Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
scaling disadvantagepoke warrange disadvantageSenna's infinite scaling from her passive Basic Attack Mist collection creates an insurmountable deficit for Janna. While Janna relies on Eye of the Storm and Monsoon to mitigate bursts, Senna's Piercing Darkness delivers consistent, long-range physical poke that bypasses Janna's shielding cooldowns. As the match progresses, Senna's range eclipses Janna's Zephyr zone, letting her safely harvest souls and render Janna's protective kit obsolete.Sennaのビルド →詳細を見る
Senna
理由
Senna's infinite scaling from her passive Basic Attack Mist collection creates an insurmountable deficit for Janna. While Janna relies on Eye of the Storm and Monsoon to mitigate bursts, Senna's Piercing Darkness delivers consistent, long-range physical poke that bypasses Janna's shielding cooldowns. As the match progresses, Senna's range eclipses Janna's Zephyr zone, letting her safely harvest souls and render Janna's protective kit obsolete.
レーン戦への影響
This matchup rapidly turns into a war of attrition where Janna's ADC is starved of space. Senna uses Piercing Darkness through minions to chip away at your health, forcing early usages of Eye of the Storm that quickly deplete your mana. Because of Last Embrace's threat, you cannot easily step up to land Zephyr. Consequently, Senna's lane partner gains complete wave control, pushing you under tower where you are constantly harassed.
立ち回り方
To survive this lane, you must adopt a strictly reactive positioning style. Never walk forward to trade with Zephyr unless Senna has just wasted Last Embrace. Instead, stand behind your ADC to maximize Tailwind's movement speed, helping them dodge her skillshots. Keep Howling Gale loaded but unreleased, using its threat to disincentivize her from stepping up to collect mist souls. If she casts Dawning Shadow to turn a fight elsewhere, immediately use Monsoon to reset your local lane state.
poke warshield timinglane pressureKarma dominates the early neutral space because her Mantra-infused Inner Flame deals immense area-of-effect damage on a significantly shorter rotation than your Eye of the Storm. While you can absorb some of her poke with your shield, the math is heavily against you. You will constantly find your Eye of the Storm on cooldown while her next empowered projectile is already flying toward your marksman.Karmaのビルド →詳細を見る
Karma
理由
Karma dominates the early neutral space because her Mantra-infused Inner Flame deals immense area-of-effect damage on a significantly shorter rotation than your Eye of the Storm. While you can absorb some of her poke with your shield, the math is heavily against you. You will constantly find your Eye of the Storm on cooldown while her next empowered projectile is already flying toward your marksman.
レーン戦への影響
This cooldown disparity forces you and your carry under tower, as Karma easily secures wave priority with her splash damage. Trying to trade back with Zephyr is risky; if she shields herself with Inspire, you lose the trade entirely. Expect your health pool to slowly dwindle, making early recalls inevitable and leaving your turret vulnerable to plates being taken while you are forced to play defensively.
立ち回り方
To survive, you must play behind your minion wave to force her Inner Flame to clip minions, which naturally pushes the lane and limits direct hits. Save Howling Gale strictly to interrupt her if she tries to advance and root with Focused Resolve. If she misses her empowered blast, immediately step up to poke with Zephyr. If you get shoved too low, use Monsoon defensively to reset the dive threat rather than saving it for a teamfight.
poke wardodge focusshield timingLux completely dominates the neutral space because her Lucent Singularity reaches far beyond the cast range of your Zephyr. Every time you step forward to harass her or her carry, she can easily drop her slow zone to chip your health before you can even touch her. This range deficit neutralizes your offensive poke, forcing you to play defensively and rely heavily on Eye of the Storm just to survive her zoning.Luxのビルド →詳細を見る
Lux
理由
Lux completely dominates the neutral space because her Lucent Singularity reaches far beyond the cast range of your Zephyr. Every time you step forward to harass her or her carry, she can easily drop her slow zone to chip your health before you can even touch her. This range deficit neutralizes your offensive poke, forcing you to play defensively and rely heavily on Eye of the Storm just to survive her zoning.
レーン戦への影響
This constant range threat forces you and your marksman under turret, giving Lux's lane priority to secure early waves. Since you are constantly burning mana on Eye of the Storm to mitigate her poke, you will lack the resources to contest her push. Consequently, your carry faces constant tower pressure, and your inability to step up safely limits your jungler's options to contest the river.
