Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
hook denialcounter engageThis matchup is defined by how you play around Thresh's cast animations. When Thresh winds up Death Sentence, his self-root makes him a sitting duck, allowing you to easily land Nevermove and pull yourself health with Ravenous Flock. However, he holds the upper hand because he can easily nullify your Demonic Ascension by using Flay to push you out of drain range.Threshのビルド →詳細を見る
Thresh
理由
This matchup is defined by how you play around Thresh's cast animations. When Thresh winds up Death Sentence, his self-root makes him a sitting duck, allowing you to easily land Nevermove and pull yourself health with Ravenous Flock. However, he holds the upper hand because he can easily nullify your Demonic Ascension by using Flay to push you out of drain range.
レーン戦への影響
The threat of a hook prevents you from walking up to harass with Death's Hand. A single clean Death Sentence followed by Dark Passage to bring in his ally can easily force your Flash or result in a kill. This forces you to play defensively under tower, letting Thresh scale his armor through Damnation while you struggle to scout the river with Vision of Empire.
立ち回り方
Position yourself strictly behind your minion wave and hold Nevermove as a counter-tool. Only cast it the exact moment you see Thresh freeze to channel his Death Sentence. If he misses his hook, immediately drop Vision of Empire to slow him down. In skirmishes, delay your Demonic Ascension until you see him waste Flay, ensuring you cannot be easily pushed away from your targets.
kite and pokedisengagerange advantageSeraphine's massive range advantage completely dictates this matchup. She safely chips away at your health using High Note and double-cast notes from Stage Presence without ever entering your threat range. When you attempt to force an engage using Demonic Ascension, she easily halts your approach by hitting you with Beat Drop, keeping you rooted at a distance where your ultimate cannot drain her.Seraphineのビルド →詳細を見る
Seraphine
理由
Seraphine's massive range advantage completely dictates this matchup. She safely chips away at your health using High Note and double-cast notes from Stage Presence without ever entering your threat range. When you attempt to force an engage using Demonic Ascension, she easily halts your approach by hitting you with Beat Drop, keeping you rooted at a distance where your ultimate cannot drain her.
レーン戦への影響
This constant distance barrier forces you into a defensive posture. You will spend most of the early game dodging High Note under your turret, unable to walk up to fish for Nevermove pulls. Because she can constantly push the wave and poke you down, your health pool remains too low to safely contest early river skirmishes, giving her lane priority and leaving your marksman vulnerable to dive threats.
立ち回り方
To survive, you must play a patient spacing game. Never run directly at her while she holds Beat Drop. Instead, bait this ability by walking laterally before committing your Demonic Ascension. Use Vision of Empire from safety to scout brushes or assist your jungler, and only throw Nevermove when her double-cast bar from Stage Presence is empty, ensuring she cannot easily shield herself with Surround Sound and run away.
poke wardisengageZyra completely neutralizes your main catch tool because she can instantly block *Nevermove* by spawning a plant with *Rampant Growth* right in its path. Even if you manage to fish for a pull with *Ravenous Flock*, her *Grasping Roots* stops your forward momentum immediately. This root, combined with the slow from her plants, prevents you from ever getting close enough to drain her with *Demonic Ascension*.Zyraのビルド →詳細を見る
Zyra
理由
Zyra completely neutralizes your main catch tool because she can instantly block *Nevermove* by spawning a plant with *Rampant Growth* right in its path. Even if you manage to fish for a pull with *Ravenous Flock*, her *Grasping Roots* stops your forward momentum immediately. This root, combined with the slow from her plants, prevents you from ever getting close enough to drain her with *Demonic Ascension*.
レーン戦への影響
This interaction forces you into a passive stance where you cannot easily step up to contest the minion wave. Every time you miss a *Nevermove*, Zyra punishes you with *Deadly Spines* and *Garden of Thorns* plants, slowly chipping away your health bar. You will find yourself constantly pushed under your turret, struggling to find clean recall timings while your AD carry suffers immense poke pressure.
立ち回り方
To survive, you must bait out *Rampant Growth* before attempting any aggressive plays. Watch for Zyra to deplete her seed charges, or wait until she wastes *Grasping Roots* on your AD carry before stepping forward. If she mispositions, launch *Vision of Empire* behind her to slow her down, then close the gap. If you get rooted and chunked, immediately fall back, collect passive stacks with *Ravenous Flock* from a safe distance, and play strictly for counter-engage.
magic shieldall inThis matchup is defined by Galio's passive magic shield from Shield of Durand, which consistently absorbs your Nevermove and Death's Hand poke. Because your primary AP trading tools fail to chip through his magic resistance barrier, you cannot pressure him out of lane. This defensive buffer allows Galio to shrug off your harass and patiently wait for the perfect moment to dictate the engage.Galioのビルド →詳細を見る
Galio
理由
This matchup is defined by Galio's passive magic shield from Shield of Durand, which consistently absorbs your Nevermove and Death's Hand poke. Because your primary AP trading tools fail to chip through his magic resistance barrier, you cannot pressure him out of lane. This defensive buffer allows Galio to shrug off your harass and patiently wait for the perfect moment to dictate the engage.
