A
2026年9月 · Patch 7.2d
Tank · JUNGLE · TOP

Gragas Wild Rift カウンターガイド

Gragasは、敵が彼のCC zoneを回避したり、engageを咎めてきたりすると苦戦します。kiting、持続的なpoke、または高いmobilityを中心に構築された構成は、彼のcomboの有効性を減少させます。直接的な接触や集団戦がない場合、彼のengageと分断のポテンシャルは低下します。

★ JUNGLE · TOP Tier A
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TANK
DIFF

Gragas Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Olaf ハードカウンター +3 52.5% 2.4%
Poppy ハードカウンター +2
Lillia 不利なマッチアップ +1 51.9% 3.3%
Gwen 不利なマッチアップ +1 51.8% 1.9%
Skarner 不利なマッチアップ +1 50.6% 1.1%
Ambessa 不利なマッチアップ +1 50.3% 1.2%
Nocturne 不利なマッチアップ +1 50.3% 5.5%
Dr. Mundo 不利なマッチアップ +1 48.6% 1.1%
Graves 不利なマッチアップ +1 48.3% 7.6%
Mordekaiser 不利なマッチアップ +1
Amumu スキル次第のマッチアップ ±0 55.1% 3.3%
Warwick スキル次第のマッチアップ ±0 52.6% 2.7%
Diana スキル次第のマッチアップ ±0 52.1% 2.9%
Pantheon スキル次第のマッチアップ ±0 51.7% 5.5%
Ekko スキル次第のマッチアップ ±0 51.6% 4.3%
Kha'Zix スキル次第のマッチアップ ±0 50.0% 4.9%
Yone スキル次第のマッチアップ ±0 49.1% 2.0%
Cho'Gath スキル次第のマッチアップ ±0 47.6% 5.4%
Lee Sin スキル次第のマッチアップ ±0 47.3% 12.0%
Viego スキル次第のマッチアップ ±0 46.0% 3.4%
Maokai スキル次第のマッチアップ ±0
Rammus 有利なマッチアップ −1 54.7% 4.3%
Jarvan IV 有利なマッチアップ −1 52.4% 8.5%
Vi 有利なマッチアップ −1 51.9% 9.3%
Darius 有利なマッチアップ −1 51.5% 8.1%
Shyvana 有利なマッチアップ −1 51.1% 7.0%
Xin Zhao 有利なマッチアップ −1 50.7% 9.5%
Kayn 有利なマッチアップ −1 50.6% 9.2%
Wukong 有利なマッチアップ −1 50.3% 3.7%
Nidalee 有利なマッチアップ −1 50.2% 2.4%
Volibear 有利なマッチアップ −1 49.9% 3.3%
Kindred 有利なマッチアップ −1 49.8% 2.6%
Hecarim 有利なマッチアップ −1 49.2% 2.6%
Talon 有利なマッチアップ −1 49.1% 2.8%
Riven 有利なマッチアップ −1 48.8% 1.2%
Evelynn 有利なマッチアップ −1 48.6% 2.4%
Jax 有利なマッチアップ −1 48.4% 2.1%
Master Yi 有利なマッチアップ −1 48.0% 9.3%
Rengar 有利なマッチアップ −1 47.8% 1.6%
Zed 有利なマッチアップ −1 47.6% 1.8%
Fizz 有利なマッチアップ −1 47.4% 2.1%
Aatrox 有利なマッチアップ −1
Camille 有利なマッチアップ −1
Nautilus 有利なマッチアップ −1
Nilah 有利なマッチアップ −1
Twitch 有利なマッチアップ −1
Nunu & Willump 有利なマッチアップ −2 54.8% 1.9%
Fiddlesticks 有利なマッチアップ −2 50.8% 2.7%
Tryndamere 有利なマッチアップ −2 50.6% 6.8%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

2

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Olaf

Olaf+3

hard countersurvival Olaf represents a nightmare matchup for Gragas in the jungle because of how Ragnarok completely neutralizes your kit. Normally, you rely on Body Slam to peel or engage, and Explosive Cask to disorganize teamfights. Once Olaf activates his ultimate, he ignores all displacement and stuns, running you down with Undertow axes while shredding your health bar with Reckless Swing and Vicious Strikes lifesteal. Olafのビルド → 詳細を見る
Olaf

理由

Olaf represents a nightmare matchup for Gragas in the jungle because of how Ragnarok completely neutralizes your kit. Normally, you rely on Body Slam to peel or engage, and Explosive Cask to disorganize teamfights. Once Olaf activates his ultimate, he ignores all displacement and stuns, running you down with Undertow axes while shredding your health bar with Reckless Swing and Vicious Strikes lifesteal.

レーン戦への影響

In the jungle, this dynamic strips away your dueling power and pressure. You cannot contest scuttle crabs or neutral objectives directly if Olaf is nearby, as he can simply walk through your Barrel Roll slows. If he invades, you are forced to retreat immediately because your defensive Body Slam won't stop his charge once he is angry. This concedes early map priority, leaving your laners vulnerable to his fast, unstoppable ganks.

立ち回り方

To survive, you must track Olaf's location and path to the opposite side of the map. During skirmishes, never initiate with Explosive Cask if his ultimate is available. Instead, bait out Ragnarok by poking with Barrel Roll from a safe distance, using Drunken Rage to absorb his true damage from Reckless Swing. Wait out his crowd control immunity entirely before committing your Body Slam to peel for your carries once his axes stop flying.

チャンピオン詳細 → Olafのビルド →

その他のマッチアップ

不利なマッチアップ

8

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Dr. Mundo

Dr. Mundo+1

anti engagepeel denial Dr. Mundo's passive, Goes Where He Pleases, fundamentally counters your primary defensive and offensive tool. When you attempt to peel or initiate with Explosive Cask, he simply absorbs the displacement, taking minor damage while ignoring the knockback completely. This allows him to walk straight through your disruption, rendering your primary crowd control useless and leaving you unable to protect your carries or isolate him during skirmishes. Dr. Mundoのビルド → 詳細を見る
Dr. Mundo

理由

Dr. Mundo's passive, Goes Where He Pleases, fundamentally counters your primary defensive and offensive tool. When you attempt to peel or initiate with Explosive Cask, he simply absorbs the displacement, taking minor damage while ignoring the knockback completely. This allows him to walk straight through your disruption, rendering your primary crowd control useless and leaving you unable to protect your carries or isolate him during skirmishes.

レーン戦への影響

In jungle skirmishes and river contests, this interaction strips away your threat. You cannot reliably secure objectives or protect your lanes because Dr. Mundo can ignore Body Slam and run you down with Infected Bonesaw slows. If you try to match his clear, his Blunt Force Trauma outpaces your Happy Hour sustain, forcing you to concede early crab priority and play reactively under threat of his Maximum Dosage dive.

