B
2026年9月 · Patch 7.2d
Mage · MID · SUPPORT

Zoe Wild Rift カウンターガイド

Zoeは、彼女が再ポジショニングする前に接近してくるダイブや即時のギャップクローズ構成に対して脆弱です。高モビリティのチャンピオンは、彼女のスリープポータルを通り抜けることができます。脆弱な序盤とスキルショットへの依存度により、統制された敵に対しては信頼性が低くなります。

★ MID · SUPPORT Tier B
ダメージ
UTIL
TANK
DIFF
Win 48.6% #73 · ↓19pt
Pick 1.0% #40
Ban 0.4% #114

Zoe Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Morgana ハードカウンター +2 51.2% 6.1%
Yone 不利なマッチアップ +1 51.8% 5.3%
Zyra 不利なマッチアップ +1 51.6% 2.9%
Heimerdinger 不利なマッチアップ +1 50.6% 1.3%
Viktor 不利なマッチアップ +1 50.5% 3.5%
Kassadin 不利なマッチアップ +1 50.1% 1.5%
Yasuo 不利なマッチアップ +1 48.9% 10.8%
Diana 不利なマッチアップ +1 48.7% 1.4%
Lux 不利なマッチアップ +1 48.7% 5.6%
Fizz 不利なマッチアップ +1 48.6% 2.0%
Vex 不利なマッチアップ +1 48.6% 2.2%
Katarina 不利なマッチアップ +1 48.6% 1.7%
Irelia 不利なマッチアップ +1
Zilean 不利なマッチアップ +1
Akshan スキル次第のマッチアップ ±0 51.5% 1.1%
Ahri スキル次第のマッチアップ ±0 51.5% 5.1%
Galio スキル次第のマッチアップ ±0 51.1% 11.3%
Orianna スキル次第のマッチアップ ±0 50.8% 4.9%
Ekko スキル次第のマッチアップ ±0 50.5% 2.9%
Vladimir スキル次第のマッチアップ ±0 49.4% 4.9%
Zed スキル次第のマッチアップ ±0 48.9% 3.8%
Jayce スキル次第のマッチアップ ±0 47.7% 1.3%
Akali スキル次第のマッチアップ ±0 45.0% 2.5%
Corki スキル次第のマッチアップ ±0
Karma スキル次第のマッチアップ ±0
Malphite スキル次第のマッチアップ ±0
Talon スキル次第のマッチアップ ±0
Syndra 有利なマッチアップ −1 53.3% 13.3%
Swain 有利なマッチアップ −1 52.8% 4.6%
Twisted Fate 有利なマッチアップ −1 52.5% 6.8%
Brand 有利なマッチアップ −1 52.0% 9.4%
Taliyah 有利なマッチアップ −1 51.9% 2.8%
Norra 有利なマッチアップ −1 50.5% 1.5%
Aurora 有利なマッチアップ −1 49.8% 3.8%
Kennen 有利なマッチアップ −1 49.6% 1.5%
Annie 有利なマッチアップ −1 49.3% 2.2%
Ryze 有利なマッチアップ −1 48.8% 2.9%
Lissandra 有利なマッチアップ −1 48.8% 4.1%
Ziggs 有利なマッチアップ −1 48.2% 5.9%
Veigar 有利なマッチアップ −1 47.4% 9.4%
Mel 有利なマッチアップ −1 46.3% 7.9%
Kai'Sa 有利なマッチアップ −1
Kayle 有利なマッチアップ −1
Rumble 有利なマッチアップ −1
Seraphine 有利なマッチアップ −1
Varus 有利なマッチアップ −1
Teemo 有利なマッチアップ −2 50.8% 1.6%
Aurelion Sol 有利なマッチアップ −2 50.2% 6.8%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

1

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Morgana

Morgana+2

hard counterpoke defense Your entire burst potential relies on landing Sleepy Trouble Bubble to set up a maximum-distance Paddle Star. However, Morgana's Black Shield instantly absorbs the magic damage and completely immunizes her against the drowsy and sleep states. Because she can reactively cast her shield while your bubble is mid-air, you cannot force her into a vulnerable position, rendering your primary pick tool completely useless. Morganaのビルド → 詳細を見る
Morgana

理由

Your entire burst potential relies on landing Sleepy Trouble Bubble to set up a maximum-distance Paddle Star. However, Morgana's Black Shield instantly absorbs the magic damage and completely immunizes her against the drowsy and sleep states. Because she can reactively cast her shield while your bubble is mid-air, you cannot force her into a vulnerable position, rendering your primary pick tool completely useless.

レーン戦への影響

Since Morgana has no fear of your crowd control, she will freely drop Tormented Shadow to shove the minion waves under your turret. You are forced to spend your mana and Paddle Star casts on clearing waves rather than poking. If you step up to contest her push, she can easily fish for a Dark Binding, leaving you rooted inside her pool while she safely stays out of your range.

立ち回り方

To survive this lane, you must stand behind your own minion wave to block her Dark Binding. Never throw Sleepy Trouble Bubble directly at her unless her Black Shield is already on cooldown. Instead, aim your bubble through walls into the river to assist your jungler, or use Portal Jump forward to bait out her shield without committing your main crowd control. If she holds her shield, focus on collecting active drops from Spell Thief to match her lane pressure.

