B
setembro de 2026 · Patch 7.3
Mage · MID · SUPPORT

Guia de counters de Hwei Wild Rift

Hwei não tem nenhum dash ou blink: assassinos como Zed, Fizz ou Kassadin o punem assim que chegam até ele. Todas as suas habilidades são skillshots ou zonas, o que permite que campeões móveis desviem do seu poke. Depois de usar seu Torment (E), ele fica sem controle para se defender. Ele também gasta muita mana no early game e sofre contra ganks precoces.

Hwei
★ MID · SUPPORT Tier B
DANO
UTIL
TANK
DIFF

Guia de counters de Hwei Wild Rift ★ Ficha de counter

Painel de matchups
Matchup Veredito Vantagem Taxa de vitória Taxa de escolha
Yone Hard Counters +2 50.7% 5.3%
Kassadin Hard Counters +2 50.3% 1.5%
Zed Hard Counters +2 50.1% 4.0%
Yasuo Hard Counters +2 49.3% 10.9%
Fizz Hard Counters +2 47.6% 2.1%
Morgana Desfavoráveis +1 52.4% 6.6%
Galio Desfavoráveis +1 51.4% 11.2%
Ahri Desfavoráveis +1 51.3% 4.8%
Akshan Desfavoráveis +1 50.9% 1.0%
Vel'Koz Desfavoráveis +1 50.2% 3.6%
Ekko Desfavoráveis +1 50.0% 3.0%
Jayce Desfavoráveis +1 49.5% 1.3%
Aurora Desfavoráveis +1 49.4% 3.5%
Diana Desfavoráveis +1 48.8% 1.4%
Katarina Desfavoráveis +1 48.0% 1.5%
Akali Desfavoráveis +1 44.7% 2.4%
Irelia Desfavoráveis +1
Pantheon Desfavoráveis +1
Talon Desfavoráveis +1
Zoe Desfavoráveis +1
Syndra Skill Matchups ±0 53.5% 12.1%
Zyra Skill Matchups ±0 50.6% 2.9%
Viktor Skill Matchups ±0 50.5% 4.3%
Norra Skill Matchups ±0 49.4% 1.6%
Lux Skill Matchups ±0 48.8% 5.9%
Ziggs Skill Matchups ±0 47.7% 6.0%
Corki Skill Matchups ±0
Gragas Skill Matchups ±0
Karma Skill Matchups ±0
Lucian Skill Matchups ±0
Twisted Fate Favoráveis −1 52.3% 6.1%
Annie Favoráveis −1 51.2% 2.1%
Brand Favoráveis −1 51.2% 9.8%
Orianna Favoráveis −1 51.1% 5.0%
Teemo Favoráveis −1 50.8% 1.8%
Aurelion Sol Favoráveis −1 50.7% 6.7%
Kennen Favoráveis −1 50.2% 1.4%
Vladimir Favoráveis −1 50.2% 4.6%
Lissandra Favoráveis −1 49.4% 3.9%
Heimerdinger Favoráveis −1 49.3% 1.4%
Vex Favoráveis −1 48.8% 2.1%
Swain Favoráveis −1 48.5% 2.7%
Veigar Favoráveis −1 48.2% 9.0%
Ryze Favoráveis −1 48.2% 3.5%
Mel Favoráveis −1 46.1% 8.0%
Cho'Gath Favoráveis −1
Kai'Sa Favoráveis −1
Kayle Favoráveis −1
Rumble Favoráveis −1
Seraphine Favoráveis −1

Vantagem: veredito canônico do Wild Rift Core (−3 a +3), do ponto de vista do campeão citado na linha. Taxa de vitória e taxa de escolha: as do próprio adversário nessa função — Wild Rift CN · Challenger, Patch 7.3. Não é uma taxa de vitória do confronto direto.

Hard Counters

5

Esses campeões têm uma build e um estilo de jogo que superam diretamente o seu, o que pode tornar o controle da lane e o farm extremamente difíceis. As habilidades deles podem neutralizar seus principais pontos fortes ou te punir assim que você tenta jogar do seu jeito de sempre. Nesses matchups, o objetivo costuma ser reduzir os erros e buscar soluções fora do confronto direto.

Zed

Zed+2

keep tormentno dashlevel 5 Hwei has no dash or blink: his only answer to Death Mark is the Subject of Torment, which he has to keep in hand. Zed picks the moment of contact with Living Shadow, and every Torment spent pushing the wave gives him a ten-second window where the Visionary has nothing left. Build de Zed → Ver detalhes
Zed

Por quê

Hwei has no dash or blink: his only answer to Death Mark is the Subject of Torment, which he has to keep in hand. Zed picks the moment of contact with Living Shadow, and every Torment spent pushing the wave gives him a ten-second window where the Visionary has nothing left.