レーン戦への影響
Your inability to break his shield means your Ravenous Flock healing is severely limited during early trades. Galio freely matches your push with Winds of War and Colossal Smash, keeping the wave neutral or shoved. If you step up to force a trade, he will punish you with Justice Punch into a charged Shield of Durand, turning your poke attempt into a deadly, unfavorable skirmish.
立ち回り方
Stop throwing Nevermove randomly when his Shield of Durand barrier is active; instead, hold it to disengage his Justice Punch. Focus on gathering souls with Vision of Empire from a safe distance. Once you unlock Demonic Ascension, do not initiate; wait for Galio to commit his crowd control first. When he dashes in, activate your ultimate to out-sustain his burst, using Death's Hand only when his defensive shield is temporarily down.
silence disruptionsustain denialWhile Demonic Ascension relies on Swain sticking close to targets to drain them, Soraka counters this aggression directly with Equinox. Placing this silence zone right under you while you are locked in your ultimate animation completely shuts down your offensive threat. You cannot fire off Death's Hand or activate defensive tools, turning your raid-boss moment into a helpless, silent channel while she heals her team with Astral Infusion.Sorakaのビルド →詳細を見る
Soraka
理由
While Demonic Ascension relies on Swain sticking close to targets to drain them, Soraka counters this aggression directly with Equinox. Placing this silence zone right under you while you are locked in your ultimate animation completely shuts down your offensive threat. You cannot fire off Death's Hand or activate defensive tools, turning your raid-boss moment into a helpless, silent channel while she heals her team with Astral Infusion.
レーン戦への影響
Soraka's Starcall makes trading health pools highly inefficient for you. Every time you attempt to step up to land Nevermove, you risk getting silenced by Equinox and poked down. Since her Astral Infusion easily nullifies your Ravenous Flock healing, you cannot easily burst her carry down. This forces you into a defensive posture where your zone control is severely limited, letting her dictate the pace of the bot lane.
立ち回り方
To survive, you must bait out Equinox before committing to Demonic Ascension. Never step into her immediate casting range unless her silence is on cooldown. Use Vision of Empire to scout her brush positioning or disrupt her recall timings from safety. If she holds her silence, focus your Nevermove solely on her rather than her ADC, forcing her to choose between self-preservation with Astral Infusion or saving her crowd control to stop your eventual engage.
scaling advantagepoke pressureYuumi's passive laning phase with You and Me! gives you complete control over the lane's rhythm. Because she remains attached, her partner represents a massive, predictable target. This allows you to easily land Nevermove on her host, pulling them in with Ravenous Flock to stack your permanent health safely. Her weak early Prowling Projectile cannot match this scaling, turning their defensive sustain into your free scaling engine.Yuumiのビルド →詳細を見る
Yuumi
理由
Yuumi's passive laning phase with You and Me! gives you complete control over the lane's rhythm. Because she remains attached, her partner represents a massive, predictable target. This allows you to easily land Nevermove on her host, pulling them in with Ravenous Flock to stack your permanent health safely. Her weak early Prowling Projectile cannot match this scaling, turning their defensive sustain into your free scaling engine.
レーン戦への影響
This matchup shifts the war of attrition entirely in your favor. Every time Yuumi tries to match your damage with Zoomies, she rapidly depletes her mana pool. Meanwhile, you gain health from Ravenous Flock. You can constantly shove the wave, keeping them pinned under their turret where landing Nevermove and Vision of Empire becomes trivial. This pressure denies them any chance to roam or secure river priority.
立ち回り方
Maintain a medium spacing distance just behind your minions to render Prowling Projectile useless. Cast Nevermove whenever the host steps forward to last-hit, and immediately follow up with Death's Hand for maximum damage. If Yuumi detaches to trigger Bop 'n' Block, interrupt her with Nevermove to lock her out of her host. When they attempt to turn the lane with Final Chapter, activate Demonic Ascension to easily out-sustain their ultimate's damage.
all in denialsustain advantageRell relies heavily on her crash-down engage to threaten your ADC. However, missing this leap leaves her dismounted with drastically reduced movement speed. This self-inflicted slow makes her an incredibly easy target for your Nevermove. Once rooted, you can easily pull her with Ravenous Flock and activate Demonic Ascension, turning her failed initiation into a massive healing siphon that she cannot run away from.Rellのビルド →詳細を見る
Rell
理由
Rell relies heavily on her crash-down engage to threaten your ADC. However, missing this leap leaves her dismounted with drastically reduced movement speed. This self-inflicted slow makes her an incredibly easy target for your Nevermove. Once rooted, you can easily pull her with Ravenous Flock and activate Demonic Ascension, turning her failed initiation into a massive healing siphon that she cannot run away from.
