S
2026年9月 · Patch 7.2d
Tank · JUNGLE

Amumu Wild Rift カウンターガイド

tank junglerであるAmumuは、engageと広範囲のクラウドコントロールに大きく依存しています。強力なディスエンゲージ、絶え間ないpoke、または高い機動力を持つ構成は、彼の有効性を低下させる可能性があります。彼のイニシエートが失敗した場合、チームは戦闘の優位性を失うことがよくあります。

★ JUNGLE Tier S
ダメージ
UTIL
TANK
DIFF
Win 55.1% #5 · ↓0pt
Pick 3.3% #20
Ban 0.1% #134

Amumu Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Olaf ハードカウンター +3 52.5% 2.4%
Lillia ハードカウンター +2 51.9% 3.3%
Gwen ハードカウンター +2 51.8% 1.9%
Mordekaiser ハードカウンター +2
Warwick 不利なマッチアップ +1 52.6% 2.7%
Pantheon 不利なマッチアップ +1 51.7% 5.5%
Darius 不利なマッチアップ +1 51.5% 8.1%
Xin Zhao 不利なマッチアップ +1 50.7% 9.5%
Nocturne 不利なマッチアップ +1 50.3% 5.5%
Nidalee 不利なマッチアップ +1 50.2% 2.4%
Kha'Zix 不利なマッチアップ +1 50.0% 4.9%
Volibear 不利なマッチアップ +1 49.9% 3.3%
Kindred 不利なマッチアップ +1 49.8% 2.6%
Dr. Mundo 不利なマッチアップ +1 48.6% 1.1%
Morgana 不利なマッチアップ +1
Poppy 不利なマッチアップ +1
Nunu & Willump スキル次第のマッチアップ ±0 54.8% 1.9%
Fiddlesticks スキル次第のマッチアップ ±0 50.8% 2.7%
Kayn スキル次第のマッチアップ ±0 50.6% 9.2%
Skarner スキル次第のマッチアップ ±0 50.6% 1.1%
Wukong スキル次第のマッチアップ ±0 50.3% 3.7%
Ambessa スキル次第のマッチアップ ±0 50.3% 1.2%
Hecarim スキル次第のマッチアップ ±0 49.2% 2.6%
Riven スキル次第のマッチアップ ±0 48.8% 1.2%
Graves スキル次第のマッチアップ ±0 48.3% 7.6%
Cho'Gath スキル次第のマッチアップ ±0 47.6% 5.4%
Lee Sin スキル次第のマッチアップ ±0 47.3% 12.0%
Viego スキル次第のマッチアップ ±0 46.0% 3.4%
Aatrox スキル次第のマッチアップ ±0
Gragas スキル次第のマッチアップ ±0
Maokai スキル次第のマッチアップ ±0
Nautilus スキル次第のマッチアップ ±0
Rammus 有利なマッチアップ −1 54.7% 4.3%
Jarvan IV 有利なマッチアップ −1 52.4% 8.5%
Diana 有利なマッチアップ −1 52.1% 2.9%
Vi 有利なマッチアップ −1 51.9% 9.3%
Ekko 有利なマッチアップ −1 51.6% 4.3%
Shyvana 有利なマッチアップ −1 51.1% 7.0%
Yone 有利なマッチアップ −1 49.1% 2.0%
Evelynn 有利なマッチアップ −1 48.6% 2.4%
Jax 有利なマッチアップ −1 48.4% 2.1%
Master Yi 有利なマッチアップ −1 48.0% 9.3%
Fizz 有利なマッチアップ −1 47.4% 2.1%
Camille 有利なマッチアップ −1
Nilah 有利なマッチアップ −1
Tryndamere 有利なマッチアップ −2 50.6% 6.8%
Talon 有利なマッチアップ −2 49.1% 2.8%
Rengar 有利なマッチアップ −2 47.8% 1.6%
Zed 有利なマッチアップ −2 47.6% 1.8%
Twitch 有利なマッチアップ −2

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

4

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Olaf

Olaf+3

cc immunitysurvival Olaf is your ultimate nightmare because of how his ultimate interacts with your kit. Your entire lockdown potential relies on landing a clutch Bandage Toss or turning fights with Curse of the Sad Mummy. However, the moment Olaf activates Ragnarok, he becomes completely immune to all crowd control, meaning he can shrug off your stuns instantly and run you down without fear. Olafのビルド → 詳細を見る
Olaf

理由

Olaf is your ultimate nightmare because of how his ultimate interacts with your kit. Your entire lockdown potential relies on landing a clutch Bandage Toss or turning fights with Curse of the Sad Mummy. However, the moment Olaf activates Ragnarok, he becomes completely immune to all crowd control, meaning he can shrug off your stuns instantly and run you down without fear.

レーン戦への影響

This interaction strips away your early and mid-game agency in the jungle. Olaf will aggressively invade your camps, knowing you cannot fight back. If he catches you, his Undertow slows you down while Vicious Strikes and Berserker Rage let him out-sustain any damage from your Despair and Tantrum, forcing you to concede neutral objectives entirely.

立ち回り方

To survive, you must track his movements constantly and path away from him. Never initiate a fight on Olaf with Bandage Toss unless you know his ultimate is down. Instead, save your charges of Bandage Toss to hook onto jungle monsters over walls to escape. If he activates Ragnarok, immediately retreat and use Tantrum to mitigate his physical damage while waiting out his unstoppable duration.

チャンピオン詳細 → Olafのビルド →
Gwen

Gwen+2

anti tankskirmish Gwen is your worst nightmare in the river. When you try to lock her down with Bandage Toss, she activates Hallowed Mist, making herself immune to your stun from a distance. Once she closes the gap using Skip 'n Slash, her Snip Snip! shreds your high health pool, bypassing your passive defense from Tantrum. Your crying Despair aura simply cannot match her massive percentage-health damage. Gwenのビルド → 詳細を見る
Gwen

理由

Gwen is your worst nightmare in the river. When you try to lock her down with Bandage Toss, she activates Hallowed Mist, making herself immune to your stun from a distance. Once she closes the gap using Skip 'n Slash, her Snip Snip! shreds your high health pool, bypassing your passive defense from Tantrum. Your crying Despair aura simply cannot match her massive percentage-health damage.

レーン戦への影響

This matchup completely ruins your early jungle control and objective contests. You cannot secure Scuttle Crabs or drakes directly because Gwen will force skirmishes where she easily shreds you. Entering the river becomes a massive risk, as she can dodge your Bandage Toss and counter-jungle you with impunity. This forces you to concede camps, delaying your Curse of the Sad Mummy power spike.

