の高いアサシンがアイテムが揃う前に彼を罰し、一部のコントロールチャンピオンは彼が中立レーンを川へのローテーションに変えるのを阻止できます。Swainは、敵がトレードの正確なタイミングを決め、彼のサステインが価値を持つ長期戦を拒否した場合に苦戦します。

パッチの文脈

最高のSwainカウンターは、彼の3つの依存要素のいずれかを攻撃します:ターゲットへのアクセス、アルティメットの時間、または最初のアイテムが揃う前の安定性。もし彼が戻ってくるEを外した場合、彼は前進に必要なコントロールを欠くことがよくあります。もしRを早すぎに発動し、敵が離れてしまった場合、彼は最大のチャンスを失います。そして、アサシンや彼のウェーブクリアを妨害できるチャンピオンが彼にプレッシャーをかけると、彼は本来輝くはずのオブジェクトに遅れて到着します。

クイックリード

  • 彼のRを発動させ、離れてから、Stasisやアルティメットが彼の突入をもう守れない時に再突入する。
  • jungleの通路に集まらないこと:Swainは、複数のターゲットが同時にスローされたり、ドレインされたりすると勝利します。
  • 彼の序盤を罰することは、彼の最も強力なmidゲームのタイミング中に彼を倒そうとするよりも信頼性があります。

カウンターの原型

機動力の高いアサシンが彼のタイミングを崩す

これらのマッチアップがSwainに対して機能するのは、彼らが短いウィンドウを選び、Rが有効になる前に彼に突入し、ドレインゾーン内に留まらないようにできるからです。Swainは戦闘を継続させたいのです。これらのチャンピオンは、素早いローテーションを作り、StasisやFlashを使わせ、離れるかリセットしたいのです。彼らの機動力は、戻ってくるEを当てるのを難しくします:もしSwainがそのコントロールを外した場合、彼はしばしば前進する許可を失い、ウェーブや敵のロームに苦しむことになります。

チャンピオンの適応方法. Swainは、より野心的でないレーンを受け入れ、本当の突入のためにEを温存し、早期にStasisを購入する必要があります。彼の目標は、すべてのトレードに勝つことではなく、あまりにも多くのテンポを失わずに最初のオブジェクトに到達することです。

デュエリストと、彼のゾーンコントロールを否定するミッド

これらのチャンピオンは、純粋なアサシンとは異なる方法でSwainをカウンターします。彼らは、単にRに耐えるのではなく、スペースを争うことができるため、彼を悩ませます。Yasuoは特定のスペルアングルの価値を減らし、ウェーブ内のSwainを脅かすことができ、DianaはSwainがEを早すぎに使用した場合に激しくエンゲージでき、Lissandraは彼女のコントロールで戦闘のリズムを崩すことができます。これらのマッチアップでは、Swainはゾーンを確立する前にイニシアチブを明け渡すと負けます。

チャンピオンの適応方法. Swainはウェーブを使い、空中にEを無駄にすることを避け、相手が深入りするのを待つ必要があります。接触に対応するためにスペルを保持すればするほど、彼のRは無視しにくくなります。

有利なメイジ Swainはまだクリーンに変換する必要がある

これらのチャンピオンは、Swainにとって有利に見えます。なぜなら、彼らはしばしばより読みやすいレーンと、即座の実行脅威が少ないからです。しかし、マッチアップが勝手に勝つと思うのは間違いです。彼らが距離を保ち、ウェーブをコントロールし、彼らの機動力の欠如を彼ら自身のセットアップで罰した場合、Swainは変換せずにファーミングを終える可能性があります。彼の真の勝利条件は、レーンの安定性やプライオリティを川での小競り合いに変えることであり、単にmidを生き残ることではありません。

チャンピオンの適応方法. Swainは、敵がスペルを使用した後にEのアングルを探し、その後ジャングラーと共にオブジェクトに向かうべきです。有利なマッチアップは、ゾーンまたはテンポの優位性を生み出した場合にのみ意味があります。

優先度の高いマッチアップ

Fizz

Fizzは、Swain MIDの弱点、つまりR、Stasis、アイテムがチャンピオンを安定させる前のタイミングを正確に攻撃するため、説明すべき優先度の高いマッチアップです。もしSwainがEをポークに使ったり、サイドビジョンなしでプッシュしたりすると、Fizzは短いトレードを強制し、ドレインゾーンを離れ、戦闘が長くなる前にキルを脅かすことができます。Swainにとって、重要な決定は、不必要なトレードを拒否し、Fizzの本当の突入のためにリソースを保持し、StasisまたはFlashが利用可能な場合にのみオブジェクトをプレイすることです。

