B
September 2026 · Patch 7.3
Mage · MID · SUPPORT

Hwei Wild Rift Counter-Guide

Hwei hat keinen Dash und keinen Blink: Assassins wie Zed, Fizz oder Kassadin bestrafen ihn, sobald sie ihn erreichen. Alle seine Zauber sind Skillshots oder Zonen, wodurch mobile Champions seinem Poke ausweichen können. Sobald sein Torment (E) verbraucht ist, bleibt ihm kein Crowd Control mehr zur Verteidigung. Außerdem ist er früh sehr manahungrig und leidet unter frühen Ganks.

Hwei
★ MID · SUPPORT Tier B
SCHADEN
UTIL
TANK
DIFF

Hwei Wild Rift Counter-Guide ★ Konter-Übersicht

Matchup-Tabelle
Matchup Urteil Vorteil Siegrate Pickrate
Yone Hard Counters +2 50.7% 5.3%
Kassadin Hard Counters +2 50.3% 1.5%
Zed Hard Counters +2 50.1% 4.0%
Yasuo Hard Counters +2 49.3% 10.9%
Fizz Hard Counters +2 47.6% 2.1%
Morgana Ungünstig +1 52.4% 6.6%
Galio Ungünstig +1 51.4% 11.2%
Ahri Ungünstig +1 51.3% 4.8%
Akshan Ungünstig +1 50.9% 1.0%
Vel'Koz Ungünstig +1 50.2% 3.6%
Ekko Ungünstig +1 50.0% 3.0%
Jayce Ungünstig +1 49.5% 1.3%
Aurora Ungünstig +1 49.4% 3.5%
Diana Ungünstig +1 48.8% 1.4%
Katarina Ungünstig +1 48.0% 1.5%
Akali Ungünstig +1 44.7% 2.4%
Irelia Ungünstig +1
Pantheon Ungünstig +1
Talon Ungünstig +1
Zoe Ungünstig +1
Syndra Skill Matchups ±0 53.5% 12.1%
Zyra Skill Matchups ±0 50.6% 2.9%
Viktor Skill Matchups ±0 50.5% 4.3%
Norra Skill Matchups ±0 49.4% 1.6%
Lux Skill Matchups ±0 48.8% 5.9%
Ziggs Skill Matchups ±0 47.7% 6.0%
Corki Skill Matchups ±0
Gragas Skill Matchups ±0
Karma Skill Matchups ±0
Lucian Skill Matchups ±0
Twisted Fate Günstig −1 52.3% 6.1%
Annie Günstig −1 51.2% 2.1%
Brand Günstig −1 51.2% 9.8%
Orianna Günstig −1 51.1% 5.0%
Teemo Günstig −1 50.8% 1.8%
Aurelion Sol Günstig −1 50.7% 6.7%
Kennen Günstig −1 50.2% 1.4%
Vladimir Günstig −1 50.2% 4.6%
Lissandra Günstig −1 49.4% 3.9%
Heimerdinger Günstig −1 49.3% 1.4%
Vex Günstig −1 48.8% 2.1%
Swain Günstig −1 48.5% 2.7%
Veigar Günstig −1 48.2% 9.0%
Ryze Günstig −1 48.2% 3.5%
Mel Günstig −1 46.1% 8.0%
Cho'Gath Günstig −1
Kai'Sa Günstig −1
Kayle Günstig −1
Rumble Günstig −1
Seraphine Günstig −1

Vorteil: kanonisches Urteil von Wild Rift Core (−3 bis +3), aus Sicht des in der Zeile genannten Champions. Siegrate und Pickrate: die eigenen Werte des Gegners in dieser Rolle — Wild Rift CN · Challenger, Patch 7.3. Keine Siegrate im direkten Duell.

Hard Counters

5

Diese Champions haben ein Build und einen Spielstil, der deinen direkt überlegen ist, was die Kontrolle der Lane und das Farmen extrem schwierig machen kann. Ihr Kit kann deine Kernstärken neutralisieren oder dich bestrafen, sobald du versuchst, deinen gewohnten Spielplan umzusetzen. In diesen Matchups geht es oft darum, Fehler zu minimieren und nach Wegen zu suchen, außerhalb der direkten Konfrontation zu gewinnen.

Zed

Zed+2

keep tormentno dashlevel 5 Hwei has no dash or blink: his only answer to Death Mark is the Subject of Torment, which he has to keep in hand. Zed picks the moment of contact with Living Shadow, and every Torment spent pushing the wave gives him a ten-second window where the Visionary has nothing left. Zed Build → Details ansehen
Zed

Warum

Hwei has no dash or blink: his only answer to Death Mark is the Subject of Torment, which he has to keep in hand. Zed picks the moment of contact with Living Shadow, and every Torment spent pushing the wave gives him a ten-second window where the Visionary has nothing left.

Lane-Einfluss

Until level 5 you can tag him with Devastating Fire (QQ) and Severing Bolt (QW) from range. Once Zed has his ultimate the lane flips: you can no longer hold the wave in front of you, and one missed Torment or a wasted Flash means death on his next engage.

