Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
kitingspacingThis matchup is a nightmare because Vayne completely neutralizes your only tool to close the distance. Every single time you initiate with Spinning Slash, she will instantly respond with Condemn to knock you back before you can land an auto-attack. This leaves you stranded in her range, allowing her to easily trigger Silver Bolts with Tumble while you cannot retaliate, turning your aggression into self-inflicted poke.Vayneのビルド →詳細を見る
Vayne
理由
This matchup is a nightmare because Vayne completely neutralizes your only tool to close the distance. Every single time you initiate with Spinning Slash, she will instantly respond with Condemn to knock you back before you can land an auto-attack. This leaves you stranded in her range, allowing her to easily trigger Silver Bolts with Tumble while you cannot retaliate, turning your aggression into self-inflicted poke.
レーン戦への影響
Because you cannot threaten her, you are forced to concede early wave control. Vayne will freeze the minion line near her tower, forcing you to step up into her attack range to gather gold. Attempting to break this freeze leads to heavy damage from Silver Bolts. You will spend your Battle Fury and Bloodlust just trying to sustain under your own turret, bleeding gold while she chips away at your health.
立ち回り方
To survive, let the wave crash and farm safely under tower. Never use Spinning Slash offensively unless her Condemn is on cooldown. Instead, walk forward to bait her Tumble, then immediately use Mocking Shout when she turns to kite, reducing her physical damage. If she pins you to a wall, immediately trigger Undying Rage to survive the burst. Your goal is simply to absorb pressure, keep your health bar high with Bloodlust, and wait for allied assistance.
shroud playmobility advantageYour entire lethal potential relies on auto-attacking during Undying Rage, but Akali's Twilight Shroud completely denies this. When you trigger your ultimate, she simply drops her smoke screen to go invisible, stalling out the entire 5-second duration of your survival window. Without targets to hit, you cannot utilize Battle Fury crits or reset Spinning Slash, leaving you completely vulnerable the moment your ultimate expires.Akaliのビルド →詳細を見る
Akali
理由
Your entire lethal potential relies on auto-attacking during Undying Rage, but Akali's Twilight Shroud completely denies this. When you trigger your ultimate, she simply drops her smoke screen to go invisible, stalling out the entire 5-second duration of your survival window. Without targets to hit, you cannot utilize Battle Fury crits or reset Spinning Slash, leaving you completely vulnerable the moment your ultimate expires.
レーン戦への影響
You can never safely freeze or pressure Akali under her turret. If you attempt a heavy trade, she uses Five Point Strike to slow your approach and retrieves Assassin's Mark to chunk you. When you try to escape with Spinning Slash, her Shuriken Flip allows her to follow you anywhere. This constant threat forces you to play defensively, sacrificing early wave control and giving her free roam priority.
立ち回り方
Never commit your Undying Rage while Akali still has Twilight Shroud available. Instead, bait her smoke screen by initiating short trades using Mocking Shout to slow her when her back is turned, then immediately retreat with Spinning Slash. Only commit to an all-in if you see her waste her energy or shroud. If she dives you with Perfect Execution, hug your turret, use Bloodlust for emergency healing, and focus solely on surviving.
kiteblind timingTeemo hard counters your entire offensive pressure through a single interaction. Whenever you use Spinning Slash to close the gap and unleash your Battle Fury critical strikes, Teemo instantly shuts you down with Blinding Dart. This blind completely nullifies your basic attacks, rendering your high-damage phase useless and forcing you to waste precious seconds of your Undying Rage doing zero damage while his Toxic Shot slowly burns your health bar.Teemoのビルド →詳細を見る
Teemo
理由
Teemo hard counters your entire offensive pressure through a single interaction. Whenever you use Spinning Slash to close the gap and unleash your Battle Fury critical strikes, Teemo instantly shuts you down with Blinding Dart. This blind completely nullifies your basic attacks, rendering your high-damage phase useless and forcing you to waste precious seconds of your Undying Rage doing zero damage while his Toxic Shot slowly burns your health bar.
レーン戦への影響
This interaction forces you into a miserable, defensive posture from the very first wave. You cannot safely contest minion waves to stack Battle Fury, leaving you unable to reliably heal with Bloodlust. Teemo will constantly poke you under tower, using Move Quick to escape your Mocking Shout. If you attempt an all-in, stepping on a hidden Noxious Trap will slow you down, leaving you vulnerable to a fatal chase.
立ち回り方
To survive, change your win condition entirely. Never initiate trades with Spinning Slash; instead, save it strictly as an escape tool to slide through terrain when Teemo activates Move Quick to chase you. Absorb minion XP, using Bloodlust to stay healthy even at zero fury. If you must fight, bait out Blinding Dart first by walking up, and only press Undying Rage once the blind effect expires, otherwise you waste your entire ultimate swinging uselessly in the dark.
block mechanickite playTryndamere's entire damage output relies on critical hits fueled by Battle Fury, but Shen completely nullifies this offensive engine. Whenever you attempt to trade, Shen deploys Spirit's Refuge to block every single auto-attack, wasting your critical strikes. Furthermore, when you resort to Undying Rage to survive, Shen uses Shadow Dash to taunt you and safely glide away, effortlessly running down your brief invulnerability timer.Shenのビルド →詳細を見る
Shen
理由
Tryndamere's entire damage output relies on critical hits fueled by Battle Fury, but Shen completely nullifies this offensive engine. Whenever you attempt to trade, Shen deploys Spirit's Refuge to block every single auto-attack, wasting your critical strikes. Furthermore, when you resort to Undying Rage to survive, Shen uses Shadow Dash to taunt you and safely glide away, effortlessly running down your brief invulnerability timer.
レーン戦への影響
This matchup strips away your early pressure and wave control. You cannot safely stack Battle Fury because Shen's Twilight Assault and Ki Barrier punish you for touching minions. You are constantly forced to consume your fury with Bloodlust for sustain rather than damage. Consequently, Shen dictates the wave state, gets free recalls, and can channel Stand United to assist his team without fearing an immediate turret loss from your slow push.
立ち回り方
To survive this lane, you must play around Shen's defensive cooldowns. Never commit your Spinning Slash aggressively unless Spirit's Refuge has just expired. If Shen misses his Shadow Dash, use Mocking Shout to slow him from behind and force a short trade. When he channels Stand United to impact other lanes, do not try to stop him unless you can interrupt it; instead, immediately push the wave to take plates and recoup your gold deficit.
hard countersplit pushJax completely neutralizes your offensive pressure because Counter Strike blocks all basic attacks, which are your sole source of damage and Battle Fury generation. The matchup becomes incredibly oppressive once both of you have ultimates; when you activate Undying Rage to survive death, Jax simply uses Counter Strike to dodge your attacks for two seconds, running down your invulnerability timer and preventing you from healing with Bloodlust.Jaxのビルド →詳細を見る
Jax
理由
Jax completely neutralizes your offensive pressure because Counter Strike blocks all basic attacks, which are your sole source of damage and Battle Fury generation. The matchup becomes incredibly oppressive once both of you have ultimates; when you activate Undying Rage to survive death, Jax simply uses Counter Strike to dodge your attacks for two seconds, running down your invulnerability timer and preventing you from healing with Bloodlust.
