カウンターアングル
Brandは、ポジショニングとファイトテンポに大きく依存します。効果的なカウンターは、ダメージだけでなく、彼が行動を起こす前にセットアップを妨害することです。これには、素早く距離を詰めたり、彼のゾーンを回避したり、短期決戦を仕掛けたりできるチャンピオンが含まれます。これらのプロファイルを理解することが、彼の限界を予測する鍵となります。
Brandは、フルspell comboを完了する前に素早くburstしてくる構成や、距離を詰めてくる構成を苦手とします。射程の長いpoke、高いmobility、そして強力なdisengageツールは、彼の持続ダメージキットの影響力を大幅に減少させます。アビリティを連鎖して当てることへの依存度とpositioningが、彼の構造的な弱点を決定づけています。
| マッチアップ | 判定 | 有利度 | 勝率 | ピック率 |
|---|---|---|---|---|
| Braum | 不利なマッチアップ | +2 | 52.1% | 4.1% |
| Blitzcrank | ハードカウンター | +2 | 49.4% | 7.2% |
| Karma | 不利なマッチアップ | +1 | 51.4% | 6.8% |
| Zyra | スキル次第のマッチアップ | +1 | 51.4% | 4.8% |
| Pyke | スキル次第のマッチアップ | +1 | 50.4% | 5.7% |
| Thresh | スキル次第のマッチアップ | +1 | 50.1% | 13.6% |
| Lux | 不利なマッチアップ | +1 | 49.7% | 8.0% |
| Morgana | 不利なマッチアップ | ±0 | 51.5% | 6.3% |
| Rakan | スキル次第のマッチアップ | ±0 | 50.5% | 3.1% |
| Nautilus | ハードカウンター | ±0 | 48.9% | 10.7% |
| Senna | 不利なマッチアップ | −1 | 51.5% | 5.0% |
| Soraka | 有利なマッチアップ | −1 | 51.3% | 5.8% |
| Leona | 有利なマッチアップ | −1 | 51.0% | 8.9% |
| Alistar | 有利なマッチアップ | −1 | 49.7% | 4.4% |
| Nami | 有利なマッチアップ | −1 | 49.7% | 6.5% |
| Lulu | 有利なマッチアップ | −1 | 48.5% | 11.2% |
| Sona | 有利なマッチアップ | −2 | 52.8% | 6.6% |
| Yuumi | 有利なマッチアップ | −2 | 46.9% | 10.7% |
Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。
Nautilus fundamentally disadvantages Brand by structurally disrupting his ability to use key abilities effectively. Nautilus's potent engage, tankiness, and lockdown capabilities make him a strong counter, directly denying Brand's preferred trading sequences in the lane.
When caught by Nautilus, Brand struggles significantly to deliver his area-of-effect damage, as the opponent's heavy crowd control prevents spell rotations. This loss of ability to trade effectively allows Nautilus to dictate the pace of the lane, controlling objective timings and crucial river access, leveraging Brand's inherent structural vulnerability.
To mitigate Nautilus's threat, prioritize spacing behind minions and always save your stun to interrupt his primary engage. Anticipate his hook attempts by adjusting your position with the evolving minion wave, effectively preventing his lockdown. Only consider more aggressive spell usage when his heavy crowd control abilities are clearly on cooldown.
Blitzcrank mechanically denies Brand's comfort trades. His hook consistently disrupts Brand's spell-casting, exploiting Brand's total lack of mobility for easy picks.
Blitzcrank's aggressive brush control dictates lane pressure, making constant respect for his hook threat essential. Mismanaging wave state or positioning allows him to immediately deny your presence and seize objective priority.
Ward brushes diligently and consistently position behind minions to block Blitzcrank's hook. Only commit to offensive actions after his Rocket Grab is on cooldown. If his hook is available, prioritize defensive farming or safe rotations to evade his potent pick threat.
これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。
Brand faces significant challenges in trading effectively against Morgana, as she excels at capitalizing on every misfired ability. Her Black Shield makes initiating Brand's typical spell combo difficult, turning most exchanges unfavorable.
Brand's offensive plays are consistently thwarted by Morgana's Black Shield and root, making his engagements unreliable. This directly weakens his ability to assert lane control, affecting minion wave management and influencing early objective contests.
Brand must prioritize baiting Morgana's Black Shield before committing his full combo, which it completely nullifies. Maintain vigilant positioning to avoid her Dark Binding, and only engage aggressively when her shield is on cooldown to capitalize on her vulnerability.
Senna's extensive range and consistent damage output directly counter Brand's burst potential, making her exceptionally good at exploiting his ability cooldowns. This common matchup challenges Brand to precisely time his engagements, as any misstep allows Senna to easily gain the upper hand.
Brand must aggressively contest early lane control to prevent Senna from freely accumulating her scaling stacks. Her extended poke range makes it challenging for Brand to maintain priority, demanding proactive pressure to limit her soul farming before she becomes an overwhelming threat.
To overcome Senna's advantage, Brand needs to commit to swift, decisive all-ins before her scaling makes her too formidable. A successful engagement relies on her having just used a key ability, allowing Brand to maximize his burst window without enduring her strong retaliatory damage or escapes.
Braum holds a significant advantage by consistently capitalizing on Brand's ability cooldowns. His Unbreakable shield can negate Brand's fiery projectiles, making Brand's usual poke patterns risky and easily countered if not precisely timed.
Brand's opportunities for effective poke become constrained because Braum's Unbreakable significantly reduces the impact of Brand's primary damage. This forces Brand to seek alternative attack angles or risk having crucial abilities negated, shifting the momentum.
Brand must meticulously vary ability angles to bypass Braum's shield, perhaps targeting the ADC or waiting for Braum's Unbreakable to expire. Prioritize hitting targets not directly protected by Braum, or hold key abilities until Braum has used his shield or peel, ensuring Brand's damage isn't simply absorbed.
At max range Lux hits Brand before he can answer, and her shield erases the burn passive — the source of half his damage.
Brand must step up to land — exposing himself to the root that kills him back. Every trade brings his health bar closer to the enemy all-in.