立ち回り方
Stand parallel to your carry but slightly behind your minions to bait Lucent Singularity away from the wave while avoiding a direct Light Binding. Never throw Howling Gale randomly; hold it to disengage if they try to follow up on a successful root. Only cast Eye of the Storm right as her zone is about to detonate to maximize the shield's value. If you get caught, use Monsoon immediately to push her away and cancel her follow-up.
scaling disadvantagesustain warpoke warSona's continuous healing and shielding from Aria of Perseverance easily nullifies the poke you attempt with Zephyr and the AD-boosted trades from Eye of the Storm. Because Sona scales into an unstoppable team-fight engine, your passive defensive shielding cannot match her raw area-of-effect sustain over time. To win, you must disrupt her scaling early by landing proactive Howling Gale knock-ups before she reaches her late-game power spikes.Sonaのビルド →詳細を見る
Sona
理由
Sona's continuous healing and shielding from Aria of Perseverance easily nullifies the poke you attempt with Zephyr and the AD-boosted trades from Eye of the Storm. Because Sona scales into an unstoppable team-fight engine, your passive defensive shielding cannot match her raw area-of-effect sustain over time. To win, you must disrupt her scaling early by landing proactive Howling Gale knock-ups before she reaches her late-game power spikes.
レーン戦への影響
During the early levels, Sona will use Hymn of Valor to gradually chip away at your ADC's health bar while relying on Aria of Perseverance to erase any damage you return. If you play passively, she will slowly pressure you under your turret, ruining your recall timings and locking you in lane. This prevents you from utilizing Tailwind to roam and assist your jungler, effectively giving Sona free reign to scale safely.
立ち回り方
Stop playing defensively and actively hunt for Sona when she steps forward to trigger her Hymn of Valor. Coalesce your pressure by holding Howling Gale to interrupt her movement rather than throwing it randomly to clear waves. Start trades by slowing her with Zephyr first, making it impossible for her to dodge a fast knock-up. Once she unlocks Crescendo, respect the threat of her ultimate by spacing away from your ADC to avoid being stunned together, and use Monsoon immediately if she attempts to flash-engage.
poke warzone controldodge focusZyra's Rampant Growth plants create a physical barrier that absorbs Zephyr and clutters your pathing. Whenever you attempt to step up to trade, you risk running straight into Grasping Roots. This interaction turns your usual poke pattern into a high-risk gamble, as her plants block your direct line of fire while she punishes your forward movement with easy roots.Zyraのビルド →詳細を見る
Zyra
理由
Zyra's Rampant Growth plants create a physical barrier that absorbs Zephyr and clutters your pathing. Whenever you attempt to step up to trade, you risk running straight into Grasping Roots. This interaction turns your usual poke pattern into a high-risk gamble, as her plants block your direct line of fire while she punishes your forward movement with easy roots.
レーン戦への影響
You will constantly find yourself pushed toward your turret as Deadly Spines and Rampant Growth clear waves while keeping you at bay. Trading health becomes extremely inefficient because her plants deal damage without Zyra drawing minion aggro. This constant zoning forces you to use Eye of the Storm defensively rather than for trading, chipping away at your mana pool and keeping you pinned to your tower.
立ち回り方
Prioritize safety by staying parallel to your ADC, never stepping past your minion line to cast Zephyr unless Zyra's Grasping Roots is on cooldown. Use the passive movement speed from Tailwind and Zephyr to bait out her roots with quick back-and-forth movements. If Zyra commits with Stranglethorns, immediately use Howling Gale to disrupt her follow-up or cast Monsoon to push her away and heal through the burst.
sustain disadvantagesilence timingpoke warSoraka completely neutralizes your trading pattern because her Astral Infusion easily heals through the damage of your Zephyr poke. This turns the lane into an exhausting battle of attrition where your mana pools drain faster than her health bar. Crucially, your primary defensive tool is compromised: if you channel Monsoon to save an ally, Soraka can instantly drop Equinox at your feet, silencing you and immediately canceling your ultimate's healing.Sorakaのビルド →詳細を見る
Soraka
理由
Soraka completely neutralizes your trading pattern because her Astral Infusion easily heals through the damage of your Zephyr poke. This turns the lane into an exhausting battle of attrition where your mana pools drain faster than her health bar. Crucially, your primary defensive tool is compromised: if you channel Monsoon to save an ally, Soraka can instantly drop Equinox at your feet, silencing you and immediately canceling your ultimate's healing.
レーン戦への影響
Because of this laning dynamic, trying to force short trades with Zephyr is a waste of mana that leaves you vulnerable. Soraka and her carry will consistently maintain higher health percentages, giving them superior wave control and forcing you to play defensively under your own turret. If you cannot bait out her healing resources, you will eventually be forced into bad recall timings or lose your tower to slow, relentless pressure.
