S
2026年9月 · Patch 7.2d
Mage · MID · SUPPORT

Syndra Wild Rift カウンターガイド

Syndraは、スフィアを配置する前に接近してくるassassinsdive構成に対して脆弱です。高mobilityなチャンピオンは彼女のスキルを回避し、その影響力を低下させます。自身にdashがないため、不意のエンゲージに対して無防備になります。

★ MID · SUPPORT Tier S
ダメージ
UTIL
TANK
DIFF
Win 53.3% #13 · ↑2pt
Pick 13.3% #1
Ban 21.1% #10

Syndra Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Yone ハードカウンター +2 51.8% 5.3%
Zed ハードカウンター +2 48.9% 3.8%
Galio 不利なマッチアップ +1 51.1% 11.3%
Kassadin 不利なマッチアップ +1 50.1% 1.5%
Yasuo 不利なマッチアップ +1 48.9% 10.8%
Fizz 不利なマッチアップ +1 48.6% 2.0%
Zoe 不利なマッチアップ +1 48.6% 1.0%
Irelia 不利なマッチアップ +1
Talon 不利なマッチアップ +1
Zyra スキル次第のマッチアップ ±0 51.6% 2.9%
Akshan スキル次第のマッチアップ ±0 51.5% 1.1%
Morgana スキル次第のマッチアップ ±0 51.2% 6.1%
Orianna スキル次第のマッチアップ ±0 50.8% 4.9%
Aurora スキル次第のマッチアップ ±0 49.8% 3.8%
Diana スキル次第のマッチアップ ±0 48.7% 1.4%
Lux スキル次第のマッチアップ ±0 48.7% 5.6%
Jayce スキル次第のマッチアップ ±0 47.7% 1.3%
Lucian スキル次第のマッチアップ ±0
Swain 有利なマッチアップ −1 52.8% 4.6%
Twisted Fate 有利なマッチアップ −1 52.5% 6.8%
Brand 有利なマッチアップ −1 52.0% 9.4%
Ahri 有利なマッチアップ −1 51.5% 5.1%
Teemo 有利なマッチアップ −1 50.8% 1.6%
Ekko 有利なマッチアップ −1 50.5% 2.9%
Kennen 有利なマッチアップ −1 49.6% 1.5%
Vladimir 有利なマッチアップ −1 49.4% 4.9%
Annie 有利なマッチアップ −1 49.3% 2.2%
Ryze 有利なマッチアップ −1 48.8% 2.9%
Lissandra 有利なマッチアップ −1 48.8% 4.1%
Vex 有利なマッチアップ −1 48.6% 2.2%
Katarina 有利なマッチアップ −1 48.6% 1.7%
Veigar 有利なマッチアップ −1 47.4% 9.4%
Mel 有利なマッチアップ −1 46.3% 7.9%
Akali 有利なマッチアップ −1 45.0% 2.5%
Corki 有利なマッチアップ −1
Gragas 有利なマッチアップ −1
Karma 有利なマッチアップ −1
Kayle 有利なマッチアップ −1
Malphite 有利なマッチアップ −1
Pantheon 有利なマッチアップ −1
Pyke 有利なマッチアップ −1
Rumble 有利なマッチアップ −1
Seraphine 有利なマッチアップ −1
Tristana 有利なマッチアップ −1
Zilean 有利なマッチアップ −1
Heimerdinger 有利なマッチアップ −2 50.6% 1.3%
Aurelion Sol 有利なマッチアップ −2 50.2% 6.8%
Kai'Sa 有利なマッチアップ −2

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

2

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Yone

Yone+2

gap closedisengage Yone dominates this matchup because his Soul Unbound allows him to ignore your ranged zoning and initiate trades on his own terms. While you can harass him with Dark Sphere, his forward momentum during his spirit form is incredibly difficult to stop. If you misuse Scatter the Weak to poke or clear, you leave yourself completely exposed to his Fate Sealed ultimate, which guarantees your demise. Yoneのビルド → 詳細を見る
Yone

理由

Yone dominates this matchup because his Soul Unbound allows him to ignore your ranged zoning and initiate trades on his own terms. While you can harass him with Dark Sphere, his forward momentum during his spirit form is incredibly difficult to stop. If you misuse Scatter the Weak to poke or clear, you leave yourself completely exposed to his Fate Sealed ultimate, which guarantees your demise.

レーン戦への影響

You are forced into a defensive posture, unable to aggressively push waves with Force of Will. Yone will use Spirit Cleave to absorb your Dark Sphere damage while stacking Mortal Steel on the wave. This constant threat of a Q3 tornado forces you back, giving Yone complete control over mid priority and allowing him to roam freely to secure crab or pressure your jungler.

立ち回り方

You must establish a strict positioning rule: stay out of Yone's Soul Unbound range unless Scatter the Weak is fully off cooldown. The moment he activates his spirit dash towards you, immediately cast Scatter the Weak to knock him back and interrupt his engage. Never attempt to burst him with Unleashed Power while his Spirit Cleave shield is active; instead, wait out his return to his body before committing your full combo.

