A
2026年9月 · Patch 7.2d
Tank · TOP · JUNGLE

Volibear Wild Rift カウンターガイド

Volibearは、彼の物理防御をバイパスする持続的なmagic damage構成に対して脆弱です。Pokeや絶え間ないkiteを行うチャンピオンは、彼がmeleeポテンシャルを発揮するのを阻止します。Disengage構成は、彼の繰り返されるダイブの影響力を減少させます。

★ TOP · JUNGLE Tier A
ダメージ
UTIL
TANK
DIFF
Win 51.4% #36 · ↑9pt
Pick 7.1% #6
Ban 6.2% #37

Volibear Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Vayne ハードカウンター +2 52.2% 2.0%
Teemo 不利なマッチアップ +1 51.8% 3.2%
Gnar 不利なマッチアップ +1 51.5% 3.5%
Gwen 不利なマッチアップ +1 51.4% 3.1%
Yone 不利なマッチアップ +1 51.0% 6.7%
Rumble 不利なマッチアップ +1 49.4% 2.3%
Kennen 不利なマッチアップ +1 49.1% 1.3%
Aurora 不利なマッチアップ +1
Heimerdinger 不利なマッチアップ +1
Olaf スキル次第のマッチアップ ±0 51.0% 1.1%
Darius スキル次第のマッチアップ ±0 50.2% 16.0%
Urgot スキル次第のマッチアップ ±0 50.0% 3.8%
Aatrox スキル次第のマッチアップ ±0 48.9% 6.1%
Jayce スキル次第のマッチアップ ±0 48.1% 2.7%
Ryze スキル次第のマッチアップ ±0
Malphite 有利なマッチアップ −1 52.5% 5.7%
Shen 有利なマッチアップ −1 51.9% 1.6%
Singed 有利なマッチアップ −1 51.8% 1.4%
Jax 有利なマッチアップ −1 50.9% 3.9%
Mordekaiser 有利なマッチアップ −1 50.9% 11.5%
Cho'Gath 有利なマッチアップ −1 50.8% 12.1%
Ornn 有利なマッチアップ −1 50.5% 2.0%
Camille 有利なマッチアップ −1 50.4% 3.7%
Poppy 有利なマッチアップ −1 50.4% 2.3%
Dr. Mundo 有利なマッチアップ −1 50.2% 5.9%
Kayle 有利なマッチアップ −1 50.0% 1.8%
Garen 有利なマッチアップ −1 50.0% 14.7%
Sion 有利なマッチアップ −1 49.6% 3.8%
Sett 有利なマッチアップ −1 49.1% 11.4%
K'Santé 有利なマッチアップ −1 49.0% 5.9%
Tryndamere 有利なマッチアップ −1 48.5% 2.1%
Renekton 有利なマッチアップ −1 48.4% 3.9%
Fiora 有利なマッチアップ −1 48.1% 4.6%
Yasuo 有利なマッチアップ −1 47.0% 3.0%
Akali 有利なマッチアップ −1
Gragas 有利なマッチアップ −1
Graves 有利なマッチアップ −1
Swain 有利なマッチアップ −1
Irelia 有利なマッチアップ −2 50.4% 2.0%
Ambessa 有利なマッチアップ −2 49.7% 2.0%
Nasus 有利なマッチアップ −2 49.1% 5.9%
Riven 有利なマッチアップ −2 48.9% 1.2%
Skarner 有利なマッチアップ −2 48.1% 1.3%
Jarvan IV 有利なマッチアップ −2
Maokai 有利なマッチアップ −2
Nautilus 有利なマッチアップ −2
Pantheon 有利なマッチアップ −2
Rengar 有利なマッチアップ −2

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

1

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Vayne

Vayne+2

spacingdisengage Volibear is structurally neutralized because Vayne possesses the ultimate tool to deny his engage. The moment you activate Thundering Smash to close the gap, she will react with Condemn, completely halting your sprint and knocking you back before you can land your stun. This denial prevents you from applying Frenzied Maul for healing, leaving you stranded while her Tumble and Silver Bolts shred your health. Vayneのビルド → 詳細を見る
Vayne

理由

Volibear is structurally neutralized because Vayne possesses the ultimate tool to deny his engage. The moment you activate Thundering Smash to close the gap, she will react with Condemn, completely halting your sprint and knocking you back before you can land your stun. This denial prevents you from applying Frenzied Maul for healing, leaving you stranded while her Tumble and Silver Bolts shred your health.

レーン戦への影響

This interaction forces you into a highly defensive posture right from level one. You cannot contest wave priority, meaning Vayne will constantly push you under turret while poking you with Tumble-enhanced attacks. If you try to farm, she will easily trigger Silver Bolts true damage. Your ultimate, Stormbringer, cannot be used aggressively because she can easily dodge the impact or push you away after you land.

立ち回り方

Your primary rule is to stay away from terrain to prevent Condemn from stunning you against walls, while staying close enough to your turret to retreat. Never initiate with Thundering Smash unless Vayne has already wasted her knockback. Instead, use Sky Splitter from a distance to secure dying minions and absorb incoming poke with the shield. If she activates Final Hour, immediately retreat under your tower and use Stormbringer defensively to survive her dive.