立ち回り方
To survive this lane, you must stop poking mindlessly with Zephyr and instead focus on reactive shielding with Eye of the Storm to absorb their return damage. Only trade when Soraka misses Starcall, as this denies her passive healing stacks. When preparing to cast Monsoon, you must track her Equinox cooldown; never channel your ultimate while her silence zone is available, or position yourself behind terrain where she cannot easily cast it beneath you.
slippery targetdisengageThis matchup is a pure test of micro-spacing where your extra movement speed clashes with deadly displacement. Janna relies heavily on the passive movement speed from Tailwind and Zephyr to bait out skillshots. However, because you are extremely fragile, a single successful Rocket Grab from Blitzcrank followed by his Power Fist will immediately delete your health bar before you can even react with your defensive tools.Blitzcrankのビルド →詳細を見る
Blitzcrank
理由
This matchup is a pure test of micro-spacing where your extra movement speed clashes with deadly displacement. Janna relies heavily on the passive movement speed from Tailwind and Zephyr to bait out skillshots. However, because you are extremely fragile, a single successful Rocket Grab from Blitzcrank followed by his Power Fist will immediately delete your health bar before you can even react with your defensive tools.
レーン戦への影響
During the laning phase, this tension creates a high-stakes zone around the minion waves. You cannot step past your minions to poke with Zephyr if Blitzcrank has his hook ready. If he misses Rocket Grab, the pressure instantly flips, allowing you to punish him with Howling Gale and secure easy health trades. However, if you get pulled, the lane priority and tower pressure shift immediately to his side.
立ち回り方
To survive and win, you must strictly respect the minion line. Always keep at least two minions between you and Blitzcrank to block a potential hook. Save your Howling Gale specifically to interrupt him when he uses Overdrive to run you down for a manual Power Fist knock-up. If your ADC gets grabbed, quickly shield them with Eye of the Storm and cast Monsoon immediately after Blitzcrank uses his silence from Static Field to push him away and reset the fight.
enchanter dueldisengageshield timingThis matchup is a pure enchanter standoff where neither side holds a natural advantage. Lulu relies on Help, Pix! and Glitterlance to chip away at your health, but you can neutralize this poke with a well-timed Eye of the Storm. The lane turns on how you react to Whimsy; holding onto Howling Gale is essential to shut down her carry's offensive push the moment they receive Lulu's buff.Luluのビルド →詳細を見る
Lulu
理由
This matchup is a pure enchanter standoff where neither side holds a natural advantage. Lulu relies on Help, Pix! and Glitterlance to chip away at your health, but you can neutralize this poke with a well-timed Eye of the Storm. The lane turns on how you react to Whimsy; holding onto Howling Gale is essential to shut down her carry's offensive push the moment they receive Lulu's buff.
レーン戦への影響
Because both of you possess heavy defensive tools, direct kills are rare. Instead, trading is defined by shield efficiency. If you mistime Eye of the Storm against Glitterlance, Lulu will slowly force you under turret, compromising your ADC's recall timings. However, if you successfully block her poke while keeping Howling Gale ready, you can prevent her from pushing the wave, keeping the lane perfectly centered.
立ち回り方
Position slightly behind your ADC to bait Lulu into aiming Glitterlance at them, allowing you to instantly shield them with Eye of the Storm. Never throw Howling Gale preemptively just to poke; save this whirlwind exclusively for when Lulu casts Whimsy on her ally to engage. If your ADC gets polymorphed by Whimsy, immediately cast Zephyr on the enemy carry to match their movement speed and disengage safely.
poke warwave clearpositioningSeraphine's ability to consistently duplicate her spells with Stage Presence, combined with the high-damage area of High Note and the piercing crowd control of Beat Drop, gives her unmatched wave-clearing power. Because Janna lacks any tool to match this push, you are constantly shoved into your own tower, forcing you to burn Eye of the Storm defensively to salvage your carry's health during farming.Seraphineのビルド →詳細を見る
Seraphine
理由
Seraphine's ability to consistently duplicate her spells with Stage Presence, combined with the high-damage area of High Note and the piercing crowd control of Beat Drop, gives her unmatched wave-clearing power. Because Janna lacks any tool to match this push, you are constantly shoved into your own tower, forcing you to burn Eye of the Storm defensively to salvage your carry's health during farming.
