B
2026年9月 · Patch 7.2d
Assassin · MID

Fizz Wild Rift カウンターガイド

Mid LaneAP assassinであるFizzは、自身の機動力を制限する構成を苦手とします。CC、長射程のpoke、または防御的なburstを中心とした戦略は、彼のエンゲージ能力を制限します。飛び込んで素早く離脱する必要があるため、ポジショニングのミスは非常に致命的になります。

★ MID Tier B
ダメージ
UTIL
TANK
DIFF
Win 48.6% #71 · ↓1pt
Pick 2.0% #30
Ban 1.7% #71

Fizz Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Lissandra ハードカウンター +2 48.8% 4.1%
Vex ハードカウンター +2 48.6% 2.2%
Malphite ハードカウンター +2
Swain 不利なマッチアップ +1 52.8% 4.6%
Taliyah 不利なマッチアップ +1 51.9% 2.8%
Morgana 不利なマッチアップ +1 51.2% 6.1%
Galio 不利なマッチアップ +1 51.1% 11.3%
Heimerdinger 不利なマッチアップ +1 50.6% 1.3%
Vladimir 不利なマッチアップ +1 49.4% 4.9%
Jayce 不利なマッチアップ +1 47.7% 1.3%
Irelia 不利なマッチアップ +1
Karma 不利なマッチアップ +1
Pantheon 不利なマッチアップ +1
Rumble 不利なマッチアップ +1
Zilean 不利なマッチアップ +1
Yone スキル次第のマッチアップ ±0 51.8% 5.3%
Ekko スキル次第のマッチアップ ±0 50.5% 2.9%
Kennen スキル次第のマッチアップ ±0 49.6% 1.5%
Zed スキル次第のマッチアップ ±0 48.9% 3.8%
Yasuo スキル次第のマッチアップ ±0 48.9% 10.8%
Akali スキル次第のマッチアップ ±0 45.0% 2.5%
Cho'Gath スキル次第のマッチアップ ±0
Talon スキル次第のマッチアップ ±0
Syndra 有利なマッチアップ −1 53.3% 13.3%
Zyra 有利なマッチアップ −1 51.6% 2.9%
Akshan 有利なマッチアップ −1 51.5% 1.1%
Ahri 有利なマッチアップ −1 51.5% 5.1%
Teemo 有利なマッチアップ −1 50.8% 1.6%
Orianna 有利なマッチアップ −1 50.8% 4.9%
Viktor 有利なマッチアップ −1 50.5% 3.5%
Kassadin 有利なマッチアップ −1 50.1% 1.5%
Aurora 有利なマッチアップ −1 49.8% 3.8%
Annie 有利なマッチアップ −1 49.3% 2.2%
Ryze 有利なマッチアップ −1 48.8% 2.9%
Diana 有利なマッチアップ −1 48.7% 1.4%
Zoe 有利なマッチアップ −1 48.6% 1.0%
Katarina 有利なマッチアップ −1 48.6% 1.7%
Veigar 有利なマッチアップ −1 47.4% 9.4%
Mel 有利なマッチアップ −1 46.3% 7.9%
Corki 有利なマッチアップ −1
Kai'Sa 有利なマッチアップ −1
Kayle 有利なマッチアップ −1
Lucian 有利なマッチアップ −1
Pyke 有利なマッチアップ −1
Tristana 有利なマッチアップ −1
Varus 有利なマッチアップ −1
Twisted Fate 有利なマッチアップ −2 52.5% 6.8%
Brand 有利なマッチアップ −2 52.0% 9.4%
Vel'Koz 有利なマッチアップ −2 50.6% 3.5%
Aurelion Sol 有利なマッチアップ −2 50.2% 6.8%
Lux 有利なマッチアップ −2 48.7% 5.6%
Ziggs 有利なマッチアップ −2 48.2% 5.9%
Seraphine 有利なマッチアップ −2
Norra 有利なマッチアップ −3 50.5% 1.5%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

3

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Vex

Vex+2

anti dashfear lock Vex acts as a hard counter to your mobile kit because of Doom 'n Gloom. Every time you try to gap-close using Urchin Strike or escape with Playful, you actively trigger her passive mark. Vex can easily consume this mark with Mistral Bolt or Personal Space to deal massive bonus damage, or simply hold her charged bar to fear you mid-dash, completely neutralizing your burst potential. Vexのビルド → 詳細を見る
Vex

理由

Vex acts as a hard counter to your mobile kit because of Doom 'n Gloom. Every time you try to gap-close using Urchin Strike or escape with Playful, you actively trigger her passive mark. Vex can easily consume this mark with Mistral Bolt or Personal Space to deal massive bonus damage, or simply hold her charged bar to fear you mid-dash, completely neutralizing your burst potential.

レーン戦への影響

This interaction forces you into a highly defensive posture from the very first wave. You cannot safely contest the push, as Vex will use Looming Darkness to zone you while keeping her fear ready. Engaging directly is suicide, leaving you bleeding health and stuck under turret. Consequently, you lose all mid lane priority, allowing Vex to easily secure vision and pressure your jungler.

立ち回り方

To survive, you must play around Vex's resource bar. Only attempt to secure minions when her Doom 'n Gloom is uncharged. Instead of trying to kill her, focus on surviving until level five. Use Playful solely to quickly clear waves crashed under your turret, then immediately seek roaming opportunities. Watch the side lanes and follow up on your jungler's plays, using Chum the Waters to secure kills elsewhere rather than wasting it on her shield.

チャンピオン詳細 → Vexのビルド →
Lissandra

Lissandra+2

point click ccanti dive Lissandra completely shuts down your assassination attempts by punishing your mobility. Whenever you dash in with Urchin Strike or try to land Playful, she can instantly react with Ring of Frost to root you in place before you can trigger Rending Wave. Post-level five, her Frozen Tomb acts as an absolute counter, locking you down mid-air or neutralizing Chum the Waters by casting it on herself. Lissandraのビルド → 詳細を見る
Lissandra

理由

Lissandra completely shuts down your assassination attempts by punishing your mobility. Whenever you dash in with Urchin Strike or try to land Playful, she can instantly react with Ring of Frost to root you in place before you can trigger Rending Wave. Post-level five, her Frozen Tomb acts as an absolute counter, locking you down mid-air or neutralizing Chum the Waters by casting it on herself.

レーン戦への影響

This matchup strips away your offensive pressure, forcing you into a defensive shell. Lissandra constantly shoves the wave using Ice Shard, forcing you to farm under turret where she can poke you safely. If you attempt to thin the minions using Playful, you leave yourself completely vulnerable to a fatal Ring of Frost lockdown, meaning you will consistently lose mid priority and lag behind in gold.

立ち回り方

Give up on trying to kill Lissandra in 1v1 situations. Instead, focus on using Rending Wave to secure last hits under your turret and preserve Playful solely as an escape mechanism to dodge her Glacial Path gank setups. Once you have Chum the Waters, search for roaming windows. When she pushes you in, use that time to run to the side lanes where your burst can actually secure kills against less defensive targets.

チャンピオン詳細 → Lissandraのビルド →
Malphite

Malphite+2

tank midanti burst Malphite completely shuts down your assassination threat. His Granite Shield absorbs your initial Urchin Strike or Rending Wave trade, leaving his health bar untouched. Because you are both melee, you must step up to farm, which allows him to repeatedly target you with Seismic Shard. This point-and-click poke saps your health while stealing your movement speed, preventing you from retaliating and forcing you into a defensive shell. Malphiteのビルド → 詳細を見る
Malphite

理由

Malphite completely shuts down your assassination threat. His Granite Shield absorbs your initial Urchin Strike or Rending Wave trade, leaving his health bar untouched. Because you are both melee, you must step up to farm, which allows him to repeatedly target you with Seismic Shard. This point-and-click poke saps your health while stealing your movement speed, preventing you from retaliating and forcing you into a defensive shell.

レーン戦への影響

You will constantly find yourself pushed under turret, bleeding gold and health. Every attempt to contest the wave is met with Seismic Shard, forcing you to either absorb the damage or waste Playful to dodge it, which quickly drains your mana pool. This lack of priority means Malphite controls the lane tempo, forcing you into unfavorable recall timings and giving his team map control.