チャンピオン詳細 → Vayneのビルド →

不利なマッチアップ

8

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Heimerdinger

Heimerdinger+1

kitingdisengage This lane is difficult because Heimerdinger completely shuts down your engage. Whenever you activate Thundering Smash to run him down, he places an H-28G Evolution Turret directly in your path to block your movement and easily lands CH-2 Electron Storm Grenade to stun you mid-sprint. Without your stun, you cannot follow up with Frenzied Maul, leaving you exposed to his high-damage Hextech Micro-Rockets while retreating. Heimerdingerのビルド → 詳細を見る
Heimerdinger

理由

This lane is difficult because Heimerdinger completely shuts down your engage. Whenever you activate Thundering Smash to run him down, he places an H-28G Evolution Turret directly in your path to block your movement and easily lands CH-2 Electron Storm Grenade to stun you mid-sprint. Without your stun, you cannot follow up with Frenzied Maul, leaving you exposed to his high-damage Hextech Micro-Rockets while retreating.

レーン戦への影響

Heimerdinger's constant turret placement forces you under your own turret from the very first wave. If you try to clear his H-28G Evolution Turret setups with Sky Splitter, you risk taking heavy poke from his Hextech Micro-Rockets. This constant pressure denies you active wave control, forcing you to bleed health for CS under tower and preventing you from ever establishing lane priority.

立ち回り方

To survive, let him push and focus on freezing the wave just outside your tower range. Use the shield from Sky Splitter to absorb poke while securing minion last-hits. Never initiate with Thundering Smash while his CH-2 Electron Storm Grenade is available. Instead, wait for your jungler, then lead with Stormbringer to disable his turrets and bypass his zone control, allowing you to finally lock him down with Frenzied Maul.

チャンピオン詳細 → Heimerdingerのビルド →
Kennen

Kennen+1

ranged pokestun lock Closing the distance against Kennen is extremely difficult because he easily neutralizes your main gap-closer. Whenever you charge with Thundering Smash, he responds by throwing Thundering Shuriken and activating Electrical Surge. If you persist, his Lightning Rush allows him to retreat effortlessly while completing the third stack of Mark of the Storm, leaving you stunned in place and unable to land your stun. Kennenのビルド → 詳細を見る
Kennen

理由

Closing the distance against Kennen is extremely difficult because he easily neutralizes your main gap-closer. Whenever you charge with Thundering Smash, he responds by throwing Thundering Shuriken and activating Electrical Surge. If you persist, his Lightning Rush allows him to retreat effortlessly while completing the third stack of Mark of the Storm, leaving you stunned in place and unable to land your stun.

レーン戦への影響

This dynamic forces you into a passive stance where trading health is highly unfavorable. You will spend most of the early game farming under your turret, relying on the shield from Sky Splitter just to survive his ranged harass. If your health drops too low, Kennen will stack waves to dive you, using Slicing Maelstrom to secure an easy kill while you are trapped at your tower.

立ち回り方

Let the wave push to your side and focus on safe farming. Never initiate with Thundering Smash unless his escape tool is down; instead, hold it to counter-engage if he recklessly charges forward with Lightning Rush. When he misses a Thundering Shuriken, use that brief window to cast Sky Splitter on yourself, using the shield to absorb auto-attack damage while securing last hits. If he commits to a dive with Slicing Maelstrom, cast Stormbringer to gain extra health and leap out of his lightning field to survive the burst.

チャンピオン詳細 → Kennenのビルド →
Gnar

Gnar+1

kitingdisengage Gnar's ranged advantage in Mini form makes this lane highly oppressive. Whenever you try to close the distance using *Thundering Smash*, Gnar will easily react with *Boomerang Throw*. The resulting slow completely halts your momentum, neutralizing your stun before you can get into melee range to apply *Frenzied Maul*. This constant kiting prevents you from executing your basic trade patterns while he chips away at your health from safety. Gnarのビルド → 詳細を見る
Gnar

理由

Gnar's ranged advantage in Mini form makes this lane highly oppressive. Whenever you try to close the distance using *Thundering Smash*, Gnar will easily react with *Boomerang Throw*. The resulting slow completely halts your momentum, neutralizing your stun before you can get into melee range to apply *Frenzied Maul*. This constant kiting prevents you from executing your basic trade patterns while he chips away at your health from safety.

レーン戦への影響

This interaction forces you into a defensive posture where contesting waves directly is extremely costly. You will find yourself pushed under your tower, relying on *Sky Splitter* to secure distant minions without taking free damage. If you lose patience and chase him, he will trigger *Hop* to escape, leaving you overextended, low on health, and vulnerable to dives once he transforms via *Rage Gene*.

立ち回り方

To survive, freeze the wave near your turret and focus on defense. Never initiate with *Thundering Smash* while his *Boomerang Throw* is available; instead, bait out the projectile by pretending to step forward, then dodge it laterally. Only attempt short trades with *Frenzied Maul* if he misses his bounce or when his *Rage Gene* is about to deplete. If you are pushed out, use *Stormbringer* defensively to escape.

チャンピオン詳細 → Gnarのビルド →
Yone

Yone+1

short tradesscaling threat Yone inevitably outscales you as Way of the Hunter kicks in, making passive survival futile. His ability to initiate trades from screen-wide safety with Soul Unbound combined with Mortal Steel knocks you back while avoiding direct retaliation. You are forced to play around his high cooldowns; when his spirit projection is offline, his defensive options shrink, allowing you to force short, sharp trades. Yoneのビルド → 詳細を見る
Yone

理由

Yone inevitably outscales you as Way of the Hunter kicks in, making passive survival futile. His ability to initiate trades from screen-wide safety with Soul Unbound combined with Mortal Steel knocks you back while avoiding direct retaliation. You are forced to play around his high cooldowns; when his spirit projection is offline, his defensive options shrink, allowing you to force short, sharp trades.