Impacto na lane

Until level 5 you can tag him with Devastating Fire (QQ) and Severing Bolt (QW) from range. Once Zed has his ultimate the lane flips: you can no longer hold the wave in front of you, and one missed Torment or a wasted Flash means death on his next engage.

Como jogar

Farm with Molten Fissure (QE) after Stirring Lights (WE) to save mana, and never open Torment to poke. When Zed lands behind you after Death Mark, Grim Visage (EQ) or Crushing Maw (EE) on his arrival point breaks the combo; Stasis Enchant absorbs the mark. Critical timing: level 5, then his first recall with a lethality item. Avoid spending Torment on the wave, burning Flash before his ultimate, or standing mid lane without side vision. Good signs: he spends Living Shadow to farm, you survive Death Mark with Barrier or Stasis, and the wave stays near your tower.

Perfil completo → Build de Zed →
Fizz

Fizz+2

spell dodgekeep tormentlevel 5 Hwei's whole kit is skillshots and zones, and Playful / Trickster makes Fizz untargetable exactly when those spells arrive. He can wait for Crushing Maw (EE) or Gaze of the Abyss (EW), hop over it, then land on a Visionary who has no mobility to escape. Build de Fizz → Ver detalhes
Fizz

Por quê

Hwei's whole kit is skillshots and zones, and Playful / Trickster makes Fizz untargetable exactly when those spells arrive. He can wait for Crushing Maw (EE) or Gaze of the Abyss (EW), hop over it, then land on a Visionary who has no mobility to escape.

Impacto na lane

Every Subject thrown into nothing gives him an engage window. Once Chum the Waters is on you, the shark decides the fight: you get slowed, knocked up, and you have no dash to leave the zone. Your level 1 to 3 poke is your only real edge.

Como jogar

Pressure him early with Devastating Fire (QQ) through the minions and let Signature of the Visionary detonate with a second, different spell. Always keep one control spell for his approach: cast Grim Visage (EQ) or Crushing Maw (EE) right after Playful lands, never before. Pool of Reflection (WW) under your feet softens the shark burst. Critical timing: level 3, then level 5 with his ultimate. Avoid opening with Torment, using Flash before his E, or following the wave far from your tower. Good signs: he wastes Playful on a Devastating Fire, you keep EE for his landing, and he has to back off without a kill.

Perfil completo → Build de Fizz →
Kassadin

Kassadin+2

early abusescaling gapstay grouped Kassadin is Hwei's ideal target early: melee, short range, dependent on his wave. But his passive magic resist blunts your poke, Null Sphere interrupts your spells, and every rank of Riftwalk erases more of your range advantage. Past level 11 he picks the angle and you cannot run. Build de Kassadin → Ver detalhes
Kassadin

Por quê

Kassadin is Hwei's ideal target early: melee, short range, dependent on his wave. But his passive magic resist blunts your poke, Null Sphere interrupts your spells, and every rank of Riftwalk erases more of your range advantage. Past level 11 he picks the angle and you cannot run.

Impacto na lane

Levels 1 to 5 are yours: he cannot answer your Severing Bolt (QW) or your Molten Fissure (QE) on the wave. If you don't turn that lead into health, CS or plates, the lane reverses as soon as he chains Riftwalk onto you with no way for you to step back.

Como jogar

Punish him hard early: Gaze of the Abyss (EW) to root him, then Severing Bolt (QW), which deals more damage to an immobilized target. Shove the wave under his tower so he loses farm. Later, stay near your allies and keep Grim Visage (EQ) for when he blinks in. Critical timing: his level 6, then levels 11 and 16. Avoid playing alone on a side wave after 15 minutes or casting Torment before his jump. Good signs: he recalls before his first item, you take the first drake with priority, and he has to play away from you.

Perfil completo → Build de Kassadin →
Yasuo

Yasuo+2

windwallwave dashesground spells Wind Wall stops Hwei's projectiles: Devastating Fire (QQ), Grim Visage (EQ) and the bolt from Gaze of the Abyss (EW). Sweeping Blade through the wave closes a distance that a mage without a dash can never take back. Yasuo chooses the fight, Hwei can only take it. Build de Yasuo → Ver detalhes
Yasuo

Por quê

Wind Wall stops Hwei's projectiles: Devastating Fire (QQ), Grim Visage (EQ) and the bolt from Gaze of the Abyss (EW). Sweeping Blade through the wave closes a distance that a mage without a dash can never take back. Yasuo chooses the fight, Hwei can only take it.

Impacto na lane

While the wall is up, your trades only land on the ground. A wave full of minions in front of you is a highway for him, and his passive shield eats your first poke. One ally knock-up and Last Breath removes you from the fight.