立ち回り方

To survive, you must change how you use Bandage Toss. Never throw it from max range while her Hallowed Mist is available; instead, walk directly into her mist zone before casting your stun, or wait for her to waste Skip 'n Slash. In teamfights, do not initiate on Gwen. Save Curse of the Sad Mummy for when she dashes into your backline, trapping her inside your Despair so allies can burst her down.

チャンピオン詳細 → Gwenのビルド →
Lillia

Lillia+2

kitingteamfight presence Lillia thrives on keeping you at arm's length. Her passive movement speed from Blooming Blows gives her the agility to effortlessly sidestep your Bandage Toss. Without landing that skillshot, you cannot stick to her. She will comfortably kite you around the jungle, abusing her range to trigger Dream-Laden Bough and wear you down while staying completely out of your Despair aura. Lilliaのビルド → 詳細を見る
Lillia

理由

Lillia thrives on keeping you at arm's length. Her passive movement speed from Blooming Blows gives her the agility to effortlessly sidestep your Bandage Toss. Without landing that skillshot, you cannot stick to her. She will comfortably kite you around the jungle, abusing her range to trigger Dream-Laden Bough and wear you down while staying completely out of your Despair aura.

レーン戦への影響

This matchup leaves you constantly conceding the Scuttle Crabs and early skirmishes. Lillia can easily invade your camps, utilizing Swirlseed to scout you out and slow you down. If she catches you, Watch Out! Eep! deals magic damage while you struggle to retaliate. This forces you into a defensive farming pattern, robbing your laners of early gank pressure because you are constantly too low or stuck defending your own camps.

立ち回り方

Stop throwing Bandage Toss in open areas where her Blooming Blows speed is fully stacked. Instead, hold the ability until she commits to her Watch Out! Eep! animation, which briefly locks her in place. When contesting objectives, force fights in tight jungle choke points where she cannot easily dodge. If she triggers Lilting Lullaby on you, try to pre-emptively cast Curse of the Sad Mummy to lock her down before you fall asleep.

チャンピオン詳細 → Lilliaのビルド →

その他のマッチアップ

不利なマッチアップ

12

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Volibear

Volibear+1

early skirmishtank matchup Volibear dominates early skirmishes because his Frenzied Maul provides immense healing and biting damage during sustained fights. While Amumu relies on consistent magic damage from Despair and Tantrum to clear and fight, he lacks the immediate burst to execute the bear. Once Volibear marks you with his first bite, his subsequent heals completely outpace your early damage output, making direct river duels mathematical suicide. Volibearのビルド → 詳細を見る
Volibear

理由

Volibear dominates early skirmishes because his Frenzied Maul provides immense healing and biting damage during sustained fights. While Amumu relies on consistent magic damage from Despair and Tantrum to clear and fight, he lacks the immediate burst to execute the bear. Once Volibear marks you with his first bite, his subsequent heals completely outpace your early damage output, making direct river duels mathematical suicide.

レーン戦への影響

This matchup dynamic forces you to yield control of the early Scuttle Crabs. If Volibear catches you in the river, his Thundering Smash and Sky Splitter combo will lock you down and shield him, leading to your death or a forced Flash. You cannot contest neutral camps directly, which slows your jungle clearing tempo and delays your access to crucial teamfighting power spikes.

立ち回り方

To survive, path to the opposite side of the map from Volibear at level one to guarantee a safe farm. If he invades your jungle, do not try to defend your camps; instead, use Bandage Toss on a distant jungle monster to escape through walls. Hold your Curse of the Sad Mummy exclusively for coordinated teamfights near objectives, where your superior crowd control can neutralize him before he can activate Stormbringer.

チャンピオン詳細 → Volibearのビルド →
Nocturne

Nocturne+1

counter engagevision control The jungle matchup hinges on a reactive game of chicken. If you initiate with Bandage Toss, Nocturne easily blocks it with Shroud of Darkness, instantly nullifying your crowd control. While you are stunned by your own failed engage, he will tether you with Unspeakable Horror, forcing a fear that shuts down your Despair and Tantrum damage, leaving you completely vulnerable. Nocturneのビルド → 詳細を見る
Nocturne

理由

The jungle matchup hinges on a reactive game of chicken. If you initiate with Bandage Toss, Nocturne easily blocks it with Shroud of Darkness, instantly nullifying your crowd control. While you are stunned by your own failed engage, he will tether you with Unspeakable Horror, forcing a fear that shuts down your Despair and Tantrum damage, leaving you completely vulnerable.

レーン戦への影響

In the jungle, this interaction makes early scuttle duels and direct counter-jungling incredibly risky for you. If Nocturne invades, you cannot fight back without losing your primary escape tool. Once he reaches level five, his Paranoia allows him to bypass your vision and counter-gank you instantly, turning your proactive gank attempts with Curse of the Sad Mummy into deadly traps.

立ち回り方

You must never lead with Bandage Toss. Walk up with Despair activated and use Tantrum to force him to panic-cast Shroud of Darkness. Only throw your bandage once his spell shield is down. If he catches you off guard with Paranoia, immediately drop Curse of the Sad Mummy to break his tempo before Unspeakable Horror triggers, then use your Bandage Toss defensively to grapple to a nearby jungle monster.

チャンピオン詳細 → Nocturneのビルド →
Pantheon

Pantheon+1

early skirmishscaling gap Pantheon dominates the early jungle duels because his Aegis Assault can completely absorb your Bandage Toss and Despair burst. However, this matchup isn't entirely one-sided. The passive flat physical damage reduction from your Tantrum directly counters the rapid-fire multi-hits of his Mortal Will empowered Shield Vault and physical strikes from Comet Spear, keeping you surprisingly healthy during skirmishes. Pantheonのビルド → 詳細を見る
Pantheon

理由

Pantheon dominates the early jungle duels because his Aegis Assault can completely absorb your Bandage Toss and Despair burst. However, this matchup isn't entirely one-sided. The passive flat physical damage reduction from your Tantrum directly counters the rapid-fire multi-hits of his Mortal Will empowered Shield Vault and physical strikes from Comet Spear, keeping you surprisingly healthy during skirmishes.

レーン戦への影響

Pantheon's aggressive early clears put immense pressure on your camps. If he finds you in your jungle, his Shield Vault initiation leaves you vulnerable to a fatal Comet Spear execute. This force-multiplier means you must constantly track his starting camp and mirror his pathing to avoid direct 1v1 confrontations, focusing instead on securing opposite objectives and keeping your lanes alerted before he flies in with Grand Starfall.

