Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
hard counterpoke defenseYour entire burst potential relies on landing Sleepy Trouble Bubble to set up a maximum-distance Paddle Star. However, Morgana's Black Shield instantly absorbs the magic damage and completely immunizes her against the drowsy and sleep states. Because she can reactively cast her shield while your bubble is mid-air, you cannot force her into a vulnerable position, rendering your primary pick tool completely useless.Morganaのビルド →詳細を見る
Morgana
理由
Your entire burst potential relies on landing Sleepy Trouble Bubble to set up a maximum-distance Paddle Star. However, Morgana's Black Shield instantly absorbs the magic damage and completely immunizes her against the drowsy and sleep states. Because she can reactively cast her shield while your bubble is mid-air, you cannot force her into a vulnerable position, rendering your primary pick tool completely useless.
レーン戦への影響
Since Morgana has no fear of your crowd control, she will freely drop Tormented Shadow to shove the minion waves under your turret. You are forced to spend your mana and Paddle Star casts on clearing waves rather than poking. If you step up to contest her push, she can easily fish for a Dark Binding, leaving you rooted inside her pool while she safely stays out of your range.
立ち回り方
To survive this lane, you must stand behind your own minion wave to block her Dark Binding. Never throw Sleepy Trouble Bubble directly at her unless her Black Shield is already on cooldown. Instead, aim your bubble through walls into the river to assist your jungler, or use Portal Jump forward to bait out her shield without committing your main crowd control. If she holds her shield, focus on collecting active drops from Spell Thief to match her lane pressure.
mobilitymagic shieldBefore level 5, you can pressure him, but once Kassadin unlocks Riftwalk, the dynamic completely flips. The threat of his ultimate allows him to instantly blink over your Sleepy Trouble Bubble or reposition behind his minion wave to absorb the trajectory of your Paddle Star. Because his Void Stone passive also dampens your quick trades, hitting a clean angle becomes incredibly difficult when he can reactively dodge your main setup.Kassadinのビルド →詳細を見る
Kassadin
理由
Before level 5, you can pressure him, but once Kassadin unlocks Riftwalk, the dynamic completely flips. The threat of his ultimate allows him to instantly blink over your Sleepy Trouble Bubble or reposition behind his minion wave to absorb the trajectory of your Paddle Star. Because his Void Stone passive also dampens your quick trades, hitting a clean angle becomes incredibly difficult when he can reactively dodge your main setup.
レーン戦への影響
This matchup forces you onto the defensive as the game progresses. You cannot freely fish for Sleepy Trouble Bubble through walls because Kassadin's Riftwalk allows him to close the gap and punish you with Null Sphere and Nether Blade. If you miss your bubble, you lose all lane priority, forcing you to concede wave control and play under turret to avoid getting chunked.
立ち回り方
To survive, never initiate trades with your bubble. Keep Sleepy Trouble Bubble queued up specifically as a disengage tool for when he blinks forward. Position yourself laterally relative to the minion wave, forcing him to choose between farming or aiming Null Sphere at you. If he uses Riftwalk aggressively and misses his burst, immediately retaliate with Portal Jump and More Sparkles! to punish his high mana costs before his stacks reset.
dodge skillshotsall inIrelia thrives on using Bladesurge to execute low-health minions to stack Ionian Fervor, making her landing spots highly predictable. However, if you throw Sleepy Trouble Bubble randomly, she can easily dash away or shrug off your subsequent Paddle Star! burst using her Defiant Dance damage reduction. This matchup hinges on baiting her predictable dashes while avoiding her Flawless Duet stuns.Ireliaのビルド →詳細を見る
Irelia
理由
Irelia thrives on using Bladesurge to execute low-health minions to stack Ionian Fervor, making her landing spots highly predictable. However, if you throw Sleepy Trouble Bubble randomly, she can easily dash away or shrug off your subsequent Paddle Star! burst using her Defiant Dance damage reduction. This matchup hinges on baiting her predictable dashes while avoiding her Flawless Duet stuns.
