A
2026年9月 · Patch 7.2d
Support · SUPPORT

Janna Wild Rift カウンターガイド

Jannaは、彼女のdisengageで反応する時間を与えない、即時のengageburstを持つ構成に対して無防備です。彼女を最初にtargetできるチャンピオンや、彼女のシールドをバイパスできるチャンピオンは、彼女のユーティリティを低下させます。絶え間ないpressureを持つ構成は、彼女のprotectionリソースを枯渇させます。

★ SUPPORT Tier A
ダメージ
UTIL
TANK
DIFF
Win 50.4% #44 · ↑15pt
Pick 1.5% #30
Ban 0.1% #133

Janna Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Senna ハードカウンター +2 51.5% 5.0%
Sona 不利なマッチアップ +1 52.8% 6.6%
Zilean 不利なマッチアップ +1 52.0% 1.3%
Vel'Koz 不利なマッチアップ +1 51.8% 1.7%
Karma 不利なマッチアップ +1 51.4% 6.8%
Zyra 不利なマッチアップ +1 51.4% 4.8%
Soraka 不利なマッチアップ +1 51.3% 5.8%
Lux 不利なマッチアップ +1 49.7% 8.0%
Morgana スキル次第のマッチアップ ±0 51.5% 6.3%
Maokai スキル次第のマッチアップ ±0 51.1% 5.0%
Pyke スキル次第のマッチアップ ±0 50.4% 5.7%
Seraphine スキル次第のマッチアップ ±0 50.3% 6.5%
Bard スキル次第のマッチアップ ±0 50.1% 1.2%
Nami スキル次第のマッチアップ ±0 49.7% 6.5%
Blitzcrank スキル次第のマッチアップ ±0 49.4% 7.2%
Milio スキル次第のマッチアップ ±0 49.3% 5.5%
Lulu スキル次第のマッチアップ ±0 48.5% 11.2%
Veigar スキル次第のマッチアップ ±0 47.7% 2.9%
Braum 有利なマッチアップ −1 52.1% 4.1%
Leona 有利なマッチアップ −1 51.0% 8.9%
Malphite 有利なマッチアップ −1 50.3% 7.6%
Thresh 有利なマッチアップ −1 50.1% 13.6%
Nautilus 有利なマッチアップ −1 48.9% 10.7%
Swain 有利なマッチアップ −1 48.2% 3.1%
Poppy 有利なマッチアップ −1
Galio 有利なマッチアップ −2 52.0% 2.8%
Rell 有利なマッチアップ −2 51.2% 3.3%
Ornn 有利なマッチアップ −2 50.7% 1.4%
Rakan 有利なマッチアップ −2 50.5% 3.1%
Sett 有利なマッチアップ −2 50.3% 2.1%
Yuumi 有利なマッチアップ −2 46.9% 10.7%
Alistar 有利なマッチアップ −3 49.7% 4.4%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

1

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Senna

Senna+2

scaling disadvantagepoke warrange disadvantage Senna's infinite scaling from her passive Basic Attack Mist collection creates an insurmountable deficit for Janna. While Janna relies on Eye of the Storm and Monsoon to mitigate bursts, Senna's Piercing Darkness delivers consistent, long-range physical poke that bypasses Janna's shielding cooldowns. As the match progresses, Senna's range eclipses Janna's Zephyr zone, letting her safely harvest souls and render Janna's protective kit obsolete. Sennaのビルド → 詳細を見る
Senna

理由

Senna's infinite scaling from her passive Basic Attack Mist collection creates an insurmountable deficit for Janna. While Janna relies on Eye of the Storm and Monsoon to mitigate bursts, Senna's Piercing Darkness delivers consistent, long-range physical poke that bypasses Janna's shielding cooldowns. As the match progresses, Senna's range eclipses Janna's Zephyr zone, letting her safely harvest souls and render Janna's protective kit obsolete.

レーン戦への影響

This matchup rapidly turns into a war of attrition where Janna's ADC is starved of space. Senna uses Piercing Darkness through minions to chip away at your health, forcing early usages of Eye of the Storm that quickly deplete your mana. Because of Last Embrace's threat, you cannot easily step up to land Zephyr. Consequently, Senna's lane partner gains complete wave control, pushing you under tower where you are constantly harassed.

立ち回り方

To survive this lane, you must adopt a strictly reactive positioning style. Never walk forward to trade with Zephyr unless Senna has just wasted Last Embrace. Instead, stand behind your ADC to maximize Tailwind's movement speed, helping them dodge her skillshots. Keep Howling Gale loaded but unreleased, using its threat to disincentivize her from stepping up to collect mist souls. If she casts Dawning Shadow to turn a fight elsewhere, immediately use Monsoon to reset your local lane state.

チャンピオン詳細 → Sennaのビルド →

不利なマッチアップ

7

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Karma

Karma+1

poke warshield timinglane pressure Karma dominates the early neutral space because her Mantra-infused Inner Flame deals immense area-of-effect damage on a significantly shorter rotation than your Eye of the Storm. While you can absorb some of her poke with your shield, the math is heavily against you. You will constantly find your Eye of the Storm on cooldown while her next empowered projectile is already flying toward your marksman. Karmaのビルド → 詳細を見る
Karma

理由

Karma dominates the early neutral space because her Mantra-infused Inner Flame deals immense area-of-effect damage on a significantly shorter rotation than your Eye of the Storm. While you can absorb some of her poke with your shield, the math is heavily against you. You will constantly find your Eye of the Storm on cooldown while her next empowered projectile is already flying toward your marksman.