Como jogar

Play with the spells the wall cannot stop: Molten Fissure (QE) and Crushing Maw (EE) are ground zones, and Severing Bolt (QW) drops from the sky. Save Devastating Fire and Grim Visage for after Wind Wall. Clear the wave fast to take away his dash targets, and keep EE for his entry. Critical timing: levels 2 and 5, then every time his wall is on cooldown (roughly a 20 second window). Avoid firing projectiles into a wall, leaving a big wave between you, or playing far from tower without Flash. Good signs: he wastes the wall on a QQ, you chain EE into QQ, and he backs off to heal.

Perfil completo → Build de Yasuo →

Outros matchups

Desfavoráveis

15

Esses campeões têm ferramentas que geralmente dão a eles vantagem no confronto, sem tornar o matchup impossível de jogar. Eles podem ter mais alcance, mais capacidade de aguentar sua ofensiva ou mais formas de responder aos seus engajamentos. Você vai precisar adaptar sua abordagem e escolher com cuidado os momentos em que aceita a luta.

Katarina

Katarina+1

reset threatinterrupt ultkeep torment Katarina does not win lane against Hwei's poke, but she wins grouped fights: Shunpo onto a dagger puts her on you, and every reset bounces her to another target. A dashless Visionary who has spent his Torment is her chosen victim. Build de Katarina → Ver detalhes
Katarina

Por quê

Katarina does not win lane against Hwei's poke, but she wins grouped fights: Shunpo onto a dagger puts her on you, and every reset bounces her to another target. A dashless Visionary who has spent his Torment is her chosen victim.

Impacto na lane

In lane you can harass her with Severing Bolt (QW) and Devastating Fire (QQ) when she picks up daggers. The danger is her roams and the skirmishes around dragon, where Death Lotus shreds you if you stand still.

Como jogar

Hold the wave with Molten Fissure (QE) so she cannot roam for free, and punish every dagger pickup. Keep Grim Visage (EQ) or Crushing Maw (EE) for the moment she channels Death Lotus: the fear or the pull interrupts it. Critical timing: level 6 and her first two items. Avoid opening a fight with Torment, standing on a dagger on the ground, or following the lane without vision of her jungler. Good signs: she has to back off low, you interrupt her ultimate, and she can no longer roam without losing her wave.

Perfil completo → Build de Katarina →
Irelia

Irelia+1

wave abusedash resetslast hit Bladesurge resetting on low minions turns the wave into a straight path to Hwei. Your Molten Fissure (QE) through the wave, your favorite farming tool, sets up exactly those targets for her: this is the one matchup where clearing the wave is not safe. Build de Irelia → Ver detalhes
Irelia

Por quê

Bladesurge resetting on low minions turns the wave into a straight path to Hwei. Your Molten Fissure (QE) through the wave, your favorite farming tool, sets up exactly those targets for her: this is the one matchup where clearing the wave is not safe.

Impacto na lane

As long as low-health minions sit between you, she reaches you in two or three hops. Flawless Duet locks you down, and a dashless mage under stun only has Barrier left.

Como jogar

Last-hit, or kill the wave in one go with Stirring Lights (WE) into Devastating Fire (QQ), instead of leaving half-dead minions. Keep Crushing Maw (EE) to drag her out of her dash chain, and Pool of Reflection (WW) for her trades. Critical timing: level 2, level 4 with her passive stacked, then level 6. Avoid QE through the middle of the wave while she is close, standing in Flawless Duet's line, or trading into four passive stacks. Good signs: she spends Bladesurge without reaching you, you fear her with EQ at the end of the chain, and the wave stays away from her.

Perfil completo → Build de Irelia →
Ahri

Ahri+1

charm decidesmobility gapuse minions Ahri has three dashes with Spirit Rush and Hwei has none. She dodges your zones at the last second, and one Charm on an immobile Visionary is enough to start a full combo. The range duel is roughly even, but only she can change angles. Build de Ahri → Ver detalhes
Ahri

Por quê

Ahri has three dashes with Spirit Rush and Hwei has none. She dodges your zones at the last second, and one Charm on an immobile Visionary is enough to start a full combo. The range duel is roughly even, but only she can change angles.

Impacto na lane

Before level 6 the lane is a skillshot duel: your Devastating Fire (QQ) against her Orb of Deception. After that she can roam and return faster than you, and every Charm that lands costs you a summoner spell.

Como jogar

Stay behind your minions to block Charm and use Gaze of the Abyss (EW) as area control: the eye locks onto the nearest target even if she dashes. Follow with Severing Bolt (QW) on the rooted target. Keep Crushing Maw (EE) for her Spirit Rush entry. Critical timing: level 6, then every time Charm is on cooldown. Avoid walking up without minions in front of you, spending all your Subjects before her ultimate, or chasing her roams without wave priority. Good signs: she misses Charm, you root her with EW, and she can no longer roam without losing plates.

