B
septiembre de 2026 · Patch 7.3
Mage · MID · SUPPORT

Guía de counters de Hwei Wild Rift

Hwei no tiene ningún dash ni blink: los assassins como Zed, Fizz o Kassadin lo castigan en cuanto llegan a él. Todos sus hechizos son skillshots o zonas, lo que permite a los campeones móviles esquivar su poke. Una vez usado su Torment (E), se queda sin control para defenderse. Además consume mucho maná al principio y sufre ante los ganks tempranos.

Hwei
★ MID · SUPPORT Tier B
DAÑO
UTIL
TANK
DIFF

Guía de counters de Hwei Wild Rift ★ Ficha de contra

Tabla de emparejamientos
Emparejamiento Veredicto Ventaja Tasa de victorias Tasa de selección
Yone Contras Difíciles +2 50.7% 5.3%
Kassadin Contras Difíciles +2 50.3% 1.5%
Zed Contras Difíciles +2 50.1% 4.0%
Yasuo Contras Difíciles +2 49.3% 10.9%
Fizz Contras Difíciles +2 47.6% 2.1%
Morgana Desfavorables +1 52.4% 6.6%
Galio Desfavorables +1 51.4% 11.2%
Ahri Desfavorables +1 51.3% 4.8%
Akshan Desfavorables +1 50.9% 1.0%
Vel'Koz Desfavorables +1 50.2% 3.6%
Ekko Desfavorables +1 50.0% 3.0%
Jayce Desfavorables +1 49.5% 1.3%
Aurora Desfavorables +1 49.4% 3.5%
Diana Desfavorables +1 48.8% 1.4%
Katarina Desfavorables +1 48.0% 1.5%
Akali Desfavorables +1 44.7% 2.4%
Irelia Desfavorables +1
Pantheon Desfavorables +1
Talon Desfavorables +1
Zoe Desfavorables +1
Syndra Matchups de Habilidad ±0 53.5% 12.1%
Zyra Matchups de Habilidad ±0 50.6% 2.9%
Viktor Matchups de Habilidad ±0 50.5% 4.3%
Norra Matchups de Habilidad ±0 49.4% 1.6%
Lux Matchups de Habilidad ±0 48.8% 5.9%
Ziggs Matchups de Habilidad ±0 47.7% 6.0%
Corki Matchups de Habilidad ±0
Gragas Matchups de Habilidad ±0
Karma Matchups de Habilidad ±0
Lucian Matchups de Habilidad ±0
Twisted Fate Favorables −1 52.3% 6.1%
Annie Favorables −1 51.2% 2.1%
Brand Favorables −1 51.2% 9.8%
Orianna Favorables −1 51.1% 5.0%
Teemo Favorables −1 50.8% 1.8%
Aurelion Sol Favorables −1 50.7% 6.7%
Kennen Favorables −1 50.2% 1.4%
Vladimir Favorables −1 50.2% 4.6%
Lissandra Favorables −1 49.4% 3.9%
Heimerdinger Favorables −1 49.3% 1.4%
Vex Favorables −1 48.8% 2.1%
Swain Favorables −1 48.5% 2.7%
Veigar Favorables −1 48.2% 9.0%
Ryze Favorables −1 48.2% 3.5%
Mel Favorables −1 46.1% 8.0%
Cho'Gath Favorables −1
Kai'Sa Favorables −1
Kayle Favorables −1
Rumble Favorables −1
Seraphine Favorables −1

Ventaja: veredicto canónico de Wild Rift Core (−3 a +3), desde el punto de vista del campeón nombrado en la fila. Tasa de victorias y de selección: las del propio rival en este rol — Wild Rift CN · Challenger, Patch 7.3. No es la tasa de victorias del enfrentamiento directo.

Contras Difíciles

5

Estos campeones tienen una build y un estilo de juego que superan directamente al tuyo, lo que puede hacer que controlar la línea y farmear sea extremadamente difícil. Sus habilidades pueden neutralizar tus principales fortalezas o castigarte en cuanto intentas jugar tu plan habitual. En estos matchups, el objetivo suele ser minimizar errores y buscar soluciones fuera del enfrentamiento directo.