立ち回り方

To survive, you must adjust your positioning by remaining behind your front line, using Barrel Roll from a distance to pop his canister first. Never launch Explosive Cask or commit with Body Slam while Goes Where He Pleases is active. Wait for an ally to trigger his passive, or bait it yourself with a max-range barrel, before attempting any displacement. If he activates Maximum Dosage, use Drunken Rage to mitigate his physical damage and disengage immediately.

チャンピオン詳細 → Dr. Mundoのビルド →
Lillia

Lillia+1

mobility clashskillshot avoidance Lillia's passive stacks from Blooming Blows grant her massive movement speed, allowing her to easily dance around and dodge your Barrel Roll. Since your main tool for zoning and slowing is rendered ineffective by her constant dancing, you will struggle to lock her down. Her Dream-Laden Bough burn also eats through your Happy Hour sustain, turning this into a highly mobile, frustrating chase you cannot easily win. Lilliaのビルド → 詳細を見る
Lillia

理由

Lillia's passive stacks from Blooming Blows grant her massive movement speed, allowing her to easily dance around and dodge your Barrel Roll. Since your main tool for zoning and slowing is rendered ineffective by her constant dancing, you will struggle to lock her down. Her Dream-Laden Bough burn also eats through your Happy Hour sustain, turning this into a highly mobile, frustrating chase you cannot easily win.

レーン戦への影響

In the jungle, this mobility gap means Lillia can easily outpace your clear and secure scuttle crabs by kiting you. If you contest her directly in the river, her Swirlseed can apply Dream-Laden Bough from afar, setting up Lilting Lullaby to put you to sleep before you can even get in range for Body Slam. This forces you into a defensive farming pattern, sacrificing early neutral control.

立ち回り方

To survive this matchup, never throw your Barrel Roll blindly while she has maximum stacks. Instead, hold your cooldowns and wait for her to commit with Watch Out! Eep!, which briefly locks her in place, making her a perfect target for Body Slam. When contesting objectives, use Explosive Cask defensively to disengage and knock her away rather than trying to start a fight, as chasing her down is a guaranteed death trap.

チャンピオン詳細 → Lilliaのビルド →
Graves

Graves+1

kitingmobility clash Graves dictates the pace of jungle skirmishes because his ranged basic attacks from New Destiny constantly chip away at you from safety. The main issue lies in your initiation tool: Graves can reactive-dash with Quickdraw to effortlessly slide out of your Barrel Roll radius. Without landing that initial slow, you cannot reliably close the distance to land Body Slam, leaving you kiteable and unable to secure lockdown without burning Flash. Gravesのビルド → 詳細を見る
Graves

理由

Graves dictates the pace of jungle skirmishes because his ranged basic attacks from New Destiny constantly chip away at you from safety. The main issue lies in your initiation tool: Graves can reactive-dash with Quickdraw to effortlessly slide out of your Barrel Roll radius. Without landing that initial slow, you cannot reliably close the distance to land Body Slam, leaving you kiteable and unable to secure lockdown without burning Flash.

レーン戦への影響

This mobility mismatch makes contesting camps in the river highly risky. If Graves invades your jungle, his Smoke Screen combined with End of the Line off walls can force you out of your camps. Because you cannot reliably trade back without being kited, you will often find yourself forced to yield Scuttle Crabs, falling behind in early gold and tempo, which reduces your pressure on side lanes.

立ち回り方

To survive and counter this, never lead with Barrel Roll. Instead, position yourself near solid walls where Graves might try to bounce End of the Line, but use Drunken Rage early to absorb his burst. Hold your Body Slam until he commits his Quickdraw offensively or defensively. If you must engage, use Explosive Cask to knock him backward into your team or directly into your melee range, forcing his dash before you commit your main CC.

チャンピオン詳細 → Gravesのビルド →
Nocturne

Nocturne+1

peel timingvision denial Nocturne dictates the jungle skirmishes because his Shroud of Darkness is a hard counter to your high-impact crowd control. When you attempt to peel or engage with Body Slam or Explosive Cask, a reactive spell shield completely nullifies the displacement. This not only wastes your primary defensive and offensive tools but also triggers Nocturne's attack speed buff, allowing him to easily run you down with Duskbringer and Unspeakable Horror. Nocturneのビルド → 詳細を見る
Nocturne

理由

Nocturne dictates the jungle skirmishes because his Shroud of Darkness is a hard counter to your high-impact crowd control. When you attempt to peel or engage with Body Slam or Explosive Cask, a reactive spell shield completely nullifies the displacement. This not only wastes your primary defensive and offensive tools but also triggers Nocturne's attack speed buff, allowing him to easily run you down with Duskbringer and Unspeakable Horror.

レーン戦への影響

In the river and jungle corridors, you cannot safely contest Scuttle Crabs or invade when his spell shield is up. If you clash in 1v1 situations, you are forced to play incredibly passively, giving up priority. Once Nocturne gains Paranoia, your lanes are at constant risk because you cannot counter-gank effectively; if you arrive late, his Shroud of Darkness will block your peel, rendering you unable to save your allies.

立ち回り方

To survive this matchup, never lead with Body Slam or Explosive Cask. Instead, throw a max-range Barrel Roll to bait out Shroud of Darkness from a distance, or activate Drunken Rage to absorb his initial burst while his shield decays. If he initiates with Paranoia and links you with Unspeakable Horror, walk away using your Happy Hour passive heal to survive the fear duration before turning to launch your displacement spells only after his shield has expired.

チャンピオン詳細 → Nocturneのビルド →

その他のマッチアップ

スキル次第のマッチアップ

11

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Diana

Diana±0

disengageskirmish This jungle matchup centers entirely on the critical interaction between your Body Slam and Diana's Lunar Rush. When Diana targets an ally or you with her dash, you can completely negate her engage by timing your charge to knock her down mid-air. Because her mobility relies heavily on resetting Lunar Rush via Crescent Strike marks, interrupting her first dash denies her entry and puts her primary gap-closer on its full cooldown. Dianaのビルド → 詳細を見る
Diana

理由

This jungle matchup centers entirely on the critical interaction between your Body Slam and Diana's Lunar Rush. When Diana targets an ally or you with her dash, you can completely negate her engage by timing your charge to knock her down mid-air. Because her mobility relies heavily on resetting Lunar Rush via Crescent Strike marks, interrupting her first dash denies her entry and puts her primary gap-closer on its full cooldown.

