Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
duelingsustainWarwick completely shuts down your assassination potential. If you engage with Crescent Strike and Lunar Rush, he can easily activate Primal Howl to absorb your initial burst. Once your main damage is on cooldown, his passive Eternal Hunger provides him with massive healing that scales as his health drops, meaning you can never win a prolonged duel in the river or jungle camps.Warwickのビルド →詳細を見る
Warwick
理由
Warwick completely shuts down your assassination potential. If you engage with Crescent Strike and Lunar Rush, he can easily activate Primal Howl to absorb your initial burst. Once your main damage is on cooldown, his passive Eternal Hunger provides him with massive healing that scales as his health drops, meaning you can never win a prolonged duel in the river or jungle camps.
レーン戦への影響
This matchup severely limits your early map pressure. You cannot contest Scuttle Crabs or fight him for neutral objectives, as his Blood Hunt reveals your position if you get low clearing camps. If he invades your jungle, you must abandon your camps; trying to defend them results in him using Infinite Duress to suppress you, leading to an easy death and giving up complete control of your side of the map.
立ち回り方
To survive, you must rush anti-heal itemization immediately to cut down his self-healing. Never initiate fights; instead, path to the opposite side of the map to secure cross-map ganks. If he jumps on you with Jaws of the Beast, use Pale Cascade to absorb his immediate damage while you retreat. If a teamfight erupts, save your Moonfall to disrupt his Infinite Duress channel when he targets your carries, rather than using it to engage.
duelingcc immuneYour ultimate combo relies heavily on pulling enemies in to burst them down, but Olaf completely shuts this down. When he activates Ragnarok, he gains absolute immunity to the displacement and slowing effects of Moonfall. Without this crowd control, Diana cannot stop his advance, and he can easily shrug off your initial damage while tearing you apart in close quarters with his high physical damage.Olafのビルド →詳細を見る
Olaf
理由
Your ultimate combo relies heavily on pulling enemies in to burst them down, but Olaf completely shuts this down. When he activates Ragnarok, he gains absolute immunity to the displacement and slowing effects of Moonfall. Without this crowd control, Diana cannot stop his advance, and he can easily shrug off your initial damage while tearing you apart in close quarters with his high physical damage.
レーン戦への影響
In the jungle, this interaction makes direct duels near the Rift Scuttler or inside your own camps extremely dangerous. You cannot contest neutral objectives alone because Olaf will force an all-in the moment you step up. If he hits you with Undertow, you are forced to retreat using Lunar Rush on a distant monster, costing you tempo and leaving your camps open to aggressive counter-jungling.
立ち回り方
To survive this matchup, you must track his ultimate cooldown meticulously. Never initiate with Moonfall if you suspect Ragnarok is available; instead, poke from a distance using Crescent Strike. If he charges at you, use Pale Cascade to absorb the initial burst from Reckless Swing and retreat. Only engage in skirmishes when you can target his vulnerable allies, or wait out the duration of his crowd-control immunity before committing your full burst.
hard ccteamfightsRammus represents a massive roadblock for Diana's dive-heavy playstyle. While his Defensive Ball Curl makes him incredibly durable against your burst, the true danger lies in his Frenzying Taunt. The moment you dive in with Lunar Rush, Rammus can instantly force you into a taunt, completely neutralizing your mobility and leaving you exposed to his team's follow-up damage before you can trigger Moonfall.Rammusのビルド →詳細を見る
Rammus
理由
Rammus represents a massive roadblock for Diana's dive-heavy playstyle. While his Defensive Ball Curl makes him incredibly durable against your burst, the true danger lies in his Frenzying Taunt. The moment you dive in with Lunar Rush, Rammus can instantly force you into a taunt, completely neutralizing your mobility and leaving you exposed to his team's follow-up damage before you can trigger Moonfall.
レーン戦への影響
This matchup limits your aggressive skirmishing in the river and jungle. Rammus uses Powerball to outpace your rotations, applying heavy pressure to your laners while you try to farm. In skirmishes, his presence forces you to delay your initiation; if you jump in first, his immediate Frenzying Taunt turns what should be a winning fight into a swift defeat, costing your team neutral objectives.
立ち回り方
Your success hinges on strict trigger discipline and flank positioning. Never lead the charge with Crescent Strike into Lunar Rush while Rammus has his crowd control ready. Instead, position yourself in the fog of war and wait for him to commit Powerball or Frenzying Taunt onto your frontline. Once his lock-down tools are on cooldown, sweep in from the side to access their backline and unleash Moonfall on the unprotected squishies.
early pressurekitingThe jungle matchup hinges entirely on Nidalee landing Javelin Toss. If she tags you from the brush, her Aspect of the Cougar form grants her the mobility to close the gap instantly. Her execution damage with Takedown will delete your health bar before you can trigger the attack speed from Moonsilver Blade to fight back. Without your passive stacked, you simply cannot match her rapid burst rotation in a direct duel.Nidaleeのビルド →詳細を見る
Nidalee
理由
The jungle matchup hinges entirely on Nidalee landing Javelin Toss. If she tags you from the brush, her Aspect of the Cougar form grants her the mobility to close the gap instantly. Her execution damage with Takedown will delete your health bar before you can trigger the attack speed from Moonsilver Blade to fight back. Without your passive stacked, you simply cannot match her rapid burst rotation in a direct duel.
レーン戦への影響
You cannot contest camps aggressively or invade her jungle. This pressure forces you to clear your camps while constantly positioning behind jungle monsters to block Javelin Toss. If she spots you in the river without a camp to shield you, you are forced to retreat, giving up early Scuttle Crabs and leaving your laners vulnerable to her rapid, high-tempo gank rotations.
立ち回り方
Always scout brushes with Crescent Strike before entering them to avoid point-blank spears. During skirmishes, keep Pale Cascade ready to absorb the damage from her Pounce if Javelin Toss connects. If she misses her spear, immediately retaliate. Dash in with Lunar Rush, trigger your Moonsilver Blade passive with quick auto-attacks, and use Moonfall to disrupt her escape. If you are low, retreat behind thick walls where her Pounce cannot easily follow.
early pressureinvadeThis matchup hinges on a devastating mechanical denial. When you engage with Crescent Strike and Lunar Rush to trigger your massive Moonfall, Pantheon can instantly react with Aegis Assault. By simply facing your direction, his shield completely blocks the entire burst damage of your ultimate. This interaction strips away your primary tool to burst him down, leaving you vulnerable to his immediate Shield Vault counter-attack.Pantheonのビルド →詳細を見る
Pantheon
理由
This matchup hinges on a devastating mechanical denial. When you engage with Crescent Strike and Lunar Rush to trigger your massive Moonfall, Pantheon can instantly react with Aegis Assault. By simply facing your direction, his shield completely blocks the entire burst damage of your ultimate. This interaction strips away your primary tool to burst him down, leaving you vulnerable to his immediate Shield Vault counter-attack.
レーン戦への影響
Pantheon's early game skirmishing power severely limits your jungle freedom. If you contest the Scuttle Crab, his Mortal Will-empowered Shield Vault guarantees he wins any direct duel. You cannot safely contest him 1v1 in the river. Furthermore, his Grand Starfall allows him to instantly counter-gank your lanes, turning your proactive dives into disasters if you fail to track his positioning and cooldowns.
立ち回り方
To survive and win skirmishes, you must bait out Aegis Assault before committing your ultimate. Initiate with Crescent Strike and Lunar Rush, but immediately hold your Moonfall. Use Pale Cascade to shield against his Comet Spear poke. Once he panics and raises his shield, use your second Lunar Rush reset to dash behind him, changing his facing direction, and only then unleash your ultimate to bypass his frontal defense.
scalingduelingGwen dominates this jungle duel because her Hallowed Mist completely nullifies your Crescent Strike from a distance. If you cannot land this projectile, you cannot apply the Moonlight mark required to reset Lunar Rush. Without your high-mobility resets, you are forced into a prolonged melee scrap where Gwen's passive A Thousand Cuts and rapid Snip Snip! shred your health and out-sustain your Pale Cascade shield.Gwenのビルド →詳細を見る
Gwen
理由
Gwen dominates this jungle duel because her Hallowed Mist completely nullifies your Crescent Strike from a distance. If you cannot land this projectile, you cannot apply the Moonlight mark required to reset Lunar Rush. Without your high-mobility resets, you are forced into a prolonged melee scrap where Gwen's passive A Thousand Cuts and rapid Snip Snip! shred your health and out-sustain your Pale Cascade shield.
レーン戦への影響
This interaction forces you to play defensively around neutral objectives and your own camps. You cannot safely contest scuttle crabs or early drakes if Gwen is present, as she can deploy Hallowed Mist to deny your initiation and then run you down with Skip 'n Slash. This limits your map pressure, forcing you to concede early skirmishes and rely on lanes to setup ganks instead of taking solo fights.
立ち回り方
To survive, never throw Crescent Strike from maximum range while her Hallowed Mist is available. Instead, position yourself to bait out her defensive zone by pathing closely, or wait until she commits her Skip 'n Slash forward. Once her mist fades, quickly execute your Crescent Strike into Lunar Rush combo. If caught inside her Hallowed Mist, immediately trigger Moonfall to disrupt her Snip Snip! and buy time for your Pale Cascade to absorb her initial burst before disengaging.
duelingspell shieldNocturne holds a massive advantage because his Shroud of Darkness completely neutralizes your offensive flow. If he blocks your Crescent Strike, you lose the Moonlight mark, preventing any Lunar Rush reset and leaving you stranded. Alternatively, he can reactively absorb the entire impact of your Moonfall, stripping away your primary burst tool while gaining a massive attack speed boost to shred you down.Nocturneのビルド →詳細を見る
Nocturne
理由
Nocturne holds a massive advantage because his Shroud of Darkness completely neutralizes your offensive flow. If he blocks your Crescent Strike, you lose the Moonlight mark, preventing any Lunar Rush reset and leaving you stranded. Alternatively, he can reactively absorb the entire impact of your Moonfall, stripping away your primary burst tool while gaining a massive attack speed boost to shred you down.
レーン戦への影響
You cannot safely contest Nocturne in the river or duel him near camps. If he intercepts your ganks using Paranoia, his Unspeakable Horror will fear you before your Pale Cascade shield can absorb his Duskbringer-empowered auto-attacks. This forces you to play defensively, conceding early Scuttle Crabs and prioritizing safe, reactive farm rather than attempting aggressive invades, which slows down your ability to snowball.