Look for short trades behind the wave (pillar + E), sidestep the Q laterally and play for 5-man fights where your AoE beats her single-target.
その他のマッチアップ
このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。
This matchup demands Brand's precise ability execution to punish Pyke's cooldowns. Pyke, conversely, exploits any Brand misstep or wasted spell for a decisive winning trade.
Pyke's hook threat and stealth dives force Brand to maintain impeccable spacing and vigilant vision. Neglecting these quickly concedes wave priority and exposes Brand to lethal all-in attempts.
Brand should prioritize consistent, well-executed poke and vigilant spacing. Proactive vision denies Pyke's flanks, allowing Brand to patiently capitalize on Pyke's cooldowns or any misstep.
Zyra's playstyle effectively punishes any misspent abilities, making efficient use of cooldowns crucial. For Brand, success in this matchup hinges on carefully managing the rhythm of trades and ability exchanges.
Maintaining superior positioning and consistent vision is paramount. Asserting dominance over contested brush areas and skillfully controlling minion waves determines who can dictate engagements around the first dragon. A loss of momentum against Zyra can quickly surrender overall map influence.
Secure control of brush to disrupt Zyra's plant setup and deny her vision. Aim to hit Brand's area-of-effect spells on both Zyra and her summoned plants, maximizing damage output on the enemy duo. Engage only once Zyra has used her key damage abilities, as these present clear windows for Brand to capitalize on. If direct engagements prove difficult, consider rotating to other lanes to create pressure elsewhere.
Thresh consistently exploits Brand's abilities on cooldown, turning minor missteps into significant lane advantages. For Brand, mastering the delicate dance of engagement patterns is key to victory.
Failure to respect Thresh's threat and his capacity to initiate can quickly shift lane control, forcing Brand into a defensive posture. This directly impacts Brand's ability to establish vision and effectively influence objective timings.
This matchup demands Brand players exhibit precise execution, using meticulous spacing to evade Thresh's hooks and committing abilities only within clear windows. Secure damage then disengage swiftly, patiently waiting for the next favorable opportunity instead of forcing risky engagements.
Rakan's dash + shield absorbs Brand's first rotation, but his dive puts him at the exact center of the zone where the full combo hurts most.
Brand wins every lane where Rakan hesitates; Rakan wins every one where Brand's pillar is already spent.
Hold the pillar for his engage (never for poke), stun him first during his dash and burn his shield before committing the ultimate.
これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。
Brand controls the lane's tempo against an immobile Sona, capitalizing on his burst damage. Success depends on Brand consistently executing strong trade patterns, opening up key windows for impactful engagements.
A single well-aimed ability from Brand can instantly force Sona's Flash or secure a kill due to her immobility. Failing to maintain Brand's aggressive tempo means conceding crucial objective control and potential snowball opportunities against her.
Brand must constantly seek short, impactful trades, exploiting Sona's immobility to land his burst. Commit aggressively when her healing or ultimate abilities are unavailable, quickly building a lead to snowball lane control and objective pressure.
Brand dictates the pace against Yuumi, leveraging his area-of-effect abilities to control the wave. Successful exchanges rely on precise attack execution, as Brand can punish Yuumi's attached state and her partner's immobility for sustained lane pressure.
Brand's early aggression enables a significant lead, hindering Yuumi's ability to sustain her ally and scale safely. Dominating the lane with area damage forces Yuumi and her partner to concede wave control, directly impacting access to early objectives like the first dragon.
Establish early lane dominance to prevent Yuumi from empowering her partner. Focus area-of-effect spells to damage both opponents, exploiting Yuumi's vulnerability when detached. Manage your ability cooldowns to maintain pressure, denying Yuumi safe windows to heal or re-attach.
Brand's passive applies an AoE burn Nami's single-target heal can't offset on two targets at once — and she herself stays fragile against the full combo.
Every spell rotation forces Nami to choose whom to heal: the other duo member eats the full burn.
Spread your spells across both opponents rather than bursting one, and keep the stun for her defensive bubble attempt.
その他のマッチアップ
| マッチアップ | 判定 | 有利度 | 勝率 | ピック率 |
|---|---|---|---|---|
| Yone | ハードカウンター | +2 | 51.8% | 5.3% |
| Vel'Koz | ハードカウンター | +2 | 50.6% | 3.5% |
| Kassadin | ハードカウンター | +2 | 50.1% | 1.5% |
| Zed | ハードカウンター | +2 | 48.9% | 3.8% |
| Yasuo | ハードカウンター | +2 | 48.9% | 10.8% |
| Fizz | ハードカウンター | +2 | 48.6% | 2.0% |
| Irelia | ハードカウンター | +2 | — | — |
| Syndra | 不利なマッチアップ | +1 | 53.3% | 13.3% |
| Taliyah | 不利なマッチアップ | +1 | 51.9% | 2.8% |
| Zyra | 不利なマッチアップ | +1 | 51.6% | 2.9% |
| Akshan | 不利なマッチアップ | +1 | 51.5% | 1.1% |
| Ahri | 不利なマッチアップ | +1 | 51.5% | 5.1% |
| Morgana | 不利なマッチアップ | +1 | 51.2% | 6.1% |
| Galio | 不利なマッチアップ | +1 | 51.1% | 11.3% |
| Orianna | 不利なマッチアップ | +1 | 50.8% | 4.9% |
| Norra | 不利なマッチアップ | +1 | 50.5% | 1.5% |
| Ekko | 不利なマッチアップ | +1 | 50.5% | 2.9% |
| Aurora | 不利なマッチアップ | +1 | 49.8% | 3.8% |
| Annie | 不利なマッチアップ | +1 | 49.3% | 2.2% |
| Diana | 不利なマッチアップ | +1 | 48.7% | 1.4% |
| Lux | 不利なマッチアップ | +1 | 48.7% | 5.6% |
| Zoe | 不利なマッチアップ | +1 | 48.6% | 1.0% |
| Ziggs | 不利なマッチアップ | +1 | 48.2% | 5.9% |