Perfil completo → Build de Ahri →
Zoe

Zoe+1

sleep threatshield timinguse minions Zoe outranges Hwei on one spell: Paddle Star recast from an angle. Sleepy Trouble Bubble on a dashless mage means a one-shot, and Portal Jump lets her step back after every shot. Hwei only reaches her when she makes a mistake. Build de Zoe → Ver detalhes
Zoe

Por quê

Zoe outranges Hwei on one spell: Paddle Star recast from an angle. Sleepy Trouble Bubble on a dashless mage means a one-shot, and Portal Jump lets her step back after every shot. Hwei only reaches her when she makes a mistake.

Impacto na lane

You cannot walk up without minions in front of you: the bubble flies over walls and the sleep leaves you frozen. She can also steal summoner spells dropped on the ground. Your strength is wave clear and priority, not the duel.

Como jogar

Play behind your minions and kill the wave from range with Molten Fissure (QE) after Stirring Lights (WE). Drop Pool of Reflection (WW) under your feet the moment the bubble is thrown: the shield grows and absorbs Paddle Star. Answer her cooldown windows with Gaze of the Abyss (EW) then Severing Bolt (QW). Critical timing: levels 3 and 6, then her first burst item. Avoid lining up with her, walking past walls without vision, or casting Torment while her bubble is ready. Good signs: she misses the bubble, you hit her during its cooldown, and you shove to join your jungler.

Perfil completo → Build de Zoe →
Vel'Koz

Vel'Koz+1

artillery mirrortrue damageshield timing Two immobile artillery mages, but Vel'Koz trades better: three spells of Organic Deconstruction deal true damage that ignores your magic resist, and Plasma Fission splits at an angle around minions. Hwei has more raw poke with Severing Bolt, Vel'Koz has more reliable poke. Build de Vel'Koz → Ver detalhes
Vel'Koz

Por quê

Two immobile artillery mages, but Vel'Koz trades better: three spells of Organic Deconstruction deal true damage that ignores your magic resist, and Plasma Fission splits at an angle around minions. Hwei has more raw poke with Severing Bolt, Vel'Koz has more reliable poke.

Impacto na lane

Every spell trade tips slightly his way if you stand still. Void Rift clears as well as your Molten Fissure (QE), so you don't get priority for free, and Life Form Disintegration Ray punishes the zones you place in teamfights.

Como jogar

Use the range of Severing Bolt (QW) while he clears his wave: it's the one spell he cannot bounce over a minion. Pool of Reflection (WW) absorbs his three spells before the passive procs. Gaze of the Abyss (EW) placed on his path roots him for your combo. Critical timing: level 3, then his level 6 with the ray. Avoid standing in a straight line behind your minions, trading without a shield, or spending all your Torment before Tectonic Disruption. Good signs: he misses his stun, you hit QW during his farm, and you reach river first.

Perfil completo → Build de Vel'Koz →

Outros matchups

Skill Matchups

10

Esses confrontos são, acima de tudo, duelos de execução: os dois campeões têm formas reais de levar vantagem. Uma habilidade importante esquivada, um engajamento bem antecipado ou um erro de posicionamento podem ser suficientes para decidir o duelo. Conhecer o matchup e reconhecer as janelas de ação certas faz toda a diferença.

Syndra

Syndra±0

skillshot duelwave raceshield timing Syndra has the fastest spell in lane with Dark Sphere, Hwei has the longest range with Severing Bolt. Scatter the Weak and Grim Visage (EQ) are both defensive controls: whoever lands first wins the trade, but neither can force the fight. Build de Syndra → Ver detalhes
Syndra

Por quê

Syndra has the fastest spell in lane with Dark Sphere, Hwei has the longest range with Severing Bolt. Scatter the Weak and Grim Visage (EQ) are both defensive controls: whoever lands first wins the trade, but neither can force the fight.

Impacto na lane

The lane is decided by mana management and wave clear. If you clear faster with Stirring Lights (WE) and Molten Fissure (QE), you get priority; if her stun lands, Unleashed Power removes you in one cast after level 6.

Como jogar

Punish every Dark Sphere she throws on the wave with Severing Bolt (QW). Place Gaze of the Abyss (EW) between you: she has to walk up for her combo and the eye locks on. Keep Pool of Reflection (WW) for her ultimate. Critical timing: level 6 on both sides, then her five passive stacks. Avoid walking up while her spheres sit in front of you, spending Torment before her stun, or playing without Barrier after her level 6. Good signs: she misses Scatter the Weak, you root her then QW, and you reach river first.