レーン戦への影響
This interaction strips away your lane control, forcing you to play defensively under your turret. You cannot freely attack the wave to build Battle Fury because Jax will punish you with Leap Strike and Empower. Since trading is heavily skewed in his favor, you will constantly find yourself low on health, forcing early activations of Bloodlust just to stay in experience range, which completely kills your kill pressure.
立ち回り方
Survival depends on baiting out Counter Strike without committing your mobility. When Jax activates his dodge, immediately use Spinning Slash to retreat rather than fighting back. If he uses Leap Strike to follow, cast Mocking Shout to reduce his physical damage and slow his chase. Never activate Undying Rage while his dodge is available; instead, wait out the stun, and only use your ultimate to escape toward your tower or a wall you can dash over.
armor stackattack speed slowkite potentialMalphite is your ultimate mechanical wall. His Ground Slam cripples your attack speed, completely neutralizing the critical strike threat from Battle Fury. Even if you manage to force an all-in, his Seismic Shard steals your movement speed, allowing him to simply walk away and comfortably waste the entire duration of your Undying Rage. You cannot bypass this dual defensive layer in a straight duel.Malphiteのビルド →詳細を見る
Malphite
理由
Malphite is your ultimate mechanical wall. His Ground Slam cripples your attack speed, completely neutralizing the critical strike threat from Battle Fury. Even if you manage to force an all-in, his Seismic Shard steals your movement speed, allowing him to simply walk away and comfortably waste the entire duration of your Undying Rage. You cannot bypass this dual defensive layer in a straight duel.
レーン戦への影響
You cannot contest waves early when Malphite's Granite Shield is up. Every short trade you attempt will be met with Ground Slam, leaving you unable to retaliate while he chips away at your health. Under tower, he can poke you with Seismic Shard with impunity, forcing you to constantly consume your Battle Fury with Bloodlust just to stay alive, destroying any chance of establishing split-push pressure.
立ち回り方
Never engage with Spinning Slash while Ground Slam is available. Instead, bait this slam by walking up, then immediately spin backward. If he wastes Seismic Shard to poke you, that is your only cue to trade. If you get caught low and must use Undying Rage, immediately use Mocking Shout to slow his retreat, but only after he has already cast his shard, otherwise his stolen speed will still outpace your dash.
anti dasharmor stackThis matchup is dictated by how Poppy's anti-dash zone interacts with your Spinning Slash. Tryndamere relies on Spinning Slash to engage, disengage, or reposition. Because Poppy can instantly react to your dash, she denies your only mobility tool, leaving you stranded in her minion wave. This prevents you from building Battle Fury safely, turning what should be quick trades into extended, unfavorable beatdowns where you cannot escape.Poppyのビルド →詳細を見る
Poppy
理由
This matchup is dictated by how Poppy's anti-dash zone interacts with your Spinning Slash. Tryndamere relies on Spinning Slash to engage, disengage, or reposition. Because Poppy can instantly react to your dash, she denies your only mobility tool, leaving you stranded in her minion wave. This prevents you from building Battle Fury safely, turning what should be quick trades into extended, unfavorable beatdowns where you cannot escape.
レーン戦への影響
You lose all lane priority early. Because any offensive Spinning Slash results in a counter-knockup, you must concede wave control, allowing Poppy to slow-push at will. Trading health is highly inefficient; she chips away at your bar, forcing you to spend Battle Fury on Bloodlust heals rather than maintaining critical strike pressure, ultimately forcing desperate activations of Undying Rage under your own turret.
立ち回り方
To survive, treat Spinning Slash strictly as a defensive tool to be used only after her protective aura expires, or to escape perpendicular to her position. Focus on farming with basic attacks under your turret. When she attempts to harass you near your tower, use Mocking Shout as she turns back to slow her, allowing you to land a safe basic attack to generate Battle Fury without committing to a dash. If dived, delay Undying Rage until the absolute last fraction of a second.
hard counterduelingNasus represents an insurmountable wall due to Wither, which directly cripples your entire kit. By slashing your attack speed and movement, it prevents you from stacking or utilizing Battle Fury and makes you a sitting duck during Undying Rage. Furthermore, his Soul Eater passive allows him to match the sustain you get from Bloodlust, meaning you cannot easily poke him out before he scales his Siphoning Strike.Nasusのビルド →詳細を見る
Nasus
理由
Nasus represents an insurmountable wall due to Wither, which directly cripples your entire kit. By slashing your attack speed and movement, it prevents you from stacking or utilizing Battle Fury and makes you a sitting duck during Undying Rage. Furthermore, his Soul Eater passive allows him to match the sustain you get from Bloodlust, meaning you cannot easily poke him out before he scales his Siphoning Strike.
レーン戦への影響
Early on, you must force trades before Nasus puts points into Wither. Once he reaches the mid-game, his Siphoning Strike stacks make trading impossible, and his Spirit Fire shreds your armor under tower. You lose the ability to split-push effectively because he can run you down with Fury of the Sands, forcing you to use Spinning Slash defensively rather than for aggressive mobility.
立ち回り方
Your only salvation lies in baiting out Wither. If Nasus casts it, immediately use Spinning Slash to retreat through a wall or back to your tower; never try to fight through the slow. Only engage when Wither is on its long early cooldown. When he activates Fury of the Sands, use Mocking Shout to slow his pursuit and reduce his attack damage while you run away, saving Undying Rage solely to survive his empowered Siphoning Strike hits during your retreat.
disengagekiteThis matchup hinges on Gragas's ability to neutralize your ultimate. When you activate Undying Rage, Gragas can effortlessly disengage by launching Explosive Cask to blast you away, before applying a heavy slow with Barrel Roll. Additionally, his Body Slam interrupts your Spinning Slash mid-air, preventing you from ever sticking to him during your critical invulnerability window.Gragasのビルド →詳細を見る
Gragas
理由
This matchup hinges on Gragas's ability to neutralize your ultimate. When you activate Undying Rage, Gragas can effortlessly disengage by launching Explosive Cask to blast you away, before applying a heavy slow with Barrel Roll. Additionally, his Body Slam interrupts your Spinning Slash mid-air, preventing you from ever sticking to him during your critical invulnerability window.
レーン戦への影響
In lane, you cannot easily force trades or dive Gragas under his tower. His Happy Hour passive heals him constantly, while Drunken Rage shrugs off your critical strikes. If you try to freeze or slow-push, he easily clears minions with Barrel Roll from safety. Any aggressive Spinning Slash forward is met with an immediate Body Slam, leaving you chunked and unable to retaliate.