チャンピオン詳細 → Yoneのビルド →
Zed

Zed+2

untargetabilitydodge mechanics Zed dictates the tempo of every post-level 5 confrontation because Death Mark grants him a brief window of untargetability that completely negates your Unleashed Power. If you press your ultimate first, he simply vanishes, absorbing your entire burst. This leaves Syndra completely exposed, as your immobile nature makes you an easy target for his Living Shadow and Razor Shuriken combinations once your self-defense tools are wasted. Zedのビルド → 詳細を見る
Zed

理由

Zed dictates the tempo of every post-level 5 confrontation because Death Mark grants him a brief window of untargetability that completely negates your Unleashed Power. If you press your ultimate first, he simply vanishes, absorbing your entire burst. This leaves Syndra completely exposed, as your immobile nature makes you an easy target for his Living Shadow and Razor Shuriken combinations once your self-defense tools are wasted.

レーン戦への影響

Because of this constant threat, you must surrender priority once Zed has his ultimate. You cannot safely push with Dark Sphere and Force of Will past the midway point of the lane. If he freezes, walking up to contest exposes you to a lethal Living Shadow gap-close. You are forced to farm under turret, bleeding gold and allowing Zed to roam freely to side lanes.

立ち回り方

To survive, never initiate trades with Unleashed Power. Instead, hold your Scatter the Weak specifically for the exact moment he reappears behind you from Death Mark. This guarantees a knockback and stun, creating distance. Only after he lands and your stun connects should you unleash Force of Will and your ultimate. If he holds his dive, focus solely on farming safely from maximum range using Dark Sphere.

チャンピオン詳細 → Zedのビルド →

不利なマッチアップ

7

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Yasuo

Yasuo+1

wind wallmobility threat Yasuo's Wind Wall is a massive hurdle in this lane because it completely deletes your primary damage threat and defensive tools. When you try to burst him down with Unleashed Power, a well-timed wall absorbs every single sphere. Furthermore, your crucial stun from Scatter the Weak is also blocked, leaving you completely vulnerable to his Sweeping Blade engage without any way to push him back. Yasuoのビルド → 詳細を見る
Yasuo

理由

Yasuo's Wind Wall is a massive hurdle in this lane because it completely deletes your primary damage threat and defensive tools. When you try to burst him down with Unleashed Power, a well-timed wall absorbs every single sphere. Furthermore, your crucial stun from Scatter the Weak is also blocked, leaving you completely vulnerable to his Sweeping Blade engage without any way to push him back.

レーン戦への影響

This interaction forces you into a highly defensive posture where you cannot contest the wave freely. Yasuo will use Sweeping Blade through your minions to close the gap, aiming to pop your passive shield from Way of the Wanderer and bait your spells. If you panic and waste Scatter the Weak into his wall, he gains total lane control, zoning you from gold and threatening a fatal Last Breath combo.

立ち回り方

To survive, break his Way of the Wanderer shield with basic attacks or a quick Dark Sphere before initiating any trade. Never commit your ultimate, Unleashed Power, while his defensive wall is available. Instead, use Force of Will to reposition spheres at unexpected angles, or fake an engage to force out his Wind Wall. Once that barrier disappears, you have a clear window where you can safely use Scatter the Weak to stun him and unleash your full combo.

チャンピオン詳細 → Yasuoのビルド →
Fizz

Fizz+1

dodge ccall in The core of this matchup revolves around Fizz using Playful to bypass your primary defensive tool. If you launch Scatter the Weak to push him away or stun him, and he hops on his trident to dodge it, you lose your only reliable self-peel. Without that knockback, Fizz can easily close the distance with Urchin Strike and deploy his full burst. Fizzのビルド → 詳細を見る
Fizz

理由

The core of this matchup revolves around Fizz using Playful to bypass your primary defensive tool. If you launch Scatter the Weak to push him away or stun him, and he hops on his trident to dodge it, you lose your only reliable self-peel. Without that knockback, Fizz can easily close the distance with Urchin Strike and deploy his full burst.

レーン戦への影響

You are forced into a defensive posture, unable to aggressively use Dark Sphere or Force of Will to harass him near his tower. If the wave pushes too far toward him, Fizz can easily chase you down the long lane using Chum the Waters to slow and knock you up. Missing your stun means giving up all mid priority.

立ち回り方

To survive, you must absolutely hoard Scatter the Weak like a lifeline, never using it proactively unless Fizz has already burnt Playful. Position yourself strictly near your own tower, using long-range Dark Sphere casts to harvest Transcendent shards safely. If he catches you with Chum the Waters while your stun is down, immediately retreat under your turret and prepare to use Unleashed Power.

チャンピオン詳細 → Fizzのビルド →
Irelia

Irelia+1

dodge skillshotsall in This lane revolves entirely around the threat of Irelia's Bladesurge resets. Because she can rapidly close distance using low-health minions while stacking Ionian Fervor, your only defensive lifeline is Scatter the Weak. If you misplay or waste this single knockback, you have no secondary tools to prevent her from sticking to you. Once she bypasses that self-peel, she can easily chain Flawless Duet marks for lethal continuous dashes. Ireliaのビルド → 詳細を見る
Irelia

理由

This lane revolves entirely around the threat of Irelia's Bladesurge resets. Because she can rapidly close distance using low-health minions while stacking Ionian Fervor, your only defensive lifeline is Scatter the Weak. If you misplay or waste this single knockback, you have no secondary tools to prevent her from sticking to you. Once she bypasses that self-peel, she can easily chain Flawless Duet marks for lethal continuous dashes.

レーン戦への影響

You cannot blindly push with Dark Sphere because low-health allied minions act as perfect launchpads for her Bladesurge. Missing your knockback shifts the entire lane pressure, forcing you to cede wave control and cower under your turret. This loss of priority prevents you from contesting roaming windows, while an early death or forced recall to avoid her dive potential gives her free tower plates.