レーン戦への影響

In the jungle, this mechanical check dictates how skirmishes and neutral objective contests unfold. Successfully stopping her dash prevents her from pulling your team together with Moonfall, neutralizing her teamfight impact. However, if you waste Body Slam defensively or miss, Diana will immediately shred your backline. This turns every river encounter into a high-stakes standoff where whoever commits their primary spell first loses the map pressure.

立ち回り方

As Gragas, you must exercise extreme patience during skirmishes. Never initiate with Body Slam when Diana is nearby; instead, hold this ability specifically to react to her Lunar Rush animation. If she misses Crescent Strike, you have a brief window to play aggressively with Barrel Roll and Drunken Rage. If you misplay the interrupt and she lands Moonfall, use Explosive Cask immediately to disengage and blow her away from your vulnerable allies before her burst lands.

チャンピオン詳細 → Dianaのビルド →
Amumu

Amumu±0

disengageteamfight presence This jungle match is a pure test of reaction times centered on teamfight disruption. Amumu relies on landing Bandage Toss to dive into your team and unleash a devastating Curse of the Sad Mummy. However, Gragas possesses the ultimate counter-tool: your Explosive Cask can blast Amumu far away from your allies mid-dash or right as he lands, completely ruining his massive crowd control setup and leaving him isolated. Amumuのビルド → 詳細を見る
Amumu

理由

This jungle match is a pure test of reaction times centered on teamfight disruption. Amumu relies on landing Bandage Toss to dive into your team and unleash a devastating Curse of the Sad Mummy. However, Gragas possesses the ultimate counter-tool: your Explosive Cask can blast Amumu far away from your allies mid-dash or right as he lands, completely ruining his massive crowd control setup and leaving him isolated.

レーン戦への影響

In the jungle, this dynamic prevents Amumu from freely forcing skirmishes. During early objective contests, Amumu cannot blindly engage because you can easily peel him off with Body Slam. If Amumu attempts to lock down your carries, your threat of displacement forces him to delay his engage. This creates a tense standoff where neither jungler can easily commit, turning neutral fights into a battle of patient positioning.

立ち回り方

To win this, you must hold your Explosive Cask strictly for defensive disengagement. Never waste it to open a fight. Stand slightly behind your primary carries to intercept Amumu. The moment he launches a Bandage Toss, prepare your aim. If he connects, instantly throw your ultimate directly on top of or slightly ahead of him to blow him away from his targets before he can trigger Curse of the Sad Mummy. If it fails, use Body Slam to block his path.

チャンピオン詳細 → Amumuのビルド →
Kha'Zix

Kha'Zix±0

isolation avoidancepeel This matchup is a pure burst clash decided by micro-interactions in the river and camps. Kha'Zix thrives on isolating you to unleash a devastating Taste Their Fear empowered by Unseen Threat. However, Gragas can completely neutralize this lethal opener by timing Drunken Rage. Successfully absorbing his primary burst window shifts the pressure, forcing the void predator to fight without his main damage source. Kha'Zixのビルド → 詳細を見る
Kha'Zix

理由

This matchup is a pure burst clash decided by micro-interactions in the river and camps. Kha'Zix thrives on isolating you to unleash a devastating Taste Their Fear empowered by Unseen Threat. However, Gragas can completely neutralize this lethal opener by timing Drunken Rage. Successfully absorbing his primary burst window shifts the pressure, forcing the void predator to fight without his main damage source.

レーン戦への影響

Jungle skirmishes over Scuttle Crabs and early skirmishes dictate the map's momentum. Failing to mitigate his burst means you will be forced out of your camps, conceding priority and letting him pressure your laners. Conversely, holding your ground and absorbing his isolated damage keeps your health bar high, protecting your neutral camps and neutralizing his early-game snowball potential.

立ち回り方

Never waste Drunken Rage on camp clearing if you lack vision of him. The moment Kha'Zix initiates with Leap, immediately channel Drunken Rage to soak his isolated Taste Their Fear. Should he commit, use Body Slam to disrupt his rhythm, following up with Barrel Roll to secure the trade. If he activates Void Assault to reset his passive, pull back toward allied monsters or minions to break his isolation.

チャンピオン詳細 → Kha'Zixのビルド →
Lee Sin

Lee Sin±0

early skirmishmobility clash This jungle matchup is entirely dictated by how you time your Body Slam against Lee Sin's mobility. Because his primary burst relies on the second cast of Sonic Wave to execute targets, your Body Slam acts as a perfect counter. Colliding with him mid-dash completely cancels his dash damage and prevents him from easily securing kills, neutralising his early-game assassination potential instantly. Lee Sinのビルド → 詳細を見る
Lee Sin

理由

This jungle matchup is entirely dictated by how you time your Body Slam against Lee Sin's mobility. Because his primary burst relies on the second cast of Sonic Wave to execute targets, your Body Slam acts as a perfect counter. Colliding with him mid-dash completely cancels his dash damage and prevents him from easily securing kills, neutralising his early-game assassination potential instantly.

レーン戦への影響

In active skirmishes and objective contests, this interaction defines who controls the river. If you hold your crowd control, Lee Sin cannot comfortably dive your allies or commit to a Dragon's Rage play. However, if you waste Body Slam prematurely, he will immediately exploit that window to burst you down with Sonic Wave, forcing you out of your own jungle and sacrificing scuttle priority.

立ち回り方

Never initiate a skirmish with Body Slam if Lee Sin has his Sonic Wave available. Instead, use Barrel Roll to slow his approach and charge Drunken Rage to absorb his initial burst. Stand directly on top of your low-health ally or yourself when the first mark lands. The moment he triggers the second flight, cast Body Slam directly into his path to knock him out of the air. If you mistime this, immediately disengage using Explosive Cask to knock him away and reset.

チャンピオン詳細 → Lee Sinのビルド →
Viego

Viego±0

skirmishcc chain This jungle matchup revolves around explosive execution speeds. Viego relies on triggering Sovereign's Domination during skirmishes to heal and turn the tide, but he is inherently fragile. Gragas can completely bypass this sustain loop. By combining Drunken Rage with Body Slam and Explosive Cask, you can burst him from full to zero, removing his ability to hijack your allies' bodies before his passive can even activate. Viegoのビルド → 詳細を見る
Viego

理由

This jungle matchup revolves around explosive execution speeds. Viego relies on triggering Sovereign's Domination during skirmishes to heal and turn the tide, but he is inherently fragile. Gragas can completely bypass this sustain loop. By combining Drunken Rage with Body Slam and Explosive Cask, you can burst him from full to zero, removing his ability to hijack your allies' bodies before his passive can even activate.

レーン戦への影響

Jungle skirmishes are decided in fractions of a second. If Viego uses Harrowed Path to navigate the jungle walls, you must track his camouflage. When he commits with Spectral Maw, a missed stun leaves him incredibly vulnerable. If you fail to burst him down before he finds a low-health target for Heartbreaker, he will snowball the skirmish, costing your lanes vital priority and map control.