チャンピオン詳細 → Morganaのビルド →

不利なマッチアップ

13

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Kassadin

Kassadin+1

mobilitymagic shield Before level 5, you can pressure him, but once Kassadin unlocks Riftwalk, the dynamic completely flips. The threat of his ultimate allows him to instantly blink over your Sleepy Trouble Bubble or reposition behind his minion wave to absorb the trajectory of your Paddle Star. Because his Void Stone passive also dampens your quick trades, hitting a clean angle becomes incredibly difficult when he can reactively dodge your main setup. Kassadinのビルド → 詳細を見る
Kassadin

理由

Before level 5, you can pressure him, but once Kassadin unlocks Riftwalk, the dynamic completely flips. The threat of his ultimate allows him to instantly blink over your Sleepy Trouble Bubble or reposition behind his minion wave to absorb the trajectory of your Paddle Star. Because his Void Stone passive also dampens your quick trades, hitting a clean angle becomes incredibly difficult when he can reactively dodge your main setup.

レーン戦への影響

This matchup forces you onto the defensive as the game progresses. You cannot freely fish for Sleepy Trouble Bubble through walls because Kassadin's Riftwalk allows him to close the gap and punish you with Null Sphere and Nether Blade. If you miss your bubble, you lose all lane priority, forcing you to concede wave control and play under turret to avoid getting chunked.

立ち回り方

To survive, never initiate trades with your bubble. Keep Sleepy Trouble Bubble queued up specifically as a disengage tool for when he blinks forward. Position yourself laterally relative to the minion wave, forcing him to choose between farming or aiming Null Sphere at you. If he uses Riftwalk aggressively and misses his burst, immediately retaliate with Portal Jump and More Sparkles! to punish his high mana costs before his stacks reset.

チャンピオン詳細 → Kassadinのビルド →
Irelia

Irelia+1

dodge skillshotsall in Irelia thrives on using Bladesurge to execute low-health minions to stack Ionian Fervor, making her landing spots highly predictable. However, if you throw Sleepy Trouble Bubble randomly, she can easily dash away or shrug off your subsequent Paddle Star! burst using her Defiant Dance damage reduction. This matchup hinges on baiting her predictable dashes while avoiding her Flawless Duet stuns. Ireliaのビルド → 詳細を見る
Irelia

理由

Irelia thrives on using Bladesurge to execute low-health minions to stack Ionian Fervor, making her landing spots highly predictable. However, if you throw Sleepy Trouble Bubble randomly, she can easily dash away or shrug off your subsequent Paddle Star! burst using her Defiant Dance damage reduction. This matchup hinges on baiting her predictable dashes while avoiding her Flawless Duet stuns.

レーン戦への影響

Because Irelia can instantly close the gap using Bladesurge on your minions, you cannot mindlessly push the wave. Step too far forward, and a single Flawless Duet stun leads to a lethal all-in, especially once she unlocks Vanguard's Edge. You are forced to play defensively near your turret, sacrificing early priority and letting her dictate the wave's tempo while you fish for precise counter-engage opportunities.

立ち回り方

To survive, you must hold Sleepy Trouble Bubble exclusively for the moment she targets a dying minion. Position yourself off to the side of your own wave, never directly behind low-health minions where she can Bladesurge onto you. If she misses Flawless Duet, use Portal Jump to safely throw a max-range Paddle Star!. If she initiates with Vanguard's Edge, react instantly by throwing your bubble directly at her face to interrupt her onslaught.

チャンピオン詳細 → Ireliaのビルド →
Lux

Lux+1

predictable movementburstspacing Zoe struggles in this matchup because her primary tool for aggressive angles, Portal Jump, creates a highly predictable return location. A competent Lux will hold her Light Binding specifically for this moment. Because Portal Jump forces you back to your starting point, Lux can easily pre-aim her Light Binding and follow up instantly with a devastating Final Spark, turning your own offensive mobility into a guaranteed death trap. Luxのビルド → 詳細を見る
Lux

理由

Zoe struggles in this matchup because her primary tool for aggressive angles, Portal Jump, creates a highly predictable return location. A competent Lux will hold her Light Binding specifically for this moment. Because Portal Jump forces you back to your starting point, Lux can easily pre-aim her Light Binding and follow up instantly with a devastating Final Spark, turning your own offensive mobility into a guaranteed death trap.

レーン戦への影響

This threat completely paralyzes your ability to fish for Sleepy Trouble Bubble plays through mid lane walls. If you step up to trade with Paddle Star!, Lux can absorb the damage with Prismatic Barrier and retaliate with Lucent Singularity to force you out of lane. You lose priority, meaning you cannot easily roam to collect Spell Thief fragments from active skirmishes, leaving you stuck under tower.

立ち回り方

To survive, you must play strictly around Lux's cooldowns. Never cast Portal Jump while her Light Binding is available; wait for her to waste it on a missed snare attempt or wave clear before you attempt your own burst. If she holds her snare, focus on throwing Paddle Star! from safe angles behind your minions to clear waves. If you do get trapped, use the movement speed from Spell Thief activations to frantically dodge her Lucent Singularity follow-up.