立ち回り方

Never cast Scatter the Weak offensively unless Irelia's Bladesurge is guaranteed to be on its full cooldown. When farming, keep your distance from dying friendly minions that she can target. If she initiates with Vanguard's Edge or lands Flawless Duet, wait for her to actually dash to you before triggering your knockback; interrupting her mid-flight prevents her from applying her basic attacks. If you miss, immediately retreat to tower range.

チャンピオン詳細 → Ireliaのビルド →
Galio

Galio+1

burst mitigationengage opportunity Galio directly counters your burst-heavy identity. His passive magic shield from Shield of Durand absorbs your poke, while its active damage reduction completely neutralizes your Unleashed Power execution threshold. Even if you land a full stun combo with Dark Sphere and Scatter the Weak, he can channel his damage reduction to survive the final ultimate onslaught, leaving you vulnerable with your main damage tool on cooldown. Galioのビルド → 詳細を見る
Galio

理由

Galio directly counters your burst-heavy identity. His passive magic shield from Shield of Durand absorbs your poke, while its active damage reduction completely neutralizes your Unleashed Power execution threshold. Even if you land a full stun combo with Dark Sphere and Scatter the Weak, he can channel his damage reduction to survive the final ultimate onslaught, leaving you vulnerable with your main damage tool on cooldown.

レーン戦への影響

You cannot easily threaten to solo-kill Galio, meaning he can confidently use Winds of War to contest your wave clear. If you use Scatter the Weak aggressively, he will immediately look to punish you with Justice Punch and Colossal Smash. Furthermore, your inability to burst him down allows him to roam freely with Hero's Entrance, forcing you to constantly decide between matching his high-pressure map rotations or securing plates.

立ち回り方

Focus on chipping away at him rather than looking for a single burst rotation. Only cast Unleashed Power when Shield of Durand is on its long cooldown or if he has already committed it to mitigate a trade. Hold Scatter the Weak to interrupt his Justice Punch mid-dash; reacting quickly to his forward movement is your primary defensive safety net. If he walks up to taunt you, use Force of Will to slow him down and safely walk backward.

チャンピオン詳細 → Galioのビルド →

その他のマッチアップ

スキル次第のマッチアップ

9

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Akshan

Akshan±0

disengage counterburst threat This matchup revolves entirely around the interaction between Akshan's Heroic Swing and your Scatter the Weak. When Akshan swings on a wall to engage or trade, you can interrupt his flight instantly with your knockback. Stopping this movement leaves him stranded without his primary escape or burst tool. However, if Scatter the Weak is on cooldown, Akshan's double-shot Dirty Fighting passive and Avengerang will quickly shred your health pool. Akshanのビルド → 詳細を見る
Akshan

理由

This matchup revolves entirely around the interaction between Akshan's Heroic Swing and your Scatter the Weak. When Akshan swings on a wall to engage or trade, you can interrupt his flight instantly with your knockback. Stopping this movement leaves him stranded without his primary escape or burst tool. However, if Scatter the Weak is on cooldown, Akshan's double-shot Dirty Fighting passive and Avengerang will quickly shred your health pool.

レーン戦への影響

The lane dynamic swings wildly based on who holds their key spell. While you have Scatter the Weak ready, Akshan cannot aggressively swing forward to clear the wave or trade, forcing him to rely on Avengerang for poke. If you waste your knockback, Akshan immediately gains total lane control, using Going Rogue to flank or Heroic Swing to dive you, resulting in severe health losses and lost mid priority.

立ち回り方

Never cast Scatter the Weak defensively or to poke unless you have already tracked Akshan's position or forced him to use Heroic Swing. Position yourself near the center of the lane, away from walls to limit his grapple angles. If he initiates a grapple, immediately launch Dark Sphere and push it with Scatter the Weak to stun him mid-air. If you miss this stun, back away immediately toward your tower to avoid his Comeuppance.

チャンピオン詳細 → Akshanのビルド →
Aurora

Aurora±0

disengageburst This matchup revolves around a high-stakes duel of bursts where whoever mismanages their defensive tool gets obliterated. Aurora relies on Across the Veil to close the distance and trigger Spirit Abjuration, but Syndra can completely shut down this aggression by launching a well-timed Scatter the Weak. Because both champions possess lethal ultimate abilities in Unleashed Power and Between Worlds, the lane remains perfectly balanced on who respects the other's threat range. Auroraのビルド → 詳細を見る
Aurora

理由

This matchup revolves around a high-stakes duel of bursts where whoever mismanages their defensive tool gets obliterated. Aurora relies on Across the Veil to close the distance and trigger Spirit Abjuration, but Syndra can completely shut down this aggression by launching a well-timed Scatter the Weak. Because both champions possess lethal ultimate abilities in Unleashed Power and Between Worlds, the lane remains perfectly balanced on who respects the other's threat range.

レーン戦への影響

During the laning phase, wave control becomes a tense chess match. Aurora will try to use Twofold Hex to push and poke simultaneously, forcing Syndra to choose between farming with Dark Sphere or matching the push. If Syndra wastes Scatter the Weak, Aurora immediately gains the freedom to zone her or search for a kill with Between Worlds. Conversely, if Syndra holds her knockback, Aurora is forced to play passively, neutralizing the lane's kill pressure.

