July 2026 · Patch 7.2a
Assassin · MID · TOP

Akali Wild Rift Best Build Guide

Premium assassin build for broken screens: Akali does not merely want to kill fast, but make the enemy backline uncertain for the full fight. The premium build therefore pushes further the logic of angle, patience, and clean exit that turns a good flank into durable tempo instead of a simple kill trade.

★ MID · TOP Tier S
DMG
UTIL
TANK
DIFF
Win 49.2% #49 · ↑18pt
Pick 2.8% #23
Ban 0.2% #74

Akali wins fights through instant imbalance. Her build must allow her to kill a priority target and reposition before retaliation.

Recommended Build

Starter

Amplifying Tome Amplifying Tome
Orbe de l'infini
Orbe de l'infini

Penetration + execute, amplifies the E-R combo burst

Coiffe de Rabadon
Coiffe de Rabadon

Massive AP scaling on the passive and R Perfect Execution

Riftmaker
Riftmaker

Omnivamp AP in extended fights, survival in the shroud W

Boots & enchant

Bottes du mana Bottes du mana
Stasis Stasis

Skill order

QEW
Passive
Passive Passif – Marque d’assassin
Q
A – Kama tranchant
1468
W
Z – Linceul nébuleux
3121415
E
E – Shuriken flip
271011
R
R – Exécution parfaite
5913

Runes

Electrocute
Electrocute

Q+AA empowered+E combo triggers Electrocute on each assassination targeted.

Nullifying Orb
Nullifying Orb

Provides protection against mages enemy during while she attend in an AoE of smoke (W).

Second Wind
Second Wind

Passive sustain in lane, useful when she cannot secure kills early.

Overgrowth
Overgrowth

HP bonus utiles to survive phases split-push and assassination.

Sudden Impact
Sudden Impact

multiples dashes (E, R) trigger penetration on each engage.

Situational Runes

vs Burst Damage
Second Wind Second Wind
Bone Plating Bone Plating
vs Crowd Control
Overgrowth Overgrowth
Perseverance Perseverance
vs Burst Damage
Second Wind Second Wind
Bone Plating Bone Plating
vs Crowd Control
Overgrowth Overgrowth
Perseverance Perseverance

Timing de build

First core damage item

最初の主要ダメージアイテムは、トレードを格段に痛いものにする。Qとパッシブはレーンを削るだけでなく、EやRでフィニッシュできる閾値を準備する。これはリバーで動き、ローミングするサポートを罰し、サイドの視界でオブジェクトを攻撃する理想的なウィンドウだ。