レーン戦への影響

This cooldown disparity forces you and your carry under tower, as Karma easily secures wave priority with her splash damage. Trying to trade back with Zephyr is risky; if she shields herself with Inspire, you lose the trade entirely. Expect your health pool to slowly dwindle, making early recalls inevitable and leaving your turret vulnerable to plates being taken while you are forced to play defensively.

立ち回り方

To survive, you must play behind your minion wave to force her Inner Flame to clip minions, which naturally pushes the lane and limits direct hits. Save Howling Gale strictly to interrupt her if she tries to advance and root with Focused Resolve. If she misses her empowered blast, immediately step up to poke with Zephyr. If you get shoved too low, use Monsoon defensively to reset the dive threat rather than saving it for a teamfight.

チャンピオン詳細 → Karmaのビルド →
Lux

Lux+1

poke wardodge focusshield timing Lux completely dominates the neutral space because her Lucent Singularity reaches far beyond the cast range of your Zephyr. Every time you step forward to harass her or her carry, she can easily drop her slow zone to chip your health before you can even touch her. This range deficit neutralizes your offensive poke, forcing you to play defensively and rely heavily on Eye of the Storm just to survive her zoning. Luxのビルド → 詳細を見る
Lux

理由

Lux completely dominates the neutral space because her Lucent Singularity reaches far beyond the cast range of your Zephyr. Every time you step forward to harass her or her carry, she can easily drop her slow zone to chip your health before you can even touch her. This range deficit neutralizes your offensive poke, forcing you to play defensively and rely heavily on Eye of the Storm just to survive her zoning.

レーン戦への影響

This constant range threat forces you and your marksman under turret, giving Lux's lane priority to secure early waves. Since you are constantly burning mana on Eye of the Storm to mitigate her poke, you will lack the resources to contest her push. Consequently, your carry faces constant tower pressure, and your inability to step up safely limits your jungler's options to contest the river.

立ち回り方

Stand parallel to your carry but slightly behind your minions to bait Lucent Singularity away from the wave while avoiding a direct Light Binding. Never throw Howling Gale randomly; hold it to disengage if they try to follow up on a successful root. Only cast Eye of the Storm right as her zone is about to detonate to maximize the shield's value. If you get caught, use Monsoon immediately to push her away and cancel her follow-up.

チャンピオン詳細 → Luxのビルド →
Sona

Sona+1

scaling disadvantagesustain warpoke war Sona's continuous healing and shielding from Aria of Perseverance easily nullifies the poke you attempt with Zephyr and the AD-boosted trades from Eye of the Storm. Because Sona scales into an unstoppable team-fight engine, your passive defensive shielding cannot match her raw area-of-effect sustain over time. To win, you must disrupt her scaling early by landing proactive Howling Gale knock-ups before she reaches her late-game power spikes. Sonaのビルド → 詳細を見る
Sona

理由

Sona's continuous healing and shielding from Aria of Perseverance easily nullifies the poke you attempt with Zephyr and the AD-boosted trades from Eye of the Storm. Because Sona scales into an unstoppable team-fight engine, your passive defensive shielding cannot match her raw area-of-effect sustain over time. To win, you must disrupt her scaling early by landing proactive Howling Gale knock-ups before she reaches her late-game power spikes.

レーン戦への影響

During the early levels, Sona will use Hymn of Valor to gradually chip away at your ADC's health bar while relying on Aria of Perseverance to erase any damage you return. If you play passively, she will slowly pressure you under your turret, ruining your recall timings and locking you in lane. This prevents you from utilizing Tailwind to roam and assist your jungler, effectively giving Sona free reign to scale safely.

立ち回り方

Stop playing defensively and actively hunt for Sona when she steps forward to trigger her Hymn of Valor. Coalesce your pressure by holding Howling Gale to interrupt her movement rather than throwing it randomly to clear waves. Start trades by slowing her with Zephyr first, making it impossible for her to dodge a fast knock-up. Once she unlocks Crescendo, respect the threat of her ultimate by spacing away from your ADC to avoid being stunned together, and use Monsoon immediately if she attempts to flash-engage.

チャンピオン詳細 → Sonaのビルド →
Zyra

Zyra+1

poke warzone controldodge focus Zyra's Rampant Growth plants create a physical barrier that absorbs Zephyr and clutters your pathing. Whenever you attempt to step up to trade, you risk running straight into Grasping Roots. This interaction turns your usual poke pattern into a high-risk gamble, as her plants block your direct line of fire while she punishes your forward movement with easy roots. Zyraのビルド → 詳細を見る
Zyra

理由

Zyra's Rampant Growth plants create a physical barrier that absorbs Zephyr and clutters your pathing. Whenever you attempt to step up to trade, you risk running straight into Grasping Roots. This interaction turns your usual poke pattern into a high-risk gamble, as her plants block your direct line of fire while she punishes your forward movement with easy roots.

レーン戦への影響

You will constantly find yourself pushed toward your turret as Deadly Spines and Rampant Growth clear waves while keeping you at bay. Trading health becomes extremely inefficient because her plants deal damage without Zyra drawing minion aggro. This constant zoning forces you to use Eye of the Storm defensively rather than for trading, chipping away at your mana pool and keeping you pinned to your tower.

立ち回り方

Prioritize safety by staying parallel to your ADC, never stepping past your minion line to cast Zephyr unless Zyra's Grasping Roots is on cooldown. Use the passive movement speed from Tailwind and Zephyr to bait out her roots with quick back-and-forth movements. If Zyra commits with Stranglethorns, immediately use Howling Gale to disrupt her follow-up or cast Monsoon to push her away and heal through the burst.