チャンピオン詳細 → Luxのビルド →
Fizz

Fizz+1

dodge ccall in This matchup is dictated by how Fizz uses Playful to bypass Sleepy Trouble Bubble. Because Playful grants him untargetability, he can easily dodge your only crowd control tool on reaction. Once your bubble is wasted, Zoe is completely defenseless against his Urchin Strike engage, allowing him to stick to you with Rending Wave for an uncontested, lethal trade. Fizzのビルド → 詳細を見る
Fizz

理由

This matchup is dictated by how Fizz uses Playful to bypass Sleepy Trouble Bubble. Because Playful grants him untargetability, he can easily dodge your only crowd control tool on reaction. Once your bubble is wasted, Zoe is completely defenseless against his Urchin Strike engage, allowing him to stick to you with Rending Wave for an uncontested, lethal trade.

レーン戦への影響

You are forced to play incredibly defensively, yielding early priority. Attempting to poke with Paddle Star! or trigger More Sparkles! puts you in range of his high-damage burst. If he freezes the minions near his turret, you cannot safely step up to break it. Once Fizz unlocks Chum the Waters, any missed bubble under your own tower results in an immediate dive.

立ち回り方

Hug your turret and focus on clearing minions from maximum distance using angled Paddle Star! casts. Never throw Sleepy Trouble Bubble aggressively; hold it exclusively as a defensive deterrent. If Fizz initiates with Urchin Strike, aim your bubble directly behind you to catch him as he lands. Be extremely careful with Portal Jump, as its predictable return point makes you a sitting duck for Chum the Waters.

チャンピオン詳細 → Fizzのビルド →
Vex

Vex+1

anti dashtiming Your main issue stems from the absolute predictability of Portal Jump. Whenever you blink forward to extend a Paddle Star!, you leave behind a beacon indicating exactly where you will return a second later. Vex easily exploits this loop by dropping Looming Darkness or aiming a precise Shadow Surge directly on your return portal, guaranteeing a heavy trade or a lethal crowd control chain with Doom 'n Gloom. Vexのビルド → 詳細を見る
Vex

理由

Your main issue stems from the absolute predictability of Portal Jump. Whenever you blink forward to extend a Paddle Star!, you leave behind a beacon indicating exactly where you will return a second later. Vex easily exploits this loop by dropping Looming Darkness or aiming a precise Shadow Surge directly on your return portal, guaranteeing a heavy trade or a lethal crowd control chain with Doom 'n Gloom.

レーン戦への影響

This threat severely restricts your ability to trade freely. You cannot safely fish for Sleepy Trouble Bubble angles through walls if Vex is holding her abilities, as doing so requires aggressive angles that she can punish. Consequently, Vex secures wave control with Mistral Bolt, pushing you under tower while you struggle to safely collect fragments with Spell Thief without taking a massive counter-burst.

立ち回り方

To survive, prioritize manual movement over Portal Jump when throwing Paddle Star!. Never ultimate forward unless Vex has already wasted Looming Darkness or her Doom 'n Gloom passive is down. Position yourself diagonally from the minion wave to force her to choose between shoving with Mistral Bolt or poking you. If she misses Looming Darkness, immediately look for a Sleepy Trouble Bubble counter-attack from an angle she cannot easily shield with Personal Space.

チャンピオン詳細 → Vexのビルド →
Katarina

Katarina+1

dodge skillshotspunish cooldowns This matchup is dictated by the interaction between your Sleepy Trouble Bubble and her Shunpo. Because the bubble has a visible travel time, a skilled Katarina will never get hit by it in neutral; she will simply react to the animation and use Shunpo to blink behind you, completely dodging the sleep while closing the gap to unleash Death Lotus. This makes your primary self-defense tool a liability if thrown recklessly. Katarinaのビルド → 詳細を見る
Katarina

理由

This matchup is dictated by the interaction between your Sleepy Trouble Bubble and her Shunpo. Because the bubble has a visible travel time, a skilled Katarina will never get hit by it in neutral; she will simply react to the animation and use Shunpo to blink behind you, completely dodging the sleep while closing the gap to unleash Death Lotus. This makes your primary self-defense tool a liability if thrown recklessly.

レーン戦への影響

You cannot safely step forward to harass Katarina with Paddle Star! or trigger More Sparkles! when she walks up to last-hit. If you waste your bubble, she will immediately force a lethal trade. This forces you to play defensively under your tower, conceding wave control and allowing her to roam freely with Voracity resets once she finds skirmishes in the river, while you struggle to pressure her mid tower.

立ち回り方

Never throw Sleepy Trouble Bubble proactively unless you are firing it through a wall from complete fog of war. In lane, hold the bubble strictly to interrupt Death Lotus or to punish her the exact moment she lands on a dagger from Bouncing Blade. Always stand far away from her dropped daggers to deny her Shunpo reset targets. If she commits, use Portal Jump to temporarily escape her ultimate's radius or to reposition your Paddle Star! safely.

チャンピオン詳細 → Katarinaのビルド →
Heimerdinger

Heimerdinger+1

zone controlskillshot block This matchup is dictated by how easily Heimerdinger can deploy an H-28G Evolution Turret to intercept your Sleepy Trouble Bubble. Whenever you try to setup a pick, he can reactively drop a turret directly in the bubble's trajectory, absorbing the sleep effect entirely. Without the crowd control from Sleepy Trouble Bubble, your Paddle Star loses its multiplier, making it nearly impossible to threaten him with lethal burst in a direct confrontation. Heimerdingerのビルド → 詳細を見る
Heimerdinger

理由

This matchup is dictated by how easily Heimerdinger can deploy an H-28G Evolution Turret to intercept your Sleepy Trouble Bubble. Whenever you try to setup a pick, he can reactively drop a turret directly in the bubble's trajectory, absorbing the sleep effect entirely. Without the crowd control from Sleepy Trouble Bubble, your Paddle Star loses its multiplier, making it nearly impossible to threaten him with lethal burst in a direct confrontation.