レーン戦への影響
Because Irelia can instantly close the gap using Bladesurge on your minions, you cannot mindlessly push the wave. Step too far forward, and a single Flawless Duet stun leads to a lethal all-in, especially once she unlocks Vanguard's Edge. You are forced to play defensively near your turret, sacrificing early priority and letting her dictate the wave's tempo while you fish for precise counter-engage opportunities.
立ち回り方
To survive, you must hold Sleepy Trouble Bubble exclusively for the moment she targets a dying minion. Position yourself off to the side of your own wave, never directly behind low-health minions where she can Bladesurge onto you. If she misses Flawless Duet, use Portal Jump to safely throw a max-range Paddle Star!. If she initiates with Vanguard's Edge, react instantly by throwing your bubble directly at her face to interrupt her onslaught.
predictable movementburstspacingZoe struggles in this matchup because her primary tool for aggressive angles, Portal Jump, creates a highly predictable return location. A competent Lux will hold her Light Binding specifically for this moment. Because Portal Jump forces you back to your starting point, Lux can easily pre-aim her Light Binding and follow up instantly with a devastating Final Spark, turning your own offensive mobility into a guaranteed death trap.Luxのビルド →詳細を見る
Lux
理由
Zoe struggles in this matchup because her primary tool for aggressive angles, Portal Jump, creates a highly predictable return location. A competent Lux will hold her Light Binding specifically for this moment. Because Portal Jump forces you back to your starting point, Lux can easily pre-aim her Light Binding and follow up instantly with a devastating Final Spark, turning your own offensive mobility into a guaranteed death trap.
レーン戦への影響
This threat completely paralyzes your ability to fish for Sleepy Trouble Bubble plays through mid lane walls. If you step up to trade with Paddle Star!, Lux can absorb the damage with Prismatic Barrier and retaliate with Lucent Singularity to force you out of lane. You lose priority, meaning you cannot easily roam to collect Spell Thief fragments from active skirmishes, leaving you stuck under tower.
立ち回り方
To survive, you must play strictly around Lux's cooldowns. Never cast Portal Jump while her Light Binding is available; wait for her to waste it on a missed snare attempt or wave clear before you attempt your own burst. If she holds her snare, focus on throwing Paddle Star! from safe angles behind your minions to clear waves. If you do get trapped, use the movement speed from Spell Thief activations to frantically dodge her Lucent Singularity follow-up.
dodge ccall inThis matchup is dictated by how Fizz uses Playful to bypass Sleepy Trouble Bubble. Because Playful grants him untargetability, he can easily dodge your only crowd control tool on reaction. Once your bubble is wasted, Zoe is completely defenseless against his Urchin Strike engage, allowing him to stick to you with Rending Wave for an uncontested, lethal trade.Fizzのビルド →詳細を見る
Fizz
理由
This matchup is dictated by how Fizz uses Playful to bypass Sleepy Trouble Bubble. Because Playful grants him untargetability, he can easily dodge your only crowd control tool on reaction. Once your bubble is wasted, Zoe is completely defenseless against his Urchin Strike engage, allowing him to stick to you with Rending Wave for an uncontested, lethal trade.
レーン戦への影響
You are forced to play incredibly defensively, yielding early priority. Attempting to poke with Paddle Star! or trigger More Sparkles! puts you in range of his high-damage burst. If he freezes the minions near his turret, you cannot safely step up to break it. Once Fizz unlocks Chum the Waters, any missed bubble under your own tower results in an immediate dive.
立ち回り方
Hug your turret and focus on clearing minions from maximum distance using angled Paddle Star! casts. Never throw Sleepy Trouble Bubble aggressively; hold it exclusively as a defensive deterrent. If Fizz initiates with Urchin Strike, aim your bubble directly behind you to catch him as he lands. Be extremely careful with Portal Jump, as its predictable return point makes you a sitting duck for Chum the Waters.
anti dashtimingYour main issue stems from the absolute predictability of Portal Jump. Whenever you blink forward to extend a Paddle Star!, you leave behind a beacon indicating exactly where you will return a second later. Vex easily exploits this loop by dropping Looming Darkness or aiming a precise Shadow Surge directly on your return portal, guaranteeing a heavy trade or a lethal crowd control chain with Doom 'n Gloom.Vexのビルド →詳細を見る
Vex
理由
Your main issue stems from the absolute predictability of Portal Jump. Whenever you blink forward to extend a Paddle Star!, you leave behind a beacon indicating exactly where you will return a second later. Vex easily exploits this loop by dropping Looming Darkness or aiming a precise Shadow Surge directly on your return portal, guaranteeing a heavy trade or a lethal crowd control chain with Doom 'n Gloom.