立ち回り方

Never initiate blindly when Viego's cooldowns are up. Hold Body Slam to interrupt his Spectral Maw dash mid-air, neutralizing his main crowd control. If he attempts to escape or execute an ally with Heartbreaker, launch Explosive Cask to displace him away from his target. Should you miss your Barrel Roll and fail the initial burst, immediately disengage using Happy Hour healing to survive until your cooldowns return.

チャンピオン詳細 → Viegoのビルド →
Warwick

Warwick±0

cc interruptskirmish This jungle matchup revolves around neutralizing Warwick's relentless life steal from Eternal Hunger and Jaws of the Beast. While Warwick dominates prolonged skirmishes through low-health healing, Gragas possesses the perfect tool to shut down his ultimate. A well-timed Body Slam can mid-air interrupt Warwick's Infinite Duress leap, completely negating his suppression and stopping his massive self-healing before he can chew through your health bar. Warwickのビルド → 詳細を見る
Warwick

理由

This jungle matchup revolves around neutralizing Warwick's relentless life steal from Eternal Hunger and Jaws of the Beast. While Warwick dominates prolonged skirmishes through low-health healing, Gragas possesses the perfect tool to shut down his ultimate. A well-timed Body Slam can mid-air interrupt Warwick's Infinite Duress leap, completely negating his suppression and stopping his massive self-healing before he can chew through your health bar.

レーン戦への影響

Because you can cancel his primary engagement tool, Warwick cannot easily force skirmishes on you at Scuttle Crabs or during early neutral objectives. However, if you waste your crowd control, his Blood Hunt allows him to run you down and abuse his superior sustain. This tension turns every river duel into a high-stakes waiting game where whoever commits their primary movement tool first loses all pressure.

立ち回り方

Never initiate a fight against Warwick with Body Slam. Instead, use Barrel Roll to slow his approach and space with auto-attacks amplified by Drunken Rage. Hold your Body Slam exclusively to react to his Infinite Duress leap or to peel him off an ally. If he tries to channel his ultimate, slam directly into him to break the suppression. If you miss this crucial interrupt, immediately disengage using Explosive Cask to blow him away.

チャンピオン詳細 → Warwickのビルド →
Ekko

Ekko±0

disengageskirmish This jungle matchup is a delicate dance of positioning centered around Ekko's Parallel Convergence. While Ekko seeks to lock you down or secure a shield using his temporal zone, your ultimate tool is Explosive Cask. By detonating this barrel correctly, you can physically blast Ekko out of his own Parallel Convergence circle before his stun can detonate, turning his primary engage tool into a wasted cooldown. Ekkoのビルド → 詳細を見る
Ekko

理由

This jungle matchup is a delicate dance of positioning centered around Ekko's Parallel Convergence. While Ekko seeks to lock you down or secure a shield using his temporal zone, your ultimate tool is Explosive Cask. By detonating this barrel correctly, you can physically blast Ekko out of his own Parallel Convergence circle before his stun can detonate, turning his primary engage tool into a wasted cooldown.

レーン戦への影響

In the jungle, this interaction completely dictates objective skirmishes and river fights. If Ekko successfully lands Parallel Convergence and triggers his Z-Drive Resonance, his burst can melt your health bar and force a premature retreat. However, disrupting his entry with a well-timed Body Slam or displacement forces him to rely on Chronobreak defensively, neutralizing his map pressure and yielding scuttle control to you.

立ち回り方

To win this execution battle, never waste Explosive Cask to start a fight. Keep your distance when you hear his clone cast Parallel Convergence, and aim your ultimate directly at the center of his zone the moment he uses Phase Dive to jump inside. If your ultimate is on cooldown, use Body Slam to counter his dash, then immediately disengage using the slow from Barrel Roll to wait out his temporal shield.

チャンピオン詳細 → Ekkoのビルド →
Pantheon

Pantheon±0

sustain warearly skirmish In early jungle clashes, this matchup is decided by how you handle Pantheon's sudden burst. When he activates Mortal Will to power up his Comet Spear, he expects to chunk you instantly. However, activating Drunken Rage right as he leaps in allows you to absorb the brunt of his physical damage, turning a lethal trade into an even, survivable exchange before you disengage. Pantheonのビルド → 詳細を見る
Pantheon

理由

In early jungle clashes, this matchup is decided by how you handle Pantheon's sudden burst. When he activates Mortal Will to power up his Comet Spear, he expects to chunk you instantly. However, activating Drunken Rage right as he leaps in allows you to absorb the brunt of his physical damage, turning a lethal trade into an even, survivable exchange before you disengage.

レーン戦への影響

This dynamic forces a tense, slow-paced dance around early Scuttle Crabs and neutral camps. If you fail to time your damage reduction, Pantheon secures an easy kill, snowballing his lanes with Grand Starfall. If you successfully parry his initial thrust, his clear speed slows down, preventing him from invading your jungle and forcing him to waste time waiting for his cooldowns to recover.

立ち回り方

Keep your eyes on Pantheon's passive bar. When he has full stacks of Mortal Will, prepare to channel Drunken Rage immediately if he initiates with Shield Vault. Never lead with Body Slam while his Aegis Assault is available, as he will block your retaliatory damage. Instead, use Barrel Roll to slow his retreat, waiting out his defensive shield before committing your full crowd control rotation.

チャンピオン詳細 → Pantheonのビルド →

その他のマッチアップ

有利なマッチアップ

28

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Vi

Vi−1

counter engagecc chain Gragas dominates this jungle duel because his Body Slam completely shuts down Vi's core engage tool, Vault Breaker. Whenever Vi attempts to charge and dash forward to initiate or escape, a well-timed Body Slam collides with her mid-air, canceling her knockback and leaving her stranded. Without the gap-closer and initial crowd control from Vault Breaker, her ability to stack Denting Blows or deploy Blast Shield is severely delayed. Viのビルド → 詳細を見る
Vi

理由

Gragas dominates this jungle duel because his Body Slam completely shuts down Vi's core engage tool, Vault Breaker. Whenever Vi attempts to charge and dash forward to initiate or escape, a well-timed Body Slam collides with her mid-air, canceling her knockback and leaving her stranded. Without the gap-closer and initial crowd control from Vault Breaker, her ability to stack Denting Blows or deploy Blast Shield is severely delayed.

レーン戦への影響

This interaction completely strips Vi of her ganking power and objective pressure. When contesting Scuttle Crabs or during early skirmishes, she cannot safely force fights. If she tries to initiate on your laners, you can effortlessly peel her off, turning her high-impact ganks into counter-gank disasters. This neutralization forces her into a passive farming style, giving you free rein over early map movements.