レーン戦への影響

Early waves will push toward you as Yone constantly sweeps the wave with Mortal Steel and Spirit Cleave. If you let him whittle you down, he will easily dive you using Fate Sealed or freeze the lane, starving your gold. Missing your window to punish his retreat leaves you vulnerable, forcing early recalls that cost plating and map pressure.

立ち回り方

Track Yone's physical anchor whenever he casts Soul Unbound. The moment his spirit dashes forward, predict his return timing and cast Sky Splitter directly onto his starting body. As he snaps back, he will take unavoidable damage and grant you a massive shield. Follow up immediately with Thundering Smash and Frenzied Maul to win the trade before his defensive Spirit Cleave can refresh.

チャンピオン詳細 → Yoneのビルド →

その他のマッチアップ

スキル次第のマッチアップ

6

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Urgot

Urgot±0

bruiser duelshield timing This matchup revolves around a tight cooldown dance where your healing sustain clashes with his shield timings. The lane hangs entirely on how Urgot uses Disdain. If he reacts to your Sky Splitter by dashing forward, he absorbs your lightning damage with his shield while simultaneously flipping you backward. This disruption breaks your trade rhythm, preventing you from landing the crucial second Frenzied Maul required to outsustain him. Urgotのビルド → 詳細を見る
Urgot

理由

This matchup revolves around a tight cooldown dance where your healing sustain clashes with his shield timings. The lane hangs entirely on how Urgot uses Disdain. If he reacts to your Sky Splitter by dashing forward, he absorbs your lightning damage with his shield while simultaneously flipping you backward. This disruption breaks your trade rhythm, preventing you from landing the crucial second Frenzied Maul required to outsustain him.

レーン戦への影響

Every skirmish dictates wave control and subsequent recall timings. If Urgot successfully denies your Frenzied Maul heal with a well-timed Disdain, you are forced to play defensively, conceding priority and letting his Purge slowly chip away at your tower. Conversely, if you bait his dash, your superior health regeneration allows you to slow-push waves, pressure his tower with Stormbringer, and force him into unfavorable defensive positions.

立ち回り方

To win this mechanical chess match, you must master your spacing. Never engage blindly with Thundering Smash. Instead, bait his Disdain by walking forward as if to cast Sky Splitter, then step aside to make him waste his shield and dash. Once his displacement is on cooldown, lock him down with Thundering Smash and execute your full Frenzied Maul rotation. If you get flipped early, immediately disengage using the slow from Sky Splitter to avoid his Echoing Flames passive legs.

チャンピオン詳細 → Urgotのビルド →
Aatrox

Aatrox±0

sustainspacingall in This matchup is a relentless war of health regeneration, decided entirely by how you manage the distance during trades. Your goal is to bite twice with Frenzied Maul to trigger its massive healing, but Aatrox uses the sweetspots of The Darkin Blade combined with Umbral Dash to knock you back and deny your approach. If he spaces his strikes perfectly, your Thundering Smash is cancelled, leaving you vulnerable to his physical vamp. Aatroxのビルド → 詳細を見る
Aatrox

理由

This matchup is a relentless war of health regeneration, decided entirely by how you manage the distance during trades. Your goal is to bite twice with Frenzied Maul to trigger its massive healing, but Aatrox uses the sweetspots of The Darkin Blade combined with Umbral Dash to knock you back and deny your approach. If he spaces his strikes perfectly, your Thundering Smash is cancelled, leaving you vulnerable to his physical vamp.

レーン戦への影響

Because both champions possess immense healing, short trades are quickly negated. The lane revolves around slow pushes; your passive The Relentless Storm constantly threatens to shove the wave, which Aatrox can exploit to freeze near his tower and poke you down safely. You must actively manage your lightning bounces to keep the wave near your side, forcing him to overextend if he wants to land Infernal Chains.

立ち回り方

Never initiate directly with Thundering Smash while Aatrox has all charges of The Darkin Blade. Instead, bait his first strike, then run him down. If caught by Infernal Chains, immediately drop Sky Splitter on yourself to shield the incoming slam. When Aatrox activates World Ender, do not fight him head-on; use Stormbringer to leap backward or bypass his third strike's sweetspot to turn the fight when his ultimate's duration expires.

チャンピオン詳細 → Aatroxのビルド →
Darius

Darius±0

healing cutextended trades This lane is a pure war of attrition centered around your Frenzied Maul and Darius's Hemorrhage. You rely on landing a second Frenzied Maul to trigger your massive heal and out-sustain his bleed. However, Darius will constantly look to shut down this loop by applying Crippling Strike to slow you and disengage the moment he gets marked, running away to let the mark expire. Dariusのビルド → 詳細を見る
Darius

理由

This lane is a pure war of attrition centered around your Frenzied Maul and Darius's Hemorrhage. You rely on landing a second Frenzied Maul to trigger your massive heal and out-sustain his bleed. However, Darius will constantly look to shut down this loop by applying Crippling Strike to slow you and disengage the moment he gets marked, running away to let the mark expire.

レーン戦への影響

Trades are short and incredibly tense, preventing either of you from freezing the wave easily. If Darius successfully uses Crippling Strike to kite out your Frenzied Maul mark, you are forced to retreat under tower, giving up priority. Conversely, if you lock him down, your superior sustain allows you to chunk his health bar, forcing him into a bad recall or exposing him to a dive with Stormbringer.