| Jayce | 不利なマッチアップ | +1 | 47.7% | 1.3% |
| Akali | 不利なマッチアップ | +1 | 45.0% | 2.5% |
| Pantheon | 不利なマッチアップ | +1 | — | — |
| Pyke | 不利なマッチアップ | +1 | — | — |
| Talon | 不利なマッチアップ | +1 | — | — |
| Varus | 不利なマッチアップ | +1 | — | — |
| Viktor | スキル次第のマッチアップ | ±0 | 50.5% | 3.5% |
| Aurelion Sol | スキル次第のマッチアップ | ±0 | 50.2% | 6.8% |
| Vladimir | スキル次第のマッチアップ | ±0 | 49.4% | 4.9% |
| Katarina | スキル次第のマッチアップ | ±0 | 48.6% | 1.7% |
| Corki | スキル次第のマッチアップ | ±0 | — | — |
| Karma | スキル次第のマッチアップ | ±0 | — | — |
| Rumble | スキル次第のマッチアップ | ±0 | — | — |
| Swain | 有利なマッチアップ | −1 | 52.8% | 4.6% |
| Twisted Fate | 有利なマッチアップ | −1 | 52.5% | 6.8% |
| Kennen | 有利なマッチアップ | −1 | 49.6% | 1.5% |
| Ryze | 有利なマッチアップ | −1 | 48.8% | 2.9% |
| Lissandra | 有利なマッチアップ | −1 | 48.8% | 4.1% |
| Vex | 有利なマッチアップ | −1 | 48.6% | 2.2% |
| Veigar | 有利なマッチアップ | −1 | 47.4% | 9.4% |
| Mel | 有利なマッチアップ | −1 | 46.3% | 7.9% |
| Cho'Gath | 有利なマッチアップ | −1 | — | — |
| Malphite | 有利なマッチアップ | −1 | — | — |
| Seraphine | 有利なマッチアップ | −1 | — | — |
| Teemo | 有利なマッチアップ | −2 | 50.8% | 1.6% |
| Heimerdinger | 有利なマッチアップ | −2 | 50.6% | 1.3% |
| Kayle | 有利なマッチアップ | −2 | — | — |
Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。
Yasuo represents a direct counter to your entire burst sequence because of Wind Wall. This single ability can delete your Pyroclasm mid-air and completely block your Sear stun, instantly halting your ability to defend yourself or trigger Blaze explosions. Since he can dash through minions using Sweeping Blade to close the gap, losing your main self-peel projectile to his barrier leaves you entirely vulnerable to his relentless physical damage.
You cannot safely hold the middle of the lane, as Yasuo will constantly threaten you with Steel Tempest tornadoes. Every time you step up to use Pillar of Flame to secure farm, you risk getting dashed on and knocked up into Last Breath. This forces you under your own turret, sacrificing wave control and letting him roam freely to help his jungler while you struggle to clear safely.
To survive, you must bait out Wind Wall before committing any major resources. Pop his Way of the Wanderer shield with a basic attack, then use Pillar of Flame to poke without throwing straight-line projectiles. Keep your Sear held as a deterrent; as long as you do not throw it, he must respect the potential stun. If he wastes his wall, you have a brief twenty-second opening where you can aggressively look for a Conflagration and Pyroclasm chain.
Kassadin is your worst nightmare because he is built to absorb magic damage and dodge skillshots. Every time you try to poke him, his Null Sphere generates a magic shield that nullifies your Pillar of Flame damage, while his Void Stone grants him additional shielding just for you casting spells. Once he unlocks Riftwalk, he can effortlessly blink over your Sear and Pillar of Flame, rendering your entire burst combo useless.
This matchup severely limits your early pressure. You cannot safely trade health because Kassadin sustains through your poke, meaning you cannot easily force him out of lane. After level five, the threat of Riftwalk into Force Pulse means you cannot overextend past the river. You are forced to play back, which concedes mid priority and lets him freely scale into an unstoppable late-game monster.
To survive, you must focus entirely on controlling the minion wave near your turret. Never blindly push with Pillar of Flame. Instead, use Conflagration to safely thin the wave while keeping the minions on your side of the lane. Keep your Sear ready to deter his aggressive jumps; never throw it proactively while his Riftwalk is off cooldown. If he does engage with Riftwalk, immediately drop Pyroclasm and Conflagration on him to punish his dive.
Yone holds a massive advantage because his Soul Unbound allows him to effortlessly dodge your Pillar of Flame and Sear skillshots while surging forward. By bypassing your zoning tools, he completely negates your defensive stun setup. Once he closes the gap with this spirit form, he can easily chain Mortal Steel knockups directly into Fate Sealed, bursting you down before your passive Blaze can even ramp up.
This threat forces you into a highly defensive posture, conceding early wave control. You cannot safely step up to use Conflagration on the minions without risking a sudden engagement. Every time Yone has his Mortal Steel tornado ready, you must retreat to your tower. This constant pressure limits your recall windows, chips away at your health, and prevents you from helping your jungler secure nearby objectives.
Never throw your Sear reactively when Yone charges in his spirit form. Instead, stand near your turret and aim your Pillar of Flame at his physical body's return anchor. Watch his projection closely; the moment Soul Unbound ends and he snaps back, cast Conflagration and Pyroclasm to punish his retreat. If he manages to land Fate Sealed on you under your tower, immediately flash away rather than trying to trade back.
This matchup is incredibly oppressive because Fizz possesses the perfect tool to nullify your entire threat. Whenever you attempt to lock him down with your Sear stun or bounce your Pyroclasm, he can simply activate Playful to dodge the spell entirely. Without these defensive tools, you are completely defenseless against his follow-up, allowing him to dash in with Urchin Strike and burst you down.
You are forced into a defensive posture from the very first waves. Poking with Pillar of Flame or spreading Blaze with Conflagration becomes extremely risky, as stepping up past your caster minions invites a deadly Chum the Waters initiation. If you push the wave too far, Fizz will freeze, forcing you to step up and face an inevitable all-in dive where your tower cannot save you.