Zed

Zed+2

keep tormentno dashlevel 5 Hwei has no dash or blink: his only answer to Death Mark is the Subject of Torment, which he has to keep in hand. Zed picks the moment of contact with Living Shadow, and every Torment spent pushing the wave gives him a ten-second window where the Visionary has nothing left. Build de Zed → Ver detalles
Zed

Por qué

Hwei has no dash or blink: his only answer to Death Mark is the Subject of Torment, which he has to keep in hand. Zed picks the moment of contact with Living Shadow, and every Torment spent pushing the wave gives him a ten-second window where the Visionary has nothing left.

Impacto en la línea

Until level 5 you can tag him with Devastating Fire (QQ) and Severing Bolt (QW) from range. Once Zed has his ultimate the lane flips: you can no longer hold the wave in front of you, and one missed Torment or a wasted Flash means death on his next engage.

Cómo jugar

Farm with Molten Fissure (QE) after Stirring Lights (WE) to save mana, and never open Torment to poke. When Zed lands behind you after Death Mark, Grim Visage (EQ) or Crushing Maw (EE) on his arrival point breaks the combo; Stasis Enchant absorbs the mark. Critical timing: level 5, then his first recall with a lethality item. Avoid spending Torment on the wave, burning Flash before his ultimate, or standing mid lane without side vision. Good signs: he spends Living Shadow to farm, you survive Death Mark with Barrier or Stasis, and the wave stays near your tower.

Perfil completo → Build de Zed →
Fizz

Fizz+2

spell dodgekeep tormentlevel 5 Hwei's whole kit is skillshots and zones, and Playful / Trickster makes Fizz untargetable exactly when those spells arrive. He can wait for Crushing Maw (EE) or Gaze of the Abyss (EW), hop over it, then land on a Visionary who has no mobility to escape. Build de Fizz → Ver detalles
Fizz

Por qué

Hwei's whole kit is skillshots and zones, and Playful / Trickster makes Fizz untargetable exactly when those spells arrive. He can wait for Crushing Maw (EE) or Gaze of the Abyss (EW), hop over it, then land on a Visionary who has no mobility to escape.

Impacto en la línea

Every Subject thrown into nothing gives him an engage window. Once Chum the Waters is on you, the shark decides the fight: you get slowed, knocked up, and you have no dash to leave the zone. Your level 1 to 3 poke is your only real edge.

Cómo jugar

Pressure him early with Devastating Fire (QQ) through the minions and let Signature of the Visionary detonate with a second, different spell. Always keep one control spell for his approach: cast Grim Visage (EQ) or Crushing Maw (EE) right after Playful lands, never before. Pool of Reflection (WW) under your feet softens the shark burst. Critical timing: level 3, then level 5 with his ultimate. Avoid opening with Torment, using Flash before his E, or following the wave far from your tower. Good signs: he wastes Playful on a Devastating Fire, you keep EE for his landing, and he has to back off without a kill.

Perfil completo → Build de Fizz →
Kassadin

Kassadin+2

early abusescaling gapstay grouped Kassadin is Hwei's ideal target early: melee, short range, dependent on his wave. But his passive magic resist blunts your poke, Null Sphere interrupts your spells, and every rank of Riftwalk erases more of your range advantage. Past level 11 he picks the angle and you cannot run. Build de Kassadin → Ver detalles
Kassadin

Por qué

Kassadin is Hwei's ideal target early: melee, short range, dependent on his wave. But his passive magic resist blunts your poke, Null Sphere interrupts your spells, and every rank of Riftwalk erases more of your range advantage. Past level 11 he picks the angle and you cannot run.

Impacto en la línea

Levels 1 to 5 are yours: he cannot answer your Severing Bolt (QW) or your Molten Fissure (QE) on the wave. If you don't turn that lead into health, CS or plates, the lane reverses as soon as he chains Riftwalk onto you with no way for you to step back.

Cómo jugar

Punish him hard early: Gaze of the Abyss (EW) to root him, then Severing Bolt (QW), which deals more damage to an immobilized target. Shove the wave under his tower so he loses farm. Later, stay near your allies and keep Grim Visage (EQ) for when he blinks in. Critical timing: his level 6, then levels 11 and 16. Avoid playing alone on a side wave after 15 minutes or casting Torment before his jump. Good signs: he recalls before his first item, you take the first drake with priority, and he has to play away from you.