レーン戦への影響
This permanent push neutralizes Janna's natural roaming advantage. Instead of securing river vision with Zephyr's passive movement speed, you are pinned under your turret, bleeding plate gold. Trade opportunities disappear because your Eye of the Storm is spent mitigating under-tower harass rather than enabling aggressive trades. The lane becomes a test of endurance, determining whether you can protect your turret's health pool.
立ち回り方
To survive, position far outside the minion wave so Seraphine cannot hit both you and the minions with High Note. Never charge Howling Gale to clear waves; hold it to interrupt potential dives or stop the stun follow-up from Beat Drop. If she attempts to dive using Encore, immediately activate Monsoon to reset the fight and push her back into turret range. Prioritize shielding the tower or your carry with Eye of the Storm only when High Note is mid-air.
shield timingdisengageskill matchupThis matchup is a pure contest of utility where your crowd control is constantly challenged. Morgana can completely nullify the knockup of your Howling Gale and the slow from Zephyr by reactive casting of her Black Shield. However, she cannot easily bypass your ultimate; if she attempts to lock you down using Soul Shackles, you can immediately cast Monsoon to push her out of tether range before the stun triggers.Morganaのビルド →詳細を見る
Morgana
理由
This matchup is a pure contest of utility where your crowd control is constantly challenged. Morgana can completely nullify the knockup of your Howling Gale and the slow from Zephyr by reactive casting of her Black Shield. However, she cannot easily bypass your ultimate; if she attempts to lock you down using Soul Shackles, you can immediately cast Monsoon to push her out of tether range before the stun triggers.
レーン戦への影響
Because of Black Shield, aggressive trades are highly volatile. If Morgana baits out your Howling Gale, she and her carry can step forward to zone you with Tormented Shadow and threaten a deadly Dark Binding. This creates a tense state where neither side can easily push the tower or dive, forcing both duos to play a slow, reactive lane where a single missed binding or shield determines who gets shoved under turret.
立ち回り方
To win this chess match, hold your Howling Gale and bait her defensive spell using Zephyr first. Position yourself behind your minions to block Dark Binding while remaining close enough to shield your carry with Eye of the Storm. If Morgana flash-engages with Soul Shackles, do not panic; wait half a second for her to commit, then activate Monsoon to break her binding chains and reset the fight safely.
disengagepeel focusexecute dangerThis matchup is a pure test of reflexes centered on Pyke's engage. The lane remains strictly even because while you have the perfect tool to disengage—using Howling Gale to knock Pyke out of his Phantom Undertow dash before the stun lands—any misstep is lethal. Crucially, your Eye of the Storm shield cannot block the true damage execution of Death from Below, meaning a low-health ally is never safe just because you shielded them.Pykeのビルド →詳細を見る
Pyke
理由
This matchup is a pure test of reflexes centered on Pyke's engage. The lane remains strictly even because while you have the perfect tool to disengage—using Howling Gale to knock Pyke out of his Phantom Undertow dash before the stun lands—any misstep is lethal. Crucially, your Eye of the Storm shield cannot block the true damage execution of Death from Below, meaning a low-health ally is never safe just because you shielded them.
レーン戦への影響
Pyke will constantly use Ghostwater Dive to vanish into brush, threatening a Bone Skewer pull from the fog. This forces you into defensive posturing, rendering your Zephyr poke highly risky to execute. If Pyke bypasses you to pressure your ADC, the lane's outcome hinges on whether you can interrupt his dash. Missing your tornado means giving Pyke an easy double kill and roaming priority to terrorize your midlaner.
立ち回り方
Never throw Howling Gale proactively to poke; you must hold it exclusively to react to Phantom Undertow. Position yourself slightly behind your ADC, using Tailwind's passive speed to help them dodge Bone Skewer. If your ally's health drops into the execution threshold, do not rely on Eye of the Storm; instead, cast Monsoon instantly to blow Pyke away and heal your partner out of the danger zone before he can cast his ultimate.
enchanter dueldisengageneutral laneThis matchup is a pure duel of utility where spacing dictates the victor. Milio uses Cozy Campfire to grant his marksman artificial attack range, allowing them to harass you safely from outside your Zephyr poke radius. However, you hold the definitive response to his offensive attempts: a well-timed Howling Gale completely neutralizes the forward momentum of his Ultra Mega Fire Kick, shutting down his attempts to secure active lane control.Milioのビルド →詳細を見る
Milio
理由
This matchup is a pure duel of utility where spacing dictates the victor. Milio uses Cozy Campfire to grant his marksman artificial attack range, allowing them to harass you safely from outside your Zephyr poke radius. However, you hold the definitive response to his offensive attempts: a well-timed Howling Gale completely neutralizes the forward momentum of his Ultra Mega Fire Kick, shutting down his attempts to secure active lane control.