立ち回り方

To master this lane, you must never cast Scatter the Weak proactively unless Aurora's Across the Veil is on cooldown. Stand slightly behind your caster minions, using Dark Sphere and Force of Will to secure last hits and chip her health down. If she leaps forward, instantly react with Scatter the Weak to push her back, then follow up with a quick Dark Sphere. If she traps you inside Between Worlds, walk toward the center to avoid the borders and prepare your Unleashed Power to burst her first.

チャンピオン詳細 → Auroraのビルド →
Zyra

Zyra±0

summon interactiondisengage This matchup revolves around the battle for territory, where Zyra's Garden of Thorns attempts to lock down the lane. Her plants, spawned by Deadly Spines or Grasping Roots, usually zone out opponents. However, your Force of Will completely neutralizes this setup. By picking up Zyra's active spitters or lashers and tossing them back, you negate her local zone control while turning her own summons against her. Zyraのビルド → 詳細を見る
Zyra

理由

This matchup revolves around the battle for territory, where Zyra's Garden of Thorns attempts to lock down the lane. Her plants, spawned by Deadly Spines or Grasping Roots, usually zone out opponents. However, your Force of Will completely neutralizes this setup. By picking up Zyra's active spitters or lashers and tossing them back, you negate her local zone control while turning her own summons against her.

レーン戦への影響

Because Force of Will disarms Zyra's botanical defense, she cannot easily shove the wave or poke you under tower. This keeps the wave dynamic neutral and prevents her from establishing a permanent garden. However, missing your grab or wasting Scatter the Weak leaves you vulnerable to her Stranglethorns counter-engage, turning a safe farming lane into a deadly entrapment if you misposition.

立ち回り方

Position yourself laterally to her seeds so she must choose between targeting you or the minion wave. Always hold Force of Will until Zyra commits her Deadly Spines to activate a plant. Once she does, immediately grab it to disable its attacks, then hurl it back. If she misses Grasping Roots while trying to lock you down, instantly capitalize with a Dark Sphere and Scatter the Weak combo to chunk her health.

チャンピオン詳細 → Zyraのビルド →

その他のマッチアップ

有利なマッチアップ

30

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Ahri

Ahri−1

spacingburst Syndra dominates this burst-heavy matchup because her defensive tool directly negates Ahri's primary offensive gap-closer. When Ahri attempts to activate Spirit Rush to aggressively close the distance, you can interrupt the dash mid-air using Scatter the Weak. This knockback completely denies Ahri the proximity she needs to guarantee an easy Charm, turning her forward momentum into a fatal mistake. Ahriのビルド → 詳細を見る
Ahri

理由

Syndra dominates this burst-heavy matchup because her defensive tool directly negates Ahri's primary offensive gap-closer. When Ahri attempts to activate Spirit Rush to aggressively close the distance, you can interrupt the dash mid-air using Scatter the Weak. This knockback completely denies Ahri the proximity she needs to guarantee an easy Charm, turning her forward momentum into a fatal mistake.

レーン戦への影響

Ahri is forced to play defensively, unable to use Spirit Rush aggressively to force you out of lane or set up easy ganks. Since you can consistently cancel her dashes, you maintain control over the minion waves. You can safely poke her with Dark Sphere and Force of Will while her Essence Theft healing fails to match your scaling power, restricting her ability to roam and pressure other lanes.

立ち回り方

Never waste Scatter the Weak to fish for random stuns while Ahri has Spirit Rush available. Keep your distance and align yourself behind your minion wave to block any direct Orb of Deception or Charm. The moment she charges forward with her ultimate, cast Scatter the Weak directly into her path to stop her dash. If she misses her charm, immediately retaliate with Dark Sphere and Unleashed Power to secure the kill.

チャンピオン詳細 → Ahriのビルド →
Swain

Swain−1

spacingdodge skills Syndra naturally dictates this lane because Swain relies on proximity to deal damage. When Swain attempts to close the distance with Demonic Ascension, Syndra's Scatter the Weak acts as a perfect counter-measure, forcefully pushing him away and denying his healing drain. Since Swain lacks mobility tools, being knocked back completely wastes his ultimate's duration, leaving him vulnerable to a follow-up burst from Unleashed Power. Swainのビルド → 詳細を見る
Swain

理由

Syndra naturally dictates this lane because Swain relies on proximity to deal damage. When Swain attempts to close the distance with Demonic Ascension, Syndra's Scatter the Weak acts as a perfect counter-measure, forcefully pushing him away and denying his healing drain. Since Swain lacks mobility tools, being knocked back completely wastes his ultimate's duration, leaving him vulnerable to a follow-up burst from Unleashed Power.

レーン戦への影響

This interaction forces Swain into a defensive posture. He cannot freely clear waves with Death's Hand without stepping into your range, allowing you to constantly poke him down with Dark Sphere. Since his primary engagement tool, Nevermove, is highly telegraphed, you can comfortably maintain lane priority. This positioning advantage translates into early tower pressure and secure recall windows while Swain is forced to farm under tower, bleeding health.

立ち回り方

To secure your advantage, always keep Scatter the Weak off cooldown when Swain reaches his ultimate threshold. Never cast it aggressively unless his Nevermove has already missed. Position yourself slightly behind your own minions to easily sidestep his root, then instantly retaliate with a quick Dark Sphere and Force of Will combo. If he decides to activate Demonic Ascension, wait for him to step forward, blow him back, and then unleash your full burst.

