カウンターアングル
Cho'Gathには古典的な意味での不利なmatchupは存在しません。彼には構造的な弱点が1つあるだけです。true damageや最大HP割合ダメージを与えるものはすべて、彼の唯一の強みを逆手に取り、射程外から攻撃してくるものはすべて、彼のscalingに必要なfarmを阻害します。このページでは、レーンでの感覚ではなく、これら2つの軸に沿って彼のmatchupを分類しています。
Cho'Gathは、自身の豊富なhealthを不利な要素に変えてしまうtrue damageやpercent max healthダメージ(Fiora、Vayne、Gwen)を苦手とします。完全に機動力が欠如しているため、kiteしてくる構成や、集団戦から彼をシャットアウトする構成に対して脆弱です。レーン戦でのRanged harassは彼にアルティメットのスタックを貯めさせず、スタックのない彼はただの平均的なtankにすぎません。
これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。
The entire matchup hinges on Olaf's ultimate, Ragnarok. Once active, it completely negates your crowd control, rendering both the knock-up from Rupture and the silence of Feral Scream entirely useless. Without these essential tools to peel him off, you have no way to halt his advance, leaving you defenseless against his relentless close-quarters assault.
Reaching level six severely restricts your freedom on the lane. Should Olaf freeze the wave, stepping up to trade with Vorpal Spikes becomes suicidal, as he can simply run you down with Ragnarok. You are forced to farm from maximum distance using Rupture, which rapidly depletes your mana pool and starves you of the vital healing from Carnivore.
Your survival depends on maintaining a defensive posture, never crossing the lane's midpoint once Olaf has his ultimate ready. Save Rupture strictly for securing minions from a safe distance rather than trying to poke him. If he attempts a desperate tower dive, wait out the duration of Ragnarok before immediately chaining Feral Scream to silence his abilities, then look for a decisive execute with Feast.
This matchup is a nightmare because Vayne completely neutralizes your main threat. Whenever you cast Rupture to catch her, she easily sidesteps it using Tumble. Once your primary crowd control is on cooldown, she can freely abuse her ranged advantage to trigger Silver Bolts, melting your health pool with maximum health true damage that renders your hard-earned Feast stacks counterproductive.
You will spend the entire laning phase trapped under your own turret. Vayne's Night Hunter allows her to aggressively posture and deny you access to the minion wave. Attempting to walk up to trigger Carnivore results in heavy punishment, as she will easily proc Silver Bolts. This constant pressure forces terrible recall timings, leaving your tower vulnerable while she scales out of control.
To survive, completely concede early lane priority and let the wave crash. Never initiate with Rupture; hold it until she commits Tumble forward or use it strictly to farm from safety. When she pushes you under tower, lead with Feral Scream to silence her roll and knockback, preventing her from using Condemn against the tower walls, then use Vorpal Spikes to quickly clear the wave and trigger Carnivore.
This matchup is dictated by Aatro's ability to easily bypass your primary crowd control. Whenever you cast Rupture, the telegraph time gives Aatrox a massive window to react. He will consistently use Umbral Dash to slide out of the rupture circle, immediately repositioning himself to strike you with the deadly sweet-spots of his own The Darkin Blade, turning your main defensive tool into his perfect engage window.
Consequently, you cannot contest the wave in the middle of the lane. Stepping up to trade with Vorpal Spikes exposes you to Infernal Chains, which pulls you into his full combo. You are forced to cede lane priority and farm under your turret, relying on Carnivore to heal up the inevitable poke. Any missed Rupture results in him activating World Ender to dive or freeze you out completely.
To survive, you must hold Rupture as a defensive threat rather than an offensive tool. Only cast it when Aatrox has already committed his Umbral Dash forward, or lead with Feral Scream to silence him first, preventing his dash escape. Keep the wave frozen near your turret, using the extra range of Vorpal Spikes to secure dying minions, and save Feast strictly to execute him if he overextends under your turret fire.
Your entire scaling identity works against you here. While Feast grants you massive bonus health and size, Sett's The Show Stopper scales directly with that exact bonus health. The larger you grow, the more devastating Sett becomes when he grabs you and slams you into your allies, turning your primary tank statistic into a lethal weapon against your own team.
During laning, Sett's Pit Grit out-sustains your Carnivore in extended trades, forcing you to play defensively. If you step up to use Vorpal Spikes, he can easily pull you in with Facebreaker and charge up a massive Haymaker shield. This constant threat forces you to concede wave priority, keeping you trapped under your tower and delaying your stack generation.
To survive, you must anchor yourself behind your minion wave, using Rupture from maximum range to secure last hits without letting Sett get close enough to activate Knuckle Down. In teamfights, never stand between Sett and your squishy allies; instead, position yourself to the side or behind him. If he manages to grab you with The Show Stopper, immediately look to silence him with Feral Scream to prevent his follow-up shield.
Gwen's Hallowed Mist completely neutralizes your primary tool for keeping her at bay. By casting it, she ignores the knock-up of Rupture cast from outside her zone. This immunity allows her to easily close the distance with Skip 'n Slash and shred your high-health pool using the percentage-health magic damage of A Thousand Cuts paired with the devastating damage center of Snip Snip!.
You cannot contest the wave in this matchup. If you attempt to step up to melee range, Gwen will lock you into trades where her A Thousand Cuts heals her while melting your health bar. This forces you to surrender wave control, meaning you will constantly bleed gold under your turret while struggling to safely trigger Carnivore to sustain through her persistent poke and Needlework all-ins.