Your survival depends entirely on holding Sear. Never throw it proactively; you must keep it loaded as a threat to deter Fizz from using Urchin Strike. Focus solely on using Pillar of Flame from maximum range to thin the wave. If he wastes Playful to clear minions, you have a brief twelve-second opening to play aggressively. If Chum the Waters attaches to you, prepare to flash the incoming knock-up immediately.
Irelia completely dictates the pace of this lane because of how Bladesurge interacts with your skillshots. Whenever you try to hurl Pillar of Flame or setup a stun with Sear, she can instantly dash through a low-health minion to side-step them. By using your own wave as a runway, she closes the distance effortlessly, rendering your ranged advantage useless and forcing a lethal close-quarters fight where her Ionian Fervor shreds you.
You cannot contest the wave or push for priority without risking sudden death. The moment a minion's health drops, you must retreat, sacrificing early gold and tower pressure. If she freezes the lane near her turret, you are entirely zoned out, as stepping up to break it makes you an easy target for Flawless Duet. This loss of mid priority leaves your jungler without backup during early river skirmishes.
To survive, never cast Pillar of Flame on the wave when Irelia has low-health minions nearby to dash to. Instead, hold Sear and Conflagration strictly for self-defense; only fire your stun when she commits her Bladesurge directly onto you, making her trajectory predictable. If she lands Flawless Duet or initiates with Vanguard's Edge, drop Pyroclasm immediately and retreat toward your turret. Accept losing some gold to keep your health high enough to prevent dives.
Zed completely neutralizes your defensive tools because Death Mark makes him untargetable, allowing him to easily bypass your Sear stun. If you try to trigger Blaze and throw Sear to peel yourself, he simply ults to dodge it. Without any mobility, Brand cannot escape the subsequent burst from Razor Shuriken and Shadow Slash, leaving you completely defenseless once your crowd control is wasted.
Once Zed unlocks Death Mark, you lose all offensive agency in the mid lane. You are forced to farm from extreme range with Pillar of Flame, as stepping forward invites a Living Shadow and Shadow Slash slow, setting up an easy dive. If he pokes you below half health, his Contempt for the Weak ensures a swift execution under your own turret, forcing poor recalls and letting him roam freely.
You must hold Sear as an absolute deterrent. Never cast it proactively to trade. When Zed initiates with Death Mark, wait for the exact moment he reappears behind you. Instantly tag him with Conflagration and aim Sear directly behind your own model to secure the stun. This is your only window to survive; if you land it, follow up with Pillar of Flame and Pyroclasm to force a trade-kill before his mark detonates.
その他のマッチアップ
これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。
Galio's threat lies in using his Justice Punch to slip right out of your Pillar of Flame circle. Because the windup of your primary area spell is predictable, a reactive Galio will bypass the blast, crash directly into you, and chain into Shield of Durand. This rapid gap-close denies you the crucial spacing needed to land Sear and trigger Blaze, turning your poke into a deadly lockdown.
You cannot mindlessly shove the wave because overextending makes you a prime target for Justice Punch. If Galio freezes near his turret, his Winds of War will chip your health while you try to crash the minions. This constant threat of a forward dash forces you to play defensively under your own tower, sacrificing early priority and letting him roam freely with Hero's Entrance.
To survive, never cast Pillar of Flame aggressively unless Galio has already wasted Justice Punch to clear minions. Keep your distance and focus on spreading Blaze using Conflagration on nearby minions instead. If he charges forward anyway, quickly throw Sear directly into his incoming path to stun him mid-dash before his Shield of Durand taunt can channel. If you get caught, save Pyroclasm for the moment he groups with his allies.
Akali's high mobility completely neutralizes your skillshots. Because your primary burst relies on landing Pillar of Flame and securing the stun with Sear, her ability to effortlessly dodge both using Shuriken Flip or the dash from Perfect Execution makes trading extremely dangerous. Once she bypasses your initial zoning tool and triggers Assassin's Mark, your lack of mobility leaves you completely exposed to her full execution combo.
You cannot safely step past your side of the river to push, as any overextended position lets Akali land Shuriken Flip to force a lethal all-in. This restriction forces you to play defensively under tower, yielding priority and allowing her to roam freely. Your health pool will constantly be threatened if you step up to apply Blaze, meaning you will often be forced into bad recall timings.
To survive, you must hold Sear as a defensive deterrent rather than using it to poke. Never throw Pillar of Flame unless Akali has already wasted Shuriken Flip or is locked in her animation. Stay hugging your turret's safety, using Conflagration on minions to spread Blaze passively for wave clear. If she deploys Twilight Shroud, immediately retreat and prepare to throw Pyroclasm if she commits her ultimate.
This matchup is highly unfavorable for Brand because of how Akshan's mobility counters your self-defense. When you attempt to defend yourself, Akshan uses Heroic Swing to orbit around you. This rapid circular movement makes it incredibly easy for him to dodge your linear Sear skillshot, preventing you from triggering your stun, while his physical damage rapidly shreds your squishy health bar.
Akshan's constant threat of a physical burst trade forces you to play defensively under or near your turret. You cannot easily contest his push, as using Pillar of Flame on the minion wave leaves you completely vulnerable. He will easily clear waves with Avengerang, gain lane priority, and use Going Rogue to roam toward side lanes undetected, putting immense pressure on your entire map while you are stuck clearing.
To survive, never cast Sear preemptively. You must hold this ability until Akshan actually commits to his Heroic Swing. Aim your stun directly at his anchor point or wait until he collides with you or a minion to guarantee the hit. Position yourself strictly behind your minion wave or near terrain corners to block his swing path. If he catches you in the open, immediately drop Conflagration and Pillar of Flame at your own feet to force a trade via Blaze as he closes the distance.
Annie counters your poke pattern because the instant movement speed from her Molten Shield allows her to easily sidestep your Pillar of Flame. The moment you miss this crucial spell, she can aggressively close the gap. With her Pyromania passive fully charged, she will immediately lock you down with Disintegrate or Incinerate, leaving you completely vulnerable to her full burst combo without any way to fight back.