チャンピオン詳細 → Swainのビルド →
Akali

Akali−1

dodge skillshotsburst window This matchup is defined by Syndra's ability to completely deny Akali's primary gap-closer. Whenever Akali attempts to reactivate Shuriken Flip to dash onto you, a well-timed Scatter the Weak will interrupt her mid-air, leaving her stranded and vulnerable. Since Akali relies on getting close to trigger Assassin's Mark, your ability to cancel her dash nullifies her main engage tool and allows you to retaliate safely. Akaliのビルド → 詳細を見る
Akali

理由

This matchup is defined by Syndra's ability to completely deny Akali's primary gap-closer. Whenever Akali attempts to reactivate Shuriken Flip to dash onto you, a well-timed Scatter the Weak will interrupt her mid-air, leaving her stranded and vulnerable. Since Akali relies on getting close to trigger Assassin's Mark, your ability to cancel her dash nullifies her main engage tool and allows you to retaliate safely.

レーン戦への影響

Because you can negate her engage, you dictate the minion wave's position. You can safely harass Akali with Dark Sphere every time she tries to last-hit, forcing her to drop Twilight Shroud defensively or lose chunks of health. This constant pressure denies her roaming windows, keeping her trapped under tower trying to farm while you build a massive gold advantage and threaten to burst her down with Unleashed Power.

立ち回り方

To secure this advantage, never cast Scatter the Weak aggressively unless Akali has already wasted Shuriken Flip. Always position yourself behind your caster minions, keeping maximum distance to reaction-time her dash. If she lands a shuriken, do not panic; stand still, wait for her to start the second cast of Shuriken Flip, and push her away immediately. Follow up with Force of Will to slow her and land a guaranteed Dark Sphere combo.

チャンピオン詳細 → Akaliのビルド →
Lissandra

Lissandra−1

disengageburst threat Syndra naturally dictates this matchup because Lissandra must get close to be effective. Whenever Lissandra attempts to initiate or close the distance using her Glacial Path claw, you can reactively cast Scatter the Weak. This instantly knocks her back mid-dash, canceling her forward momentum and keeping her safely out of range for her Ring of Frost or Frozen Tomb. Lissandraのビルド → 詳細を見る
Lissandra

理由

Syndra naturally dictates this matchup because Lissandra must get close to be effective. Whenever Lissandra attempts to initiate or close the distance using her Glacial Path claw, you can reactively cast Scatter the Weak. This instantly knocks her back mid-dash, canceling her forward momentum and keeping her safely out of range for her Ring of Frost or Frozen Tomb.

レーン戦への影響

Because Lissandra cannot reliably reach you with her claw, her offensive pressure is completely neutralized. She is forced to use Ice Shard purely to clear minions from a distance, allowing you to establish absolute wave control. You can freely poke her with Dark Sphere and Force of Will without fearing a retaliatory all-in, slowly chipping her down under her own tower.

立ち回り方

Maintain a spacing rule just outside the range of her Ice Shard secondary cone. Never waste Scatter the Weak aggressively unless Lissandra's Glacial Path is on cooldown. Hold this defensive tool specifically to react to her claw projection. If she does manage to bypass your stun with a flash or a flank and locks you down with Frozen Tomb, immediately retaliate with Unleashed Power once the stasis ends to turn the fight.

チャンピオン詳細 → Lissandraのビルド →
Ekko

Ekko−1

disengageburst clash Syndra dictates this matchup by rendering Ekko's primary gap-closer useless. Because Ekko must rely on Phase Dive to get into melee range, he is entirely predictable. By timing Scatter the Weak to strike mid-dash, you cancel his forward momentum, knocking him back and leaving him stunned. Without his mobility, he cannot trigger Z-Drive Resonance, leaving him completely exposed to Dark Sphere and Force of Will. Ekkoのビルド → 詳細を見る
Ekko

理由

Syndra dictates this matchup by rendering Ekko's primary gap-closer useless. Because Ekko must rely on Phase Dive to get into melee range, he is entirely predictable. By timing Scatter the Weak to strike mid-dash, you cancel his forward momentum, knocking him back and leaving him stunned. Without his mobility, he cannot trigger Z-Drive Resonance, leaving him completely exposed to Dark Sphere and Force of Will.

レーン戦への影響

This interaction completely strips Ekko of his laning agency. He is forced to forfeit wave control, relying solely on Timewinder from afar to secure minions. If he attempts to deploy Parallel Convergence to force a trade, you can easily zone him out. Because you constantly threaten to disrupt his dash, you maintain permanent priority, pinning him under tower and neutralizing his map pressure.

立ち回り方

To secure this advantage, never throw out Scatter the Weak mindlessly for wave clear. Always hold this knockback as a reactive tool for the exact moment Ekko initiates with Phase Dive. While waiting, harass him constantly using Dark Sphere and Force of Will whenever he steps up to last-hit. If he panics and uses Chronobreak to survive, track his clone's position to pre-cast another sphere at his landing spot.

チャンピオン詳細 → Ekkoのビルド →
Aurelion Sol

Aurelion Sol−2

cc interruptburst threat Syndra dictates this lane because Aurelion Sol must remain stationary or fly linearly to channel his main damage source, Breath of Light. At any point during this channel, you can instantly disrupt his DPS using Scatter the Weak from a completely safe distance. This interruption not only cancels his primary threat but leaves him vulnerable to immediate Dark Sphere and Force of Will follow-up before he can react. Aurelion Solのビルド → 詳細を見る
Aurelion Sol

理由

Syndra dictates this lane because Aurelion Sol must remain stationary or fly linearly to channel his main damage source, Breath of Light. At any point during this channel, you can instantly disrupt his DPS using Scatter the Weak from a completely safe distance. This interruption not only cancels his primary threat but leaves him vulnerable to immediate Dark Sphere and Force of Will follow-up before he can react.