Perfil completo → Build de Syndra →
Lux

Lux±0

root firstcooldown trackinguse minions Two immobile mages who win by rooting first: Light Binding for Lux, Gaze of the Abyss (EW) for Hwei. Lux has a shield and a low-cooldown Final Spark, Hwei has more poke and three different controls. Whichever root lands first decides the full combo. Build de Lux → Ver detalhes
Lux

Por quê

Two immobile mages who win by rooting first: Light Binding for Lux, Gaze of the Abyss (EW) for Hwei. Lux has a shield and a low-cooldown Final Spark, Hwei has more poke and three different controls. Whichever root lands first decides the full combo.

Impacto na lane

The lane is even and plays around cooldowns. If you get rooted, Final Spark and Lucent Singularity take half your health; if you root her, Severing Bolt (QW) on an immobilized target sends her back to base.

Como jogar

Stay behind your minions against Light Binding, which stops after the second enemy hit. Cast Gaze of the Abyss (EW) right after her Q goes on cooldown: the eye locks onto the nearest target, no aiming needed. Follow with QW then Devastating Fire (QQ) to detonate Signature of the Visionary. Critical timing: levels 3 and 6, then every Light Binding cooldown. Avoid standing alone in front of her without a minion, trading into her ready shield, or burning all your mana before level 6. Good signs: she misses her Q, your root lands, and she backs off before she can farm.

Perfil completo → Build de Lux →
Ziggs

Ziggs±0

wave racesiegezone control Ziggs pushes and sieges better, Hwei controls better. Satchel Charge gives him the only movement in the lane, but he has no reliable crowd control to punish your zones. The duel is about who takes wave priority first, then who lands the first heavy spell. Build de Ziggs → Ver detalhes
Ziggs

Por quê

Ziggs pushes and sieges better, Hwei controls better. Satchel Charge gives him the only movement in the lane, but he has no reliable crowd control to punish your zones. The duel is about who takes wave priority first, then who lands the first heavy spell.

Impacto na lane

He will try to shove and take your plates with Satchel Charge. You clear just as fast with Stirring Lights (WE) into Molten Fissure (QE), which cancels his siege. In a fight, your Torment gives you control he does not have.

Como jogar

Match his push with QE on the wave and protect your tower with Pool of Reflection (WW) when he bombards. Gaze of the Abyss (EW) placed in the fog in front of you locks onto him as soon as he walks up for his mines. Keep Crushing Maw (EE) to drag him back after an escape Satchel Charge. Critical timing: level 5 with his tower damage, then his level 6. Avoid letting the wave crash under your tower, walking into Hexplosive Minefield, or standing in Mega Inferno Bomb. Good signs: your wave arrives first, he wastes Satchel Charge, and you root him during his siege.

Perfil completo → Build de Ziggs →

Outros matchups

Favoráveis

20

Esses campeões geralmente têm dificuldade para responder às suas principais forças, o que te dá mais liberdade para abordar o confronto. Você costuma ter várias formas de pressioná-los e forçar trocas a seu favor. Aproveite essa vantagem para impor seu ritmo, em vez de dar tempo para eles se estabilizarem.

Veigar

Veigar−1

free pressuredeny stacksrespect cage Veigar is slow, predictable and depends on his Baleful Strike stacks. Hwei hits him from further than he can answer, and the Event Horizon cage is easy to read for a mage who stays at range. You play pressure, he plays survival. Build de Veigar → Ver detalhes
Veigar

Por quê

Veigar is slow, predictable and depends on his Baleful Strike stacks. Hwei hits him from further than he can answer, and the Event Horizon cage is easy to read for a mage who stays at range. You play pressure, he plays survival.

Impacto na lane

Every last hit with Baleful Strike forces him to walk into the range of your Severing Bolt (QW) and Devastating Fire (QQ). You can deny stacks and take priority from level 2, but his ultimate stays lethal if you are low.

Como jogar

Hit him every time he goes for a minion with Baleful Strike. Drop Gaze of the Abyss (EW) as he walks up, then QW on the rooted target. Stay out of cage range: it has a delay, and you can walk out if you see it. Critical timing: level 6, then his first power item. Avoid using Flash for a cage, staying low in Primordial Burst range, or leaving the wave under his tower where he farms in peace. Good signs: he loses stacks, he recalls before his first item, and you shove to join your jungler.

Perfil completo → Build de Veigar →
Swain

Swain−1

out rangezone ulttelegraphed cc Swain has to stay close to drain with Demonic Ascension, and Hwei is a mage who wins at range. His Nevermove is slow and telegraphed, and without it he has no way to close the gap. Your ground zones force him to choose between his ultimate and his health. Build de Swain → Ver detalhes
Swain

Por quê

Swain has to stay close to drain with Demonic Ascension, and Hwei is a mage who wins at range. His Nevermove is slow and telegraphed, and without it he has no way to close the gap. Your ground zones force him to choose between his ultimate and his health.