レーン戦への影響

Heimerdinger's constant H-28G Evolution Turret pressure forces you to use Paddle Star defensively just to clear the wave. You cannot walk up to auto-attack with More Sparkles! without risking a stun from his CH-2 Electron Storm Grenade or taking heavy damage from Hextech Micro-Rockets. This constant pushing locks you under your turret, stripping away your roaming potential and slowly chipping down your tower's health while you struggle to secure priority.

立ち回り方

To bypass his defensive line, you must use walls to launch Sleepy Trouble Bubble from unexpected angles where his reaction time is tested. Alternatively, use Portal Jump to briefly change your firing angle for Paddle Star, bypassing his H-28G Evolution Turret blockade. If he wastes his CH-2 Electron Storm Grenade, that is your cue to aggressively step up. Collect any dropped active items or spells with Spell Thief to gain temporary bursts of speed to dodge his skillshots.

チャンピオン詳細 → Heimerdingerのビルド →
Viktor

Viktor+1

anti dashspacing Zoe's main offensive tool, Portal Jump, becomes a massive liability here because of its predictable return point. Viktor can react to your teleport animation by placing Gravity Field directly on your starting portal. Since you cannot avoid returning to that exact spot, you are guaranteed to get stunned upon arrival, leaving you completely exposed to a devastating Hextech Ray laser and Arcane Storm burst. Viktorのビルド → 詳細を見る
Viktor

理由

Zoe's main offensive tool, Portal Jump, becomes a massive liability here because of its predictable return point. Viktor can react to your teleport animation by placing Gravity Field directly on your starting portal. Since you cannot avoid returning to that exact spot, you are guaranteed to get stunned upon arrival, leaving you completely exposed to a devastating Hextech Ray laser and Arcane Storm burst.

レーン戦への影響

This interaction severely limits your ability to poke with aggressive Paddle Star angles. You cannot safely utilize portals near his wave without risking a massive health deficit. Viktor will use Hextech Ray to safely shove the lane while keeping his distance, forcing you to farm under turret or expend Sleepy Trouble Bubble defensively to stop him from walking up to trigger Siphon Power.

立ち回り方

To survive this matchup, you must hold Portal Jump until you see Viktor misplay his Gravity Field or use it to manipulate wave state. When trading, aim your Sleepy Trouble Bubble through walls to catch him from fog of war, ensuring he is asleep before you ever commit to a forward portal. If he holds his gravity trap, focus purely on collecting dropped spells with Spell Thief to gain the movement speed needed to dodge his Hextech Ray.

チャンピオン詳細 → Viktorのビルド →
Yasuo

Yasuo+1

wind wall valuespacing Yasuo's Wind Wall completely nullifies your primary setup and defensive tool, Sleepy Trouble Bubble. Because he can cast it reactively, any attempt to launch your bubble is easily blocked, neutralizing your CC and preventing you from landing a maximum-distance Paddle Star!. Without the threat of your sleep, Yasuo can freely bypass your ranged advantage, knowing he can block your burst and safely recharge Way of the Wanderer. Yasuoのビルド → 詳細を見る
Yasuo

理由

Yasuo's Wind Wall completely nullifies your primary setup and defensive tool, Sleepy Trouble Bubble. Because he can cast it reactively, any attempt to launch your bubble is easily blocked, neutralizing your CC and preventing you from landing a maximum-distance Paddle Star!. Without the threat of your sleep, Yasuo can freely bypass your ranged advantage, knowing he can block your burst and safely recharge Way of the Wanderer.

レーン戦への影響

Yasuo's Sweeping Blade allows him to constantly dash through the minion wave, making it extremely difficult to aim Paddle Star! or pop his Way of the Wanderer shield with basic attacks. You will find yourself pushed under your turret, struggling for priority. If you throw Sleepy Trouble Bubble in desperation, he will block it with Wind Wall, slide forward, and potentially knock you up with Steel Tempest to trigger Last Breath.

立ち回り方

To survive, you must hold Sleepy Trouble Bubble as a deterrent rather than using it to initiate. Pop his Way of the Wanderer shield with a More Sparkles! basic attack before attempting any trade. If he wastes Wind Wall, you have a twenty-second opening to play aggressively. When defending under turret, aim Sleepy Trouble Bubble through the thick side walls to surprise him, bypassing his frontal Wind Wall reaction time.

チャンピオン詳細 → Yasuoのビルド →
Zyra

Zyra+1

wave cleardisengage This matchup is dictated by Zyra's ability to easily absorb your offensive pressure. Whenever you try to align a long-range Paddle Star! or fish for a stun with Sleepy Trouble Bubble, Zyra can reactively spawn seeds with Rampant Growth and activate them. These newly created plants act as physical shields, intercepting your crucial skillshots before they can ever reach her, rendering your main damage loop highly unreliable. Zyraのビルド → 詳細を見る
Zyra

理由

This matchup is dictated by Zyra's ability to easily absorb your offensive pressure. Whenever you try to align a long-range Paddle Star! or fish for a stun with Sleepy Trouble Bubble, Zyra can reactively spawn seeds with Rampant Growth and activate them. These newly created plants act as physical shields, intercepting your crucial skillshots before they can ever reach her, rendering your main damage loop highly unreliable.