レーン戦への影響
This vulnerability forces Rell to play extremely defensively, conceding brush control. You can safely harass her with Death's Hand whenever she walks up to execute minions. Since she cannot easily engage without being punished, your lane enjoys constant push priority. This pressure allows you to scout the enemy jungle using Vision of Empire, protecting your lane from ganks while keeping her locked under her turret.
立ち回り方
Never throw Nevermove preemptively; hold it as your primary counter-engage tool. Position yourself slightly behind your minions and wait for Rell to trigger her crash-down. Sidestep the impact zone, then immediately cast Nevermove on her sluggish, dismounted form to trigger Ravenous Flock. If she manages to jump on your ADC instead, immediately aim your root at the opposing marksman to block their follow-up damage, then pop Demonic Ascension to turn the fight around.
Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
spacingkiteanti engageLux dictates this matchup entirely through her superior range. Her Lucent Singularity and Light Binding allow her to harass you from a distance where your Nevermove simply cannot reach. Because you cannot reliably root her, you are starved of souls for your Ravenous Flock, preventing you from scaling your maximum health. This distance safety also means activating Demonic Ascension is useless, as she remains completely out of your draining aura.Luxのビルド →詳細を見る
Lux
理由
Lux dictates this matchup entirely through her superior range. Her Lucent Singularity and Light Binding allow her to harass you from a distance where your Nevermove simply cannot reach. Because you cannot reliably root her, you are starved of souls for your Ravenous Flock, preventing you from scaling your maximum health. This distance safety also means activating Demonic Ascension is useless, as she remains completely out of your draining aura.
レーン戦への影響
You will constantly find yourself pushed under turret. Lux can easily clear waves and poke you simultaneously using Lucent Singularity, forcing you to spend mana on Death's Hand just to secure last hits rather than trading. Your health pool will slowly dwindle under her constant Illumination procs, leading to forced, unfavorable recall timings. This constant mid-lane pressure denies you any map priority, locking you down while she threatens with Final Spark.
立ち回り方
To survive this lane, you must adopt a strict lateral movement pattern to bait and dodge her Light Binding. Never walk directly toward her; instead, focus on farming and wait for her to waste her crowd control. If she misses her root, you have a brief window to step forward and place Vision of Empire to slow her, allowing you to close the gap. Keep your distance when her Prismatic Barrier is active, and only trigger Demonic Ascension if she makes the mistake of stepping too close.
dodge skillssustain under pressureZiggs holds a massive range advantage that neutralizes your healing engine. By clearing waves from afar with Bouncing Bomb, he completely avoids the radius of Demonic Ascension. Since he never has to step into your drain zone to secure farm, you are starved of the passive healing that keeps you alive in skirmishes, turning this into a battle of attrition you cannot easily win.Ziggsのビルド →詳細を見る
Ziggs
理由
Ziggs holds a massive range advantage that neutralizes your healing engine. By clearing waves from afar with Bouncing Bomb, he completely avoids the radius of Demonic Ascension. Since he never has to step into your drain zone to secure farm, you are starved of the passive healing that keeps you alive in skirmishes, turning this into a battle of attrition you cannot easily win.
レーン戦への影響
Expect to spend the laning phase shoved under your turret. Ziggs will constantly spam Bouncing Bomb and Hexplosive Minefield to erase waves, leaving you struggling to match his push. If you attempt to roam or take a poorly timed recall, his Satchel Charge will quickly execute your tower plates, forcing you to play defensively and sacrificing your early map pressure.
立ち回り方
Focus entirely on managing the wave near your tower without letting it crash fully. Use Nevermove to catch Ziggs only when he steps up to auto-attack with Short Fuse, following up with Vision of Empire to slow him for a gank. If he retreats, save Demonic Ascension; do not waste your ultimate trying to force a fight he can easily disengage from using Satchel Charge.
spacingshove pressureThis matchup is dictated by Viktor's superior reach and zone control. While you want to close the distance, his Hextech Ray constantly pokes you from safety. More importantly, your ultimate, Demonic Ascension, is heavily countered by his Gravity Field. The moment you transform and try to run him down, he drops the zone in your path, forcing you to take a long detour and wasting your crucial drain uptime.Viktorのビルド →詳細を見る
Viktor
理由
This matchup is dictated by Viktor's superior reach and zone control. While you want to close the distance, his Hextech Ray constantly pokes you from safety. More importantly, your ultimate, Demonic Ascension, is heavily countered by his Gravity Field. The moment you transform and try to run him down, he drops the zone in your path, forcing you to take a long detour and wasting your crucial drain uptime.