立ち回り方
To win skirmishes, you must bait out Shroud of Darkness before committing your main damage. Initiate with basic attacks empowered by Moonsilver Blade or trigger Pale Cascade to crack his shield if he deploys it early. Never cast Moonfall while his spell shield is active. If he targets you with Unspeakable Horror, use Lunar Rush to dash to a nearby enemy minion or monster to break the fear tether before turning back to fight.
skirmishhard ccVi hard-counters your primary initiation. The moment you cast Crescent Strike and attempt to follow up with Lunar Rush, she can reactively release Vault Breaker to knock you out of the air mid-dash. This disruption completely denies your Lunar Rush reset and leaves you stranded next to her without your main mobility tool, allowing her to easily stack Denting Blows and shred your health pool.Viのビルド →詳細を見る
Vi
理由
Vi hard-counters your primary initiation. The moment you cast Crescent Strike and attempt to follow up with Lunar Rush, she can reactively release Vault Breaker to knock you out of the air mid-dash. This disruption completely denies your Lunar Rush reset and leaves you stranded next to her without your main mobility tool, allowing her to easily stack Denting Blows and shred your health pool.
レーン戦への影響
This interaction cripples your early skirmishing power in the river and around camps. You can never safely initiate a duel because initiating with your signature combo guarantees you get counter-engaged and locked down. In 2v2 or 3v3 skirmishes, you are forced to play defensively, as Vi can bypass your Pale Cascade shield with her raw physical burst or lock you down with Cease and Desist before you can execute Moonfall.
立ち回り方
To survive this matchup, you must treat your Lunar Rush as a secondary tool rather than an opener. Never dash onto Vi while her Vault Breaker is available. Wait for her to waste this charge on a teammate or to initiate on someone else. Once her dash is on cooldown, you have a brief window to strike with Crescent Strike and trigger Moonfall. If she targets you with Cease and Desist, activate Pale Cascade immediately to absorb the impact.
duelingearly gameThe matchup hinges on how Crescent Guard completely shuts down your initiation. If Xin Zhao activates his ultimate, any Crescent Strike you cast from outside his protective arena is entirely blocked. Because the projectile deals no damage, it fails to apply the Moonlight mark. This prevents you from executing your Lunar Rush resets, leaving you unable to dive in and set up Moonfall without putting your dash on a crippling cooldown.Xin Zhaoのビルド →詳細を見る
Xin Zhao
理由
The matchup hinges on how Crescent Guard completely shuts down your initiation. If Xin Zhao activates his ultimate, any Crescent Strike you cast from outside his protective arena is entirely blocked. Because the projectile deals no damage, it fails to apply the Moonlight mark. This prevents you from executing your Lunar Rush resets, leaving you unable to dive in and set up Moonfall without putting your dash on a crippling cooldown.
レーン戦への影響
Xin Zhao's early pressure dictates the jungle pacing, forcing you to play defensively around your camps. In early skirmishes, his Three Talon Strike knock-up and Wind Becomes Lightning slow easily overpower your Pale Cascade shield. If he invades your territory, you cannot contest him directly. Conceding early scuttle crabs or backing off from your buffs is mandatory to avoid giving away early kills.
立ち回り方
To survive, track his position and path away from his starting side to secure a safe full clear. When skirmishing, never throw Crescent Strike from a distance if his ultimate is active; instead, hold the ability until you step inside his Crescent Guard perimeter or wait for it to expire. If he initiates with Audacious Charge, immediately activate Pale Cascade to mitigate his Three Talon Strike damage, then look to disengage.
skirmishscalingThis jungle matchup is a pure race of timing centered around your ultimate. While your standard Crescent Strike into Lunar Rush combo delivers fast burst, Kayn holds a massive defensive trump card. The moment you pull him in with Moonfall, he can reactively cast Umbral Trespass to infest you. This completely dodges your ultimate's damage and displacement, leaving you vulnerable while he waits inside you.Kaynのビルド →詳細を見る
Kayn
理由
This jungle matchup is a pure race of timing centered around your ultimate. While your standard Crescent Strike into Lunar Rush combo delivers fast burst, Kayn holds a massive defensive trump card. The moment you pull him in with Moonfall, he can reactively cast Umbral Trespass to infest you. This completely dodges your ultimate's damage and displacement, leaving you vulnerable while he waits inside you.
レーン戦への影響
Because both of you clear camps incredibly fast using Pale Cascade and Reaping Slash, this matchup becomes a high-speed tempo battle. Neither jungler can easily force a direct duel without risking a counter-gank. Skirmishes around neutral objectives are decided entirely by who gets their transformation or ultimate spike first. If you waste your crowd control early, Kayn easily escapes through walls using Shadow Step.
立ち回り方
To win this mental game, never initiate a skirmish with Moonfall. Instead, engage with Crescent Strike and Lunar Rush, then trigger Pale Cascade to shield his initial Reaping Slash damage. Force Kayn to panic and use Umbral Trespass defensively to avoid your basic attacks. Once he emerges from your body, that is your cue to immediately cast your ultimate to lock him down and finish him before he can slide away.
ap assassinskirmishThis jungle duel is a pure race of explosive damage where the outcome hinges entirely on your ultimate's crowd control. Ekko relies on Chronobreak to erase your initial burst and heal back his health bar. However, the knockup from your Moonfall completely disables his ability to activate this escape. If you can land Crescent Strike and Lunar Rush to trigger a fatal Moonfall burst, he dies before he can press his ultimate.Ekkoのビルド →詳細を見る
Ekko
理由
This jungle duel is a pure race of explosive damage where the outcome hinges entirely on your ultimate's crowd control. Ekko relies on Chronobreak to erase your initial burst and heal back his health bar. However, the knockup from your Moonfall completely disables his ability to activate this escape. If you can land Crescent Strike and Lunar Rush to trigger a fatal Moonfall burst, he dies before he can press his ultimate.
レーン戦への影響
Both of you clear camps incredibly quickly, meaning early skirmishes over Scuttle Crabs are highly volatile. A single misstep near the river can decide the jungle tempo. Because both champions spike heavily at level five, the first major teamfight around the Drake or Herald becomes a high-stakes standoff. If you fail to lock him down, his Parallel Convergence shield and stun will allow him to turn the fight and secure the objective.
立ち回り方
To win this duel, never initiate with Moonfall while Ekko has full health and his Chronobreak is available. Instead, poke him down or bait out his Phase Dive and Timewinder. Once his health is low enough for a lethal combo, execute your Crescent Strike into Lunar Rush, and immediately chain it with Moonfall to lock him in place. If he manages to deploy Parallel Convergence, use your Pale Cascade shield to absorb the initial blow and disengage until his zone fades.
disengageskirmishThis jungle matchup hinges entirely on how Gragas uses his crowd control to deny your mobility. When you initiate with Crescent Strike and attempt to follow up with Lunar Rush, a skilled Gragas will reactively deploy Body Slam. Because Body Slam has priority, it cancels your Lunar Rush mid-air, leaving you stranded without your reset and completely vulnerable to his counter-engage.Gragasのビルド →詳細を見る
Gragas
理由
This jungle matchup hinges entirely on how Gragas uses his crowd control to deny your mobility. When you initiate with Crescent Strike and attempt to follow up with Lunar Rush, a skilled Gragas will reactively deploy Body Slam. Because Body Slam has priority, it cancels your Lunar Rush mid-air, leaving you stranded without your reset and completely vulnerable to his counter-engage.
レーン戦への影響
In the river and around early neutral camps, this interaction dictates who controls the pace. If Gragas holds his Body Slam, you cannot risk initiating with Lunar Rush, forcing you to farm passively or rely on your teammates. Missing your dash reset in a skirmish instantly swings the fight, as your Pale Cascade shield won't save you from a coordinated collapse.
立ち回り方
To win these jungle skirmishes, you must play a patient waiting game. Never lead with Lunar Rush unless Gragas has already wasted Body Slam to clear a camp or engage on an ally. Instead, poke from distance using Crescent Strike, or close the gap on a secondary target first, waiting for him to exhaust his defensive options before using Moonfall.
skirmishisolationThis jungle duel hinges on how you handle isolation. Kha'Zix thrives on finding you alone to unleash a devastating Taste Their Fear, boosted by Unseen Threat. However, your Pale Cascade provides a multi-layered shield that directly absorbs his single-target burst. If he tries to escape with Leap after a failed ambush, your Crescent Strike and Lunar Rush allow you to relentlessly pursue and match his mobility.Kha'Zixのビルド →詳細を見る
Kha'Zix
理由
This jungle duel hinges on how you handle isolation. Kha'Zix thrives on finding you alone to unleash a devastating Taste Their Fear, boosted by Unseen Threat. However, your Pale Cascade provides a multi-layered shield that directly absorbs his single-target burst. If he tries to escape with Leap after a failed ambush, your Crescent Strike and Lunar Rush allow you to relentlessly pursue and match his mobility.
レーン戦への影響
Skirmishes in the river or near objectives are highly volatile and decided by your exact coordinate on the map. Getting caught in the open river gives him the isolation bonus on Taste Their Fear, leading to a quick death. Conversely, fighting near active jungle camps like Raptors or Krugs nullifies his primary damage source. This forces him to play passively, yielding early neutral objectives and relieving pressure from your lanes.
立ち回り方
Never facecheck bushes where he can ambush you with Unseen Threat. When contesting him, actively position yourself directly inside a monster camp so the monsters break his isolation bonus on Taste Their Fear. Activate Pale Cascade immediately when he jumps on you to negate his initial burst. If he activates Void Assault to slip away into stealth, prepare your Moonfall to drag him back the moment he reappears, preventing him from resetting his cooldowns.
skirmishmobilityThis jungle duel revolves around Diana's initiation versus Lee Sin's peel. Your primary engage relies on hitting Crescent Strike to reset Lunar Rush and group enemies with Moonfall. However, Lee Sin possesses the perfect counter-button with Dragon's Rage. If you dash in blindly, he can instantly kick you away mid-flight or right after landing, completely nullifying your burst and leaving you stranded far from your targets.Lee Sinのビルド →詳細を見る
Lee Sin
理由
This jungle duel revolves around Diana's initiation versus Lee Sin's peel. Your primary engage relies on hitting Crescent Strike to reset Lunar Rush and group enemies with Moonfall. However, Lee Sin possesses the perfect counter-button with Dragon's Rage. If you dash in blindly, he can instantly kick you away mid-flight or right after landing, completely nullifying your burst and leaving you stranded far from your targets.
レーン戦への影響
Because of this dynamic, the early jungle rotation becomes a high-stakes race for map pressure. Lee Sin uses Flurry and Sonic Wave to execute fast, aggressive ganks before you scale. If you fall behind in clearing or fail to match his early skirmishes, he will snowball the map. Every neutral objective fight becomes a tense standoff where the first to commit can easily be punished.