立ち回り方

Stop trying to kill Malphite; instead, treat this as a roam-first lane. Let the wave crash, use Rending Wave to secure cs under tower, and wait for him to waste mana. The moment you see an opening, use Playful to quickly clear the incoming wave and immediately look for gank opportunities in the side lanes. Your Chum the Waters is useless against his tankiness, but it remains a deadly tool to secure kills on squishier targets elsewhere.

チャンピオン詳細 → Malphiteのビルド →

不利なマッチアップ

12

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Vladimir

Vladimir+1

untargetable clashsustain Vladimir completely neutralizes your kill pressure because Sanguine Pool allows him to effortlessly dodge the explosion of Chum the Waters. Without your ultimate's damage and knock-up, you cannot burst him down. Meanwhile, his Transfusion slowly heals back any short trades you attempt with Urchin Strike and Rending Wave, turning this lane into an exhausting battle of attrition that favors his scaling. Vladimirのビルド → 詳細を見る
Vladimir

理由

Vladimir completely neutralizes your kill pressure because Sanguine Pool allows him to effortlessly dodge the explosion of Chum the Waters. Without your ultimate's damage and knock-up, you cannot burst him down. Meanwhile, his Transfusion slowly heals back any short trades you attempt with Urchin Strike and Rending Wave, turning this lane into an exhausting battle of attrition that favors his scaling.

レーン戦への影響

You cannot force Vladimir out of lane due to his endless health recovery. Attempting to poke him with Playful exposes you to Hemoplague and heavy retaliation from Tides of Blood. This lack of solo kill threat allows him to freely scale under his turret. Eventually, you will be shoved under your own tower, bleeding gold while he dominates the wave state and locks you in place.

立ち回り方

To beat this stalemate, focus your attention on the side lanes. Use Playful to quickly clear incoming minions and immediately disappear into the fog of war. You must look for opportunities to gank when your allies have CC, using Chum the Waters on targets who do not possess Sanguine Pool. If Vladimir freezes the wave near his tower, do not overextend; instead, walk into the river to secure vision or flank the enemy jungler.

チャンピオン詳細 → Vladimirのビルド →
Swain

Swain+1

anti burstsustain Swain is an absolute wall for Fizz once he accesses Demonic Ascension. While your Urchin Strike and Rending Wave can chunk his base health pool early, his ultimate's continuous health drain completely negates your burst window. If you try to commit all-in, his Ravenous Flock passive combined with Demonic Ascension turns your damage into his healing pool, especially if he lands Nevermove. Swainのビルド → 詳細を見る
Swain

理由

Swain is an absolute wall for Fizz once he accesses Demonic Ascension. While your Urchin Strike and Rending Wave can chunk his base health pool early, his ultimate's continuous health drain completely negates your burst window. If you try to commit all-in, his Ravenous Flock passive combined with Demonic Ascension turns your damage into his healing pool, especially if he lands Nevermove.

レーン戦への影響

You cannot threaten solo kills under normal circumstances, turning the mid lane into a battle of attrition you will lose. Swain will constantly shove you in using Death's Hand and Vision of Empire. If you use Playful to clear waves, you expose yourself to his Nevermove pull. Consequently, you are forced to give up mid priority, bleeding farm under turret.

立ち回り方

Do not waste your Chum the Waters on a full-health Swain when his ultimate is up. Instead, use Urchin Strike through a minion to escape his Nevermove, and save Playful exclusively to dodge his pull or avoid heavy damage. Your primary goal is to find roam windows; push the wave only when his Death's Hand is on cooldown, then immediately disappear to impact the side lanes where squishier targets can actually be burst down.

チャンピオン詳細 → Swainのビルド →
Morgana

Morgana+1

anti ccmagic shield Morgana completely dictates your assassination potential because her Black Shield acts as a hard stop to your entire burst window. The moment you throw Chum the Waters, she can reactively cast her spell shield to absorb the magic damage and completely negate the shark's knock-up. This interaction deprives you of your primary target-locking tool, leaving you vulnerable to a counter-engage with Dark Binding and Soul Shackles while your main damage source is wasted. Morganaのビルド → 詳細を見る
Morgana

理由

Morgana completely dictates your assassination potential because her Black Shield acts as a hard stop to your entire burst window. The moment you throw Chum the Waters, she can reactively cast her spell shield to absorb the magic damage and completely negate the shark's knock-up. This interaction deprives you of your primary target-locking tool, leaving you vulnerable to a counter-engage with Dark Binding and Soul Shackles while your main damage source is wasted.

レーン戦への影響

During the laning phase, Morgana will constantly shove you under tower using Tormented Shadow, forcing you to use Seastone Trident to farm under pressure. If you attempt to close the distance with Urchin Strike, she easily reactive-casts Dark Binding to root you mid-dash. This prevents trades, lets her sustain back any chip damage via Soul Siphon, and denies you any priority to roam while you struggle to clear waves.

立ち回り方

To survive and win, you must bait her defensive cooldowns before committing your ultimate. Initiate short trades using Urchin Strike combined with Rending Wave, then immediately use Playful to leap away, dodging her reactive Dark Binding and forcing her to waste Black Shield. Once that shield is down, you have a brief window to strike. If she chains you with Soul Shackles, use the untargetability of Playful to delay the stun trigger and escape her zone.

チャンピオン詳細 → Morganaのビルド →
Galio

Galio+1

burst mitigationcc lockdown Galio naturally shuts down Fizz's assassination attempts because Shield of Durand provides massive magic damage reduction that completely absorbs the impact of Chum the Waters. When you attempt to execute your full burst, he can simply channel his taunt to mitigate the initial shark damage and then immediately taunt you the moment you land from Playful, leaving you vulnerable to a quick Justice Punch counter-engage. Galioのビルド → 詳細を見る
Galio

理由

Galio naturally shuts down Fizz's assassination attempts because Shield of Durand provides massive magic damage reduction that completely absorbs the impact of Chum the Waters. When you attempt to execute your full burst, he can simply channel his taunt to mitigate the initial shark damage and then immediately taunt you the moment you land from Playful, leaving you vulnerable to a quick Justice Punch counter-engage.

レーン戦への影響

You are constantly forced under turret because Galio easily shoves waves using Winds of War combined with Colossal Smash. If you try to thin the wave with Playful, you expose yourself to a heavy trade. This means you will spend most of the early game farming under pressure, losing your roaming priority while Galio looks to impact the map with Hero's Entrance.

立ち回り方

To survive and find openings, never initiate with Chum the Waters while Galio has Shield of Durand available. Instead, bait his Winds of War first, then use Urchin Strike and Rending Wave for short, quick trades, keeping Playful strictly as a defensive tool to escape his Justice Punch. If he wastes his taunt defensively, that is your precise signal to unleash your full ultimate combo before his cooldowns recover.

チャンピオン詳細 → Galioのビルド →
Zilean

Zilean+1

revive mechanicanti dive Zilean's ultimate, Chronoshift, acts as a direct counter to your entire identity as an AP assassin. When you commit your full burst combo using Chum the Waters to isolate and eliminate a target, Zilean can simply cast Chronoshift on them, completely reversing the execution. Because your kit relies on high-cooldown, all-in windows to secure kills, his ability to cheat death makes standard lane solo-kills almost impossible. Zileanのビルド → 詳細を見る
Zilean

理由

Zilean's ultimate, Chronoshift, acts as a direct counter to your entire identity as an AP assassin. When you commit your full burst combo using Chum the Waters to isolate and eliminate a target, Zilean can simply cast Chronoshift on them, completely reversing the execution. Because your kit relies on high-cooldown, all-in windows to secure kills, his ability to cheat death makes standard lane solo-kills almost impossible.

レーン戦への影響

In lane, Zilean will safely clear waves from distance using Time Bomb, often zoning you out with double-bomb stuns via Twisted Timeflow. Since dive attempts are useless under Chronoshift, you cannot easily force him out of lane. This neutralizes your early kill pressure, leaving you stuck under turret while he scales, meaning you lose the natural priority needed to help your jungler secure nearby skirmishes.

立ち回り方

To win this matchup, shift your focus away from the mid lane. Use Playful to quickly clear incoming waves and immediately disappear into the fog of war. Timing your roams is critical; wait until Zilean is locked under his own turret clearing minions before moving to the side lanes. If he attempts to follow you, abuse your superior mobility with Urchin Strike in the river to ambush him before he can safely reach his allies.