立ち回り方

To execute this perfectly, never use Body Slam proactively when clearing camps near Vi. Instead, hover your laners and hold Body Slam specifically to react to her Vault Breaker charge. If she locks you down with Cease and Desist, wait out the unstoppable animation, then immediately drop Explosive Cask to displace her away from her targets while using Drunken Rage to soak her subsequent Relentless Force burst.

チャンピオン詳細 → Viのビルド →
Shyvana

Shyvana−1

teamfight peelzone control Gragas inherently controls this jungle matchup because his ultimate completely neutralizes Shyvana's main threat. When she attempts to initiate a teamfight or objective contest with Dragon's Descent, you can immediately react with Explosive Cask. This intercepts her mid-air, scattering her away from your team. Without her dragon-form engage, she is easily kited, rendering her Burnout and Twin Bite useless. Shyvanaのビルド → 詳細を見る
Shyvana

理由

Gragas inherently controls this jungle matchup because his ultimate completely neutralizes Shyvana's main threat. When she attempts to initiate a teamfight or objective contest with Dragon's Descent, you can immediately react with Explosive Cask. This intercepts her mid-air, scattering her away from your team. Without her dragon-form engage, she is easily kited, rendering her Burnout and Twin Bite useless.

レーン戦への影響

This matchup changes how neutral objectives are contested. Shyvana relies on accumulating stacks for Fury of the Dragonborn and forcing hard engages. Because you can stop her dive, her team cannot easily follow up on her initiations. This forces her to play passively, allowing you to secure Scuttle Crabs and contest her camps safely using Barrel Roll to slow her and Drunken Rage to absorb her Flame Breath poke.

立ち回り方

Your absolute priority is to hold onto Explosive Cask during teamfights; never waste it for random poke if Shyvana has her ultimate ready. Position yourself slightly behind your frontline, waiting for her to launch Dragon's Descent. The moment she flies, throw your barrel directly at her landing path to redirect her. If she catches you off-guard in the river with Burnout, use Body Slam defensively to create distance while triggering Happy Hour to stay healthy.

チャンピオン詳細 → Shyvanaのビルド →
Talon

Talon−1

peeldamage mitigation This matchup is dictated by your ability to deny Talon's burst during quick skirmishes. When Talon targets you or an ally with Noxian Diplomacy, you can intercept his dash mid-air with Body Slam. This physical block completely halts his momentum and prevents him from landing the auto-attack required to trigger the lethal bleeding damage from Blade's End, leaving him vulnerable with no escape. Talonのビルド → 詳細を見る
Talon

理由

This matchup is dictated by your ability to deny Talon's burst during quick skirmishes. When Talon targets you or an ally with Noxian Diplomacy, you can intercept his dash mid-air with Body Slam. This physical block completely halts his momentum and prevents him from landing the auto-attack required to trigger the lethal bleeding damage from Blade's End, leaving him vulnerable with no escape.

レーン戦への影響

Because you hold this mechanical counter, Talon cannot freely contest the river or invade your camps. Your presence turns his flanking attempts via Assassin's Path into suicide missions. By neutralising his early ganking threat, you force him to farm passively, which drastically reduces his snow-balling potential and relieves enormous pressure from your laners, securing crucial early map priority.

立ち回り方

Never initiate skirmishes with Body Slam; instead, use Barrel Roll to slow him down and force him to commit. Hold your dash specifically to disrupt his Noxian Diplomacy. Activate Drunken Rage as soon as you see Rake flying out to mitigate the initial incoming burst. If he attempts to flee over a wall using Assassin's Path, deploy Explosive Cask to blast him back into your team before he clears the terrain.

チャンピオン詳細 → Talonのビルド →
Hecarim

Hecarim−1

counter engagemobility clash Hecarim relies heavily on building up speed with Devastating Charge to initiate fights and boost his Warpath AD. However, your Body Slam acts as a hard stop to his momentum. By colliding directly into his incoming charge, you completely negate his knockback and leave him stranded in the open, neutralizing his primary engagement tool before he can start stacking Rampage or healing with Spirit of Dread. Hecarimのビルド → 詳細を見る
Hecarim

理由

Hecarim relies heavily on building up speed with Devastating Charge to initiate fights and boost his Warpath AD. However, your Body Slam acts as a hard stop to his momentum. By colliding directly into his incoming charge, you completely negate his knockback and leave him stranded in the open, neutralizing his primary engagement tool before he can start stacking Rampage or healing with Spirit of Dread.

レーン戦への影響

This interaction turns the jungle matchup heavily in your favor during early skirmishes and river contests. Hecarim cannot safely execute ganks if you are counter-ganking, as you can always peel him off your laners. Because his Devastating Charge is neutralized, he loses his primary tool to secure scuttle crabs or escape your invades, forcing him to farm passively while you dictate the map's pace.

立ち回り方

In skirmishes, never use Body Slam proactively to engage on Hecarim. Instead, hold the ability and hover near your vulnerable allies. Wait for Hecarim to activate Devastating Charge and sprint forward, then position yourself directly in his path and body slam him. If he tries to bypass you with Onslaught of Shadows, immediately throw Explosive Cask to blast him away from your team, then slow him down using Barrel Roll.

チャンピオン詳細 → Hecarimのビルド →
Kayn

Kayn−1

peelpositioning Gragas naturally counters Kayn's aggressive dive patterns by completely neutralizing his ultimate's impact. When Kayn infests one of your allies using Umbral Trespass, his exit point and timing are entirely predictable. By buffering Explosive Cask right at the moment Kayn emerges, you can instantly blast him away from your vulnerable teammate, denying his healing from Rhaast or his assassination burst from the Shadow Assassin form. Kaynのビルド → 詳細を見る
Kayn

理由

Gragas naturally counters Kayn's aggressive dive patterns by completely neutralizing his ultimate's impact. When Kayn infests one of your allies using Umbral Trespass, his exit point and timing are entirely predictable. By buffering Explosive Cask right at the moment Kayn emerges, you can instantly blast him away from your vulnerable teammate, denying his healing from Rhaast or his assassination burst from the Shadow Assassin form.

レーン戦への影響

This interaction shifts the skirmish dynamic heavily in your favor during mid-game objective fights. Kayn cannot safely flank your backline using Shadow Step because your presence forces him to play defensively. If he attempts to force an engagement, your ability to deny his Umbral Trespass means his team loses their primary initiator or executioner, granting your team free pressure and securing easier neutral objectives.