立ち回り方
To survive and win, you must bait out Gragas's defensive tools before committing. Never initiate with Spinning Slash; instead, walk up to farm and force him to use Body Slam offensively or to secure a minion. Once Body Slam is on cooldown, you have a brief window to trade. If he uses Explosive Cask, immediately use Mocking Shout to slow him down as he runs, then close the gap with Spinning Slash to force his flash or secure a kill.
armor stackingkitingGraves naturally neutralizes your physical burst. Every time he dashes with Quickdraw, he stacks True Grit armor, rendering your critical strikes from Battle Fury far less lethal. When you try to force an all-in and trigger Undying Rage, he can easily drop Smoke Screen directly on you. This denies your vision and slows you down, preventing you from landing the crucial basic attacks needed to reset Spinning Slash.Gravesのビルド →詳細を見る
Graves
理由
Graves naturally neutralizes your physical burst. Every time he dashes with Quickdraw, he stacks True Grit armor, rendering your critical strikes from Battle Fury far less lethal. When you try to force an all-in and trigger Undying Rage, he can easily drop Smoke Screen directly on you. This denies your vision and slows you down, preventing you from landing the crucial basic attacks needed to reset Spinning Slash.
レーン戦への影響
You cannot easily contest early waves because Graves uses New Destiny to shove and chip your health from range. Short trades are disastrous; if you spin in, he matches with Quickdraw to gain armor while firing End of the Line off the nearest wall. This forces you to constantly expend your Battle Fury on Bloodlust heals, locking you under turret.
立ち回り方
Never initiate with Spinning Slash unless his Quickdraw is down. Walk up to farm, and use Mocking Shout when his back is turned to reduce his AD before he can fire. If he drops Smoke Screen during your Undying Rage, immediately spin away through a wall using Spinning Slash rather than blindly attacking inside the cloud. Save your fury for Bloodlust sustain instead of looking for low-probability trades.
kite and peeldisengageMaokai's crowd control suite directly neutralizes your ultimate. When you activate *Undying Rage*, Maokai can effortlessly waste your five-second survival window by chaining the untargetability of *Twisted Advance*, the knockback of *Bramble Smash*, and the root of *Nature's Grasp*. This turns your high-damage dive potential into a self-destructive chase where his passive *Sap Magic* keeps him healthy.Maokaiのビルド →詳細を見る
Maokai
理由
Maokai's crowd control suite directly neutralizes your ultimate. When you activate *Undying Rage*, Maokai can effortlessly waste your five-second survival window by chaining the untargetability of *Twisted Advance*, the knockback of *Bramble Smash*, and the root of *Nature's Grasp*. This turns your high-damage dive potential into a self-destructive chase where his passive *Sap Magic* keeps him healthy.
レーン戦への影響
In lane, you cannot easily force Maokai out. Your trades using *Spinning Slash* are met with *Bramble Smash* to disengage, while his *Sapling Toss* controls the bushes. This forces a battle of attrition where you must constantly consume your *Battle Fury* with *Bloodlust* to match his passive healing, preventing you from building a reliable critical strike chance to threaten his tower.
立ち回り方
To survive this lane, you must bait out *Twisted Advance* before committing your mobility. Never use *Spinning Slash* aggressively unless his knockback is on cooldown. If he locks you down with *Nature's Grasp*, use *Mocking Shout* immediately to reduce his attack damage and slow him as he tries to walk away. If you are forced to trigger *Undying Rage* under his turret, immediately spin over a wall to escape rather than trying to secure a kill he will easily delay.
kiting phaseground disruptionSinged directly counters your mobility and survival windows. When you try to gap-close with Spinning Slash, he drops Mega Adhesive under your feet, grounding you instantly. Without your dash, you cannot stick to him. Even worse, during Undying Rage, Singed easily kites you out with the massive movement speed from Noxious Slipstream and Insanity Potion, leaving you to bleed out from his Poison Trail once your ultimate ends.Singedのビルド →詳細を見る
Singed
理由
Singed directly counters your mobility and survival windows. When you try to gap-close with Spinning Slash, he drops Mega Adhesive under your feet, grounding you instantly. Without your dash, you cannot stick to him. Even worse, during Undying Rage, Singed easily kites you out with the massive movement speed from Noxious Slipstream and Insanity Potion, leaving you to bleed out from his Poison Trail once your ultimate ends.
レーン戦への影響
This interaction makes offensive trades highly punishing, as Singed will simply fling you into his Poison Trail if you walk up. You cannot easily freeze the wave because his constant poison forces rapid crashes under your tower. If you waste your fury trying to heal with Bloodlust after poor trades, you lose all pressure, allowing Singed to proxy or roam with Insanity Potion while you struggle to clear.
立ち回り方
To survive, you must bait out Mega Adhesive before attempting any all-in. Walk parallel to Singed to dodge his pool, and only use Spinning Slash diagonally to escape his Poison Trail rather than chasing him. Keep your Battle Fury stacked by hitting minions under turret. If he activates Insanity Potion and runs at you, slow him with Mocking Shout when his back is turned to disengage, saving Undying Rage solely to survive his poison under your own tower.
kite defensestun lockKennen counters your ultimate pressure because he possesses the perfect tools to neutralize your melee threat. Whenever you activate Undying Rage to secure a kill, Kennen can simply activate Lightning Rush to gain massive movement speed and escape. If you try to close the gap, his passive Mark of the Storm allows him to stun you repeatedly, leaving you running in place while your ultimate ticks away uselessly.Kennenのビルド →詳細を見る
Kennen
理由
Kennen counters your ultimate pressure because he possesses the perfect tools to neutralize your melee threat. Whenever you activate Undying Rage to secure a kill, Kennen can simply activate Lightning Rush to gain massive movement speed and escape. If you try to close the gap, his passive Mark of the Storm allows him to stun you repeatedly, leaving you running in place while your ultimate ticks away uselessly.
レーン戦への影響
This dynamic leaves you constantly poked down under your turret. Kennen will harass you with Thundering Shuriken and empowered autos from Electrical Surge to deny you from building Battle Fury. You cannot easily crash waves or threaten dives because he can disengage instantly. If you overextend trying to force a trade, you will be forced to use Bloodlust just to survive, losing all your pressure and priority.
立ち回り方
To survive, you must play defensively and bait his escape tool before committing. Never engage with Spinning Slash unless his Lightning Rush is on cooldown. If he wastes it to poke or clear, that is your window to trade. Use Mocking Shout when his back is turned to slow him down and offset his speed boost. If he activates Slicing Maelstrom, do not hesitate to retreat immediately rather than trying to fight through the stuns.
kitingall insustainThis skill matchup centers on whether Aatrox can survive your ultimate. While your Battle Fury allows you to dominate short trades, the post-six dynamic shifts entirely. When you trigger Undying Rage, Aatrox will immediately activate World Ender for the movement speed boost, combining it with Umbral Dash to safely kite you. If he successfully neutralizes your ultimate's duration through superior mobility, you will collapse the moment your invulnerability expires.Aatroxのビルド →詳細を見る
Aatrox
理由
This skill matchup centers on whether Aatrox can survive your ultimate. While your Battle Fury allows you to dominate short trades, the post-six dynamic shifts entirely. When you trigger Undying Rage, Aatrox will immediately activate World Ender for the movement speed boost, combining it with Umbral Dash to safely kite you. If he successfully neutralizes your ultimate's duration through superior mobility, you will collapse the moment your invulnerability expires.