チャンピオン詳細 → Zileanのビルド →
Taliyah

Taliyah+1

anti dashzone control Taliyah holds an immense advantage because her Unraveled Earth directly neutralizes your entire mobility kit. If you attempt to gap-close using Urchin Strike or escape using Playful, passing through her minefield immediately triggers a stun and heavy magic damage. This interaction completely shuts down your assassination potential, forcing you to play passively while she safely pokes you down from range. Taliyahのビルド → 詳細を見る
Taliyah

理由

Taliyah holds an immense advantage because her Unraveled Earth directly neutralizes your entire mobility kit. If you attempt to gap-close using Urchin Strike or escape using Playful, passing through her minefield immediately triggers a stun and heavy magic damage. This interaction completely shuts down your assassination potential, forcing you to play passively while she safely pokes you down from range.

レーン戦への影響

Because you cannot freely engage, Taliyah dictates the wave state. She will constantly push you under tower using Threaded Volley, chipping away at your health bar whenever you try to last-hit. If you get shoved in, she easily utilizes Rock Surfing to roam to side lanes, while you are stuck clearing waves slowly, losing map pressure and falling behind in gold.

立ち回り方

To survive, you must freeze the minion wave just outside your turret range to deny her the space to zone you. Never use Urchin Strike offensively unless her Unraveled Earth is on cooldown. If she mispositions and throws Seismic Shove, use Playful laterally to dodge the knockback rather than jumping forward. If you get pushed out, coordinate with your jungler, letting them bait the minefield before you commit your burst.

チャンピオン詳細 → Taliyahのビルド →

その他のマッチアップ

スキル次第のマッチアップ

8

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Ekko

Ekko±0

invulnerabilityburst This matchup is a pure test of reflexes centered on your ultimate abilities. The lane remains strictly even because while your burst can delete him, Ekko possesses the ultimate counter-tool: Chronobreak. If he times his recall perfectly, he can entirely negate the massive detonation and knockup of your Chum the Waters, leaving you vulnerable without your primary source of damage. Ekkoのビルド → 詳細を見る
Ekko

理由

This matchup is a pure test of reflexes centered on your ultimate abilities. The lane remains strictly even because while your burst can delete him, Ekko possesses the ultimate counter-tool: Chronobreak. If he times his recall perfectly, he can entirely negate the massive detonation and knockup of your Chum the Waters, leaving you vulnerable without your primary source of damage.

レーン戦への影響

Before level five, trades are extremely volatile. You must use Playful to dodge his returning Timewinder or to avoid his Parallel Convergence stun. If you get caught by his Z-Drive Resonance proc, he will outrun you. Once both of you unlock your ultimates, lane pressure freezes; neither assassin can safely dive the other because Chronobreak and Playful make tower dives incredibly risky.

立ち回り方

To win this mind game, never lead with Chum the Waters from a distance. Instead, force Ekko's hand by engaging with Urchin Strike and Rending Wave to chip his health down. Save Playful to react to his Parallel Convergence shield zone. Only unleash Chum the Waters when he is forced to use Chronobreak defensively to survive your basic abilities, or launch it from the fog of war so he has no time to react.

チャンピオン詳細 → Ekkoのビルド →
Yone

Yone±0

dodge ccextended trades This matchup is a pure battle of reaction times and cooldown baiting. Yone relies on his third Mortal Steel tornado or the heavy engagement of Fate Sealed to lock you down. As Fizz, your entire lane revolves around Playful. If you time this ability to completely dodge his airborne setups, you bypass his main crowd control and leave him extremely vulnerable to a devastating counter-burst trade. Yoneのビルド → 詳細を見る
Yone

理由

This matchup is a pure battle of reaction times and cooldown baiting. Yone relies on his third Mortal Steel tornado or the heavy engagement of Fate Sealed to lock you down. As Fizz, your entire lane revolves around Playful. If you time this ability to completely dodge his airborne setups, you bypass his main crowd control and leave him extremely vulnerable to a devastating counter-burst trade.

レーン戦への影響

The lane rhythm shifts constantly based on Yone's wind stacks. When his tornado is ready, you must yield wave priority and step back to avoid being poked. Once he wastes his third Mortal Steel or is forced to use Spirit Cleave just to farm, you gain a massive window to trade. Failing to dodge his knock-ups results in heavy trade losses, forcing early recalls that bleed mid-lane pressure.

立ち回り方

Never initiate a trade with Playful unless Yone has already wasted his knock-up. Instead, use Urchin Strike to close the distance and activate Rending Wave for quick trades. Hold Playful exclusively to reactively dodge his third Mortal Steel or his Fate Sealed. If he uses Soul Unbound to dive you, back off immediately; wait for his spirit to snap back before using Chum the Waters to catch him at his anchor point.

チャンピオン詳細 → Yoneのビルド →
Akali

Akali±0

outplayshroud play This matchup is a high-octane assassin duel entirely dictated by how you time your main defensive tool against her primary engagement threats. Since both of you rely on burst damage, the lane hinges on the interaction between Playful and Akali's offensive kit. Dodging the mark from Shuriken Flip or completely absorbing the massive execution damage of her second strike of Perfect Execution shifts the momentum instantly, leaving Akali vulnerable and starved of energy. Akaliのビルド → 詳細を見る
Akali

理由

This matchup is a high-octane assassin duel entirely dictated by how you time your main defensive tool against her primary engagement threats. Since both of you rely on burst damage, the lane hinges on the interaction between Playful and Akali's offensive kit. Dodging the mark from Shuriken Flip or completely absorbing the massive execution damage of her second strike of Perfect Execution shifts the momentum instantly, leaving Akali vulnerable and starved of energy.

レーン戦への影響

Trades in mid lane are brief but incredibly lethal. You cannot easily shove waves early because Five Point Strike punishes melee farm, while Seastone Trident helps you last-hit under tower. Once both of you reach level five, the lane becomes a psychological standoff. Neither assassin can blindly dive or roam without giving up a massive kill opportunity, meaning a single misstep with your leap immediately invites a lethal Perfect Execution dive.

立ち回り方

Never initiate a trade with Playful. Instead, use Urchin Strike and Rending Wave to trade quickly, then save your leap to reactively dodge her retaliatory Shuriken Flip. If she manages to mark you, immediately activate Playful the moment she attempts the dash recast. When fighting post-five, keep your eyes on her movement; hold your leap specifically to react to her second dash of Perfect Execution, neutralizing her ultimate's execution damage and turning the duel in your favor.

チャンピオン詳細 → Akaliのビルド →
Yasuo

Yasuo±0

projectile blockmobility This matchup is a pure mechanical duel centered on projectile denial and evasion. Yasuo relies on Wind Wall to completely negate your primary engage, Chum the Waters. Meanwhile, his passive Way of the Wanderer shield absorbs your initial burst. However, you can use the untargetability of Playful to completely dodge his third Steel Tempest tornado, preventing him from ever activating Last Breath on you. Yasuoのビルド → 詳細を見る
Yasuo

理由

This matchup is a pure mechanical duel centered on projectile denial and evasion. Yasuo relies on Wind Wall to completely negate your primary engage, Chum the Waters. Meanwhile, his passive Way of the Wanderer shield absorbs your initial burst. However, you can use the untargetability of Playful to completely dodge his third Steel Tempest tornado, preventing him from ever activating Last Breath on you.

レーン戦への影響

Yasuo constantly pressures the wave using Sweeping Blade to slide through your minions and land Steel Tempest pokes. Your passive Seastone Trident helps mitigate minion aggro during quick trades, but you cannot commit to all-ins while his Wind Wall is available. If he successfully blocks your shark, he immediately gains lane priority, forcing you to farm under turret and giving him free roam.

立ち回り方

To win, you must first pop his Way of the Wanderer shield with a quick auto-attack or Urchin Strike before committing. To bypass Wind Wall, never throw Chum the Waters from maximum range. Instead, trigger your ultimate point-blank mid-dash during Urchin Strike, leaving him zero reaction time to block it. If he holds his wall, use Rending Wave to win short trades and save Playful exclusively to dodge his third Steel Tempest tornado.