チャンピオン詳細 → Zyraのビルド →
Soraka

Soraka+1

sustain disadvantagesilence timingpoke war Soraka completely neutralizes your trading pattern because her Astral Infusion easily heals through the damage of your Zephyr poke. This turns the lane into an exhausting battle of attrition where your mana pools drain faster than her health bar. Crucially, your primary defensive tool is compromised: if you channel Monsoon to save an ally, Soraka can instantly drop Equinox at your feet, silencing you and immediately canceling your ultimate's healing. Sorakaのビルド → 詳細を見る
Soraka

理由

Soraka completely neutralizes your trading pattern because her Astral Infusion easily heals through the damage of your Zephyr poke. This turns the lane into an exhausting battle of attrition where your mana pools drain faster than her health bar. Crucially, your primary defensive tool is compromised: if you channel Monsoon to save an ally, Soraka can instantly drop Equinox at your feet, silencing you and immediately canceling your ultimate's healing.

レーン戦への影響

Because of this laning dynamic, trying to force short trades with Zephyr is a waste of mana that leaves you vulnerable. Soraka and her carry will consistently maintain higher health percentages, giving them superior wave control and forcing you to play defensively under your own turret. If you cannot bait out her healing resources, you will eventually be forced into bad recall timings or lose your tower to slow, relentless pressure.

立ち回り方

To survive this lane, you must stop poking mindlessly with Zephyr and instead focus on reactive shielding with Eye of the Storm to absorb their return damage. Only trade when Soraka misses Starcall, as this denies her passive healing stacks. When preparing to cast Monsoon, you must track her Equinox cooldown; never channel your ultimate while her silence zone is available, or position yourself behind terrain where she cannot easily cast it beneath you.

チャンピオン詳細 → Sorakaのビルド →

その他のマッチアップ

スキル次第のマッチアップ

10

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Blitzcrank

Blitzcrank±0

slippery targetdisengage This matchup is a pure test of micro-spacing where your extra movement speed clashes with deadly displacement. Janna relies heavily on the passive movement speed from Tailwind and Zephyr to bait out skillshots. However, because you are extremely fragile, a single successful Rocket Grab from Blitzcrank followed by his Power Fist will immediately delete your health bar before you can even react with your defensive tools. Blitzcrankのビルド → 詳細を見る
Blitzcrank

理由

This matchup is a pure test of micro-spacing where your extra movement speed clashes with deadly displacement. Janna relies heavily on the passive movement speed from Tailwind and Zephyr to bait out skillshots. However, because you are extremely fragile, a single successful Rocket Grab from Blitzcrank followed by his Power Fist will immediately delete your health bar before you can even react with your defensive tools.

レーン戦への影響

During the laning phase, this tension creates a high-stakes zone around the minion waves. You cannot step past your minions to poke with Zephyr if Blitzcrank has his hook ready. If he misses Rocket Grab, the pressure instantly flips, allowing you to punish him with Howling Gale and secure easy health trades. However, if you get pulled, the lane priority and tower pressure shift immediately to his side.

立ち回り方

To survive and win, you must strictly respect the minion line. Always keep at least two minions between you and Blitzcrank to block a potential hook. Save your Howling Gale specifically to interrupt him when he uses Overdrive to run you down for a manual Power Fist knock-up. If your ADC gets grabbed, quickly shield them with Eye of the Storm and cast Monsoon immediately after Blitzcrank uses his silence from Static Field to push him away and reset the fight.

チャンピオン詳細 → Blitzcrankのビルド →
Lulu

Lulu±0

enchanter dueldisengageshield timing This matchup is a pure enchanter standoff where neither side holds a natural advantage. Lulu relies on Help, Pix! and Glitterlance to chip away at your health, but you can neutralize this poke with a well-timed Eye of the Storm. The lane turns on how you react to Whimsy; holding onto Howling Gale is essential to shut down her carry's offensive push the moment they receive Lulu's buff. Luluのビルド → 詳細を見る
Lulu

理由

This matchup is a pure enchanter standoff where neither side holds a natural advantage. Lulu relies on Help, Pix! and Glitterlance to chip away at your health, but you can neutralize this poke with a well-timed Eye of the Storm. The lane turns on how you react to Whimsy; holding onto Howling Gale is essential to shut down her carry's offensive push the moment they receive Lulu's buff.

レーン戦への影響

Because both of you possess heavy defensive tools, direct kills are rare. Instead, trading is defined by shield efficiency. If you mistime Eye of the Storm against Glitterlance, Lulu will slowly force you under turret, compromising your ADC's recall timings. However, if you successfully block her poke while keeping Howling Gale ready, you can prevent her from pushing the wave, keeping the lane perfectly centered.

立ち回り方

Position slightly behind your ADC to bait Lulu into aiming Glitterlance at them, allowing you to instantly shield them with Eye of the Storm. Never throw Howling Gale preemptively just to poke; save this whirlwind exclusively for when Lulu casts Whimsy on her ally to engage. If your ADC gets polymorphed by Whimsy, immediately cast Zephyr on the enemy carry to match their movement speed and disengage safely.

チャンピオン詳細 → Luluのビルド →
Seraphine

Seraphine±0

poke warwave clearpositioning Seraphine's ability to consistently duplicate her spells with Stage Presence, combined with the high-damage area of High Note and the piercing crowd control of Beat Drop, gives her unmatched wave-clearing power. Because Janna lacks any tool to match this push, you are constantly shoved into your own tower, forcing you to burn Eye of the Storm defensively to salvage your carry's health during farming. Seraphineのビルド → 詳細を見る
Seraphine

理由

Seraphine's ability to consistently duplicate her spells with Stage Presence, combined with the high-damage area of High Note and the piercing crowd control of Beat Drop, gives her unmatched wave-clearing power. Because Janna lacks any tool to match this push, you are constantly shoved into your own tower, forcing you to burn Eye of the Storm defensively to salvage your carry's health during farming.