Accept giving up early priority and let the minions crash into your tower. Never throw Rupture unless her Hallowed Mist is on its long cooldown. If she dashes in with Skip 'n Slash, immediately use Feral Scream to silence her, preventing her from stacking Snip Snip! on your face, then retaliate with Vorpal Spikes to slow her and walk away. Focus your Feast stacks on minions to build your health safely from a defensive position.
Your laning phase is dictated by a massive mechanical disadvantage. The startup delay on Rupture is a massive tell for Fiora, allowing her to easily react with Riposte. By parrying your knock-up, she doesn't just negate your crowd control; she stuns you instead, putting you at the mercy of her Lunge and Duelist's Dance true damage without any escape tool.
Because casting your primary crowd control is a death sentence, you lose all initiative. Fiora can stand in front of your minions, using Lunge to poke your vitals from Duelist's Dance. If you try to fight back with Vorpal Spikes, she simply activates Bladework to out-trade you. You will be forced under your turret, struggling to secure Feast stacks and relying entirely on Carnivore to survive her constant poke.
You must play a mind game with your spell casting. Never lead with Rupture. Instead, walk up and use Feral Scream to silence her first, preventing her from using Riposte reactively. Alternatively, bait her Riposte by walking forward as if to cast, then immediately side-step. Once Riposte is on its long cooldown, you have a brief window to use Rupture safely, farm with Vorpal Spikes, or secure a minion with Feast to heal up via Carnivore.
これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。
Yone dominates this lane through superior mobility, dodging your slow animations with Mortal Steel dashes and Soul Unbound. This matchup is unfavorable because he easily baits out your spells. However, Soul Unbound creates a massive vulnerability: his physical body remains completely static. Since Yone is forced to snap back to his starting point, you can guarantee a Rupture hit by casting it directly onto his tethered body just before his spirit returns.
Yone will constantly push the wave using Mortal Steel and Spirit Cleave to chip away at your health. You will find yourself pushed under turret, relying heavily on Carnivore to heal through his aggressive trades. If you waste Rupture while his dash is up, Yone will immediately punish you, forcing a premature recall or capturing easy tower plates while you struggle to clear incoming waves.
Never cast Rupture proactively while Yone has his third stack of Mortal Steel or Soul Unbound ready. Instead, farm safely with Vorpal Spikes. The moment he activates Soul Unbound to trade, ignore his spirit form, walk toward his dormant physical body, and place Rupture right on top of it just as the timer ends. Follow up immediately with Feral Scream to silence him, preventing his escape, before executing him with Feast if he is low.
Darius thrives on prolonged skirmishes where Hemorrhage can reach five stacks, leading to an execution via Noxian Guillotine. If Darius catches you with Apprehend, he immediately setups Decimate and Crippling Strike. Cho'Gath cannot win these extended duels. Your entire survival hinges on cast-timing Rupture directly on top of yourself the moment Apprehend pulls you, interrupting his follow-up and allowing you to retreat.
You must concede early wave control, as Darius will freeze and look to zone you with Apprehend. Every CS you take with Vorpal Spikes carries the risk of a deadly pull. Your health bar will constantly fluctuate, forcing you to rely on Carnivore to heal back up under your turret. If you waste Rupture to secure distant minions, Darius will instantly force an all-in, turning the lane into a nightmare.
Never initiate trades. Keep your distance and hold Rupture exclusively as a defensive tool for when Apprehend is cast. If Darius pulls you, immediately cast Rupture at your feet, follow up with Feral Scream to silence his Decimate, and walk away. Only use Feast to secure minion stacks safely under your tower until you outscale his raw damage. If you miss your knockup, immediately walk toward his inner handle during Decimate to minimize his healing.
This matchup is defined by how Mordekaiser exploits your scaling. The massive health pool you accumulate through Feast becomes your biggest liability when he triggers Realm of Death. By stealing a percentage of your maximum stats, Mordekaiser gains an immense amount of tankiness inside his arena, turning your own defensive growth into his ultimate weapon and rendering your raw health advantage completely counterproductive.
You lose the ability to contest the wave actively once Mordekaiser reaches level five. If you walk up to trade, his Death's Grasp pulls you into Darkness Rise territory, forcing long, losing skirmishes. You are relegated to farming safely from a distance with Rupture, as pushing the lane makes you an easy target for Realm of Death, trapping you far from the safety of your turret.
Shift your early purchases heavily toward magic resistance rather than rushed health items to minimize the value Mordekaiser steals. During trades, save Feral Scream to silence him when he attempts to chain Death's Grasp into Obliterate. If you get dragged into Realm of Death, do not try to fight his inflated stats; instead, use Rupture to delay his advance and walk away until his ultimate expires, reserving Feast only for guaranteed execution thresholds.
Volibear thrives in extended duels due to Frenzied Maul, which heals him and deals massive damage on the second bite, supported by the attack speed of The Relentless Storm. Cho'Gath can win the sustain war using Carnivore on minions, but only if he denies Volibear's healing. This matchup hinges on using Feral Scream to block the second cast of Frenzied Maul, cutting the demigod's trading power in half.
Since Volibear can crash waves easily with The Relentless Storm and dive you post-level 5 using Stormbringer, you cannot afford to drop low. If he marks you with Frenzied Maul and you fail to disengage, his healing forces you out of lane, costing you plates. However, executing short trades keeps your health bar high enough to neutralise his dive threat and scale safely.