立ち回り方
To beat the blind monk, you must play a patient bait-and-switch game. Never initiate fights directly onto Lee Sin if his Dragon's Rage is available. Instead, clear camps rapidly using Moonsilver Blade and look to counter-gank. Use Crescent Strike to poke and threaten, but hold your Lunar Rush. Force him to waste Safeguard or commit his ultimate on your teammates first, then plunge in with Moonfall to clean up the fight.
skirmishkitingThis matchup is a high-speed pursuit in the jungle where Diana's target acquisition faces Lillia's hit-and-run capabilities. Everything hinges on Crescent Strike. If you land this arc, you get a reset on Lunar Rush to close the gap instantly. If you miss, Lillia accumulates passive stacks from Blooming Blows, boosting her movement speed to a point where she can easily dance outside your melee range while applying Dream-Laden Bough.Lilliaのビルド →詳細を見る
Lillia
理由
This matchup is a high-speed pursuit in the jungle where Diana's target acquisition faces Lillia's hit-and-run capabilities. Everything hinges on Crescent Strike. If you land this arc, you get a reset on Lunar Rush to close the gap instantly. If you miss, Lillia accumulates passive stacks from Blooming Blows, boosting her movement speed to a point where she can easily dance outside your melee range while applying Dream-Laden Bough.
レーン戦への影響
Clear speeds are neck-and-neck, making the jungle pathing highly competitive. When contesting Scuttle Crabs or epic monsters, missing your initial skillshot gives Lillia the freedom to poke you down with Swirlseed and kite you across the river. If she secures enough space to cast Lilting Lullaby, you will be put to sleep before you can even get close enough to pull her in with Moonfall, costing your team early objective control.
立ち回り方
Do not initiate with Lunar Rush dry. Instead, track Lillia's movement pattern and wait for her to lock herself into the animation of Watch Out! Eep! before casting Crescent Strike. This guarantees your Moonlight reset. If she manages to dodge your initial crescent arc, immediately back off and use Pale Cascade to absorb any incoming Swirlseed damage. Do not chase her while her movement speed stacks are fully loaded; instead, wait for her stacks to decay before re-engaging.
skirmishduelingDiana dominates skirmishes because her burst potential is significantly faster than Viego's steady DPS. When you engage, your combo of Crescent Strike into Lunar Rush sets up an immediate Moonfall pull. This explosive damage instantly shreds Viego's health bar before he can land enough basic attacks to stack his Blade of the Ruined King passive. He thrives on extended fights, but your burst denies him that ramp-up.Viegoのビルド →詳細を見る
Viego
理由
Diana dominates skirmishes because her burst potential is significantly faster than Viego's steady DPS. When you engage, your combo of Crescent Strike into Lunar Rush sets up an immediate Moonfall pull. This explosive damage instantly shreds Viego's health bar before he can land enough basic attacks to stack his Blade of the Ruined King passive. He thrives on extended fights, but your burst denies him that ramp-up.
レーン戦への影響
Your superior burst pressure forces Viego to play defensively in the river and his own jungle. He cannot contest Scuttle Crabs or objectives directly if you are both healthy, as a face-to-face duel ends in your favor. This threat allows you to invade his camps when you see him using Harrowed Path to clear, stealing his resources and securing double-crab priority to starve his gold income.
立ち回り方
When contesting camps, wait for Viego to charge Spectral Maw. Use Crescent Strike to mark him, then immediately trigger Lunar Rush to reposition behind him, dodging his stun. Once his crowd control is wasted, activate Pale Cascade to absorb his minor retaliatory damage while triggering Moonfall to execute him. If he attempts to escape or counter-engage with Heartbreaker, your shield and remaining mobility will easily secure the kill.
skirmishap vs adThis jungle matchup leans heavily in Diana's favor due to how their defensive tools interact. While Graves relies on Quickdraw to stack physical armor, this defense does absolutely nothing against your magic damage. Once you tag him with Crescent Strike, you can bypass his range advantage. Your Lunar Rush gap-close exposes his lack of magic resistance, allowing your full AP burst to shred his health pool before his New Destiny reload cycle ramps up.Gravesのビルド →詳細を見る
Graves
理由
This jungle matchup leans heavily in Diana's favor due to how their defensive tools interact. While Graves relies on Quickdraw to stack physical armor, this defense does absolutely nothing against your magic damage. Once you tag him with Crescent Strike, you can bypass his range advantage. Your Lunar Rush gap-close exposes his lack of magic resistance, allowing your full AP burst to shred his health pool before his New Destiny reload cycle ramps up.
レーン戦への影響
In the jungle, this dynamic shifts early pressure entirely to your side. Graves cannot safely invade your camps or contest scuttle crabs because he dreads a direct confrontation. Since your AP burst wins the duel, you command river priority. If he attempts to secure objectives, your threat of a sudden engage forces him to concede space, leaving his lanes vulnerable to your ganks while he falls behind in farm.
立ち回り方
To execute this, track Graves's position in the river and always initiate from the brush to catch him off guard. Do not throw Crescent Strike blindly; wait until he uses Quickdraw to reposition, then hit him with your projectile. Once marked, execute your Lunar Rush and activate Pale Cascade to absorb his End of the Line damage. If he blinds you with Smoke Screen, retreat slightly using the attack speed and movement from Moonsilver Blade until your vision returns.
counter junglescalingDiana dominates the early jungle because Shyvana lacks any crowd control to disrupt her. While Shyvana tries to stack Fury of the Dragonborn using Burnout and Flame Breath, she remains highly vulnerable. Diana utilizes Moonsilver Blade for rapid, sustained early clearing, and Pale Cascade provides a protective shield that completely negates Shyvana's early damage from Twin Bite, allowing Diana to force early skirmishes without fear of being locked down.Shyvanaのビルド →詳細を見る
Shyvana
理由
Diana dominates the early jungle because Shyvana lacks any crowd control to disrupt her. While Shyvana tries to stack Fury of the Dragonborn using Burnout and Flame Breath, she remains highly vulnerable. Diana utilizes Moonsilver Blade for rapid, sustained early clearing, and Pale Cascade provides a protective shield that completely negates Shyvana's early damage from Twin Bite, allowing Diana to force early skirmishes without fear of being locked down.
レーン戦への影響
This matchup dynamic turns the river and Shyvana's own jungle into a playground for Diana. Because Shyvana cannot lock you down, you easily secure both Scuttle Crabs. Striking her with Crescent Strike followed by Lunar Rush forces her out of her own camps. By invading her early, you delay her acquisition of Draconic Bloodline stacks, severely weakening her mid-game transition and leaving her lanes completely unprotected from your ganks.
立ち回り方
Path aggressively to cross paths with Shyvana at level three. When invading her camps, save Crescent Strike to scout bushes or mark her before she can run with Burnout. If she attempts to flee using that movement speed, use Lunar Rush to close the gap instantly. Hold Moonfall to interrupt her positioning or pull her back after she attempts to leap away with Dragon's Descent, ensuring she cannot escape your burst.
stealthburstDiana completely shuts down Evelynn's stealth-based jungle pressure. The core of this matchup lies in Crescent Strike, which grants true sight on anything it hits. When Evelynn tries to stalk you or your teammates in Demon Shade, landing this crescent arc exposes her immediately. This negates her element of surprise, preventing her from comfortably cooking Allure, and opens her up to an immediate, lethal dive.Evelynnのビルド →詳細を見る
Evelynn
理由
Diana completely shuts down Evelynn's stealth-based jungle pressure. The core of this matchup lies in Crescent Strike, which grants true sight on anything it hits. When Evelynn tries to stalk you or your teammates in Demon Shade, landing this crescent arc exposes her immediately. This negates her element of surprise, preventing her from comfortably cooking Allure, and opens her up to an immediate, lethal dive.
レーン戦への影響
This interaction shifts the entire jungle dynamic in your favor. Knowing you can strip her stealth makes her jungle camps unsafe to farm. When she attempts to secure objectives or gank, you can aggressively counter-jungle and hunt her down. She cannot easily escape your burst with Last Caress if you force her to use it defensively early, rendering her unable to pressure your lanes effectively.
立ち回り方
Actively track Evelynn's pathing and sweep high-traffic bushes. When she casts Allure on you, do not panic or retreat; instead, predict her approach angle and throw Crescent Strike to reveal her inside Demon Shade. Instantly follow up with Lunar Rush, activate Pale Cascade to absorb her initial Hate Spike damage, and pull her in with Moonfall. If she manages to slip away using Last Caress, immediately ping your team to seize the neutral objective she can no longer contest.
skirmishmobilityDiana dominates this jungle duel because her Pale Cascade perfectly counters Talon's burst pattern. When Talon attempts to engage with Noxian Diplomacy and Rake, activating your shield negates his initial damage spike. Once his burst is mitigated, Talon has no sustained damage, allowing Diana to easily beat him down using the attack speed and bonus magic damage from her Moonsilver Blade passive during the cooldown window.Talonのビルド →詳細を見る
Talon
理由
Diana dominates this jungle duel because her Pale Cascade perfectly counters Talon's burst pattern. When Talon attempts to engage with Noxian Diplomacy and Rake, activating your shield negates his initial damage spike. Once his burst is mitigated, Talon has no sustained damage, allowing Diana to easily beat him down using the attack speed and bonus magic damage from her Moonsilver Blade passive during the cooldown window.
レーン戦への影響
In the jungle, this matchup grants you absolute freedom to invade and contest neutral camps. Talon cannot safely fight you over Scuttle Crabs or buffs, forcing him to rely on Assassin's Path to escape over walls. This pressure limits his early ganking potential, as he must constantly concede his own camps or risk dying to your aggressive counter-jungling whenever his major cooldowns are spent.
立ち回り方
Never waste Pale Cascade prematurely while clearing camps if you suspect Talon is nearby. Keep it ready to absorb his initial Noxian Diplomacy leap. If he attempts to escape over a wall with Assassin's Path, quickly tag him with Crescent Strike beforehand to secure vision, then follow him instantly with Lunar Rush. Should he activate Shadow Assault to go invisible, pull him back with Moonfall to disrupt his escape and finish him off.
skirmishhard ccDiana dominates this jungle matchup because she possesses the perfect tool to shut down Fiddlesticks's primary sustain. During skirmishes, Fiddlesticks relies entirely on the channeled healing from Bountiful Harvest to survive your burst. By holding Moonfall, you can instantly interrupt his channel with the pull effect. Once Bountiful Harvest is canceled, Fiddlesticks is left extremely vulnerable, allowing Diana's high-damage Crescent Strike and Lunar Rush follow-up to quickly melt his fragile health bar.Fiddlesticksのビルド →詳細を見る
Fiddlesticks
理由
Diana dominates this jungle matchup because she possesses the perfect tool to shut down Fiddlesticks's primary sustain. During skirmishes, Fiddlesticks relies entirely on the channeled healing from Bountiful Harvest to survive your burst. By holding Moonfall, you can instantly interrupt his channel with the pull effect. Once Bountiful Harvest is canceled, Fiddlesticks is left extremely vulnerable, allowing Diana's high-damage Crescent Strike and Lunar Rush follow-up to quickly melt his fragile health bar.