レーン戦への影響
Viktor's rapid waveclear with Hextech Ray forces you to spend most of the early game farming under your turret. Attempting to freeze or contest the wave dynamic is risky, as his Siphon Power shield negates your Death's Hand retaliation. This constant pressure limits your map rotations, forcing you to prioritize wave management over early skirmishes while slowly bleeding tower plates if you cannot match his push.
立ち回り方
To survive this lane, prioritize lane discipline over aggressive trades. Use Death's Hand strictly to prevent the wave from crashing too fast, and conserve your mana. Never activate Demonic Ascension while Viktor still holds Gravity Field, as he will instantly neutralize your ultimate. Instead, fish for catches with Nevermove when he mispositions to use Siphon Power, and use Vision of Empire from afar to disrupt his recalls or assist your jungler without leaving your tower.
spacingdodge skillsYone's Soul Unbound completely neutralizes your primary self-defense, Nevermove. He can easily dodge the returning root or cleanse it entirely by snapping back to his body. Without the snare to trigger Ravenous Flock, you cannot keep him at bay. He will easily close the gap using the third strike of Mortal Steel and shred you with the mixed physical and magic damage of Way of the Hunter.Yoneのビルド →詳細を見る
Yone
理由
Yone's Soul Unbound completely neutralizes your primary self-defense, Nevermove. He can easily dodge the returning root or cleanse it entirely by snapping back to his body. Without the snare to trigger Ravenous Flock, you cannot keep him at bay. He will easily close the gap using the third strike of Mortal Steel and shred you with the mixed physical and magic damage of Way of the Hunter.
レーン戦への影響
You cannot safely contest the wave near the center of the lane. Stepping up to clear minions with Death's Hand exposes you to sudden engages, especially since Yone can mitigate your counter-poke with his Spirit Cleave shield. This constant threat forces you under your turret, slowly chipping away at your health bar and leaving you unable to assist your jungler when Yone roams freely.
立ち回り方
Never cast Nevermove proactively. Keep this crucial spell ready as a deterrent; Yone is much less likely to dive you if he has to fear a point-blank root. When he activates Soul Unbound, immediately drop Vision of Empire on his tethered physical body. This forces him to choose between taking heavy damage upon his return or cutting his engage short. If he uses Fate Sealed, activate Demonic Ascension immediately to survive his burst.
spacingdodge skillsYour entire game plan revolves around draining enemies closely, but Syndra completely counters this with her defensive kit. The moment you activate Demonic Ascension to start healing and dealing sustained damage, she can immediately respond with Scatter the Weak. This pushes you far outside your ultimate's drain radius, effectively wasting its duration and leaving you extremely vulnerable once your transformation expires.Syndraのビルド →詳細を見る
Syndra
理由
Your entire game plan revolves around draining enemies closely, but Syndra completely counters this with her defensive kit. The moment you activate Demonic Ascension to start healing and dealing sustained damage, she can immediately respond with Scatter the Weak. This pushes you far outside your ultimate's drain radius, effectively wasting its duration and leaving you extremely vulnerable once your transformation expires.
レーン戦への影響
Because she can effortlessly disengage your all-ins, Syndra dictates the lane tempo. She will constantly harass you with Dark Sphere and Force of Will while you try to farm with Death's Hand. You cannot easily contest her wave clear without taking heavy poke, forcing you into defensive recall timings. This keeps you pinned under your tower, unable to assist your jungler or secure priority.
立ち回り方
To survive, you must bait out Scatter the Weak before committing your ultimate. Position yourself slightly off-center from her Dark Sphere placements to make her stun harder to land. Hold your Nevermove and only cast it when she walks forward to throw a Force of Will. If she wastes her knockback, that is your immediate green light to activate Demonic Ascension and force a close-quarters trade.
spacingbait shieldsYasuo's Wind Wall completely shuts down your offensive threat by blocking both the initial and returning paths of Nevermove. Because your entire crowd control and soul-harvesting engine via Ravenous Flock relies on landing this claw, a single well-timed wall leaves you completely exposed. Without the threat of your root, Yasuo can easily bypass Death's Hand poke and dash directly onto you.Yasuoのビルド →詳細を見る
Yasuo
理由
Yasuo's Wind Wall completely shuts down your offensive threat by blocking both the initial and returning paths of Nevermove. Because your entire crowd control and soul-harvesting engine via Ravenous Flock relies on landing this claw, a single well-timed wall leaves you completely exposed. Without the threat of your root, Yasuo can easily bypass Death's Hand poke and dash directly onto you.
レーン戦への影響
This defensive barrier forces you into a passive posture where you cannot step up to contest waves. Yasuo will constantly dash through minions with Sweeping Blade to pop his Way of the Wanderer shield, knowing you cannot punish him if Nevermove is blocked. Missed roots mean fewer soul fragments, delaying your health scaling and leaving you vulnerable to a dive via Last Breath if you get chipped down.