立ち回り方

Never initiate with Bandage Toss when Pantheon has his Aegis Assault ready; instead, walk up with Despair active and wait for him to waste his defensive shield. If he jumps on you with an empowered Shield Vault, let your Tantrum passive absorb his rapid physical strikes while you reposition. Track his jungle route by placing deep wards at his raptor camp early, allowing you to counter-gank immediately after his Grand Starfall lands.

チャンピオン詳細 → Pantheonのビルド →
Warwick

Warwick+1

early skirmishsustain Warwick dominates the jungle duel because Jaws of the Beast allows him to ignore the displacement of Bandage Toss while healing through Eternal Hunger. Furthermore, his Infinite Duress can suppress you instantly, locking you down before you can even react with Curse of the Sad Mummy, completely neutralizing your primary teamfight tool. Warwickのビルド → 詳細を見る
Warwick

理由

Warwick dominates the jungle duel because Jaws of the Beast allows him to ignore the displacement of Bandage Toss while healing through Eternal Hunger. Furthermore, his Infinite Duress can suppress you instantly, locking you down before you can even react with Curse of the Sad Mummy, completely neutralizing your primary teamfight tool.

レーン戦への影響

You cannot contest neutral camps or Scuttle Crabs directly. If you drop low during your clear, Blood Hunt alerts him, leading to lethal counter-jungling where you cannot fight back. If he catches you, Primal Howl reduces your Tantrum and Despair damage while forcing a retreat, sacrificing your early map pressure.

立ち回り方

Never seek 1v1 duels in the river; track his starting buff and path to the opposite side to clear safely. During skirmishes, hold Curse of the Sad Mummy until Warwick commits Infinite Duress on a teammate, allowing you to interrupt his suppression instantly. If he jumps on you, use Bandage Toss on a jungle monster to escape instead of fighting through Primal Howl.

チャンピオン詳細 → Warwickのビルド →
Kindred

Kindred+1

kitinganti burst Kindred's ability to completely nullify death with Lamb's Respite makes your primary teamfight tool, Curse of the Sad Mummy, feel incredibly unrewarding. While you want to lock them down and shred them with Cursed Touch and Despair, they can simply drop their ultimate zone to survive your burst. Additionally, their mobility via Dance of Arrows makes landing Bandage Toss highly unreliable in open jungle skirmishes. Kindredのビルド → 詳細を見る
Kindred

理由

Kindred's ability to completely nullify death with Lamb's Respite makes your primary teamfight tool, Curse of the Sad Mummy, feel incredibly unrewarding. While you want to lock them down and shred them with Cursed Touch and Despair, they can simply drop their ultimate zone to survive your burst. Additionally, their mobility via Dance of Arrows makes landing Bandage Toss highly unreliable in open jungle skirmishes.

レーン戦への影響

In the jungle, Kindred will aggressively invade to collect Mark of the Kindred stacks, knowing you struggle to duel them early. If you try to contest camps, they will kite you using Wolf's Frenzy and execute you with Mounting Dread. This forces you into a defensive farming route, giving up early priority on Scuttle Crabs and leaving your lanes vulnerable to their high-tempo ranged ganks.

立ち回り方

Never initiate fights with Curse of the Sad Mummy if Kindred has Lamb's Respite available, unless you can chain Bandage Toss to lock them down before they can cast it. Instead, play front-to-back, using Tantrum to soak physical damage while keeping Despair active. Force them to drop their ultimate defensively to save an ally, then immediately drag the fight outside of their healing zone to finish them off once the circle expires.

チャンピオン詳細 → Kindredのビルド →
Xin Zhao

Xin Zhao+1

early skirmishpeel Xin Zhao heavily disrupts your team-fighting identity. While your Bandage Toss into Curse of the Sad Mummy is a premier engage tool, his Crescent Guard acts as a hard counter. By sweeping away and blocking all damage from your ranged allies standing outside his arena, he isolates you. Even if you apply Cursed Touch and burn him with Despair, your team cannot follow up on your crowd control. Xin Zhaoのビルド → 詳細を見る
Xin Zhao

理由

Xin Zhao heavily disrupts your team-fighting identity. While your Bandage Toss into Curse of the Sad Mummy is a premier engage tool, his Crescent Guard acts as a hard counter. By sweeping away and blocking all damage from your ranged allies standing outside his arena, he isolates you. Even if you apply Cursed Touch and burn him with Despair, your team cannot follow up on your crowd control.

レーン戦への影響

In the jungle, this interaction makes early skirmishes near scuttle crabs or neutral objectives incredibly risky. Xin Zhao will aggressively seek you out with Audacious Charge and Wind Becomes Lightning, knowing you cannot duel him. If you try to fight back, his Determination heals him through your Tantrum damage. This constant threat forces you to concede early river control, putting pressure on your laners who lack your backup.

立ち回り方

To survive, you must track his starting camp and mirror his pathing to avoid him entirely in the early game. Never initiate with Bandage Toss if your ranged allies are too far to step inside his eventual Crescent Guard circle. Instead, use Despair and Tantrum to clear your camps quickly, aiming to counter-gank on the opposite side of the map. Only commit Curse of the Sad Mummy after he has already used his ultimate or when your melee allies can dive inside his ring with you.

チャンピオン詳細 → Xin Zhaoのビルド →
Kha'Zix

Kha'Zix+1

early skirmishisolation Kha'Zix exploits your slow early clears to invade your camps. Since you are often alone in the river or jungle, his Taste Their Fear triggers its isolation bonus, chunking your health bar instantly. Your sustained damage from Despair and physical damage reduction from Tantrum cannot match this burst, especially when Unseen Threat repeatedly slows you down during his ambush. Kha'Zixのビルド → 詳細を見る
Kha'Zix

理由

Kha'Zix exploits your slow early clears to invade your camps. Since you are often alone in the river or jungle, his Taste Their Fear triggers its isolation bonus, chunking your health bar instantly. Your sustained damage from Despair and physical damage reduction from Tantrum cannot match this burst, especially when Unseen Threat repeatedly slows you down during his ambush.

レーン戦への影響

This matchup forces you into defensive, highly predictable pathing. Every time you start a camp like the Raptors or Krugs, the threat of an immediate invade prevents you from using Bandage Toss offensively to speed up your clear. If Kha'Zix catches you with low health, a single isolation strike secures a kill, stealing your camps and delaying your crucial Curse of the Sad Mummy spikes.

立ち回り方

To survive, always clear camps alongside small monsters to deny him isolation damage; do not kill the small Raptors first. Keep a charge of Bandage Toss ready to escape over walls to safety rather than using it for camp speed. If he jumps on you with Leap, immediately retreat toward your nearest laner so your passive Cursed Touch and Curse of the Sad Mummy can be used to lock him down with team assistance.