立ち回り方

To execute this flawlessly, never waste Explosive Cask early in teamfights. Keep your eyes on the ally targeted by Umbral Trespass. As soon as the host indicator is about to expire, aim your ultimate slightly behind your ally to launch Kayn deep into your team or away into a wall. Additionally, hold Body Slam to interrupt his Reaping Slash dash, preventing him from stack-clearing your camps or escaping over walls.

チャンピオン詳細 → Kaynのビルド →
Kindred

Kindred−1

peeldisplacement This matchup heavily favors you because of a direct ultimate interaction. Kindred relies on Lamb's Respite to survive lethal burst and turn fights around. However, your Explosive Cask acts as the ultimate counter-tool, allowing you to instantly knock Kindred or their allies out of their safe zone. This completely nullifies their invulnerability, transforming their defensive sanctuary into a death trap for your teammates to clean up easily. Kindredのビルド → 詳細を見る
Kindred

理由

This matchup heavily favors you because of a direct ultimate interaction. Kindred relies on Lamb's Respite to survive lethal burst and turn fights around. However, your Explosive Cask acts as the ultimate counter-tool, allowing you to instantly knock Kindred or their allies out of their safe zone. This completely nullifies their invulnerability, transforming their defensive sanctuary into a death trap for your teammates to clean up easily.

レーン戦への影響

In the jungle, this interaction shifts the power dynamic during objective contests and skirmishes. Kindred cannot safely force neutral monsters or invade your camps because they cannot rely on their ultimate to bail them out. Whenever a fight breaks out over a Mark of the Kindred, your presence forces them to play extremely passively, as placing Wolf's Frenzy or diving with Dance of Arrows carries a massive risk of being displaced and burst down.

立ち回り方

To secure this advantage, never throw Explosive Cask early in a teamfight. Prime your Drunken Rage to absorb their initial Mounting Dread damage, and use Body Slam to stop their Dance of Arrows dashes. Once Kindred panics and activates Lamb's Respite, aim your barrel precisely at the center of the circle to blast them outward. If you accidentally misplace your ultimate, immediately back off and wait for your cooldowns rather than fighting inside their healing zone.

チャンピオン詳細 → Kindredのビルド →
Jax

Jax−1

peelskirmish Gragas holds the upper hand in the jungle because he can systematically shut down Jax's primary engagement tool. Jax relies heavily on jumping in with Leap Strike while channeling Counter Strike to secure a stun and trigger his Relentless Assault. However, a well-timed Body Slam completely interrupts Jax mid-air, knocking him back and keeping Gragas safely out of the stun radius while his defense wastes away. Jaxのビルド → 詳細を見る
Jax

理由

Gragas holds the upper hand in the jungle because he can systematically shut down Jax's primary engagement tool. Jax relies heavily on jumping in with Leap Strike while channeling Counter Strike to secure a stun and trigger his Relentless Assault. However, a well-timed Body Slam completely interrupts Jax mid-air, knocking him back and keeping Gragas safely out of the stun radius while his defense wastes away.

レーン戦への影響

In the river and jungle corridors, this interaction dictates the pace of skirmishes. Jax cannot safely contest Scuttle Crabs or invade your camps because he cannot force a favorable trade. Every time he attempts to jump you, you disengage cleanly, leaving him exposed with his long defense cooldowns spent. This allows you to secure early neutral objectives while Jax is forced to retreat.

立ち回り方

Never initiate a skirmish with Body Slam if Jax has his abilities up. Instead, bait his engage by poking with Barrel Roll or charging Drunken Rage. The moment Jax commits with Leap Strike, react instantly with Body Slam to disrupt his jump. Once his Counter Strike ends and is on cooldown, immediately retaliate with Explosive Cask to displace him further or burst him down while his defensive window is completely gone.

チャンピオン詳細 → Jaxのビルド →
Rammus

Rammus−1

magic damagecounter engage This jungle matchup is heavily dictated by how you shut down Rammus's primary ganking tool. Because Powerball requires a clear, uninterrupted path to hit its target, your Body Slam acts as a perfect counter-disengage. By throwing your body directly into his roll, you completely stop his momentum, preventing him from ever getting close enough to use Frenzying Taunt on your carries. Rammusのビルド → 詳細を見る
Rammus

理由

This jungle matchup is heavily dictated by how you shut down Rammus's primary ganking tool. Because Powerball requires a clear, uninterrupted path to hit its target, your Body Slam acts as a perfect counter-disengage. By throwing your body directly into his roll, you completely stop his momentum, preventing him from ever getting close enough to use Frenzying Taunt on your carries.

レーン戦への影響

During skirmishes around the river or during counter-ganks, Rammus loses all proactivity. He cannot successfully initiate fights because your presence threatens to cancel his roll instantly. This neutralizes his jungle pressure, forcing him to waste Defensive Ball Curl in bad positions. You control the pace of neutral fights, rendering his high physical defense useless since he cannot force trades.

立ち回り方

Never use Body Slam proactively to start a fight when Rammus is hovering. Instead, position yourself as a human shield between him and your vulnerable teammates. Hold this ability strictly to block his Powerball. If he attempts to bypass you by jumping over with Soaring Slam, immediately deploy Explosive Cask to blast him away from your team, isolating him while you sustain back up using Happy Hour.

チャンピオン詳細 → Rammusのビルド →
Nidalee

Nidalee−1

burst clashearly skirmish This jungle matchup swings heavily in your favor because of how Gragas halts Nidalee's mobility. Whenever Nidalee attempts to leap in with Pounce to execute you with Takedown, a well-timed Body Slam completely cancels her forward momentum. Because she relies on landing her cougar form jump to deliver her burst, interrupting this dash leaves her extremely squishy and defenseless in the middle of your jungle. Nidaleeのビルド → 詳細を見る
Nidalee

理由

This jungle matchup swings heavily in your favor because of how Gragas halts Nidalee's mobility. Whenever Nidalee attempts to leap in with Pounce to execute you with Takedown, a well-timed Body Slam completely cancels her forward momentum. Because she relies on landing her cougar form jump to deliver her burst, interrupting this dash leaves her extremely squishy and defenseless in the middle of your jungle.

レーン戦への影響

In the river and jungle corridors, this interaction shuts down Nidalee’s aggressive invading playstyle. She cannot safely contest Scuttle Crabs or steal your camps because jumping at you is a death sentence. Her early skirmishing power is entirely neutralized; if she misses Javelin Toss / Takedown, she cannot force you off camps, ensuring you secure jungle priority and neutral objectives without fearing her typical high-tempo counter-jungling.

立ち回り方

Never initiate a skirmish by blindly throwing out Body Slam. Instead, clear your camps while using Drunken Rage to mitigate any spear poke from Javelin Toss / Takedown. When Nidalee marks you and uses Pounce to dive in, immediately activate Body Slam directly into her path to stun her mid-leap. Follow up with Explosive Cask to knock her away from her escape route, securing an easy kill.