レーン戦への影響
Laning phase shifts constantly around the activation of Cozy Campfire. When it is active, you must concede ground, as your shield from Eye of the Storm will be quickly depleted by their ranged advantage. Conversely, whenever Milio wastes his Ultra Mega Fire Kick, his lane loses its primary self-peel, allowing you to walk up, apply Zephyr, and force favorable health trades without fear of a sudden counter-engage.
立ち回り方
To win this skill matchup, never throw Howling Gale randomly for poke. Keep this tornado ready to reactively intercept his Ultra Mega Fire Kick projectile and protect your partner. When Cozy Campfire is active, rely on Tailwind to quickly move backwards and wait out the duration. Once their range boost expires, immediately retaliate with Zephyr and apply Eye of the Storm to your ally to win the short trade.
disengagepeel focusuntargetable timingThis matchup is a pure test of reflexes centered on Maokai's primary engage. When Maokai casts Twisted Advance, he becomes untargetable, bypassing your initial defenses. However, the split second he materializes to root his target, you have a precise window to release Howling Gale. Triggering it too early misses his untargetable state, while reacting too slowly allows him to chain Bramble Smash to shove your ally backward.Maokaiのビルド →詳細を見る
Maokai
理由
This matchup is a pure test of reflexes centered on Maokai's primary engage. When Maokai casts Twisted Advance, he becomes untargetable, bypassing your initial defenses. However, the split second he materializes to root his target, you have a precise window to release Howling Gale. Triggering it too early misses his untargetable state, while reacting too slowly allows him to chain Bramble Smash to shove your ally backward.
レーン戦への影響
The constant threat of this interaction dictates wave control and positioning. When Maokai controls the brush using Sapling Toss, your carry is forced into a defensive posture, sacrificing gold. A missed Howling Gale completely strips away your safety, resulting in a devastating all-in. However, successfully interrupting his engage lets you safely punish his long cooldowns with Zephyr and auto-attacks, swinging the health lead back in your favor.
立ち回り方
Never cast Howling Gale aggressively; you must hold it exclusively to counter Maokai's Twisted Advance. Position yourself slightly behind your carry, allowing you to easily aim the tornado's path along his incoming dash trajectory. If he catches you off guard with Nature's Grasp, immediately prepare Monsoon to push him away after the roots expire. Apply Eye of the Storm only after his initial crowd control lands to absorb the inevitable Bramble Smash damage.
enchanter dueltrade patternsskill matchupThis lane is a pure duel of enchanter utility. Your passive Tailwind provides your marksman with the essential movement speed required to reactively sidestep Nami's slow-moving Aqua Prison. However, you cannot simply trade passively; Nami will exploit any close-range posturing by casting Ebb and Flow, which bounces to heal her ally while chipping away at your health bar, punishing static positioning.Namiのビルド →詳細を見る
Nami
理由
This lane is a pure duel of enchanter utility. Your passive Tailwind provides your marksman with the essential movement speed required to reactively sidestep Nami's slow-moving Aqua Prison. However, you cannot simply trade passively; Nami will exploit any close-range posturing by casting Ebb and Flow, which bounces to heal her ally while chipping away at your health bar, punishing static positioning.
レーン戦への影響
The laning phase revolves around baiting key cooldowns. When Nami misses Aqua Prison, she loses all lane pressure, allowing you to walk up and secure wave priority. But if her Ebb and Flow bounces successfully during skirmishes, your ADC will slowly get poked out of lane. This constant trading dance dictates who controls the brush, directly impacting your ADC's safety during farming.
立ち回り方
To win this, maintain a strict diagonal spacing: stay near enough to your marksman so Tailwind helps them dodge Aqua Prison, but never stand close enough to let Ebb and Flow bounce between you. Hold Eye of the Storm specifically to mitigate the extra damage from Tidecaller's Blessing. If Nami initiates with Tidal Wave, immediately react with Monsoon to push her carries away and reset the fight.
disengageult denialteamfight resetThis lane favors you because Malphite relies entirely on one massive engage tool to succeed. While his Unstoppable Force cannot be interrupted mid-air by your Howling Gale, his post-impact burst is completely negated by your kit. The moment he lands his knock-up, casting Monsoon pushes him and his follow-up damage dealers away, instantly healing back his initial burst and rendering his primary threat useless.Malphiteのビルド →詳細を見る
Malphite
理由
This lane favors you because Malphite relies entirely on one massive engage tool to succeed. While his Unstoppable Force cannot be interrupted mid-air by your Howling Gale, his post-impact burst is completely negated by your kit. The moment he lands his knock-up, casting Monsoon pushes him and his follow-up damage dealers away, instantly healing back his initial burst and rendering his primary threat useless.