When Volibear runs at you with Thundering Smash, do not panic-cast Rupture immediately, as he can dodge it or close the gap during the cast time. Instead, wait for him to land the stun and apply the first mark of Frenzied Maul. Immediately upon recovery, blast him with Feral Scream to silence him, preventing the second bite, then use Vorpal Spikes and Rupture to disengage safely while Carnivore recovers your health.
その他のマッチアップ
このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。
This lane is a pure war of attrition where Cho'Gath's Carnivore directly competes with Garen's Perseverance. The critical pivot relies on denying Garen's primary damage combo. When Garen charges with Decisive Strike, you must react quickly. Firing Feral Scream just as he strikes silences him, completely blocking him from immediately spinning with Judgment. This interrupts his trade rhythm, leaving him exposed to your retaliation.
Your ability to land this silence dictates who controls the minion waves. If you successfully mute his Judgment, Garen cannot easily clear minions, allowing you to freeze the wave near your turret. Conversely, failing this timing lets him shred your armor, push you under tower, and easily regenerate his health. A controlled lane allows you to safely farm with Vorpal Spikes and out-sustain him.
Never waste Feral Scream to poke; hold it exclusively for when Garen runs at you with Decisive Strike active. When he approaches, stand near your minions so your Vorpal Spikes can clip him while you silence him. If he successfully activates Courage to reduce your initial damage, disengage using Rupture to knock him up and wait out his shield. Once he drops low enough, secure the execution with Feast before Demacian Justice can execute you.
This matchup is a pure race to scale, as both of you gain infinite power over time. While Nasus stacks his Siphoning Strike on minions, you stack maximum health with Feast. However, the critical dynamic lies in how you neutralize his offensive threat. Whenever Nasus attempts to run down your team with Wither, you can shut down his momentum instantly by chaining Rupture and Feral Scream to peel him off.
Because both champions want to scale undisturbed, the lane revolves around lane state. Letting Nasus freeze near his tower allows him free Siphoning Strike stacks, while your Vorpal Spikes can accidentally push the wave. If you push mindlessly, he sustains through your poke using Soul Eater. You must keep the wave near your turret to deny him easy farm and protect yourself from Fury of the Sands all-ins.
To win this execution battle, never use Rupture aggressively when Nasus has his wave in a favorable spot. Instead, hold it to disengage when he casts Wither. If he activates Fury of the Sands, do not try to trade back; walk away using the slow from Vorpal Spikes. Save your Feast to secure cannon minions early to build your size and HP, transitioning into a teamfight guardian who silences him with Feral Scream the moment he tries to dive.
その他のマッチアップ
これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。
Renekton relies on dashing in with Slice and Dice to deliver a quick, empowered stun with Ruthless Predator. Cho'Gath completely shuts down this aggressive sequence. By timing Feral Scream right as the crocodile dashes forward, you lock him out of his abilities, leaving him stranded in your minion wave without his burst or his stun.
This interaction completely strips Renekton of his early lane dominance. Instead of zoning you, he is forced to use Cull the Meek just to secure last hits. Every time he tries to force a trade, you win the health exchange, allowing you to safely trigger Carnivore to stay completely healthy. This constant pressure pushes him under tower, where he cannot easily roam.
To execute this, never throw Feral Scream defensively to poke; hold it exclusively for when Renekton starts the first cast of Slice and Dice. Once silenced, follow up immediately with Rupture under his feet and auto-attack him with Vorpal Spikes. If he activates Dominus to survive, walk back and wait out his ultimate's duration before executing him with Feast.
Yasuo relies on Wind Wall to negate ranged threats, but this defense is completely ineffective against Cho'Gath's main abilities. Both Rupture and Feral Scream bypass his barrier entirely. This leaves the agile swordsman extremely vulnerable to crowd control, as he cannot block the knock-up or the silence. Without his wind barrier to protect him, Yasuo's high mobility is easily punished whenever he tries to step up.
This interaction completely shifts the laning dynamic in your favor. Yasuo cannot safely use Sweeping Blade to trade because entering your melee range invites an unblockable Feral Scream. If he tries to stack Steel Tempest on the wave, he is forced into predictable paths where Rupture easily catches him. You will consistently dictate the lane, forcing him under tower where he cannot dodge.
Do not blindly throw Rupture while Yasuo has multiple minion targets to dash through with Sweeping Blade. Instead, wait for him to commit to a dash, then silence him with Feral Scream first. Once silenced, his mobility is disabled, making it trivial to land Rupture directly under his feet. Follow up with Vorpal Spikes, and if his health drops low enough, execute him instantly with Feast, bypassing Way of the Wanderer.
This matchup is heavily in your favor because Sion relies on charging Decimating Smash to threaten damage and wave clear, but you hold two instant answers. Both Rupture and the instant silence of Feral Scream immediately cancel his charge, putting his main tool on a full cooldown. Without this threat, Sion cannot protect his Soul Furnace shield or trade back effectively.
Sion is forced to play defensively, unable to secure priority or crash waves easily. Since you constantly disrupt his primary clearing tool, you can dictate the wave state, keeping him under his turret. This allows you to stack Feast freely on minions while building a massive health pool, ultimately preventing Sion from utilizing Glory in Death to salvage bad trades.
Never initiate trades with Rupture or Feral Scream unless Sion begins charging Decimating Smash. Walk up aggressively with Vorpal Spikes active to bait his strike, then immediately silence him with Feral Scream to waste his mana and cooldown. If he attempts to escape using Unstoppable Onslaught, block his path with Rupture. Once he is low, execute him with Feast to bypass Soul Furnace entirely.