立ち回り方

To bypass his disengage, never lead your trade with Thundering Smash. Instead, walk up to strike with Frenzied Maul first. When Darius reacts with Crippling Strike to slow your pursuit, immediately drop Sky Splitter behind him to slow his retreat and shield yourself, then activate Thundering Smash to override his slow, stun him, and secure the vital second bite. If he pulls you first with Apprehend, save your shield to absorb his Decimate outer edge.

チャンピオン詳細 → Dariusのビルド →

その他のマッチアップ

有利なマッチアップ

33

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Fiora

Fiora−1

early tradeparry timing Volibear dictates this matchup because Fiora is entirely dependent on Riposte to neutralize your Thundering Smash. If she fails to parry your stun, she cannot prevent you from applying Frenzied Maul twice to out-sustain her. Since your passive healing from consecutive Frenzied Maul bites easily outmatches her Duelist's Dance vitals, she is forced to play defensively. Fioraのビルド → 詳細を見る
Fiora

理由

Volibear dictates this matchup because Fiora is entirely dependent on Riposte to neutralize your Thundering Smash. If she fails to parry your stun, she cannot prevent you from applying Frenzied Maul twice to out-sustain her. Since your passive healing from consecutive Frenzied Maul bites easily outmatches her Duelist's Dance vitals, she is forced to play defensively.

レーン戦への影響

This dynamic allows you to freeze the minion wave near your turret, forcing Fiora to step up to farm. When she approaches, the constant threat of your Thundering Smash forces her into a passive stance. She must choose between using Lunge to escape or wasting her Riposte. This pressure lets you slow-push massive waves, dive her with Stormbringer, or force her to take bad recalls.

立ち回り方

To secure this advantage, bait out her Riposte by running at her with Thundering Smash active but intentionally delaying your basic attack. Walk closely around her to make her guess the timing. Once her shield fades, immediately trigger the stun, drop Sky Splitter for the shield, and bite her with Frenzied Maul. If she successfully parries you, immediately disengage to let the stun debuff expire before re-engaging.

チャンピオン詳細 → Fioraのビルド →
Garen

Garen−1

extended tradeshealing reduction Volibear dominates this match because his Frenzied Maul outvalues Garen's passive healing from Perseverance during active trades. The duel hinges entirely on Garen's ability to cleanse slows with Decisive Strike and run away before you can bite him a second time. If you land that second Frenzied Maul, your healing completely negates his Judgment spin, turning the sustain war heavily in your favor. Garenのビルド → 詳細を見る
Garen

理由

Volibear dominates this match because his Frenzied Maul outvalues Garen's passive healing from Perseverance during active trades. The duel hinges entirely on Garen's ability to cleanse slows with Decisive Strike and run away before you can bite him a second time. If you land that second Frenzied Maul, your healing completely negates his Judgment spin, turning the sustain war heavily in your favor.

レーン戦への影響

Since Garen cannot win extended trades, he is forced to play defensively, relying on short bursts. This allows you to control the wave position with The Relentless Storm passive lightning. You can slow him with Sky Splitter to force out his Decisive Strike early. Once Garen is low and pushed under his tower, your Stormbringer shut-down mechanic makes him incredibly vulnerable to coordinated dives, breaking his tower defense.

立ち回り方

Never initiate a trade by running at Garen with Thundering Smash active, as he will simply silence you with Decisive Strike and walk away. Instead, walk up and bite him with Frenzied Maul first. If he silences you and spins, wait out the silence, then activate Thundering Smash to catch up and land your second, empowered Frenzied Maul. Drop Sky Splitter ahead of his escape path to force his cleanse early.

チャンピオン詳細 → Garenのビルド →
Gragas

Gragas−1

disengagesustain This matchup is defined by how Gragas reacts to your raw aggression. Because Frenzied Maul offers superior sustain in extended trades, Gragas cannot fight you directly. He is forced to save Body Slam to knock you back and disengage the moment you activate Thundering Smash. If he fails this reaction, your stun guarantees a devastating Frenzied Maul bite and a shield from Sky Splitter. Gragasのビルド → 詳細を見る
Gragas

理由

This matchup is defined by how Gragas reacts to your raw aggression. Because Frenzied Maul offers superior sustain in extended trades, Gragas cannot fight you directly. He is forced to save Body Slam to knock you back and disengage the moment you activate Thundering Smash. If he fails this reaction, your stun guarantees a devastating Frenzied Maul bite and a shield from Sky Splitter.

レーン戦への影響

Gragas's absolute reliance on saving Body Slam for defense severely limits his wave clear options. He must rely on Barrel Roll to farm, which naturally pushes the minions toward your side. This allows you to easily freeze the wave near your turret, forcing Gragas into a terrible, overextended position where he is highly vulnerable to a run-down under Stormbringer threat.

立ち回り方

Walk up and start trading with basic attacks and Frenzied Maul first, holding Thundering Smash to catch him after he panics and uses Body Slam. Alternatively, cast Sky Splitter behind him when initiating; if he charges backward to escape, he runs directly into the storm, letting you easily close the gap. Whenever he wastes Drunken Rage to secure minions, immediately force a heavy trade.