レーン戦への影響

In practice, Zyra commands the lane's pace by turning the minion wave into a botanical minefield. Your wave clear suffers because you cannot easily angle Paddle Star! through both the minions and her plants. If you step up to clear her spawns with basic attacks empowered by More Sparkles!, you expose yourself to her Grasping Roots and Deadly Spines combo, forcing you to play defensively under your own turret.

立ち回り方

To survive, you must adjust how you use the terrain. Instead of throwing Sleepy Trouble Bubble straight down the lane, use the side walls to extend its range and bypass Zyra's plant wall entirely. Only commit your Portal Jump forward when her Rampant Growth is on cooldown or when you have a clear angle from the river brush. If she drops Stranglethorns, immediately retreat using your mobility to avoid the knock-up.

チャンピオン詳細 → Zyraのビルド →
Yone

Yone+1

cc negationdive potential The core of this unfavorable matchup lies in how Yone's Soul Unbound completely neutralizes your primary defensive and offensive setup tool. When you hit him with Sleepy Trouble Bubble, he can manually recast his spirit form or wait for its timer to expire. The snap-back animation entirely cleanses the drowsy effect, meaning he never falls asleep and denies your high-damage Paddle Star! follow-up while pulling himself to safety. Yoneのビルド → 詳細を見る
Yone

理由

The core of this unfavorable matchup lies in how Yone's Soul Unbound completely neutralizes your primary defensive and offensive setup tool. When you hit him with Sleepy Trouble Bubble, he can manually recast his spirit form or wait for its timer to expire. The snap-back animation entirely cleanses the drowsy effect, meaning he never falls asleep and denies your high-damage Paddle Star! follow-up while pulling himself to safety.

レーン戦への影響

Because your bubble is effectively useless when his spirit projection is active, Yone can freely use Soul Unbound to dash forward, stack Mortal Steel, and trade with Spirit Cleave without fearing your crowd control. This forces you to play defensively under your turret, sacrificing early wave control and mid priority. If you throw your bubble during his dash, you waste your only self-peel and invite a deadly Fate Sealed engage.

立ち回り方

To survive, you must hold Sleepy Trouble Bubble as an absolute deterrent. Never cast it proactively while his Soul Unbound is available. Instead, rely on short, safe trades using Paddle Star! redirected around the minion wave, triggered by More Sparkles! passive auto-attacks when he steps up to farm. If he wastes his spirit form, you have a precise twenty-second window to play aggressively, looking for wall-bounce bubbles to set up lethal combos.

チャンピオン詳細 → Yoneのビルド →
Zilean

Zilean+1

anti burstcc negation Your entire kill pressure relies on landing Sleepy Trouble Bubble and following up with a high-damage Paddle Star!. However, the brief drowsy delay before the sleep kicks in gives Zilean a massive window to self-cast Chronoshift. Since he can activate his ultimate while still only drowsy, he will revive with high health right after your star detonates, completely neutralizing your primary burst combo. Zileanのビルド → 詳細を見る
Zilean

理由

Your entire kill pressure relies on landing Sleepy Trouble Bubble and following up with a high-damage Paddle Star!. However, the brief drowsy delay before the sleep kicks in gives Zilean a massive window to self-cast Chronoshift. Since he can activate his ultimate while still only drowsy, he will revive with high health right after your star detonates, completely neutralizing your primary burst combo.

レーン戦への影響

This interaction completely halts your snowball potential once Zilean gains Chronoshift. You can no longer threaten solo kills, forcing you into a passive farming lane. Zilean can comfortably clear waves with Time Bomb and Twisted Timeflow, ignoring your bubble threat. If you waste your bubble trying to force a trade, you lose all lane priority and get poked down by his double bomb combos.

立ち回り方

To bypass this defense, you must play around Zilean's ultimate cooldown. Try to bait Chronoshift by landing Sleepy Trouble Bubble but holding your Paddle Star! instead of firing it immediately. If he panics and casts his ultimate, you can disengage and strike during the subsequent window when his revive is unavailable. When he drops active items, utilize Spell Thief to gain movement speed to dodge his Time Bomb.

チャンピオン詳細 → Zileanのビルド →

その他のマッチアップ

スキル次第のマッチアップ

13

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Galio

Galio±0

poke mitigationcc mitigation This matchup revolves around Galio's ability to shrug off your burst setup. When you land Sleepy Trouble Bubble, the delay before the sleep allows Galio to channel Shield of Durand. Because this channel grants him massive magic damage reduction that persists while he is asleep, your main follow-up with Paddle Star! loses its lethal power, turning guaranteed pick potential into a mediocre trade. Galioのビルド → 詳細を見る
Galio

理由

This matchup revolves around Galio's ability to shrug off your burst setup. When you land Sleepy Trouble Bubble, the delay before the sleep allows Galio to channel Shield of Durand. Because this channel grants him massive magic damage reduction that persists while he is asleep, your main follow-up with Paddle Star! loses its lethal power, turning guaranteed pick potential into a mediocre trade.