This reaction speed difference forces you into a defensive posture, surrendering mid-lane priority. Annie can safely farm and manage the wave using Disintegrate while holding her stun threat. If you step up too far to clear minions with Conflagration, she can instantly drop Summon: Tibbers to delete your health bar, forcing you to recall prematurely or lose massive chunks of tower plating.
To survive, you must play with extreme patience. Never lead a trade with Pillar of Flame; instead, wait for Annie to waste Molten Shield before throwing it, or cast it exactly when she locks herself in her Disintegrate animation. Keep a constant eye on her Pyromania tracker. If she activates her stun and rushes you, prepare a defensive Conflagration into Sear combination to stun her mid-stride and disengage immediately.
Orianna completely dictates this lane by keeping her Ball positioned ahead of your range. She repeatedly harasses you with Command: Attack from a distance where your Pillar of Flame cannot reach her. Even if you step forward to trade, she immediately negates your retaliation with Command: Protect, using the shield to absorb your Blaze passive burn while you take free damage from her zone.
This constant outranging forces you to yield wave priority. You will find yourself constantly farming under tower, struggling to land Conflagration to spread your passive through the wave without getting caught by Command: Dissonance. Your health bar will slowly dwindle, forcing early recalls and leaving you unable to assist your jungler, while Orianna remains safe and healthy behind her protective ball.
To survive, never stand inside your own minion wave; make her choose between poking you with Command: Attack or pushing the wave. If she steps too far forward to place her ball, wait for her to waste Command: Protect before attempting to land your Pillar of Flame and Sear combo. If she misses her skillshots, look to spread Blaze through the minions to force her to retreat, saving your Pyroclasm for when she commits her Command: Shockwave.
Aurora's mobility completely disrupts your standard trading pattern. The moment you cast Pillar of Flame, she can instantly react with Across the Veil to leap away, turn invisible, and render your primary source of damage entirely useless. Once your key spell is wasted, she can safely close the gap to land Twofold Hex and trigger Spirit Abjuration, leaving you with no reliable way to trade back.
Because you cannot throw Pillar of Flame blindly, you lose control of the minion waves. If you use it to clear, Aurora will immediately punish you with Twofold Hex. This constant threat of her Across the Veil forces you to play defensively near your turret. You will struggle to secure mid priority, meaning you cannot assist your jungler, while Aurora can comfortably roam using her high mobility.
To survive, you must hold Pillar of Flame as a deterrent rather than an initiation tool. Start your trades by spreading Blaze with Conflagration to threaten a stun. If Aurora aggressively jumps forward with Across the Veil, wait out her brief invisibility before throwing Sear to stun her. Once she is locked down, you can safely unleash Pillar of Flame and Pyroclasm to turn the trade in your favor.
This matchup is heavily dictated by how Morgana uses Black Shield to shut down your offensive pressure. To execute your burst, you must land Sear on a target already afflicted by Blaze. However, Black Shield absorbs the magic damage and entirely negates the stun component of Sear. Without this crowd control, you cannot guarantee your full combo, leaving you highly vulnerable to her Dark Binding and Tormented Shadow retaliation.
Morgana easily neutralizes your wave pressure by dropping Tormented Shadow on the minions, forcing you to use Pillar of Flame and Conflagration defensively just to keep up. Because she can ignore your stun threat, she will confidently step forward to fish for Dark Binding. Getting hit by her root under her Tormented Shadow chunking your health bar means losing mid priority, ultimately forcing early recalls and leaving your jungler without backup.
Your success relies entirely on baiting her defensive cooldown. Cast Pillar of Flame to threaten a trade, but hold Sear until you see her waste Black Shield. Since her shield's cooldown is exceptionally long, you have a solid fifteen-second window to strike. If she holds her shield, focus on farming with Conflagration. When she advances to cast Soul Shackles, do not panic-throw Sear into her shield; instead, walk backward to break the tether and wait for the shield to expire before counter-attacking.
Lux commands this matchup because her Light Binding allows her to fish for roots from a safe distance well outside your spell range. Even if you manage to trade back with Pillar of Flame, her Prismatic Barrier excels at absorbing the ticking damage from your Blaze passive. This neutralizes your main damage-over-time pressure while keeping her entirely out of reach of your Sear stun.
You will find yourself constantly pushed under turret as Lux safely clears waves with Lucent Singularity. Stepping up to contest the wave risks getting hit by Light Binding, which immediately setups her high-damage Final Spark combo. This constant threat forces you into a defensive posture, bleeding priority and limiting your ability to spread Conflagration through the minion wave to pressure her.
To survive, stand behind your minion wave to block Light Binding, but remain mindful that it can pierce one target. Bait her snare by moving laterally, then immediately capitalize on its long cooldown to step forward and clear with Pillar of Flame. If she shields her minions with Prismatic Barrier, do not force trades; instead, use Conflagration on low-health minions to bounce Blaze to her safely without stepping into her laser threat zone.
Talon dictates the map's tempo because his Rake instantly clears your waves from safety, immediately allowing him to vault over river walls using Assassin's Path. As a slow-moving mage, Brand cannot match this hyper-mobility through the jungle. If you try to follow him blindly, you risk walking into a bush where Noxian Diplomacy and Blade's End can burst you down before you can even land Sear.
You will constantly find yourself under your own tower, using Pillar of Flame and Conflagration just to keep up with his shove. This constant pressure limits your recall windows and prevents you from helping your jungler. Every time Talon disappears over a wall, your side lanes must retreat, bleeding gold and experience, while you are forced to choose between taking tower plates or risking a dangerous rotation.
Never chase Talon through the jungle when he roams; instead, immediately ping his missing status and use Conflagration followed by Pillar of Flame to hard-shove your wave into his tower. Always hold your Sear when he approaches, as threatening the stun is your only deterrent against his Noxian Diplomacy engage. If he jumps on you with Shadow Assault, drop Pyroclasm immediately to bounce between both of you, forcing him to retreat or trade his life.
