B
2026年9月 · Patch 7.3
Mage · MID · SUPPORT

Hwei Wild Rift カウンターガイド

HweiにはダッシュもブリンクもありませんZedFizzKassadinのようなアサシンに接近されると、すぐに倒されてしまいます。スキルはすべてスキルショット範囲スキルなので、機動力の高いチャンピオンにはポークを避けられやすいです。Torment(E)を使ってしまうと、身を守るCCが残りません。序盤はマナの消費も激しく、早い段階のガンクに弱いです。

Hwei
★ MID · SUPPORT Tier B
ダメージ
UTIL
TANK
DIFF

Hwei Wild Rift カウンターガイド ★ カウンターシート

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Yone ハードカウンター +2 50.7% 5.3%
Kassadin ハードカウンター +2 50.3% 1.5%
Zed ハードカウンター +2 50.1% 4.0%
Yasuo ハードカウンター +2 49.3% 10.9%
Fizz ハードカウンター +2 47.6% 2.1%
Morgana 不利なマッチアップ +1 52.4% 6.6%
Galio 不利なマッチアップ +1 51.4% 11.2%
Ahri 不利なマッチアップ +1 51.3% 4.8%
Akshan 不利なマッチアップ +1 50.9% 1.0%
Vel'Koz 不利なマッチアップ +1 50.2% 3.6%
Ekko 不利なマッチアップ +1 50.0% 3.0%
Jayce 不利なマッチアップ +1 49.5% 1.3%
Aurora 不利なマッチアップ +1 49.4% 3.5%
Diana 不利なマッチアップ +1 48.8% 1.4%
Katarina 不利なマッチアップ +1 48.0% 1.5%
Akali 不利なマッチアップ +1 44.7% 2.4%
Irelia 不利なマッチアップ +1
Pantheon 不利なマッチアップ +1
Talon 不利なマッチアップ +1
Zoe 不利なマッチアップ +1
Syndra スキル次第のマッチアップ ±0 53.5% 12.1%
Zyra スキル次第のマッチアップ ±0 50.6% 2.9%
Viktor スキル次第のマッチアップ ±0 50.5% 4.3%
Norra スキル次第のマッチアップ ±0 49.4% 1.6%
Lux スキル次第のマッチアップ ±0 48.8% 5.9%
Ziggs スキル次第のマッチアップ ±0 47.7% 6.0%
Corki スキル次第のマッチアップ ±0
Gragas スキル次第のマッチアップ ±0
Karma スキル次第のマッチアップ ±0
Lucian スキル次第のマッチアップ ±0
Twisted Fate 有利なマッチアップ −1 52.3% 6.1%
Annie 有利なマッチアップ −1 51.2% 2.1%
Brand 有利なマッチアップ −1 51.2% 9.8%
Orianna 有利なマッチアップ −1 51.1% 5.0%
Teemo 有利なマッチアップ −1 50.8% 1.8%
Aurelion Sol 有利なマッチアップ −1 50.7% 6.7%
Kennen 有利なマッチアップ −1 50.2% 1.4%
Vladimir 有利なマッチアップ −1 50.2% 4.6%
Lissandra 有利なマッチアップ −1 49.4% 3.9%
Heimerdinger 有利なマッチアップ −1 49.3% 1.4%
Vex 有利なマッチアップ −1 48.8% 2.1%
Swain 有利なマッチアップ −1 48.5% 2.7%
Veigar 有利なマッチアップ −1 48.2% 9.0%
Ryze 有利なマッチアップ −1 48.2% 3.5%
Mel 有利なマッチアップ −1 46.1% 8.0%
Cho'Gath 有利なマッチアップ −1
Kai'Sa 有利なマッチアップ −1
Kayle 有利なマッチアップ −1
Rumble 有利なマッチアップ −1
Seraphine 有利なマッチアップ −1

有利度:Wild Rift Coreの公式判定(−3〜+3)で、各行に記載されたチャンピオンの視点から見た値です。勝率とピック率:このロールにおける相手チャンピオン自身の数値 — Wild Rift CN · Challenger、Patch 7.3。直接対決の勝率ではありません。

ハードカウンター

5

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Zed

Zed+2

keep tormentno dashlevel 5 Hwei has no dash or blink: his only answer to Death Mark is the Subject of Torment, which he has to keep in hand. Zed picks the moment of contact with Living Shadow, and every Torment spent pushing the wave gives him a ten-second window where the Visionary has nothing left. Zedのビルド → 詳細を見る
Zed

理由

Hwei has no dash or blink: his only answer to Death Mark is the Subject of Torment, which he has to keep in hand. Zed picks the moment of contact with Living Shadow, and every Torment spent pushing the wave gives him a ten-second window where the Visionary has nothing left.