チャンピオン詳細 → Nidaleeのビルド →
Wukong

Wukong−1

peelteamfight control This matchup is highly favorable because you hold the ultimate answer to Wukong's primary teamfight threat. When Wukong initiates with Nimbus Strike and activates Cyclone to knock up your team, a well-placed Explosive Cask completely nullifies his ultimate by blasting him far away from your allies. Without his double-knockup disruption, Wukong's damage and armor from Stone Skin are easily ignored by your backline. Wukongのビルド → 詳細を見る
Wukong

理由

This matchup is highly favorable because you hold the ultimate answer to Wukong's primary teamfight threat. When Wukong initiates with Nimbus Strike and activates Cyclone to knock up your team, a well-placed Explosive Cask completely nullifies his ultimate by blasting him far away from your allies. Without his double-knockup disruption, Wukong's damage and armor from Stone Skin are easily ignored by your backline.

レーン戦への影響

During early skirmishes and neutral objective contests, Wukong cannot easily force engagements. Whenever he attempts to clone with Warrior Trickster to reposition for a flank, your zone control with Barrel Roll slows his approach. By neutralizing his main engage, you secure priority at Rift Herald and Dragons, forcing Wukong into passive farming where his lower win rate and poor scaling limit his late-game impact.

立ち回り方

Do not waste Explosive Cask to start fights. Always hold it specifically for the moment Wukong casts Cyclone. If he uses Warrior Trickster to bait your spells, buffer your Drunken Rage to absorb his incoming Golden Staff burst, then retaliate with Body Slam. If you mistime your ultimate and Wukong manages to knock up your squishies, immediately body-block his follow-up path to buy time for your carries to reposition.

チャンピオン詳細 → Wukongのビルド →
Master Yi

Master Yi−1

peelcc interrupt Master Yi relies entirely on the raw attack speed and slow immunity of Highlander to shred targets in skirmishes. However, Gragas completely neutralizes this offensive window. By launching Explosive Cask directly at Master Yi as soon as he activates his ultimate, you can blast him far away from your allies. This forced displacement wastes the precious seconds of Highlander, stripping away his primary combat threat before he can land a single blow. Master Yiのビルド → 詳細を見る
Master Yi

理由

Master Yi relies entirely on the raw attack speed and slow immunity of Highlander to shred targets in skirmishes. However, Gragas completely neutralizes this offensive window. By launching Explosive Cask directly at Master Yi as soon as he activates his ultimate, you can blast him far away from your allies. This forced displacement wastes the precious seconds of Highlander, stripping away his primary combat threat before he can land a single blow.

レーン戦への影響

In the jungle, this interaction shifts all neutral objective pressure in your favor. Master Yi cannot safely contest epic monsters because your disengage threat renders his Highlander useless. If he attempts to force an entry, a well-timed displacement ruins his engage, leaving him vulnerable to counter-attacks. This forces him into a passive farming style, giving your lanes breathing room and allowing you to secure early map control.

立ち回り方

Never initiate a fight with Explosive Cask when Master Yi is nearby. Instead, clear camps using Barrel Roll and Drunken Rage, and save Body Slam to position yourself. Hold your ultimate specifically for his Highlander. Wait for him to commit with Alpha Strike first; since he reappears near his target, you can immediately throw Explosive Cask at his landing spot to blow him away. If you miss, immediately use Drunken Rage to mitigate his Wuju Style true damage while retreating.

チャンピオン詳細 → Master Yiのビルド →
Xin Zhao

Xin Zhao−1

counter engageskirmish Gragas holds a clear advantage in skirmishes because Body Slam completely negates Xin Zhao's primary gap-closer, Audacious Charge. By timing your dash to collide with his, you stop his momentum mid-air. This prevents him from sticking to your allies, making it impossible for him to execute the three auto-attacks needed for Three Talon Strike to trigger its knockup. Xin Zhaoのビルド → 詳細を見る
Xin Zhao

理由

Gragas holds a clear advantage in skirmishes because Body Slam completely negates Xin Zhao's primary gap-closer, Audacious Charge. By timing your dash to collide with his, you stop his momentum mid-air. This prevents him from sticking to your allies, making it impossible for him to execute the three auto-attacks needed for Three Talon Strike to trigger its knockup.

レーン戦への影響

In river skirmishes or fights around neutral objectives, this interaction neutralizes Xin Zhao's early pressure. He cannot force successful ganks or invades if you shadow him, as his engage is entirely predictable. If he attempts to dive your laners, your immediate peel leaves him stranded, turning his aggressive plays into free kills for your team.

立ち回り方

During fights, never initiate with Body Slam if Xin Zhao has Audacious Charge available. Hover near your vulnerable carries and wait for him to commit. The moment he begins his dash animation, intercept him immediately. If you misstime it and get knocked up by Three Talon Strike, use Explosive Cask to blow him away, resetting the fight while you heal using Happy Hour.

チャンピオン詳細 → Xin Zhaoのビルド →
Tryndamere

Tryndamere−2

peelkite clash Gragas naturally counters Tryndamere's aggressive skirmishing in the jungle. While Tryndamere relies on Battle Fury to stack critical strikes and Spinning Slash to stick to targets, Gragas has multiple tools to stop him. The ultimate counter is Explosive Cask, which completely neutralizes Undying Rage. By tossing Tryndamere away right as he activates his ultimate, Gragas forces him to spend his invulnerability running back instead of dealing damage. Tryndamereのビルド → 詳細を見る
Tryndamere

理由

Gragas naturally counters Tryndamere's aggressive skirmishing in the jungle. While Tryndamere relies on Battle Fury to stack critical strikes and Spinning Slash to stick to targets, Gragas has multiple tools to stop him. The ultimate counter is Explosive Cask, which completely neutralizes Undying Rage. By tossing Tryndamere away right as he activates his ultimate, Gragas forces him to spend his invulnerability running back instead of dealing damage.

レーン戦への影響

This interaction dictates the pace of jungle skirmishes and objective fights. Tryndamere cannot safely commit to deep invades or force duels knowing his Undying Rage can be rendered useless. Your presence prevents him from freely diving your laners under tower. Whenever a fight breaks out over neutral camps, your ability to disengage his ultimate shifts the power dynamic, turning his expensive invincibility window into a massive waste of cooldown.

立ち回り方

During skirmishes, never initiate with Explosive Cask. Instead, use Barrel Roll to slow his approach and Drunken Rage to absorb his initial Battle Fury critical strikes. Hold Body Slam to counter his Spinning Slash if he tries to close the gap. The moment Tryndamere drops low and activates Undying Rage, launch Explosive Cask directly under him to blast him away. This wastes his entire invincibility duration, leaving him vulnerable and easy to finish off.