レーン戦への影響
Laning becomes a race to crash waves and roam. You cannot easily dive Aatrox because Infernal Chains and his knockups disrupt your dives. Instead, use your superior wave clear to shove him under tower. If you get caught by The Darkin Blade sweetspots, you are forced to burn Bloodlust early, losing your lane pressure. Winning the push allows you to roam and impact the map before he can rotate.
立ち回り方
To counter his kiting, never open a trade with Spinning Slash unless Umbral Dash is down. Save your dash to close the gap after he attempts to escape. When Aatrox turns his back to run during World Ender, immediately cast Mocking Shout to cripple his movement speed and AD. If he successfully kites you out and your Undying Rage is ending, immediately retreat, consume your remaining fury with Bloodlust for a massive heal, and spin over a wall to escape.
disengagekiteThis matchup revolves around a brutal game of chicken during your ultimate. Because you rely on Undying Rage to survive lethal damage, Riven's entire survival strategy rests on saving Valor to dash away and Ki Burst to stun you in place. If she wastes these tools early, your raw damage from Battle Fury will shred her. Conversely, if she holds them, she easily kites out your five-second invulnerability window.Rivenのビルド →詳細を見る
Riven
理由
This matchup revolves around a brutal game of chicken during your ultimate. Because you rely on Undying Rage to survive lethal damage, Riven's entire survival strategy rests on saving Valor to dash away and Ki Burst to stun you in place. If she wastes these tools early, your raw damage from Battle Fury will shred her. Conversely, if she holds them, she easily kites out your five-second invulnerability window.
レーン戦への影響
Laning is a constant baiting game where trades are short and explosive. Riven will try to chip your health bar down using Broken Wings and absorb your retaliation with Valor. Because of this, wave priority constantly shifts. If you cannot maintain your Battle Fury bar, she will zone you from the wave, forcing you to use Bloodlust and lose your critical strike pressure, leading to delayed recall timings.
立ち回り方
Never initiate with Spinning Slash unless Riven has already blown Valor or Ki Burst. Instead, walk up to trade with auto-attacks, using Mocking Shout when she turns to escape to reduce her attack damage and slow her down. If you must activate Undying Rage, try to force her to use her mobility over walls using your Spinning Slash to follow her, ensuring you remain in melee range to land those crucial final hits.
kitingultimate timingThis matchup is a tight race of timing and positioning. When you trigger Undying Rage, Mordekaiser wants to drag you into his Realm of Death. Once inside, he uses Death's Grasp not to engage, but to pull you away, keeping you at a distance to waste your precious seconds of invulnerability. Your Battle Fury gives you the damage to melt him, but only if he cannot isolate and kite you.Mordekaiserのビルド →詳細を見る
Mordekaiser
理由
This matchup is a tight race of timing and positioning. When you trigger Undying Rage, Mordekaiser wants to drag you into his Realm of Death. Once inside, he uses Death's Grasp not to engage, but to pull you away, keeping you at a distance to waste your precious seconds of invulnerability. Your Battle Fury gives you the damage to melt him, but only if he cannot isolate and kite you.
レーン戦への影響
Trades revolve around your positioning relative to your minion wave. If Mordekaiser misses Obliterate on you while hitting minions, he pushes the wave, giving you a chance to stack Battle Fury. If you get caught in the open, his Darkness Rise aura will burn your health down, forcing you to use Bloodlust early and giving up your pressure, which allows him to secure free recalls.
立ち回り方
Never initiate with Spinning Slash if Mordekaiser has Death's Grasp ready. Instead, walk up to trade, using Mocking Shout when he turns to retreat to lower his AD. Save Spinning Slash exclusively to close the gap after he attempts to pull you away during Undying Rage. If he drags you into the Realm of Death, hug the outer boundary to limit his kiting angles and force a close-quarters brawl where your critical strikes dominate.
execute denialall inThis matchup heavily favors you because your ultimate directly counters his main win condition. Urgot relies on grinding your health down to execute you with Fear Beyond Death. However, activating Undying Rage at the exact moment his chains pull you in completely negates the execution phase. Since his ultimate fails to kill you, Urgot is left completely vulnerable with his longest cooldown wasted, while you maintain maximum critical strike chance from Battle Fury.Urgotのビルド →詳細を見る
Urgot
理由
This matchup heavily favors you because your ultimate directly counters his main win condition. Urgot relies on grinding your health down to execute you with Fear Beyond Death. However, activating Undying Rage at the exact moment his chains pull you in completely negates the execution phase. Since his ultimate fails to kill you, Urgot is left completely vulnerable with his longest cooldown wasted, while you maintain maximum critical strike chance from Battle Fury.
レーン戦への影響
Before reaching level five, Urgot holds a slight advantage using Corrosive Charge to set up passive damage from Echoing Flames. You must trade cautiously early on. Once you unlock your ultimate, the lane dynamic flips instantly. You can aggressively slow-push waves, force deep dive trades under his tower, and shrug off his counter-attacks. This pressure forces Urgot to play passively, yielding lane control and turret plating to your relentless split-push.
立ち回り方
When initiating trades, spin in with Spinning Slash only after he misses Disdain. If he tries to kite back, immediately trigger Mocking Shout to slow him down and reduce his physical damage. The absolute rule is to hold Undying Rage until the last possible second. Do not panic-activate it when his Purge starts; wait until his Fear Beyond Death drill is about to reel you in. If you mess up the timing, use Bloodlust immediately after your ultimate ends to survive.
dps racecrit warTryndamere completely dominates this matchup because Yasuo's defensive centerpiece, Wind Wall, is utterly useless against your kit. Since Wind Wall cannot block your melee basic attacks or the attack damage reduction from Mocking Shout, Yasuo loses a major part of his power budget. Once he spends his Steel Tempest tornado, he has no way to stop you from forcing a raw stat-check where your Battle Fury critical strikes easily overwhelm his lower base durability.Yasuoのビルド →詳細を見る
Yasuo
理由
Tryndamere completely dominates this matchup because Yasuo's defensive centerpiece, Wind Wall, is utterly useless against your kit. Since Wind Wall cannot block your melee basic attacks or the attack damage reduction from Mocking Shout, Yasuo loses a major part of his power budget. Once he spends his Steel Tempest tornado, he has no way to stop you from forcing a raw stat-check where your Battle Fury critical strikes easily overwhelm his lower base durability.
レーン戦への影響
This mismatch turns the lane into a constant zone of threat for Yasuo. You can easily build Battle Fury on the wave, knowing his Sweeping Blade mobility is restricted by the minion line. If he attempts to trade with Steel Tempest, you can shrug off the damage with Bloodlust. He is forced to play defensively under tower, giving you total control over wave states, easy dive setups with Undying Rage, and free priority to invade or recall.
立ち回り方
Walk up to pop his Way of the Wanderer shield with a simple auto-attack before committing. Wait for him to waste his third Steel Tempest tornado, then immediately use Mocking Shout as he turns to retreat. If he tries to escape using Sweeping Blade through your minions, chase him down using Spinning Slash. Save Undying Rage for the absolute end of the duel, ignoring his Last Breath entirely since you cannot die during your ultimate anyway.
Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
duelingsplit pushThis matchup is a nightmare because Jax's defensive tools directly nullify your entire source of damage. His Counter Strike blocks all your basic attacks, stopping you from building Battle Fury or landing critical strikes. Worse, if you trigger Undying Rage to survive his burst, he can instantly disengage using Leap Strike to jump over walls or onto jungle camps, effortlessly running down your five-second invulnerability timer.Jaxのビルド →詳細を見る
Jax
理由
This matchup is a nightmare because Jax's defensive tools directly nullify your entire source of damage. His Counter Strike blocks all your basic attacks, stopping you from building Battle Fury or landing critical strikes. Worse, if you trigger Undying Rage to survive his burst, he can instantly disengage using Leap Strike to jump over walls or onto jungle camps, effortlessly running down your five-second invulnerability timer.
レーン戦への影響
In the jungle, this interaction ruins your ability to contest neutral objectives or scuttle crabs. If Jax invades you, you cannot fight back and must rely on Spinning Slash to escape over walls. You lose all 1v1 pressure in the river, meaning you must concede early skirmishes and accept that he will dictate the pace of jungle invades and early objective setups.
立ち回り方
Never initiate a fight with Spinning Slash; you must save this dash exclusively to retreat over a thick wall the moment he activates Counter Strike. Position yourself near escape routes when farming your camps. If Jax uses Leap Strike offensively to close the gap, immediately cast Mocking Shout to reduce his physical damage and slow his movement, then run away until his defensive stance expires. Only fight if his dodge tool is on cooldown.
cc lockdowndisengageYour entire jungle presence hinges on diving carries under the protection of Undying Rage, but Poppy acts as a hard stop to this plan. The moment you activate your ultimate to survive fatal damage, she can charge her ultimate and launch you halfway across the map. This instantly nullifies your five seconds of immortality, rendering your high Battle Fury critical strikes completely useless while leaving your team to fight 4v5.Poppyのビルド →詳細を見る
Poppy
理由
Your entire jungle presence hinges on diving carries under the protection of Undying Rage, but Poppy acts as a hard stop to this plan. The moment you activate your ultimate to survive fatal damage, she can charge her ultimate and launch you halfway across the map. This instantly nullifies your five seconds of immortality, rendering your high Battle Fury critical strikes completely useless while leaving your team to fight 4v5.
レーン戦への影響
This structural counter transforms objective contests around Rift Herald and Baron into nightmares. You cannot confidently contest smite fights because her ultimate can eject you from the pit, forcing a wasted Spinning Slash just to run back. Her ability to stop your dashes prevents you from chasing her down with Mocking Shout, severely limiting your gold generation and forcing you into a passive farming style.
立ち回り方
To survive this matchup, you must alter your teamfight positioning. Never initiate the charge; instead, hover on the flanks and wait for Poppy to expend her ultimate on your frontline tank. If she holds it specifically for you, do not activate Undying Rage in her melee range. Instead, use Spinning Slash to escape over walls before reaching critical health, then heal safely with Bloodlust rather than committing to a lost fight.
peelkite clashGragas completely neutralizes your offensive pressure in skirmishes because his kit is built to deny your melee uptime. The moment you activate *Undying Rage* to survive, Gragas uses *Explosive Cask* to blast you far away, forcing you to waste your entire invulnerability duration running back. If you try to close the distance again with *Spinning Slash*, his *Body Slam* easily stops you mid-dash, rendering your ultimate useless.Gragasのビルド →詳細を見る
Gragas
理由
Gragas completely neutralizes your offensive pressure in skirmishes because his kit is built to deny your melee uptime. The moment you activate *Undying Rage* to survive, Gragas uses *Explosive Cask* to blast you far away, forcing you to waste your entire invulnerability duration running back. If you try to close the distance again with *Spinning Slash*, his *Body Slam* easily stops you mid-dash, rendering your ultimate useless.
レーン戦への影響
This mismatch ruins your jungle tempo and objective contests. You cannot safely invade his jungle or force duels around the Rift Herald or Dragons because he can disengage at will. In teamfights, you cannot dive the backline because Gragas will simply peel you off with *Explosive Cask*. This forces you into a passive farming style, lagging behind in map pressure while he freely sets up plays.
立ち回り方
You must never initiate a fight with *Spinning Slash* if his *Body Slam* is ready; walk up instead. During skirmishes, delay activating *Undying Rage* as long as possible, or wait until his *Explosive Cask* is on cooldown before fully committing. If he uses his ultimate to push you away, immediately use *Mocking Shout* to slow him down as he turns to run, allowing you to salvage some uptime or escape safely.
duelingcc lockdownWarwick completely neutralizes your ultimate survival tool in duels. The moment you trigger Undying Rage to stay alive, he can activate Primal Howl to fear you away, immediately followed by the suppression of Infinite Duress. This crowd control chain forces you to waste the entire five-second duration of your ultimate without landing a single critical strike, while his Eternal Hunger heals him back to full strength.Warwickのビルド →詳細を見る
Warwick
理由
Warwick completely neutralizes your ultimate survival tool in duels. The moment you trigger Undying Rage to stay alive, he can activate Primal Howl to fear you away, immediately followed by the suppression of Infinite Duress. This crowd control chain forces you to waste the entire five-second duration of your ultimate without landing a single critical strike, while his Eternal Hunger heals him back to full strength.
レーン戦への影響
This matchup ruins your early jungle skirmishes and neutralizes your split-pushing pressure. If you meet him in the river, you cannot contest Scuttle Crabs because his Blood Hunt alerts him to your low health, and Jaws of the Beast allows him to stick to your Spinning Slash escapes. You are forced into a defensive farming pattern, conceding early objectives to avoid giving away free kills.
立ち回り方
Never initiate a duel unless you have tracked his cooldowns. If you must fight, use Mocking Shout when his back is turned to slow his movement speed and reduce his physical damage. Save your Spinning Slash exclusively to escape over walls when he commits his Jaws of the Beast. If he holds his Primal Howl, do not activate Undying Rage too early; wait until his fear is spent, even if it means delaying your damage output.
kitingdisengageFiddlesticks completely neutralizes your offensive threat by exploiting your reliance on close-range combat. The moment you activate Undying Rage to survive fatal damage, he can cast Terrify to force you into a helpless retreat, effectively ticking down your ultimate's precious seconds. Combined with the healing from Bountiful Harvest and the silence from Reap, you will struggle to stick to him long enough to land critical hits and refresh Spinning Slash.Fiddlesticksのビルド →詳細を見る
Fiddlesticks
理由
Fiddlesticks completely neutralizes your offensive threat by exploiting your reliance on close-range combat. The moment you activate Undying Rage to survive fatal damage, he can cast Terrify to force you into a helpless retreat, effectively ticking down your ultimate's precious seconds. Combined with the healing from Bountiful Harvest and the silence from Reap, you will struggle to stick to him long enough to land critical hits and refresh Spinning Slash.
レーン戦への影響
In the jungle, this interaction strips away your duel priority. You cannot safely invade him because any skirmish near his camps allows him to chain Terrify into Bountiful Harvest, turning the fight around. During objective contests, his Crowstorm ambush potential forces you to play defensively, preventing you from flanking or diving their backline because he will simply peel you off with his crowd control, leaving your team without frontline damage.