レーン戦への影響

Until level 5 you can tag him with Devastating Fire (QQ) and Severing Bolt (QW) from range. Once Zed has his ultimate the lane flips: you can no longer hold the wave in front of you, and one missed Torment or a wasted Flash means death on his next engage.

立ち回り方

Farm with Molten Fissure (QE) after Stirring Lights (WE) to save mana, and never open Torment to poke. When Zed lands behind you after Death Mark, Grim Visage (EQ) or Crushing Maw (EE) on his arrival point breaks the combo; Stasis Enchant absorbs the mark. Critical timing: level 5, then his first recall with a lethality item. Avoid spending Torment on the wave, burning Flash before his ultimate, or standing mid lane without side vision. Good signs: he spends Living Shadow to farm, you survive Death Mark with Barrier or Stasis, and the wave stays near your tower.

チャンピオン詳細 → Zedのビルド →
Fizz

Fizz+2

spell dodgekeep tormentlevel 5 Hwei's whole kit is skillshots and zones, and Playful / Trickster makes Fizz untargetable exactly when those spells arrive. He can wait for Crushing Maw (EE) or Gaze of the Abyss (EW), hop over it, then land on a Visionary who has no mobility to escape. Fizzのビルド → 詳細を見る
Fizz

理由

Hwei's whole kit is skillshots and zones, and Playful / Trickster makes Fizz untargetable exactly when those spells arrive. He can wait for Crushing Maw (EE) or Gaze of the Abyss (EW), hop over it, then land on a Visionary who has no mobility to escape.

レーン戦への影響

Every Subject thrown into nothing gives him an engage window. Once Chum the Waters is on you, the shark decides the fight: you get slowed, knocked up, and you have no dash to leave the zone. Your level 1 to 3 poke is your only real edge.

立ち回り方

Pressure him early with Devastating Fire (QQ) through the minions and let Signature of the Visionary detonate with a second, different spell. Always keep one control spell for his approach: cast Grim Visage (EQ) or Crushing Maw (EE) right after Playful lands, never before. Pool of Reflection (WW) under your feet softens the shark burst. Critical timing: level 3, then level 5 with his ultimate. Avoid opening with Torment, using Flash before his E, or following the wave far from your tower. Good signs: he wastes Playful on a Devastating Fire, you keep EE for his landing, and he has to back off without a kill.

チャンピオン詳細 → Fizzのビルド →
Kassadin

Kassadin+2

early abusescaling gapstay grouped Kassadin is Hwei's ideal target early: melee, short range, dependent on his wave. But his passive magic resist blunts your poke, Null Sphere interrupts your spells, and every rank of Riftwalk erases more of your range advantage. Past level 11 he picks the angle and you cannot run. Kassadinのビルド → 詳細を見る
Kassadin

理由

Kassadin is Hwei's ideal target early: melee, short range, dependent on his wave. But his passive magic resist blunts your poke, Null Sphere interrupts your spells, and every rank of Riftwalk erases more of your range advantage. Past level 11 he picks the angle and you cannot run.

レーン戦への影響

Levels 1 to 5 are yours: he cannot answer your Severing Bolt (QW) or your Molten Fissure (QE) on the wave. If you don't turn that lead into health, CS or plates, the lane reverses as soon as he chains Riftwalk onto you with no way for you to step back.

立ち回り方

Punish him hard early: Gaze of the Abyss (EW) to root him, then Severing Bolt (QW), which deals more damage to an immobilized target. Shove the wave under his tower so he loses farm. Later, stay near your allies and keep Grim Visage (EQ) for when he blinks in. Critical timing: his level 6, then levels 11 and 16. Avoid playing alone on a side wave after 15 minutes or casting Torment before his jump. Good signs: he recalls before his first item, you take the first drake with priority, and he has to play away from you.

チャンピオン詳細 → Kassadinのビルド →
Yasuo

Yasuo+2

windwallwave dashesground spells Wind Wall stops Hwei's projectiles: Devastating Fire (QQ), Grim Visage (EQ) and the bolt from Gaze of the Abyss (EW). Sweeping Blade through the wave closes a distance that a mage without a dash can never take back. Yasuo chooses the fight, Hwei can only take it. Yasuoのビルド → 詳細を見る
Yasuo

理由

Wind Wall stops Hwei's projectiles: Devastating Fire (QQ), Grim Visage (EQ) and the bolt from Gaze of the Abyss (EW). Sweeping Blade through the wave closes a distance that a mage without a dash can never take back. Yasuo chooses the fight, Hwei can only take it.