Ziggs holds a massive range advantage that dictates this lane. His Bouncing Bomb can harass you from safety, long before you can step up to cast Pillar of Flame or Conflagration. To apply Blaze or set up a Sear stun, you are forced to walk directly into his trajectory, taking unavoidable poke just to close the gap.
You will constantly find yourself pinned under turret, struggling to match his clear. Because Bouncing Bomb keeps your health low, you cannot contest his push without risking death. This allows Ziggs to freely chip away at your plates using Short Fuse and quickly execute your tower with Satchel Charge, while his Hexplosive Minefield denies your roam attempts.
To survive, never stand directly inside your minion wave. This forces Ziggs to choose between using Bouncing Bomb to clear minions or to poke you. If he missteps forward to land Short Fuse, immediately punish him with Pillar of Flame followed by Sear. If you get low, do not greedily defend plates; give up turret priority rather than dying to Mega Inferno Bomb while trying to clear.
This matchup is dictated by raw reach and burst speed. Syndra outranges you because her Scatter the Weak can launch a Dark Sphere from well outside your spellcasting perimeter. Because your Conflagration and Pillar of Flame require you to step forward, she can easily intercept your approach, stun you instantly, and follow up with Force of Will and Unleashed Power before you can even apply your Blaze passive.
You cannot step up to contest the wave safely. Every time you attempt to clear minions with Pillar of Flame, you risk walking into her sphere placement line. This forces you to concede early priority, letting her stack her Transcendent passive passively. If you get chunked by a projected sphere, you are forced into a premature recall, giving her free roam opportunities while you struggle.
To survive, you must anchor yourself behind your own caster minions and focus on farming with the outer edge of Pillar of Flame. Never walk in a straight line when her Dark Sphere is already on the ground. If she wastes Scatter the Weak and misses, you have a brief window to step up, use Conflagration to spread Blaze, and threaten a Sear stun. If she holds her stun, match her patience and farm safely.
This matchup is dictated by Ekko's mobility advantage over your slow cast times. Whenever you attempt to harass him or clear waves with Pillar of Flame, he can easily react with Phase Dive to blink out of the blast zone. This dash immediately closes the distance, allowing him to quickly trigger Z-Drive Resonance with an auto-attack and Timewinder, chunking your health bar while leaving you unable to retaliate.
Because of this constant threat, you cannot safely step past the midpoint of the lane. If you use Pillar of Flame aggressively and miss, Ekko immediately dictates the wave state, freezing it or forcing you back with a heavy trade. You are forced to play defensively, sacrificing early priority and letting him roam, as pushing too hard exposes you to a lethal dive under tower using Parallel Convergence.
To survive, you must play a patient waiting game. Never open a trade with Pillar of Flame; instead, hold it and use Conflagration to spread Blaze for safer farming from a distance. If Ekko aggressively uses Phase Dive forward, that is your cue. Throw your Sear to intercept his landing trajectory, stun him, and only then drop your full combo, including Pyroclasm if he lacks Chronobreak to undo the burst.
Diana's threat lies entirely in landing Crescent Strike to apply her passive mark. Once you are marked, she can execute a double Lunar Rush to gap-close instantly, pulling you into Moonfall's heavy burst. As an immobile mage, Brand cannot escape this engagement raw. Your survival hinges on reacting instantly with Sear to stun her mid-dive, which requires her to already be ablaze from another spell.
This matchup forces you into a highly defensive posture where pushing waves is dangerous. Attempting to poke her with Pillar of Flame often puts you within her dash range, making every trade a massive risk. If she successfully chunks your health, she will freeze the wave or dive you, driving you off the farm and preventing you from assisting with river skirmishes while she roams freely.
Position yourself on the opposite side of Crescent Strike’s curved trajectory to make it easier to sidestep. You must hold Sear religiously; never throw it out to poke. When she commits with Lunar Rush, immediately use Conflagration followed by Sear for an instant, point-blank stun. If she activates Pale Cascade to absorb your retaliatory damage, hold Pyroclasm for a brief second until her shield dissipates before unleashing your full explosive sequence.
その他のマッチアップ
このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。
This matchup is defined by how you exploit Aurelion Sol's self-lock. To channel Breath of Light, he must stand completely still, which completely neutralizes his ability to dodge. This stationary window makes him an incredibly easy target for your Sear projectile. By priming him first with Conflagration or a quick Pillar of Flame, you can instantly trigger your Blaze stun, interrupting his main damage source and winning the burst trade.
During the laning phase, Aurelion Sol will constantly try to drop Singularity to collect Cosmic Creator stacks from minions. If he steps up to execute them with Breath of Light, your threat of a sudden Sear stun forces him to cancel his channel or take massive damage. This prevents him from shoving you under tower easily, keeping the lane neutral and forcing both of you to trade health heavily whenever cooldowns are up.
Never throw your Sear blindly while he is actively moving. Instead, patiently wait for the exact moment he activates Breath of Light to lock himself in place, or when he flies in a predictable straight line with Astral Flight. Instantly tag him with Conflagration to apply Blaze, then throw your stun. If you miss this combo, immediately retreat behind your minions to avoid his Singularity pull, waiting out your cooldowns before stepping up again.
This matchup is a direct clash between Vladimir's constant healing from Transfusion and the persistent damage of your Blaze. While Vladimir's Crimson Pact naturally increases his health pool as he builds power, this extra health actually works against him by amplifying your Blaze passive burn. However, his ability to slip away using Sanguine Pool can completely negate your Pyroclasm bounces or disjoint your crucial Sear stun, resetting the fight's momentum.
Laning is dictated by Vladimir's crimson resource bar; when it fills for an empowered Transfusion, you must retreat to prevent him from erasing your trade damage. Because he uses Tides of Blood at the cost of his own health to clear waves, you can easily trap him under turret. However, forcing an all-in before he wastes Sanguine Pool is a trap, as he will safely absorb your burst while his Hemoplague ticks down to heal him.