レーン戦への影響
This threat severely restricts your ability to trade freely. You cannot safely fish for Sleepy Trouble Bubble angles through walls if Vex is holding her abilities, as doing so requires aggressive angles that she can punish. Consequently, Vex secures wave control with Mistral Bolt, pushing you under tower while you struggle to safely collect fragments with Spell Thief without taking a massive counter-burst.
立ち回り方
To survive, prioritize manual movement over Portal Jump when throwing Paddle Star!. Never ultimate forward unless Vex has already wasted Looming Darkness or her Doom 'n Gloom passive is down. Position yourself diagonally from the minion wave to force her to choose between shoving with Mistral Bolt or poking you. If she misses Looming Darkness, immediately look for a Sleepy Trouble Bubble counter-attack from an angle she cannot easily shield with Personal Space.
dodge skillshotspunish cooldownsThis matchup is dictated by the interaction between your Sleepy Trouble Bubble and her Shunpo. Because the bubble has a visible travel time, a skilled Katarina will never get hit by it in neutral; she will simply react to the animation and use Shunpo to blink behind you, completely dodging the sleep while closing the gap to unleash Death Lotus. This makes your primary self-defense tool a liability if thrown recklessly.Katarinaのビルド →詳細を見る
Katarina
理由
This matchup is dictated by the interaction between your Sleepy Trouble Bubble and her Shunpo. Because the bubble has a visible travel time, a skilled Katarina will never get hit by it in neutral; she will simply react to the animation and use Shunpo to blink behind you, completely dodging the sleep while closing the gap to unleash Death Lotus. This makes your primary self-defense tool a liability if thrown recklessly.
レーン戦への影響
You cannot safely step forward to harass Katarina with Paddle Star! or trigger More Sparkles! when she walks up to last-hit. If you waste your bubble, she will immediately force a lethal trade. This forces you to play defensively under your tower, conceding wave control and allowing her to roam freely with Voracity resets once she finds skirmishes in the river, while you struggle to pressure her mid tower.
立ち回り方
Never throw Sleepy Trouble Bubble proactively unless you are firing it through a wall from complete fog of war. In lane, hold the bubble strictly to interrupt Death Lotus or to punish her the exact moment she lands on a dagger from Bouncing Blade. Always stand far away from her dropped daggers to deny her Shunpo reset targets. If she commits, use Portal Jump to temporarily escape her ultimate's radius or to reposition your Paddle Star! safely.
zone controlskillshot blockThis matchup is dictated by how easily Heimerdinger can deploy an H-28G Evolution Turret to intercept your Sleepy Trouble Bubble. Whenever you try to setup a pick, he can reactively drop a turret directly in the bubble's trajectory, absorbing the sleep effect entirely. Without the crowd control from Sleepy Trouble Bubble, your Paddle Star loses its multiplier, making it nearly impossible to threaten him with lethal burst in a direct confrontation.Heimerdingerのビルド →詳細を見る
Heimerdinger
理由
This matchup is dictated by how easily Heimerdinger can deploy an H-28G Evolution Turret to intercept your Sleepy Trouble Bubble. Whenever you try to setup a pick, he can reactively drop a turret directly in the bubble's trajectory, absorbing the sleep effect entirely. Without the crowd control from Sleepy Trouble Bubble, your Paddle Star loses its multiplier, making it nearly impossible to threaten him with lethal burst in a direct confrontation.
レーン戦への影響
Heimerdinger's constant H-28G Evolution Turret pressure forces you to use Paddle Star defensively just to clear the wave. You cannot walk up to auto-attack with More Sparkles! without risking a stun from his CH-2 Electron Storm Grenade or taking heavy damage from Hextech Micro-Rockets. This constant pushing locks you under your turret, stripping away your roaming potential and slowly chipping down your tower's health while you struggle to secure priority.