レーン戦への影響
This interaction shifts the jungle pressure entirely in Diana's favor, allowing you to aggressively contest camps and neutral objectives. Fiddlesticks cannot safely secure his blue or red buffs if you invade, as he cannot out-duel you without his drain. You can force him off his camps, delay his level spikes, and easily secure Scuttle Crabs, leaving him starved of gold while you freely accelerate your AP build path.
立ち回り方
When invading or contesting, never initiate a duel by using Moonfall. Instead, gap-close with Crescent Strike and Lunar Rush, then activate Pale Cascade to absorb his initial damage. Save Moonfall specifically for the exact moment Fiddlesticks begins channeling Bountiful Harvest. If he panics and uses Terrify to flee, stick to him using your reset on Lunar Rush. If he jumps you with Crowstorm from a brush, immediately use Moonfall to disrupt his positioning and cancel his follow-up drain.
skirmishultimate interactionDiana dominates this jungle matchup because her high-burst kit forces Kindred into an early, defensive Lamb's Respite. While Kindred relies on Dance of Arrows to kite out melee threats inside Wolf's Frenzy, Diana's Crescent Strike and Lunar Rush reset allow her to stick to them instantly. The matchup's defining point is Moonfall, which can physically pull Kindred out of their safe zone just as Lamb's Respite expires, rendering their main survival tool completely useless.Kindredのビルド →詳細を見る
Kindred
理由
Diana dominates this jungle matchup because her high-burst kit forces Kindred into an early, defensive Lamb's Respite. While Kindred relies on Dance of Arrows to kite out melee threats inside Wolf's Frenzy, Diana's Crescent Strike and Lunar Rush reset allow her to stick to them instantly. The matchup's defining point is Moonfall, which can physically pull Kindred out of their safe zone just as Lamb's Respite expires, rendering their main survival tool completely useless.
レーン戦への影響
In the jungle, this pressure completely alters how you contest Mark of the Kindred camps. Knowing you win the direct all-in, you can aggressively invade Kindred's camps, forcing them to concede marks or risk a fatal duel. Because they cannot safely deploy Mounting Dread without being run down, Kindred is forced to play passively, yielding early river crab priority and objective control to your team.
立ち回り方
When engaging, initiate with Crescent Strike followed by Lunar Rush and Pale Cascade to chunk their health, but absolutely hold Moonfall. Wait for Kindred to panic-cast Lamb's Respite. Stand on the edge of their golden circle, monitoring the ultimate's visual timer. Just before the zone heals them, cast Moonfall to drag Kindred outside the boundary for an instant execute. If they escape with Dance of Arrows beforehand, disengage until your basic cooldowns reset.
duelinghard ccDiana dominates this jungle duel because her burst pattern directly overrides Master Yi's main defensive tool. When Master Yi attempts to stall your damage and heal using Meditate, you have the ultimate answer. Activating Moonfall instantly cancels his channel, stripping away his damage reduction and leaving his fragile health bar completely exposed to your subsequent Crescent Strike and Lunar Rush follow-up.Master Yiのビルド →詳細を見る
Master Yi
理由
Diana dominates this jungle duel because her burst pattern directly overrides Master Yi's main defensive tool. When Master Yi attempts to stall your damage and heal using Meditate, you have the ultimate answer. Activating Moonfall instantly cancels his channel, stripping away his damage reduction and leaving his fragile health bar completely exposed to your subsequent Crescent Strike and Lunar Rush follow-up.
レーン戦への影響
This interaction completely shifts the power dynamic during early skirmishes over scuttle crabs and neutral objectives. Master Yi cannot safely contest you in the river because he cannot rely on his defensive channel to wait for backup. You can aggressively invade his camps, force him off resources, and dictate the pace of skirmishes, knowing you win any direct confrontation if both of you commit fully.
立ち回り方
When engaging, never lead with Moonfall. Start your assault with Crescent Strike followed by Lunar Rush and Pale Cascade to force him to react. Keep your basic attacks flowing with Moonsilver Blade. Only trigger Moonfall the exact moment he channels Meditate or tries to dodge your damage. If he initiates with Alpha Strike, wait for him to reappear before unleashing your full combo, keeping your displacement ready to interrupt his healing.
skirmishhard ccThis jungle matchup heavily favors Diana because your ultimate, Moonfall, serves as a direct, instant counter to Nunu & Willump's primary teamfight tool, Absolute Zero. When Nunu channels his massive area-of-effect ultimate, your Moonfall pulls him out of it instantly, wasting his biggest damage source and shield. Without this threat, Nunu is reduced to a simple tank who cannot easily peel your high-damage dives.Nunu & Willumpのビルド →詳細を見る
Nunu & Willump
理由
This jungle matchup heavily favors Diana because your ultimate, Moonfall, serves as a direct, instant counter to Nunu & Willump's primary teamfight tool, Absolute Zero. When Nunu channels his massive area-of-effect ultimate, your Moonfall pulls him out of it instantly, wasting his biggest damage source and shield. Without this threat, Nunu is reduced to a simple tank who cannot easily peel your high-damage dives.
レーン戦への影響
During early skirmishes and objective contests, Nunu & Willump relies on Biggest Snowball Ever! to initiate and Consume to secure monsters. Since Moonfall shuts down his ultimate, you can confidently contest neutral camps. Even if he tries to peel you with Snowball Barrage, your Pale Cascade shield absorbs his chip damage while you prepare a counter-engage using Crescent Strike and Lunar Rush to bypass his front-line presence.
立ち回り方
Your absolute rule is to hold Moonfall until you see Nunu & Willump start channeling Absolute Zero. Do not use it early in a fight just for damage. When he rolls in with Biggest Snowball Ever!, dodge the knock-up using Lunar Rush on a minion or monster marked by Crescent Strike. Once he panics and triggers his ultimate, immediately press your ultimate to cancel his channel and secure the kill.
Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
magic shieldscalingDiana struggles heavily here because Kassadin structurally neutralizes her AP burst. Every time you try to poke with Crescent Strike, his Void Stone passive triggers a magic shield to absorb the damage, while his Null Sphere silences you mid-combo, preventing you from instantly shielding with Pale Cascade. Because his kit naturally reduces magic damage, your early game pressure is completely blanked, allowing him to scale safely.Kassadinのビルド →詳細を見る
Kassadin
理由
Diana struggles heavily here because Kassadin structurally neutralizes her AP burst. Every time you try to poke with Crescent Strike, his Void Stone passive triggers a magic shield to absorb the damage, while his Null Sphere silences you mid-combo, preventing you from instantly shielding with Pale Cascade. Because his kit naturally reduces magic damage, your early game pressure is completely blanked, allowing him to scale safely.
レーン戦への影響
This scaling gap forces you into a passive stance. You cannot force him out of lane, meaning Kassadin secures an easy path to his level five power spike. If you try to crash waves aggressively, he will use Nether Blade to farm under turret safely. Any prolonged trade leaves you lower on health, forcing early recalls that cost you mid priority and drag your jungler into defensive cover duty.
立ち回り方
To survive, shift your focus entirely to roaming. Bait out his Null Sphere on minions, then quickly shove the wave. If he attempts to trade with Riftwalk, hold your Moonfall to disrupt his escape route once he lands, allowing you to disengage safely. When you cannot contest the wave, use Crescent Strike to farm from afar and conserve your health pool for river skirmishes.
hard ccdisengageLissandra acts as an absolute counter to your aggressive nature because she possesses multiple tools to negate your dive. Every time you attempt to dash in with Lunar Rush after landing Crescent Strike, she can instantly shut down your momentum. She can root you in place with Ring of Frost before you trigger Moonfall, or completely nullify your ultimate burst by self-casting Frozen Tomb to become untargetable.Lissandraのビルド →詳細を見る
Lissandra
理由
Lissandra acts as an absolute counter to your aggressive nature because she possesses multiple tools to negate your dive. Every time you attempt to dash in with Lunar Rush after landing Crescent Strike, she can instantly shut down your momentum. She can root you in place with Ring of Frost before you trigger Moonfall, or completely nullify your ultimate burst by self-casting Frozen Tomb to become untargetable.
レーン戦への影響
You will find yourself constantly pressured and poked from a distance by Ice Shard whenever you step up to trigger Moonsilver Blade. Because trading directly is a losing battle, you are forced to use Pale Cascade defensively to absorb damage rather than to fight. This concedes complete wave control to Lissandra, locking you under your turret while she easily secures priority to impact the map or escape with Glacial Path.
立ち回り方
Abandon the idea of solo kills in this lane. Instead, focus entirely on fast-clearing waves using Crescent Strike combined with Pale Cascade to shield yourself from her poke. Once the wave is cleared, immediately look for roaming opportunities on the side lanes where your Moonfall can actually secure kills. If you must skirmish near her, never initiate with Lunar Rush until you see her waste Ring of Frost or her ultimate Frozen Tomb on someone else.
hard ccanti dashVex is designed to shut down high-mobility dive. The moment you initiate with Crescent Strike and attempt to follow up with Lunar Rush, Vex's passive, Doom 'n Gloom, completely thwarts your trade. If her bar is charged, any of her basic spells—most notably her instant shield Personal Space—will immediately fear you mid-dash, ruining your combo before you can unleash Moonfall.Vexのビルド →詳細を見る
Vex
理由
Vex is designed to shut down high-mobility dive. The moment you initiate with Crescent Strike and attempt to follow up with Lunar Rush, Vex's passive, Doom 'n Gloom, completely thwarts your trade. If her bar is charged, any of her basic spells—most notably her instant shield Personal Space—will immediately fear you mid-dash, ruining your combo before you can unleash Moonfall.
レーン戦への影響
This interaction strips away your early initiative, forcing you to play defensively under your turret. Vex uses Looming Darkness and Mistral Bolt to safely clear waves and poke you down, while her threat of Doom 'n Gloom prevents you from retaliating. If you attempt an aggressive trade, you will get feared, take massive damage, and be forced into an early recall, sacrificing mid priority and leaving your jungler vulnerable.
立ち回り方
To survive, you must monitor Vex's resource bar constantly. Never use Lunar Rush while her Doom 'n Gloom passive is active. Wait until she spends her fear charge on a wave-clearing Mistral Bolt or Looming Darkness. Only in that brief window should you strike with Crescent Strike and Lunar Rush, using Pale Cascade to mitigate any trade-back. If she holds her charge indefinitely, yield priority and farm safely using your Crescent Strike arc.
sustainteamfightSwain's tankiness completely shuts down your assassination potential. While Diana relies on landing Crescent Strike to reset Lunar Rush for an explosive burst, Swain easily absorbs this initial onslaught once he activates Demonic Ascension. His ultimate's continuous drain, combined with Ravenous Flock pulling you into his point-blank Death's Hand, means any extended skirmish will heavily favor his superior health recovery over your Pale Cascade shield.Swainのビルド →詳細を見る
Swain
理由
Swain's tankiness completely shuts down your assassination potential. While Diana relies on landing Crescent Strike to reset Lunar Rush for an explosive burst, Swain easily absorbs this initial onslaught once he activates Demonic Ascension. His ultimate's continuous drain, combined with Ravenous Flock pulling you into his point-blank Death's Hand, means any extended skirmish will heavily favor his superior health recovery over your Pale Cascade shield.
