理由
Ekko is unfavorable because he punishes your most common mistake: overcommitting onto a “nearly dead” target. You engage for a fast fight, then Ekko buys time, drops a stun zone, and if truly threatened he resets with R. Your kit has inertia—once launched, you have less room to correct the call.
レーン戦への影響
In jungle duels and 2v2s, Ekko can turn your chases into wasted time: he kites with cooldowns, funnels you through his zone, and often wins if you stay too long. Around objectives, he threatens backline through short angles, forcing you to choose between initiating and peeling.
立ち回り方
Target discipline: prioritize champions without escapes/R rather than trying to catch Ekko himself. Key timing: respect his level 5 and R—if you don’t have immediate follow-up, don’t commit your R just to tag him. Decision-wise, play fights in two beats (position first, then engage) and if he places stun, step out and re-engage after it expires instead of trying to run through it.