Teemo relies on his continuous Toxic Shot poison to slowly wither down melee laners, but Cho'Gath completely neutralizes this ranged harass. Every minion killed triggers Carnivore, restoring health and mana to easily out-sustain the scout's poke. This sustain advantage allows you to safely farm and bide your time until Teemo steps forward, where a single successful Rupture immediately turns the lane into a lethal threat.
Since Teemo cannot poke you out of lane, his lane pressure evaporates. You can freeze the wave right outside your turret, denying him the safety of his Guerrilla Warfare in the bushes. This wave control forces Teemo to overextend to secure gold, leaving him highly vulnerable. He loses the ability to chip your turret, while you accumulate a massive health lead and prepare the wave for an easy engage.
Avoid chasing Teemo through bushes where Noxious Trap might lurk. Instead, focus on last-hitting minions with Vorpal Spikes to keep Carnivore active. When Teemo steps up to apply Toxic Shot, wait for his attack animation to lock him in place, then cast Rupture under his feet. Immediately follow up with Feral Scream to prevent him from escaping with Move Quick, allowing you to walk up and execute him with Feast.
Before Kayle unlocks her ranged form from Divine Ascent at level 5, she is a fragile melee target easily bullied by Cho'Gath. Her weak Starfire Spellblade pokes are entirely negated by Carnivore's passive healing. You can easily lock her down with Rupture because she lacks mobility early, allowing you to establish a massive health lead and prepare an easy Feast execution before she can ever dream of kiting you.
Kayle's initial weakness forces her to play passively under turret, giving you absolute control over the wave. You can slow-push early waves, harass her with Vorpal Spikes while she attempts to last-hit, and stack Feast on cooldown. By forcing her to use Celestial Blessing defensively just to survive, you starve her of gold and delay her scaling spikes, turning her pre-level-5 laning phase into a miserable experience.
Walk up aggressively during the first four levels to deny her farm, using Feral Scream to prevent her from retaliating with Radiant Blast. If she attempts to trade, slow her with Vorpal Spikes and land a guaranteed Rupture. When you reach level 5, do not let her bait you with Divine Judgment; instead, use Feral Scream to silence her first, preventing her from casting her ultimate, then instantly execute her with Feast to secure your size and health advantage.
This matchup heavily favors you because Malphite's armor-stacking identity is useless against your pure magic damage. His passive Granite Shield is constantly nullified by the persistent magic damage from your Vorpal Spikes during basic attacks and the long-range threat of Rupture. Without his shield to absorb trades, Malphite cannot sustain against your magic-damage poke, turning his usual defensive lane into a war of attrition.
You dictate the wave's positioning from the very first minute. By using Vorpal Spikes to steadily push, you force Malphite under his turret where he must waste mana using Seismic Shard or Ground Slam just to secure last hits. This constant pressure prevents him from roaming with Unstoppable Force, locking him in lane while you safely scale and secure easy recall windows with a massive health advantage.
Walk up aggressively whenever Vorpal Spikes is active to clip Malphite and prevent Granite Shield from recharging. When he steps forward to cast Seismic Shard, immediately place Rupture under him; his cast animation makes him an easy target to knock up. Hold Feral Scream to silence him when he drops low, preventing him from escaping with Unstoppable Force before you execute him with a massive Feast.
その他のマッチアップ
これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。
Yasuo's high mobility via Sweeping Blade makes hitting Rupture incredibly difficult, as he can constantly dash through your minion wave to bait and dodge it. However, because Rupture erupts from the ground rather than travelling as a projectile, his Wind Wall is completely useless against it. This creates a tense dynamic where your main crowd control is hard to land but impossible for him to block directly.
Yasuo will aggressively push the wave and slide through your minions to trade, using Way of the Wanderer to absorb your retaliatory Vorpal Spikes. Missed Rupture casts leave you entirely defenseless against his relentless Steel Tempest pokes. You will find yourself forced under turret, losing priority and struggling to secure Feast stacks on minions without taking heavy, shield-mitigated punish in return.
Never initiate trades with Rupture while Yasuo has nearby enemy minions to dash through. Instead, hold the ability and use Feral Scream first to silence him, preventing Sweeping Blade and forcing him to walk. While he is silenced, immediately place Rupture under his feet to guarantee the knockup. If he charges his Steel Tempest tornado, step away from your own low-health minions to deny him an easy Sweeping Blade angle to engage and trigger Last Breath.
Orianna dominates this matchup because her Command: Attack allows her to constantly reposition her ball and harass you from a distance that completely bypasses the cone of your Feral Scream. Since you cannot easily close the gap to silence her or land Vorpal Spikes, you are forced into a defensive posture where your passive, Carnivore, must constantly work overtime to heal back her relentless mechanical poke.
This range deficit forces you to play defensively near your turret. Orianna will easily slow you with Command: Dissonance whenever you step up to trigger Carnivore on dying minions. If you lose too much health before reaching level five, she can easily setup a dive or force you back, using Command: Shockwave to interrupt your escape or secure a kill under your own tower.
To survive, use Rupture from maximum range to secure minions you cannot reach safely, prioritizing cannon waves. Never waste Feral Scream on the wave; hold it to silence her if she steps too close trying to trigger Clockwork Windup with basic attacks. When she shields herself with Command: Protect, wait out the barrier before attempting to execute a minion with Feast to quickly boost your maximum health pool.
This matchup is defined by how effortlessly Irelia can bait and evade your Rupture. By watching your low-health minions, she uses Bladesurge to dash away from your circular ground indicator, immediately turning the trade around. Once your main crowd control is wasted, she easily stacks Ionian Fervor on the wave and lunges onto you, out-dueling you in extended melee skirmishes where your high cooldowns leave you defenseless.