レーン戦への影響
This structural disadvantage forces you into a passive state under your tower. Swain will constantly pressure the wave with Death's Hand and use Vision of Empire to disrupt your map awareness. Trading health is a losing battle; his Nevermove guarantees he recovers health via Ravenous Flock. Consequently, you cannot match his lane priority, meaning you will often arrive late to river skirmishes or suffer significant tower damage.
立ち回り方
To survive, you must abandon the idea of solo kills. Prioritize clearing waves safely from a distance using Crescent Strike. Do not use Lunar Rush directly on Swain unless his Nevermove is on cooldown. Instead, focus entirely on finding roam windows. The moment Swain pushes the wave, use Pale Cascade to absorb minor damage while clearing, then immediately look to rotate to side lanes. If he activates Demonic Ascension, disengage instantly with Moonfall to pull him back and run.
shield baitskirmishThe lane hinges on how Yasuo's Wind Wall completely nullifies your engage potential. When you cast Crescent Strike to apply the Moonlight mark, Yasuo can reactively block the arc. Without that mark, casting Lunar Rush puts your main mobility tool on a full cooldown, leaving you completely vulnerable. Additionally, his Way of the Wanderer shield absorbs your initial poke, forcing you into unfavorable, extended trades.Yasuoのビルド →詳細を見る
Yasuo
理由
The lane hinges on how Yasuo's Wind Wall completely nullifies your engage potential. When you cast Crescent Strike to apply the Moonlight mark, Yasuo can reactively block the arc. Without that mark, casting Lunar Rush puts your main mobility tool on a full cooldown, leaving you completely vulnerable. Additionally, his Way of the Wanderer shield absorbs your initial poke, forcing you into unfavorable, extended trades.
レーン戦への影響
You cannot safely contest the wave when Yasuo positions aggressively. He uses Sweeping Blade through minions to close the gap, while threatening with Steel Tempest tornados. If he blocks your Crescent Strike, you lose all lane pressure, forcing you to farm under turret. This prevents you from roaming to help your jungler, while Yasuo freely chips away at your tower plates and secures mid-lane priority.
立ち回り方
Stand outside your minion wave to prevent Yasuo from using Sweeping Blade to easily dash onto you. Bait his Wind Wall by walking up and using Pale Cascade to shield his Steel Tempest poke. Only cast Crescent Strike when his barrier is down or if you can angle the arc around it. If he mispositions, use Moonfall to pull him under turret, but never commit with Lunar Rush unless the Moonlight reset is guaranteed.
sustained dpsskirmishThis matchup is defined by Yone's ability to completely negate your burst. When you engage, he can react with Spirit Cleave, absorbing the damage of your Crescent Strike and Pale Cascade. Because of Way of the Hunter and Mortal Steel, his sustained damage vastly outclasses yours. If you linger after casting Lunar Rush, his DPS will quickly overwhelm you before your cooldowns return.Yoneのビルド →詳細を見る
Yone
理由
This matchup is defined by Yone's ability to completely negate your burst. When you engage, he can react with Spirit Cleave, absorbing the damage of your Crescent Strike and Pale Cascade. Because of Way of the Hunter and Mortal Steel, his sustained damage vastly outclasses yours. If you linger after casting Lunar Rush, his DPS will quickly overwhelm you before your cooldowns return.
レーン戦への影響
You will find yourself constantly pressured under tower because Yone can safely thin waves with Mortal Steel and Spirit Cleave. Trading health becomes extremely risky; if he lands a third Mortal Steel tornado, he will initiate with Soul Unbound to chunk your health bar, forcing you into unfavorable recall timings. This deprives you of mid priority, preventing you from roaming to assist your jungler.
立ち回り方
To survive, you must bait out Spirit Cleave before committing. Fish with Crescent Strike, but hold your Lunar Rush until his shield expires. If Yone misses his Mortal Steel tornado or uses Soul Unbound defensively, you have a short four-second window to strike. When he activates Soul Unbound offensively, immediately use Pale Cascade to absorb his initial dash damage, then retreat toward your tower rather than fighting back. Save Moonfall to interrupt his Fate Sealed or to disengage safely.
wave cleardisengageInitiating onto Ryze is incredibly difficult because your primary engage tool, Lunar Rush, is directly countered by his instant point-and-click crowd control. The moment you dash forward after landing Crescent Strike, he can interrupt your momentum or freeze you in place with Rune Prison. This immediate shutdown allows him to safely unload his Spell Flux and Overload combo while you stand helpless, turning your aggression into a massive health disadvantage.Ryzeのビルド →詳細を見る
Ryze
理由
Initiating onto Ryze is incredibly difficult because your primary engage tool, Lunar Rush, is directly countered by his instant point-and-click crowd control. The moment you dash forward after landing Crescent Strike, he can interrupt your momentum or freeze you in place with Rune Prison. This immediate shutdown allows him to safely unload his Spell Flux and Overload combo while you stand helpless, turning your aggression into a massive health disadvantage.
レーン戦への影響
This interaction forces you into a defensive posture where contesting early waves is highly punishing. Ryze easily establishes priority by spreading Spell Flux to bounce Overload through your minions. If you try to match his push with Moonsilver Blade cleaves, you trade your health bar for last hits. Consequently, you will find yourself shoved under turret, losing crucial map pressure and allowing him to use Realm Warp to influence side lanes.
立ち回り方
To survive, prioritize farming from a safe distance using Crescent Strike and rely on Pale Cascade to absorb unavoidable bounce damage from his waveclear. Never use Lunar Rush offensively unless you see him waste Rune Prison on a minion or to escape a gank. If he holds his root defensively, focus on matching his back timings. When he departs using Realm Warp, immediately punish his absence by aggressively shoving the wave to damage his turret.
spell shielddisengageMorgana controls the rhythm of this lane because her Black Shield completely absorbs the magic damage and negates the displacement of your Moonfall. If you engage with Crescent Strike and Lunar Rush, she can reactively shield herself or her target, rendering your ultimate useless. Additionally, as a melee assassin, you must constantly dodge her Dark Binding while trying to farm under the pressure of her Tormented Shadow.Morganaのビルド →詳細を見る
Morgana
理由
Morgana controls the rhythm of this lane because her Black Shield completely absorbs the magic damage and negates the displacement of your Moonfall. If you engage with Crescent Strike and Lunar Rush, she can reactively shield herself or her target, rendering your ultimate useless. Additionally, as a melee assassin, you must constantly dodge her Dark Binding while trying to farm under the pressure of her Tormented Shadow.
レーン戦への影響
You will struggle to maintain wave control as Morgana easily shoves with Tormented Shadow, forcing you to farm under turret using Moonsilver Blade and Pale Cascade. Trading is highly risky; if she lands Dark Binding when you attempt to secure minions, you will lose a massive chunk of health. This constant pressure limits your roam timings and forces defensive recalls unless you play with absolute patience.
立ち回り方
To survive and win trades, you must bait out Morgana's Black Shield before committing your ultimate. Use Crescent Strike followed by Lunar Rush to pressure her, but immediately back off or rely on Pale Cascade to absorb her retaliatory damage. Hold your Moonfall until her shield is on its long cooldown. If she misses her Dark Binding, that is your green light to aggressively trade with your passive Moonsilver Blade slashes.
disengagezone controlTaliyah holds the upper hand because her zone control completely shuts down your engage tools. The moment you cast Crescent Strike to mark her and try to follow up with Lunar Rush, she can instantly react with Unraveled Earth. This minefield turns your high-speed dash into self-inflicted burst damage and a heavy slow, leaving you stranded in range of her Seismic Shove and Threaded Volley without any escape.Taliyahのビルド →詳細を見る
Taliyah
理由
Taliyah holds the upper hand because her zone control completely shuts down your engage tools. The moment you cast Crescent Strike to mark her and try to follow up with Lunar Rush, she can instantly react with Unraveled Earth. This minefield turns your high-speed dash into self-inflicted burst damage and a heavy slow, leaving you stranded in range of her Seismic Shove and Threaded Volley without any escape.
レーン戦への影響
This constant threat forces you to play defensively under your turret. You cannot easily contest Taliyah's wave clear with your passive Moonsilver Blade cleaves, as standing near the minions makes you an easy target for Threaded Volley. Trades are heavily skewed; if you attempt to jump in, you take massive retaliatory damage, meaning your health bar is often too low to roam, while her Weaver's Wall lets her impact side lanes first.
立ち回り方
To survive, you must position yourself diagonally from Taliyah, forcing her to choose between hitting the wave or poking you. Never initiate with Lunar Rush unless you see her waste Unraveled Earth on a wave clear. Instead, farm safely with Crescent Strike and use Pale Cascade to absorb her rock fragments. If she misses her Seismic Shove, that is your cue to walk up, saving your dash to chase her down once her defensive stones vanish.
cc lockdownengage disruptionGalio's innate magic resistance and crowd control make him a natural counter to Diana's burst. The core danger lies in your primary engagement tool: when you dash forward using Lunar Rush, Galio can instantly channel Shield of Durand. This taunt interrupts your momentum, preventing you from pulling off a clean Moonfall ultimate. Instead of bursting him down, you end up trapped in his melee range, taking a massive Colossal Smash.Galioのビルド →詳細を見る
Galio
理由
Galio's innate magic resistance and crowd control make him a natural counter to Diana's burst. The core danger lies in your primary engagement tool: when you dash forward using Lunar Rush, Galio can instantly channel Shield of Durand. This taunt interrupts your momentum, preventing you from pulling off a clean Moonfall ultimate. Instead of bursting him down, you end up trapped in his melee range, taking a massive Colossal Smash.
レーン戦への影響
This interaction completely cripples your trade potential, forcing you into a passive farming lane. Whenever you try to thin the wave with Crescent Strike, Galio responds with Winds of War to match your push without losing health. If you commit to a trade, his Justice Punch combined with passive magic shields guarantees he wins the health trade, denying you early priority.