レーン戦への影響
Before reaching level five, Malphite poses very little threat as his Seismic Shard poke is easily absorbed by Eye of the Storm. You can freely harass him with Zephyr and basic attacks to keep his Granite Shield down. Once ultimates are unlocked, the lane pressure shifts to a tense waiting game where you must hold your ground near tower, ready to neutralise his dive.
立ち回り方
To execute this flawlessly, never stand directly on top of your carry to prevent Malphite from catching both of you in his Unstoppable Force. Save Monsoon exclusively to counter his ultimate, pressing it immediately after you or your marksman get knocked up. If you are targeted, queue the command during his airborne animation to trigger the heal instantly, then use Howling Gale to lock down his retreat.
disengagepeel focusengage denialJanna completely dictates the pace of this lane because Howling Gale is a hard counter to Leona's main engage tool. Whenever Leona attempts to initiate with Zenith Blade, a well-timed tornado interrupts her dash mid-flight. This denies her the positioning required to trigger Shield of Daybreak, leaving her stranded and vulnerable to counter-harass while her defensive Eclipse is wasted.Leonaのビルド →詳細を見る
Leona
理由
Janna completely dictates the pace of this lane because Howling Gale is a hard counter to Leona's main engage tool. Whenever Leona attempts to initiate with Zenith Blade, a well-timed tornado interrupts her dash mid-flight. This denies her the positioning required to trigger Shield of Daybreak, leaving her stranded and vulnerable to counter-harass while her defensive Eclipse is wasted.
レーン戦への影響
This dynamic completely paralyzes Leona's aggressive laning phase, forcing her to play passively. Knowing her gap-closer can be cancelled, she cannot safely contest the minion waves or pressure your marksman under tower. You can easily maintain health advantages through safe trades, pushing her out of the lane or forcing early, unfavorable recalls that cost her team deep vision and dragon priority.
立ち回り方
To secure this advantage, never cast Howling Gale aggressively; hold it exclusively to react to her Zenith Blade. Stand slightly behind your marksman so you can easily aim the tornado through them. If Leona misses her engage or wastes Eclipse, immediately use Zephyr and auto-attacks to punish her cooldown window while applying Eye of the Storm to absorb any residual damage. If she catches you off-guard with Solar Flare, use Monsoon immediately to reset the fight.
disengagepeelGalio relies entirely on his forward dash to initiate skirmishes. Because his *Justice Punch* has a distinct wind-up animation, you can easily react by launching a quick *Howling Gale* to knock him out of the air. Denying this entry point completely neutralizes his follow-up *Shield of Durand* taunt and *Colossal Smash*, leaving him stranded and vulnerable to your ranged harass while his primary gap-closer is on cooldown.Galioのビルド →詳細を見る
Galio
理由
Galio relies entirely on his forward dash to initiate skirmishes. Because his *Justice Punch* has a distinct wind-up animation, you can easily react by launching a quick *Howling Gale* to knock him out of the air. Denying this entry point completely neutralizes his follow-up *Shield of Durand* taunt and *Colossal Smash*, leaving him stranded and vulnerable to your ranged harass while his primary gap-closer is on cooldown.
レーン戦への影響
This interaction strips Galio of his lane pressure, forcing him to play passively. Since he cannot safely engage with *Justice Punch*, your ADC can safely control the minion waves without fearing a flash-taunt setup. Furthermore, when Galio looks to impact other lanes with *Hero's Entrance*, your safety allows you to mirror his movements or roam proactively while he is locked in his ultimate channel or stuck under his own turret.