チャンピオン詳細 → Yasuoのビルド →
Talon

Talon±0

roam raceburst clash This matchup is a pure mid-lane assassin duel where your survival hinges on reacting to Talon's signature pattern. When Talon throws Rake, the return damage and slow are what enable his passive Blade's End burst. By timing Playful to hop over those returning blades or to completely negate his incoming Noxian Diplomacy dash, you negate his entire trading power, turning a deadly trade into a winning counter-engage. Talonのビルド → 詳細を見る
Talon

理由

This matchup is a pure mid-lane assassin duel where your survival hinges on reacting to Talon's signature pattern. When Talon throws Rake, the return damage and slow are what enable his passive Blade's End burst. By timing Playful to hop over those returning blades or to completely negate his incoming Noxian Diplomacy dash, you negate his entire trading power, turning a deadly trade into a winning counter-engage.

レーン戦への影響

Laning is a tense stalemate of wave control and fast-paced trades. If Talon cannot land his full Rake on you, he cannot crash waves easily to roam with Assassin's Path. However, if you waste Playful early, Talon will instantly capitalize, chunking your health bar and forcing you to recall. This gives him the freedom to jump walls and terrorize side lanes while you are stuck clearing under tower.

立ち回り方

Never initiate trades with Playful. Instead, walk up using Seastone Trident and Urchin Strike to farm or poke, and save your hop strictly for when Talon commits with Noxian Diplomacy or when his Rake blades are returning. If he disappears from the map using Assassin's Path, do not blindly follow his wall-jumping route; use your wave priority to push hard or fish for a long-range Chum the Waters to catch him before he escapes.

チャンピオン詳細 → Talonのビルド →
Zed

Zed±0

untargetable clashoutplay This assassin duel is dictated entirely by who blinks first with their untargetable tools. Zed can use Death Mark to cleanly dodge your Chum the Waters, but you hold the ultimate counter-play. By saving Playful, you can completely dodge the damage from his Razor Shuriken and Shadow Slash burst, leaving his Death Mark to pop for zero damage. Zedのビルド → 詳細を見る
Zed

理由

This assassin duel is dictated entirely by who blinks first with their untargetable tools. Zed can use Death Mark to cleanly dodge your Chum the Waters, but you hold the ultimate counter-play. By saving Playful, you can completely dodge the damage from his Razor Shuriken and Shadow Slash burst, leaving his Death Mark to pop for zero damage.

レーン戦への影響

Early on, Zed uses Living Shadow to poke you with Razor Shuriken from safety. You must utilize Seastone Trident to safely farm under tower. Once both of you unlock your ultimates, the lane becomes a high-tension standoff. Neither of you can freely roam or push, because the moment one leaves, the other forces a fight.

立ち回り方

Never initiate with Chum the Waters when Zed has his cooldowns fully available. Instead, bait his Living Shadow combo, then dash in with Urchin Strike and activate Rending Wave for quick, favorable trades. If he finally commits Death Mark, do not panic. Wait until he reappears behind you, then use Playful to hang safely in the air, completely negating his triple Razor Shuriken follow-up.

チャンピオン詳細 → Zedのビルド →

その他のマッチアップ

有利なマッチアップ

31

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Annie

Annie−1

bait mechanicsburst race Fizz holds a massive advantage in this matchup because Playful completely nullifies Annie's primary threat. Annie relies on charging Pyromania to land a devastating stun via Summon: Tibbers or Disintegrate. By timing Playful to become untargetable when she launches her stun, you completely waste her passive charge and ultimate. Without this burst and crowd control, Annie is defenseless against your high base damage. Annieのビルド → 詳細を見る
Annie

理由

Fizz holds a massive advantage in this matchup because Playful completely nullifies Annie's primary threat. Annie relies on charging Pyromania to land a devastating stun via Summon: Tibbers or Disintegrate. By timing Playful to become untargetable when she launches her stun, you completely waste her passive charge and ultimate. Without this burst and crowd control, Annie is defenseless against your high base damage.

レーン戦への影響

This interaction forces Annie to play defensively, stripping away her ranged lane dominance. She cannot freely harass you with Incinerate or Disintegrate while your Playful is off cooldown. If she attempts to freeze or push aggressively, you can zone her off the wave. The threat of your dive forces her to concede wave control, allowing you to easily crash minions and roam.

立ち回り方

Never initiate a trade using Playful as your gap-closer. Instead, walk up or use Urchin Strike to close the distance, activating Rending Wave for quick trades. Keep a close eye on the swirling aura of her Pyromania. The moment she casts Summon: Tibbers or attempts a stun, activate Playful to dodge the impact, then drop down on her. If she holds her stun, simply disengage with your movement speed and wait for her to waste it.

チャンピオン詳細 → Annieのビルド →
Ahri

Ahri−1

assassindodge Fizz dominates this matchup because his main defensive tool, Playful, perfectly counters Ahri's crowd control. When Ahri tries to peel you off or initiate with Charm, activating Playful completely nullifies the projectile. This leaves her highly vulnerable, as she cannot amplify her damage with Charm or stop your follow-up with Urchin Strike and Rending Wave while her key defensive spell is recharging. Ahriのビルド → 詳細を見る
Ahri

理由

Fizz dominates this matchup because his main defensive tool, Playful, perfectly counters Ahri's crowd control. When Ahri tries to peel you off or initiate with Charm, activating Playful completely nullifies the projectile. This leaves her highly vulnerable, as she cannot amplify her damage with Charm or stop your follow-up with Urchin Strike and Rending Wave while her key defensive spell is recharging.

レーン戦への影響

Ahri is forced to play passively and use her Orb of Deception primarily for waveclear from a distance rather than poking you down. She cannot safely step up to use Fox-Fire without risking a sudden lethal trade. This restriction allows you to dictate the wave's position. Once you threaten her with Chum the Waters, she must either burn Spirit Rush to escape or face an unavoidable gray screen.

立ち回り方

Never initiate with Playful. Instead, walk up or use Urchin Strike to close the gap, forcing Ahri to panic-cast Charm. Reactively launch into the air with Playful to dodge her heart, then drop directly onto her to unleash Rending Wave. If she pre-emptively dashes away using Spirit Rush, hold your Chum the Waters until her third dash ends to ensure your shark lands and secures the kill.

チャンピオン詳細 → Ahriのビルド →
Aurora

Aurora−1

assassinuntargetable Aurora relies heavily on landing Twofold Hex to trigger Spirit Abjuration and deal consistent damage. However, Fizz can effortlessly nullify this entire sequence. By using Playful, you can completely dodge the return damage of Twofold Hex or simply jump over the boundaries of her Between Worlds ultimate. Once Aurora wastes these tools, her lack of sustained damage leaves her defenseless against your burst. Auroraのビルド → 詳細を見る
Aurora

理由

Aurora relies heavily on landing Twofold Hex to trigger Spirit Abjuration and deal consistent damage. However, Fizz can effortlessly nullify this entire sequence. By using Playful, you can completely dodge the return damage of Twofold Hex or simply jump over the boundaries of her Between Worlds ultimate. Once Aurora wastes these tools, her lack of sustained damage leaves her defenseless against your burst.

レーン戦への影響

This interaction forces Aurora to play incredibly passively, giving up control of the minion waves. Since you can trade safely by saving Playful to disengage, her poke becomes ineffective. You can easily chunk her health bar under her own tower or force her to burn Across the Veil defensively. This constant threat of lethal dive prevents her from roaming to support her jungler.

立ち回り方

Do not use Playful to clear minions; always hold it until Aurora commits to her first Twofold Hex cast. When she tries to recast it for the execution damage, activate your jump to negate the burst, then land on her with Urchin Strike and Rending Wave. If she retreats using The Weirding, immediately throw Chum the Waters to lock her down and finish the kill before she can escape.

チャンピオン詳細 → Auroraのビルド →
Akshan

Akshan−1

early bullyall in threat This matchup swings heavily in your favor because Playful completely neutralizes Akshan's high-damage threats. When Akshan channels Comeuppance, a single tap of Playful makes you untargetable, entirely wasting his ultimate. Furthermore, activating Playful during his Heroic Swing breaks his target lock, forcing him to stop swinging or miss his shots, leaving him vulnerable with his main mobility tool on a long cooldown. Akshanのビルド → 詳細を見る
Akshan

理由

This matchup swings heavily in your favor because Playful completely neutralizes Akshan's high-damage threats. When Akshan channels Comeuppance, a single tap of Playful makes you untargetable, entirely wasting his ultimate. Furthermore, activating Playful during his Heroic Swing breaks his target lock, forcing him to stop swinging or miss his shots, leaving him vulnerable with his main mobility tool on a long cooldown.