レーン戦への影響

Because Aurelion Sol cannot freely channel Breath of Light, he cannot match your wave clear without taking heavy damage. Every time he attempts to drop Singularity to gather Stardust, you can shove him under tower with Dark Sphere. This constant lane pressure forces him to choose between losing CS or taking lethal chip damage, completely delaying his scaling and preventing him from roaming with Astral Flight.

立ち回り方

Never cast Scatter the Weak proactively unless it guarantees a kill. Always hold it as a reactive tool for when Aurelion Sol begins his Breath of Light channel or tries to escape with Astral Flight. Position yourself slightly off to the side of the minion wave, forcing him to choose between aiming Singularity at you or the wave. When he commits to his channel, stun him, then immediately drop Force of Will and Unleashed Power to burst him down.

チャンピオン詳細 → Aurelion Solのビルド →
Heimerdinger

Heimerdinger−2

disarmrange denial This matchup is heavily tilted in your favor because Force of Will completely dismantles Heimerdinger's primary source of damage and lane control. Whenever he places an H-28G Evolution Turret, you can simply pick it up and throw it away or use it to clear his wave. This denies him his Hextech Affinity movement speed and leaves him incredibly vulnerable to your easy Dark Sphere and Scatter the Weak poke. Heimerdingerのビルド → 詳細を見る
Heimerdinger

理由

This matchup is heavily tilted in your favor because Force of Will completely dismantles Heimerdinger's primary source of damage and lane control. Whenever he places an H-28G Evolution Turret, you can simply pick it up and throw it away or use it to clear his wave. This denies him his Hextech Affinity movement speed and leaves him incredibly vulnerable to your easy Dark Sphere and Scatter the Weak poke.

レーン戦への影響

Heimerdinger cannot establish his usual aggressive push or trap you under tower. By constantly displacing his H-28G Evolution Turret, you secure permanent wave priority without wasting mana on raw waveclear. You can crash waves at will, preventing him from ever using UPGRADE!!! safely to pressure your plating. This freedom allows you to secure early river vision and move first to assist your jungler.

立ち回り方

Never waste Force of Will on random minions; always hold it until Heimerdinger drops an H-28G Evolution Turret. Walk up confidently when his CH-2 Electron Storm Grenade is on cooldown, pick up his turret, and toss it onto his face. Follow up immediately with Dark Sphere and Scatter the Weak to stun him while he has no defensive zone. Once he is chunked, a quick Unleashed Power easily secures the kill on his fragile health pool.

チャンピオン詳細 → Heimerdingerのビルド →
Annie

Annie−1

spacing testburst race Syndra completely dominates the distance game because Annie must get dangerously close to unleash her burst. Since Annie relies on walking forward to get in range for her stun-loaded Summon: Tibbers or Incinerate, Syndra's massive range advantage with Dark Sphere is already oppressive. Most importantly, Syndra can use Scatter the Weak to immediately knock Annie back mid-walk, completely neutralizing her engage attempts before she can even get within cast range. Annieのビルド → 詳細を見る
Annie

理由

Syndra completely dominates the distance game because Annie must get dangerously close to unleash her burst. Since Annie relies on walking forward to get in range for her stun-loaded Summon: Tibbers or Incinerate, Syndra's massive range advantage with Dark Sphere is already oppressive. Most importantly, Syndra can use Scatter the Weak to immediately knock Annie back mid-walk, completely neutralizing her engage attempts before she can even get within cast range.

レーン戦への影響

This interaction forces Annie into a miserable laning phase where she cannot easily contest the wave. She is forced to use Disintegrate defensively for farming under her turret rather than trading. Syndra can constantly crash waves, chip away at Annie's health with long-range Force of Will drops, and secure early plate gold. Since Annie cannot walk up to trigger her passive stun without taking massive poke, her roam potential is completely shut down.

立ち回り方

Position yourself permanently outside the range of Annie's flash-stun threat, using maximum range Dark Sphere to poke her down. Never use Scatter the Weak aggressively unless Annie's Pyromania passive is empty. Keep this knockback ready as a disengage tool the moment she charges at you with four passive stacks. If she manages to bypass your spacing with a sudden Molten Shield movement speed boost, immediately throw a sphere and use the knockback-stun to reset the distance.

チャンピオン詳細 → Annieのビルド →
Kai'Sa

Kai'Sa−2

burstdisengage Kai'Sa relies heavily on using her mobility from Supercharge or Killer Instinct to close the distance and isolate you for Icathian Rain. However, your Scatter the Weak acts as an absolute barrier. Any time she tries to dash or run forward, you can knock her back, completely neutralizing her short-range threat. Once she is displaced and slowed, she becomes a sitting duck, perfectly set up for a lethal Unleashed Power burst. Kai'Saのビルド → 詳細を見る
Kai'Sa

理由

Kai'Sa relies heavily on using her mobility from Supercharge or Killer Instinct to close the distance and isolate you for Icathian Rain. However, your Scatter the Weak acts as an absolute barrier. Any time she tries to dash or run forward, you can knock her back, completely neutralizing her short-range threat. Once she is displaced and slowed, she becomes a sitting duck, perfectly set up for a lethal Unleashed Power burst.