レーン戦への影響

This permanent push neutralizes Janna's natural roaming advantage. Instead of securing river vision with Zephyr's passive movement speed, you are pinned under your turret, bleeding plate gold. Trade opportunities disappear because your Eye of the Storm is spent mitigating under-tower harass rather than enabling aggressive trades. The lane becomes a test of endurance, determining whether you can protect your turret's health pool.

立ち回り方

To survive, position far outside the minion wave so Seraphine cannot hit both you and the minions with High Note. Never charge Howling Gale to clear waves; hold it to interrupt potential dives or stop the stun follow-up from Beat Drop. If she attempts to dive using Encore, immediately activate Monsoon to reset the fight and push her back into turret range. Prioritize shielding the tower or your carry with Eye of the Storm only when High Note is mid-air.

チャンピオン詳細 → Seraphineのビルド →
Morgana

Morgana±0

shield timingdisengageskill matchup This matchup is a pure contest of utility where your crowd control is constantly challenged. Morgana can completely nullify the knockup of your Howling Gale and the slow from Zephyr by reactive casting of her Black Shield. However, she cannot easily bypass your ultimate; if she attempts to lock you down using Soul Shackles, you can immediately cast Monsoon to push her out of tether range before the stun triggers. Morganaのビルド → 詳細を見る
Morgana

理由

This matchup is a pure contest of utility where your crowd control is constantly challenged. Morgana can completely nullify the knockup of your Howling Gale and the slow from Zephyr by reactive casting of her Black Shield. However, she cannot easily bypass your ultimate; if she attempts to lock you down using Soul Shackles, you can immediately cast Monsoon to push her out of tether range before the stun triggers.

レーン戦への影響

Because of Black Shield, aggressive trades are highly volatile. If Morgana baits out your Howling Gale, she and her carry can step forward to zone you with Tormented Shadow and threaten a deadly Dark Binding. This creates a tense state where neither side can easily push the tower or dive, forcing both duos to play a slow, reactive lane where a single missed binding or shield determines who gets shoved under turret.

立ち回り方

To win this chess match, hold your Howling Gale and bait her defensive spell using Zephyr first. Position yourself behind your minions to block Dark Binding while remaining close enough to shield your carry with Eye of the Storm. If Morgana flash-engages with Soul Shackles, do not panic; wait half a second for her to commit, then activate Monsoon to break her binding chains and reset the fight safely.

チャンピオン詳細 → Morganaのビルド →
Pyke

Pyke±0

disengagepeel focusexecute danger This matchup is a pure test of reflexes centered on Pyke's engage. The lane remains strictly even because while you have the perfect tool to disengage—using Howling Gale to knock Pyke out of his Phantom Undertow dash before the stun lands—any misstep is lethal. Crucially, your Eye of the Storm shield cannot block the true damage execution of Death from Below, meaning a low-health ally is never safe just because you shielded them. Pykeのビルド → 詳細を見る
Pyke

理由

This matchup is a pure test of reflexes centered on Pyke's engage. The lane remains strictly even because while you have the perfect tool to disengage—using Howling Gale to knock Pyke out of his Phantom Undertow dash before the stun lands—any misstep is lethal. Crucially, your Eye of the Storm shield cannot block the true damage execution of Death from Below, meaning a low-health ally is never safe just because you shielded them.

レーン戦への影響

Pyke will constantly use Ghostwater Dive to vanish into brush, threatening a Bone Skewer pull from the fog. This forces you into defensive posturing, rendering your Zephyr poke highly risky to execute. If Pyke bypasses you to pressure your ADC, the lane's outcome hinges on whether you can interrupt his dash. Missing your tornado means giving Pyke an easy double kill and roaming priority to terrorize your midlaner.

立ち回り方

Never throw Howling Gale proactively to poke; you must hold it exclusively to react to Phantom Undertow. Position yourself slightly behind your ADC, using Tailwind's passive speed to help them dodge Bone Skewer. If your ally's health drops into the execution threshold, do not rely on Eye of the Storm; instead, cast Monsoon instantly to blow Pyke away and heal your partner out of the danger zone before he can cast his ultimate.

チャンピオン詳細 → Pykeのビルド →
Milio

Milio±0

enchanter dueldisengageneutral lane This matchup is a pure duel of utility where spacing dictates the victor. Milio uses Cozy Campfire to grant his marksman artificial attack range, allowing them to harass you safely from outside your Zephyr poke radius. However, you hold the definitive response to his offensive attempts: a well-timed Howling Gale completely neutralizes the forward momentum of his Ultra Mega Fire Kick, shutting down his attempts to secure active lane control. Milioのビルド → 詳細を見る
Milio

理由

This matchup is a pure duel of utility where spacing dictates the victor. Milio uses Cozy Campfire to grant his marksman artificial attack range, allowing them to harass you safely from outside your Zephyr poke radius. However, you hold the definitive response to his offensive attempts: a well-timed Howling Gale completely neutralizes the forward momentum of his Ultra Mega Fire Kick, shutting down his attempts to secure active lane control.

レーン戦への影響

Laning phase shifts constantly around the activation of Cozy Campfire. When it is active, you must concede ground, as your shield from Eye of the Storm will be quickly depleted by their ranged advantage. Conversely, whenever Milio wastes his Ultra Mega Fire Kick, his lane loses its primary self-peel, allowing you to walk up, apply Zephyr, and force favorable health trades without fear of a sudden counter-engage.

立ち回り方

To win this skill matchup, never throw Howling Gale randomly for poke. Keep this tornado ready to reactively intercept his Ultra Mega Fire Kick projectile and protect your partner. When Cozy Campfire is active, rely on Tailwind to quickly move backwards and wait out the duration. Once their range boost expires, immediately retaliate with Zephyr and apply Eye of the Storm to your ally to win the short trade.