To win this execution battle, never launch Pyroclasm or commit Sear while Vladimir has Sanguine Pool available. Instead, poke him from a distance using Conflagration spread onto minions, forcing him to prematurely deploy his pool defensively. Once he liquefies, count the seconds of his cooldown, then immediately go aggressive with Pillar of Flame and your full combo. If he locks you down with Hemoplague, walk backward to prevent him from landing a fully charged Tides of Blood while you wait for your burn to tick.
This matchup is a high-stakes duel of reaction times. Katarina relies on Voracity and Shunpo to dance around your skillshots, but she must stand still to channel Death Lotus. This channel is your golden opportunity. The entire dynamic revolves around whether you have Sear ready to stun her the moment she spins, or if she baits it out to assassinate you safely.
Because of this threat, lane pressure swings wildly. If you waste Sear trying to poke, Katarina will immediately engage with Bouncing Blade and Shunpo to chunk your health bar. However, if you keep her wave pushed using Pillar of Flame and Conflagration, she is forced to use her daggers to farm under turret. This prevents her from roaming to secure kills and snowballing the map.
Never cast Sear proactively unless Katarina has already jumped and you have a guaranteed Blaze stack applied via Conflagration. During skirmishes, position yourself near your own minions to track her Bouncing Blade drops. If she engages with Preparation, back off and wait for her daggers to disappear. The moment she channels Death Lotus, immediately hit your Conflagration and Sear combo to shut down her ultimate instantly. If you miss, retreat to your turret immediately.
その他のマッチアップ
これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。
Ryze must get relatively close to the minion wave to mark it with Spell Flux before spreading his damage. Since his range is limited, this predictable movement gives you a massive window to drop Pillar of Flame directly on him. Because Ryze lacks mobility spells to dodge, he has to choose between taking heavy damage or giving up his wave clear, allowing your passive Blaze to easily chip away his health.
This dynamic gives you total control over the wave state. Ryze cannot safely match your wave clear without eating constant poke, forcing him to farm under tower where his Overload resets are harder to use for trades. By keeping him pressured and low on health, you delay his scaling from Arcane Mastery and prevent him from using Realm Warp to impact other lanes, keeping him trapped in mid.
Stand just out of range of his Rune Prison and watch your own low-health minions. The moment Ryze steps forward to cast Spell Flux, immediately place Pillar of Flame where he stands. If he gets aggressive and tries to close the gap, hit him with Sear to trigger the stun on your pre-existing Blaze stacks, then follow up with Conflagration and Pyroclasm if he tries to fight back inside his own minion wave.
This matchup is heavily in your favor because Veigar must constantly pause his movement to cast Baleful Strike for his Phenomenal Evil Power stacks. This brief self-root is the perfect window to place Pillar of Flame right under his feet. Since his early waveclear is slow and predictable, you can easily force him to choose between losing gold or taking massive magic damage from your passive, Blaze.
Your ability to punish his last-hitting gives you absolute control over the minion waves. By constantly shoving him under turret with Conflagration and Pillar of Flame, you force him to burn mana farming instead of stacking. He will be too low on health to step up and trap you with Event Horizon, rendering him useless for his jungler and giving you free roam priority.
Watch your own low-health minions closely. The exact millisecond Veigar steps forward and faces a minion to cast Baleful Strike, immediately drop Pillar of Flame on him. If he attempts to retaliate by trapping you inside Event Horizon, do not panic and run into the stun wall. Stand your ground inside the cage, dodge his delayed Dark Matter, and prepare to fire Sear to stun him the moment he tries to close the distance for a Primordial Burst.
Swain relies on his Demonic Ascension to gain massive health and drain your team, but this transformation makes him the perfect target for your kit. His increased size and desire to stay close ensure he cannot dodge your skills, allowing your Blaze passive to shred his inflated health pool. Furthermore, when he closes in, your Pyroclasm will bounce relentlessly between him and his minions, turning his ultimate into his own trap.
During the laning phase, you hold complete control over the wave state. By using Pillar of Flame and Conflagration, you can constantly push Swain under his tower, forcing him to waste Death's Hand on farming rather than trading. Because Swain has to step forward to land Nevermove for his Ravenous Flock passive, you can easily predict his movement to punish him, creating massive health discrepancies that delay his first recall.
Always maintain maximum casting range to neutralise his Nevermove. Never step into the path of his returning claw. When Swain inevitably activates Demonic Ascension and tries to run you down, do not panic; hold Sear until you have applied Blaze with Conflagration or Pillar of Flame to guarantee an instant stun. If you miss your stun, immediately use Pyroclasm to force him to retreat or die from the bouncing damage while you kite backwards.
Lissandra's threat relies entirely on closing the gap to trigger Ring of Frost. However, her predictable approach, whether walking up or using Glacial Path, plays directly into your hands. Because she must enter your effective range to deal meaningful damage, she exposes herself to an easy Blaze setup. You can easily tag her with Conflagration and stop her mid-advance with a guaranteed Sear stun, completely neutralizing her aggression.
This dynamic forces Lissandra to play defensively, using Ice Shard to secure minions from a distance, which naturally pushes the wave toward your side. You dictate the pace of the lane. Every time her Glacial Path is on cooldown, she loses all safety, allowing you to aggressively zone her out or trap her under turret with Pillar of Flame, creating a massive CS lead without risking your life.
Always hold your Sear until Lissandra commits. When she projects Glacial Path, position yourself slightly behind her path's end point. The moment she teleports, immediately use Conflagration followed by Sear to stun her before she can react with Ring of Frost. If she saves herself using Frozen Tomb, do not panic; simply pre-cast Pillar of Flame and unleash Pyroclasm right as her stasis ends to instantly burst her down.
Mel's stationary casting animations make her extremely vulnerable to your primary burst sequence. Whenever she stops to channel her spells, her lack of mobility turns her into a sitting duck. This allows you to easily place a maximum-damage Pillar of Flame, initiating a quick blaze-triggering chain. Since both of you rely on high-damage rotations, this immobile window gives you a decisive head start in trading potential.