レーン戦への影響

Galio uses Winds of War to match your wave clear, keeping you tethered to the mid lane. If you step up to pressure him under tower, he can aggressively look for a Justice Punch angle to close the gap. This prevents you from securing easy priority, forcing a lane where neither side can easily force the other out without a massive positioning mistake.

立ち回り方

To win this, you must bait out Shield of Durand before committing your main burst. Position yourself near walls to extend the range of Sleepy Trouble Bubble, catching him when he tries to clear waves. If he pre-charges his shield, delay your Paddle Star! or redirect it to a minion to save mana. Use Portal Jump defensively to escape his Justice Punch trajectory rather than forward-blinking into his crowd control.

チャンピオン詳細 → Galioのビルド →
Talon

Talon±0

bubble dodgeburst race The matchup hinges entirely on how Talon approaches you. If he uses Noxian Diplomacy directly in your line of sight, he moves in a straight line, making him an easy target for Sleepy Trouble Bubble. However, Talon's Assassin's Path allows him to bypass your forward-facing defenses by jumping over mid-lane walls, letting him execute a lethal flank before you can react. Talonのビルド → 詳細を見る
Talon

理由

The matchup hinges entirely on how Talon approaches you. If he uses Noxian Diplomacy directly in your line of sight, he moves in a straight line, making him an easy target for Sleepy Trouble Bubble. However, Talon's Assassin's Path allows him to bypass your forward-facing defenses by jumping over mid-lane walls, letting him execute a lethal flank before you can react.

レーン戦への影響

This dynamic turns the mid lane into a psychological game of vision and wave placement. When the wave is neutral, you can safely poke with Paddle Star! and collect spells. However, if Talon shoves with Rake and disappears into the fog of war using Assassin's Path, you lose the ability to safely pressure his tower, as he can easily jump back over a ledge to burst you down.

立ち回り方

Never stand close to the side ledges when your Sleepy Trouble Bubble is on cooldown. Position yourself in the center of the lane to maximize your reaction time against wall jumps. If Talon activates Shadow Assault, do not immediately use Portal Jump, as your predictable return point makes you an easy target for his converging blades. Instead, hold your bubble to intercept his straight-line Noxian Diplomacy.

チャンピオン詳細 → Talonのビルド →
Corki

Corki±0

pokecc dodge This duel revolves entirely around trading long-range projectiles and predicting movement. While Corki relies on Missile Barrage to chip away at your health from absolute safety, his escape tool, Valkyrie, follows a highly predictable, linear path. This straight-line dash gives Zoe a perfect opportunity to intercept him mid-flight with Sleepy Trouble Bubble, turning his defensive maneuver into an easy setup for a devastating Paddle Star. Corkiのビルド → 詳細を見る
Corki

理由

This duel revolves entirely around trading long-range projectiles and predicting movement. While Corki relies on Missile Barrage to chip away at your health from absolute safety, his escape tool, Valkyrie, follows a highly predictable, linear path. This straight-line dash gives Zoe a perfect opportunity to intercept him mid-flight with Sleepy Trouble Bubble, turning his defensive maneuver into an easy setup for a devastating Paddle Star.

レーン戦への影響

The lane remains a constant battle for push and health preservation. Corki will constantly clear waves with Phosphorus Bomb and Gatling Gun, forcing you to match his push with Paddle Star. If you let his Missile Barrage rockets whittle you down, you lose the health required to step up for Spell Thief balloons or to search for aggressive Portal Jump angles, giving him free roam with his Special Delivery package.

立ち回り方

Position yourself diagonally to the minion wave to force Corki to choose between targeting you or the minions with Phosphorus Bomb. Always hold Sleepy Trouble Bubble when his Valkyrie is off cooldown; wait for him to initiate the dash, then fire it directly along his travel path. If you get poked low by Missile Barrage, refrain from using Portal Jump forward, as returning to your original portal location makes you an incredibly easy target for his rocket spam.

チャンピオン詳細 → Corkiのビルド →

その他のマッチアップ

有利なマッチアップ

21

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Ziggs

Ziggs−1

dodge skillshotsspacing Zoe dominates this matchup because her raw burst from Paddle Star! and Sleepy Trouble Bubble can easily delete Ziggs before he can chip her down with Bouncing Bomb. However, the entire lane hinges on Portal Jump. Whenever Zoe blinks forward, Ziggs can easily pre-aim Hexplosive Minefield or Mega Inferno Bomb directly on her return pad, punishing her predictable snap-back with massive, unavoidable damage. Ziggsのビルド → 詳細を見る
Ziggs

理由

Zoe dominates this matchup because her raw burst from Paddle Star! and Sleepy Trouble Bubble can easily delete Ziggs before he can chip her down with Bouncing Bomb. However, the entire lane hinges on Portal Jump. Whenever Zoe blinks forward, Ziggs can easily pre-aim Hexplosive Minefield or Mega Inferno Bomb directly on her return pad, punishing her predictable snap-back with massive, unavoidable damage.

レーン戦への影響

This interaction dictates how trades unfold. While Ziggs attempts to waveclear from afar with Short Fuse and Bouncing Bomb, Zoe can zone him out completely. However, if she uses Portal Jump recklessly to fish for Sleepy Trouble Bubble, she loses her health advantage, as Ziggs will instantly drop Hexplosive Minefield on her return portal. This forces Zoe to delay her roaming and reduces her ability to pressure his tower.