チャンピオン詳細 → Gragasのビルド →
Irelia

Irelia−2

disengageearly weakness Irelia thrives on stacking Ionian Fervor via minion Bladesurge resets, but she cannot out-sustain you in a direct duel. Whenever she tries to dash in, the combination of Frenzied Maul's healing on marked targets and the massive shield from Sky Splitter completely shuts down her burst. Volibear wins any prolonged trade because her Defiant Dance cannot mitigate your continuous magic damage and healing loop. Ireliaのビルド → 詳細を見る
Irelia

理由

Irelia thrives on stacking Ionian Fervor via minion Bladesurge resets, but she cannot out-sustain you in a direct duel. Whenever she tries to dash in, the combination of Frenzied Maul's healing on marked targets and the massive shield from Sky Splitter completely shuts down her burst. Volibear wins any prolonged trade because her Defiant Dance cannot mitigate your continuous magic damage and healing loop.

レーン戦への影響

This matchup is won through strict wave control. By keeping the minions near your turret, you deny Irelia the space she needs to chain Bladesurge resets. She is forced to take desperate, suboptimal trades, exposing herself to your Thundering Smash under tower. Your constant threat of diving her with Stormbringer prevents her from safely farming, locking her out of her crucial early-game power spikes.

立ち回り方

Position yourself directly inside your own minion wave to bait her Flawless Duet. If she misses it, immediately activate Thundering Smash to stun her, and drop Sky Splitter right on your feet to absorb her retaliatory auto-attacks. Never use Frenzied Maul unless she is already marked, ensuring you maximize the heal. If she tries to disengage with Vanguard's Edge, use Stormbringer to leap over the slowing blades and secure the kill.

チャンピオン詳細 → Ireliaのビルド →
Ambessa

Ambessa−2

disengage focusstat check Volibear naturally dominates this matchup because Ambessa lacks the sustained damage to match your healing. In any extended trade, your Frenzied Maul provides continuous healing and scaling damage that completely eclipses her burst. To survive, Ambessa must rely on Lacerate to slow you and Drakehound's Step to quickly dash away before you can bite her a second time, turning every long engagement heavily in your favor. Ambessaのビルド → 詳細を見る
Ambessa

理由

Volibear naturally dominates this matchup because Ambessa lacks the sustained damage to match your healing. In any extended trade, your Frenzied Maul provides continuous healing and scaling damage that completely eclipses her burst. To survive, Ambessa must rely on Lacerate to slow you and Drakehound's Step to quickly dash away before you can bite her a second time, turning every long engagement heavily in your favor.

レーン戦への影響

Because you win long trades, you can freeze the wave near your turret, forcing Ambessa to overextend. If she tries to break the freeze with Cunning Sweep, she exposes herself to your engage. This control lets you chunk her health bar, delay her recall timings, and build massive slow pushes. Once she is forced back, Stormbringer allows you to dive her or safely crash waves under her tower without risk.

立ち回り方

When she initiates with Lacerate, do not panic. Hold Thundering Smash until she uses Repudiation to block your crowd control, or wait out her Drakehound's Step dashes. Once her defensive shield expires, activate Thundering Smash to stun her, drop Sky Splitter for a shield, and chain multiple Frenzied Maul strikes. If she manages to escape with her ultimate, Public Execution, immediately push the wave to deny her gold and secure plate gold.

チャンピオン詳細 → Ambessaのビルド →
Jarvan IV

Jarvan IV−2

juggernautsustain Your raw dueling power in prolonged fights makes this matchup highly favorable. Because Frenzied Maul inflicts heavy damage and heals you on the second bite, Jarvan IV cannot survive extended trades. He is forced to passively poke you with Dragon Strike. If he ever uses his Demacian Standard and Dragon Strike combo offensively, he loses his only escape tool against your Thundering Smash, leaving him completely vulnerable to your sustained assault. Jarvan IVのビルド → 詳細を見る
Jarvan IV

理由

Your raw dueling power in prolonged fights makes this matchup highly favorable. Because Frenzied Maul inflicts heavy damage and heals you on the second bite, Jarvan IV cannot survive extended trades. He is forced to passively poke you with Dragon Strike. If he ever uses his Demacian Standard and Dragon Strike combo offensively, he loses his only escape tool against your Thundering Smash, leaving him completely vulnerable to your sustained assault.

レーン戦への影響

You completely dictate the wave's positioning here. Since Jarvan IV must respect your Frenzied Maul, you can freely slow-push waves or freeze them to deny him gold. He will waste his mana trying to secure minions or poke you with Dragon Strike. Once you chip away at his health, his tower offers him no safety; you can easily dive him and disable his turret with Stormbringer for an easy kill.

立ち回り方

Position yourself aggressively near his minions to bait his Dragon Strike. Keep an eye on his flag; the moment he uses Demacian Standard for anything other than escaping, immediately activate Thundering Smash to close the gap. Drop Sky Splitter slightly behind him to slow his retreat and secure your shield. If he traps you with Cataclysm, do not panic; simply use Stormbringer to leap straight out of the arena while crushing him with massive physical damage.

チャンピオン詳細 → Jarvan IVのビルド →
Maokai

Maokai−2

defensive farmingunder tower Volibear dominates this matchup because Maokai lacks the sustained damage to match Frenzied Maul. While Maokai relies on Sap Magic for occasional healing, Volibear's continuous bites quickly out-sustain and overpower him in direct skirmishes. To avoid dying, Maokai is forced to use Bramble Smash defensively to knock Volibear back, preventing all-ins but giving up control of the lane. Maokaiのビルド → 詳細を見る
Maokai

理由

Volibear dominates this matchup because Maokai lacks the sustained damage to match Frenzied Maul. While Maokai relies on Sap Magic for occasional healing, Volibear's continuous bites quickly out-sustain and overpower him in direct skirmishes. To avoid dying, Maokai is forced to use Bramble Smash defensively to knock Volibear back, preventing all-ins but giving up control of the lane.