レーン戦への影響

While the wall is up, your trades only land on the ground. A wave full of minions in front of you is a highway for him, and his passive shield eats your first poke. One ally knock-up and Last Breath removes you from the fight.

立ち回り方

Play with the spells the wall cannot stop: Molten Fissure (QE) and Crushing Maw (EE) are ground zones, and Severing Bolt (QW) drops from the sky. Save Devastating Fire and Grim Visage for after Wind Wall. Clear the wave fast to take away his dash targets, and keep EE for his entry. Critical timing: levels 2 and 5, then every time his wall is on cooldown (roughly a 20 second window). Avoid firing projectiles into a wall, leaving a big wave between you, or playing far from tower without Flash. Good signs: he wastes the wall on a QQ, you chain EE into QQ, and he backs off to heal.

チャンピオン詳細 → Yasuoのビルド →

その他のマッチアップ

不利なマッチアップ

15

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Katarina

Katarina+1

reset threatinterrupt ultkeep torment Katarina does not win lane against Hwei's poke, but she wins grouped fights: Shunpo onto a dagger puts her on you, and every reset bounces her to another target. A dashless Visionary who has spent his Torment is her chosen victim. Katarinaのビルド → 詳細を見る
Katarina

理由

Katarina does not win lane against Hwei's poke, but she wins grouped fights: Shunpo onto a dagger puts her on you, and every reset bounces her to another target. A dashless Visionary who has spent his Torment is her chosen victim.

レーン戦への影響

In lane you can harass her with Severing Bolt (QW) and Devastating Fire (QQ) when she picks up daggers. The danger is her roams and the skirmishes around dragon, where Death Lotus shreds you if you stand still.

立ち回り方

Hold the wave with Molten Fissure (QE) so she cannot roam for free, and punish every dagger pickup. Keep Grim Visage (EQ) or Crushing Maw (EE) for the moment she channels Death Lotus: the fear or the pull interrupts it. Critical timing: level 6 and her first two items. Avoid opening a fight with Torment, standing on a dagger on the ground, or following the lane without vision of her jungler. Good signs: she has to back off low, you interrupt her ultimate, and she can no longer roam without losing her wave.

チャンピオン詳細 → Katarinaのビルド →
Irelia

Irelia+1

wave abusedash resetslast hit Bladesurge resetting on low minions turns the wave into a straight path to Hwei. Your Molten Fissure (QE) through the wave, your favorite farming tool, sets up exactly those targets for her: this is the one matchup where clearing the wave is not safe. Ireliaのビルド → 詳細を見る
Irelia

理由

Bladesurge resetting on low minions turns the wave into a straight path to Hwei. Your Molten Fissure (QE) through the wave, your favorite farming tool, sets up exactly those targets for her: this is the one matchup where clearing the wave is not safe.

レーン戦への影響

As long as low-health minions sit between you, she reaches you in two or three hops. Flawless Duet locks you down, and a dashless mage under stun only has Barrier left.

立ち回り方

Last-hit, or kill the wave in one go with Stirring Lights (WE) into Devastating Fire (QQ), instead of leaving half-dead minions. Keep Crushing Maw (EE) to drag her out of her dash chain, and Pool of Reflection (WW) for her trades. Critical timing: level 2, level 4 with her passive stacked, then level 6. Avoid QE through the middle of the wave while she is close, standing in Flawless Duet's line, or trading into four passive stacks. Good signs: she spends Bladesurge without reaching you, you fear her with EQ at the end of the chain, and the wave stays away from her.

チャンピオン詳細 → Ireliaのビルド →
Ahri

Ahri+1

charm decidesmobility gapuse minions Ahri has three dashes with Spirit Rush and Hwei has none. She dodges your zones at the last second, and one Charm on an immobile Visionary is enough to start a full combo. The range duel is roughly even, but only she can change angles. Ahriのビルド → 詳細を見る
Ahri

理由

Ahri has three dashes with Spirit Rush and Hwei has none. She dodges your zones at the last second, and one Charm on an immobile Visionary is enough to start a full combo. The range duel is roughly even, but only she can change angles.

レーン戦への影響

Before level 6 the lane is a skillshot duel: your Devastating Fire (QQ) against her Orb of Deception. After that she can roam and return faster than you, and every Charm that lands costs you a summoner spell.

立ち回り方

Stay behind your minions to block Charm and use Gaze of the Abyss (EW) as area control: the eye locks onto the nearest target even if she dashes. Follow with Severing Bolt (QW) on the rooted target. Keep Crushing Maw (EE) for her Spirit Rush entry. Critical timing: level 6, then every time Charm is on cooldown. Avoid walking up without minions in front of you, spending all your Subjects before her ultimate, or chasing her roams without wave priority. Good signs: she misses Charm, you root her with EW, and she can no longer roam without losing plates.