Because of this threat, you cannot contest the wave freely. Irelia will freeze or slow-push at her leisure, knowing you risk death if you step up to use Vorpal Spikes. Missed skillshots mean she will crash massive waves, forcing you under tower where she can poke with Flawless Duet or dive you with Vanguard's Edge, slowly eroding your health pool despite your Carnivore sustain.
To survive, you must hold Rupture and never cast it proactively. Instead, use Feral Scream first when she dashes near you; the instant silence prevents her from casting Bladesurge to escape, allowing you to chain Rupture guaranteed under her feet. Keep the minion wave close to your turret to limit her dashing space. If she freezes, use Vorpal Spikes from a safe distance to gently nudge the wave, relying on Carnivore to recover from minor slip-ups.
While Cho'Gath aims to scale into a massive tank using Feast, Brand's Blaze passive directly punishes this growth by dealing percentage-health magic damage. Your increased hitbox from Feast stacks also makes you an easy target for Pillar of Flame. Because Blaze scales with your maximum health, your primary defensive stat becomes a weapon against you, turning a lane that should be about survival into a highly volatile war of attrition.
Brand will constantly push the wave using Pillar of Flame and Conflagration, forcing you under turret. While Carnivore provides essential health and mana sustain when you execute minions, you will constantly absorb heavy poke while trying to last-hit. If you get hit by Pillar of Flame, the passive burn makes you vulnerable to a quick Sear stun, leading to devastating Pyroclasm bounces that prevent you from safely holding your tower.
To survive, you must adapt your build path away from pure health and rush heavy magic resistance early, delaying your raw health scaling to mitigate his percentage burn. In lane, use Rupture from a safe distance to secure contested minions rather than walking up. Hold Feral Scream for when Brand aggressively steps forward; the instant silence prevents him from executing his Sear stun combo, allowing you to walk away or execute a quick counter-trade.
Morgana represents a massive wall for Cho'Gath because her Black Shield entirely absorbs and negates both the knockup from Rupture and the silence from Feral Scream. Since your entire kit relies on landing these crowd control abilities to set up Feast, her spell shield completely shuts down your offensive threat, leaving you unable to interrupt her or secure trades.
Without the threat of your crowd control, Morgana can safely clear waves from a distance using Tormented Shadow and fish for Dark Binding roots. You are forced to rely on Carnivore to sustain through her persistent magic damage, but you cannot pressure her under turret. If she lands her root, she can easily setup Soul Shackles to force you out of lane.
To survive this matchup, you must bait out Black Shield before committing to any trade. Maximize your Vorpal Spikes to secure last hits without using mana, saving Rupture as a defensive tool to disengage when she walks up. If she wastes her shield, you have a brief fifteen-second window to strike. Otherwise, focus solely on healing via Carnivore and execute minions with Feast to stack your health safely.
このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。
This matchup is a pure test of reflexes centered around Fizz's ability to dodge your CC. If you cast Rupture blindly, Fizz will easily react with Playful to avoid the knock-up and close the distance. Your saving grace is Feral Scream. By silencing him first, you temporarily disable his trickster jump, forcing him to take the full force of your spikes and preventing him from dodging your main knock-up.
The entire laning phase shifts based on who wastes their key defensive tool first. When Playful is on cooldown, Fizz is incredibly vulnerable to your harass, allowing you to zone him from CS using Vorpal Spikes. However, if you miss Rupture while his jump is up, he will initiate with Urchin Strike and Rending Wave, chunking your health bar and forcing you to rely heavily on Carnivore passive sustain under your own turret.
Never lead a trade with Rupture unless Fizz has already burnt Playful. Instead, walk up when he tries to last-hit and hit him with Feral Scream to lock his abilities, then immediately follow up with Rupture while he is silenced. If he manages to fish you with Chum the Waters, do not panic-cast your ultimate. Hold Feast until his landing animation from Playful finishes, ensuring you don't waste your high-damage execution on an untargetable target.
This matchup is a pure test of reaction time centered around Ahri's mobility. While Spirit Rush easily allows her to dash out of your Rupture, she is entirely vulnerable if you catch her with Feral Scream first. Preventing her from activating those crucial charges of Spirit Rush with your silence is the only way to lock her down long enough to execute a lethal Feast.
During the early levels, Orb of Deception will constantly push the wave, forcing you to rely on Carnivore to sustain through her poke. However, once she unlocks Spirit Rush, the lane dynamic shifts dramatically. You cannot safely fish for Rupture harass without risking an immediate counter-engage, meaning trades are entirely dictated by who forces the other's defensive tools first.
To win these skirmishes, never initiate trades with Rupture. Instead, walk up and threaten her with Vorpal Spikes, holding Feral Scream for the exact moment she tries to dash or throw Charm. If you land the silence, immediately follow up with Rupture while she cannot cast Spirit Rush, bringing her low enough to instantly execute her with Feast. If you miss your silence, immediately fall back near your tower.
その他のマッチアップ
これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。
You completely shut down Galio because your ultimate, Feast, deals raw true damage that ignores the magic shield from his Shield of Durand. While Galio wants to absorb magic poke and retaliate, his defensive tool is useless against your execution. Furthermore, your Carnivore passive constantly heals back any chip damage he inflicts with Winds of War, rendering his mana-heavy poke entirely obsolete over long trades.