立ち回り方
To bypass his defensive line, you must use walls to launch Sleepy Trouble Bubble from unexpected angles where his reaction time is tested. Alternatively, use Portal Jump to briefly change your firing angle for Paddle Star, bypassing his H-28G Evolution Turret blockade. If he wastes his CH-2 Electron Storm Grenade, that is your cue to aggressively step up. Collect any dropped active items or spells with Spell Thief to gain temporary bursts of speed to dodge his skillshots.
anti dashspacingZoe's main offensive tool, Portal Jump, becomes a massive liability here because of its predictable return point. Viktor can react to your teleport animation by placing Gravity Field directly on your starting portal. Since you cannot avoid returning to that exact spot, you are guaranteed to get stunned upon arrival, leaving you completely exposed to a devastating Hextech Ray laser and Arcane Storm burst.Viktorのビルド →詳細を見る
Viktor
理由
Zoe's main offensive tool, Portal Jump, becomes a massive liability here because of its predictable return point. Viktor can react to your teleport animation by placing Gravity Field directly on your starting portal. Since you cannot avoid returning to that exact spot, you are guaranteed to get stunned upon arrival, leaving you completely exposed to a devastating Hextech Ray laser and Arcane Storm burst.
レーン戦への影響
This interaction severely limits your ability to poke with aggressive Paddle Star angles. You cannot safely utilize portals near his wave without risking a massive health deficit. Viktor will use Hextech Ray to safely shove the lane while keeping his distance, forcing you to farm under turret or expend Sleepy Trouble Bubble defensively to stop him from walking up to trigger Siphon Power.
立ち回り方
To survive this matchup, you must hold Portal Jump until you see Viktor misplay his Gravity Field or use it to manipulate wave state. When trading, aim your Sleepy Trouble Bubble through walls to catch him from fog of war, ensuring he is asleep before you ever commit to a forward portal. If he holds his gravity trap, focus purely on collecting dropped spells with Spell Thief to gain the movement speed needed to dodge his Hextech Ray.
wind wall valuespacingYasuo's Wind Wall completely nullifies your primary setup and defensive tool, Sleepy Trouble Bubble. Because he can cast it reactively, any attempt to launch your bubble is easily blocked, neutralizing your CC and preventing you from landing a maximum-distance Paddle Star!. Without the threat of your sleep, Yasuo can freely bypass your ranged advantage, knowing he can block your burst and safely recharge Way of the Wanderer.Yasuoのビルド →詳細を見る
Yasuo
理由
Yasuo's Wind Wall completely nullifies your primary setup and defensive tool, Sleepy Trouble Bubble. Because he can cast it reactively, any attempt to launch your bubble is easily blocked, neutralizing your CC and preventing you from landing a maximum-distance Paddle Star!. Without the threat of your sleep, Yasuo can freely bypass your ranged advantage, knowing he can block your burst and safely recharge Way of the Wanderer.
レーン戦への影響
Yasuo's Sweeping Blade allows him to constantly dash through the minion wave, making it extremely difficult to aim Paddle Star! or pop his Way of the Wanderer shield with basic attacks. You will find yourself pushed under your turret, struggling for priority. If you throw Sleepy Trouble Bubble in desperation, he will block it with Wind Wall, slide forward, and potentially knock you up with Steel Tempest to trigger Last Breath.
立ち回り方
To survive, you must hold Sleepy Trouble Bubble as a deterrent rather than using it to initiate. Pop his Way of the Wanderer shield with a More Sparkles! basic attack before attempting any trade. If he wastes Wind Wall, you have a twenty-second opening to play aggressively. When defending under turret, aim Sleepy Trouble Bubble through the thick side walls to surprise him, bypassing his frontal Wind Wall reaction time.
wave cleardisengageThis matchup is dictated by Zyra's ability to easily absorb your offensive pressure. Whenever you try to align a long-range Paddle Star! or fish for a stun with Sleepy Trouble Bubble, Zyra can reactively spawn seeds with Rampant Growth and activate them. These newly created plants act as physical shields, intercepting your crucial skillshots before they can ever reach her, rendering your main damage loop highly unreliable.Zyraのビルド →詳細を見る
Zyra
理由
This matchup is dictated by Zyra's ability to easily absorb your offensive pressure. Whenever you try to align a long-range Paddle Star! or fish for a stun with Sleepy Trouble Bubble, Zyra can reactively spawn seeds with Rampant Growth and activate them. These newly created plants act as physical shields, intercepting your crucial skillshots before they can ever reach her, rendering your main damage loop highly unreliable.