チャンピオン詳細 → Ahriのビルド →
Zoe

Zoe+1

sleep threatshield timinguse minions Zoe outranges Hwei on one spell: Paddle Star recast from an angle. Sleepy Trouble Bubble on a dashless mage means a one-shot, and Portal Jump lets her step back after every shot. Hwei only reaches her when she makes a mistake. Zoeのビルド → 詳細を見る
Zoe

理由

Zoe outranges Hwei on one spell: Paddle Star recast from an angle. Sleepy Trouble Bubble on a dashless mage means a one-shot, and Portal Jump lets her step back after every shot. Hwei only reaches her when she makes a mistake.

レーン戦への影響

You cannot walk up without minions in front of you: the bubble flies over walls and the sleep leaves you frozen. She can also steal summoner spells dropped on the ground. Your strength is wave clear and priority, not the duel.

立ち回り方

Play behind your minions and kill the wave from range with Molten Fissure (QE) after Stirring Lights (WE). Drop Pool of Reflection (WW) under your feet the moment the bubble is thrown: the shield grows and absorbs Paddle Star. Answer her cooldown windows with Gaze of the Abyss (EW) then Severing Bolt (QW). Critical timing: levels 3 and 6, then her first burst item. Avoid lining up with her, walking past walls without vision, or casting Torment while her bubble is ready. Good signs: she misses the bubble, you hit her during its cooldown, and you shove to join your jungler.

チャンピオン詳細 → Zoeのビルド →
Vel'Koz

Vel'Koz+1

artillery mirrortrue damageshield timing Two immobile artillery mages, but Vel'Koz trades better: three spells of Organic Deconstruction deal true damage that ignores your magic resist, and Plasma Fission splits at an angle around minions. Hwei has more raw poke with Severing Bolt, Vel'Koz has more reliable poke. Vel'Kozのビルド → 詳細を見る
Vel'Koz

理由

Two immobile artillery mages, but Vel'Koz trades better: three spells of Organic Deconstruction deal true damage that ignores your magic resist, and Plasma Fission splits at an angle around minions. Hwei has more raw poke with Severing Bolt, Vel'Koz has more reliable poke.

レーン戦への影響

Every spell trade tips slightly his way if you stand still. Void Rift clears as well as your Molten Fissure (QE), so you don't get priority for free, and Life Form Disintegration Ray punishes the zones you place in teamfights.

立ち回り方

Use the range of Severing Bolt (QW) while he clears his wave: it's the one spell he cannot bounce over a minion. Pool of Reflection (WW) absorbs his three spells before the passive procs. Gaze of the Abyss (EW) placed on his path roots him for your combo. Critical timing: level 3, then his level 6 with the ray. Avoid standing in a straight line behind your minions, trading without a shield, or spending all your Torment before Tectonic Disruption. Good signs: he misses his stun, you hit QW during his farm, and you reach river first.

チャンピオン詳細 → Vel'Kozのビルド →

その他のマッチアップ

スキル次第のマッチアップ

10

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Syndra

Syndra±0

skillshot duelwave raceshield timing Syndra has the fastest spell in lane with Dark Sphere, Hwei has the longest range with Severing Bolt. Scatter the Weak and Grim Visage (EQ) are both defensive controls: whoever lands first wins the trade, but neither can force the fight. Syndraのビルド → 詳細を見る
Syndra

理由

Syndra has the fastest spell in lane with Dark Sphere, Hwei has the longest range with Severing Bolt. Scatter the Weak and Grim Visage (EQ) are both defensive controls: whoever lands first wins the trade, but neither can force the fight.

レーン戦への影響

The lane is decided by mana management and wave clear. If you clear faster with Stirring Lights (WE) and Molten Fissure (QE), you get priority; if her stun lands, Unleashed Power removes you in one cast after level 6.

立ち回り方

Punish every Dark Sphere she throws on the wave with Severing Bolt (QW). Place Gaze of the Abyss (EW) between you: she has to walk up for her combo and the eye locks on. Keep Pool of Reflection (WW) for her ultimate. Critical timing: level 6 on both sides, then her five passive stacks. Avoid walking up while her spheres sit in front of you, spending Torment before her stun, or playing without Barrier after her level 6. Good signs: she misses Scatter the Weak, you root her then QW, and you reach river first.