Because Galio cannot shield your true damage, he is forced into defensive wave clear. When he uses Winds of War to push, he creates massive cooldown windows where you can force trades. You can easily out-sustain him, trapping him in lane with low health. This prevents him from using Hero's Entrance to impact other lanes, stripping away his primary map-wide utility while you stack Feast on minions under his tower.
Walk forward aggressively when Galio misses his Justice Punch, as he loses his only escape. Silence him with Feral Scream to prevent him from channeling Shield of Durand, then chain it into Rupture for a guaranteed knock-up. Always hold Feast until his health bar falls below the threshold, ignoring his defensive stance. If he attempts to channel Hero's Entrance to save a teammate, immediately disrupt him with either Rupture or Feral Scream to cancel his flight.
This matchup is heavily in your favor because Zed's ultimate makes his movement completely predictable. When he casts *Death Mark*, he always materializes directly behind you. This predictability allows you to instantly silence him with *Feral Scream* before he can react or swap with *Living Shadow*, setting up an unavoidable *Rupture* directly under your feet to lock him down for a kill.
Zed is forced into a passive laning phase, relying on *Razor Shuriken* from a distance to secure minions. Any poke you sustain is easily mitigated by *Carnivore* as you sustain through the wave. Since he cannot safely engage in melee combat without eating *Vorpal Spikes*, you maintain absolute wave control, keeping him pinned under his turret and neutralizing his roaming potential.
Maintain a safe distance but stay close enough to the wave to constantly trigger *Carnivore*. Never waste *Feral Scream* or *Rupture* to clear minions when Zed has his ultimate ready. Hold these crowd control spells. The moment he activates *Death Mark*, immediately face away and cast your silence behind yourself, follow up with your knock-up, and finish him with *Feast*. If you miss, walk away to deny his basic attacks.
Ekko relies on Chronobreak to cheat death and reverse bad trades, but Cho'Gath completely neutralizes this safety net. By landing Feral Scream when Ekko's health drops, you lock him out of his ultimate entirely. This silence window prevents his escape and healing, leaving him completely vulnerable to a sudden, high-damage execution from Feast before he can react.
The lane quickly becomes an uneven war of attrition. While Ekko attempts quick trades with Phase Dive and Timewinder, your passive Carnivore heals back his burst damage effortlessly. This constant sustain forces Ekko to burn through his mana or stay in lane with low health. Once he is chipped down into execution range, he is forced to play extremely passively, giving you absolute control over the mid lane priority.
Do not waste Feral Scream early in trades; save this silence specifically for when Ekko's health drops near your Feast indicator threshold. When he initiates with Phase Dive, wait for the dash to end before placing Rupture directly under yourself to interrupt his retreat. If you miss your knock-up, disengage immediately and let Carnivore heal you back up rather than chasing him into his Parallel Convergence zone.
Yone's reliance on Soul Unbound to trade becomes his biggest liability against your kit. The tether marker he leaves behind acts as a homing beacon for your Rupture. Because his return timing is completely predictable, you can queue up your knock-up directly on his physical body. Once he snaps back, he lands directly into your crowd control, leaving him completely defenseless against a follow-up Feral Scream.
This interaction completely strips Yone of his lane dominance. He cannot use Soul Unbound to harass you under tower or clear waves without risking a lethal trade. You dictate the wave tempo, allowing you to freely execute minions with Feast to grow your maximum health. Yone is forced to play defensively, sacrificing his roam potential and giving you absolute priority to help your jungler in the river.
Keep your eyes glued to Yone’s physical body indicator the moment he activates Soul Unbound. Never panic-cast Rupture on his active spirit form; instead, hold the ability and pre-cast it directly on his starting marker just before his return bar expires or when he starts running back. Follow up immediately with Feral Scream to prevent him from using Mortal Steel or Fate Sealed, then use Vorpal Spikes to finish him off. If he manages to dodge, immediately fall back using Carnivore's sustain to recover.
Akali relies heavily on Twilight Shroud to evade damage and stall trades. However, your massive area-of-effect spells completely negate this defense. By targeting the center of her smoke cloud with Rupture, you can knock her up and delay her energy regeneration. Following up with Feral Scream silences her within her own shroud, preventing her from casting Five Point Strike or escaping with Shuriken Flip.
This dynamic forces Akali into a highly defensive posture, stripping away her usual lane-bully potential. Because her shroud doesn't protect her from your damage, she cannot safely contest the minion wave or threaten trades. You easily secure wave priority, forcing her to farm under turret where her Five Point Strike drains her energy, while you constantly threaten a lethal Feast execution if she drops low.
Position yourself aggressively near her minion wave to bait her forward. When she drops Twilight Shroud, do not retreat; instead, step up and cast Rupture directly into the center of her smoke cloud, immediately following up with Feral Scream to prevent her from retaliating. If she lands Shuriken Flip on you, place Rupture directly at your own feet to intercept her dash, then activate Vorpal Spikes to shred her health before she can trigger Assassin's Mark.
This lane heavily favors you because Kassadin's defensive tools fail against your ultimate. While his Void Stone and Null Sphere generate magic shields to absorb ability damage, they are completely bypassed by the true damage of Feast. Furthermore, his weak early game and lack of AoE mean he cannot compete with your wave pressure using Rupture and Vorpal Spikes, allowing you to dictate the lane's pace from level one.
You establish absolute wave control early. Kassadin's slow clear forces him under turret, where he must use Nether Blade to last-hit. This constant pressure prevents him from roaming or stacking Force Pulse effectively. You can easily crash large waves to secure deep vision or take free recalls, while his lack of early damage means he cannot threaten your high health pool, which is constantly replenished by Carnivore.