立ち回り方

To secure your lead, never cast Portal Jump while Ziggs has Hexplosive Minefield or Mega Inferno Bomb off cooldown, unless you have already put him to sleep with Sleepy Trouble Bubble. If you must use your ultimate to pop a Spell Thief bubble, angle it diagonally through walls to hide your return pad. If he anticipates your snap-back and throws his ultimate, immediately use the movement speed from Spell Thief to escape the blast zone.

チャンピオン詳細 → Ziggsのビルド →
Teemo

Teemo−2

dodge skillshotscleanse timing Zoe outranges Teemo massively. Teemo's reliance on short-range toxic harass via Toxic Shot and Blinding Dart is completely neutralized because Zoe never needs to enter his threat bubble. Instead, she can abuse the Mid lane terrain to lob Sleepy Trouble Bubble through walls. A sleeping yordle is then an easy target for a max-range, devastating Paddle Star! without any risk of retaliation. Teemoのビルド → 詳細を見る
Teemo

理由

Zoe outranges Teemo massively. Teemo's reliance on short-range toxic harass via Toxic Shot and Blinding Dart is completely neutralized because Zoe never needs to enter his threat bubble. Instead, she can abuse the Mid lane terrain to lob Sleepy Trouble Bubble through walls. A sleeping yordle is then an easy target for a max-range, devastating Paddle Star! without any risk of retaliation.

レーン戦への影響

This range disparity completely alters the lane dynamic, preventing Teemo from safely setting up his Noxious Trap minefields or hiding with Guerrilla Warfare in the brushes. You can constantly shove him under turret, forcing him into terrible recall timings. This pressure deprives Teemo of the freedom to roam and plant noxious traps in the river, keeping your jungler safe.

立ち回り方

Position yourself constantly near the raptor camp wall or the river ledges rather than standing directly in the lane. Use your Portal Jump to get creative angles to launch Sleepy Trouble Bubble through these walls, keeping Teemo guessing. If he tries to counter with Move Quick to dodge, wait out his speed boost before aiming your Paddle Star!. If you step on a Noxious Trap, immediately back off and use More Sparkles! from safety.

チャンピオン詳細 → Teemoのビルド →

その他のマッチアップ

Zoe対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Stasis Enchant
Stasis Enchant
Void Staff
Void Staff
Rabadon's Deathcap
Rabadon's Deathcap
Orbe de l’oubli → Morellonomicon
Orbe de l’oubli → Morellonomicon

このチャンピオンへの対策

カウンターアングル

Zoeへのカウンターは、彼女のEを避けるだけではありません。彼女のキットが非常に特定のウィンドウに依存していることを理解する必要があります。彼女はスペースを作り、壁越しにバブルをキャストし、Rでパドルスターを延長し、その後、安全なはずのポジションに戻ろうとします。最善のカウンターは、これらのステップの少なくとも1つを破ることです。タワーに近づきすぎさせたり、リターンポイントを罰したり、軌道をブロックしたり、チョークポイントでの脅威を減らしたりします。Zoeに対しては、すでに開いているリバーを与えないことがしばしば重要な決断です。彼女があなたより先に視界を確保した場合、すべてのローテーションがより危険になります。

パッチの文脈

Zoeを悩ませるチャンピオンは、高ダメージを持つものだけではありません。彼女の準備時間を短縮できるチャンピオンがほとんどです。機動力のあるアサシンは彼女のRを待ち、リターンを罰することができます。ダッシュやウィンドウォールを持つチャンピオンは、予想されるパドルスターラインを否定できます。強力なエンゲイジャーは、すべてを変えるバブルを見つける前に戦闘を強制できます。ゲームが速く、より直接的になるほど、Zoeは彼女の本当のフォーグ・オブ・ウォー、壁の角度、オブジェクト前のピックゲームをプレイできなくなります。

クイックリード

  • Zoeを罰することは、彼女のポークを避けるだけでなく、彼女のRのリターンポイントをコントロールすることを意味します。
  • 機動力のあるチャンピオンや、素早いオールインを強制できるチャンピオンは、Eとパドルスターを準備する時間を減らします。
  • サイドの視界は不可欠です。Zoeが壁から見えない状態でバブルをキャストすると、マッチアップははるかに難しくなります。

カウンターの原型

リターンポイントを罰することができるアサシン

これらのチャンピオンはZoeを脅かします。なぜなら、彼らは標準的なメイジほど距離を尊重しないからです。ZoeはRで一時的に前進してパドルスターを延長できますが、彼女は常に同じ場所にリターンします。Fizz、Zed、またはAkaliが、その正確な瞬間のために機動力やバーストを保持していれば、彼女のポークツールを脆弱なポイントに変えることができます。また、彼女をレーンで低くプレイせざるを得なくなり、リバーへのバブル角度を減らします。

チャンピオンの適応方法. Zoeは、より派手でないプレイを受け入れる必要があります。ウェーブをタワーに近づけ、カバーされた場所からRをキャストし、不可能なピックを追いかけるのではなく、オールインを止めるためにEを保持してください。

軌道を破ることができる機動力のある近接チャンピオン

Zoeは、相手が予測可能なラインに従うのを好みます。Yasuo、Yone、およびDianaは、エントリーポイントを常に変更するため、そのロジックを複雑にします。Yasuoは、一部のパドルスターラインをはるかに信頼性が低くすることができます。Yoneはウェーブ越しに脅かすことができ、Dianaは1回のスペーシングミスを即座のエンゲージに変えることができます。Zoeの問題は、スペルを当てることだけではありません。軌道を準備しながら十分に安全でいることです。