Impacto na lane

You harass him with Devastating Fire (QQ) and Severing Bolt (QW) while he farms at short range. His sustain keeps him in lane, but he cannot force a fight as long as you stay outside Nevermove range.

Como jogar

Poke him with QQ when he walks up for a minion and keep Crushing Maw (EE) to pull him into your Molten Fissure (QE) if he stays in his ultimate. When he casts Demonic Ascension, walk back: every second out of range cuts his drain. Critical timing: level 6, then his Zhonya's Hourglass. Avoid standing in Nevermove range, fighting inside his ultimate without Pool of Reflection (WW), or chasing him into fog. Good signs: he loses health without answering, he misses Nevermove, and he has to retreat before he can drain.

Perfil completo → Build de Swain →
Twisted Fate

Twisted Fate−1

wave prioritypunish roamping destiny Twisted Fate wins the map with Destiny, but he loses lane against a mage who clears and pokes from further away. His Gold Card is his only control, and he has to walk up to use it. Hwei turns every one of his roams into lost plates. Build de Twisted Fate → Ver detalhes
Twisted Fate

Por quê

Twisted Fate wins the map with Destiny, but he loses lane against a mage who clears and pokes from further away. His Gold Card is his only control, and he has to walk up to use it. Hwei turns every one of his roams into lost plates.

Impacto na lane

You take wave priority with Stirring Lights (WE) into Molten Fissure (QE), and Severing Bolt (QW) punishes him when he farms with Wild Cards. If he roams, you shove your wave into his tower.

Como jogar

Clear the wave as fast as possible to trap him between farming and roaming. When he walks up with Gold Card in hand, Grim Visage (EQ) makes him flee before he reaches you. Ping your allies the moment he disappears at level 6. Critical timing: level 6, then every Destiny cooldown. Avoid following his roams without wave priority, standing in Gold Card range without a shield, or spending every Subject on the wave. Good signs: you take his plates during roams, he misses Gold Card, and he is stuck in lane.

Perfil completo → Build de Twisted Fate →
Ryze

Ryze−1

out rangeimmobile targetearly window Ryze has no dash and his effective range is shorter than Hwei's. He has to walk up to chain Overload and Rune Prison, and every step forward costs him a Severing Bolt. The Visionary wins the early game, Ryze has to survive until his items. Build de Ryze → Ver detalhes
Ryze

Por quê

Ryze has no dash and his effective range is shorter than Hwei's. He has to walk up to chain Overload and Rune Prison, and every step forward costs him a Severing Bolt. The Visionary wins the early game, Ryze has to survive until his items.

Impacto na lane

You take free trades every time he steps up to farm. His Rune Prison stays dangerous if your jungler is away, but he cannot force a fight as long as you stay at the edge of your range.

Como jogar

Poke him with Devastating Fire (QQ) when he goes for a minion and use Gaze of the Abyss (EW) to root him at range, then Severing Bolt (QW) on the rooted target. Clear fast so he cannot shove you under tower. Critical timing: levels 1 to 5, then his second item. Avoid standing in Rune Prison range, sidelaning alone for long after 20 minutes, or spending mana without taking health. Good signs: he loses health on every farm, he recalls before his first item, and you control river.

Perfil completo → Build de Ryze →
Mel

Mel−1

bait reflectground spellscooldown window Mel reflects projectiles with Rebuttal, but half of Hwei's kit is not projectiles: Molten Fissure (QE), Crushing Maw (EE) and Severing Bolt (QW) land on the ground or from the sky. Once Rebuttal is spent, Mel is a dashless mage facing three crowd controls. Build de Mel → Ver detalhes
Mel

Por quê

Mel reflects projectiles with Rebuttal, but half of Hwei's kit is not projectiles: Molten Fissure (QE), Crushing Maw (EE) and Severing Bolt (QW) land on the ground or from the sky. Once Rebuttal is spent, Mel is a dashless mage facing three crowd controls.

Impacto na lane

While Rebuttal is up, your projectiles (QQ, EQ, EW) are dangerous for you. Outside her window you win the poke and wave priority, and your range keeps you ahead of her Radiant Volley trades.

Como jogar

Play your ground spells while her W is ready: QE on the wave, QW at long range, EE to pull her in. Bait Rebuttal with a Devastating Fire (QQ) from range, then chain Gaze of the Abyss (EW) and QW during its cooldown. Critical timing: every Rebuttal cooldown, then her level 6. Avoid casting Grim Visage (EQ) or Gaze into her W, standing in her passive marks, or casting your ultimate without knowing where her shield is. Good signs: she spends Rebuttal on a minor spell, your root lands next, and she has to back off.