チャンピオン詳細 → Tryndamereのビルド →
Fiddlesticks

Fiddlesticks−2

hard ccdisplacement Gragas naturally neutralizes Fiddlesticks's entire kit because his displacement tools completely shut down the scarecrow's channelings. When Fiddlesticks tries to heal and deal damage with Bountiful Harvest, a quick Body Slam immediately cancels the channel. Furthermore, should Fiddlesticks jump in with a devastating Crowstorm, Gragas can deploy Explosive Cask to blast him away from the team, wasting his ultimate's massive area-of-effect damage. Fiddlesticksのビルド → 詳細を見る
Fiddlesticks

理由

Gragas naturally neutralizes Fiddlesticks's entire kit because his displacement tools completely shut down the scarecrow's channelings. When Fiddlesticks tries to heal and deal damage with Bountiful Harvest, a quick Body Slam immediately cancels the channel. Furthermore, should Fiddlesticks jump in with a devastating Crowstorm, Gragas can deploy Explosive Cask to blast him away from the team, wasting his ultimate's massive area-of-effect damage.

レーン戦への影響

This interaction forces Fiddlesticks into a defensive jungle route. He cannot contest scuttle crabs or skirmish early on because interrupting his Bountiful Harvest leaves him incredibly squishy and unable to win duels. During mid-game teamfights, the constant threat of your Explosive Cask prevents Fiddlesticks from executing clean flanks, forcing him to delay his ultimate or watch his primary engage tool get completely neutralized.

立ち回り方

To dominate this matchup, never initiate with Body Slam when Fiddlesticks has his health drain available; instead, walk up using Drunken Rage to mitigate damage, and save the dash to disrupt Bountiful Harvest the moment it starts. During major teamfights, position yourself near your carries rather than chasing kills, holding Explosive Cask specifically to peel Fiddlesticks away the millisecond he teleports in with Crowstorm.

チャンピオン詳細 → Fiddlesticksのビルド →

その他のマッチアップ

Gragas対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Mercury's Treads
Mercury's Treads
Maw of Malmortius
Maw of Malmortius
Force of Nature
Force of Nature
Stasis Enchant
Stasis Enchant
Quicksilver Enchant
Quicksilver Enchant

このチャンピオンへの対策

カウンターアングル

Gragasは、単純なステータスやバーストダメージだけでは対策できず、エンゲージのタイミングを妨害できるチャンピオンによってカウンターされます。彼のキットは精密なウィンドウに依存しており、Eでエンゲージし、Rで再配置します。これらのウィンドウを無視したり、罰したりできるチャンピオンは、彼のインパクトを劇的に低下させます。カウンターを理解することは、彼の角度がどのように無効化されるかを理解することです。

パッチの文脈

Gragasのカウンターは、主に2つの弱点を突きます。それは、クールダウンへの依存と、角度(エンゲージチャンス)を必要とすることです。序盤から積極的に攻めるチャンピオンや、彼のバーストに耐性のあるチャンピオンは、彼を防御的なプレイに追い込みます。さらに、彼のエンゲージ後に追撃したり罰したりできるピックは、あらゆるミスを非常に高くつきます。

クイックリード

  • 長いクールダウンを罰しよう。
  • 側面からのエンゲージ(フランク)の角度を塞ごう。
  • 最初のバーストを耐えよう。

カウンターの原型

耐久力の高いブルーザー

これらのチャンピオンはGragasのバーストを部分的に無視でき、エンゲージ後も前進し続けることができます。彼らのサステインやタンク性能は、彼のコンボの影響を軽減し、Gragasにエンゲージ後の後退を強います。また、Eを外したり、アルティメットを不適切に使用したりした場合に、すぐに罰を与えることもできます。

チャンピオンの適応方法. 長期戦よりもピック(少数戦)を狙い、長時間のエンゲージは避けよう。

序盤から積極的に攻めるジャングラー

これらのチャンピオンは、序盤のGragasが対応できないテンポを強います。彼らはインベードし、彼のパワースパイク前に戦闘を強要し、リソースを奪うことができます。彼らのモビリティは、彼のエンゲージを回避したり、罰したりすることも可能にします。

チャンピオンの適応方法. 序盤を確保し、直接的な戦闘は避けよう。

回避能力の高いキャリー

これらのチャンピオンは、彼のバーストを回避または耐え、クールダウン中に彼を罰することができます。彼らのモビリティやレンジは、捕まえにくくし、彼のピック(エンゲージ)の価値を低下させます。

チャンピオンの適応方法. エンゲージを強いるのではなく、ミスを待とう。

優先度の高いマッチアップ

Lee Sin

Lee Sinはダイナミックなマッチアップであり、Gragasは序盤のテンポを失うことを受け入れる必要があります。Lee Sinはインベードし、デュエルを強要し、モビリティでコンボを回避できます。鍵は、midまで生き残ることです。その頃には、Gragasはピック(少数戦)を通じてコントロールを取り戻すことができます。

対面時のよくある間違い

対面時のよくある間違い

  • クールダウンがない状態でGragasにエンゲージすること。
  • 彼の側面からのエンゲージ(フランク)の角度を過小評価すること。
  • 狭い通路で彼に対して集団で固まること。
  • 彼のミスを罰さないこと。
  • 彼のアルティメットのタイミングを無視すること。

コーチングノート

  • 彼のEを使われたら、それは罰のチャンスだ。
  • 常にフラッシュ+Rを警戒しろ。

FAQ

なぜGragasは簡単に私を倒せるのですか?

おそらく孤立しているか、ポジショニングが悪いからです。Gragasは個人のミスを罰するのが得意です。前に出すぎたり、離れすぎたりすると、すぐにコンボを決められてしまいます。集団で行動し、エンゲージを回避するための移動スキルを準備しておくことが重要です。

彼のアルティメットはどうやって避けるのですか?

反応するのではなく、予測する必要があります。ダッシュやフラッシュを温存しておくことが鍵です。孤立しやすい位置取りを避けましょう。戦闘中は、アルティメットが最も効果を発揮する狭い場所を避けましょう。

序盤は強いですか?

特に強くはありません。Gragasはレベル5とアイテムのスパイクに依存します。それまでは、インベードやアグレッシブなジャングラーに対して脆弱です。この弱点を突くことが非常に重要です。

いつ彼を罰すべきですか?

Eやアルティメットをミスした後です。これらのスキルはクールダウンが長いため、これらなしではGragasは多くのプレッシャーを失います。その時がエンゲージしたり、オブジェクトを取ったりするのに最適なタイミングです。