チャンピオンの適応方法. 壁を使った長い正面のパドルスターよりも、壁、短い角度、そして敵の機動力がウェーブや失敗したトレードで使い果たされたタイミングを探すべきです。

持続的なプレッシャーとエンゲージの脅威

Zoeは、戦闘のタイミングを選択できないと、より不快になります。Malphiteは、アクティブゾーンから彼女を遠ざける直接的なエンゲージを脅かします。Ahriは、前進したポジションを罰し、機動力で彼女のバーストの一部を避けることができます。Syndraは、レーンを争い、ZoeがパドルスターをチャージしたりRをキャストしたりするために自身を露出させるたびに脅かすことができます。これらのマッチアップは、彼女のセットアップ時間を減らし、フォーグ・オブ・ウォーを中心にプレイするのを止めます。

チャンピオンの適応方法. Zoeは、レーンテンポと視界をポークよりも優先する必要があります。レーンコントロールを失った場合は、より短くプレイし、野心的すぎるバブルを強制するのではなく、エンゲージのミスを待つべきです。

優先度の高いマッチアップ

Fizz

Fizzは最も危険なマッチアップの1つです。なぜなら、彼はZoeが安全だと考えている正確なエリア、つまり彼女のRのリターンポイントを脅かすからです。Zoeがポークを当てたとしても、Fizzは機動力を保持して本当の罰を避け、彼女がリターンする固定スポットで対応することができます。計画は、エゴトレーディングで勝つことではなく、ウェーブをコントロールし、彼のオールインタイミングを尊重し、彼がギャップを閉じようとするときにEを防御的に使用することです。

Yasuo

Yasuoは、レーンフローと軌道の両方を妨害するため、ゲームを困難にします。Zoeは、角度から拡張されたパドルスターまたは読みやすいEを準備したいと考えていますが、Yasuoはウェーブを通り抜け、素早く再配置し、一部のポークラインを価値の低いものにすることができます。正しい計画は、彼のリズムにキャストすることではありません。彼が機動力を使い果たすのを待ち、可能な場合はミニオンから離れてプレイし、正面のトレードよりもサイドのバブルを探してください。

対面時のよくある間違い

対面時のよくある間違い

  • 壁越しのEや、リバーの入り口ではなくレーンのみのワーディングを過小評価すること。
  • 彼女がすでにフラッシュやリコールを脆弱なターゲットに強制した後、遅すぎるエンゲージ。
  • Rの後、彼女のチームがリターンポイントの周りにどのように配置されているかを確認せずに彼女を追いかけること。
  • オブジェクト前、チョークポイントを直線で歩くこと。これはZoeに理想的なEの軌道を与えます。
  • Zoeがバブルを狙い始めた時に、全ての機動力をウェーブトレードに使ってしまい、何もできなくなる。

コーチングノート

  • Zoeに対して、最善の防御はしばしば先手を取ることだ。彼女よりも先に視界を取り、彼女がセットアップした後にバブルを避けることを願うだけではいけない。
  • もしあなたが不利なマッチアップでZoeを使うなら、ワンショットできることを証明するのが目的ではない。目標は、オブジェクトを脅かすのに十分な時間生き残ることだ。

FAQ

レーンでZoeに対してどうプレイするか?

まず、簡単な射線を避けること。パドルスターをチャージできる時にウェーブと一直線に並んで留まらないこと、サイドウォールに注意すること、そして無意味に機動力ツールを浪費しないこと。最も重要なのは彼女のテンポを罰することだ。もし彼女が有利な位置からRをキャストしたり、Eをミスしたりしたら、前に出てウェーブを取ったり、短いトレードを強制したりするチャンスがある。

Zoeを最も悩ませるチャンピオンプロフィールは?

最も難しいプロフィールは、彼女のセットアップ時間を減らすか、Rの戻りを罰するタイプだ。機動力のあるアサシン、ウェーブを移動できる近接チャンピオン、直接エンゲージを強制できるチャンピオンは、彼女が冷静に角度をプレイするのを妨げる。Zoeは敵がコントロールされたスペースに入ってくるのを好み、Eをセットアップする時間がないうちに距離を breaking できると苦労する。

Zoeに直接エンゲージすべきか?

はい、ただし彼女のEが利用できない場合、彼女の戻り地点が到達可能である場合、または彼女のフロントラインが彼女を守れない場合に限る。これらの条件なしにエンゲージすると、Zoeにフリーのバブルやパドルスターを、既に前に出たターゲットに与えてしまう可能性がある。彼女に対する正しいエンゲージは、しばしば視界を通して準備される。彼女がどこからキャストしたいのかを知る前に、本当に彼女を強制できるかどうかを判断する必要がある。

Zoeはなぜオブジェクト周りで危険なのか?

オブジェクトは必須のパスを作り出し、Zoeは必須のパスを愛している。チームがリバーに入らなければならない時、通路を横切らなければならない時、またはブッシュをチェックしなければならない時、彼女のEはより対処しにくくなる。キルがなくても、キャリーを後退させたり、コンテストの試みを阻止したり、敵チームが視界を設置するのを止めたりできる。だからこそ、彼女がそこにセットアップする前にエリアをコンテストしなければならないのだ。