Wie man spielt

Farm with Molten Fissure (QE) after Stirring Lights (WE) to save mana, and never open Torment to poke. When Zed lands behind you after Death Mark, Grim Visage (EQ) or Crushing Maw (EE) on his arrival point breaks the combo; Stasis Enchant absorbs the mark. Critical timing: level 5, then his first recall with a lethality item. Avoid spending Torment on the wave, burning Flash before his ultimate, or standing mid lane without side vision. Good signs: he spends Living Shadow to farm, you survive Death Mark with Barrier or Stasis, and the wave stays near your tower.

Vollständiges Profil → Zed Build →
Fizz

Fizz+2

spell dodgekeep tormentlevel 5 Hwei's whole kit is skillshots and zones, and Playful / Trickster makes Fizz untargetable exactly when those spells arrive. He can wait for Crushing Maw (EE) or Gaze of the Abyss (EW), hop over it, then land on a Visionary who has no mobility to escape. Fizz Build → Details ansehen
Fizz

Warum

Hwei's whole kit is skillshots and zones, and Playful / Trickster makes Fizz untargetable exactly when those spells arrive. He can wait for Crushing Maw (EE) or Gaze of the Abyss (EW), hop over it, then land on a Visionary who has no mobility to escape.

Lane-Einfluss

Every Subject thrown into nothing gives him an engage window. Once Chum the Waters is on you, the shark decides the fight: you get slowed, knocked up, and you have no dash to leave the zone. Your level 1 to 3 poke is your only real edge.

Wie man spielt

Pressure him early with Devastating Fire (QQ) through the minions and let Signature of the Visionary detonate with a second, different spell. Always keep one control spell for his approach: cast Grim Visage (EQ) or Crushing Maw (EE) right after Playful lands, never before. Pool of Reflection (WW) under your feet softens the shark burst. Critical timing: level 3, then level 5 with his ultimate. Avoid opening with Torment, using Flash before his E, or following the wave far from your tower. Good signs: he wastes Playful on a Devastating Fire, you keep EE for his landing, and he has to back off without a kill.

Vollständiges Profil → Fizz Build →
Kassadin

Kassadin+2

early abusescaling gapstay grouped Kassadin is Hwei's ideal target early: melee, short range, dependent on his wave. But his passive magic resist blunts your poke, Null Sphere interrupts your spells, and every rank of Riftwalk erases more of your range advantage. Past level 11 he picks the angle and you cannot run. Kassadin Build → Details ansehen
Kassadin

Warum

Kassadin is Hwei's ideal target early: melee, short range, dependent on his wave. But his passive magic resist blunts your poke, Null Sphere interrupts your spells, and every rank of Riftwalk erases more of your range advantage. Past level 11 he picks the angle and you cannot run.

Lane-Einfluss

Levels 1 to 5 are yours: he cannot answer your Severing Bolt (QW) or your Molten Fissure (QE) on the wave. If you don't turn that lead into health, CS or plates, the lane reverses as soon as he chains Riftwalk onto you with no way for you to step back.

Wie man spielt

Punish him hard early: Gaze of the Abyss (EW) to root him, then Severing Bolt (QW), which deals more damage to an immobilized target. Shove the wave under his tower so he loses farm. Later, stay near your allies and keep Grim Visage (EQ) for when he blinks in. Critical timing: his level 6, then levels 11 and 16. Avoid playing alone on a side wave after 15 minutes or casting Torment before his jump. Good signs: he recalls before his first item, you take the first drake with priority, and he has to play away from you.

Vollständiges Profil → Kassadin Build →
Yasuo

Yasuo+2

windwallwave dashesground spells Wind Wall stops Hwei's projectiles: Devastating Fire (QQ), Grim Visage (EQ) and the bolt from Gaze of the Abyss (EW). Sweeping Blade through the wave closes a distance that a mage without a dash can never take back. Yasuo chooses the fight, Hwei can only take it. Yasuo Build → Details ansehen
Yasuo

Warum

Wind Wall stops Hwei's projectiles: Devastating Fire (QQ), Grim Visage (EQ) and the bolt from Gaze of the Abyss (EW). Sweeping Blade through the wave closes a distance that a mage without a dash can never take back. Yasuo chooses the fight, Hwei can only take it.

Lane-Einfluss

While the wall is up, your trades only land on the ground. A wave full of minions in front of you is a highway for him, and his passive shield eats your first poke. One ally knock-up and Last Breath removes you from the fight.

Wie man spielt

Play with the spells the wall cannot stop: Molten Fissure (QE) and Crushing Maw (EE) are ground zones, and Severing Bolt (QW) drops from the sky. Save Devastating Fire and Grim Visage for after Wind Wall. Clear the wave fast to take away his dash targets, and keep EE for his entry. Critical timing: levels 2 and 5, then every time his wall is on cooldown (roughly a 20 second window). Avoid firing projectiles into a wall, leaving a big wave between you, or playing far from tower without Flash. Good signs: he wastes the wall on a QQ, you chain EE into QQ, and he backs off to heal.