Katarina

Katarinaは、このマッチアップがレーンだけではないため、ターゲットを絞った読みが必要です。Swainは特定のウェーブを保持できますが、もしKatarinaが川やボットレーンでリセットを見つけたら、彼女のテンポはSwainの中心をコントロールする能力をすぐに超えます。SwainはWを使ってローテーションを読み、早期にピンを刺し、Eを保持して悪い突入を中断または罰する必要があります。目標はmidを生き残ることだけではありません。KatarinaがSwainが彼のmidゲームに到達する前にマップを変えるのを阻止することです。

対面時のよくある間違い

対面時のよくある間違い

  • 彼のRを強制的に発動させた後、数秒間離れてウィンドウ全体を壊すのではなく、その中に留まること。
  • ビジョンなしでオブジェクトの通路に集まること。Swainに簡単なEとドレインする複数のターゲットを与える。
  • 彼のStasisのための計画なしにSwainにエンゲージすること:もしすべてのバーストがそれより前に使われた場合、彼はしばしば十分な時間で戻ってきて戦闘を転換する。
  • Swainに無料でRylaiを持たせること。その後、彼のゾーンから離れるのに苦労する。
  • 有利なマッチアップを有利なゲームに持ち込めない:レーンで勝てるチャンピオンでも、彼に長い集団戦を挑ませてしまうと負ける可能性がある。

コーチングノート

  • Swainへの最善の対処法は、タイミングを計ることだ。彼のUltを発動させ、離脱し、それから戻ってくる。多くのプレイヤーは、彼のRをすぐに勝たなければならない挑戦だと考えて負けてしまう。
  • Swainに対しては、何よりもスペースに注意すること。彼が狭い場所で、Stasis(テレポート)の準備ができた状態であなたと戦うなら、あなたは彼のゲームをしていることになる。もし彼が広い地面であなたに向かって歩かなければならないなら、彼は脅威を大きく失う。

FAQ

ミッドレーンでSwainをどうやって倒す?

Swainとmidを倒すには、彼が望む長い戦いを避ける必要がある。Eキャストのミスを罰し、その中で留まることなくRを強制し、Stasisのタイミングを活かして立ち回ろう。機動力のあるアサシンは、アイテムが揃う前に彼を攻撃できるが、有利なマッチアップであっても、Swainが川を無駄にすることを止めなければならない。もし彼がRとStasisが利用可能な状態で無料でDragonに到達した場合、レーンでの勝利はすぐに価値を失う可能性がある。

なぜアサシンはSwainにとって危険なのか?

アサシンが危険なのは、彼らが戦いを短いウィンドウに縮めるからだ。SwainはRをセットアップし、ライライでスローにし、Qをリサイクルし、敵を留まらせたい。しかし、機動力のあるアサシンは代わりに侵入し、フラッシュやStasisを強制し、ドレインが決定的になる前に離脱することができる。もしSwainがEをポークのために無駄にすると、マッチアップはさらに難しくなる。なぜなら、彼は侵入に対応する主要なツールを失うからだ。

彼のアルティメット中にSwainを無視すべきか?

常に無視すべきではないが、彼が望むものを正確に与えることを避ける必要がある。もしSwainがすでにRを発動しており、あなたのチームが後退できるなら、ライライのスローを解除できるなら、またはStasisを待つことができるなら、それは彼のゾーンの中にすべてを投資するよりも良いことが多い。しかし、もし彼が孤立していて、Stasisがなく、または前進しすぎているなら、協調したバーストでアルティメットの持続時間から価値を得る前に彼を罰することができる。

有利なマッチアップはSwainを無力化するのに十分か?

いいえ。有利なマッチアップは彼のペースを遅くするのに役立つが、Swainはゲームが集団目標によって決定されるなら有用であり続けることができる。本当の目標は彼のテンポを奪うことだ:目標から離れた場所でRを使わせ、彼の前に視界を取り、彼が複数のチャンピオンにヒットできる通路を避けることだ。もしあなたがレーンで勝っても、彼にタイトなDragonの戦いをさせてしまうなら、あなたはSwainを彼の最高のシナリオに戻してしまうことになる。