Perfil completo → Build de Mel →
Orianna

Orianna−1

out rangedeny anglezone trade Orianna controls the space around her ball, Hwei controls space at longer range. Without a dash she depends on Command: Protect on an ally to land Shockwave, and your ground zones stop her from positioning. Hwei wins the poke, Orianna keeps the better ultimate. Build de Orianna → Ver detalhes
Orianna

Por quê

Orianna controls the space around her ball, Hwei controls space at longer range. Without a dash she depends on Command: Protect on an ally to land Shockwave, and your ground zones stop her from positioning. Hwei wins the poke, Orianna keeps the better ultimate.

Impacto na lane

You harass her with Severing Bolt (QW) while she farms with the ball. She also clears fast, so priority is won on mana, and her ultimate stays the real danger in grouped fights.

Como jogar

Poke her with Devastating Fire (QQ) when she moves the ball to farm. Place Gaze of the Abyss (EW) where she has to walk to land Shockwave: the root stops her repositioning. Pool of Reflection (WW) absorbs her Dissonance. Critical timing: level 6, then her ball arriving on your engager. Avoid grouping around her ball, casting your ultimate on a shielded target, or spending mana on pure shoving. Good signs: she loses health on every farm, your root blocks her ultimate, and you reach objectives first.

Perfil completo → Build de Orianna →
Vladimir

Vladimir−1

early windowpool baitanti heal Vladimir has one dodge, Sanguine Pool, and Hwei has three crowd controls to throw at him. He has to walk up for Transfusion, and a Visionary who keeps Torment for the end of the pool catches him every time. The early game is yours, his scaling is the limit. Build de Vladimir → Ver detalhes
Vladimir

Por quê

Vladimir has one dodge, Sanguine Pool, and Hwei has three crowd controls to throw at him. He has to walk up for Transfusion, and a Visionary who keeps Torment for the end of the pool catches him every time. The early game is yours, his scaling is the limit.

Impacto na lane

Before his first items he cannot sustain your trades: Devastating Fire (QQ) with its max-health damage forces him back. After that his sustain evens the lane and Hemoplague becomes dangerous in grouped fights.

Como jogar

Pressure him from level 1 and force Sanguine Pool with a first spell, then cast Crushing Maw (EE) or Gaze of the Abyss (EW) where he surfaces. Buy Morellonomicon if his healing becomes a problem. Critical timing: levels 1 to 6, then his second item. Avoid spending Torment before his pool, letting the wave crash under his tower, or fighting in Hemoplague without a shield. Good signs: he loses health while farming, his pool is on cooldown when your root arrives, and you keep priority.

Perfil completo → Build de Vladimir →
Aurelion Sol

Aurelion Sol−1

deny scalingout rangepunish roam Aurelion Sol needs time and stardust to become dangerous, and he has to walk up to collect it. Hwei hits him from further away, and his three crowd controls punish predictable paths. The Visionary has to build a lead before the dragon scales. Build de Aurelion Sol → Ver detalhes
Aurelion Sol

Por quê

Aurelion Sol needs time and stardust to become dangerous, and he has to walk up to collect it. Hwei hits him from further away, and his three crowd controls punish predictable paths. The Visionary has to build a lead before the dragon scales.

Impacto na lane

Your Severing Bolt (QW) punishes him every time he steps up to farm or collect. His out-of-combat mobility lets him roam, so your wave priority must turn every departure into taken plates.

Como jogar

Poke him with Devastating Fire (QQ) as he approaches the minions, and place Gaze of the Abyss (EW) on his return path: the root gives Severing Bolt time to land. Clear with Molten Fissure (QE) so he cannot stack for free. Critical timing: levels 1 to 9, then his first big item. Avoid letting him farm without pressure, chasing him into fog when he flies, or grouping inside his ultimate. Good signs: he loses health on every pickup, he cannot roam without losing plates, and your team takes the first objectives.

Perfil completo → Build de Aurelion Sol →

Outros matchups

Itens contra Hwei

Compre estes itens para reduzir a eficácia deste campeão nas suas partidas.

Força da Natureza
Força da Natureza Muita resistência mágica, que reduz o poke de longo alcance dele (QQ, QW) durante toda a partida.
Rosto Espiritual
Rosto Espiritual Resistência mágica e cura ampliada: você se recupera do poke dele entre um engage e outro.
A Fenda de Malmortius
A Fenda de Malmortius Para lutadores AD: o escudo mágico absorve o burst de QW + explosão da passiva quando você mergulha.
Mercury's Treads
Mercury's Treads Reduz a duração do medo (EQ), da imobilização (EW) e da atração (EE) dele.
Stasis Enchant
Stasis Enchant Quebra a ultimate dele: a estase anula o fim de Desespero em Espiral e a explosão da passiva.

Como counterar este campeão

Ângulo de counter

Os counters do Hwei não são os campeões que causam mais dano, mas os que o alcançam sem passar pelas zonas dele. O Hwei não tem dash nem blink: qualquer campeão capaz de encurtar a distância enquanto o Torment está em recarga o coloca em perigo. Entender seus counters é entender quando seus Subjects estão vazios.