チャンピオン詳細 → Kha'Zixのビルド →

その他のマッチアップ

スキル次第のマッチアップ

16

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Fiddlesticks

Fiddlesticks±0

vision controlteamfight presence This jungle matchup is an explosive clash of teamfight-defining ultimates where vision dictates the victor. Amumu holds the direct tool to shut down Fiddlesticks's primary skirmishing tool, Bountiful Harvest, by using Bandage Toss to stun and cancel the channel. However, if Fiddlesticks manages to bypass your vision and channel Crowstorm from the fog of war, his massive area-of-effect damage will easily overwhelm Curse of the Sad Mummy. Fiddlesticksのビルド → 詳細を見る
Fiddlesticks

理由

This jungle matchup is an explosive clash of teamfight-defining ultimates where vision dictates the victor. Amumu holds the direct tool to shut down Fiddlesticks's primary skirmishing tool, Bountiful Harvest, by using Bandage Toss to stun and cancel the channel. However, if Fiddlesticks manages to bypass your vision and channel Crowstorm from the fog of war, his massive area-of-effect damage will easily overwhelm Curse of the Sad Mummy.

レーン戦への影響

Jungle clear speeds and objective contests become a high-stakes chess match around bushes. Fiddlesticks relies on A Harmless Scarecrow to deny your vision and secure safe flanking angles for his ultimate. This forces you to spend your early resources securing scuttle crabs and deep wards rather than forcing ganks. If you fail to track him, his sudden Crowstorm ganks will completely wipe your laners before you can respond with Curse of the Sad Mummy.

立ち回り方

Never initiate a teamfight blindly with Curse of the Sad Mummy if Fiddlesticks is unaccounted for. Instead, prioritize clearing his A Harmless Scarecrow effigies and placing deep wards in his jungle quadrants. During skirmishes, save at least one charge of Bandage Toss specifically to interrupt his Bountiful Harvest when he tries to drain-tank your team. If he surprises you with Crowstorm, immediately use Curse of the Sad Mummy to lock him down and minimize his team-shredding potential.

チャンピオン詳細 → Fiddlesticksのビルド →
Viego

Viego±0

lockdownteamfight presence The duel between these two junglers hinges entirely on how you disrupt Viego's reset chain. While Viego relies on Sovereign's Domination to heal and chain-cast his way through skirmishes, your kit is designed to halt him mid-animation. The match remains even because if he dodges your Bandage Toss, he can shred you with Blade of the Ruined King; however, your lock-down potential makes any teamfight extremely dangerous for him if he tries to transform. Viegoのビルド → 詳細を見る
Viego

理由

The duel between these two junglers hinges entirely on how you disrupt Viego's reset chain. While Viego relies on Sovereign's Domination to heal and chain-cast his way through skirmishes, your kit is designed to halt him mid-animation. The match remains even because if he dodges your Bandage Toss, he can shred you with Blade of the Ruined King; however, your lock-down potential makes any teamfight extremely dangerous for him if he tries to transform.

レーン戦への影響

This matchup turns teamfights and skirmishes over objectives into high-stakes standoffs. Viego will use Harrowed Path to sneak around the pits and fish for stuns with Spectral Maw, hoping to secure a quick kill. Your presence forces him to play extremely cautiously, delaying his entry into fights because he knows that getting caught during Sovereign's Domination means instant death. If you waste your crowd control early, he will sweep your entire team.

立ち回り方

To win this mental game, you must hold Curse of the Sad Mummy specifically for the moment Viego channels Sovereign's Domination over a fallen ally. During fights, do not throw your ultimate at his frontline; instead, stay near your vulnerable teammates and track the souls on the ground. When Viego dashes in with Heartbreaker or attempts a possession, immediately trigger Curse of the Sad Mummy to lock him in place, allowing your team to burst him down before he gains invulnerability.

チャンピオン詳細 → Viegoのビルド →
Aatrox

Aatrox±0

hard ccteamfight This jungle duel revolves around neutralizing Aatrox's massive skirmish healing. While Aatrox relies on landing The Darkin Blade sweetspots and utilizing Umbral Dash for continuous physical vamp, your ultimate, Curse of the Sad Mummy, is the ultimate countermeasure. Locking him down completely prevents him from attacking or repositioning, effectively shutting off his Umbral Dash passive healing and leaving his health pool vulnerable to your Despair and Cursed Touch magic damage amp. Aatroxのビルド → 詳細を見る
Aatrox

理由

This jungle duel revolves around neutralizing Aatrox's massive skirmish healing. While Aatrox relies on landing The Darkin Blade sweetspots and utilizing Umbral Dash for continuous physical vamp, your ultimate, Curse of the Sad Mummy, is the ultimate countermeasure. Locking him down completely prevents him from attacking or repositioning, effectively shutting off his Umbral Dash passive healing and leaving his health pool vulnerable to your Despair and Cursed Touch magic damage amp.

レーン戦への影響

In early skirmishes, whoever initiates first often loses the upper hand. If Aatrox catches you with Infernal Chains, you will be forced to burn Bandage Toss defensively or face critical damage. However, when contesting early Scuttle Crabs or Epic Monsters, your ability to deny his sustain with a perfectly timed crowd control chain determines who controls the river, dictating which team secures early priority and map-wide pressure.

立ち回り方

Position yourself slightly outside the sweep of his first two The Darkin Blade strikes to bait his forward movement. Hold your Curse of the Sad Mummy specifically for when Aatrox activates World Ender and attempts to dash in with Umbral Dash. Once he commits, lock him down instantly. If you miss your initial Bandage Toss, disengage immediately into your jungle camps to let his ultimate expire before re-engaging with Despair.

チャンピオン詳細 → Aatroxのビルド →
Ambessa

Ambessa±0

teamfight impactcc block This matchup is defined by how your crowd control collides with Ambessa's defensive reactions. Her Repudiation acts as a direct counter to your Bandage Toss, absorbing the damage and completely blocking the stun. However, her reliance on quick dashes from Drakehound's Step to dance around skirmishes is entirely shut down by Curse of the Sad Mummy, which provides an unavoidable, massive area lock that she cannot block or escape once initiated. Ambessaのビルド → 詳細を見る
Ambessa

理由

This matchup is defined by how your crowd control collides with Ambessa's defensive reactions. Her Repudiation acts as a direct counter to your Bandage Toss, absorbing the damage and completely blocking the stun. However, her reliance on quick dashes from Drakehound's Step to dance around skirmishes is entirely shut down by Curse of the Sad Mummy, which provides an unavoidable, massive area lock that she cannot block or escape once initiated.