立ち回り方
To survive, you must hold Nevermove like a loaded weapon. Never throw it proactively unless Yasuo has already wasted his Wind Wall on a stray Death's Hand. If he dashes aggressively with Sweeping Blade, drop Vision of Empire directly on yourself to slow his retreat and force him to choose between taking damage or burning his wall. If he blocks your root, immediately retreat under your turret and wait out the long barrier cooldown before stepping up again.
safe farmoutscaleSwain's complete lack of mobility makes him a sitting duck inside Aurelion Sol's Singularity. Whenever you try to force a fight with Demonic Ascension, the Star Forger can drop his gravitational black hole directly on you. Because you cannot quickly escape its pull, Aurelion Sol can channel Breath of Light with impunity, farming massive Stardust stacks off your ultimate’s duration while easily out-ranging your Death's Hand.Aurelion Solのビルド →詳細を見る
Aurelion Sol
理由
Swain's complete lack of mobility makes him a sitting duck inside Aurelion Sol's Singularity. Whenever you try to force a fight with Demonic Ascension, the Star Forger can drop his gravitational black hole directly on you. Because you cannot quickly escape its pull, Aurelion Sol can channel Breath of Light with impunity, farming massive Stardust stacks off your ultimate’s duration while easily out-ranging your Death's Hand.
レーン戦への影響
This dynamic neutralizes your early aggression. Aurelion Sol easily matches your wave clear by dropping Singularity on your minions, forcing you to use Death's Hand under pressure. Because Nevermove is too slow to stop his Astral Flight mid-flight, you cannot punish his roams or lock him down for trades. This turns the mid lane into a passive farming zone where his Stardust stacks grow unchecked while you struggle to crash waves.
立ち回り方
To survive this scaling matchup, you must discipline your wave management. Never activate Demonic Ascension unless Aurelion Sol has already wasted Singularity on the wave. Instead, use Death's Hand solely to freeze the minions near your turret, forcing him to overextend to farm. If he attempts to channel Breath of Light on the wave, punish him with Nevermove. Use Vision of Empire to scout his Astral Flight roams and immediately hard-shove to punish his absence.
dodge skillshotsdps raceThis matchup hinges on the interaction between your CC and her mobility. When Irelia uses a Bladesurge reset on a dying minion to dodge your Nevermove, she completely neutralizes your Ravenous Flock healing. Without that crucial burst of passive sustain, you are left defenseless at close range against her fully stacked Ionian Fervor basic attacks, which quickly shred your health pool.Ireliaのビルド →詳細を見る
Irelia
理由
This matchup hinges on the interaction between your CC and her mobility. When Irelia uses a Bladesurge reset on a dying minion to dodge your Nevermove, she completely neutralizes your Ravenous Flock healing. Without that crucial burst of passive sustain, you are left defenseless at close range against her fully stacked Ionian Fervor basic attacks, which quickly shred your health pool.
レーン戦への影響
Expect Irelia to constantly prep the minion wave to create jump points. If she baits out your Nevermove, she immediately gains complete wave control, forcing you under tower where she can dive you with Vanguard's Edge. Any trade where you miss your root means giving up mid-lane priority, forcing you to use Vision of Empire just to scout her roams rather than securing passive stacks.
立ち回り方
You must never cast Nevermove proactively while Irelia has low-health minions nearby to dash to. Instead, hold the ability and punish her with Death's Hand when she approaches to last-hit. If she initiates with Flawless Duet or Vanguard's Edge, wait for her to finish her Bladesurge dash onto you before throwing your root point-blank. Once she is rooted, immediately back off to deny her sustained auto-attacks and use Demonic Ascension only to survive her burst under your turret.
kitingsustained dpsThis matchup revolves around a spacing battle during ultimate activations. While your Demonic Ascension provides immense health drain, Ryze combats this by cycling Spell Flux and Overload to trigger sudden bursts of movement speed. This allows him to dance just outside your ultimate's aura while continuously chipping away at your health bar, turning the fight into a pure test of micro-spacing and healing against his sustained magic damage.Ryzeのビルド →詳細を見る
Ryze
理由
This matchup revolves around a spacing battle during ultimate activations. While your Demonic Ascension provides immense health drain, Ryze combats this by cycling Spell Flux and Overload to trigger sudden bursts of movement speed. This allows him to dance just outside your ultimate's aura while continuously chipping away at your health bar, turning the fight into a pure test of micro-spacing and healing against his sustained magic damage.
レーン戦への影響
Trading in this lane is a battle of attrition. Ryze will constantly attempt to spread Spell Flux through your minions to poke you from safety, while you rely on Ravenous Flock pulls and Death's Hand to match his wave clear. Because both of you possess high sustain and wave pressure, neither champion can easily force a recall, meaning the lane often remains locked in Mid, delaying roam timers and keeping both junglers focused on breaking the stalemate.