レーン戦への影響
In practice, Zyra commands the lane's pace by turning the minion wave into a botanical minefield. Your wave clear suffers because you cannot easily angle Paddle Star! through both the minions and her plants. If you step up to clear her spawns with basic attacks empowered by More Sparkles!, you expose yourself to her Grasping Roots and Deadly Spines combo, forcing you to play defensively under your own turret.
立ち回り方
To survive, you must adjust how you use the terrain. Instead of throwing Sleepy Trouble Bubble straight down the lane, use the side walls to extend its range and bypass Zyra's plant wall entirely. Only commit your Portal Jump forward when her Rampant Growth is on cooldown or when you have a clear angle from the river brush. If she drops Stranglethorns, immediately retreat using your mobility to avoid the knock-up.
cc negationdive potentialThe core of this unfavorable matchup lies in how Yone's Soul Unbound completely neutralizes your primary defensive and offensive setup tool. When you hit him with Sleepy Trouble Bubble, he can manually recast his spirit form or wait for its timer to expire. The snap-back animation entirely cleanses the drowsy effect, meaning he never falls asleep and denies your high-damage Paddle Star! follow-up while pulling himself to safety.Yoneのビルド →詳細を見る
Yone
理由
The core of this unfavorable matchup lies in how Yone's Soul Unbound completely neutralizes your primary defensive and offensive setup tool. When you hit him with Sleepy Trouble Bubble, he can manually recast his spirit form or wait for its timer to expire. The snap-back animation entirely cleanses the drowsy effect, meaning he never falls asleep and denies your high-damage Paddle Star! follow-up while pulling himself to safety.
レーン戦への影響
Because your bubble is effectively useless when his spirit projection is active, Yone can freely use Soul Unbound to dash forward, stack Mortal Steel, and trade with Spirit Cleave without fearing your crowd control. This forces you to play defensively under your turret, sacrificing early wave control and mid priority. If you throw your bubble during his dash, you waste your only self-peel and invite a deadly Fate Sealed engage.
立ち回り方
To survive, you must hold Sleepy Trouble Bubble as an absolute deterrent. Never cast it proactively while his Soul Unbound is available. Instead, rely on short, safe trades using Paddle Star! redirected around the minion wave, triggered by More Sparkles! passive auto-attacks when he steps up to farm. If he wastes his spirit form, you have a precise twenty-second window to play aggressively, looking for wall-bounce bubbles to set up lethal combos.
anti burstcc negationYour entire kill pressure relies on landing Sleepy Trouble Bubble and following up with a high-damage Paddle Star!. However, the brief drowsy delay before the sleep kicks in gives Zilean a massive window to self-cast Chronoshift. Since he can activate his ultimate while still only drowsy, he will revive with high health right after your star detonates, completely neutralizing your primary burst combo.Zileanのビルド →詳細を見る
Zilean
理由
Your entire kill pressure relies on landing Sleepy Trouble Bubble and following up with a high-damage Paddle Star!. However, the brief drowsy delay before the sleep kicks in gives Zilean a massive window to self-cast Chronoshift. Since he can activate his ultimate while still only drowsy, he will revive with high health right after your star detonates, completely neutralizing your primary burst combo.
レーン戦への影響
This interaction completely halts your snowball potential once Zilean gains Chronoshift. You can no longer threaten solo kills, forcing you into a passive farming lane. Zilean can comfortably clear waves with Time Bomb and Twisted Timeflow, ignoring your bubble threat. If you waste your bubble trying to force a trade, you lose all lane priority and get poked down by his double bomb combos.