立ち回り方
To survive this lane, you must play around Galio's cooldowns with extreme discipline. Never use Lunar Rush aggressively unless you have seen him waste Shield of Durand or Justice Punch. If he misses his taunt, you have a brief window to apply Crescent Strike and strike with Moonsilver Blade. When he prepares his Hero's Entrance to help his team, use that exact channel time to push the wave hard, or disrupt him with Moonfall.
sustained dpsskirmishDiana's pattern relies on landing Crescent Strike to dive in with Lunar Rush and detonate her burst. However, Irelia can easily react to your dash by channeling Defiant Dance, neutralizing your initial burst. Once your burst is mitigated, you are left with no escape, allowing her to stack Ionian Fervor quickly and completely shred you in an extended auto-attack duel where her passive out-sustains your Pale Cascade shield.Ireliaのビルド →詳細を見る
Irelia
理由
Diana's pattern relies on landing Crescent Strike to dive in with Lunar Rush and detonate her burst. However, Irelia can easily react to your dash by channeling Defiant Dance, neutralizing your initial burst. Once your burst is mitigated, you are left with no escape, allowing her to stack Ionian Fervor quickly and completely shred you in an extended auto-attack duel where her passive out-sustains your Pale Cascade shield.
レーン戦への影響
Because Irelia can heal through your poke using Bladesurge resets on minions, trying to slowly chip her down is ineffective. If you commit to an aggressive trade and she blocks it with her physical damage reduction, you lose control of the wave entirely. She will freeze near her tower, forcing you to step up where a single Flawless Duet stun means death or a forced recall, leaving your mid turret vulnerable to heavy pressure.
立ち回り方
To survive, you must bait out her defensive tools before committing. Only use Crescent Strike to farm from safety or poke when her passive stacks are down. If she misses her Flawless Duet, you have a brief window to trade. Cast Pale Cascade to absorb her initial counter-attacks, but never use Lunar Rush unless you have seen her waste Defiant Dance. If she freezes the lane, call for aid or use your Moonfall to quickly shove and roam rather than fighting her directly.
disengagepokeThis matchup is dictated by Jayce's ability to deny your primary gap-closer. Whenever you land Crescent Strike and attempt to dive in with Lunar Rush, Jayce can instantly react in hammer form with Thundering Blow. This knockback completely aborts your dive mid-air. Because your main engage tool is so easily canceled, you cannot reliably stick to him, leaving you exposed to his heavy ranged poke.Jayceのビルド →詳細を見る
Jayce
理由
This matchup is dictated by Jayce's ability to deny your primary gap-closer. Whenever you land Crescent Strike and attempt to dive in with Lunar Rush, Jayce can instantly react in hammer form with Thundering Blow. This knockback completely aborts your dive mid-air. Because your main engage tool is so easily canceled, you cannot reliably stick to him, leaving you exposed to his heavy ranged poke.
レーン戦への影響
You will spend most of the laning phase pushed under your turret. Jayce's ranged autos and To the Skies! force you to play defensively, using Pale Cascade to absorb chip damage while securing minions with Crescent Strike. Because you cannot threaten an all-in without being repelled, Jayce secures free wave priority. This limits your map rotations and forces your jungler to play without mid lane support.
立ち回り方
To survive, focus on farming with Crescent Strike and letting the wave crash. Only commit to an exchange if Jayce wastes Thundering Blow or is locked in cannon form after using Transform Mercury Cannon. If he switches form, you have a brief window to strike. If you must engage, use Pale Cascade early to mitigate his initial burst, and prepare to retreat immediately if he keeps his hammer ready to knock you back.
outplayburstFizz dictates this matchup because his Playful completely neutralizes your offensive threat. If you lead with Crescent Strike, he can easily jump to dodge the arc, leaving you without a Moonlight reset for Lunar Rush. Alternatively, if you manage to lock him down, he can reactively time Playful to bypass the delayed burst of Moonfall, leaving you completely vulnerable in close quarters after committing your primary damage source.Fizzのビルド →詳細を見る
Fizz
理由
Fizz dictates this matchup because his Playful completely neutralizes your offensive threat. If you lead with Crescent Strike, he can easily jump to dodge the arc, leaving you without a Moonlight reset for Lunar Rush. Alternatively, if you manage to lock him down, he can reactively time Playful to bypass the delayed burst of Moonfall, leaving you completely vulnerable in close quarters after committing your primary damage source.
レーン戦への影響
Because of this evasion hazard, you cannot freely poke with Crescent Strike or force short trades. A missed arc allows Fizz to immediately retaliate with Urchin Strike and Rending Wave, chunking your health. You are forced to rely heavily on Pale Cascade to absorb his retaliatory burst while farming under your turret, which severely limits your wave priority and prevents you from helping your jungler secure nearby objectives.
立ち回り方
To survive, never initiate with your full combo while his defensive jump is active. Instead, bait Playful by farming with auto-attacks enhanced by Moonsilver Blade and using Pale Cascade to shield his Urchin Strike. Once he wastes Playful to clear waves or escape, you have a brief window to strike. Launch Crescent Strike and immediately follow up with Lunar Rush and Moonfall to burst him down before his cooldowns return.
outplayburstThis pure assassin duel hinges entirely on the high-stakes interaction between your ultimate and his. While Crescent Strike into Lunar Rush gives you superb gap-closing burst, Zed can completely nullify your core damage source. If you cast Moonfall preemptively, he will immediately activate Death Mark to become untargetable, dodging the collapse and returning with enough damage to execute you with Contempt for the Weak.Zedのビルド →詳細を見る
Zed
理由
This pure assassin duel hinges entirely on the high-stakes interaction between your ultimate and his. While Crescent Strike into Lunar Rush gives you superb gap-closing burst, Zed can completely nullify your core damage source. If you cast Moonfall preemptively, he will immediately activate Death Mark to become untargetable, dodging the collapse and returning with enough damage to execute you with Contempt for the Weak.
レーン戦への影響
Before reaching level five, you can dictate the pace by using Pale Cascade to absorb his Razor Shuriken poke while securing minions. However, once Death Mark is available, any aggressive Lunar Rush forward becomes a massive risk. You cannot safely clear waves with your passive Moonsilver Blade under his tower, as the threat of an immediate shadow-clone swap and all-in keeps you tethered near your own turrets.
立ち回り方
To win the ultimate standoff, never initiate with Moonfall. Force Zed to blink first by poking him down with Crescent Strike. When he initiates with Living Shadow or Death Mark, activate Pale Cascade immediately to mitigate his incoming burst from Shadow Slash and Razor Shuriken. Only unleash your Moonfall after he reappears from his ultimate, catching him when he has no remaining escape tools to dodge your lunar collapse.
disengageburstThis matchup revolves entirely around how you handle Syndra's self-peel. While your Crescent Strike allows you to mark her for a Lunar Rush reset, a skilled Syndra will anticipate your jump and use Scatter the Weak to knock you back mid-dash, canceling your engage and leaving you stranded. If she wastes this knockback, she becomes incredibly vulnerable to your burst, making the lane a pure test of reaction times.Syndraのビルド →詳細を見る
Syndra
理由
This matchup revolves entirely around how you handle Syndra's self-peel. While your Crescent Strike allows you to mark her for a Lunar Rush reset, a skilled Syndra will anticipate your jump and use Scatter the Weak to knock you back mid-dash, canceling your engage and leaving you stranded. If she wastes this knockback, she becomes incredibly vulnerable to your burst, making the lane a pure test of reaction times.
レーン戦への影響
Before she has her knockback down, Syndra will pressure you with Dark Sphere and Force of Will whenever you step up to trigger Moonsilver Blade on minions. If you get shoved under tower, she can easily poke you down. However, because she must hold her defensive stun to deter your Moonfall threat, she cannot freely use her full rotation to clear waves without risking a sudden lethal dive from you.
立ち回り方
To win this mental game, never engage in a straight line with a pre-placed Dark Sphere between you. Fish for landing Crescent Strike from off-angles to force her to guess your entry path. Bait out Scatter the Weak by walking forward with Pale Cascade active to absorb her basic poke. If she holds her knockback, farm safely and wait for her to misposition her spheres; the moment she misses her stun, immediately commit with Lunar Rush into Moonfall for a guaranteed kill.
sustainoutplayThis is a battle of pacing where Vladimir's late-game scaling via Crimson Pact clashes with your explosive mid-game spikes. The entire dynamic hinges on a single interaction: if you engage with Lunar Rush and cast Moonfall, Vladimir can immediately react with Sanguine Pool. By sinking into the ground, he completely avoids your ultimate's massive burst damage, leaving you deep in enemy territory with no defensive options and your primary cooldowns spent.Vladimirのビルド →詳細を見る
Vladimir
理由
This is a battle of pacing where Vladimir's late-game scaling via Crimson Pact clashes with your explosive mid-game spikes. The entire dynamic hinges on a single interaction: if you engage with Lunar Rush and cast Moonfall, Vladimir can immediately react with Sanguine Pool. By sinking into the ground, he completely avoids your ultimate's massive burst damage, leaving you deep in enemy territory with no defensive options and your primary cooldowns spent.
レーン戦への影響
Early on, Vladimir will constantly poke you with Transfusion to sustain while you farm. You cannot easily burst him down, meaning the lane often turns into a slow war of attrition. If you waste your Pale Cascade shield trying to match his ranged harassment, you lose the ability to contest the wave. The lane is decided by who controls the wave state just before the major teamfights, as a passive lane allows him to scale freely.
立ち回り方
To win this matchup, never initiate with your full combo when Vladimir has his pool available. Instead, fish for trades using Crescent Strike followed by a single Lunar Rush to pressure him. Activate Pale Cascade to absorb his Tides of Blood damage and trigger Moonsilver Blade for quick auto-attacks. Force him to panic-cast Sanguine Pool defensively. Once he resurfaces, you have a brief window to commit your Moonfall for a guaranteed kill before his pool recovers.
outplayskirmishThis matchup revolves around the interaction between Moonfall and Chronobreak. While Diana possesses the raw damage to burst Ekko using Crescent Strike and Lunar Rush, her ultimate is easily countered. The moment you pull him in with Moonfall, Ekko can activate Chronobreak to instantly escape the impact zone, negate your crowd control, and undo your initial burst with his massive self-heal.Ekkoのビルド →詳細を見る
Ekko
理由
This matchup revolves around the interaction between Moonfall and Chronobreak. While Diana possesses the raw damage to burst Ekko using Crescent Strike and Lunar Rush, her ultimate is easily countered. The moment you pull him in with Moonfall, Ekko can activate Chronobreak to instantly escape the impact zone, negate your crowd control, and undo your initial burst with his massive self-heal.
レーン戦への影響
Before level five, trades are decided by how you use Pale Cascade to absorb Timewinder and block his Z-Drive Resonance third-hit burst. Once ultimates are unlocked, the threat of Chronobreak forces a stalemate where neither assassin can safely commit to an all-in. You must match his wave clear using Crescent Strike and Moonsilver Blade passive sweeps, as letting him push allows him to setup Parallel Convergence from out of vision.