立ち回り方
To win this, you must hold Nevermove specifically for when Ryze advances to spread Spell Flux or when he triggers his Overload speed boost. Do not activate Demonic Ascension preemptively; wait until he commits his Rune Prison to root you, then immediately counter with your ultimate and use Vision of Empire behind him to slow his escape path. If he successfully kited your ultimate, immediately disengage and focus on clearing waves to rebuild your soul stacks.
spacingcooldown windowsThis matchup is a battle of spatial control. Swain wants to run down enemies with Demonic Ascension, but Veigar's Event Horizon completely negates this aggressive approach. If you get trapped inside the cage, you cannot close the distance to drain Veigar, leaving you vulnerable to Dark Matter and a devastating Primordial Burst. Your ability to sustain depends entirely on navigating around his cage.Veigarのビルド →詳細を見る
Veigar
理由
This matchup is a battle of spatial control. Swain wants to run down enemies with Demonic Ascension, but Veigar's Event Horizon completely negates this aggressive approach. If you get trapped inside the cage, you cannot close the distance to drain Veigar, leaving you vulnerable to Dark Matter and a devastating Primordial Burst. Your ability to sustain depends entirely on navigating around his cage.
レーン戦への影響
Throughout the laning phase, Veigar aims to farm with Baleful Strike to stack Phenomenal Evil Power safely. You must use Nevermove to disrupt his rhythm, but missing it leaves you open to an immediate Event Horizon counter-attack. The lane remains neutral until one of you overextends; a trapped Swain is easily burst down, whereas a Veigar without his cage cannot stop your raw health drain.
立ち回り方
To win this, never activate Demonic Ascension proactively unless Veigar has already wasted Event Horizon. Position yourself diagonally from him to make landing Nevermove easier while baiting out his cage. If you do get trapped inside the perimeter, do not panic-walk into the stun boundary; instead, use the internal space to dodge Dark Matter and cast Vision of Empire to slow his follow-up, waiting out the cage before re-engaging.
sustainteamfightsThis matchup is a battle of attrition centered on Corki's mobility versus your ultimate's zone. While Swain relies on pulling Corki with Nevermove to trigger Ravenous Flock and sustain, Corki easily negates your ultimate pressure. The moment you activate Demonic Ascension, Corki can react with Valkyrie to dash out of your drain range, completely cutting off your health regeneration and leaving you vulnerable.Corkiのビルド →詳細を見る
Corki
理由
This matchup is a battle of attrition centered on Corki's mobility versus your ultimate's zone. While Swain relies on pulling Corki with Nevermove to trigger Ravenous Flock and sustain, Corki easily negates your ultimate pressure. The moment you activate Demonic Ascension, Corki can react with Valkyrie to dash out of your drain range, completely cutting off your health regeneration and leaving you vulnerable.
レーン戦への影響
Laning revolves around managing the distance between Corki's long-range Phosphorus Bomb or Missile Barrage poke and your short-range Death's Hand. Because Corki matches your wave clear using Gatling Gun, you cannot easily force him under tower. The lane remains even until someone missteps; if you fail to pin him down before he acquires his Special Delivery package, he will easily out-roam you and pressure other lanes.
立ち回り方
To win this duel, never initiate with Demonic Ascension while Corki has Valkyrie available. Instead, fish for trades using Nevermove to pull him in with Ravenous Flock, forcing him to panic-dash. Once his mobility is down, you can safely unleash your ultimate. When he retrieves his package, use Vision of Empire to scout his pathing and slow his Special Delivery approach, keeping yourself safe from the high-damage burning trail.
sustainteamfightThis matchup is a battle of attrition where Swain holds the upper hand. While Ahri relies on Orb of Deception and Essence Theft to poke and sustain, she lacks the raw burst to pierce through Demonic Ascension. When you activate your ultimate, her entire offensive pressure evaporates; she cannot outdamage your constant draining and is forced to burn Spirit Rush charges defensively just to escape your zone of influence.Ahriのビルド →詳細を見る
Ahri
理由
This matchup is a battle of attrition where Swain holds the upper hand. While Ahri relies on Orb of Deception and Essence Theft to poke and sustain, she lacks the raw burst to pierce through Demonic Ascension. When you activate your ultimate, her entire offensive pressure evaporates; she cannot outdamage your constant draining and is forced to burn Spirit Rush charges defensively just to escape your zone of influence.
レーン戦への影響
Because Ahri cannot easily kill you, the lane revolves around minion management. You can constantly shove her under turret with Death's Hand, neutralizing her roaming potential. Her Orb of Deception forces her to choose between matching your push or trading. If she tries to trade, your Ravenous Flock passive keeps your health pool too high for her to setup a dive, locking her in mid lane and protecting your side lanes.