レーン戦への影響

Because you hold the ultimate disengage tool, Kai'Sa cannot safely walk up to secure last hits without risking a heavy trade. You easily control the lane's pace by zoning her with Dark Sphere. She is forced to rely on Void Seeker from afar to farm, bleeding mana and health. This constant pressure pushes her under turret, denying her roam opportunities and allowing you to chip away at her plates or secure early priority.

立ち回り方

Never cast Scatter the Weak preemptively just for poke. Always hold this spell as a reactive tool for when she activates Supercharge to run at you or marks you for Killer Instinct. Stand behind your own minions to dilute any stray missiles from Icathian Rain if she does get close. Once you successfully knock her back with a sphere, immediately follow up with Force of Will and then pull the trigger on Unleashed Power to delete her fragile health bar.

チャンピオン詳細 → Kai'Saのビルド →

その他のマッチアップ

Syndra対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Stasis Enchant
Stasis Enchant
Crown of the Shattered Queen
Crown of the Shattered Queen
Morellonomicon
Morellonomicon
Verdant Barrier
Verdant Barrier

このチャンピオンへの対策

カウンターアングル

Syndraへの対策は、単に彼女が脆いというだけではありません。相手が彼女の空間に、彼女のスキル「スペア」を完全に無視して侵入し、Eを発動させ、彼女が後退した後に再び行動できるようになった時に、本当の問題が発生します。Zed、Fizz、Akali、またはDianaは、彼女がコントロールを設置したいまさにその瞬間にSyndraを脅かすため、そのようなプレッシャーを生み出します。YasuoとLissandraは彼女を異なる方法で攻撃します。一方は彼女の飛び道具とバーストのタイミングを妨害でき、もう一方は戦闘を封じ込め、彼女の位置取りを罰することができます。一方で、Syndraは、彼女がウェーブを設置し、Q→Eの準備をし、わずかな位置取りのミスを永続的なアドバンテージに変えることができる、より遅いか予測可能なマッチアップを好みます。

パッチの文脈

Syndraを倒すには、彼女の準備を崩す必要があります。もし彼女があなたより先にエリアに到達し、スペアが設置され、Eが使用可能であれば、彼女が有利に交換を進めます。したがって、最良のカウンターは、彼女のEを防御的に発動させ、彼女のバーストを回避または遅延させ、またはスタン後の彼女の機動性の欠如を罰することができるチャンピオンです。Syndraにとって有利なマッチアップは、相手がファーム、チャネリング、またはセットアップのために彼女の範囲内に歩いて入らなければならない場合が多いです。そのような場合、彼女は無理に攻める必要はありません。彼女はミスの瞬間を待ち、角度を維持し、最初のコントロールを具体的なアドバンテージに変えます。

クイックリード

  • 機動性の高いアサシンは、完全にコミットせずにEを発動させると危険になります。Syndraはその時、彼女の本当の安全策を失います。
  • 予測可能または機動性の低いチャンピオンは彼女に対して苦戦します。なぜなら、Q→Eはファーム経路とリバーエントリーを直接罰するからです。
  • このマッチアップは、最初のEのミスに依存することが多いです。もしSyndraが適切なダッシュのためにEを温存すれば、彼女は生き残ります。もし彼女が無駄にすれば、彼女は非常に無防備になります。

カウンターの原型

素早い再エンゲージが可能なバーストアサシン

これらのチャンピオンはSyndraにとって脅威です。なぜなら、彼らは必ずしも直接的な正面からのトレードをしないからです。彼らは彼女の間合いを試し、Eを誘い出し、そして彼女の主要なコントロールツールが利用できない時の本当のウィンドウを探します。ZedとFizzは、彼女のバーストの一部を遅延させたり、直接的なスタンの角度を回避したりできるため、特に困難です。Akaliは、繰り返しのエンゲージとそれほど単純ではないターゲティングで、異なる種類のプレッシャーを加えます。Syndraはそれらを罰することができますが、それらがテンポを決定する前にそれを行う必要があります。

チャンピオンの適応方法. Syndraは、本当のコミットのためにEを温存できるのであれば、いくつかの短いトレードで負けることを受け入れる必要があります。優先事項は、Qを事前に設置し、あまり前に出ずにウェーブをコントロールし、重要なダッシュを罰することであり、利用可能になったらすぐに攻撃的なスタンを狙うことではありません。

Midのダイブと直接エンゲージ

これらのプロフィールは、純粋なアサシンとは異なる問題を生み出します。Syndraがプレイしたくない時でも、彼らは戦闘を開始できます。Dianaはバックラインへのアクセスで素早い対応を強要し、Lissandraはターゲットをロックし、Syndraの位置取りの自由を制限できます。これらのマッチアップでは、危険なのはレーンで死ぬことだけではありません。それは、戦闘がいつ始まるかを選択する能力を失うことであり、Syndraはインパクト前にエリアを準備することを好みます。

チャンピオンの適応方法. Syndraは、最初のラインの後ろに位置取り、オブジェクトの前にエンゲージの角度を特定する必要があります。このタイプのチャンピオンに対して、Eは単なるスタンツールではありません。それは、インパクトの地点を破壊し、敵がエンゲージを即時の戦闘に変えるのを防ぐために使用されます。