Shove the first three waves aggressively using Vorpal Spikes to force Kassadin under his tower. If he attempts to trade, silence him with Feral Scream to block his Riftwalk escape, then land Rupture right under his feet. When his health drops below the threshold, ignore his Null Sphere magic shield entirely and execute him directly with Feast. If the enemy jungler camps you, freeze the wave near your turret to deny him farm safely.
This favorable matchup revolves around containing the map pressure of Twisted Fate. Because Destiny requires a static channel, you possess two direct ways to cancel his teleportation. Both Rupture and Feral Scream can instantly interrupt his channel if you maintain vision of him. With Carnivore neutralizing any poke from Wild Cards and Pick a Card, you can easily stay healthy enough to threaten him whenever he attempts to leave.
Twisted Fate is forced to use Pick a Card to clear waves quickly, exposing himself to your engage. While he tries to match your push to secure roam windows, you can shrug off his Blue or Red cards using Carnivore. If he steps past the river to channel Destiny, your threat of a hard crowd-control lock down forces him to delay his ultimate, saving your sidelanes from unexpected ganks.
Never let Twisted Fate disappear into the fog of war without placing a ward in the lane bushes. Hold Rupture and Feral Scream when you suspect he wants to teleport, rather than using them to clear minions. If he successfully teleports away, use Vorpal Spikes and Feast to rapidly demolish his mid tower, punishing his absence by securing local gold. Keep yourself positioned near the river entrances to quickly intercept his channel.
Diana's entire game plan revolves around hitting Crescent Strike to dive you with Lunar Rush. By jumping directly into melee range, she plays right into your strengths. She cannot dodge Feral Scream once she has committed to her dash, which silences her and prevents her from activating Pale Cascade or Moonfall. This leaves her completely exposed to your heavy Vorpal Spikes trade.
This matchup dynamic completely neutralizes Diana's lane pressure, forcing her to play defensively. Because she risks a devastating counter-engage every time she dashes, she must rely solely on Crescent Strike to farm from afar. This allows you to comfortably control the minion waves, sustain endlessly with Carnivore, and keep her pinned under her turret, bleeding gold while you scale your maximum health safely.
Never waste Feral Scream to poke; keep it ready as your primary defensive tool. When Diana hits you with Crescent Strike, expect the incoming Lunar Rush. Stand your ground, silence her immediately upon her arrival, and activate Vorpal Spikes to win the physical brawl. If she manages to bait your silence without committing, retreat toward your tower and use Carnivore to recover your health before contesting the next wave.
Katarina relies on her ultimate for kill pressure, but Cho'Gath completely neutralizes her. The instant silence from Feral Scream immediately cancels Death Lotus, stripping away her primary teamfight damage. Furthermore, her reliance on Shunpo to jump on daggers dropped by Bouncing Blade or Preparation makes her movement highly predictable, allowing you to easily queue up Rupture on her landing spots to chain-crowd-control her.
You control the pace of the mid lane effortlessly. Katarina cannot trade effectively because Carnivore constantly heals back any poke from Bouncing Blade. Since she cannot easily dive you or burst you down, she is forced to stay under her turret, bleeding gold. This absolute safety allows you to shove waves with Vorpal Spikes and secure early priority, locking her in lane and preventing her from roaming to snowball off your teammates.
Never waste Feral Scream during standard trading; always hold it specifically to react to her Death Lotus or to stop her from using Shunpo to escape. When she throws a Bouncing Blade, position yourself slightly away from the dagger's landing zone, but keep your Rupture aimed directly on top of it. If she takes the bait and blinks in, knock her up, silence her, and execute her with Feast before she can react.
Malphite relies on short trades to chip away at your health, but he cannot compete with the relentless health and mana restoration you gain from Carnivore every time you last-hit. Furthermore, his defensive identity is completely bypassed in this matchup: Granite Shield and his high armor stats offer him zero protection against the massive true damage of Feast, turning his tankiness into an illusion.
This disparity transforms the mid lane into a one-sided pushing game where you dictate the wave's position. Malphite's Seismic Shard deals minimal damage to you and drains his mana, while your Vorpal Spikes and Rupture quickly clear the minions. Since you never need to recall for health, you can continuously trap Malphite under his turret, starving him of gold and preventing him from finding roams with Unstoppable Force.
To secure your advantage, keep the wave permanently pushed or slowly crashing to force Malphite to use Ground Slam on minions rather than you. When he walks up to last-hit, hit him with Feral Scream to silence him, preventing him from escaping with Seismic Shard, then activate Vorpal Spikes for heavy trades. Save your Feast to execute him directly when his health drops below the threshold, completely ignoring his passive shield.
Cho'Gath completely shuts down Aurelion Sol's trading loop because the dragon must stand still to channel Breath of Light. Both Rupture and Feral Scream instantly interrupt this channel. By cancelling his primary damage source and wave clear tool, you deny him the ability to safely collect Cosmic Creator stacks, leaving him unable to trade back effectively while you sustain through any minor poke with Carnivore.
This interaction shifts complete control of the minion waves into your hands. Without an uninterrupted Breath of Light, the dragon cannot match your push or clear waves quickly. You can easily freeze the lane near your turret, forcing him to overextend to farm. If he attempts to escape using Astral Flight, a well-timed Rupture knocks him down, securing free kills or forcing early recalls.
Position aggressively near the minion wave and hold your Rupture. Wait for him to start channeling Breath of Light before casting your spells; interrupting him mid-cast maximizes his cooldown penalty. Use Feral Scream for an instant silence if he steps too close, then follow up with Vorpal Spikes to trade. If he flies away with Astral Flight, aim Rupture slightly ahead of his flight path to knock him out of the sky and execute him with Feast.