立ち回り方
Keep your distance to make dodging Charm easier, and always hold Nevermove until she commits to a forward movement or dashes. If she attempts to trade with Fox-Fire, pull her with Ravenous Flock to trigger your healing. Should she bait out your Demonic Ascension and escape with Spirit Rush, immediately back off to your turret and use Vision of Empire from safety to scout her potential roams until your ultimate is back online.
sustainteamfightDiana relies on marking you with Crescent Strike to dive in with Lunar Rush and unleash Moonfall. However, her burst is entirely countered by Demonic Ascension, which instantly grants you bonus health to absorb her combo. Once her cooldowns are spent, Diana has no escape and cannot match your continuous healing from Ravenous Flock and close-range spam of Death's Hand during an extended duel.Dianaのビルド →詳細を見る
Diana
理由
Diana relies on marking you with Crescent Strike to dive in with Lunar Rush and unleash Moonfall. However, her burst is entirely countered by Demonic Ascension, which instantly grants you bonus health to absorb her combo. Once her cooldowns are spent, Diana has no escape and cannot match your continuous healing from Ravenous Flock and close-range spam of Death's Hand during an extended duel.
レーン戦への影響
This matchup shifts the lane pressure entirely in your favor once you reach level five. Since Diana cannot burst you down, her aggressive trades backfire, forcing her to play defensively or risk dying. This gives you total control over the wave state. You can shove her under turret repeatedly, forcing her to waste mana on Pale Cascade to farm, while you look to impact the side lanes.
立ち回り方
Position yourself slightly behind your minions to make her Crescent Strike predictable. Hold Nevermove until she commits with Lunar Rush; since she dashes directly to you, landing your root is guaranteed, letting you pull her with Ravenous Flock. If she roams to avoid your pressure, don't blindly follow her into unwarded areas. Instead, use Vision of Empire to scout her path or delay her, then hard-shove the wave to punish her tower.
armor rushultimate timingZed relies entirely on executing you with his Death Mark combo, but your ultimate completely shuts down his assassination window. Activating Demonic Ascension instantly inflates your health pool, and pulling him or his clones with Ravenous Flock provides continuous healing. Because Death Mark's pop damage scales off how much damage Zed inflicts during the mark, your massive health spike and constant healing easily nullify his burst.Zedのビルド →詳細を見る
Zed
理由
Zed relies entirely on executing you with his Death Mark combo, but your ultimate completely shuts down his assassination window. Activating Demonic Ascension instantly inflates your health pool, and pulling him or his clones with Ravenous Flock provides continuous healing. Because Death Mark's pop damage scales off how much damage Zed inflicts during the mark, your massive health spike and constant healing easily nullify his burst.
レーン戦への影響
Zed is forced into a defensive posture, unable to threaten you under your tower. Whenever he approaches the wave to trigger Contempt for the Weak on minions, you can punish him with a point-blank Death's Hand. This pressure forces him to burn Living Shadow just to escape or clear from range with Razor Shuriken, preventing him from roaming to side lanes and locking him in mid.
立ち回り方
Never throw Nevermove blindly while Zed has Living Shadow available, as he will easily dodge it. Instead, hold your crowd control for his ultimate. When Zed casts Death Mark, he always reappears directly behind you. Cast Nevermove behind your own back the split second he lands to guarantee an instant root, then pull him with Ravenous Flock, activate Demonic Ascension, and blast him with Death's Hand to turn his dive into a self-trap.
sustainexecution denialPyke relies entirely on bringing your health low enough to execute you with Death from Below. However, the moment he leaps to cast his ultimate, your activation of Demonic Ascension grants you an instantaneous health surge. This sudden burst of maximum and current health instantly pulls you out of his execution threshold, completely wasting his ultimate reset and leaving him vulnerable at close range.Pykeのビルド →詳細を見る
Pyke
理由
Pyke relies entirely on bringing your health low enough to execute you with Death from Below. However, the moment he leaps to cast his ultimate, your activation of Demonic Ascension grants you an instantaneous health surge. This sudden burst of maximum and current health instantly pulls you out of his execution threshold, completely wasting his ultimate reset and leaving him vulnerable at close range.
レーン戦への影響
Before level five, Pyke attempts to fish for hooks with Bone Skewer or stun you with Phantom Undertow to set up trades. Because he lacks wave clear, you can easily shove him under turret. Once you both unlock your ultimates, Pyke loses all kill pressure in lane. He is forced to abandon the mid lane to roam with Ghostwater Dive, leaving you free to secure plates.
