June 2026 · Patch 7.1h
Mage · MID · SUPPORT

Melhor build de Veigar em Wild Rift

Cage-and-useful-scaling mage build: Veigar does not win only because he stacks, but because he turns objective space into positional debt for the enemy. The build must therefore protect cage threat, damage growth, and enough safety to reach his true rotations.

★ MID · SUPPORT Tier S
DANO
UTIL
TANK
DIFF
Win 50.6% #41 · ↓5pt
Pick 10.2% #4
Ban 12.5% #17

Veigar converts AP into kill threat. The build accelerates scaling while ensuring he can cast his combo safely.

Inicial
Amplifying Tome Amplifying Tome
Ladrão de Almas Despertado
Ladrão de Almas Despertado

CDR ultimate R Primordial Burst for execute more often

Orbe de l'infini
Orbe de l'infini

Executes low-health targets, combos with R Primordial Burst

Coiffe de Rabadon
Coiffe de Rabadon

Max AP amplified by Phenomenal Evil passive stacks

Botas & enchant
Bottes du mana Bottes du mana
Stasis Stasis
Ordem de habilidades
QWE
Passive
Passiva Puissance maléfique phénoménale
Q
Coup malin (Baleful Strike)
1468
W
Matière noire (Dark Matter)
371011
E
Horizon des événements (Event Horizon)
2121415
R
Explosion primordiale (Primordial Burst)
5913
Runes
Electrocute
Electrocute

Q+W+E cage combo triggers Electrocute on a target stunned for a burst total.

Gathering Storm
Gathering Storm

Stacks with passive Phenomenal Evil (AP infini) for a late game catastrophique.

Giant Slayer
Giant Slayer

the R Primordial burst (based on AP missing) one-shoot even tanks with Giant Slayer.

Legend: Bloodline
Legend: Bloodline

Lifesteal for sustain, compensating for his lack of mobility and his fragility.

Transcendence
Transcendence

Reduces cooldown of the R to trigger more often his executions AP one-shot.

Runas Situacionais
vs Burst Damage
Transcendence Transcendence
Bone Plating Bone Plating

Timing de build

First major AP item

Com sua primeira habilidade importante da AP, o Veigar passa de um mago de controle para uma verdadeira ameaça de dano explosivo. A jaula se torna mais do que uma ferramenta de zoneamento: se o inimigo subestimar seu alcance ou ficar preso no W, a rotação pode resultar em uma morte antes mesmo de um objetivo ser conquistado.