Core identity
Fizz is mainly played as Mid. Its clearest strength is very strong pick windows via r.
Fizz is mainly played as Mid. Its clearest strength is very strong pick windows via r.
Farm safe, opportunistic poke, respect for targeted controls.
Fizz becomes easier to punish when dependent on cds and lich bane. From the opposite side, the page also highlights this answer: Punish his CDs: without E, Fizz is vulnerable; force him to use it defensively.
アルティメットが使える状態になったら、敵のミスにつけ込む最初のチャンスだ。
即座にバーストダメージに転換、大幅に強化される。
低体力になった敵へのキルプレッシャーが増す。
Secures the 5 without giving openings; plays the angle and the mist.
Spike 1-2 items: 4v4 force around objectives.
Flanks and pick on carry, then reset via E/Stasis Enchant.
Farm safe, opportunistic poke, respect for targeted controls.
Lich Bane online: punished Flash down and vision errors.
Priority flank; do not engage first if cleanse/Stasis Enchant up.
Ultimate windows to force Flash/Stasis Enchant then kill.
Rでノックアップ/サメを狙い、Eで回避または距離を詰め、Qで突っ込み、WでバーストのためにAAリセット。
QとRをほぼ同時に使い、Rがフィズのダッシュ中に着弾するようにする――反応が非常に難しい。
Qで距離を詰め、Eで回避し、WでAAリセットによるダメージを与える。
Qで素早く突っ込み、Wでダメージを与え、Eで無敵になりながら離脱する。
Fizz is generally played as Mid. The first objective is to farm safe, opportunistic poke, respect for targeted controls.. Its biggest edge comes from very strong pick windows via r.
This page highlights the moments where Fizz can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Fizz can be punished when dependent on cds and lich bane. A practical answer listed here is: Punish his CDs: without E, Fizz is vulnerable; force him to use it defensively.