立ち回り方
Always hold onto Nevermove when Pyke approaches. If he charges Bone Skewer, cast it directly in his path to interrupt him, then trigger Ravenous Flock to pull him. During all-ins, bait his Death from Below by letting your health drop slightly, then reactively activate Demonic Ascension to deny his reset. If he disappears with Ghostwater Dive, immediately alert your side lanes and use Vision of Empire to scout the river.
outscalinghealth advantageMel's kit relies on zoning but lacks the explosive burst to delete you or the mobility to disengage once you close the gap. When you activate Demonic Ascension, she is trapped in your drain radius. This helplessness turns Mel into an easy target for Nevermove, letting you pull her with Ravenous Flock repeatedly to stack permanent health while healing back any poke she managed to land.Melのビルド →詳細を見る
Mel
理由
Mel's kit relies on zoning but lacks the explosive burst to delete you or the mobility to disengage once you close the gap. When you activate Demonic Ascension, she is trapped in your drain radius. This helplessness turns Mel into an easy target for Nevermove, letting you pull her with Ravenous Flock repeatedly to stack permanent health while healing back any poke she managed to land.
レーン戦への影響
Because Mel cannot threaten your life bar quickly, you dictate the minion waves. By maintaining a slow push, you force her to use her spells on minions rather than poking you. When she steps up to clear, you can easily fish for Nevermove or scout her rotations with Vision of Empire. You will constantly hold mid priority, allowing you to sustain through her minor trades.
立ち回り方
Slow-push the first three waves to build a minion cushion, then freeze near your turret to force Mel to overextend. Once she steps past the midway line, fish for Nevermove. If it lands, immediately deploy Vision of Empire behind her, activate Demonic Ascension, and run her down with Death's Hand. If she flashes away, do not chase blindly; simply reset the wave and repeat the freeze, knowing she has no tools to break it safely.
sustain heavyanti engageMalphite relies on poking you down with Seismic Shard before executing a lethal burst with Unstoppable Force. However, Swain completely neutralizes this game plan. Whenever Malphite commits his full combo, activating Demonic Ascension instantly negates his burst by draining his health. Furthermore, you easily bypass his Granite Shield during trades, constantly generating soul fragments with Ravenous Flock and Nevermove to out-sustain him over any long engagement.Malphiteのビルド →詳細を見る
Malphite
理由
Malphite relies on poking you down with Seismic Shard before executing a lethal burst with Unstoppable Force. However, Swain completely neutralizes this game plan. Whenever Malphite commits his full combo, activating Demonic Ascension instantly negates his burst by draining his health. Furthermore, you easily bypass his Granite Shield during trades, constantly generating soul fragments with Ravenous Flock and Nevermove to out-sustain him over any long engagement.
レーン戦への影響
This matchup turns the mid lane into a slow squeeze. Malphite cannot match your wave clear once you use Death's Hand to shove, forcing him under turret where his Granite Shield is constantly broken by Vision of Empire. Since his mana pool drains quickly trying to poke you, his recall timings are terrible. You will secure early priority, letting you move first to skirmishes while he remains stuck clearing.
立ち回り方
To secure this advantage, shift your early purchases toward heavy magic penetration and raw health rather than rushing traditional flat AP. In lane, always hold Nevermove until Malphite uses Seismic Shard; the movement speed steal makes him move in a predictable straight line to close the gap, making your root easy to land. If he plays passively, cast Vision of Empire deep in his jungle to steal camps or track his jungler while keeping him pinned.
easy ccburst downTeemo's short auto-attack range is his downfall here. To apply his Toxic Shot poison, he is forced to step directly into the optimal range of your Nevermove. Since Swain relies entirely on spellcasting, Teemo's Blinding Dart is completely useless, failing to mitigate any damage from Death's Hand or your ultimate, Demonic Ascension. You hold all the cards in trades because his main defensive tool cannot stop your magic output.Teemoのビルド →詳細を見る
Teemo
理由
Teemo's short auto-attack range is his downfall here. To apply his Toxic Shot poison, he is forced to step directly into the optimal range of your Nevermove. Since Swain relies entirely on spellcasting, Teemo's Blinding Dart is completely useless, failing to mitigate any damage from Death's Hand or your ultimate, Demonic Ascension. You hold all the cards in trades because his main defensive tool cannot stop your magic output.
レーン戦への影響
Because Teemo cannot safely blind your primary damage, you can easily zone him off the minion wave. Every time he steps up to farm, he risks getting pulled by Ravenous Flock. This constant threat restricts his Move Quick rotations, keeping him pinned under his turret. Consequently, Teemo loses the ability to safely place Noxious Trap around the river, securing your mid-lane priority and freeing you to assist your jungler.
立ち回り方
Position yourself slightly behind your own melee minions to bait Teemo into stepping forward to poke you. Keep a constant eye out for his shimmer if he uses Guerrilla Warfare, and immediately throw Vision of Empire to reveal and slow him. Hold onto Nevermove until he commits to an auto-attack animation; his locked stance makes him an incredibly easy target to root, pull, and burst down with Demonic Ascension.