Vollständiges Profil → Yasuo Build →

Andere Matchups

Ungünstig

15

Diese Champions haben Werkzeuge, die ihnen im Kampf meist einen Vorteil verschaffen, ohne das Matchup unspielbar zu machen. Sie haben vielleicht mehr Reichweite, können deine Offensive besser abfangen oder haben mehr Möglichkeiten, auf deine Engages zu reagieren. Du musst deine Herangehensweise anpassen und sorgfältig die Momente wählen, in denen du den Kampf annimmst.

Katarina

Katarina+1

reset threatinterrupt ultkeep torment Katarina does not win lane against Hwei's poke, but she wins grouped fights: Shunpo onto a dagger puts her on you, and every reset bounces her to another target. A dashless Visionary who has spent his Torment is her chosen victim. Katarina Build → Details ansehen
Katarina

Warum

Katarina does not win lane against Hwei's poke, but she wins grouped fights: Shunpo onto a dagger puts her on you, and every reset bounces her to another target. A dashless Visionary who has spent his Torment is her chosen victim.

Lane-Einfluss

In lane you can harass her with Severing Bolt (QW) and Devastating Fire (QQ) when she picks up daggers. The danger is her roams and the skirmishes around dragon, where Death Lotus shreds you if you stand still.

Wie man spielt

Hold the wave with Molten Fissure (QE) so she cannot roam for free, and punish every dagger pickup. Keep Grim Visage (EQ) or Crushing Maw (EE) for the moment she channels Death Lotus: the fear or the pull interrupts it. Critical timing: level 6 and her first two items. Avoid opening a fight with Torment, standing on a dagger on the ground, or following the lane without vision of her jungler. Good signs: she has to back off low, you interrupt her ultimate, and she can no longer roam without losing her wave.

Vollständiges Profil → Katarina Build →
Irelia

Irelia+1

wave abusedash resetslast hit Bladesurge resetting on low minions turns the wave into a straight path to Hwei. Your Molten Fissure (QE) through the wave, your favorite farming tool, sets up exactly those targets for her: this is the one matchup where clearing the wave is not safe. Irelia Build → Details ansehen
Irelia

Warum

Bladesurge resetting on low minions turns the wave into a straight path to Hwei. Your Molten Fissure (QE) through the wave, your favorite farming tool, sets up exactly those targets for her: this is the one matchup where clearing the wave is not safe.

Lane-Einfluss

As long as low-health minions sit between you, she reaches you in two or three hops. Flawless Duet locks you down, and a dashless mage under stun only has Barrier left.

Wie man spielt

Last-hit, or kill the wave in one go with Stirring Lights (WE) into Devastating Fire (QQ), instead of leaving half-dead minions. Keep Crushing Maw (EE) to drag her out of her dash chain, and Pool of Reflection (WW) for her trades. Critical timing: level 2, level 4 with her passive stacked, then level 6. Avoid QE through the middle of the wave while she is close, standing in Flawless Duet's line, or trading into four passive stacks. Good signs: she spends Bladesurge without reaching you, you fear her with EQ at the end of the chain, and the wave stays away from her.

Vollständiges Profil → Irelia Build →
Ahri

Ahri+1

charm decidesmobility gapuse minions Ahri has three dashes with Spirit Rush and Hwei has none. She dodges your zones at the last second, and one Charm on an immobile Visionary is enough to start a full combo. The range duel is roughly even, but only she can change angles. Ahri Build → Details ansehen
Ahri

Warum

Ahri has three dashes with Spirit Rush and Hwei has none. She dodges your zones at the last second, and one Charm on an immobile Visionary is enough to start a full combo. The range duel is roughly even, but only she can change angles.

Lane-Einfluss

Before level 6 the lane is a skillshot duel: your Devastating Fire (QQ) against her Orb of Deception. After that she can roam and return faster than you, and every Charm that lands costs you a summoner spell.

Wie man spielt

Stay behind your minions to block Charm and use Gaze of the Abyss (EW) as area control: the eye locks onto the nearest target even if she dashes. Follow with Severing Bolt (QW) on the rooted target. Keep Crushing Maw (EE) for her Spirit Rush entry. Critical timing: level 6, then every time Charm is on cooldown. Avoid walking up without minions in front of you, spending all your Subjects before her ultimate, or chasing her roams without wave priority. Good signs: she misses Charm, you root her with EW, and she can no longer roam without losing plates.

Vollständiges Profil → Ahri Build →
Zoe

Zoe+1

sleep threatshield timinguse minions Zoe outranges Hwei on one spell: Paddle Star recast from an angle. Sleepy Trouble Bubble on a dashless mage means a one-shot, and Portal Jump lets her step back after every shot. Hwei only reaches her when she makes a mistake. Zoe Build → Details ansehen
Zoe

Warum

Zoe outranges Hwei on one spell: Paddle Star recast from an angle. Sleepy Trouble Bubble on a dashless mage means a one-shot, and Portal Jump lets her step back after every shot. Hwei only reaches her when she makes a mistake.