チャンピオン詳細 → Milioのビルド →
Maokai

Maokai±0

disengagepeel focusuntargetable timing This matchup is a pure test of reflexes centered on Maokai's primary engage. When Maokai casts Twisted Advance, he becomes untargetable, bypassing your initial defenses. However, the split second he materializes to root his target, you have a precise window to release Howling Gale. Triggering it too early misses his untargetable state, while reacting too slowly allows him to chain Bramble Smash to shove your ally backward. Maokaiのビルド → 詳細を見る
Maokai

理由

This matchup is a pure test of reflexes centered on Maokai's primary engage. When Maokai casts Twisted Advance, he becomes untargetable, bypassing your initial defenses. However, the split second he materializes to root his target, you have a precise window to release Howling Gale. Triggering it too early misses his untargetable state, while reacting too slowly allows him to chain Bramble Smash to shove your ally backward.

レーン戦への影響

The constant threat of this interaction dictates wave control and positioning. When Maokai controls the brush using Sapling Toss, your carry is forced into a defensive posture, sacrificing gold. A missed Howling Gale completely strips away your safety, resulting in a devastating all-in. However, successfully interrupting his engage lets you safely punish his long cooldowns with Zephyr and auto-attacks, swinging the health lead back in your favor.

立ち回り方

Never cast Howling Gale aggressively; you must hold it exclusively to counter Maokai's Twisted Advance. Position yourself slightly behind your carry, allowing you to easily aim the tornado's path along his incoming dash trajectory. If he catches you off guard with Nature's Grasp, immediately prepare Monsoon to push him away after the roots expire. Apply Eye of the Storm only after his initial crowd control lands to absorb the inevitable Bramble Smash damage.

チャンピオン詳細 → Maokaiのビルド →
Nami

Nami±0

enchanter dueltrade patternsskill matchup This lane is a pure duel of enchanter utility. Your passive Tailwind provides your marksman with the essential movement speed required to reactively sidestep Nami's slow-moving Aqua Prison. However, you cannot simply trade passively; Nami will exploit any close-range posturing by casting Ebb and Flow, which bounces to heal her ally while chipping away at your health bar, punishing static positioning. Namiのビルド → 詳細を見る
Nami

理由

This lane is a pure duel of enchanter utility. Your passive Tailwind provides your marksman with the essential movement speed required to reactively sidestep Nami's slow-moving Aqua Prison. However, you cannot simply trade passively; Nami will exploit any close-range posturing by casting Ebb and Flow, which bounces to heal her ally while chipping away at your health bar, punishing static positioning.

レーン戦への影響

The laning phase revolves around baiting key cooldowns. When Nami misses Aqua Prison, she loses all lane pressure, allowing you to walk up and secure wave priority. But if her Ebb and Flow bounces successfully during skirmishes, your ADC will slowly get poked out of lane. This constant trading dance dictates who controls the brush, directly impacting your ADC's safety during farming.

立ち回り方

To win this, maintain a strict diagonal spacing: stay near enough to your marksman so Tailwind helps them dodge Aqua Prison, but never stand close enough to let Ebb and Flow bounce between you. Hold Eye of the Storm specifically to mitigate the extra damage from Tidecaller's Blessing. If Nami initiates with Tidal Wave, immediately react with Monsoon to push her carries away and reset the fight.

チャンピオン詳細 → Namiのビルド →

その他のマッチアップ

有利なマッチアップ

14

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Malphite

Malphite−1

disengageult denialteamfight reset This lane favors you because Malphite relies entirely on one massive engage tool to succeed. While his Unstoppable Force cannot be interrupted mid-air by your Howling Gale, his post-impact burst is completely negated by your kit. The moment he lands his knock-up, casting Monsoon pushes him and his follow-up damage dealers away, instantly healing back his initial burst and rendering his primary threat useless. Malphiteのビルド → 詳細を見る
Malphite

理由

This lane favors you because Malphite relies entirely on one massive engage tool to succeed. While his Unstoppable Force cannot be interrupted mid-air by your Howling Gale, his post-impact burst is completely negated by your kit. The moment he lands his knock-up, casting Monsoon pushes him and his follow-up damage dealers away, instantly healing back his initial burst and rendering his primary threat useless.

レーン戦への影響

Before reaching level five, Malphite poses very little threat as his Seismic Shard poke is easily absorbed by Eye of the Storm. You can freely harass him with Zephyr and basic attacks to keep his Granite Shield down. Once ultimates are unlocked, the lane pressure shifts to a tense waiting game where you must hold your ground near tower, ready to neutralise his dive.

立ち回り方

To execute this flawlessly, never stand directly on top of your carry to prevent Malphite from catching both of you in his Unstoppable Force. Save Monsoon exclusively to counter his ultimate, pressing it immediately after you or your marksman get knocked up. If you are targeted, queue the command during his airborne animation to trigger the heal instantly, then use Howling Gale to lock down his retreat.

チャンピオン詳細 → Malphiteのビルド →
Leona

Leona−1

disengagepeel focusengage denial Janna completely dictates the pace of this lane because Howling Gale is a hard counter to Leona's main engage tool. Whenever Leona attempts to initiate with Zenith Blade, a well-timed tornado interrupts her dash mid-flight. This denies her the positioning required to trigger Shield of Daybreak, leaving her stranded and vulnerable to counter-harass while her defensive Eclipse is wasted. Leonaのビルド → 詳細を見る
Leona

理由

Janna completely dictates the pace of this lane because Howling Gale is a hard counter to Leona's main engage tool. Whenever Leona attempts to initiate with Zenith Blade, a well-timed tornado interrupts her dash mid-flight. This denies her the positioning required to trigger Shield of Daybreak, leaving her stranded and vulnerable to counter-harass while her defensive Eclipse is wasted.