チャンピオン詳細 → Syndraのビルド →
Lux

Lux±0

root firstcooldown trackinguse minions Two immobile mages who win by rooting first: Light Binding for Lux, Gaze of the Abyss (EW) for Hwei. Lux has a shield and a low-cooldown Final Spark, Hwei has more poke and three different controls. Whichever root lands first decides the full combo. Luxのビルド → 詳細を見る
Lux

理由

Two immobile mages who win by rooting first: Light Binding for Lux, Gaze of the Abyss (EW) for Hwei. Lux has a shield and a low-cooldown Final Spark, Hwei has more poke and three different controls. Whichever root lands first decides the full combo.

レーン戦への影響

The lane is even and plays around cooldowns. If you get rooted, Final Spark and Lucent Singularity take half your health; if you root her, Severing Bolt (QW) on an immobilized target sends her back to base.

立ち回り方

Stay behind your minions against Light Binding, which stops after the second enemy hit. Cast Gaze of the Abyss (EW) right after her Q goes on cooldown: the eye locks onto the nearest target, no aiming needed. Follow with QW then Devastating Fire (QQ) to detonate Signature of the Visionary. Critical timing: levels 3 and 6, then every Light Binding cooldown. Avoid standing alone in front of her without a minion, trading into her ready shield, or burning all your mana before level 6. Good signs: she misses her Q, your root lands, and she backs off before she can farm.

チャンピオン詳細 → Luxのビルド →
Ziggs

Ziggs±0

wave racesiegezone control Ziggs pushes and sieges better, Hwei controls better. Satchel Charge gives him the only movement in the lane, but he has no reliable crowd control to punish your zones. The duel is about who takes wave priority first, then who lands the first heavy spell. Ziggsのビルド → 詳細を見る
Ziggs

理由

Ziggs pushes and sieges better, Hwei controls better. Satchel Charge gives him the only movement in the lane, but he has no reliable crowd control to punish your zones. The duel is about who takes wave priority first, then who lands the first heavy spell.

レーン戦への影響

He will try to shove and take your plates with Satchel Charge. You clear just as fast with Stirring Lights (WE) into Molten Fissure (QE), which cancels his siege. In a fight, your Torment gives you control he does not have.

立ち回り方

Match his push with QE on the wave and protect your tower with Pool of Reflection (WW) when he bombards. Gaze of the Abyss (EW) placed in the fog in front of you locks onto him as soon as he walks up for his mines. Keep Crushing Maw (EE) to drag him back after an escape Satchel Charge. Critical timing: level 5 with his tower damage, then his level 6. Avoid letting the wave crash under your tower, walking into Hexplosive Minefield, or standing in Mega Inferno Bomb. Good signs: your wave arrives first, he wastes Satchel Charge, and you root him during his siege.

チャンピオン詳細 → Ziggsのビルド →

その他のマッチアップ

有利なマッチアップ

20

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Veigar

Veigar−1

free pressuredeny stacksrespect cage Veigar is slow, predictable and depends on his Baleful Strike stacks. Hwei hits him from further than he can answer, and the Event Horizon cage is easy to read for a mage who stays at range. You play pressure, he plays survival. Veigarのビルド → 詳細を見る
Veigar

理由

Veigar is slow, predictable and depends on his Baleful Strike stacks. Hwei hits him from further than he can answer, and the Event Horizon cage is easy to read for a mage who stays at range. You play pressure, he plays survival.

レーン戦への影響

Every last hit with Baleful Strike forces him to walk into the range of your Severing Bolt (QW) and Devastating Fire (QQ). You can deny stacks and take priority from level 2, but his ultimate stays lethal if you are low.

立ち回り方

Hit him every time he goes for a minion with Baleful Strike. Drop Gaze of the Abyss (EW) as he walks up, then QW on the rooted target. Stay out of cage range: it has a delay, and you can walk out if you see it. Critical timing: level 6, then his first power item. Avoid using Flash for a cage, staying low in Primordial Burst range, or leaving the wave under his tower where he farms in peace. Good signs: he loses stacks, he recalls before his first item, and you shove to join your jungler.

チャンピオン詳細 → Veigarのビルド →
Swain

Swain−1

out rangezone ulttelegraphed cc Swain has to stay close to drain with Demonic Ascension, and Hwei is a mage who wins at range. His Nevermove is slow and telegraphed, and without it he has no way to close the gap. Your ground zones force him to choose between his ultimate and his health. Swainのビルド → 詳細を見る
Swain

理由

Swain has to stay close to drain with Demonic Ascension, and Hwei is a mage who wins at range. His Nevermove is slow and telegraphed, and without it he has no way to close the gap. Your ground zones force him to choose between his ultimate and his health.

レーン戦への影響

You harass him with Devastating Fire (QQ) and Severing Bolt (QW) while he farms at short range. His sustain keeps him in lane, but he cannot force a fight as long as you stay outside Nevermove range.