Lane-Einfluss

You cannot walk up without minions in front of you: the bubble flies over walls and the sleep leaves you frozen. She can also steal summoner spells dropped on the ground. Your strength is wave clear and priority, not the duel.

Wie man spielt

Play behind your minions and kill the wave from range with Molten Fissure (QE) after Stirring Lights (WE). Drop Pool of Reflection (WW) under your feet the moment the bubble is thrown: the shield grows and absorbs Paddle Star. Answer her cooldown windows with Gaze of the Abyss (EW) then Severing Bolt (QW). Critical timing: levels 3 and 6, then her first burst item. Avoid lining up with her, walking past walls without vision, or casting Torment while her bubble is ready. Good signs: she misses the bubble, you hit her during its cooldown, and you shove to join your jungler.

Vollständiges Profil → Zoe Build →
Vel'Koz

Vel'Koz+1

artillery mirrortrue damageshield timing Two immobile artillery mages, but Vel'Koz trades better: three spells of Organic Deconstruction deal true damage that ignores your magic resist, and Plasma Fission splits at an angle around minions. Hwei has more raw poke with Severing Bolt, Vel'Koz has more reliable poke. Vel'Koz Build → Details ansehen
Vel'Koz

Warum

Two immobile artillery mages, but Vel'Koz trades better: three spells of Organic Deconstruction deal true damage that ignores your magic resist, and Plasma Fission splits at an angle around minions. Hwei has more raw poke with Severing Bolt, Vel'Koz has more reliable poke.

Lane-Einfluss

Every spell trade tips slightly his way if you stand still. Void Rift clears as well as your Molten Fissure (QE), so you don't get priority for free, and Life Form Disintegration Ray punishes the zones you place in teamfights.

Wie man spielt

Use the range of Severing Bolt (QW) while he clears his wave: it's the one spell he cannot bounce over a minion. Pool of Reflection (WW) absorbs his three spells before the passive procs. Gaze of the Abyss (EW) placed on his path roots him for your combo. Critical timing: level 3, then his level 6 with the ray. Avoid standing in a straight line behind your minions, trading without a shield, or spending all your Torment before Tectonic Disruption. Good signs: he misses his stun, you hit QW during his farm, and you reach river first.

Vollständiges Profil → Vel'Koz Build →

Andere Matchups

Skill Matchups

10

Diese Matchups sind vor allem Duelle der Ausführung: Beide Champions haben glaubwürdige Wege, die Oberhand zu gewinnen. Eine wichtige ausgewichene Fähigkeit, ein richtig antizipierter Engage oder ein einziger Positionierungsfehler können reichen, um das Duell zu entscheiden. Das Matchup zu kennen und die richtigen Fenster zum Handeln zu erkennen, ist hier besonders wichtig.

Syndra

Syndra±0

skillshot duelwave raceshield timing Syndra has the fastest spell in lane with Dark Sphere, Hwei has the longest range with Severing Bolt. Scatter the Weak and Grim Visage (EQ) are both defensive controls: whoever lands first wins the trade, but neither can force the fight. Syndra Build → Details ansehen
Syndra

Warum

Syndra has the fastest spell in lane with Dark Sphere, Hwei has the longest range with Severing Bolt. Scatter the Weak and Grim Visage (EQ) are both defensive controls: whoever lands first wins the trade, but neither can force the fight.

Lane-Einfluss

The lane is decided by mana management and wave clear. If you clear faster with Stirring Lights (WE) and Molten Fissure (QE), you get priority; if her stun lands, Unleashed Power removes you in one cast after level 6.

Wie man spielt

Punish every Dark Sphere she throws on the wave with Severing Bolt (QW). Place Gaze of the Abyss (EW) between you: she has to walk up for her combo and the eye locks on. Keep Pool of Reflection (WW) for her ultimate. Critical timing: level 6 on both sides, then her five passive stacks. Avoid walking up while her spheres sit in front of you, spending Torment before her stun, or playing without Barrier after her level 6. Good signs: she misses Scatter the Weak, you root her then QW, and you reach river first.

Vollständiges Profil → Syndra Build →
Lux

Lux±0

root firstcooldown trackinguse minions Two immobile mages who win by rooting first: Light Binding for Lux, Gaze of the Abyss (EW) for Hwei. Lux has a shield and a low-cooldown Final Spark, Hwei has more poke and three different controls. Whichever root lands first decides the full combo. Lux Build → Details ansehen
Lux

Warum

Two immobile mages who win by rooting first: Light Binding for Lux, Gaze of the Abyss (EW) for Hwei. Lux has a shield and a low-cooldown Final Spark, Hwei has more poke and three different controls. Whichever root lands first decides the full combo.