レーン戦への影響

This interaction dictates a slow-paced lane where Maokai is relegated to farming under his turret. Because Maokai must save Bramble Smash to disengage from your Thundering Smash charges, he cannot contest the minion waves. You can easily stack The Relentless Storm on the wave to crash huge minion waves, forcing him to leak gold under tower while you secure deep vision or pressure his jungler.

立ち回り方

To secure your lead, slow push the first three waves and bait Maokai's Twisted Advance. If he uses it to dodge your Sky Splitter, immediately activate Thundering Smash to stun him inside your shield, then chain Frenzied Maul for a massive trade. When diving him under turret with Stormbringer, wait until he uses Bramble Smash to clear minions before committing your leap, ensuring he cannot disrupt your landing burst.

チャンピオン詳細 → Maokaiのビルド →
Nasus

Nasus−2

dive threatearly pressure Volibear completely shuts down Nasus's early scaling by punishing him every time he approaches the wave to stack Siphoning Strike. Your Frenzied Maul provides superior trading power and healing that easily eclipses Nasus's natural Soul Eater sustain. Because Stormbringer disables turrets, Nasus loses his only safe haven under tower, leaving him constantly vulnerable to lethal dives whenever he is low. Nasusのビルド → 詳細を見る
Nasus

理由

Volibear completely shuts down Nasus's early scaling by punishing him every time he approaches the wave to stack Siphoning Strike. Your Frenzied Maul provides superior trading power and healing that easily eclipses Nasus's natural Soul Eater sustain. Because Stormbringer disables turrets, Nasus loses his only safe haven under tower, leaving him constantly vulnerable to lethal dives whenever he is low.

レーン戦への影響

You dictate the minion waves from the first minute. By slow-pushing massive waves into his turret, you force Nasus into a terrible dilemma. He must choose between losing crucial Siphoning Strike stacks or taking heavy damage. This constant tower pressure denies him farm, forces early recalls, and allows you to dive him repeatedly with Stormbringer once his health is chipped down.

立ち回り方

Start by slow-pushing the first three waves. When Nasus steps up to last-hit, drop Sky Splitter on him for the shield and slow, then engage with Thundering Smash and apply Frenzied Maul. Once he is forced under his turret with low health, wait for him to exhaust his Wither on you. Immediately after, activate Stormbringer to shut down the turret and execute him under his own structure.

チャンピオン詳細 → Nasusのビルド →
Pantheon

Pantheon−2

disengageshort trades Pantheon relies on burst combos powered by Mortal Will, but your raw durability completely neutralizes his threat. While Aegis Assault can block frontal attacks, it cannot stop the vertical strike of Sky Splitter. By dropping this lightning storm behind his shield, you bypass his defense. Simultaneously, Frenzied Maul provides continuous healing during these extended skirmishes, easily outpacing Pantheon's lack of built-in sustain. Pantheonのビルド → 詳細を見る
Pantheon

理由

Pantheon relies on burst combos powered by Mortal Will, but your raw durability completely neutralizes his threat. While Aegis Assault can block frontal attacks, it cannot stop the vertical strike of Sky Splitter. By dropping this lightning storm behind his shield, you bypass his defense. Simultaneously, Frenzied Maul provides continuous healing during these extended skirmishes, easily outpacing Pantheon's lack of built-in sustain.

レーン戦への影響

Because Pantheon cannot match your Frenzied Maul healing, you can force slow-pushed waves into his tower. He is forced to burn Comet Spear on minions rather than poking you. This continuous wave pressure prevents him from roaming with Grand Starfall. If he tries to freeze, you can safely crash the wave under his turret, using Stormbringer to disable the turret if he tries to defend with a low health pool.

立ち回り方

When Pantheon initiates with Shield Vault, immediately drop Sky Splitter on yourself to absorb his follow-up Comet Spear. Walk through him as he channels Aegis Assault so your Frenzied Maul strikes his exposed back. If you fail to time your shield and take heavy damage, do not panic; slow down the lane, focus on using Frenzied Maul on the wave to recover your health, and stack The Relentless Storm to threaten him with a dive once his shield is on cooldown.

チャンピオン詳細 → Pantheonのビルド →
Riven

Riven−2

short tradesdisengage Volibear dominates this match because his healing from a second Frenzied Maul outlasts Riven's burst capabilities. The lane hinges on how she uses Valor to absorb your Sky Splitter shield and damage. If she dashes away to dodge your lightning, she lacks the shielding to withstand your aggressive trade. Once Valor is on cooldown, Riven cannot safely prevent you from marking and biting her repeatedly, exposing her lack of innate sustain. Rivenのビルド → 詳細を見る
Riven

理由

Volibear dominates this match because his healing from a second Frenzied Maul outlasts Riven's burst capabilities. The lane hinges on how she uses Valor to absorb your Sky Splitter shield and damage. If she dashes away to dodge your lightning, she lacks the shielding to withstand your aggressive trade. Once Valor is on cooldown, Riven cannot safely prevent you from marking and biting her repeatedly, exposing her lack of innate sustain.