レーン戦への影響

In the jungle, this tension dictates how you contest neutral camps and river skirmishes. If you blindly initiate with Bandage Toss, Ambessa will absorb it, trigger Drakehound's Step to gap-close, and shred you with Cunning Sweep. This makes early crab contests highly volatile. However, once ultimate abilities are unlocked, your teamfight presence skyrockets, forcing Ambessa to play passively or risk getting instantly locked down before she can execute Public Execution.

立ち回り方

To succeed, never lead a gank or skirmish with Bandage Toss if Ambessa has Repudiation available. Instead, walk up with Despair and Tantrum active, forcing her to either waste her shield or take continuous burn damage. Hold your bandage charges until she commits her dash. When teamfights erupt, wait for her to dive your backline with Lacerate, then immediately trigger Curse of the Sad Mummy to freeze her in place, preventing her from securing resets with Public Execution.

チャンピオン詳細 → Ambessaのビルド →
Kayn

Kayn±0

skirmishteamfight presence This jungle matchup is a battle of scaling and skirmish control. Kayn relies on Shadow Step to traverse terrain and escape sticky situations, while gathering orbs for The Darkin Scythe. However, Amumu can completely shut down this mobility. A well-timed Bandage Toss can intercept Kayn the exact moment he emerges from a wall, pinning him down before he can react with Reaping Slash or Umbral Trespass. Kaynのビルド → 詳細を見る
Kayn

理由

This jungle matchup is a battle of scaling and skirmish control. Kayn relies on Shadow Step to traverse terrain and escape sticky situations, while gathering orbs for The Darkin Scythe. However, Amumu can completely shut down this mobility. A well-timed Bandage Toss can intercept Kayn the exact moment he emerges from a wall, pinning him down before he can react with Reaping Slash or Umbral Trespass.

レーン戦への影響

Kayn's ability to gank from unexpected angles forces you to keep deep vision. When skirmishing over neutral camps, your presence limits his freedom. By stopping his wall escapes, you deny him the safe skirmishes he needs to unlock The Darkin Scythe. Delaying his transformation directly weakens his mid-game map pressure, allowing your team to secure early dragons without fearing his smite steals.

立ち回り方

Never throw your Bandage Toss blindly into the fog of war. When Kayn uses Shadow Step to flee through a wall, wait near his predicted exit point and launch your bandage right as his model emerges. Once anchored, immediately activate Despair and Tantrum to melt his health. If he tries to turn the fight with Umbral Trespass, prepare your Curse of the Sad Mummy to lock him down the instant he reappears.

チャンピオン詳細 → Kaynのビルド →
Graves

Graves±0

skirmisharmor stacking This matchup hinges on how Graves's New Destiny pellets interact with your Tantrum. Because Graves fires multiple physical pellets per basic attack, the flat damage reduction from Tantrum applies to each pellet, severely neutralizing his basic attack damage. However, if he successfully kites you with Quickdraw and impairs your vision with Smoke Screen, he can easily negate your engage and chip away at your health from safety. Gravesのビルド → 詳細を見る
Graves

理由

This matchup hinges on how Graves's New Destiny pellets interact with your Tantrum. Because Graves fires multiple physical pellets per basic attack, the flat damage reduction from Tantrum applies to each pellet, severely neutralizing his basic attack damage. However, if he successfully kites you with Quickdraw and impairs your vision with Smoke Screen, he can easily negate your engage and chip away at your health from safety.

レーン戦への影響

Jungle skirmishes are extremely volatile and depend entirely on your environment. If Graves traps you near terrain, his End of the Line rebounds instantly, matching your Despair damage. While New Destiny gives him an early clearing edge, your Tantrum cooldown triggers constantly when his pellets hit you. This allows you to match his clear speed and comfortably defend your camps against his aggressive counter-jungling.

立ち回り方

To win this duel, never throw Bandage Toss blindly while Graves has Quickdraw available to dodge it. Force him to walk up, and fight him away from terrain so his End of the Line cannot explode instantly. If he drops Smoke Screen, immediately walk out of the cloud before trying to retaliate. Once he commits his dash forward, lock him down with Curse of the Sad Mummy to ensure your Despair and Cursed Touch melt his stacked armor.

チャンピオン詳細 → Gravesのビルド →
Hecarim

Hecarim±0

teamfight presencemobility denial Hecarim relies on the speed build-up of Devastating Charge and Warpath to initiate skirmishes with massive impact. Amumu's Bandage Toss is the perfect answer, acting as a skill-shot interrupt that can catch Hecarim mid-sprint. Stopping his charge instantly strips away his momentum and bonus damage, turning his aggressive dive into a vulnerable position where Despair and Tantrum can melt him. Hecarimのビルド → 詳細を見る
Hecarim

理由

Hecarim relies on the speed build-up of Devastating Charge and Warpath to initiate skirmishes with massive impact. Amumu's Bandage Toss is the perfect answer, acting as a skill-shot interrupt that can catch Hecarim mid-sprint. Stopping his charge instantly strips away his momentum and bonus damage, turning his aggressive dive into a vulnerable position where Despair and Tantrum can melt him.

レーン戦への影響

This dynamic dictates the safety of your lanes and river skirmishes. When Hecarim attempts to gank or secure Scuttle Crabs, your presence determines the outcome. If you shadow his pathing, you can completely neutralize his flank attempts. However, failing to land Bandage Toss during his Devastating Charge allows him to bypass you entirely, letting his Rampage and Spirit of Dread run over your teammates before you can cast Curse of the Sad Mummy.

立ち回り方

During skirmishes, never initiate with Bandage Toss. Instead, position yourself as a shield between Hecarim and your carry, keeping your cursor ready to intercept his Devastating Charge. If Hecarim commits with Onslaught of Shadows first to bypass you, wait out the fear effect, then immediately lock him down with Curse of the Sad Mummy and Despair, preventing him from healing with Spirit of Dread while your team collapses on him.

チャンピオン詳細 → Hecarimのビルド →
Nunu & Willump

Nunu & Willump±0

objective secureteamfight presence This jungle matchup is a direct contest between objective secure and teamfight scaling. Nunu & Willump dominate early epic monster takes because Consume acts as a second, massive Smite, making contested pits highly risky for you. However, as the game goes late, your Curse of the Sad Mummy completely eclipses their teamfight presence, locking down entire teams while Despair melts their high-health frontline. Nunu & Willumpのビルド → 詳細を見る
Nunu & Willump

理由

This jungle matchup is a direct contest between objective secure and teamfight scaling. Nunu & Willump dominate early epic monster takes because Consume acts as a second, massive Smite, making contested pits highly risky for you. However, as the game goes late, your Curse of the Sad Mummy completely eclipses their teamfight presence, locking down entire teams while Despair melts their high-health frontline.