レーン戦への影響

Akshan's early ranged advantage and Dirty Fighting shield let him bully you before level three, but the dynamic flips once you have access to your full kit. He cannot safely use Heroic Swing aggressively because you can buffer Playful to stop his momentum and counter-engage. This fear forces him to play defensively, giving you control over wave states and allowing easy dive setups with Chum the Waters.

立ち回り方

Let him push early, conserving your health bar while farming under turret using Seastone Trident and Urchin Strike. Once you unlock Chum the Waters, bait his Avengerang, then immediately look for an all-in. Cast Chum the Waters from maximum range; if he tries to flee with Heroic Swing, use Urchin Strike to close the distance and hold Playful exclusively to dodge Comeuppance or to disrupt his grapple trajectory.

チャンピオン詳細 → Akshanのビルド →
Corki

Corki−1

burstuntargetable Fizz completely dominates Corki due to his superior mobility and evasion. When Corki attempts to poke from afar with Missile Barrage, Fizz can easily negate the damage using Playful. This leap not only nullifies Corki's primary poke tool but also positions Fizz perfectly to execute a quick Urchin Strike, closing the distance instantly and forcing Corki into a lethal, close-quarters engagement where his squishy stats cannot survive. Corkiのビルド → 詳細を見る
Corki

理由

Fizz completely dominates Corki due to his superior mobility and evasion. When Corki attempts to poke from afar with Missile Barrage, Fizz can easily negate the damage using Playful. This leap not only nullifies Corki's primary poke tool but also positions Fizz perfectly to execute a quick Urchin Strike, closing the distance instantly and forcing Corki into a lethal, close-quarters engagement where his squishy stats cannot survive.

レーン戦への影響

This matchup dynamic strips Corki of his safety, forcing him to play extremely defensively under his tower. Since his Phosphorus Bomb and Gatling Gun push the wave naturally, Fizz can freeze the lane near his turret. Every time Corki steps up to collect gold, he risks a fatal trade. This pressure denies Corki easy recalls and delays his acquisition of the Package, leaving him vulnerable and isolated in mid.

立ち回り方

To execute this flawlessly, always hold Playful until Corki fires his first Missile Barrage or commits to Valkyrie. Initiate trades by activating Rending Wave, then sliding through a minion or directly onto Corki with Urchin Strike. If Corki tries to escape using Valkyrie, that is your cue to land Chum the Waters. If you mess up your jump timing, retreat immediately while using Seastone Trident's minion collision ignore to safely weave through the wave.

チャンピオン詳細 → Corkiのビルド →
Ryze

Ryze−1

all indodge cc Ryze relies on scaling his mana with Arcane Mastery and using Rune Prison to lock targets down for his Spell Flux and Overload combos. However, Fizz completely invalidates this defense. By timing Playful to dodge Rune Prison, Fizz negates Ryze's only reliable self-peel. Without that root, Ryze is a fragile, immobile mage who cannot escape Fizz's explosive burst. Ryzeのビルド → 詳細を見る
Ryze

理由

Ryze relies on scaling his mana with Arcane Mastery and using Rune Prison to lock targets down for his Spell Flux and Overload combos. However, Fizz completely invalidates this defense. By timing Playful to dodge Rune Prison, Fizz negates Ryze's only reliable self-peel. Without that root, Ryze is a fragile, immobile mage who cannot escape Fizz's explosive burst.

レーン戦への影響

Early on, Ryze tries to shove with Spell Flux and Overload to keep Fizz under turret. Once Fizz has access to Urchin Strike and Playful, the dynamic flips. Ryze must play incredibly safe, conceding priority. Every time Ryze walks up to cast Rune Prison, he risks a fatal trade. This pressure allows Fizz to dictate the wave state, forcing Ryze to choose between losing gold or risking death.

立ち回り方

Do not blindly initiate with Playful. Instead, start your trade by matching his range, using Urchin Strike to close the distance and Rending Wave to strike. Force Ryze to panic-cast Rune Prison. The moment you see his casting animation for the root, activate Playful to dodge it entirely, landing on him to apply the slow. If he plays excessively safe under turret, use Chum the Waters from the fog of war to slow him.

チャンピオン詳細 → Ryzeのビルド →
Mel

Mel−1

dive threatcooldown punish Mel relies on keeping you at a distance with her ranged magic, but your mobility completely negates this safety. By using Urchin Strike, you can instantly bypass her zoning tools to close the distance. If she attempts to peel you off with her defensive spells, a well-timed Playful lets you hop over her retaliation entirely, landing right on top of her fragile health bar to burst her down. Melのビルド → 詳細を見る
Mel

理由

Mel relies on keeping you at a distance with her ranged magic, but your mobility completely negates this safety. By using Urchin Strike, you can instantly bypass her zoning tools to close the distance. If she attempts to peel you off with her defensive spells, a well-timed Playful lets you hop over her retaliation entirely, landing right on top of her fragile health bar to burst her down.

レーン戦への影響

Mel is forced into a highly defensive posture, terrified of stepping past her river entrance. You can comfortably ignore early minion damage thanks to Seastone Trident while looking for trades. Once you reach level three, she cannot contest the wave without risking a lethal dive. This pressure allows you to slow-push, crash massive waves, and force her to burn mana farming under turret while you roam free.

立ち回り方

Capitalize on your level three and level five spikes. Walk up threateningly to bait Mel's self-peel; never initiate with Playful. Instead, dash in using Urchin Strike, activate Rending Wave for immediate high-damage trades, and hold Playful to either dodge her counter-disengage or to escape turret shots if you commit. If she plays extremely safe under her tower, use Chum the Waters from the fog of war to lock her down before she can react.

チャンピオン詳細 → Melのビルド →
Diana

Diana−1

outplayburst Fizz holds the upper hand in this AP assassin clash because Playful completely neutralizes Diana's offensive sequence. By using Playful to dodge Crescent Strike, you prevent Diana from applying Moonlight, stripping away her Lunar Rush resets. Alternatively, timing your untargetability to jump over the explosive pull of Moonfall leaves her completely vulnerable, allowing you to retaliate with Urchin Strike and Rending Wave during her long recharge times. Dianaのビルド → 詳細を見る
Diana

理由

Fizz holds the upper hand in this AP assassin clash because Playful completely neutralizes Diana's offensive sequence. By using Playful to dodge Crescent Strike, you prevent Diana from applying Moonlight, stripping away her Lunar Rush resets. Alternatively, timing your untargetability to jump over the explosive pull of Moonfall leaves her completely vulnerable, allowing you to retaliate with Urchin Strike and Rending Wave during her long recharge times.

レーン戦への影響

This dynamic forces Diana to play defensively, as missing her arc crescent leaves her exposed to deadly trades. You can easily control the wave state because she cannot safely approach to trigger Moonsilver Blade or shield with Pale Cascade without fearing your counter-engage. When you reach level six, your kill pressure with Chum the Waters is immense, forcing her to stay under tower or risk getting burst down instantly.

立ち回り方

Never initiate trades with Playful unless Diana has already wasted Crescent Strike. Instead, walk up or use Urchin Strike combined with Rending Wave to bait her defensive Pale Cascade. Once she attempts to turn the fight with her ultimate, activate Playful to float above the Moonfall shockwave, then crash down to secure the kill. If you miss your timing and get pulled, immediately disengage using your passive Seastone Trident to slip through minions.

チャンピオン詳細 → Dianaのビルド →
Veigar

Veigar−1

dodge ccall in Veigar's entire safety net relies on Event Horizon to zone you out and set up Dark Matter. However, your Playful allows you to hop directly over the perimeter wall without triggering the stun. This completely breaks his defensive flow, leaving the fragile yordle exposed to your raw burst damage while his primary self-peel is on a long cooldown. Veigarのビルド → 詳細を見る
Veigar

理由

Veigar's entire safety net relies on Event Horizon to zone you out and set up Dark Matter. However, your Playful allows you to hop directly over the perimeter wall without triggering the stun. This completely breaks his defensive flow, leaving the fragile yordle exposed to your raw burst damage while his primary self-peel is on a long cooldown.