レーン戦への影響

This interaction dictates the wave dynamic, forcing Riven to play defensively. She cannot freely use Broken Wings to clear minions or trade, as entering your melee range risks triggering Thundering Smash. If she wastes her mobility to escape your Sky Splitter, you easily freeze the wave. Under her own turret, she is constantly threatened by Stormbringer, which disables her safety net while you dive her with a massive health advantage.

立ち回り方

To secure your lead, bait out Valor by casting Sky Splitter slightly behind her. If she uses her dash to escape the lightning, immediately run her down with Thundering Smash. Do not rush your second Frenzied Maul; wait out her Ki Burst stun, then strike to get the massive heal. If she tries to disengage with Broken Wings, use the bonus speed from your sprint to stay glued to her, forcing her back to base.

チャンピオン詳細 → Rivenのビルド →

その他のマッチアップ

Volibear対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Dead Man's Plate
Dead Man's Plate
Randuin's Omen
Randuin's Omen
Spirit Visage
Spirit Visage
Thornmail
Thornmail Anti-heal vs sustain/bruisers (Aatrox, Irelia, Camille…).
Iceborn Gauntlet
Iceborn Gauntlet

このチャンピオンへの対策

カウンターアングル

Volibearのカウンターページは、単に彼に勝てるチャンピオンのリストとしてではなく、アクセス権についての問いとして読むべきだ。Volibearは、自身のタイミングで入り、接触前にEを置き、Wを複数回当て、Rを具体的なプレイに繋げられる時に勝つ。彼のカウンターは通常、これらのステップのいずれかを破る:接近を拒否し、エンゲージを逆転させ、長期トレードに勝ち、ダイブを罰する。これが、一部のマッチアップが序盤はプレイ可能に見えても、VolibearがQをテレポートさせるか、適切なクールダウンを強制せずにアルティメットを消費した場合に非常に困難になる理由を説明している。これらのレーンをうまくプレイするには、生のデュエルだけを考えるのをやめ、最初の接触が拒否される正確な瞬間に焦点を当てることだ。

パッチの文脈

Volibearは主に、相手が自分よりも距離をうまくコントロールできる時に苦しむ。彼のキットは強力だが、非常にコミットメントが高い:Qを発射するかRを使用すると、彼の意図は明白になる。後退、パリィ、ダッシュ、ポーク、またはエントリーを罰することができるチャンピオンは、その意図をカウンタープレイに変える。現在のメタでは、これはVolibearが、彼のタフなブルーザーの外見が示唆するものよりも、より規律を持ってトレードを選択する必要があることを意味する。彼は耐久力が不足しているから必ずしも負けるわけではない。間違ったタイミングで、間違ったターゲットに、ツールが少なすぎる状態で到着するから負けるのだ。

クイックリード

  • 最悪のマッチアップは、単にダメージでVolibearに勝つだけでなく、最初の接触を破るか、Qを無駄にせずに追わせる。
  • テクニカルなデュエリストに対しては、トレードしたいという願望よりもQとWのタイミングが重要だ。テレポートされたエンゲージは、相手に最高のカウンターを与える。
  • レンジやサイティングに対しては、Volibearはウェーブ、ビジョン、オブジェクトをプレイする必要がある。開けた場所での直接的なデュエルは、しばしば負けにつながる。

カウンターの原型

エンゲージを逆転させるデュエリスト

これらのマッチアップは、単にVolibearを吸収するだけでなく、彼が入る瞬間を待つため困難だ。VolibearがQを発動すると、しばしばトレードのターゲット、方向、タイミングが明らかになる。パリィ、回避、カウンター攻撃、またはデュエルを延長できるチャンピオンは、最初の接触を罠に変えることができる。VolibearのWは、相手がサイクルから逃れた場合、信頼性が低下し、Eは回避されたり、戦闘がゾーンの外に移動したりすると、多くの価値を失う。

チャンピオンの適応方法. Volibearはリズムを遅くする必要がある。彼はウェーブ、短い動き、Qの脅威で敵の防御ツールを強制し、その後、主要なカウンターが利用できなくなった時にのみエンゲージすべきだ。Eの事前キャストと短いトレードは、即座のオールインよりも重要だ。

アクセスを拒否するレンジとサイティング

このプロファイルは危険だ。なぜなら、Volibearの最も構造的な弱点を攻撃するからだ:彼は影響力を持つために接続する必要がある。相手が接触前にポークできたり、Q中に後退したり、クラウドコントロールでエントリーを罰したりできれば、Volibearはトレードを選択する自由を失う。彼のRはまだ強力な瞬間を作り出すことができるが、すでにHPが低すぎるか、角度がない状態で到着した場合、アルティメットは問題を解決しない。それは彼が入ることを可能にするが、ターゲットがレンジ内に留まることを保証しない。

チャンピオンの適応方法. 直接的なデュエルを探すのを減らし、ウェーブをより多くプレイすべきだ。VolibearはHPを維持し、茂みを使い、悪いポジショニングを待ち、ジャングラーやオブジェクトと変換する必要がある。開けた場所では、機動的なターゲットにまっすぐ突進することは、しばしば相手に最高のシナリオを与える。