Perfil completo → Build de Kassadin →
Yasuo

Yasuo+2

windwallwave dashesground spells Wind Wall stops Hwei's projectiles: Devastating Fire (QQ), Grim Visage (EQ) and the bolt from Gaze of the Abyss (EW). Sweeping Blade through the wave closes a distance that a mage without a dash can never take back. Yasuo chooses the fight, Hwei can only take it. Build de Yasuo → Ver detalles
Yasuo

Por qué

Wind Wall stops Hwei's projectiles: Devastating Fire (QQ), Grim Visage (EQ) and the bolt from Gaze of the Abyss (EW). Sweeping Blade through the wave closes a distance that a mage without a dash can never take back. Yasuo chooses the fight, Hwei can only take it.

Impacto en la línea

While the wall is up, your trades only land on the ground. A wave full of minions in front of you is a highway for him, and his passive shield eats your first poke. One ally knock-up and Last Breath removes you from the fight.

Cómo jugar

Play with the spells the wall cannot stop: Molten Fissure (QE) and Crushing Maw (EE) are ground zones, and Severing Bolt (QW) drops from the sky. Save Devastating Fire and Grim Visage for after Wind Wall. Clear the wave fast to take away his dash targets, and keep EE for his entry. Critical timing: levels 2 and 5, then every time his wall is on cooldown (roughly a 20 second window). Avoid firing projectiles into a wall, leaving a big wave between you, or playing far from tower without Flash. Good signs: he wastes the wall on a QQ, you chain EE into QQ, and he backs off to heal.

Perfil completo → Build de Yasuo →

Otros emparejamientos

Desfavorables

15

Estos campeones tienen herramientas que generalmente les dan ventaja en el enfrentamiento, sin llegar a hacer el matchup injugable. Pueden tener más alcance, mejor capacidad para aguantar tu ofensiva o más formas de responder a tus engagements. Tendrás que adaptar tu enfoque y elegir con cuidado los momentos en los que aceptas el combate.

Katarina

Katarina+1

reset threatinterrupt ultkeep torment Katarina does not win lane against Hwei's poke, but she wins grouped fights: Shunpo onto a dagger puts her on you, and every reset bounces her to another target. A dashless Visionary who has spent his Torment is her chosen victim. Build de Katarina → Ver detalles
Katarina

Por qué

Katarina does not win lane against Hwei's poke, but she wins grouped fights: Shunpo onto a dagger puts her on you, and every reset bounces her to another target. A dashless Visionary who has spent his Torment is her chosen victim.

Impacto en la línea

In lane you can harass her with Severing Bolt (QW) and Devastating Fire (QQ) when she picks up daggers. The danger is her roams and the skirmishes around dragon, where Death Lotus shreds you if you stand still.

Cómo jugar

Hold the wave with Molten Fissure (QE) so she cannot roam for free, and punish every dagger pickup. Keep Grim Visage (EQ) or Crushing Maw (EE) for the moment she channels Death Lotus: the fear or the pull interrupts it. Critical timing: level 6 and her first two items. Avoid opening a fight with Torment, standing on a dagger on the ground, or following the lane without vision of her jungler. Good signs: she has to back off low, you interrupt her ultimate, and she can no longer roam without losing her wave.

Perfil completo → Build de Katarina →
Irelia

Irelia+1

wave abusedash resetslast hit Bladesurge resetting on low minions turns the wave into a straight path to Hwei. Your Molten Fissure (QE) through the wave, your favorite farming tool, sets up exactly those targets for her: this is the one matchup where clearing the wave is not safe. Build de Irelia → Ver detalles
Irelia

Por qué

Bladesurge resetting on low minions turns the wave into a straight path to Hwei. Your Molten Fissure (QE) through the wave, your favorite farming tool, sets up exactly those targets for her: this is the one matchup where clearing the wave is not safe.

Impacto en la línea

As long as low-health minions sit between you, she reaches you in two or three hops. Flawless Duet locks you down, and a dashless mage under stun only has Barrier left.