立ち回り方
To break this deadlock, you must bait out Chronobreak without committing your ultimate. Engage with Crescent Strike followed by Lunar Rush, using Pale Cascade to win the short trade, then walk away. Only cast Moonfall if his ultimate is on cooldown, or if you can use it to force him to panic-cast Chronobreak, keeping a second Lunar Rush reset ready to chase him down at his landing clone position once he reappears.
shield bypassall in burstDiana wins this matchup because her Pale Cascade directly nullifies Akali's short burst patterns. When Akali attempts to trade using Five Point Strike and Assassin's Mark, the multi-layered shield from Pale Cascade absorbs the brunt of her damage. Once Akali's initial energy-heavy burst is spent, Diana's Moonsilver Blade passive allows her to easily overpower Akali in the ensuing extended auto-attack exchange.Akaliのビルド →詳細を見る
Akali
理由
Diana wins this matchup because her Pale Cascade directly nullifies Akali's short burst patterns. When Akali attempts to trade using Five Point Strike and Assassin's Mark, the multi-layered shield from Pale Cascade absorbs the brunt of her damage. Once Akali's initial energy-heavy burst is spent, Diana's Moonsilver Blade passive allows her to easily overpower Akali in the ensuing extended auto-attack exchange.
レーン戦への影響
This dynamic forces Akali to play defensively around her Twilight Shroud. Since you win extended trades, you can aggressively control the wave with Crescent Strike and force her under tower. Akali is forced to burn Twilight Shroud just to survive your Lunar Rush engage, completely stripping her of lane safety. This constant pressure translates into early plating and limits her ability to roam for side-lane skirmishes.
立ち回り方
Never throw your full combo blindly. Keep Pale Cascade ready for the moment Akali commits with Shuriken Flip or Perfect Execution. If she misses Shuriken Flip, immediately dash in with Crescent Strike into Lunar Rush to force an extended fight while her escape is down. If she drops Twilight Shroud to hide, back off slightly to let the shroud expire, then re-engage with your passive ready to strike.
shield divecc interruptAurelion Sol relies on channeling Breath of Light to trade and using Astral Flight to escape. Diana completely shuts down this loop because her ultimate, Moonfall, acts as a hard displacement. It instantly interrupts his channeled breath and pulls him straight out of his flight path. Because Crescent Strike and Lunar Rush let you close the distance instantly, his ranged advantage is neutralized the moment he tries to cast.Aurelion Solのビルド →詳細を見る
Aurelion Sol
理由
Aurelion Sol relies on channeling Breath of Light to trade and using Astral Flight to escape. Diana completely shuts down this loop because her ultimate, Moonfall, acts as a hard displacement. It instantly interrupts his channeled breath and pulls him straight out of his flight path. Because Crescent Strike and Lunar Rush let you close the distance instantly, his ranged advantage is neutralized the moment he tries to cast.
レーン戦への影響
During early laning, Aurelion Sol attempts to stack Cosmic Creator with Singularity. However, because you can easily dodge his static zones and dash in, he is forced to play extremely defensively. Once you unlock Moonfall, he cannot safely clear waves with Breath of Light without risking a lethal dive. You dictate the lane's pace, forcing him to lose minions under tower or bleed health trying to farm.
立ち回り方
Position yourself slightly to the side of the minion wave to force Aurelion Sol to choose between farming or aiming Singularity at you. When trading, start with Crescent Strike followed by Lunar Rush. Never use Moonfall immediately; hold it specifically for when he activates Breath of Light to retaliate or tries to flee with Astral Flight. If he plays too far back, use Pale Cascade to absorb minor poke while zoning him out of experience range.
defensespacingDiana dominates because Brand relies heavily on keeping distance. If you land Crescent Strike, you apply Moonlight, enabling a Lunar Rush reset that puts you right on top of him. Because Brand lacks mobility, this dive threat is lethal. His only defense is landing Sear on an already ignited target, but your Pale Cascade shield absorbs his initial burst, leaving him helpless during an all-in.Brandのビルド →詳細を見る
Brand
理由
Diana dominates because Brand relies heavily on keeping distance. If you land Crescent Strike, you apply Moonlight, enabling a Lunar Rush reset that puts you right on top of him. Because Brand lacks mobility, this dive threat is lethal. His only defense is landing Sear on an already ignited target, but your Pale Cascade shield absorbs his initial burst, leaving him helpless during an all-in.
レーン戦への影響
Brand cannot freely step up to cast Pillar of Flame on the wave without risking your initiation. This forces him to play defensively, conceding early mid priority. You can easily out-push him using Moonsilver Blade passive cleaves. Consequently, Brand is starved of opportunities to spread Blaze, meaning he cannot easily setup his Pyroclasm bounces, neutralizing his teamfight impact before it even starts.
立ち回り方
To execute this, position yourself diagonally to the minion wave. This angle makes your curved Crescent Strike path unpredictable while keeping you clear of his Pillar of Flame. Never use Lunar Rush blindly; wait for him to waste Sear or Conflagration on minions. If he holds his stun, bait it by dashing to a marked minion nearby, then immediately activate Pale Cascade to block his return fire while you run him down with Moonsilver Blade enhanced attacks.
diveburstMel's lack of mobility makes her extremely vulnerable to your dive threat. She relies entirely on her self-peel to survive. The moment she misplays that key defensive tool, a quick Crescent Strike allows you to execute a relentless Lunar Rush all-in. Without any escape tools, she cannot avoid your massive burst, especially when Pale Cascade absorbs her panicked, close-range retaliation.Melのビルド →詳細を見る
Mel
理由
Mel's lack of mobility makes her extremely vulnerable to your dive threat. She relies entirely on her self-peel to survive. The moment she misplays that key defensive tool, a quick Crescent Strike allows you to execute a relentless Lunar Rush all-in. Without any escape tools, she cannot avoid your massive burst, especially when Pale Cascade absorbs her panicked, close-range retaliation.
レーン戦への影響
Early on, Mel will try to abuse her range to keep you away from the wave. However, the moment you unlock your high-damage spikes, the pressure reverses entirely. Mel must cower near her turret to avoid being run down. This grants you total control over wave states, letting you crash minions at will to roam or set up a devastating freeze where she cannot safely step up to farm.
立ち回り方
Bait Mel's self-peel by dancing just outside her effective range, threatening a sudden leap. Once she panics and wastes that defense, immediately strike with Crescent Strike followed by Lunar Rush. Do not rush your ultimate; save Moonfall for the moment she tries to flash away or scramble back to safety. If she plays incredibly passive, use your passive Moonsilver Blade to rapidly clear the wave and hunt her jungler instead.
diveburstDiana's kit is designed to punish immobile mages once their primary self-peel is gone. Lux relies entirely on Light Binding to prevent you from closing the gap. If she misses this projectile, her Prismatic Barrier and Lucent Singularity cannot mitigate the incoming threat. You can immediately exploit this opening with Crescent Strike followed by a double Lunar Rush reset and Moonfall, bursting her down before her crowd control returns.Luxのビルド →詳細を見る
Lux
理由
Diana's kit is designed to punish immobile mages once their primary self-peel is gone. Lux relies entirely on Light Binding to prevent you from closing the gap. If she misses this projectile, her Prismatic Barrier and Lucent Singularity cannot mitigate the incoming threat. You can immediately exploit this opening with Crescent Strike followed by a double Lunar Rush reset and Moonfall, bursting her down before her crowd control returns.
レーン戦への影響
This dynamic forces Lux to play extremely defensively, conceding wave control as she fears throwing out Light Binding mindlessly. You can easily push the wave with Pale Cascade and Moonsilver Blade passive procs while maintaining high health. Since she is forced to hold her root, her poke via Lucent Singularity is less threatening, allowing you to dictate recall timings and roam to secure scuttle crabs unchallenged.
立ち回り方
To execute this plan, position yourself slightly diagonal to your minion wave, forcing Lux to choose between farming or aiming her Light Binding at you. Bait the root by walking forward aggressively, then quickly sidestep. The moment the projectile misses, activate Crescent Strike to mark her, dash in with Lunar Rush, and unleash Pale Cascade alongside Moonfall. If she holds her root, simply farm under the protection of your Pale Cascade shield and wait for her to get impatient.
divespacingDiana dominates this matchup because her mobility entirely neutralizes Orianna's ultimate defense. While Orianna tries to poke with Command: Attack and Command: Dissonance, her ultimate Command: Shockwave is her only real tool to disengage from you. Because Lunar Rush allows you to instantly reposition, you can dodge her massive shockwave by dashing directly onto her or a nearby minion, turning her defensive tool into a wasted cooldown.Oriannaのビルド →詳細を見る
Orianna
理由
Diana dominates this matchup because her mobility entirely neutralizes Orianna's ultimate defense. While Orianna tries to poke with Command: Attack and Command: Dissonance, her ultimate Command: Shockwave is her only real tool to disengage from you. Because Lunar Rush allows you to instantly reposition, you can dodge her massive shockwave by dashing directly onto her or a nearby minion, turning her defensive tool into a wasted cooldown.
レーン戦への影響
Early on, Orianna will attempt to abuse her range. However, once you level up your basic abilities, Pale Cascade easily absorbs her poke. Landing a single Crescent Strike forces Orianna into a terrified, defensive posture because she knows stepping past her ball invites a lethal dive. This psychological pressure completely stifles her wave clear, locking her under tower and giving you uncontested priority to roam or secure map control.
立ち回り方
Position yourself slightly to the side of the minion wave to force Orianna to choose between hitting you or pushing with Command: Attack. Fish for marks with Crescent Strike. Once you decide to engage with Lunar Rush, do not immediately use your second dash. Keep your cursor ready; the moment you see the windup animation of Command: Shockwave around her ball, immediately trigger your reset Lunar Rush onto her or a minion to escape the blast zone, then finish her with Moonfall.
diveburstThis matchup is heavily skewed in your favor because Veigar lacks any natural mobility to escape your dive. While his primary defense is zoning you with Event Horizon, your ability to reset Lunar Rush using Crescent Strike allows you to blink directly onto him if he mispositions. Once you close the gap inside his cage, his low health pool cannot withstand the combined burst of Pale Cascade and Moonfall.Veigarのビルド →詳細を見る
Veigar
理由
This matchup is heavily skewed in your favor because Veigar lacks any natural mobility to escape your dive. While his primary defense is zoning you with Event Horizon, your ability to reset Lunar Rush using Crescent Strike allows you to blink directly onto him if he mispositions. Once you close the gap inside his cage, his low health pool cannot withstand the combined burst of Pale Cascade and Moonfall.
レーン戦への影響
Veigar is forced into a defensive posture, desperately using Baleful Strike to secure minions from afar. By constantly threatening with Crescent Strike, you force him to waste mana on Event Horizon just to keep you at bay. This defensive tax starves him of Phenomenal Evil Power stacks and gives you total control over the wave, allowing you to shove him under tower and roam freely.