長期トレードを罰するブルーザー

Volibearは繰り返しの短いトレードを好むが、交換中にランプアップするチャンピオンに対してメレーレンジに長くとどまると、自分自身を罠にはめる可能性がある。彼の最初のQ → W → Eサイクルは非常に強力になりうるが、その後も戦闘が続いた場合、一部のブルーザーはリセット、スタック、または延長ダメージで勝利する。問題はマッチアップだけでなく、Volibearが選択する期間だ。コントロールされたトレードをエゴデュエルに変えれば変えるほど、相手に最高のウィンドウに到達する時間を与えることになる。

チャンピオンの適応方法. 正しい適応は、最初の有利を得た後に離れることだ。ヒットし、Wでマークし、Eシールドを取り、その後、2回目のサイクルが保証されない場合は離れる。Volibearは、制御されていない延長デュエルを提供するのではなく、繰り返しによって勝つべきだ。

優先度の高いマッチアップ

Fiora

Fioraは優先度の高いマッチアップだ。なぜなら、彼女はVolibearが可視化するもの、つまり正面からのエントリー、明白なQのタイミング、そしてトレードをロックしたいという願望を正確に罰するからだ。Volibearがリズムを変えずにエンゲージすると、Fioraに交換を逆転させる明確なウィンドウを与えることになる。したがって、このマッチアップは通常よりも忍耐強くプレイする必要がある:ウェーブプレッシャー、Qのフェイント、準備されたE、そしてFioraが角度を選べる時にロングデュエルを拒否することだ。Volibearはまだウィンドウを獲得できるが、最初の接触が保証されているかのようにプレイすることはできない。

Vayne

VayneはVolibearのもう一つの主要なテストを表している。それはテクニカルなメレーデュエルではなく、クリーンな接触を全く得られないことだ。Volibearが直線的にQを消費すると、彼女は彼を押し返し、サイティングし、彼のタフさを単なる追加ダメージに変えることができる。答えは計画なしに速く走ることではなく、ウェーブ、茂み、ジャングラー、そしてVayneが十分なスペースを持たなくなるタイミングをプレイすることだ。このマッチアップは、Volibearがオープンフィールドでの追跡ではなく、準備された角度によって勝利することを示している。

対面時のよくある間違い

対面時のよくある間違い

  • マッチアップが不快になったと同時に、相手がまさにその信号を待っている時にQを使用すること。
  • 難しいカウンターをプレイ不可能なレーンと混同すること:Volibearは、デュエルを強制するのをやめれば、しばしば生き残り、他の場所で変換できる。
  • 準備されたダイブやオブジェクトのために取っておくのではなく、すでに負けている状況に入るためにRを使用すること。
  • 戦闘が続くにつれてダメージが増加するチャンピオンに対して、長期トレードに留まること。
  • Eのシールドがダメージと同じくらい重要だということを忘れている:そのタイミングなしでは、Volibearはミスする余地を大きく失う。

コーチングノート

  • 難しいマッチアップでは、最初の勝利は必ずしもキルではない。ジャングラーと一緒にダイブを仕掛けられるだけのHPを維持することは、リスクの高い1v1トレードよりも価値がある場合がある。
  • 相手が常にQに合わせてスキルを温存してくるなら、トリガーを変えよう。ウェーブと一緒に動き、相手を押し返し、スペースができたところでQを使おう。

FAQ

なぜFioraはVolibearに対してあんなに危険なんだ?

Fioraが危険なのは、Volibearの最も分かりやすい部分、つまりエントリーを罰することができるからだ。VolibearがQで突っ込んできても、そのタイミングと意図はしばしば読まれてしまう。Fioraがうまく対応できれば、ただダメージを受けるのではなく、トレードを逆転させることができる。Volibearにとっては、プレッシャーをすべて諦めるのではなく、タイミングを変え、ウェーブと一緒に動き、Eを事前にキャストし、Fioraがまだ主要なツールを持っている間は、長引くオールインを避けることが答えだ。

Volibearはレンジチャンピオンに対してどうプレイすべきか?

レンジに対して、Volibearはレーンの真ん中で真っ向勝負を挑むのをやめなければならない。HPを温存し、ブッシュを使い、ウェーブをコントロールし、相手がラストヒットやクラッシュしたウェーブを守るために前に出すぎるのを待つべきだ。彼の目標は、QとRが実際にターゲットを取れるような角度を作ることだ。トレードが始まる前に体力の半分を失うことではない。これらのマッチアップでは、ジャングラーとオブジェクトがはるかに重要になる。

Volibearは、より良いトレードでカウンターを倒せるか?

はい、ただしトレードは規律を持って選ぶ必要があります。Volibearは、まずクールダウンを強制し、インパクトの前にEを配置し、最初の有利を得た後に離れることで、多くの難しいマッチアップに対して有利な状況を作り出すことができます。彼がしてはならないのは、すべての交換を長引くデュエルに変えてしまうことだ。彼がQを早すぎに出したり、長すぎたり、ウェーブやフォローアップなしにRを使ったりすると、彼のカウンターは本当に厄介になる。

Volibearをカウンターする際の主な間違いは何か?

最大の過ちは、彼のオールインは警戒するが、そのセットアップは警戒しないことだ。多くのプレイヤーはVolibearが突っ込んできたときにどう後退するかを知っているが、それでも悪いウェーブ、低いHP、またはジャングラーの見えない状態でタレットの下に留まっている。それはまさにVolibearが望む状況だ。彼を真にカウンターするには、危険なクラッシュを拒否し、レベル5になる前にスペースを維持し、彼のRがタレットを一時的に脆弱なゾーンに変えるときに、簡単なターゲットを提供することを避ける必要がある。