立ち回り方
To bypass this defense, you must play around Zilean's ultimate cooldown. Try to bait Chronoshift by landing Sleepy Trouble Bubble but holding your Paddle Star! instead of firing it immediately. If he panics and casts his ultimate, you can disengage and strike during the subsequent window when his revive is unavailable. When he drops active items, utilize Spell Thief to gain movement speed to dodge his Time Bomb.
poke mitigationcc mitigationThis matchup revolves around Galio's ability to shrug off your burst setup. When you land Sleepy Trouble Bubble, the delay before the sleep allows Galio to channel Shield of Durand. Because this channel grants him massive magic damage reduction that persists while he is asleep, your main follow-up with Paddle Star! loses its lethal power, turning guaranteed pick potential into a mediocre trade.Galioのビルド →詳細を見る
Galio
理由
This matchup revolves around Galio's ability to shrug off your burst setup. When you land Sleepy Trouble Bubble, the delay before the sleep allows Galio to channel Shield of Durand. Because this channel grants him massive magic damage reduction that persists while he is asleep, your main follow-up with Paddle Star! loses its lethal power, turning guaranteed pick potential into a mediocre trade.
レーン戦への影響
Galio uses Winds of War to match your wave clear, keeping you tethered to the mid lane. If you step up to pressure him under tower, he can aggressively look for a Justice Punch angle to close the gap. This prevents you from securing easy priority, forcing a lane where neither side can easily force the other out without a massive positioning mistake.
立ち回り方
To win this, you must bait out Shield of Durand before committing your main burst. Position yourself near walls to extend the range of Sleepy Trouble Bubble, catching him when he tries to clear waves. If he pre-charges his shield, delay your Paddle Star! or redirect it to a minion to save mana. Use Portal Jump defensively to escape his Justice Punch trajectory rather than forward-blinking into his crowd control.
bubble dodgeburst raceThe matchup hinges entirely on how Talon approaches you. If he uses Noxian Diplomacy directly in your line of sight, he moves in a straight line, making him an easy target for Sleepy Trouble Bubble. However, Talon's Assassin's Path allows him to bypass your forward-facing defenses by jumping over mid-lane walls, letting him execute a lethal flank before you can react.Talonのビルド →詳細を見る
Talon
理由
The matchup hinges entirely on how Talon approaches you. If he uses Noxian Diplomacy directly in your line of sight, he moves in a straight line, making him an easy target for Sleepy Trouble Bubble. However, Talon's Assassin's Path allows him to bypass your forward-facing defenses by jumping over mid-lane walls, letting him execute a lethal flank before you can react.
レーン戦への影響
This dynamic turns the mid lane into a psychological game of vision and wave placement. When the wave is neutral, you can safely poke with Paddle Star! and collect spells. However, if Talon shoves with Rake and disappears into the fog of war using Assassin's Path, you lose the ability to safely pressure his tower, as he can easily jump back over a ledge to burst you down.
立ち回り方
Never stand close to the side ledges when your Sleepy Trouble Bubble is on cooldown. Position yourself in the center of the lane to maximize your reaction time against wall jumps. If Talon activates Shadow Assault, do not immediately use Portal Jump, as your predictable return point makes you an easy target for his converging blades. Instead, hold your bubble to intercept his straight-line Noxian Diplomacy.
pokecc dodgeThis duel revolves entirely around trading long-range projectiles and predicting movement. While Corki relies on Missile Barrage to chip away at your health from absolute safety, his escape tool, Valkyrie, follows a highly predictable, linear path. This straight-line dash gives Zoe a perfect opportunity to intercept him mid-flight with Sleepy Trouble Bubble, turning his defensive maneuver into an easy setup for a devastating Paddle Star.Corkiのビルド →詳細を見る
Corki
理由
This duel revolves entirely around trading long-range projectiles and predicting movement. While Corki relies on Missile Barrage to chip away at your health from absolute safety, his escape tool, Valkyrie, follows a highly predictable, linear path. This straight-line dash gives Zoe a perfect opportunity to intercept him mid-flight with Sleepy Trouble Bubble, turning his defensive maneuver into an easy setup for a devastating Paddle Star.