レーン戦への影響

This dynamic completely paralyzes Leona's aggressive laning phase, forcing her to play passively. Knowing her gap-closer can be cancelled, she cannot safely contest the minion waves or pressure your marksman under tower. You can easily maintain health advantages through safe trades, pushing her out of the lane or forcing early, unfavorable recalls that cost her team deep vision and dragon priority.

立ち回り方

To secure this advantage, never cast Howling Gale aggressively; hold it exclusively to react to her Zenith Blade. Stand slightly behind your marksman so you can easily aim the tornado through them. If Leona misses her engage or wastes Eclipse, immediately use Zephyr and auto-attacks to punish her cooldown window while applying Eye of the Storm to absorb any residual damage. If she catches you off-guard with Solar Flare, use Monsoon immediately to reset the fight.

チャンピオン詳細 → Leonaのビルド →
Galio

Galio−2

disengagepeel Galio relies entirely on his forward dash to initiate skirmishes. Because his *Justice Punch* has a distinct wind-up animation, you can easily react by launching a quick *Howling Gale* to knock him out of the air. Denying this entry point completely neutralizes his follow-up *Shield of Durand* taunt and *Colossal Smash*, leaving him stranded and vulnerable to your ranged harass while his primary gap-closer is on cooldown. Galioのビルド → 詳細を見る
Galio

理由

Galio relies entirely on his forward dash to initiate skirmishes. Because his *Justice Punch* has a distinct wind-up animation, you can easily react by launching a quick *Howling Gale* to knock him out of the air. Denying this entry point completely neutralizes his follow-up *Shield of Durand* taunt and *Colossal Smash*, leaving him stranded and vulnerable to your ranged harass while his primary gap-closer is on cooldown.

レーン戦への影響

This interaction strips Galio of his lane pressure, forcing him to play passively. Since he cannot safely engage with *Justice Punch*, your ADC can safely control the minion waves without fearing a flash-taunt setup. Furthermore, when Galio looks to impact other lanes with *Hero's Entrance*, your safety allows you to mirror his movements or roam proactively while he is locked in his ultimate channel or stuck under his own turret.

立ち回り方

Always hold *Howling Gale* when Galio postures forward; never use it to poke. Position yourself slightly behind your ADC to bait his *Justice Punch*, then instantly double-tap the tornado to stop him. Once his dash is neutralized and he wastes *Shield of Durand* in thin air, immediately punish him with *Zephyr* and boost your ally with *Eye of the Storm*. If he manages to jump away with *Hero's Entrance*, use your *Tailwind* passive to quickly roam and counter-gank.

チャンピオン詳細 → Galioのビルド →
Thresh

Thresh−1

disengagepeel focusskill matchup Janna completely dictates the pace of this matchup because her entire kit serves as a hard stop to Thresh's forward momentum. While Death Sentence is his main tool to start fights, casting Howling Gale directly into his incoming flight path completely cancels his momentum. Even if he connects a hook and pulls your ADC, you can instantly drop Monsoon to blow him back and heal up, entirely neutralizing his pick potential. Threshのビルド → 詳細を見る
Thresh

理由

Janna completely dictates the pace of this matchup because her entire kit serves as a hard stop to Thresh's forward momentum. While Death Sentence is his main tool to start fights, casting Howling Gale directly into his incoming flight path completely cancels his momentum. Even if he connects a hook and pulls your ADC, you can instantly drop Monsoon to blow him back and heal up, entirely neutralizing his pick potential.

レーン戦への影響

This interaction forces Thresh to play defensively, robbing him of his usual lane dominance. Since his primary engage is so easily countered, you can safely harass him with Zephyr whenever he steps up to collect souls for Damnation. Your ADC enjoys free wave control and constant safety, meaning you can slowly chip away at their health bar and secure a gold advantage under their own turret.

立ち回り方

Position yourself parallel to your ADC, ensuring you always have a clear line of sight to react. Crucially, never cast Howling Gale offensively; hold this storm specifically to disrupt his Death Sentence dash or block a Flay setup. If he throws Dark Passage to bring his jungler, prepare your tornado on the lantern's path. Should an unexpected hook land on you, immediately use Monsoon to push everyone away and reset the lane dynamic.

チャンピオン詳細 → Threshのビルド →
Rell

Rell−2

disengageengage denialpeel focus This matchup is highly advantageous for you because Rell relies entirely on her jump to initiate fights, which is incredibly easy to disrupt. Whenever she leaps forward, you can instantly release a quick Howling Gale to knock her out of the air. This completely cancels her crowd control, leaves her dismounted and extremely slow, and wastes her primary tool while your ADC remains completely safe from her engage. Rellのビルド → 詳細を見る
Rell

理由

This matchup is highly advantageous for you because Rell relies entirely on her jump to initiate fights, which is incredibly easy to disrupt. Whenever she leaps forward, you can instantly release a quick Howling Gale to knock her out of the air. This completely cancels her crowd control, leaves her dismounted and extremely slow, and wastes her primary tool while your ADC remains completely safe from her engage.

レーン戦への影響

Since Rell cannot safely jump in without being knocked down, she is forced to play passively behind her minions. This loss of threat allows you to walk up and harass her with Zephyr constantly. You can pressure their duo under tower, secure a significant gold lead for your marksman, and safely protect any counter-poke with Eye of the Storm without fearing a sudden hard engage.