立ち回り方

Poke him with QQ when he walks up for a minion and keep Crushing Maw (EE) to pull him into your Molten Fissure (QE) if he stays in his ultimate. When he casts Demonic Ascension, walk back: every second out of range cuts his drain. Critical timing: level 6, then his Zhonya's Hourglass. Avoid standing in Nevermove range, fighting inside his ultimate without Pool of Reflection (WW), or chasing him into fog. Good signs: he loses health without answering, he misses Nevermove, and he has to retreat before he can drain.

チャンピオン詳細 → Swainのビルド →
Twisted Fate

Twisted Fate−1

wave prioritypunish roamping destiny Twisted Fate wins the map with Destiny, but he loses lane against a mage who clears and pokes from further away. His Gold Card is his only control, and he has to walk up to use it. Hwei turns every one of his roams into lost plates. Twisted Fateのビルド → 詳細を見る
Twisted Fate

理由

Twisted Fate wins the map with Destiny, but he loses lane against a mage who clears and pokes from further away. His Gold Card is his only control, and he has to walk up to use it. Hwei turns every one of his roams into lost plates.

レーン戦への影響

You take wave priority with Stirring Lights (WE) into Molten Fissure (QE), and Severing Bolt (QW) punishes him when he farms with Wild Cards. If he roams, you shove your wave into his tower.

立ち回り方

Clear the wave as fast as possible to trap him between farming and roaming. When he walks up with Gold Card in hand, Grim Visage (EQ) makes him flee before he reaches you. Ping your allies the moment he disappears at level 6. Critical timing: level 6, then every Destiny cooldown. Avoid following his roams without wave priority, standing in Gold Card range without a shield, or spending every Subject on the wave. Good signs: you take his plates during roams, he misses Gold Card, and he is stuck in lane.

チャンピオン詳細 → Twisted Fateのビルド →
Ryze

Ryze−1

out rangeimmobile targetearly window Ryze has no dash and his effective range is shorter than Hwei's. He has to walk up to chain Overload and Rune Prison, and every step forward costs him a Severing Bolt. The Visionary wins the early game, Ryze has to survive until his items. Ryzeのビルド → 詳細を見る
Ryze

理由

Ryze has no dash and his effective range is shorter than Hwei's. He has to walk up to chain Overload and Rune Prison, and every step forward costs him a Severing Bolt. The Visionary wins the early game, Ryze has to survive until his items.

レーン戦への影響

You take free trades every time he steps up to farm. His Rune Prison stays dangerous if your jungler is away, but he cannot force a fight as long as you stay at the edge of your range.

立ち回り方

Poke him with Devastating Fire (QQ) when he goes for a minion and use Gaze of the Abyss (EW) to root him at range, then Severing Bolt (QW) on the rooted target. Clear fast so he cannot shove you under tower. Critical timing: levels 1 to 5, then his second item. Avoid standing in Rune Prison range, sidelaning alone for long after 20 minutes, or spending mana without taking health. Good signs: he loses health on every farm, he recalls before his first item, and you control river.

チャンピオン詳細 → Ryzeのビルド →
Mel

Mel−1

bait reflectground spellscooldown window Mel reflects projectiles with Rebuttal, but half of Hwei's kit is not projectiles: Molten Fissure (QE), Crushing Maw (EE) and Severing Bolt (QW) land on the ground or from the sky. Once Rebuttal is spent, Mel is a dashless mage facing three crowd controls. Melのビルド → 詳細を見る
Mel

理由

Mel reflects projectiles with Rebuttal, but half of Hwei's kit is not projectiles: Molten Fissure (QE), Crushing Maw (EE) and Severing Bolt (QW) land on the ground or from the sky. Once Rebuttal is spent, Mel is a dashless mage facing three crowd controls.

レーン戦への影響

While Rebuttal is up, your projectiles (QQ, EQ, EW) are dangerous for you. Outside her window you win the poke and wave priority, and your range keeps you ahead of her Radiant Volley trades.

立ち回り方

Play your ground spells while her W is ready: QE on the wave, QW at long range, EE to pull her in. Bait Rebuttal with a Devastating Fire (QQ) from range, then chain Gaze of the Abyss (EW) and QW during its cooldown. Critical timing: every Rebuttal cooldown, then her level 6. Avoid casting Grim Visage (EQ) or Gaze into her W, standing in her passive marks, or casting your ultimate without knowing where her shield is. Good signs: she spends Rebuttal on a minor spell, your root lands next, and she has to back off.