レーン戦への影響

You cannot easily contest a Dragon or Rift Herald in a direct smite battle if Nunu is healthy enough to use Consume. This dynamic forces you to track his pathing closely. If he uses Biggest Snowball Ever! to gank a side lane, you must instantly punish by clearing his opposite camps or trading the map's opposite objective, avoiding a head-to-head epic fight.

立ち回り方

When contesting major neutral objectives, do not try to out-smite his Consume. Instead, focus your crowd control on Nunu himself. Save Bandage Toss to interrupt his Absolute Zero channel, or to lock him down before he can reach the low-health epic monster. Initiate with Curse of the Sad Mummy when his team groups up to secure, using Tantrum to mitigate their physical damage when they retaliate.

チャンピオン詳細 → Nunu & Willumpのビルド →
Gragas

Gragas±0

disengageteamfight presence This jungle matchup hinges entirely on how Gragas responds to your initiations. While you want to find a multi-man stun using Bandage Toss to gapclose, Gragas can instantly disrupt your entire teamfight presence. The moment you activate Curse of the Sad Mummy, he can throw Explosive Cask to blast you away from your allies, separating you from the follow-up damage your Cursed Touch amplifies. Gragasのビルド → 詳細を見る
Gragas

理由

This jungle matchup hinges entirely on how Gragas responds to your initiations. While you want to find a multi-man stun using Bandage Toss to gapclose, Gragas can instantly disrupt your entire teamfight presence. The moment you activate Curse of the Sad Mummy, he can throw Explosive Cask to blast you away from your allies, separating you from the follow-up damage your Cursed Touch amplifies.

レーン戦への影響

In early skirmishes around the river, Gragas uses Barrel Roll and Drunken Rage to mitigate your Tantrum damage while contesting camps. If you engage blindly with Bandage Toss, he can counter-engage with Body Slam to lock you down. This mutual threat turns objective fights into a tense stand-off where neither jungler can safely commit their ultimate without risking a complete counter-disengage that ruins the fight.

立ち回り方

To win this mental game, never lead the charge with Bandage Toss if Gragas has Explosive Cask ready. Instead, walk up with Despair active to bait out his Body Slam. Once he commits his movement tool, flank his backline from a blind spot. If he manages to knock you away with his barrel, immediately look to re-engage with your second charge of Bandage Toss to stick to his squishy carries before they can escape.

チャンピオン詳細 → Gragasのビルド →
Lee Sin

Lee Sin±0

early skirmishscaling gap This jungle duel is a race against the clock. Lee Sin uses Flurry and Sonic Wave to dominate early skirmishes, trying to invade your camps. While his Dragon's Rage can deny your Curse of the Sad Mummy by kicking you away before your team can follow up on Bandage Toss, your late-game scaling is vastly superior. If you survive his early pressure, your Despair and Cursed Touch will melt everyone in teamfights. Lee Sinのビルド → 詳細を見る
Lee Sin

理由

This jungle duel is a race against the clock. Lee Sin uses Flurry and Sonic Wave to dominate early skirmishes, trying to invade your camps. While his Dragon's Rage can deny your Curse of the Sad Mummy by kicking you away before your team can follow up on Bandage Toss, your late-game scaling is vastly superior. If you survive his early pressure, your Despair and Cursed Touch will melt everyone in teamfights.

レーン戦への影響

Your early pathing is entirely dictated by tracking Lee Sin's starting buff. If he lands Sonic Wave in your jungle, his Flurry gives him the attack speed to secure a kill before you can stack Tantrum. You must concede early Scuttle Crabs if your laners lack priority, as a duel at level three favors him. However, forcing him to use Safeguard defensively instead of making plays across the map is a major victory for your lanes.

立ち回り方

Never initiate with Bandage Toss if Lee Sin has Dragon's Rage available, as he will immediately kick you into his team or away from your targets. Instead, walk up with Despair active and force him to make the first move. Track his jungle camps to predict his ganks, countering them by securing cross-map objectives. Hold your Curse of the Sad Mummy until he commits his Safeguard dash, ensuring he cannot escape your ultimate’s radius.

チャンピオン詳細 → Lee Sinのビルド →

その他のマッチアップ

有利なマッチアップ

18

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Vi

Vi−1

teamfight presencecounter engage You hold the upper hand because Vi relies heavily on charging Vault Breaker to initiate or escape, which you can easily disrupt with Bandage Toss. Furthermore, her ultimate Cease and Desist makes her unstoppable during the dash, but the exact moment she lands, she is highly vulnerable. You can instantly buffer Curse of the Sad Mummy to lock her down, rendering her initial burst useless. Viのビルド → 詳細を見る
Vi

理由

You hold the upper hand because Vi relies heavily on charging Vault Breaker to initiate or escape, which you can easily disrupt with Bandage Toss. Furthermore, her ultimate Cease and Desist makes her unstoppable during the dash, but the exact moment she lands, she is highly vulnerable. You can instantly buffer Curse of the Sad Mummy to lock her down, rendering her initial burst useless.

レーン戦への影響

In skirmishes around the river or during counter-ganks, this matchup prevents Vi from playing aggressively. She cannot safely execute her gank combos because you can reactively shut down her dive. If she tries to match your clear speed, Despair and Tantrum allow you to sweep through camps faster, giving you the priority to setup objectives while forcing her to hold her dash.

立ち回り方

When contesting camps or objectives, never throw Bandage Toss blindly. Instead, walk up with Despair active and wait for her to wind up Vault Breaker, then interrupt her mid-dash. If she targets your carry with Cease and Desist, position yourself right next to her target. The millisecond she finishes her unstoppable animation, unleash Curse of the Sad Mummy to disable her before she can proc Denting Blows.

チャンピオン詳細 → Viのビルド →
Ekko

Ekko−1

lockdownteamfight presence This matchup is highly favorable for Amumu because your crowd control completely neutralizes Ekko's safety net. Ekko relies on Chronobreak to survive deep dives and burst damage, but your ability to chain Bandage Toss into Curse of the Sad Mummy prevents him from ever pressing his ultimate. By keeping him locked down continuously, you render his main escape and healing tool entirely useless, leaving him fragile. Ekkoのビルド → 詳細を見る
Ekko

理由

This matchup is highly favorable for Amumu because your crowd control completely neutralizes Ekko's safety net. Ekko relies on Chronobreak to survive deep dives and burst damage, but your ability to chain Bandage Toss into Curse of the Sad Mummy prevents him from ever pressing his ultimate. By keeping him locked down continuously, you render his main escape and healing tool entirely useless, leaving him fragile.