Lane-Einfluss

The lane is even and plays around cooldowns. If you get rooted, Final Spark and Lucent Singularity take half your health; if you root her, Severing Bolt (QW) on an immobilized target sends her back to base.

Wie man spielt

Stay behind your minions against Light Binding, which stops after the second enemy hit. Cast Gaze of the Abyss (EW) right after her Q goes on cooldown: the eye locks onto the nearest target, no aiming needed. Follow with QW then Devastating Fire (QQ) to detonate Signature of the Visionary. Critical timing: levels 3 and 6, then every Light Binding cooldown. Avoid standing alone in front of her without a minion, trading into her ready shield, or burning all your mana before level 6. Good signs: she misses her Q, your root lands, and she backs off before she can farm.

Vollständiges Profil → Lux Build →
Ziggs

Ziggs±0

wave racesiegezone control Ziggs pushes and sieges better, Hwei controls better. Satchel Charge gives him the only movement in the lane, but he has no reliable crowd control to punish your zones. The duel is about who takes wave priority first, then who lands the first heavy spell. Ziggs Build → Details ansehen
Ziggs

Warum

Ziggs pushes and sieges better, Hwei controls better. Satchel Charge gives him the only movement in the lane, but he has no reliable crowd control to punish your zones. The duel is about who takes wave priority first, then who lands the first heavy spell.

Lane-Einfluss

He will try to shove and take your plates with Satchel Charge. You clear just as fast with Stirring Lights (WE) into Molten Fissure (QE), which cancels his siege. In a fight, your Torment gives you control he does not have.

Wie man spielt

Match his push with QE on the wave and protect your tower with Pool of Reflection (WW) when he bombards. Gaze of the Abyss (EW) placed in the fog in front of you locks onto him as soon as he walks up for his mines. Keep Crushing Maw (EE) to drag him back after an escape Satchel Charge. Critical timing: level 5 with his tower damage, then his level 6. Avoid letting the wave crash under your tower, walking into Hexplosive Minefield, or standing in Mega Inferno Bomb. Good signs: your wave arrives first, he wastes Satchel Charge, and you root him during his siege.

Vollständiges Profil → Ziggs Build →

Andere Matchups

Günstig

20

Diese Champions tun sich meist schwer, auf deine Hauptstärken zu reagieren, was dir mehr Freiheit im Matchup gibt. Du hast oft mehrere Möglichkeiten, sie unter Druck zu setzen und Trades zu deinen Gunsten zu erzwingen. Nutze diesen Vorteil, um das Tempo zu bestimmen, statt ihnen Zeit zu geben, wieder in eine komfortable Position zu kommen.

Veigar

Veigar−1

free pressuredeny stacksrespect cage Veigar is slow, predictable and depends on his Baleful Strike stacks. Hwei hits him from further than he can answer, and the Event Horizon cage is easy to read for a mage who stays at range. You play pressure, he plays survival. Veigar Build → Details ansehen
Veigar

Warum

Veigar is slow, predictable and depends on his Baleful Strike stacks. Hwei hits him from further than he can answer, and the Event Horizon cage is easy to read for a mage who stays at range. You play pressure, he plays survival.

Lane-Einfluss

Every last hit with Baleful Strike forces him to walk into the range of your Severing Bolt (QW) and Devastating Fire (QQ). You can deny stacks and take priority from level 2, but his ultimate stays lethal if you are low.

Wie man spielt

Hit him every time he goes for a minion with Baleful Strike. Drop Gaze of the Abyss (EW) as he walks up, then QW on the rooted target. Stay out of cage range: it has a delay, and you can walk out if you see it. Critical timing: level 6, then his first power item. Avoid using Flash for a cage, staying low in Primordial Burst range, or leaving the wave under his tower where he farms in peace. Good signs: he loses stacks, he recalls before his first item, and you shove to join your jungler.

Vollständiges Profil → Veigar Build →
Swain

Swain−1

out rangezone ulttelegraphed cc Swain has to stay close to drain with Demonic Ascension, and Hwei is a mage who wins at range. His Nevermove is slow and telegraphed, and without it he has no way to close the gap. Your ground zones force him to choose between his ultimate and his health. Swain Build → Details ansehen
Swain

Warum

Swain has to stay close to drain with Demonic Ascension, and Hwei is a mage who wins at range. His Nevermove is slow and telegraphed, and without it he has no way to close the gap. Your ground zones force him to choose between his ultimate and his health.

Lane-Einfluss

You harass him with Devastating Fire (QQ) and Severing Bolt (QW) while he farms at short range. His sustain keeps him in lane, but he cannot force a fight as long as you stay outside Nevermove range.

Wie man spielt

Poke him with QQ when he walks up for a minion and keep Crushing Maw (EE) to pull him into your Molten Fissure (QE) if he stays in his ultimate. When he casts Demonic Ascension, walk back: every second out of range cuts his drain. Critical timing: level 6, then his Zhonya's Hourglass. Avoid standing in Nevermove range, fighting inside his ultimate without Pool of Reflection (WW), or chasing him into fog. Good signs: he loses health without answering, he misses Nevermove, and he has to retreat before he can drain.