立ち回り方

To execute this perfectly, stand parallel to your marksman and never use Howling Gale offensively. You must hold this storm specifically to react to her leap. If she attempts to walk up, slow her with Zephyr to waste her time. In the rare event that she catches you off-guard with a Flash engage, immediately channel Monsoon to blow her away and heal up before she can chain her crowd control.

チャンピオン詳細 → Rellのビルド →
Rakan

Rakan−2

disengageengage denialpeel focus Janna dominates this matchup because her Howling Gale acts as an absolute counter to Rakan's primary initiation. Whenever Rakan attempts to jump forward with Grand Entrance, a reactive tornado can interrupt him mid-dash, canceling the knock-up entirely. Without this setup, Rakan cannot easily trigger his passive Fey Feathers shield in combat or land his Gleaming Quill, rendering his aggressive kit useless while leaving him exposed. Rakanのビルド → 詳細を見る
Rakan

理由

Janna dominates this matchup because her Howling Gale acts as an absolute counter to Rakan's primary initiation. Whenever Rakan attempts to jump forward with Grand Entrance, a reactive tornado can interrupt him mid-dash, canceling the knock-up entirely. Without this setup, Rakan cannot easily trigger his passive Fey Feathers shield in combat or land his Gleaming Quill, rendering his aggressive kit useless while leaving him exposed.

レーン戦への影響

This interaction forces Rakan into a defensive posture, stripping away his lane pressure. Since his main engage is neutralized, you can freely poke him and his carry with Zephyr while using Eye of the Storm to negate any minor trade. He cannot contest the minion wave or secure priority, forcing him to waste Battle Dance defensively rather than using it to coordinate aggressive skirmishes.

立ち回り方

To execute this perfectly, never cast Howling Gale aggressively to poke. Always hold this spell and position yourself slightly behind your marksman, aligned with Rakan's trajectory. The moment you see him start the Grand Entrance animation, tap your tornado instantly. If he attempts to flank using the extra speed from The Quickness, stand ready to cast Monsoon to push him away before his charm can disrupt your team.

チャンピオン詳細 → Rakanのビルド →
Nautilus

Nautilus−1

disengagepeel focushook denial Janna completely controls this matchup because Nautilus relies on a single linear motion to start fights. When he fires Dredge Line, you can reactively launch Howling Gale to knock him up mid-dash. This instantly cancels his forward momentum, keeping him at a distance and preventing him from ever reaching your carry to apply his passive Staggering Blow root, rendering his primary engage tool useless. Nautilusのビルド → 詳細を見る
Nautilus

理由

Janna completely controls this matchup because Nautilus relies on a single linear motion to start fights. When he fires Dredge Line, you can reactively launch Howling Gale to knock him up mid-dash. This instantly cancels his forward momentum, keeping him at a distance and preventing him from ever reaching your carry to apply his passive Staggering Blow root, rendering his primary engage tool useless.

レーン戦への影響

Because Nautilus cannot reliably engage, his lane presence is severely diminished. You can establish lane priority easily, pushing the wave and poking him down with Zephyr whenever he steps up. If he tries to trade with Titan's Wrath shield, you simply mitigate any residual damage using Eye of the Storm, forcing him under his tower with low health and preventing him from roaming to impact the map.

立ち回り方

Position yourself parallel to your carry, just outside the minion wave, to tempt him into throwing his hook. You must hold Howling Gale exclusively to react to Dredge Line; never use it to poke. If he targets your ally with Depth Charge, wait out the initial knockup, then immediately channel Monsoon to push him away before he can follow up with Riptide, keeping your carry perfectly safe.

チャンピオン詳細 → Nautilusのビルド →
Yuumi

Yuumi−2

roamingmap pressurepoke war This matchup is dictated by map presence. While Yuumi remains tethered to her partner using You and Me!, she sacrifices solo agency. Janna exploits this passive state perfectly. Thanks to the combined passive movement speed from Tailwind and Zephyr, you can outpace Yuumi across the river. You can influence other lanes instantly, while she is locked to her host, unable to match your rotations without leaving her carry vulnerable. Yuumiのビルド → 詳細を見る
Yuumi

理由

This matchup is dictated by map presence. While Yuumi remains tethered to her partner using You and Me!, she sacrifices solo agency. Janna exploits this passive state perfectly. Thanks to the combined passive movement speed from Tailwind and Zephyr, you can outpace Yuumi across the river. You can influence other lanes instantly, while she is locked to her host, unable to match your rotations without leaving her carry vulnerable.

レーン戦への影響

In lane, Yuumi's lack of physical presence reduces her pressure, allowing you to control the lane's pace. While she attempts to poke with Prowling Projectile, your Eye of the Storm easily negates her damage. Since she cannot easily clear waves or block your movements, you can shove the lane and walk away. This forces her carry to farm under tower, giving you free windows to invade or gank.

立ち回り方

To secure this advantage, push the wave early to gain priority. Once the wave crashes under the enemy turret, immediately activate Zephyr's passive speed to roam toward mid or deep ward the jungle. If Yuumi attempts to detach to trigger Bop 'n' Block, punish her immediately by releasing a quick Howling Gale to interrupt her re-attachment, leaving her highly vulnerable. Should your roam fail, quickly return to lane using your superior speed to protect your carry.

チャンピオン詳細 → Yuumiのビルド →
Alistar

Alistar−3

disengagepeel heavy Janna completely shuts down Alistar's primary engage pattern. His reliance on using Headbutt to close the distance is utterly neutralized by a well-timed Howling Gale, which stops his dash mid-air. Even if he manages to flash-combo with Pulverize, casting Monsoon immediately blows him away, rendering his follow-up Trample useless and wasting his dive attempt entirely. Alistarのビルド → 詳細を見る
Alistar

理由

Janna completely shuts down Alistar's primary engage pattern. His reliance on using Headbutt to close the distance is utterly neutralized by a well-timed Howling Gale, which stops his dash mid-air. Even if he manages to flash-combo with Pulverize, casting Monsoon immediately blows him away, rendering his follow-up Trample useless and wasting his dive attempt entirely.