レーン戦への影響

In the jungle, this interaction strips Ekko of his typical aggressive skirmishing power. He cannot safely use Phase Dive to initiate fights or steal camps, knowing that a single Bandage Toss will lead to his death before he can rewind. This allows you to secure Scuttle Crabs and contest neutral objectives with absolute confidence, forcing Ekko into a passive farming style.

立ち回り方

To execute this perfectly, never initiate with all your crowd control at once when Ekko is at full health. Wait for him to commit with Phase Dive, then hit him with Bandage Toss. Only activate Curse of the Sad Mummy when his health drops to the point where he wants to use Chronobreak. If he attempts to stun you with Parallel Convergence, use your bandage to pull yourself out of his zone.

チャンピオン詳細 → Ekkoのビルド →
Shyvana

Shyvana−1

objective secureteamfight presence Shyvana relies heavily on Dragon's Descent to force her way into fights, but this predictable dive acts as a perfect setup for your Curse of the Sad Mummy. The moment she leaps forward, you can instantly lock her down in mid-air or upon landing. This reaction neutralizes her dragon-form threat while Despair shreds through her health pool, turning her primary engagement tool into her own downfall. Shyvanaのビルド → 詳細を見る
Shyvana

理由

Shyvana relies heavily on Dragon's Descent to force her way into fights, but this predictable dive acts as a perfect setup for your Curse of the Sad Mummy. The moment she leaps forward, you can instantly lock her down in mid-air or upon landing. This reaction neutralizes her dragon-form threat while Despair shreds through her health pool, turning her primary engagement tool into her own downfall.

レーン戦への影響

This matchup turns into a fierce race for camp clears and neutral monsters. Shyvana desperately needs to farm large monsters to stack Fury of the Dragonborn, meaning she will constantly try to power-farm. Because you easily disrupt her with Bandage Toss and out-damage her in prolonged camps with Tantrum, you can dictate the pace of Epic Monster fights and force her into unfavorable early skirmishes.

立ち回り方

Never initiate with your ultimate when Shyvana has full Fury. Instead, bait her engage and hold Curse of the Sad Mummy strictly to counter Dragon's Descent. When contesting neutral objectives, position yourself between her and the pit. Use Bandage Toss to intercept her before she can secure the smite. If she tries to escape using Burnout, remember that your Tantrum cooldown reduces with her rapid Twin Bite strikes, letting you win the duel.

チャンピオン詳細 → Shyvanaのビルド →
Rammus

Rammus−1

teamfight presencescaling gap Amumu naturally dismantles Rammus in direct jungle skirmishes because Rammus relies heavily on building armor to boost his damage through Rolling Armordillo and reflect attacks with Defensive Ball Curl. However, your Despair deals continuous percent-health magic damage that completely bypasses his armor-stacking defenses. Combined with Cursed Touch which amplifies all magic damage Rammus takes, you turn his defensive stat-checking into a liability. Rammusのビルド → 詳細を見る
Rammus

理由

Amumu naturally dismantles Rammus in direct jungle skirmishes because Rammus relies heavily on building armor to boost his damage through Rolling Armordillo and reflect attacks with Defensive Ball Curl. However, your Despair deals continuous percent-health magic damage that completely bypasses his armor-stacking defenses. Combined with Cursed Touch which amplifies all magic damage Rammus takes, you turn his defensive stat-checking into a liability.

レーン戦への影響

This matchup shifts jungle control entirely in your favor. Rammus cannot safely duel you near camps, meaning you can aggressively secure objectives and contest his neutral monsters. When he tries to speed through the river with Powerball to gank your lanes, your superior clear speed allows you to either counter-gank immediately or strip away his camps, leaving him under-leveled and unable to match your teamfight threat.

立ち回り方

When skirmishing, do not panic if he uses Frenzying Taunt on you; simply keep Despair active to melt his health pool while you are forced to attack him. Save your Bandage Toss to cancel his Powerball charge when he tries to escape or engage on your allies. During major teamfights, wait for him to commit with Soaring Slam, then immediately follow up with Curse of the Sad Mummy to lock down his backline before they can follow his lead.

チャンピオン詳細 → Rammusのビルド →
Evelynn

Evelynn−1

peelvision control Amumu dominates this matchup because his heavy crowd control completely neutralizes Evelynn's assassination threat. While she attempts to stalk your allies using Demon Shade, your ability to lockdown targets with Bandage Toss makes her incredibly vulnerable. If she marks someone with Allure, you can reactively intercept her mid-approach, triggering Cursed Touch to amplify your team's damage before she can ever escape with Last Caress. Evelynnのビルド → 詳細を見る
Evelynn

理由

Amumu dominates this matchup because his heavy crowd control completely neutralizes Evelynn's assassination threat. While she attempts to stalk your allies using Demon Shade, your ability to lockdown targets with Bandage Toss makes her incredibly vulnerable. If she marks someone with Allure, you can reactively intercept her mid-approach, triggering Cursed Touch to amplify your team's damage before she can ever escape with Last Caress.

レーン戦への影響

This dynamic strips Evelynn of her map-wide terror, forcing her into a passive farming style. Her ganking lanes become predictable because she cannot bypass your defensive setups without being caught. During skirmishes, she is forced to play extremely far back, meaning your laners can push aggressively knowing that any attempt she makes to engage with Whiplash will result in an immediate Curse of the Sad Mummy counter-engage.

立ち回り方

Prioritize purchasing Control Wards on every single recall and place them in high-traffic river brushes to constantly expose her Demon Shade. When you see her Allure heart forming over an ally, immediately position yourself between them and her projected path. Hold your Bandage Toss until she reveals herself to strike. Once she is bound, activate Despair and spam Tantrum to shred her health pool, forcing her to burn Last Caress defensively rather than for a kill.

チャンピオン詳細 → Evelynnのビルド →
Master Yi

Master Yi−1

lockdownhard counter Amumu dominates this jungle duel because Master Yi relies entirely on Alpha Strike to dodge crowd control while slicing with Wuju Style. Since your Bandage Toss and Curse of the Sad Mummy provide consecutive, unavoidable lockdowns once he reappears, his evasion becomes his trap. By pairing this crowd control with the continuous percentage-health burn of Despair, you easily shred his squishy assassin build. Master Yiのビルド → 詳細を見る
Master Yi

理由

Amumu dominates this jungle duel because Master Yi relies entirely on Alpha Strike to dodge crowd control while slicing with Wuju Style. Since your Bandage Toss and Curse of the Sad Mummy provide consecutive, unavoidable lockdowns once he reappears, his evasion becomes his trap. By pairing this crowd control with the continuous percentage-health burn of Despair, you easily shred his squishy assassin build.