立ち回り方
Always hold *Howling Gale* when Galio postures forward; never use it to poke. Position yourself slightly behind your ADC to bait his *Justice Punch*, then instantly double-tap the tornado to stop him. Once his dash is neutralized and he wastes *Shield of Durand* in thin air, immediately punish him with *Zephyr* and boost your ally with *Eye of the Storm*. If he manages to jump away with *Hero's Entrance*, use your *Tailwind* passive to quickly roam and counter-gank.
disengagepeel focusskill matchupJanna completely dictates the pace of this matchup because her entire kit serves as a hard stop to Thresh's forward momentum. While Death Sentence is his main tool to start fights, casting Howling Gale directly into his incoming flight path completely cancels his momentum. Even if he connects a hook and pulls your ADC, you can instantly drop Monsoon to blow him back and heal up, entirely neutralizing his pick potential.Threshのビルド →詳細を見る
Thresh
理由
Janna completely dictates the pace of this matchup because her entire kit serves as a hard stop to Thresh's forward momentum. While Death Sentence is his main tool to start fights, casting Howling Gale directly into his incoming flight path completely cancels his momentum. Even if he connects a hook and pulls your ADC, you can instantly drop Monsoon to blow him back and heal up, entirely neutralizing his pick potential.
レーン戦への影響
This interaction forces Thresh to play defensively, robbing him of his usual lane dominance. Since his primary engage is so easily countered, you can safely harass him with Zephyr whenever he steps up to collect souls for Damnation. Your ADC enjoys free wave control and constant safety, meaning you can slowly chip away at their health bar and secure a gold advantage under their own turret.
立ち回り方
Position yourself parallel to your ADC, ensuring you always have a clear line of sight to react. Crucially, never cast Howling Gale offensively; hold this storm specifically to disrupt his Death Sentence dash or block a Flay setup. If he throws Dark Passage to bring his jungler, prepare your tornado on the lantern's path. Should an unexpected hook land on you, immediately use Monsoon to push everyone away and reset the lane dynamic.
disengageengage denialpeel focusThis matchup is highly advantageous for you because Rell relies entirely on her jump to initiate fights, which is incredibly easy to disrupt. Whenever she leaps forward, you can instantly release a quick Howling Gale to knock her out of the air. This completely cancels her crowd control, leaves her dismounted and extremely slow, and wastes her primary tool while your ADC remains completely safe from her engage.Rellのビルド →詳細を見る
Rell
理由
This matchup is highly advantageous for you because Rell relies entirely on her jump to initiate fights, which is incredibly easy to disrupt. Whenever she leaps forward, you can instantly release a quick Howling Gale to knock her out of the air. This completely cancels her crowd control, leaves her dismounted and extremely slow, and wastes her primary tool while your ADC remains completely safe from her engage.
レーン戦への影響
Since Rell cannot safely jump in without being knocked down, she is forced to play passively behind her minions. This loss of threat allows you to walk up and harass her with Zephyr constantly. You can pressure their duo under tower, secure a significant gold lead for your marksman, and safely protect any counter-poke with Eye of the Storm without fearing a sudden hard engage.
立ち回り方
To execute this perfectly, stand parallel to your marksman and never use Howling Gale offensively. You must hold this storm specifically to react to her leap. If she attempts to walk up, slow her with Zephyr to waste her time. In the rare event that she catches you off-guard with a Flash engage, immediately channel Monsoon to blow her away and heal up before she can chain her crowd control.
disengageengage denialpeel focusJanna dominates this matchup because her Howling Gale acts as an absolute counter to Rakan's primary initiation. Whenever Rakan attempts to jump forward with Grand Entrance, a reactive tornado can interrupt him mid-dash, canceling the knock-up entirely. Without this setup, Rakan cannot easily trigger his passive Fey Feathers shield in combat or land his Gleaming Quill, rendering his aggressive kit useless while leaving him exposed.Rakanのビルド →詳細を見る
Rakan
理由
Janna dominates this matchup because her Howling Gale acts as an absolute counter to Rakan's primary initiation. Whenever Rakan attempts to jump forward with Grand Entrance, a reactive tornado can interrupt him mid-dash, canceling the knock-up entirely. Without this setup, Rakan cannot easily trigger his passive Fey Feathers shield in combat or land his Gleaming Quill, rendering his aggressive kit useless while leaving him exposed.
レーン戦への影響
This interaction forces Rakan into a defensive posture, stripping away his lane pressure. Since his main engage is neutralized, you can freely poke him and his carry with Zephyr while using Eye of the Storm to negate any minor trade. He cannot contest the minion wave or secure priority, forcing him to waste Battle Dance defensively rather than using it to coordinate aggressive skirmishes.