チャンピオン詳細 → Melのビルド →
Orianna

Orianna−1

out rangedeny anglezone trade Orianna controls the space around her ball, Hwei controls space at longer range. Without a dash she depends on Command: Protect on an ally to land Shockwave, and your ground zones stop her from positioning. Hwei wins the poke, Orianna keeps the better ultimate. Oriannaのビルド → 詳細を見る
Orianna

理由

Orianna controls the space around her ball, Hwei controls space at longer range. Without a dash she depends on Command: Protect on an ally to land Shockwave, and your ground zones stop her from positioning. Hwei wins the poke, Orianna keeps the better ultimate.

レーン戦への影響

You harass her with Severing Bolt (QW) while she farms with the ball. She also clears fast, so priority is won on mana, and her ultimate stays the real danger in grouped fights.

立ち回り方

Poke her with Devastating Fire (QQ) when she moves the ball to farm. Place Gaze of the Abyss (EW) where she has to walk to land Shockwave: the root stops her repositioning. Pool of Reflection (WW) absorbs her Dissonance. Critical timing: level 6, then her ball arriving on your engager. Avoid grouping around her ball, casting your ultimate on a shielded target, or spending mana on pure shoving. Good signs: she loses health on every farm, your root blocks her ultimate, and you reach objectives first.

チャンピオン詳細 → Oriannaのビルド →
Vladimir

Vladimir−1

early windowpool baitanti heal Vladimir has one dodge, Sanguine Pool, and Hwei has three crowd controls to throw at him. He has to walk up for Transfusion, and a Visionary who keeps Torment for the end of the pool catches him every time. The early game is yours, his scaling is the limit. Vladimirのビルド → 詳細を見る
Vladimir

理由

Vladimir has one dodge, Sanguine Pool, and Hwei has three crowd controls to throw at him. He has to walk up for Transfusion, and a Visionary who keeps Torment for the end of the pool catches him every time. The early game is yours, his scaling is the limit.

レーン戦への影響

Before his first items he cannot sustain your trades: Devastating Fire (QQ) with its max-health damage forces him back. After that his sustain evens the lane and Hemoplague becomes dangerous in grouped fights.

立ち回り方

Pressure him from level 1 and force Sanguine Pool with a first spell, then cast Crushing Maw (EE) or Gaze of the Abyss (EW) where he surfaces. Buy Morellonomicon if his healing becomes a problem. Critical timing: levels 1 to 6, then his second item. Avoid spending Torment before his pool, letting the wave crash under his tower, or fighting in Hemoplague without a shield. Good signs: he loses health while farming, his pool is on cooldown when your root arrives, and you keep priority.

チャンピオン詳細 → Vladimirのビルド →
Aurelion Sol

Aurelion Sol−1

deny scalingout rangepunish roam Aurelion Sol needs time and stardust to become dangerous, and he has to walk up to collect it. Hwei hits him from further away, and his three crowd controls punish predictable paths. The Visionary has to build a lead before the dragon scales. Aurelion Solのビルド → 詳細を見る
Aurelion Sol

理由

Aurelion Sol needs time and stardust to become dangerous, and he has to walk up to collect it. Hwei hits him from further away, and his three crowd controls punish predictable paths. The Visionary has to build a lead before the dragon scales.

レーン戦への影響

Your Severing Bolt (QW) punishes him every time he steps up to farm or collect. His out-of-combat mobility lets him roam, so your wave priority must turn every departure into taken plates.

立ち回り方

Poke him with Devastating Fire (QQ) as he approaches the minions, and place Gaze of the Abyss (EW) on his return path: the root gives Severing Bolt time to land. Clear with Molten Fissure (QE) so he cannot stack for free. Critical timing: levels 1 to 9, then his first big item. Avoid letting him farm without pressure, chasing him into fog when he flies, or grouping inside his ultimate. Good signs: he loses health on every pickup, he cannot roam without losing plates, and your team takes the first objectives.

チャンピオン詳細 → Aurelion Solのビルド →

その他のマッチアップ

Hwei対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Force of Nature
Force of Nature 高い魔法防御で、彼の長射程ポーク(QQ、QW)を試合を通して軽減する。
Spirit Visage
Spirit Visage 魔法防御と回復量強化:エンゲージの合間に彼のポークから立て直せる。
Maw of Malmortius
Maw of Malmortius ADファイター向け:飛び込んだ時、魔法シールドがQW+パッシブ爆発のバーストを吸収する。
Mercury's Treads
Mercury's Treads 彼の恐怖(EQ)、スネア(EW)、引き寄せ(EE)の効果時間を短縮する。
Stasis Enchant
Stasis Enchant アルティメットを無効化:ステイシスでスパイラル・デスペアの最後とパッシブ爆発を回避できる。