レーン戦への影響

Because you can consistently deny his initiation, Alistar cannot easily contest the wave or secure bush control. This allows you to safely harass him with Zephyr and shield your AD carry with Eye of the Storm whenever he tries to step up. The lane becomes a slow poke-out where Alistar's Triumphant Roar cannot keep up with your constant ranged pressure, forcing him to play defensively under tower.

立ち回り方

Never throw Howling Gale randomly for poke; keep it ready solely to react to his Headbutt animation. Position yourself slightly behind your ADC so you can reactively peel for them. If Alistar activates Unbreakable Will to cleanse your knock-up, do not panic or waste damage; simply use Tailwind's extra movement speed and the slow from Zephyr to kite backwards until his massive damage reduction wears off.

チャンピオン詳細 → Alistarのビルド →

その他のマッチアップ

Janna対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Serpent's Fang
Serpent's Fang
Morellonomicon
Morellonomicon
Mortal Reminder
Mortal Reminder

このチャンピオンへの対策

カウンターアングル

Jannaは、従来の意味で不利対面を失うことはありません。彼女はトレードで負けるのではなく、戦闘のテンポをコントロールする上で遅れをとります。彼女に勝つチャンピオンは、彼女のタイミングを無視または回避できるチャンピオンです。つまり、継続的なポーク、魔法的なプレッシャー、または止めるには速すぎるエンゲージです。一方で、彼女はエンゲージサポートのエントリーを無効化することで、古典的なエンゲージサポートを支配します。彼女のカウンターを理解することは、ダメージではなく、彼女が対応できないウィンドウを見つけることです。

パッチの文脈

Jannaのカウンターは2つの弱点を突きます。1つは、彼女がクールダウンで管理できない継続的なトレードを強制すること、もう1つは、彼女のQでは速すぎるか予測不能なエンゲージです。ポークメイジは彼女に常にシールドを防御的に使わせ、一部のエンゲージサポートは、彼女がタイミングを誤ると不意を突くことができます。彼女のキットは強力ですが、敵の行動を正確に読み取ることに大きく依存しています。

クイックリード

  • 継続的なポークに弱い。
  • 予兆のあるエンゲージに強い。
  • クールダウンのタイミングに依存。

カウンターの原型

ポークメイジ

LuxやBrandのようなポークメイジは、Jannaに常にシールドを使わせ、適切なタイミングで保護する能力を完全に破壊します。彼らの継続的なプレッシャーは、彼女がタイミングを活かしてプレイすることを妨げます。さらに、彼らは自分のQにさらされることなく遠距離から攻撃できるため、彼女の防御的な影響力を大幅に低下させます。

チャンピオンの適応方法. より防御的にプレイし、本当のバーストのためにシールドを温存し、ポークゾーンを避けるために視界を優先してください。

サステインサポート

これらのサポートはエンゲージを狙うのではなく、ゆっくりとトレードで勝ちます。Jannaは、攻撃的なプレッシャーが不足しているため、このプレイスタイルを効果的に罰することができません。時間とともに、彼女はサステインでアウトスケールされ、レーンのコントロールを失います。

チャンピオンの適応方法. ニュートラルなレーニングフェーズを受け入れ、スケーリングと集団戦のためにプレイしてください。

爆発的なエンゲージ

一部のエンゲージは、特にJannaが予期しない場合、間に合わないほど速いです。LeonaやPykeは、Qが遅すぎるウィンドウを作成できます。Jannaが1回のタイミングを逃すと、戦闘は即座に失われます。

チャンピオンの適応方法. Qを事前にチャージし、敵のエンゲージアングルを中心にプレイしてください。

優先度の高いマッチアップ

Lux

LuxはJannaを純粋な防御的役割に追い込みます。すべてのバインドまたはゾーンプレッシャーは、実際のカウンタープレイの機会なしにシールドの使用を強制します。マッチアップはクールダウン管理を中心に展開します。Jannaが実際のエンゲージのためにツールを維持できない場合、彼女は非効率的になります。

Leona

LeonaはJannaにとって反応テストです。Qがうまくタイミングが合えば、彼女は無力になります。Jannaがタイミングを誤ると、Leonaはすぐにスノーボールします。マッチアップは完全に予測とエンゲージの読みに基づいています。

対面時のよくある間違い

対面時のよくある間違い

  • 継続的なポークを過小評価すること。
  • Qを早すぎること。
  • 視界のないポジショニング。
  • 敵のクールダウンを無視すること。
  • テンポについていけてない。

コーチングノート

  • Jannaのカウンターは彼女を倒すのではなく、プレイを阻害するものです。
  • レーンで勝つことではなく、悪いテンポを生き延びることが目標です。

FAQ

なぜJannaはポークに苦戦するのか?

彼女のキットは継続的な防御ではなく、リアクティブなツールを中心に構築されているからです。ポークは彼女にアビリティを使いすぎさせ、重要な瞬間に無防備になります。

エンゲージサポートに勝てますか?

はい、ただし予測できればの話です。Jannaは力で勝つのではなく、完璧なタイミングで勝つのです。

彼女の最悪のマッチアップタイプは何ですか?

常にポークしてくる相手や、非常に速いエンゲージをしてくる相手のように、彼女に反応する隙を与えないマッチアップです。

彼女のカウンターに対してどうプレイすればいいですか?

ゲームのペースを落とし、視界を優先し、小競り合いではなく重要な瞬間のためにクールダウンを温存することで対応します。