立ち回り方
To survive this matchup, you must track his crowd control cooldowns meticulously. Never initiate an engage with Spinning Slash unless you have seen him waste Terrify on an ally first. If he initiates with Crowstorm from the fog of war, use Mocking Shout immediately to slow his advance, then spin over a wall to escape rather than triggering Undying Rage prematurely. Your primary goal is to split-push lanes where he is absent, forcing him to map-cover.
punish auto attackslockdownRammus is your ultimate mechanical nightmare. The combination of Frenzying Taunt and Defensive Ball Curl forces you into an uncontrollable loop of self-destruction. When he taunts you, your high-crit auto-attacks from Battle Fury are redirected back at you, amplified by Rolling Armordillo. Even activating Undying Rage won't save you, as you will continuously shred your own health bar against his spiked shell while unable to escape or heal with Bloodlust.Rammusのビルド →詳細を見る
Rammus
理由
Rammus is your ultimate mechanical nightmare. The combination of Frenzying Taunt and Defensive Ball Curl forces you into an uncontrollable loop of self-destruction. When he taunts you, your high-crit auto-attacks from Battle Fury are redirected back at you, amplified by Rolling Armordillo. Even activating Undying Rage won't save you, as you will continuously shred your own health bar against his spiked shell while unable to escape or heal with Bloodlust.
レーン戦への影響
In the jungle, this completely shifts the map pressure. You cannot contest Rammus at scuttle crabs or secure objectives if he is nearby, as he can interrupt your Spinning Slash with Powerball. If he counter-jungles, you must retreat immediately. Your clear speed is superior, but any direct duel in the river or during a gank results in a quick death, forcing you to play incredibly defensively and giving up early neutral priority.
立ち回り方
Never initiate a fight when Rammus has Defensive Ball Curl available. Wait for him to waste Frenzying Taunt on an ally, or bait it out before using Spinning Slash to escape over a wall. If he rolls at you with Powerball, block his path only if your team is ready to burst him down instantly. Otherwise, use Mocking Shout to slow his retreat after his defensive buffs expire, and rely on Bloodlust to sustain your health between camps.
hard counterduelingNilah is a direct counter to your entire kit because of how Jubilant Veil interacts with Undying Rage. When you trigger your ultimate to survive, she can immediately activate her veil to block all of your basic attacks. Since your damage, Battle Fury generation, and Spinning Slash resets rely entirely on landing critical hits, this single defensive tool completely neutralizes your offensive threat while her Apotheosis pulls you in to finish you off.Nilahのビルド →詳細を見る
Nilah
理由
Nilah is a direct counter to your entire kit because of how Jubilant Veil interacts with Undying Rage. When you trigger your ultimate to survive, she can immediately activate her veil to block all of your basic attacks. Since your damage, Battle Fury generation, and Spinning Slash resets rely entirely on landing critical hits, this single defensive tool completely neutralizes your offensive threat while her Apotheosis pulls you in to finish you off.
レーン戦への影響
This structural disadvantage completely alters your jungle pathing and skirmish potential. You cannot confidently contest her at early Rift Scuttlers or invade her camps, as any direct duel turns against you the moment she uses Jubilant Veil. If you try to force a fight, her Slipstream allows her to easily disengage or reposition, leaving you vulnerable, wasting your Undying Rage, and giving her free reign over neutral objectives.
立ち回り方
To survive this matchup, you must treat her defensive cooldown with absolute respect. Never use Spinning Slash offensively unless her Jubilant Veil has already been spent. If she activates her veil, immediately use Mocking Shout to slow her down and use your dash to retreat rather than trying to hit her. Force her to waste her defensive tools by baiting them with short trades, and only commit to using Undying Rage once her evasion window is completely over.
kitingduelingDuelist encounters in the jungle lean heavily towards Graves because of his ability to entirely negate the threat of Undying Rage. When you commit to a fight, Graves drops Smoke Screen to block your vision and slow your movement, preventing basic attacks. Simultaneously, he uses Quickdraw to reposition away from your Spinning Slash, generating massive True Grit armor stacks that nullify your physical damage output while your ultimate ticks away uselessly.Gravesのビルド →詳細を見る
Graves
理由
Duelist encounters in the jungle lean heavily towards Graves because of his ability to entirely negate the threat of Undying Rage. When you commit to a fight, Graves drops Smoke Screen to block your vision and slow your movement, preventing basic attacks. Simultaneously, he uses Quickdraw to reposition away from your Spinning Slash, generating massive True Grit armor stacks that nullify your physical damage output while your ultimate ticks away uselessly.
レーン戦への影響
This defensive kiting kit forces you into a passive early routing. You cannot contest neutral objectives or scuttle crabs alone if Graves is healthy, as a forced duel near terrain allows his End of the Line to bounce instantly. Your ganking pressure is severely delayed because you cannot reliably invade his camps; doing so risks getting trapped under a Smoke Screen while his Quickdraw armor makes him too tanky to burst down.
立ち回り方
To win these skirmishes, you must never initiate with Spinning Slash. Walk up to Graves first, saving your dash to close the gap only after he uses Quickdraw. If he drops Smoke Screen, immediately walk out of the cloud instead of trying to attack blindly. Only trigger Undying Rage if you have successfully slowed him with Mocking Shout while his defensive dash is on cooldown, ensuring you can actually stick to him.
skirmishoutplayThis jungle duel hinges on the interaction between your ultimates. While you rely on Undying Rage to win close skirmishes, Kayn possesses the ultimate stall tool. The moment you activate your ultimate to survive, Kayn can cast Umbral Trespass to infest you, hiding inside your champion model. This completely wastes the active duration of your invulnerability, leaving you a sitting duck with zero health when he finally emerges.Kaynのビルド →詳細を見る
Kayn
理由
This jungle duel hinges on the interaction between your ultimates. While you rely on Undying Rage to win close skirmishes, Kayn possesses the ultimate stall tool. The moment you activate your ultimate to survive, Kayn can cast Umbral Trespass to infest you, hiding inside your champion model. This completely wastes the active duration of your invulnerability, leaving you a sitting duck with zero health when he finally emerges.
レーン戦への影響
Because of this ultimate interaction, you lose the freedom to invade Kayn or force early river skirmishes. He can safely farm camps and easily escape through walls with Shadow Step if you try to corner him. In skirmishes around neutral objectives, Kayn will actively bait your Undying Rage knowing his team can collapse on you the second Umbral Trespass ends, severely crippling your frontline pressure.