Vollständiges Profil → Swain Build →
Twisted Fate

Twisted Fate−1

wave prioritypunish roamping destiny Twisted Fate wins the map with Destiny, but he loses lane against a mage who clears and pokes from further away. His Gold Card is his only control, and he has to walk up to use it. Hwei turns every one of his roams into lost plates. Twisted Fate Build → Details ansehen
Twisted Fate

Warum

Twisted Fate wins the map with Destiny, but he loses lane against a mage who clears and pokes from further away. His Gold Card is his only control, and he has to walk up to use it. Hwei turns every one of his roams into lost plates.

Lane-Einfluss

You take wave priority with Stirring Lights (WE) into Molten Fissure (QE), and Severing Bolt (QW) punishes him when he farms with Wild Cards. If he roams, you shove your wave into his tower.

Wie man spielt

Clear the wave as fast as possible to trap him between farming and roaming. When he walks up with Gold Card in hand, Grim Visage (EQ) makes him flee before he reaches you. Ping your allies the moment he disappears at level 6. Critical timing: level 6, then every Destiny cooldown. Avoid following his roams without wave priority, standing in Gold Card range without a shield, or spending every Subject on the wave. Good signs: you take his plates during roams, he misses Gold Card, and he is stuck in lane.

Vollständiges Profil → Twisted Fate Build →
Ryze

Ryze−1

out rangeimmobile targetearly window Ryze has no dash and his effective range is shorter than Hwei's. He has to walk up to chain Overload and Rune Prison, and every step forward costs him a Severing Bolt. The Visionary wins the early game, Ryze has to survive until his items. Ryze Build → Details ansehen
Ryze

Warum

Ryze has no dash and his effective range is shorter than Hwei's. He has to walk up to chain Overload and Rune Prison, and every step forward costs him a Severing Bolt. The Visionary wins the early game, Ryze has to survive until his items.

Lane-Einfluss

You take free trades every time he steps up to farm. His Rune Prison stays dangerous if your jungler is away, but he cannot force a fight as long as you stay at the edge of your range.

Wie man spielt

Poke him with Devastating Fire (QQ) when he goes for a minion and use Gaze of the Abyss (EW) to root him at range, then Severing Bolt (QW) on the rooted target. Clear fast so he cannot shove you under tower. Critical timing: levels 1 to 5, then his second item. Avoid standing in Rune Prison range, sidelaning alone for long after 20 minutes, or spending mana without taking health. Good signs: he loses health on every farm, he recalls before his first item, and you control river.

Vollständiges Profil → Ryze Build →
Mel

Mel−1

bait reflectground spellscooldown window Mel reflects projectiles with Rebuttal, but half of Hwei's kit is not projectiles: Molten Fissure (QE), Crushing Maw (EE) and Severing Bolt (QW) land on the ground or from the sky. Once Rebuttal is spent, Mel is a dashless mage facing three crowd controls. Mel Build → Details ansehen
Mel

Warum

Mel reflects projectiles with Rebuttal, but half of Hwei's kit is not projectiles: Molten Fissure (QE), Crushing Maw (EE) and Severing Bolt (QW) land on the ground or from the sky. Once Rebuttal is spent, Mel is a dashless mage facing three crowd controls.

Lane-Einfluss

While Rebuttal is up, your projectiles (QQ, EQ, EW) are dangerous for you. Outside her window you win the poke and wave priority, and your range keeps you ahead of her Radiant Volley trades.

Wie man spielt

Play your ground spells while her W is ready: QE on the wave, QW at long range, EE to pull her in. Bait Rebuttal with a Devastating Fire (QQ) from range, then chain Gaze of the Abyss (EW) and QW during its cooldown. Critical timing: every Rebuttal cooldown, then her level 6. Avoid casting Grim Visage (EQ) or Gaze into her W, standing in her passive marks, or casting your ultimate without knowing where her shield is. Good signs: she spends Rebuttal on a minor spell, your root lands next, and she has to back off.

Vollständiges Profil → Mel Build →
Orianna

Orianna−1

out rangedeny anglezone trade Orianna controls the space around her ball, Hwei controls space at longer range. Without a dash she depends on Command: Protect on an ally to land Shockwave, and your ground zones stop her from positioning. Hwei wins the poke, Orianna keeps the better ultimate. Orianna Build → Details ansehen
Orianna

Warum

Orianna controls the space around her ball, Hwei controls space at longer range. Without a dash she depends on Command: Protect on an ally to land Shockwave, and your ground zones stop her from positioning. Hwei wins the poke, Orianna keeps the better ultimate.

Lane-Einfluss

You harass her with Severing Bolt (QW) while she farms with the ball. She also clears fast, so priority is won on mana, and her ultimate stays the real danger in grouped fights.