レーン戦への影響

Because you can ignore his cage, Veigar is forced to play extremely passively under his turret, limiting his ability to farm stacks with Baleful Strike. Any attempt by him to walk up and use Dark Matter on the wave invites an immediate dive. You dictate the lane's tempo, forcing him to surrender minion priority and bleed gold.

立ち回り方

Do not waste Playful to initiate trades from afar. Instead, walk up or use Urchin Strike to close the distance and bait out his Event Horizon. The moment he drops the cage, activate Playful to jump over the boundary, landing directly on him to slow him, then follow up with Rending Wave auto-attacks. If he plays too far back, lock him down from range using Chum the Waters to force a panic cage.

チャンピオン詳細 → Veigarのビルド →
Orianna

Orianna−1

dodge ultall in Orianna will constantly pressure you with her ranged advantage using Clockwork Windup and Command: Attack. However, this matchup leans heavily in your favor because your burst potential can quickly erase her health bar. The ultimate turning point relies entirely on your Playful. By holding this ability to completely bypass Command: Shockwave, you instantly strip Orianna of her primary defensive and offensive tool, rendering her vulnerable to your follow-up. Oriannaのビルド → 詳細を見る
Orianna

理由

Orianna will constantly pressure you with her ranged advantage using Clockwork Windup and Command: Attack. However, this matchup leans heavily in your favor because your burst potential can quickly erase her health bar. The ultimate turning point relies entirely on your Playful. By holding this ability to completely bypass Command: Shockwave, you instantly strip Orianna of her primary defensive and offensive tool, rendering her vulnerable to your follow-up.

レーン戦への影響

Early on, Orianna tries to shove waves with Command: Dissonance to force you under tower and poke you down. If you manage the wave properly, keeping it just outside your turret range, you deny her safe farming zones. Once you threaten an all-in, she must play extremely defensively. Bypassing her wave pressure allows you to chunk her health, forcing her to recall early and giving you free roam priority.

立ち回り方

Let Orianna push early while preserving your health pool, using Seastone Trident to secure minions under tower. Once you unlock your ultimate, initiate trades with Urchin Strike and Rending Wave, but never commit Playful early. You must bait her Command: Shockwave and reactively jump to become untargetable. If she holds her ultimate, disengage with your movement speed or use Chum the Waters from a distance to force her hand first.

チャンピオン詳細 → Oriannaのビルド →
Syndra

Syndra−1

dodge ccall in Fizz dominates this matchup because his primary defensive tool, Playful, completely nullifies Syndra's only self-peel, Scatter the Weak. Since Syndra relies on landing her Dark Sphere and pushing it with her knockback to keep melee threats away, Fizz can easily bypass her defenses. Once Scatter the Weak is baited or dodged, Syndra is completely vulnerable to a full execution from Urchin Strike and Chum the Waters. Syndraのビルド → 詳細を見る
Syndra

理由

Fizz dominates this matchup because his primary defensive tool, Playful, completely nullifies Syndra's only self-peel, Scatter the Weak. Since Syndra relies on landing her Dark Sphere and pushing it with her knockback to keep melee threats away, Fizz can easily bypass her defenses. Once Scatter the Weak is baited or dodged, Syndra is completely vulnerable to a full execution from Urchin Strike and Chum the Waters.

レーン戦への影響

Syndra is forced to play extremely defensively, giving up control of the minion wave. She cannot safely use Force of Will or Dark Sphere to poke Fizz without risking an immediate counter-engage. This allows Fizz to maintain high health, secure easy back timings, and exert massive map pressure while Syndra remains trapped under her turret, unable to contest.

立ち回り方

Position yourself just behind your melee minions, tempting Syndra to cast Dark Sphere. Never initiate with Playful; instead, use Urchin Strike to close the distance and force her to panic-cast Scatter the Weak. The moment you see her cast animation, activate Playful to hop over her spheres. If she holds her stun, disengage with Rending Wave empowered attacks and wait for another opening.

チャンピオン詳細 → Syndraのビルド →
Kassadin

Kassadin−1

melee clashearly pressure Before Kassadin unlocks his Riftwalk at level 6, he has no reliable escape to avoid your close-range pressure. While his Void Stone grants him a magic shield when you cast spells, it does little against the sustained physical and magical damage from your Rending Wave-empowered auto-attacks. By bridging the gap with Urchin Strike, you can force extended trades where your continuous on-hit damage completely outclasses his weak early Nether Blade responses. Kassadinのビルド → 詳細を見る
Kassadin

理由

Before Kassadin unlocks his Riftwalk at level 6, he has no reliable escape to avoid your close-range pressure. While his Void Stone grants him a magic shield when you cast spells, it does little against the sustained physical and magical damage from your Rending Wave-empowered auto-attacks. By bridging the gap with Urchin Strike, you can force extended trades where your continuous on-hit damage completely outclasses his weak early Nether Blade responses.

レーン戦への影響

This matchup is won or lost in the first four levels. By using Seastone Trident to ignore unit collision, you can aggressively position inside the minion wave to zone Kassadin off last hits. Slow-pushing the early waves allows you to crash large waves, forcing him to waste Null Sphere on farming under turret rather than poking you, which permanently stunts his gold income and delays his late-game threat.

立ち回り方

Start by letting the first wave slowly push to you, then freeze it just outside your turret. When Kassadin steps up to last-hit, slide through a minion using Urchin Strike, immediately reset your attack timer with Rending Wave, and stick to him with auto-attacks. Hold Playful strictly to dodge his slowing Force Pulse or to safely disengage from tower shots. If he reaches level 6, bait his first Riftwalk before throwing Chum the Waters.

チャンピオン詳細 → Kassadinのビルド →
Aurelion Sol

Aurelion Sol−2

untargetable dodgemelee dive Aurelion Sol relies on locking you down with Falling Star or trapping you with Singularity to channel Breath of Light. However, your Playful completely negates his ultimate's crowd control. By becoming untargetable, you bypass his primary defensive trigger, allowing you to bypass the cosmic zone, drop directly onto his fragile frame, and burst him down before his Astral Flight can carry him to safety. Aurelion Solのビルド → 詳細を見る
Aurelion Sol

理由

Aurelion Sol relies on locking you down with Falling Star or trapping you with Singularity to channel Breath of Light. However, your Playful completely negates his ultimate's crowd control. By becoming untargetable, you bypass his primary defensive trigger, allowing you to bypass the cosmic zone, drop directly onto his fragile frame, and burst him down before his Astral Flight can carry him to safety.

レーン戦への影響

Aurelion Sol's early execution with Singularity and wave clear with Breath of Light will push you under tower initially. However, once you hit level five, the lane pressure reverses. Any attempt by him to farm aggressively with Astral Flight leaves him completely vulnerable. Your threat of an all-in forces him to play extremely far back, sacrificing his Cosmic Creator stacks and giving you free roam to impact the side lanes.

立ち回り方

Never initiate with Playful; save this tool to react to his Falling Star or to escape his Singularity pull. Instead, gap-close using Urchin Strike on a dying minion or directly onto him, activate Rending Wave for quick trades, and fish with Chum the Waters. If he tries to escape via Astral Flight, wait for the straight-line trajectory before throwing your shark, ensuring a guaranteed knock-up that stops his flight instantly.

チャンピオン詳細 → Aurelion Solのビルド →
Viktor

Viktor−1

dive threatcooldown punish Viktor relies on poke from Hextech Ray to keep you at bay, but he cannot stop your dive. His only defense, Gravity Field, has a slow activation delay. When you engage with Urchin Strike, Viktor will drop his trap to zone you. You can easily bypass this entire stun area by using Playful to hop over it, landing directly on him to secure an easy burst kill with Rending Wave and Chum the Waters. Viktorのビルド → 詳細を見る
Viktor

理由

Viktor relies on poke from Hextech Ray to keep you at bay, but he cannot stop your dive. His only defense, Gravity Field, has a slow activation delay. When you engage with Urchin Strike, Viktor will drop his trap to zone you. You can easily bypass this entire stun area by using Playful to hop over it, landing directly on him to secure an easy burst kill with Rending Wave and Chum the Waters.