立ち回り方
To survive this, never initiate a duel unless you have maximum Battle Fury. If Kayn engages, save Mocking Shout for when he attempts to flee into terrain with Shadow Step, forcing him to fight. If you must use Undying Rage, immediately prepare to cast Spinning Slash over a wall the split-second Kayn exits you with Umbral Trespass, allowing you to escape and heal with Bloodlust rather than dying instantly.
disengagemobilityLee Sin completely neutralizes your ultimate pressure through his supreme disengage tools. The moment you activate Undying Rage to survive a close duel, he can immediately cast Dragon's Rage to launch you far away, then follow up with Safeguard to hop to a position out of reach. This combination burns through your precious five seconds of invincibility without letting you land a single auto-attack, leaving you helpless and dying.Lee Sinのビルド →詳細を見る
Lee Sin
理由
Lee Sin completely neutralizes your ultimate pressure through his supreme disengage tools. The moment you activate Undying Rage to survive a close duel, he can immediately cast Dragon's Rage to launch you far away, then follow up with Safeguard to hop to a position out of reach. This combination burns through your precious five seconds of invincibility without letting you land a single auto-attack, leaving you helpless and dying.
レーン戦への影響
In the jungle, this interaction ruins your ability to contest neutral camps or force duels in the river. You cannot safely invade his camps because any attempt to run him down with Spinning Slash will be met with Sonic Wave to escape or Dragon's Rage to peel you off. This forces you into a defensive farming pattern, giving him free rein to pressure your lanes while you struggle to find proactive plays.
立ち回り方
To survive this match, never initiate fights with Spinning Slash; save it to close the gap after he uses Safeguard or to escape over a wall if he kicks you away. Only commit to a deep duel if you can catch him with Mocking Shout when his back is turned, slowing his escape. If he still has Dragon's Rage available, focus on farming your jungle and counter-ganking rather than seeking isolated fights.
kitinginvincibilityKindred counters your direct engage by easily kiting Spinning Slash with the short-cooldown hops of Dance of Arrows. The matchup becomes incredibly frustrating because your ultimate threshold is completely neutralized; when you trigger Undying Rage to survive, Kindred simply drops Lamb's Respite. This overlap protects them during your peak damage window, leaving you vulnerable to a fatal Mounting Dread execution the moment the healing circle expires.Kindredのビルド →詳細を見る
Kindred
理由
Kindred counters your direct engage by easily kiting Spinning Slash with the short-cooldown hops of Dance of Arrows. The matchup becomes incredibly frustrating because your ultimate threshold is completely neutralized; when you trigger Undying Rage to survive, Kindred simply drops Lamb's Respite. This overlap protects them during your peak damage window, leaving you vulnerable to a fatal Mounting Dread execution the moment the healing circle expires.
レーン戦への影響
This interaction severely limits your jungle dueling and skirmishing presence. Contesting Mark of the Kindred camps becomes a massive risk, as Kindred can bait your dive under towers or in the river. Since you cannot reliably burst them down before they activate Lamb's Respite, you lose pressure around neutral spawns. You are forced to power-farm your camps with Battle Fury rather than seeking proactive jungle duels.
立ち回り方
To survive this matchup, never initiate with Spinning Slash unless Kindred has already wasted Dance of Arrows inside Wolf's Frenzy. Instead, walk up or flank, using Mocking Shout when their back is turned to cripple their mobility and AD. If they deploy Lamb's Respite, stop attacking them inside the circle; instead, build up your Battle Fury on nearby targets and prepare to use Bloodlust for a crucial heal right as their zone ends to survive their execution.
hard cckiteNautilus is a nightmare for Tryndamere because his entire kit is designed to neutralize your ultimate. When you activate *Undying Rage* to survive and deal damage, Nautilus can completely shut you down without trading health. By chaining the root from *Staggering Blow*, the displacement of *Dredge Line*, and the inescapable knock-up of *Depth Charge*, he locks you in place, letting his team easily run out your five-second invulnerability window.Nautilusのビルド →詳細を見る
Nautilus
理由
Nautilus is a nightmare for Tryndamere because his entire kit is designed to neutralize your ultimate. When you activate *Undying Rage* to survive and deal damage, Nautilus can completely shut you down without trading health. By chaining the root from *Staggering Blow*, the displacement of *Dredge Line*, and the inescapable knock-up of *Depth Charge*, he locks you in place, letting his team easily run out your five-second invulnerability window.
レーン戦への影響
In skirmishes and river fights, this matchup cripples your ability to dive the backline. If you initiate with *Spinning Slash*, Nautilus will immediately peel you off. You cannot force quick skirmishes near objectives because his *Titan's Wrath* shield absorbs your initial *Battle Fury* critical strikes, while his *Riptide* slows your pursuit. This forces you to play passively, giving up river priority and delaying your power spikes.
立ち回り方
To survive, you must play like a patient scavenger. Never commit your *Spinning Slash* forward until you see Nautilus waste *Dredge Line* on a teammate or miss it entirely. If he targets you with *Depth Charge*, use *Mocking Shout* immediately to slow any nearby follow-up damage dealers, then spin over a wall to safety. If you get caught with *Undying Rage* active, spam your *Bloodlust* heal right before the invincibility ends to survive the final ignite or damage tick.
cc chainpeel focusThis jungle matchup is highly unfavorable because Maokai possesses the perfect toolkit to completely shut down your ultimate. The moment you trigger Undying Rage to stay alive and deal damage, the Treant can effortlessly chain Twisted Advance to become untargetable while rooting you, immediately followed by Nature's Grasp. This crowd control chain easily stalls out the entire five-second duration of your invulnerability, leaving you unable to make use of your Battle Fury.Maokaiのビルド →詳細を見る
Maokai
理由
This jungle matchup is highly unfavorable because Maokai possesses the perfect toolkit to completely shut down your ultimate. The moment you trigger Undying Rage to stay alive and deal damage, the Treant can effortlessly chain Twisted Advance to become untargetable while rooting you, immediately followed by Nature's Grasp. This crowd control chain easily stalls out the entire five-second duration of your invulnerability, leaving you unable to make use of your Battle Fury.
レーン戦への影響
In the jungle, this dynamic prevents you from forcing direct duels or contesting early neutral objectives safely. If you attempt to use Spinning Slash to aggressively close the gap near brush, his Sapling Toss will chunk your health while Bramble Smash consistently interrupts your momentum. You lose all pressure on the Scuttle Crabs, and your gank attempts are constantly threatened by his highly disruptive counter-ganking potential.
立ち回り方
To survive and impact the game, you must track Maokai's position and never initiate a fight while his primary cooldowns are available. Wait until he commits Twisted Advance onto an ally before you dive in with Spinning Slash. If you get caught out, apply Mocking Shout immediately to reduce his physical damage and slow his retreat, but make sure to hold Bloodlust to heal up after Nature's Grasp expires instead of wasting it early.
duelingsplit pushThis jungle matchup is a direct race of farming efficiency and ultimate timing. While you possess incredible raw damage once Battle Fury is fully stacked, Master Yi has the perfect tools to neutralise your five seconds of invulnerability. He can completely stall out your Undying Rage by timing Alpha Strike to vanish from the map, or by channeling Meditate to absorb your critical strikes with massive damage reduction.Master Yiのビルド →詳細を見る
Master Yi
理由
This jungle matchup is a direct race of farming efficiency and ultimate timing. While you possess incredible raw damage once Battle Fury is fully stacked, Master Yi has the perfect tools to neutralise your five seconds of invulnerability. He can completely stall out your Undying Rage by timing Alpha Strike to vanish from the map, or by channeling Meditate to absorb your critical strikes with massive damage reduction.