レーン戦への影響
The lane remains a constant battle for push and health preservation. Corki will constantly clear waves with Phosphorus Bomb and Gatling Gun, forcing you to match his push with Paddle Star. If you let his Missile Barrage rockets whittle you down, you lose the health required to step up for Spell Thief balloons or to search for aggressive Portal Jump angles, giving him free roam with his Special Delivery package.
立ち回り方
Position yourself diagonally to the minion wave to force Corki to choose between targeting you or the minions with Phosphorus Bomb. Always hold Sleepy Trouble Bubble when his Valkyrie is off cooldown; wait for him to initiate the dash, then fire it directly along his travel path. If you get poked low by Missile Barrage, refrain from using Portal Jump forward, as returning to your original portal location makes you an incredibly easy target for his rocket spam.
dodge skillshotsspacingZoe dominates this matchup because her raw burst from Paddle Star! and Sleepy Trouble Bubble can easily delete Ziggs before he can chip her down with Bouncing Bomb. However, the entire lane hinges on Portal Jump. Whenever Zoe blinks forward, Ziggs can easily pre-aim Hexplosive Minefield or Mega Inferno Bomb directly on her return pad, punishing her predictable snap-back with massive, unavoidable damage.Ziggsのビルド →詳細を見る
Ziggs
理由
Zoe dominates this matchup because her raw burst from Paddle Star! and Sleepy Trouble Bubble can easily delete Ziggs before he can chip her down with Bouncing Bomb. However, the entire lane hinges on Portal Jump. Whenever Zoe blinks forward, Ziggs can easily pre-aim Hexplosive Minefield or Mega Inferno Bomb directly on her return pad, punishing her predictable snap-back with massive, unavoidable damage.
レーン戦への影響
This interaction dictates how trades unfold. While Ziggs attempts to waveclear from afar with Short Fuse and Bouncing Bomb, Zoe can zone him out completely. However, if she uses Portal Jump recklessly to fish for Sleepy Trouble Bubble, she loses her health advantage, as Ziggs will instantly drop Hexplosive Minefield on her return portal. This forces Zoe to delay her roaming and reduces her ability to pressure his tower.
立ち回り方
To secure your lead, never cast Portal Jump while Ziggs has Hexplosive Minefield or Mega Inferno Bomb off cooldown, unless you have already put him to sleep with Sleepy Trouble Bubble. If you must use your ultimate to pop a Spell Thief bubble, angle it diagonally through walls to hide your return pad. If he anticipates your snap-back and throws his ultimate, immediately use the movement speed from Spell Thief to escape the blast zone.
dodge skillshotscleanse timingZoe outranges Teemo massively. Teemo's reliance on short-range toxic harass via Toxic Shot and Blinding Dart is completely neutralized because Zoe never needs to enter his threat bubble. Instead, she can abuse the Mid lane terrain to lob Sleepy Trouble Bubble through walls. A sleeping yordle is then an easy target for a max-range, devastating Paddle Star! without any risk of retaliation.Teemoのビルド →詳細を見る
Teemo
理由
Zoe outranges Teemo massively. Teemo's reliance on short-range toxic harass via Toxic Shot and Blinding Dart is completely neutralized because Zoe never needs to enter his threat bubble. Instead, she can abuse the Mid lane terrain to lob Sleepy Trouble Bubble through walls. A sleeping yordle is then an easy target for a max-range, devastating Paddle Star! without any risk of retaliation.
レーン戦への影響
This range disparity completely alters the lane dynamic, preventing Teemo from safely setting up his Noxious Trap minefields or hiding with Guerrilla Warfare in the brushes. You can constantly shove him under turret, forcing him into terrible recall timings. This pressure deprives Teemo of the freedom to roam and plant noxious traps in the river, keeping your jungler safe.
立ち回り方
Position yourself constantly near the raptor camp wall or the river ledges rather than standing directly in the lane. Use your Portal Jump to get creative angles to launch Sleepy Trouble Bubble through these walls, keeping Teemo guessing. If he tries to counter with Move Quick to dodge, wait out his speed boost before aiming your Paddle Star!. If you step on a Noxious Trap, immediately back off and use More Sparkles! from safety.