レーン戦への影響

Early on, Viktor uses Hextech Ray and Siphon Power to pressure your health bar while shoving the wave. However, once you reach level three, the threat of your all-in completely changes his behavior. He must play extremely safe, giving up wave priority and tower pressure. You can easily freeze the wave near your turret, forcing him to overextend where a single jump ensures his death or forces a bad recall.

立ち回り方

Do not let Viktor chip you down with Siphon Power shield trades early. Let him push, use Seastone Trident to absorb minion aggro, and wait until he uses Hextech Ray to clear minions. The moment he steps up, dash in with Urchin Strike. Hold Playful specifically to react to his Gravity Field placement. If he holds his trap, simply walk him down with Rending Wave auto-attacks until he is forced to drop it, then hop over it to finish him with Chum the Waters.

チャンピオン詳細 → Viktorのビルド →
Katarina

Katarina−1

all ininterrupt Fizz dominates this assassin duel because his kit directly negates Katarina's primary damage sources. By using Playful, you can completely dodge the damage from her daggers spawned by Bouncing Blade or Preparation. Furthermore, Katarina's channelled ultimate, Death Lotus, is easily cancelled by the knockup from your Chum the Waters, stripping her of all kill pressure in 1v1 fights. Katarinaのビルド → 詳細を見る
Katarina

理由

Fizz dominates this assassin duel because his kit directly negates Katarina's primary damage sources. By using Playful, you can completely dodge the damage from her daggers spawned by Bouncing Blade or Preparation. Furthermore, Katarina's channelled ultimate, Death Lotus, is easily cancelled by the knockup from your Chum the Waters, stripping her of all kill pressure in 1v1 fights.

レーン戦への影響

This matchup turns into a lane of zoning. Katarina cannot step up to waveclear with Bouncing Blade without risking a lethal trade. You can easily freeze or slow-push. If she attempts to roam to make up for her lane deficit, your fast waveclear with Urchin Strike and Rending Wave allows you to shove her under tower rapidly, forcing her to lose immense gold and experience.

立ち回り方

Always hold Playful during short trades; only use it once she commits to jumping on a dagger. If Katarina initiates with Shunpo or drops a dagger with Preparation, prepare your counter-engage. When you reach level 5, do not initiate with Chum the Waters immediately. Keep it ready to interrupt Death Lotus the moment she starts spinning. If she plays passively, zone her with Urchin Strike and Rending Wave.

チャンピオン詳細 → Katarinaのビルド →
Brand

Brand−2

defensebaiting This matchup heavily favors you because Brand relies entirely on landing a predictable skillshot combination to survive your burst. His only self-peel, Sear, requires you to be pre-ignited by Blaze. By using Playful to dodge his incoming projectile or his bouncing Pyroclasm, you completely strip away his defensive options. Without his stun, Brand is an immobile target with zero escape tools against your Urchin Strike and Rending Wave. Brandのビルド → 詳細を見る
Brand

理由

This matchup heavily favors you because Brand relies entirely on landing a predictable skillshot combination to survive your burst. His only self-peel, Sear, requires you to be pre-ignited by Blaze. By using Playful to dodge his incoming projectile or his bouncing Pyroclasm, you completely strip away his defensive options. Without his stun, Brand is an immobile target with zero escape tools against your Urchin Strike and Rending Wave.

レーン戦への影響

Early on, you must tolerate some poke from Pillar of Flame while using Seastone Trident to minimize minion damage. However, the power dynamic shifts dramatically once you unlock your full kit. Brand is forced to play exceptionally passive, terrified of stepping up to clear waves with Conflagration. Any attempt by him to harass you near your tower exposes him to a lethal chase down the lane, ruining his recall timings.

立ち回り方

Never use Playful to clear minion waves; keep it strictly as your counter-engage weapon. Walk forward aggressively or initiate with Urchin Strike to bait out his Sear. Wait for the exact visual cue of his projectile before activating Playful to hop over it. Once you land, immediately activate Rending Wave for quick trades. If he has already unlocked Pyroclasm, hold your jump to absorb the ultimate's first bounce, then lock him down with Chum the Waters.

チャンピオン詳細 → Brandのビルド →
Zoe

Zoe−1

dodge ccall in This matchup is heavily weighted in Fizz's favor because Zoe's entire survival hinges on her Sleepy Trouble Bubble. When she tries to self-peel, Fizz can use Playful to hop over the projectile or bypass the drowsy state entirely. Without her crowd control to set up a long-range Paddle Star!, Zoe cannot prevent Fizz from closing the gap and deleting her with a quick burst combo. Zoeのビルド → 詳細を見る
Zoe

理由

This matchup is heavily weighted in Fizz's favor because Zoe's entire survival hinges on her Sleepy Trouble Bubble. When she tries to self-peel, Fizz can use Playful to hop over the projectile or bypass the drowsy state entirely. Without her crowd control to set up a long-range Paddle Star!, Zoe cannot prevent Fizz from closing the gap and deleting her with a quick burst combo.

レーン戦への影響

Zoe is forced into a highly defensive posture, unable to use Paddle Star! to shove the wave without exposing herself. This allows Fizz to control the lane's tempo, securing easy farm under tower or zoning her off minions. If Zoe steps past the midpoint, the threat of an all-in starting with Chum the Waters forces her to yield priority, bleeding gold and losing mid-lane pressure.

立ち回り方

Position yourself aggressively near the minion wave to bait out her Sleepy Trouble Bubble. Never lead an engagement with Playful; instead, use Urchin Strike and Rending Wave to initiate trades, holding your jump solely to react to her bubble. If she attempts to escape or poke using Portal Jump, target her return portal with Chum the Waters for an unmissable knock-up that guarantees a kill.

チャンピオン詳細 → Zoeのビルド →
Kayle

Kayle−1

early bullyinvulnerability clash Fizz dominates the early stages because Kayle is incredibly weak before unlocking her ranged form via Divine Ascent. You can easily chunk her with Urchin Strike followed by Rending Wave. However, once she reaches level six, her Divine Judgment becomes a massive obstacle, allowing her to completely absorb the explosive burst from your Chum the Waters if timed correctly. You must establish a lead before she gains this ultimate safety net. Kayleのビルド → 詳細を見る
Kayle

理由

Fizz dominates the early stages because Kayle is incredibly weak before unlocking her ranged form via Divine Ascent. You can easily chunk her with Urchin Strike followed by Rending Wave. However, once she reaches level six, her Divine Judgment becomes a massive obstacle, allowing her to completely absorb the explosive burst from your Chum the Waters if timed correctly. You must establish a lead before she gains this ultimate safety net.

レーン戦への影響

The entire lane is a race against the clock. Before level six, Kayle will desperately try to farm from safety using Starfire Spellblade and Radiant Blast. This allows you to slow-push the first waves, freeze near your turret, and force her into dangerous positions. Denying her gold early delays her scaling, preventing her from rotating to help her team or securing mid priority when neutral fights begin.

立ち回り方

Abuse your level three power spike. Dive onto her with Urchin Strike and activate Rending Wave for quick trades, saving Playful to escape her slow from Radiant Blast or drop minion aggro. Once both of you reach level six, never lead with Chum the Waters. Instead, force her to panic-cast Divine Judgment using your basic trade combo, then unleash your shark the second her invulnerability shield expires.

チャンピオン詳細 → Kayleのビルド →
Ziggs

Ziggs−2

easy targetdive threat Ziggs's safety relies entirely on Satchel Charge to disengage, but Fizz's kit counters this perfectly. Once Fizz initiates, he can use Playful to completely hop over the explosive blast of Satchel Charge or bypass the slow of Hexplosive Minefield. Without this self-peel, Ziggs's fragile health bar melts instantly under Fizz's raw AP burst, leaving him with zero defensive answers. Ziggsのビルド → 詳細を見る
Ziggs

理由

Ziggs's safety relies entirely on Satchel Charge to disengage, but Fizz's kit counters this perfectly. Once Fizz initiates, he can use Playful to completely hop over the explosive blast of Satchel Charge or bypass the slow of Hexplosive Minefield. Without this self-peel, Ziggs's fragile health bar melts instantly under Fizz's raw AP burst, leaving him with zero defensive answers.