レーン戦への影響
Since neither jungler can easily force a successful duel without a massive lead, the early game revolves around clearing speed and counter-jungling. If you waste Spinning Slash to initiate an invade, you risk being ran down by Highlander and Wuju Style. A poorly timed skirmish costs your team neutral objectives, as whoever mismanages their ultimate-related cooldowns loses the pressure required to secure the map.
立ち回り方
To win this duel, you must bait out his defensive tools before committing your ultimate. Never trigger Undying Rage while he still has Alpha Strike available to waste your precious seconds. If he begins to channel Meditate to stall your fury, do not blindly auto-attack him; instead, use this window to position yourself for a flanking Mocking Shout when he exits his channel, or prepare Spinning Slash to chase him down once his damage reduction ends.
kitingimmortality clashThis jungle duel hinges on an intense battle of attrition where your *Bloodlust* healing counters the bleeding from *Hemorrhage*. The ultimate clash is defined by how Darius manages your *Undying Rage*. If he saves *Crippling Strike* to decay your movement speed and uses *Apprehend* to pull you away when you attempt to close the distance with *Spinning Slash*, he can easily run down your five seconds of immortality.Dariusのビルド →詳細を見る
Darius
理由
This jungle duel hinges on an intense battle of attrition where your *Bloodlust* healing counters the bleeding from *Hemorrhage*. The ultimate clash is defined by how Darius manages your *Undying Rage*. If he saves *Crippling Strike* to decay your movement speed and uses *Apprehend* to pull you away when you attempt to close the distance with *Spinning Slash*, he can easily run down your five seconds of immortality.
レーン戦への影響
In the jungle, this matchup is decided during skirmishes around camps where both champions trade heavy blows. Missing the outer ring of Darius's *Decimate* allows your *Battle Fury* critical strikes to overwhelm his health pool, while failing to do so lets him stack his passive. A poorly timed *Mocking Shout* when he faces you means you cannot stick to him, turning neutral objective contests into high-stakes, mechanical micro-battles.
立ち回り方
To win the duel, you must bait out *Apprehend* before activating *Undying Rage*. If Darius pulls you early, you can safely spin in. Keep your *Spinning Slash* ready to re-engage only after he applies the slow from *Crippling Strike*. If he holds his displacements perfectly, use *Mocking Shout* when his back is turned as he tries to run from your fury, forcing him to fight you head-on where your critical strikes can out-sustain his bleed.
kite and disengageultimate trackingThis duel hinges on how you manage your five seconds of invulnerability against his crowd control. When you trigger Undying Rage to survive, Nocturne wants to tether you with Unspeakable Horror. If the fear lands right as your ultimate starts, you will spend almost the entire duration running away helplessly, wasting your DPS while his Umbra Blades passive keeps him healthy enough to finish you off once your rage fades.Nocturneのビルド →詳細を見る
Nocturne
理由
This duel hinges on how you manage your five seconds of invulnerability against his crowd control. When you trigger Undying Rage to survive, Nocturne wants to tether you with Unspeakable Horror. If the fear lands right as your ultimate starts, you will spend almost the entire duration running away helplessly, wasting your DPS while his Umbra Blades passive keeps him healthy enough to finish you off once your rage fades.
レーン戦への影響
In the jungle, this interaction dictates every skirmish and counter-gank. You cannot mindlessly invade his camps because Duskbringer gives him the speed to kite you out, while Shroud of Darkness can block your Mocking Shout if you use it too predictably. If Nocturne successfully neutralizes your Undying Rage with his fear during a duel, he secures total river priority, leaving you unable to contest objectives or protect your lanes from his Paranoia.
立ち回り方
To win this mental game, you must manipulate the timing of your engage. Never use Spinning Slash to gap-close unless Unspeakable Horror is already on cooldown, or you have enough Fury to melt him quickly. When he attaches the tether, immediately use Spinning Slash to break the leash distance before the fear triggers. If you are forced to activate Undying Rage while tethered, use Mocking Shout to slow him down as he tries to kite you, preserving your window to land crucial critical strikes.
duelingskirmishTwitch relies heavily on the safety of Ambush and his range to clear, but his squishy nature makes him incredibly vulnerable to direct aggression. Because he lacks any hard defensive dashes, he cannot escape your Spinning Slash once you close the distance. Furthermore, as he attempts to run away, your Mocking Shout inflicts a massive slow and cuts his attack damage, leaving him completely unable to duel you.Twitchのビルド →詳細を見る
Twitch
理由
Twitch relies heavily on the safety of Ambush and his range to clear, but his squishy nature makes him incredibly vulnerable to direct aggression. Because he lacks any hard defensive dashes, he cannot escape your Spinning Slash once you close the distance. Furthermore, as he attempts to run away, your Mocking Shout inflicts a massive slow and cuts his attack damage, leaving him completely unable to duel you.
レーン戦への影響
This matchup completely warps the jungle dynamic, stripping Twitch of his early-game map pressure. You dictate the pace by invading his territory constantly, forcing him to abandon his camps or risk dying. Since he cannot safely clear his own camps under threat of your invasion, he is forced into desperate, low-probability ganks, allowing your lanes to play without fear.
立ち回り方
Enter Twitch's jungle early to contest his camps. When you find him, do not initiate with Spinning Slash immediately if you can walk up to him; save it to follow his flash. Cast Mocking Shout the moment he turns his back to activate Ambush. If he manages to go invisible, use Spinning Slash predictively towards his escape route to hit him, and trigger Undying Rage only to deny his Contaminate burst.
counter engageduelingTryndamere completely neutralizes Zed's assassination potential because Undying Rage acts as the ultimate counter to Death Mark. Zed relies on compounding damage with Razor Shuriken and Shadow Slash to trigger a lethal mark explosion. By holding Undying Rage until the absolute last millisecond before that final pop, you render his entire ultimate combo useless while maintaining full Battle Fury to shred him in return.Zedのビルド →詳細を見る
Zed
理由
Tryndamere completely neutralizes Zed's assassination potential because Undying Rage acts as the ultimate counter to Death Mark. Zed relies on compounding damage with Razor Shuriken and Shadow Slash to trigger a lethal mark explosion. By holding Undying Rage until the absolute last millisecond before that final pop, you render his entire ultimate combo useless while maintaining full Battle Fury to shred him in return.
レーン戦への影響
In the jungle, this interaction strips Zed of his usual pressure during river skirmishes and objective contests. He cannot safely contest your camps or facecheck you, as he lacks the raw sustained damage to fight your Battle Fury once his burst is negated. You can aggressively invade his territory, knowing that any dueling attempt he makes will result in him wasting his cooldowns while you easily chase him down.
立ち回り方
When Zed initiates with Death Mark, do not panic-activate Undying Rage immediately. Fight back using Battle Fury to stack damage, and only trigger your ultimate right before the mark detonates. If he tries to escape using Living Shadow, hold Spinning Slash to match his shadow-swap distance. Once he is out of energy and running away, use Mocking Shout to slow him down and secure the kill with your critical strikes.