立ち回り方
To execute this perfectly, never cast Howling Gale aggressively to poke. Always hold this spell and position yourself slightly behind your marksman, aligned with Rakan's trajectory. The moment you see him start the Grand Entrance animation, tap your tornado instantly. If he attempts to flank using the extra speed from The Quickness, stand ready to cast Monsoon to push him away before his charm can disrupt your team.
disengagepeel focushook denialJanna completely controls this matchup because Nautilus relies on a single linear motion to start fights. When he fires Dredge Line, you can reactively launch Howling Gale to knock him up mid-dash. This instantly cancels his forward momentum, keeping him at a distance and preventing him from ever reaching your carry to apply his passive Staggering Blow root, rendering his primary engage tool useless.Nautilusのビルド →詳細を見る
Nautilus
理由
Janna completely controls this matchup because Nautilus relies on a single linear motion to start fights. When he fires Dredge Line, you can reactively launch Howling Gale to knock him up mid-dash. This instantly cancels his forward momentum, keeping him at a distance and preventing him from ever reaching your carry to apply his passive Staggering Blow root, rendering his primary engage tool useless.
レーン戦への影響
Because Nautilus cannot reliably engage, his lane presence is severely diminished. You can establish lane priority easily, pushing the wave and poking him down with Zephyr whenever he steps up. If he tries to trade with Titan's Wrath shield, you simply mitigate any residual damage using Eye of the Storm, forcing him under his tower with low health and preventing him from roaming to impact the map.
立ち回り方
Position yourself parallel to your carry, just outside the minion wave, to tempt him into throwing his hook. You must hold Howling Gale exclusively to react to Dredge Line; never use it to poke. If he targets your ally with Depth Charge, wait out the initial knockup, then immediately channel Monsoon to push him away before he can follow up with Riptide, keeping your carry perfectly safe.
roamingmap pressurepoke warThis matchup is dictated by map presence. While Yuumi remains tethered to her partner using You and Me!, she sacrifices solo agency. Janna exploits this passive state perfectly. Thanks to the combined passive movement speed from Tailwind and Zephyr, you can outpace Yuumi across the river. You can influence other lanes instantly, while she is locked to her host, unable to match your rotations without leaving her carry vulnerable.Yuumiのビルド →詳細を見る
Yuumi
理由
This matchup is dictated by map presence. While Yuumi remains tethered to her partner using You and Me!, she sacrifices solo agency. Janna exploits this passive state perfectly. Thanks to the combined passive movement speed from Tailwind and Zephyr, you can outpace Yuumi across the river. You can influence other lanes instantly, while she is locked to her host, unable to match your rotations without leaving her carry vulnerable.
レーン戦への影響
In lane, Yuumi's lack of physical presence reduces her pressure, allowing you to control the lane's pace. While she attempts to poke with Prowling Projectile, your Eye of the Storm easily negates her damage. Since she cannot easily clear waves or block your movements, you can shove the lane and walk away. This forces her carry to farm under tower, giving you free windows to invade or gank.
立ち回り方
To secure this advantage, push the wave early to gain priority. Once the wave crashes under the enemy turret, immediately activate Zephyr's passive speed to roam toward mid or deep ward the jungle. If Yuumi attempts to detach to trigger Bop 'n' Block, punish her immediately by releasing a quick Howling Gale to interrupt her re-attachment, leaving her highly vulnerable. Should your roam fail, quickly return to lane using your superior speed to protect your carry.
disengagepeel heavyJanna completely shuts down Alistar's primary engage pattern. His reliance on using Headbutt to close the distance is utterly neutralized by a well-timed Howling Gale, which stops his dash mid-air. Even if he manages to flash-combo with Pulverize, casting Monsoon immediately blows him away, rendering his follow-up Trample useless and wasting his dive attempt entirely.Alistarのビルド →詳細を見る
Alistar
理由
Janna completely shuts down Alistar's primary engage pattern. His reliance on using Headbutt to close the distance is utterly neutralized by a well-timed Howling Gale, which stops his dash mid-air. Even if he manages to flash-combo with Pulverize, casting Monsoon immediately blows him away, rendering his follow-up Trample useless and wasting his dive attempt entirely.
レーン戦への影響
Because you can consistently deny his initiation, Alistar cannot easily contest the wave or secure bush control. This allows you to safely harass him with Zephyr and shield your AD carry with Eye of the Storm whenever he tries to step up. The lane becomes a slow poke-out where Alistar's Triumphant Roar cannot keep up with your constant ranged pressure, forcing him to play defensively under tower.
立ち回り方
Never throw Howling Gale randomly for poke; keep it ready solely to react to his Headbutt animation. Position yourself slightly behind your ADC so you can reactively peel for them. If Alistar activates Unbreakable Will to cleanse your knock-up, do not panic or waste damage; simply use Tailwind's extra movement speed and the slow from Zephyr to kite backwards until his massive damage reduction wears off.