レーン戦への影響

Early on, Ziggs will use Bouncing Bomb and Short Fuse to poke you down and push. However, once you reach level 3, the lane dynamic flips. Ziggs must play incredibly far back, terrified of stepping up to clear waves. If he mispositions, a quick Urchin Strike followed by Rending Wave forces him to panic-throw his displacement, giving you an immediate kill window.

立ち回り方

Use Seastone Trident to minimize minion damage while letting Ziggs push the first waves. Do not waste Playful to farm. Instead, walk up or use Urchin Strike to engage. Save Playful specifically to react to his Satchel Charge. If he tries to escape or knock you back, activate Playful to dodge the blast, land on him, and execute him with Chum the Waters to secure an easy lead.

チャンピオン詳細 → Ziggsのビルド →
Lux

Lux−2

easy targetall in Lux relies on keeping her distance, but her safety completely collapses because of how Playful interacts with Light Binding. When Lux attempts to root you, activating Playful makes you completely elusive while closing the gap. This leaves her entirely defenseless, as her Prismatic Barrier cannot absorb the burst damage from your Urchin Strike and Rending Wave follow-up, turning her long-range advantage into a deadly trap. Luxのビルド → 詳細を見る
Lux

理由

Lux relies on keeping her distance, but her safety completely collapses because of how Playful interacts with Light Binding. When Lux attempts to root you, activating Playful makes you completely elusive while closing the gap. This leaves her entirely defenseless, as her Prismatic Barrier cannot absorb the burst damage from your Urchin Strike and Rending Wave follow-up, turning her long-range advantage into a deadly trap.

レーン戦への影響

Early on, you must endure her Lucent Singularity poke, but the dynamic flips instantly once you have your full basic kit. Lux is forced to play extremely far back, terrified of throwing Light Binding. She cannot safely step up to trigger Illumination with basic attacks. This pressure forces her to waste Prismatic Barrier defensively, bleeding mana, while you freely dictate the wave state and threaten a dive with Chum the Waters.

立ち回り方

Position yourself slightly to the side of your minions to tempt Lux into throwing a raw Light Binding. Never initiate a trade with Playful; instead, walk forward or use Urchin Strike to pressure her into panicking. The moment you see her snare animation, activate Playful to bypass it, landing directly on her to unleash Rending Wave. If she refuses to cast her snare, simply deny her farm by standing between her and the minions.

チャンピオン詳細 → Luxのビルド →
Twisted Fate

Twisted Fate−2

easy targetdodge cc Fizz dominates this matchup because he can completely negate Twisted Fate's only self-peel. When Twisted Fate locks in his yellow gold card using Pick a Card, Fizz can simply activate Playful as the projectile flies. This dodge wastes Twisted Fate's stun and mana, leaving the squishy ranged mage entirely exposed to an immediate follow-up burst. Twisted Fateのビルド → 詳細を見る
Twisted Fate

理由

Fizz dominates this matchup because he can completely negate Twisted Fate's only self-peel. When Twisted Fate locks in his yellow gold card using Pick a Card, Fizz can simply activate Playful as the projectile flies. This dodge wastes Twisted Fate's stun and mana, leaving the squishy ranged mage entirely exposed to an immediate follow-up burst.

レーン戦への影響

This interaction paralyzes Twisted Fate's ability to trade or pressure the wave. He cannot step up to use Wild Cards or Stacked Deck on the minions without risking a lethal dive. Once Fizz reaches level three, Twisted Fate is forced to play extremely far back, conceding lane priority and preventing him from easily finding angles to roam with Destiny.

立ち回り方

Walk up aggressively to bait Twisted Fate into activating Pick a Card. Do not initiate with Playful; instead, use Urchin Strike to close the gap and start hitting him with Rending Wave. Save Playful strictly for the moment he throws the gold card. If he panics and holds the card, simply walk him down with auto-attacks. When you have Chum the Waters, fish for max-range ultimates to force his summoner spells before diving.

チャンピオン詳細 → Twisted Fateのビルド →

その他のマッチアップ

Fizz対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Mercury's Treads
Mercury's Treads
Quicksilver Enchant
Quicksilver Enchant
Stasis Enchant
Stasis Enchant
Maw of Malmortius
Maw of Malmortius

このチャンピオンへの対策

カウンターアングル

Fizzは、純粋なダメージではなく、彼のタイミングを妨害したり罰したりするツールによってカウンターされます。彼を苦しめるチャンピオンは、必ずしもレーンを支配する者とは限りませんが、彼のオールインを無効化したり、バックラインへのアクセスを拒否したりする者です。彼のカウンターを理解することは、彼のパターンを破るものを理解することです:ターゲット指定されたCC、即座の生存能力、または彼のE使用を罰することです。

パッチの文脈

このパッチでは、Fizzのカウンターは、彼の最初のバーストを生き残ることに集約されます。もし彼のアルティメットがキルに繋がらなければ、彼はかなりのプレッシャーを失います。ピール、ターゲット指定されたCC、または即座の生存能力を持つ構成は、彼のインパクトを劇的に低下させます。重要なのはスタッツではなく、ファイトの構造です:Fizzは、速いアクセスと即座の実行が必要です。

クイックリード

  • 彼のEを罰する = Fizzを罰する。
  • 最初のバーストを生き残ることが全てを変える。
  • 角度を否定すれば彼は無力になる。

カウンターの原型

即座のターゲット指定されたCC

FizzはEによるエンゲージとリポジショニングに依存しています。即座のターゲット指定されたCCは、彼の脱出を拒否したり、侵入を罰したりすることで、このパターンを破ります。スキルショットとは異なり、これらはリアクティブに回避できません。これにより、Fizzははるかにパッシブなプレイスタイルを強いられ、エンゲージの機会が劇的に減少します。

チャンピオンの適応方法. キーとなるクールダウンを待ち、確認されたウィンドウでのみエンゲージする。

生存能力とアンチバースト

これらのチャンピオンはFizzの最初のバーストを吸収または無効化し、彼の主な勝利条件を取り除きます。彼のコンボが使用されると、Fizzは脆弱になり、即座のプレッシャーを失います。これはファイトのテンポを完全に反転させ、罰することを可能にします。

チャンピオンの適応方法. 他の敵をターゲットにするか、ポジショニングのミスを待つ。

継続的なmidのプレッシャー

これらのチャンピオンは、Fizzが快適な序盤をプレイするのを妨げます。彼らは継続的なプレッシャーをかけ、防御的なEの使用を強制し、彼のロームウィンドウを制限します。アドバンテージなしでは、Fizzはmidゲームではるかに脅威でなくなります。

チャンピオンの適応方法. 序盤は安全にプレイし、スパイクを待つ。

優先度の高いマッチアップ

Lissandra

Lissandraは、ファイトにおいてFizzをほぼ完全に無力化します。彼女のターゲット指定されたCCと自己無敵化は、彼のオールインを無効にします。Fizzは彼女に直接エンゲージすることを避け、他のターゲットを探す必要があります。

対面時のよくある間違い

対面時のよくある間違い

  • 彼のエンゲージウィンドウを過小評価すること。
  • 防御的なクールダウンを早すぎること。
  • 彼のEを罰しないこと。
  • 視界なしでのポジショニングのみ。
  • 彼のリッチベインのスパイクを無視すること。

コーチングノート

  • Fizzは、相手がミスをしない限り勝てない。クリーンにプレイしよう。
  • 常に彼のアルティメットへの対策を持っておこう。

FAQ

レーンでFizzをどうやって生き残る?

レベル5とライチベインのスパイクをリスペクトしよう。常に彼のオールインに対する防御オプションを用意しておこう。彼のEを強制的に使わせることが、ダメージを与えることよりも重要になることが多い。Eがなくなれば、積極的にプレイできる。

Fizzをなぜ punish しにくいのか?

彼のEは無敵とユニークな位置取り能力を与える。Eが利用可能である限り、彼は多くの危険な状況を回避できる。彼をpunishするには、コミットする前にEを強制的に使わせる必要がある。

Fizzは集団戦で弱いのか?

必ずしもそうではないが、彼は状況に大きく依存する。側面やピックオフでは優れているが、強力なピールがある構造化された戦闘では苦戦する。彼の価値は、重要なターゲットに到達できるかにかかっている。

彼の最大の弱点は何か?

クールダウンへの依存度。EやRがないと、彼はほとんど脅威を失う。これらのタイミングを理解しているプレイヤーは、彼を効果的に無力化できる。