Contexto do patch

As primeiras análises de confrontos disponíveis para a atualização 7.3 apontam Zed, Fizz e Kassadin como os mais difíceis, seguidos por Katarina, Yasuo, Irelia, Ahri, Zoe e Vel'Koz. São leituras de kit e primeiros retornos de sites especializados, não taxas de vitória medidas. O ponto em comum é claro: mobilidade, burst ou alcance que supera as zonas dele. Por outro lado, Veigar, Swain, Twisted Fate, Ryze, Mel, Orianna, Vladimir e Aurelion Sol têm posicionamento mais previsível, que o Hwei pune com QE, EW e QW.

Leitura rápida

  • Fraco contra assassinos que esperam o Torment dele.
  • Forte contra magos imóveis e previsíveis.
  • Tudo depende da gestão das recargas compartilhadas.

Arquétipos de counter

Assassinos de burst

Esses campeões chegam no Hwei em uma fração de segundo, muitas vezes ignorando as zonas no chão. Como o medo (EQ) é sua única ferramenta real contra engage e divide a recarga com EE e EW, um assassino que espera ele gastar o Torment encontra um mago sem defesa.

Como o campeão deve se adaptar. Manter o Torment carregado para a chegada do assassino, jogar atrás da onda, levar Barrier ou Stasis Enchant e limpar com Disaster em vez de Torment.

Campeões móveis que ignoram as zonas

Os deslocamentos repetidos tornam QE e EE difíceis de posicionar, e eles atravessam a onda para alcançar o Hwei. O Kassadin ainda fica mais forte com o tempo e reduz a capacidade de poke dele.

Como o campeão deve se adaptar. Pressionar cedo contra campeões que escalam, guardar EE ou EQ para o último dash deles e nunca lançar QE através da onda quando a Irelia pode usá-la para entrar.

Matchups prioritários

Zed

Zed é o confronto mais citado como difícil para o Hwei. A ultimate dele o coloca em contato sem passar pelas suas zonas, e as sombras tornam EW e EE pouco confiáveis. Guarde o Torment para quando ele aparecer atrás de você, guarde Flash ou Barrier para a ultimate e limpe a onda com Disaster. Seu objetivo é sobreviver até as lutas em grupo, não vencê-lo no duelo.

Veigar

Veigar está entre os confrontos considerados favoráveis: é lento, sem mobilidade, e a jaula dele se lê de longe. O Hwei consegue dar poke fora de alcance com QQ e QE, e um QW em um Veigar isolado machuca muito. Só tome cuidado para não entrar na jaula: se você ficar no alcance máximo, é você quem dita a rota enquanto ele tenta acumular acúmulos.

Erros comuns contra ele

Erros comuns contra ele

  • Gastar o Torment em poke enquanto o assassino inimigo está vivo e fora de vista.
  • Ficar na rota sem mana depois de um início agressivo demais.
  • Esquecer Flash ou Barrier contra um campeão que faz tudo em um único engage.
  • Andar pelos corredores estreitos da selva sem visão.
  • Lançar QE através da onda quando o adversário pode usá-la para entrar.

Notas do coach

  • Contra um assassino, seu medo é seu segundo Flash: nunca gaste em poke.
  • Um confronto ruim se vence com a onda e paciência, não em duelo.

FAQ

Quem é counter do Hwei no meio?

Os primeiros retornos da atualização 7.3 citam principalmente Zed, Fizz e Kassadin, depois Katarina, Yasuo, Irelia, Ahri, Zoe e Vel'Koz. São campeões que o alcançam rápido ou que têm mais alcance. São leituras de kit e opiniões de sites especializados, ainda não estatísticas medidas.

Como jogar de Hwei contra um assassino?

Mantenha o Torment carregado para a chegada dele, limpe a onda com WE e Disaster, e leve Barrier ou Stasis Enchant. Jogue atrás das suas tropas, fique perto do seu caçador depois do nível 5 e busque sobreviver até as lutas em grupo, onde suas zonas voltam a valer.

Contra quem o Hwei é forte?

Contra magos pouco móveis e previsíveis: Veigar, Swain, Twisted Fate, Ryze, Mel, Orianna, Vladimir e Aurelion Sol são os mais citados. O Hwei consegue dar poke de longe, puni-los com QW quando estão isolados e controlar os caminhos deles com QE e EW.

Quais itens os adversários fazem contra o Hwei?

As respostas clássicas contra dano mágico: Force of Nature, Spirit Visage, Maw of Malmortius, Mercury's Treads e Stasis Enchant. Contra um time que acumula resistência mágica, Void Staff vira prioridade no seu build.