This vulnerability forces Mel to play defensively, giving you total control over the minion waves. You can easily crash waves with Conflagration and Pillar of Flame to secure deep vision or roam. Because Mel cannot easily dodge your skillshots during her spellcasts, she will constantly bleed health, forcing her into premature recalls or leaving her exposed to a lethal dive using Pyroclasm under her own tower.
Maintain a diagonal position just outside Mel's threat range, tracking her cast indicators. The moment she starts her channel animation, immediately drop Pillar of Flame directly on her feet, then follow up with Sear to stun her while she is stuck in place. If you miss this initial skillshot, immediately retreat behind your minions to avoid her counter-burst, holding Conflagration as a deterrent to stop her from chasing you down.
Heimerdinger's entire lane presence relies on nesting inside his H-28G Evolution Turret setup. However, this plays directly into your hands. By applying Blaze to his stationary turrets, you can cast Conflagration to effortlessly spread the fire directly to Heimerdinger when he stands near them. His own constructs become static beacons that extend your reach, allowing you to trigger Blaze explosions and land easy Pillar of Flame strikes.
This interaction completely strips Heimerdinger of his usual push advantage. Instead of trapping you under tower, his H-28G Evolution Turret placements allow you to decimate entire minion waves instantly while simultaneously chipping away his health pool. You will constantly dictate the wave's pace, forcing him to choose between letting his turrets die or taking heavy burn damage, effectively neutralizing his pressure.
Position yourself safely behind your own minions to avoid his CH-2 Electron Storm Grenade. When he places a H-28G Evolution Turret near the wave, prime it with a basic attack or a spell, then use Conflagration to bounce Blaze onto him. If he steps up to defend his nest, immediately follow up with Sear to stun him, then drop Pillar of Flame. If he attempts to drop a giant turret with UPGRADE!!!, simply retreat and melt it from afar.
Twisted Fate's laning relies on locking in his colored cards with Pick a Card. However, this telegraphs his movement and briefly locks him into a predictable path. Since he lacks mobility, Brand can easily capitalize on this window. The moment he steps forward to choose his card, you can drop Pillar of Flame directly under him, setting up Conflagration and an easy Sear stun to unleash the full burn of Blaze.
By maintaining constant wave pressure, you prevent Twisted Fate from using Wild Cards to clear safely. Forcing him to choose between matching your push or using Pick a Card to farm under turret keeps him trapped. If he attempts to step past his caster minions to trade, your burst threat forces him to back off. This completely neutralizes his map pressure, keeping him too low on health to safely channel Destiny.
Do not throw your abilities randomly. Wait for the overhead card cycle of Pick a Card to begin. If he locks a gold card, he must walk directly toward you to throw it; use this linear path to land Conflagration followed by an immediate Sear to stun him before his gold card lands. If you see him channel Destiny nearby, immediately unleash Pyroclasm and Pillar of Flame to punish his static channel, converting his roam attempt into a grey screen.
その他のマッチアップ
これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。
Brandは、ポジショニングとファイトテンポに大きく依存します。効果的なカウンターは、ダメージだけでなく、彼が行動を起こす前にセットアップを妨害することです。これには、素早く距離を詰めたり、彼のゾーンを回避したり、短期決戦を仕掛けたりできるチャンピオンが含まれます。これらのプロファイルを理解することが、彼の限界を予測する鍵となります。
Brandをカウンターするチャンピオンは、彼の機動力の欠如とダメージを与えるのに時間が必要な点を突きます。アサシンや機動力の高いチャンピオンは、素早くエンゲージすることで彼のインパクトウィンドウを縮めます。さらに、散開した構成は彼の効果が広がるのを防ぎ、効果を劇的に低下させます。
これらのチャンピオンは、素早く距離を詰め、Brandがスペルを発動する前にバーストダメージを与えることができます。彼らの機動力は、キーとなるアビリティを回避することも可能にし、Blazeの適用を防ぎ、彼のDPSを大幅に低下させます。Brandは、ファイトで彼の役割を果たすことができなくなります。
チャンピオンの適応方法. 遠くに位置取り、エンゲージを予測し、イニシエートではなく防御のためにスタンを温存しましょう。
敵が散開していると、Brandはその価値の多くを失います。彼のアルティメットはバウンドしなくなり、AoEはより少ないターゲットに当たります。これにより、彼の全体的なインパクトは劇的に低下し、彼のキットは脅威のない単純なポークに変わります。
チャンピオンの適応方法. 孤立したポークの角度を探し、集結のミスを待ちましょう。
インスタントエンゲージを持つチャンピオンは、Brandにプレッシャーの下で反応を強います。彼はスタックを適用したり、適切にポジショニングしたりする時間がありません。エンゲージがうまく実行されれば、彼の貢献はほぼゼロになります。
チャンピオンの適応方法. エンゲージのタイミングを予測し、最大レンジに留まりましょう。
Zedは、バーストと機動力を兼ね備えているため、Brandにとって最悪のマッチアップの1つです。彼はBrandがスペルを使用するのを待ってから、安全にオールインできます。このマッチアップは、クールダウン管理と、Brandがスタンを準備しながらレンジ外に留まる能力を中心に展開します。
Fizzは、彼の無敵能力によりBrandのキットの多くを無効化します。彼はキーとなるスペルを回避し、自由にエンゲージできます。Brandは非常に安全にプレイし、長期的なトレードを避ける必要があります。
ZedはBrandのスペルを待ってからエンゲージでき、セットアップを完全に無効化できる。エンゲージされたら、Brandは機動力や防御力がなく生き残れない。このマッチアップは、規律とクールダウン管理が鍵となる。
FizzはBrandのキーとなるスペルを避けられるため、トレードはリスキーだ。安全にプレイし、距離を保ち、ビジョンがない状態やクールダウンが整っていない状態では決してエンゲージしないこと。
はい、しかしポジショニングと敵のミス次第だ。Brandが射程外に留まり、集団戦を強要できれば、弱点を相殺できる。
最大の脅威は、キットを使えなくなることだ。アップタイムや複数ターゲットを攻撃する能力を低下させるものは、彼のインパクトを劇的に制限する。