レーン戦への影響

This interaction prevents Master Yi from safely invading your camps or contesting Rift Scuttlers. In skirmishes, his fear of your Curse of the Sad Mummy forces him to play passively, delaying his entry into teamfights. This gives your lanes absolute freedom, as any attempt he makes to dive your allies with Highlander can be instantly shut down and punished by your crowd control.

立ち回り方

When fighting Master Yi, never initiate with Bandage Toss or panic-cast Curse of the Sad Mummy while his Alpha Strike is available. Keep Despair toggled on to deal constant damage, and wait for him to reappear from his untargetable state. The exact moment he lands, immediately lock him down with your ultimate. If he tries to mitigate the incoming damage with Meditate, interrupt his channel with a precise bandage throw.

チャンピオン詳細 → Master Yiのビルド →
Jax

Jax−1

lockdownscaling gap Amumu excels here because Jax's DPS relies on stacking Relentless Assault for rapid basic attacks. Amumu's Tantrum passive flatly reduces the physical damage of every single strike, rendering Jax's fast-hitting style mathematically weak against you. Furthermore, when Jax attacks you quickly, he repeatedly lowers the cooldown of your Tantrum, allowing you to spam your area-of-effect damage in return while Cursed Touch amplifies all magic damage. Jaxのビルド → 詳細を見る
Jax

理由

Amumu excels here because Jax's DPS relies on stacking Relentless Assault for rapid basic attacks. Amumu's Tantrum passive flatly reduces the physical damage of every single strike, rendering Jax's fast-hitting style mathematically weak against you. Furthermore, when Jax attacks you quickly, he repeatedly lowers the cooldown of your Tantrum, allowing you to spam your area-of-effect damage in return while Cursed Touch amplifies all magic damage.

レーン戦への影響

In the jungle, this interaction makes you incredibly safe during direct skirmishes over camps. Jax cannot easily contest your camps or force you out of your jungle, because his Empower and basic attack resets only accelerate your Tantrum spam. This allows you to secure scuttle crabs easily and safely pressure his jungle, knowing that a 1v1 duel in the river heavily favors your defensive scaling.

立ち回り方

When fighting Jax, do not throw Bandage Toss immediately. Wait for him to use Counter Strike to block your basic attacks. Since his evasion does not block the spell damage from Despair or Tantrum, keep those active. Once his stun ends and his defensive window closes, fire Bandage Toss to lock him down, then unleash Curse of the Sad Mummy if his teammates arrive to help him escape with Leap Strike.

チャンピオン詳細 → Jaxのビルド →

その他のマッチアップ

Amumu対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Sandales de Mercure
Sandales de Mercure
Visage spirituel
Visage spirituel
Force de la nature
Force de la nature
Maw de Malmortius
Maw de Malmortius
Lame du roi déchu
Lame du roi déchu

このチャンピオンへの対策

カウンターアングル

Amumuのカウンターは、デュエルで彼に勝てるチャンピオンだけでなく、彼のタイミングやスムーズにエンゲージする能力を妨害できるチャンピオンのことだ。問題は早く死ぬことではなく、彼のテンポを押し付けられないことだ。アグレッシブなジャングラーや、彼のエンゲージを避けたり罰したりするチャンピオンは、彼のゲームを常にサバイバルへと変える。

パッチの文脈

現在のパッチでは、Amumuはレベル5になる前に侵略して戦闘を強いるジャングラーに苦戦する。彼の機動力と序盤のダメージ不足が彼を脆弱にする。さらに、うまく配置された構成や防御的なツールは、彼のアルティメットの影響を大きく低下させる。

クイックリード

  • 序盤のインベードに苦戦する。
  • フラッシュなしではつけ込まれる。
  • 集団戦に大きく依存する。

カウンターの原型

序盤からアグレッシブなジャングラー

これらのチャンピオンはAmumuの弱点、つまり彼の序盤を直接悪用する。彼らは彼のjungleを侵略し、リソースが不足しているときに戦闘を強要し、レベル5を遅らせる。遅れをとると、Amumuはタイミングを失い、困難なカムバックに頼ることになる。

チャンピオンの適応方法. 安全にプレイし、デュエルを避け、キャンプを確保し、レーンのsupportを要求しよう。

機動力の高いアサシン

彼らは簡単にエンゲージを避け、ポジショニングのミスを罰する。Amumuは彼らを捕らえるのに苦労し、散発的な戦闘では遅いターゲットとなる。

チャンピオンの適応方法. ミスを待ち、チームとフロント・ツー・バックでプレイしよう。

耐久力の高いブルーザー

彼らはエンゲージを生き延び、戦闘を覆す。Amumuは彼らをバーストできず、不利な長期戦に巻き込まれる。

チャンピオンの適応方法. キャリーをターゲットにし、彼らへのコミットを避けよう。

優先度の高いマッチアップ

Lee Sin

Lee Sinは最悪のタイプのマッチアップを表している:絶え間ない序盤のプレッシャー、インベード、テンポコントロール。もしAmumuが序盤のキャンプを失ったり、レベル5を遅らせたりすると、ゲーム全体が困難になる。

対面時のよくある間違い

対面時のよくある間違い

  • 序盤の強いジャングラーに対して戦闘を強要すること。
  • jungleの視界を無視すること。
  • フラッシュなしでエンゲージすること。
  • 敵の序盤のダメージを過小評価すること。
  • レベル5のスパイク前に戦うこと。

コーチングノート

  • 序盤を生き残れば、逆転できる。
  • 目標は序盤に勝つことではなく、自分のピークに到達することだ。

FAQ

彼の最悪のカウンタータイプは?

序盤からアグレッシブなジャングラーは、レベル5になる前に彼のタイミングを崩してくるため、最も厄介だ。アルティメットがないと、Amumuは戦闘への影響力がほとんどない。

アサシンに対してプレイできるか?

できるが、適応する必要がある。直接エンゲージしようとせず、集団戦を待つべきだ。

インベードを避けるには?

視界、賢いパス、レーンコミュニケーションが、序盤を安定させる鍵となる。

序盤が悪かった場合、立て直せるか?

はい、レベル5と主要アイテムに到達すれば、再びチームファイトで活躍できるようになる。