Wie man spielt

Poke her with Devastating Fire (QQ) when she moves the ball to farm. Place Gaze of the Abyss (EW) where she has to walk to land Shockwave: the root stops her repositioning. Pool of Reflection (WW) absorbs her Dissonance. Critical timing: level 6, then her ball arriving on your engager. Avoid grouping around her ball, casting your ultimate on a shielded target, or spending mana on pure shoving. Good signs: she loses health on every farm, your root blocks her ultimate, and you reach objectives first.

Vollständiges Profil → Orianna Build →
Vladimir

Vladimir−1

early windowpool baitanti heal Vladimir has one dodge, Sanguine Pool, and Hwei has three crowd controls to throw at him. He has to walk up for Transfusion, and a Visionary who keeps Torment for the end of the pool catches him every time. The early game is yours, his scaling is the limit. Vladimir Build → Details ansehen
Vladimir

Warum

Vladimir has one dodge, Sanguine Pool, and Hwei has three crowd controls to throw at him. He has to walk up for Transfusion, and a Visionary who keeps Torment for the end of the pool catches him every time. The early game is yours, his scaling is the limit.

Lane-Einfluss

Before his first items he cannot sustain your trades: Devastating Fire (QQ) with its max-health damage forces him back. After that his sustain evens the lane and Hemoplague becomes dangerous in grouped fights.

Wie man spielt

Pressure him from level 1 and force Sanguine Pool with a first spell, then cast Crushing Maw (EE) or Gaze of the Abyss (EW) where he surfaces. Buy Morellonomicon if his healing becomes a problem. Critical timing: levels 1 to 6, then his second item. Avoid spending Torment before his pool, letting the wave crash under his tower, or fighting in Hemoplague without a shield. Good signs: he loses health while farming, his pool is on cooldown when your root arrives, and you keep priority.

Vollständiges Profil → Vladimir Build →
Aurelion Sol

Aurelion Sol−1

deny scalingout rangepunish roam Aurelion Sol needs time and stardust to become dangerous, and he has to walk up to collect it. Hwei hits him from further away, and his three crowd controls punish predictable paths. The Visionary has to build a lead before the dragon scales. Aurelion Sol Build → Details ansehen
Aurelion Sol

Warum

Aurelion Sol needs time and stardust to become dangerous, and he has to walk up to collect it. Hwei hits him from further away, and his three crowd controls punish predictable paths. The Visionary has to build a lead before the dragon scales.

Lane-Einfluss

Your Severing Bolt (QW) punishes him every time he steps up to farm or collect. His out-of-combat mobility lets him roam, so your wave priority must turn every departure into taken plates.

Wie man spielt

Poke him with Devastating Fire (QQ) as he approaches the minions, and place Gaze of the Abyss (EW) on his return path: the root gives Severing Bolt time to land. Clear with Molten Fissure (QE) so he cannot stack for free. Critical timing: levels 1 to 9, then his first big item. Avoid letting him farm without pressure, chasing him into fog when he flies, or grouping inside his ultimate. Good signs: he loses health on every pickup, he cannot roam without losing plates, and your team takes the first objectives.

Vollständiges Profil → Aurelion Sol Build →

Andere Matchups

Items gegen Hwei

Kaufe diese Gegenstände, um die Wirkung dieses Champions in deinen Spielen zu senken.

Force of Nature
Force of Nature Viel Magieresistenz, die seinen Langstrecken-Poke (QQ, QW) die ganze Partie über abschwächt.
Spirit Visage
Spirit Visage Magieresistenz und stärkere Heilung: Du erholst dich zwischen zwei Engages von seinem Poke.
Maw of Malmortius
Maw of Malmortius Für AD-Kämpfer: Der Magieschild schluckt seinen Burst aus QW + Passiv-Explosion, wenn du reinspringst.
Mercury's Treads
Mercury's Treads Verkürzt seine Furcht (EQ), seine Festsetzung (EW) und seinen Sog (EE).
Stasis Enchant
Stasis Enchant Kontert sein Ultimate: Die Stase hebt das Ende von Spiraling Despair und seine Passiv-Explosion auf.

Wie man diesen Champion kontert

Konter-Winkel

Hweis Counter sind nicht die Champions mit dem meisten Schaden, sondern die, die ihn erreichen, ohne durch seine Zonen zu laufen. Hwei hat weder Dash noch Blink: Jeder Champion, der die Distanz schließen kann, während sein Torment abklingt, bringt ihn in Gefahr. Seine Counter zu verstehen heißt zu verstehen, wann seine Subjects leer sind.

Patch-Kontext

Die ersten verfügbaren Matchup-Analysen für Patch 7.3 nennen Zed, Fizz und Kassadin als die schwierigsten, gefolgt von Katarina, Yasuo, Irelia, Ahri, Zoe und Vel'Koz. Das sind Kit-Lesarten und erste Einschätzungen spezialisierter Seiten, keine gemessenen Siegraten. Der gemeinsame Nenner ist klar: Mobilität, Burst oder Reichweite, die seine Zonen übertrifft. Umgekehrt bieten Veigar, Swain, Twisted Fate, Ryze, Mel, Orianna, Vladimir und Aurelion Sol eine berechenbarere Positionierung, die Hwei mit QE, EW und QW bestrafen kann.