立ち回り方
Position yourself outside your minion wave so Veigar cannot simultaneously poke you and stack his passive with Baleful Strike. Bait out Event Horizon by walking aggressively forward, then immediately backstep. The very moment his cage fades, unleash Crescent Strike and instantly execute your Lunar Rush and Pale Cascade combo. If he catches you inside the perimeter without stunning you, trigger Moonfall immediately to interrupt his Dark Matter cast and burst him down.
divescalingBefore level 5, Kayle lacks the range from her Divine Ascent, making her an easy target. Diana's Crescent Strike easily marks her, allowing a swift Lunar Rush follow-up. While Pale Cascade mitigates her weak Starfire Spellblade retaliation, you hold all the cards. However, once she unlocks Divine Judgment, she can completely negate the burst from your Moonfall, shifting the dynamic if you fail to secure an early lead.Kayleのビルド →詳細を見る
Kayle
理由
Before level 5, Kayle lacks the range from her Divine Ascent, making her an easy target. Diana's Crescent Strike easily marks her, allowing a swift Lunar Rush follow-up. While Pale Cascade mitigates her weak Starfire Spellblade retaliation, you hold all the cards. However, once she unlocks Divine Judgment, she can completely negate the burst from your Moonfall, shifting the dynamic if you fail to secure an early lead.
レーン戦への影響
This matchup demands heavy early pressure. You must push the first waves to deny her farm under turret, leveraging Moonsilver Blade cleaves to outpace her Radiant Blast waveclear. Forcing Kayle to spend mana on Celestial Blessing to survive trades ruins her recall timings. Pressuring her early prevents her from scaling safely, allowing you to secure mid priority and roam while she is stuck trying to salvage her lane.
立ち回り方
Abuse your level 3 spike by landing Crescent Strike and dashing in with Lunar Rush, keeping Pale Cascade active to win the trade cleanly. Post-5, never initiate with Moonfall. Instead, bait her Divine Judgment first using basic attacks empowered by Moonsilver Blade. If she panics and activates her ultimate, disengage immediately using your movement speed, then re-engage with your remaining Lunar Rush reset once her invulnerability fades to secure the kill.
cc interruptburstDiana dominates this assassin duel because she possesses a direct, hard interruption for Katarina's ultimate channel. The moment Katarina spins into Death Lotus, you can instantly shut it down using Moonfall. Additionally, your Pale Cascade shield naturally mitigates the burst from her dagues dropped by Bouncing Blade or Preparation, ensuring you win short trades before she can even trigger Voracity resets.Katarinaのビルド →詳細を見る
Katarina
理由
Diana dominates this assassin duel because she possesses a direct, hard interruption for Katarina's ultimate channel. The moment Katarina spins into Death Lotus, you can instantly shut it down using Moonfall. Additionally, your Pale Cascade shield naturally mitigates the burst from her dagues dropped by Bouncing Blade or Preparation, ensuring you win short trades before she can even trigger Voracity resets.
レーン戦への影響
This interaction completely alters how Katarina must lane, stripping away her kill pressure once both of you reach level five. Since she cannot safely channel her ultimate, she is forced to play defensively, giving you total wave control. You can shove her under turret with Crescent Strike and Moonsilver Blade cleaves, restricting her roaming potential and forcing her to lose gold while you chip away at her tower.
立ち回り方
When trading, never initiate with your ultimate. Instead, poke Katarina down using Crescent Strike followed by Lunar Rush. Save Moonfall exclusively for her Death Lotus. If she tries to bait you by jumping on her Preparation dagger with Shunpo, activate Pale Cascade to absorb the spin damage, then retaliate. If she refuses to engage, use your wave priority to pressure her turret rather than chasing her into unwarded river skirmishes where her Voracity resets thrive.
diveburstDiana's Crescent Strike into Lunar Rush gives her an immediate gap-closer that Viktor struggles to react to from range. While Viktor relies on poke from Hextech Ray and shield from Siphon Power, his only defence against your engage is placing Gravity Field directly under himself. This creates a race: you must execute your full burst with Moonfall and Pale Cascade before his trap's stun activates.Viktorのビルド →詳細を見る
Viktor
理由
Diana's Crescent Strike into Lunar Rush gives her an immediate gap-closer that Viktor struggles to react to from range. While Viktor relies on poke from Hextech Ray and shield from Siphon Power, his only defence against your engage is placing Gravity Field directly under himself. This creates a race: you must execute your full burst with Moonfall and Pale Cascade before his trap's stun activates.
レーン戦への影響
Viktor will try to use Hextech Ray to shove you under tower and poke you down, preventing you from ever engaging. However, once you hit level five, the threat of your Moonfall completely alters his positioning. He cannot safely step up to use Siphon Power on minions without risking a deadly all-in, conceding priority and letting you easily dictate when to fight or roam.
立ち回り方
Bait out Siphon Power or wait for him to waste Hextech Ray on the wave before looking for an angle. When you land Crescent Strike, immediately dash in with Lunar Rush and activate Pale Cascade for the shield. You must instantly chain Moonfall to pull him in and burst him down. If you hesitate for even a second inside his Gravity Field, you will be stunned and melted by Arcane Storm. If he drops his trap preemptively, back off instantly.
divepoke dodgeDiana dominates this matchup because her mobility completely bypasses Ziggs's zone control. When Ziggs tries to block your path with Hexplosive Minefield, you can ignore the mines entirely. By landing Crescent Strike, your Lunar Rush allows you to dash directly onto him, bypassing his slow. Without his mines to protect him, Ziggs has no natural defense against your high burst damage.Ziggsのビルド →詳細を見る
Ziggs
理由
Diana dominates this matchup because her mobility completely bypasses Ziggs's zone control. When Ziggs tries to block your path with Hexplosive Minefield, you can ignore the mines entirely. By landing Crescent Strike, your Lunar Rush allows you to dash directly onto him, bypassing his slow. Without his mines to protect him, Ziggs has no natural defense against your high burst damage.
レーン戦への影響
During the initial levels, Ziggs will use Bouncing Bomb and Short Fuse to poke you and push the wave. However, once you unlock your full basic kit, the dynamic shifts entirely. The constant threat of your Moonfall forces Ziggs to retreat far behind his caster minions. He cannot safely use Satchel Charge to execute your tower, losing his primary strategic strength while you command mid priority.
立ち回り方
Absorb his early poke using Pale Cascade to secure CS under your turret. Once the wave bounces, actively fish for a Crescent Strike mark. The moment it connects, bypass his Hexplosive Minefield immediately with Lunar Rush. If he panics and deploys Satchel Charge to knock you away, use your reset Lunar Rush to gap-close a second time, then activate Moonfall to lock him down and complete your burst rotation.
burstroamDiana dictates this matchup because Crescent Strike completely neutralizes Talon's primary escape and burst tool, Shadow Assault. By marking him with Moonlight, you reveal his position even during his ultimate's invisibility, stripping away his element of surprise. Furthermore, Pale Cascade acts as a perfect shield buffer against his initial Noxian Diplomacy and Rake burst, allowing Moonsilver Blade's sustained magic damage to easily win any extended melee trade.Talonのビルド →詳細を見る
Talon
理由
Diana dictates this matchup because Crescent Strike completely neutralizes Talon's primary escape and burst tool, Shadow Assault. By marking him with Moonlight, you reveal his position even during his ultimate's invisibility, stripping away his element of surprise. Furthermore, Pale Cascade acts as a perfect shield buffer against his initial Noxian Diplomacy and Rake burst, allowing Moonsilver Blade's sustained magic damage to easily win any extended melee trade.
レーン戦への影響
This matchup turns into a high-speed roaming contest. You must exploit your superior wave clear to lock Talon under his turret, neutralizing his ability to search for flanks with Assassin's Path. By keeping the lane pushed, you force him to choose between losing crucial farm or letting you move first to secure map priority, ultimately starving him of the early skirmish kills he desperately needs to snowball.
立ち回り方
Do not blindly throw Crescent Strike to poke; instead, save it for when Talon steps up to Rake the wave. If he initiates with Shadow Assault, instantly tag him with Crescent Strike to keep him visible, then follow up with Lunar Rush and Moonfall to lock him down. If he attempts to escape over a wall using Assassin's Path, use your wave priority to immediately track his movement through the river, matching his rotations before he can ambush your side lanes.
divecc baitThis matchup favors you heavily because Twisted Fate lacks any dash or escape tools to get away once you jump on him. His only defense is the yellow stun from Pick a Card. If you engage blindly, he stuns you. However, once that card is wasted, his squishy health bar has no defense against your Crescent Strike and Lunar Rush combo.Twisted Fateのビルド →詳細を見る
Twisted Fate
理由
This matchup favors you heavily because Twisted Fate lacks any dash or escape tools to get away once you jump on him. His only defense is the yellow stun from Pick a Card. If you engage blindly, he stuns you. However, once that card is wasted, his squishy health bar has no defense against your Crescent Strike and Lunar Rush combo.
レーン戦への影響
Twisted Fate will try to thin the wave from a safe distance using Wild Cards to set up roams with Destiny. Your job is to keep him anchored to his turret. Since he cannot match your raw close-quarters burst, you can deny his farm by standing near his dying minions. If he steps up to trade with Stacked Deck active, you can easily shield his poke with Pale Cascade and threaten an immediate kill.
立ち回り方
Watch his overhead card rotation carefully. If he pulls a blue or red card from Pick a Card to restore mana or clear minions, immediately strike with Crescent Strike and reset your Lunar Rush to force an all-in. If he holds the gold card, walk backward to bait the throw, then use Pale Cascade to absorb any residual Wild Cards damage. Once his stun is on cooldown, dive him with Moonfall to secure the kill before he can teleport away.
Lee Sinは、Dianaが安定を望むまさにその瞬間に攻撃するため、説明すべき優先度の高いマッチアップです。彼は侵入し、スカトルの競合をし、Moonfall前に小競り合いを強制し、彼女の最初のスパイクからゲームのペースを遠ざけることができます。Dianaは、すべてのプレッシャーポイントに機械的に対応しようとするべきではありません。彼女はレーンと共にパスし、クロスマップトレードを受け入れ、競合したキャンプをdragonとレベル5を遅らせる死に変えることを避けるべきです。
Lee Sinが難しいのは、彼女よりも早くプレイするからです。Dianaはクリーンにレベル5に到達したいと考えていますが、Lee Sinはムーンフォールが利用可能になる前に侵入したり、小競り合いを強制したり、川を争ったりすることができます。Dianaがレーン優先権なしで応答した場合、彼女はキャンプ以上のものを失うリスクがあります。彼女はオブジェクトのタイミングを失い、midゲームで遅れをとる可能性があり、これにより彼女の脅威が大幅に減少します。