このチャンピオンへの対策

カウンターアングル

Hweiのカウンターは最もダメージを出すチャンピオンではなく、ゾーンを通らずに彼へ届くチャンピオンです。Hweiにはダッシュもブリンクもありません。Tormentがクールダウン中に距離を詰められる相手は、すべて危険です。カウンターを理解するとは、Subjectが空になるタイミングを理解することです。

パッチの文脈

パッチ7.3で公開されている初期のマッチアップ分析では、Zed、Fizz、Kassadinが最も厳しく、次いでKatarina、Yasuo、Irelia、Ahri、Zoe、Vel'Kozが挙げられています。これは計測された勝率ではなく、キットの読みと専門サイトの初期評価です。共通点は明確で、ゾーンを上回る機動力、バースト、または射程です。一方、Veigar、Swain、Twisted Fate、Ryze、Mel、Orianna、Vladimir、Aurelion Solは立ち位置が予測しやすく、HweiはQE、EW、QWで罰することができます。

クイックリード

  • Tormentを待つアサシンに弱い。
  • 機動力がなく予測しやすいメイジに強い。
  • すべては共有クールダウンの管理にかかっている。

カウンターの原型

バーストアサシン

これらのチャンピオンは一瞬でHweiに届き、地面のゾーンを無視することも多いです。フィアー(EQ)は唯一の本格的なエンゲージ対策で、しかもEEやEWとクールダウンを共有するため、Tormentを使うのを待つアサシンは無防備なメイジを見つけることになります。

チャンピオンの適応方法. アサシンの接近に備えてTormentを温存し、ウェーブの後ろで戦い、BarrierやStasis Enchantを採用し、TormentではなくDisasterでウェーブを処理する。

ゾーンを無視する機動力型

連続した移動でQEやEEを置きにくく、ウェーブを抜けてHweiに届きます。Kassadinはさらに時間とともに強くなり、ポーク性能を削ってきます。

チャンピオンの適応方法. スケールする相手には早めに圧をかけ、EEかEQを最後のダッシュに合わせて温存し、Ireliaが入り込めるときはウェーブ越しにQEを撃たない。

優先度の高いマッチアップ

Zed

ZedはHweiにとって最も厳しいとよく挙げられるマッチアップです。アルティメットでゾーンを通らずに接近され、影によってEWやEEも当てにくくなります。背後に現れる瞬間のためにTormentを温存し、アルティメットに備えてFlashかBarrierを残し、ウェーブはDisasterで処理しましょう。目標は1対1で勝つことではなく、集団戦まで生き残ることです。

Veigar

Veigarは有利とされるマッチアップの一つです。足が遅く機動力がなく、ケージも遠くから読めます。HweiはQQやQEで射程外からポークでき、孤立したVeigarへのQWは非常に痛いです。ケージに入らないことだけは注意しましょう。最大射程を保てば、スタックを貯めようとする相手に対してレーンの主導権を握れます。

対面時のよくある間違い

対面時のよくある間違い

  • 敵アサシンが生きていて見えないのに、Tormentをポークに使う。
  • 攻めすぎた序盤のあと、マナ切れのままレーンに残る。
  • 1回のエンゲージですべてを終わらせる相手に対してFlashやBarrierを忘れる。
  • 視界なしで狭いジャングルの通路を歩く。
  • 相手が入り込むのに使えるのに、ウェーブ越しにQEを撃つ。

コーチングノート

  • アサシン相手には、フィアーが2つ目のフラッシュ。絶対にポークに使わない。
  • 不利マッチアップは1対1ではなく、ウェーブ管理と我慢で勝つ。

FAQ

ミッドでHweiのカウンターは?

パッチ7.3の初期評価では主にZed、Fizz、Kassadin、次いでKatarina、Yasuo、Irelia、Ahri、Zoe、Vel'Kozが挙げられています。素早く届く、または射程で上回るチャンピオンです。まだ計測された統計ではなく、キットの読みと専門サイトの見解です。

アサシン相手にHweiはどう戦う?

接近に備えてTormentを温存し、WEとDisasterでウェーブを処理し、BarrierかStasis Enchantを持ちましょう。ミニオンの後ろで戦い、レベル5以降はジャングラーの近くにいて、ゾーンが再び価値を持つ集団戦まで生き残ることを目指します。

Hweiが得意な相手は?

機動力が低く予測しやすいメイジです。Veigar、Swain、Twisted Fate、Ryze、Mel、Orianna、Vladimir、Aurelion Solがよく挙げられます。遠距離からポークし、孤立したらQWで罰し、QEとEWで移動経路をコントロールできます。

相手はHwei対策に何を買う?

魔法ダメージへの定番の対策:Force of Nature、Spirit Visage、Maw of Malmortius、Mercury's Treads、Stasis Enchant。魔法防御を積むチームには、Void Staffをビルドで優先しましょう。