Schnell gelesen

  • Schwach gegen Assassinen, die sein Torment abwarten.
  • Stark gegen unbewegliche, berechenbare Magier.
  • Alles hängt vom Management der geteilten Abklingzeiten ab.

Konter-Archetypen

Burst-Assassinen

Diese Champions erreichen Hwei im Bruchteil einer Sekunde und ignorieren dabei oft seine Bodenzonen. Da seine Furcht (EQ) sein einziges echtes Anti-Engage-Werkzeug ist und sich die Abklingzeit mit EE und EW teilt, findet ein Assassine, der wartet, bis er sein Torment ausgibt, einen wehrlosen Magier.

Wie sich der Champion anpasst. Torment für die Ankunft des Assassinen geladen halten, hinter der Welle spielen, Barrier oder Stasis Enchant nehmen und mit Disaster statt mit Torment räumen.

Mobile Champions, die Zonen ignorieren

Ihre wiederholten Dashes machen QE und EE schwer platzierbar, und sie können durch die Welle zu Hwei gelangen. Kassadin skaliert zudem mit der Zeit und entschärft seinen Poke.

Wie sich der Champion anpasst. Früh Druck gegen skalierende Champions machen, EE oder EQ für ihren letzten Dash aufheben und QE nie durch die Welle werfen, wenn Irelia sie zum Reinkommen nutzen kann.

Prioritäts-Matchups

Zed

Zed ist das Matchup, das am häufigsten als schwer für Hwei genannt wird. Seine Ultimate bringt ihn in Kontakt, ohne durch deine Zonen zu gehen, und seine Schatten machen EW und EE unzuverlässig. Heb Torment für den Moment auf, in dem er hinter dir auftaucht, halte Flash oder Barrier für seine Ultimate bereit und räume die Welle mit Disaster. Dein Ziel ist, bis zu den Gruppenkämpfen zu überleben, nicht ihn im Duell zu schlagen.

Veigar

Veigar gehört zu den als günstig geltenden Matchups: Er ist langsam, ohne Mobilität, und sein Käfig lässt sich aus der Distanz lesen. Hwei kann ihn mit QQ und QE außerhalb seiner Reichweite poken, und ein QW auf einen isolierten Veigar tut sehr weh. Pass nur auf, nicht in seinen Käfig zu laufen: Wenn du auf maximaler Reichweite bleibst, bestimmst du die Lane, während er seine Stacks farmt.

Häufige Fehler gegen ihn

Häufige Fehler gegen ihn

  • Torment für Poke ausgeben, während der gegnerische Assassine lebt und unsichtbar ist.
  • Nach einem zu aggressiven Early Game ohne Mana auf der Lane bleiben.
  • Flash oder Barrier gegen einen Champion vergessen, der alles in einem Engage erledigt.
  • Ohne Sicht durch enge Dschungelkorridore laufen.
  • QE durch die Welle werfen, wenn der Gegner sie zum Reinkommen nutzen kann.

Coach-Notizen

  • Gegen einen Assassinen ist deine Furcht dein zweiter Flash: Gib sie nie für Poke aus.
  • Ein schlechtes Matchup gewinnt man über die Welle und Geduld, nicht im Duell.

FAQ

Wer countert Hwei auf der Mid-Lane?

Erste Einschätzungen zu Patch 7.3 nennen vor allem Zed, Fizz und Kassadin, dann Katarina, Yasuo, Irelia, Ahri, Zoe und Vel'Koz. Das sind Champions, die ihn schnell erreichen oder ihn an Reichweite übertreffen. Es sind Kit-Lesarten und Meinungen spezialisierter Seiten, noch keine gemessenen Statistiken.

Wie spielt man Hwei gegen einen Assassinen?

Halte Torment für seine Ankunft geladen, räume die Welle mit WE und Disaster und nimm Barrier oder Stasis Enchant. Spiel hinter deinen Vasallen, bleib nach Level 5 in der Nähe deines Junglers und versuche, bis zu den Gruppenkämpfen zu überleben, in denen deine Zonen wieder an Wert gewinnen.

Gegen wen ist Hwei stark?

Gegen wenig mobile, berechenbare Magier: Veigar, Swain, Twisted Fate, Ryze, Mel, Orianna, Vladimir und Aurelion Sol werden am häufigsten genannt. Hwei kann sie aus der Distanz poken, mit QW bestrafen, wenn sie isoliert sind, und ihre Wege mit QE und EW kontrollieren.

Welche Items bauen Gegner gegen Hwei?

Die klassischen Antworten auf magischen Schaden: Force of Nature, Spirit Visage, Maw of Malmortius, Mercury's Treads und Stasis Enchant. Gegen ein Team, das Magieresistenz stapelt, wird Void Staff in deinem Build zur Priorität.