Buy these items to reduce this champion's effectiveness in your games.
Cho'Gathには古典的な意味での不利なmatchupは存在しません。彼には構造的な弱点が1つあるだけです。true damageや最大HP割合ダメージを与えるものはすべて、彼の唯一の強みを逆手に取り、射程外から攻撃してくるものはすべて、彼のscalingに必要なfarmを阻害します。このページでは、レーンでの感覚ではなく、これら2つの軸に沿って彼のmatchupを分類しています。
パッチ7.2において、boot enchantmentsが削除されたことで、長時間のCCに対する即座の防御手段が失われ、彼のlockdownを解除することが以前よりも難しくなりました。一方で、true damageを与えるデュエリストたちはsolo laneに定着したままであり、そのプロファイルはリワークの影響を受けませんでした。最終的な結果として、彼の有利なmatchupはさらに改善され、不利なmatchupは全く変わらない位置にとどまっています。
これらのチャンピオンは、Cho'GathのHPプールをほぼ一定のキル時間(time-to-kill)に変換します。彼がスタックを重ねるほど、彼に有利な差は広がりにくくなります。Fioraはノックアップかsilenceのどちらかを無効化するRiposteを持ち、Gwenは彼の通常攻撃を無価値にするエリアを展開し、CamilleはRuptureを予測不能にする機動力を持ちます。これら3つのケースすべてにおいて、Cho'Gathのプラン(耐えてからlockdownする)は通用しません。
チャンピオンの適応方法. デュエルを挑んではいけません。タワー下でfarmし、HPを失うくらいならプレートを諦め、Ruptureはengageではなく逃走用に残しておき、チームファイトでの価値を求めてプレイしましょう。5v5になれば、これら3体は自由にターゲットを選ぶことができなくなります。
彼らは彼をキルするのではなく、存在自体を否定してきます。Cho'Gathはスパイクを当てるためにメレーの射程が必要であり、アルティメットをスタックするためにウェーブに触れる必要があります。レンジドの対戦相手は、彼のコントロールゾーンに一歩も入ることなく、その両方を拒否します。Teemoは、Vorpal Spikesによる3回の攻撃すべてを直接無効化するブラインドを付与してきます。
チャンピオンの適応方法. レーンでのfarm損失を受け入れ、アルティメットを安全にスタックできるタワー下のウェーブで補いましょう。Second Windを採用し、早い段階で防御ステータスをビルドし、ローテーションを要求してください。これらのチャンピオンは、2v2をプレイせざるを得なくなった瞬間にすべてのプレッシャーを失います。
Cho'Gathのスキルキットはすべて近距離から中距離用です。RuptureもFeral Screamも届かない距離から仕掛けてくるアサシンは、彼の防御手段を完全に無力化します。そして、本当のターゲットがより柔らかい味方である場合、彼らに対して彼のHPは保証になりません。
チャンピオンの適応方法. silenceはengageとしてではなく、リアクティブに使いましょう。Feral Screamはアサシンが飛び込んできた瞬間のためにのみ温存してください。ウェーブの前ではなく、彼らと味方の後衛の間に位置取りをしましょう。
Fiora est le matchup qui résume toute la faiblesse structurelle de Cho'Gath : ses dégâts vrais sur les points vitaux montent avec les PV de la cible, et sa Parade annule au choix la projection ou le silence, c'est-à-dire l'un des deux seuls outils qui rendent le duel jouable. Le bon plan n'est pas de trouver la fenêtre de trade — il n'y en a pas — mais de raccourcir la lane : farmer sous tourelle, concéder les plaques et compter sur le fait qu'une Fiora sans avance de lane perd sa fenêtre de domination avant que Cho'Gath n'atteigne ses 6 stacks.
Renekton est un bully early classique, mais tout son all-in passe par une chaîne de sorts — et un silence de 2 secondes coûte plus cher à un champion à fenêtre courte qu'à n'importe qui d'autre. Le matchup se joue en deux temps : survivre aux niveaux 1-4 en jouant strictement autour de la vague, puis inverser dès le niveau 5, quand chaque cycle d'ultime empilé creuse un écart que Renekton ne rattrape pas en scaling.
Fioraです。理由は2つあります。彼女のtrue damageはターゲットのHPに応じてスケールすること、そして彼女のRiposteがノックアップかsilenceのいずれかを無効化することです。GwenとVayneも、無効化ツールこそありませんが、HPプールを無視するダメージという同様の原理でこれに続きます。
いいえ。Feastはtrue damageを与えるため、アーマー、魔法防御、ダメージ軽減は効果がありません。吸収シールドか無敵効果(Stasis、Zhonya)のみがそれを防ぐことができ、最大HPを増やすことは、単にキルライン(execute)のしきい値を引き上げるだけに過ぎません。
優先度は高くありません。彼はスローカーブなチャンピオンであり、明確な対策が存在します。レーンでのfarmを妨害するだけで彼の計画を崩すには十分であり、true damageを持つデュエリストのピックも残されています。banが有効なのは、味方のsolo laneのプールにこれらのプロファイルが一切含まれていないキューの場合のみです。
いいえ。Feral Screamはチャンピオンのアビリティ発動を防ぎますが、Flashやその他のサモナースペル、通常攻撃には影響しません。そのため、スキルのコンボチェーンにすべての価値が依存しているチャンピオンに対して最も効果的です。