Cómo jugar

Last-hit, or kill the wave in one go with Stirring Lights (WE) into Devastating Fire (QQ), instead of leaving half-dead minions. Keep Crushing Maw (EE) to drag her out of her dash chain, and Pool of Reflection (WW) for her trades. Critical timing: level 2, level 4 with her passive stacked, then level 6. Avoid QE through the middle of the wave while she is close, standing in Flawless Duet's line, or trading into four passive stacks. Good signs: she spends Bladesurge without reaching you, you fear her with EQ at the end of the chain, and the wave stays away from her.

Perfil completo → Build de Irelia →
Ahri

Ahri+1

charm decidesmobility gapuse minions Ahri has three dashes with Spirit Rush and Hwei has none. She dodges your zones at the last second, and one Charm on an immobile Visionary is enough to start a full combo. The range duel is roughly even, but only she can change angles. Build de Ahri → Ver detalles
Ahri

Por qué

Ahri has three dashes with Spirit Rush and Hwei has none. She dodges your zones at the last second, and one Charm on an immobile Visionary is enough to start a full combo. The range duel is roughly even, but only she can change angles.

Impacto en la línea

Before level 6 the lane is a skillshot duel: your Devastating Fire (QQ) against her Orb of Deception. After that she can roam and return faster than you, and every Charm that lands costs you a summoner spell.

Cómo jugar

Stay behind your minions to block Charm and use Gaze of the Abyss (EW) as area control: the eye locks onto the nearest target even if she dashes. Follow with Severing Bolt (QW) on the rooted target. Keep Crushing Maw (EE) for her Spirit Rush entry. Critical timing: level 6, then every time Charm is on cooldown. Avoid walking up without minions in front of you, spending all your Subjects before her ultimate, or chasing her roams without wave priority. Good signs: she misses Charm, you root her with EW, and she can no longer roam without losing plates.

Perfil completo → Build de Ahri →
Zoe

Zoe+1

sleep threatshield timinguse minions Zoe outranges Hwei on one spell: Paddle Star recast from an angle. Sleepy Trouble Bubble on a dashless mage means a one-shot, and Portal Jump lets her step back after every shot. Hwei only reaches her when she makes a mistake. Build de Zoe → Ver detalles
Zoe

Por qué

Zoe outranges Hwei on one spell: Paddle Star recast from an angle. Sleepy Trouble Bubble on a dashless mage means a one-shot, and Portal Jump lets her step back after every shot. Hwei only reaches her when she makes a mistake.

Impacto en la línea

You cannot walk up without minions in front of you: the bubble flies over walls and the sleep leaves you frozen. She can also steal summoner spells dropped on the ground. Your strength is wave clear and priority, not the duel.

Cómo jugar

Play behind your minions and kill the wave from range with Molten Fissure (QE) after Stirring Lights (WE). Drop Pool of Reflection (WW) under your feet the moment the bubble is thrown: the shield grows and absorbs Paddle Star. Answer her cooldown windows with Gaze of the Abyss (EW) then Severing Bolt (QW). Critical timing: levels 3 and 6, then her first burst item. Avoid lining up with her, walking past walls without vision, or casting Torment while her bubble is ready. Good signs: she misses the bubble, you hit her during its cooldown, and you shove to join your jungler.

Perfil completo → Build de Zoe →
Vel'Koz

Vel'Koz+1

artillery mirrortrue damageshield timing Two immobile artillery mages, but Vel'Koz trades better: three spells of Organic Deconstruction deal true damage that ignores your magic resist, and Plasma Fission splits at an angle around minions. Hwei has more raw poke with Severing Bolt, Vel'Koz has more reliable poke. Build de Vel'Koz → Ver detalles
Vel'Koz

Por qué

Two immobile artillery mages, but Vel'Koz trades better: three spells of Organic Deconstruction deal true damage that ignores your magic resist, and Plasma Fission splits at an angle around minions. Hwei has more raw poke with Severing Bolt, Vel'Koz has more reliable poke.

Impacto en la línea

Every spell trade tips slightly his way if you stand still. Void Rift clears as well as your Molten Fissure (QE), so you don't get priority for free, and Life Form Disintegration Ray punishes the zones you place in teamfights.

Cómo jugar

Use the range of Severing Bolt (QW) while he clears his wave: it's the one spell he cannot bounce over a minion. Pool of Reflection (WW) absorbs his three spells before the passive procs. Gaze of the Abyss (EW) placed on his path roots him for your combo. Critical timing: level 3, then his level 6 with the ray. Avoid standing in a straight line behind your minions, trading without a shield, or spending all your Torment before Tectonic Disruption. Good signs: he misses his stun, you hit QW during his farm, and you reach river first.