予測可能なマッチアップとコントロール可能なメイジ

これらのマッチアップはSyndraにとってより快適です。なぜなら、相手はしばしばウェーブを尊重し、計画をチャネリングし、または読みやすいパスを通って移動する必要があるからです。Seraphine、Orianna、Twisted Fate、Ziggs、Veigar、またはAnnieは、チームファイトで価値を持つことができますが、それらはSyndraにQを設置し、Eを温存し、オブジェクト前にスタンを脅かすためのより多くの時間を与えます。重要なのは、有利なマッチアップを無意味な強制的なデュエルに変えないことです。Syndraは、主にスペースをコントロールし、相手より先にエリアに到達することで勝利します。

チャンピオンの適応方法. Syndraは、彼女のプライオリティを使ってプレッシャーを移動させるべきです。ウェーブを押すこと、通路にスペアを設置すること、そして敵の最初のステップを脅かすことは、しばしば追加のmidトレードよりも重要です。目標は、相手をあなたのコントロールの中に歩いて入らせることです。

優先度の高いマッチアップ

Zed

ZedはSyndraにとって規律のテストです。このマッチアップは、ポークというよりも、Eの管理とウェーブ後の位置取りに関するものです。もしSyndraが早すぎるタイミングでEを使用すると、Zedはオールインを狙うか、防御的なStasisを強要できます。もし彼女がスペアを準備して真のコミットを待てば、彼女は彼の侵入を中断し、彼のバーストをはるかに危険にすることができます。正しい決断は、不必要に前に出ずにウェーブをプレイし、Zedが実際にコミットしなければならない瞬間を罰することです。

Fizz

Fizzは、Syndraのタイミングをより不快にするため危険です。彼の素早いアクセスとバーストの一部を回避する能力は、早すぎる攻撃的なスタンを狙うSyndraを罰することができます。計画は、すべてのトレードでメカニカルに彼を出し抜くことではなく、ウェーブをコントロールし、彼のオールインウィンドウを尊重し、彼が単に回避できなくなった瞬間のためにEを温存することです。もしSyndraが間違ったタイミングで強要した場合、Fizzは彼女の機動性の欠如を非常に速いキルに変えます。

対面時のよくある間違い

対面時のよくある間違い

  • Syndraに対して、ウェーブを直線的に通過することは、しばしば彼女に無料のQ→Eを与え、単純なラストヒットをテンポロスに変えます。
  • 彼女がdragonまたはHeraldより先に到着することを許すことは、大きな間違いです。すでに設置されたスペアは、リバーエントリーを完全に変えます。
  • Eが使用されたのを見た直後にエンゲージすることはしばしば正しいですが、Eがまだ利用可能な間にエンゲージすることは、彼女の最良のシナリオに歩いて入ることになります。
  • Rabadon's Deathcap後の彼女のRを過小評価することは高くつきます。防御ツールを持たないキャリーは、チームファイトが本当に始まる前に消える可能性があります。
  • 視界のない狭い通路での戦闘は、彼女の球体、スタン、そしてピックをオブジェクトに変換する能力に直接有利に働きます。

コーチングノート

  • Syndraと対戦する際は、Eを防御的なアルティメットのように常に意識しましょう。それが使用可能な限り、エントリーは慎重に行うか、彼女がコントロールしていない角度から仕掛ける必要があります。
  • 不利なマッチアップでSyndraをプレイする場合、Eを失わないことが勝利の鍵となります。バーストは後から。まずは生存とコントロールを優先しましょう。

FAQ

Syndraに有利なチャンピオンは?

Syndraは主に、Q→Eの準備が整う前に彼女のスペースを破壊できるチャンピオンに苦戦します。Zed、Fizz、Akaliのような機動力のあるアサシンは、彼女のEを誘い、バーストを遅らせるか、彼女のコントロールが使えない時に再エントリーできます。MidのようなエンゲージチャンピオンやDiana、Lissandraも、彼女が準備していない戦闘を強いることができます。共通点はバーストだけではありません。彼女が球体を配置しエントリーをコントロールするのに必要な時間を奪う能力です。

レーンでSyndraとどう対戦しますか?

最も重要なのは、彼女に単純な移動経路を与えないことです。ウェーブの中での動きを変え、ラストヒット後に直進するのを避け、地面にある球体を常に意識しましょう。Syndraがあなたを本当に脅かさないままEを使った場合、それがスペースを取るかトレードを仕掛ける絶好のチャンスです。しかし、彼女がEを保持してウェーブをコントロールしている場合は、彼女の角度に無理に突っ込まず、優先度を崩すか、ポジショニングの間違いを待つことを検討しましょう。

有利なマッチアップでもSyndraが苦戦することがあるのはなぜですか?

Syndraはレーンでの有利を実際のプレッシャーに変換する必要があるためです。たとえ遅いか予測しやすいメイジ相手でも、彼女が動かずにプッシュしたり、リバーのタイミングを逃したり、ポケのためにEを無駄にしたりすると、有利の一部を失います。有利なマッチアップだからといって、構造なくプレイできるわけではありません。それは、Q→Eの準備、ウェーブコントロール、そして相手より先にオブジェクトに到達するための時間が増えるということです。その時間を活用しなければ、敵のスケールに追いつかれる可能性があります。

SyndraがEを使った後にエンゲージすべきですか?

多くの状況で、はい。EはSyndraを脆いメイジから、真の防御的脅威へと変えるツールです。それが使用可能であれば、正面からのエンゲージはQ→E、そしてRで止められたり、逆に利用されたりする可能性があります。それが早すぎると、ダイブ、アサシン、フランクに対してはるかに脆弱になります。だからといって常に受動的に待つべきだという意味ではありません。偽のエントリーでEを強制し、クールダウン中に再エンゲージすることもできます。