Perfil completo → Build de Vel'Koz →

Otros emparejamientos

Matchups de Habilidad

10

Estos enfrentamientos son sobre todo duelos de ejecución: ambos campeones tienen formas reales de tomar la ventaja. Esquivar una habilidad clave, anticipar bien un engagement o un simple error de posicionamiento puede inclinar el duelo hacia un lado. Conocer el matchup y reconocer las ventanas de acción correctas es especialmente importante aquí.

Syndra

Syndra±0

skillshot duelwave raceshield timing Syndra has the fastest spell in lane with Dark Sphere, Hwei has the longest range with Severing Bolt. Scatter the Weak and Grim Visage (EQ) are both defensive controls: whoever lands first wins the trade, but neither can force the fight. Build de Syndra → Ver detalles
Syndra

Por qué

Syndra has the fastest spell in lane with Dark Sphere, Hwei has the longest range with Severing Bolt. Scatter the Weak and Grim Visage (EQ) are both defensive controls: whoever lands first wins the trade, but neither can force the fight.

Impacto en la línea

The lane is decided by mana management and wave clear. If you clear faster with Stirring Lights (WE) and Molten Fissure (QE), you get priority; if her stun lands, Unleashed Power removes you in one cast after level 6.

Cómo jugar

Punish every Dark Sphere she throws on the wave with Severing Bolt (QW). Place Gaze of the Abyss (EW) between you: she has to walk up for her combo and the eye locks on. Keep Pool of Reflection (WW) for her ultimate. Critical timing: level 6 on both sides, then her five passive stacks. Avoid walking up while her spheres sit in front of you, spending Torment before her stun, or playing without Barrier after her level 6. Good signs: she misses Scatter the Weak, you root her then QW, and you reach river first.

Perfil completo → Build de Syndra →
Lux

Lux±0

root firstcooldown trackinguse minions Two immobile mages who win by rooting first: Light Binding for Lux, Gaze of the Abyss (EW) for Hwei. Lux has a shield and a low-cooldown Final Spark, Hwei has more poke and three different controls. Whichever root lands first decides the full combo. Build de Lux → Ver detalles
Lux

Por qué

Two immobile mages who win by rooting first: Light Binding for Lux, Gaze of the Abyss (EW) for Hwei. Lux has a shield and a low-cooldown Final Spark, Hwei has more poke and three different controls. Whichever root lands first decides the full combo.

Impacto en la línea

The lane is even and plays around cooldowns. If you get rooted, Final Spark and Lucent Singularity take half your health; if you root her, Severing Bolt (QW) on an immobilized target sends her back to base.

Cómo jugar

Stay behind your minions against Light Binding, which stops after the second enemy hit. Cast Gaze of the Abyss (EW) right after her Q goes on cooldown: the eye locks onto the nearest target, no aiming needed. Follow with QW then Devastating Fire (QQ) to detonate Signature of the Visionary. Critical timing: levels 3 and 6, then every Light Binding cooldown. Avoid standing alone in front of her without a minion, trading into her ready shield, or burning all your mana before level 6. Good signs: she misses her Q, your root lands, and she backs off before she can farm.

Perfil completo → Build de Lux →
Ziggs

Ziggs±0

wave racesiegezone control Ziggs pushes and sieges better, Hwei controls better. Satchel Charge gives him the only movement in the lane, but he has no reliable crowd control to punish your zones. The duel is about who takes wave priority first, then who lands the first heavy spell. Build de Ziggs → Ver detalles
Ziggs

Por qué

Ziggs pushes and sieges better, Hwei controls better. Satchel Charge gives him the only movement in the lane, but he has no reliable crowd control to punish your zones. The duel is about who takes wave priority first, then who lands the first heavy spell.

Impacto en la línea

He will try to shove and take your plates with Satchel Charge. You clear just as fast with Stirring Lights (WE) into Molten Fissure (QE), which cancels his siege. In a fight, your Torment gives you control he does not have.

Cómo jugar

Match his push with QE on the wave and protect your tower with Pool of Reflection (WW) when he bombards. Gaze of the Abyss (EW) placed in the fog in front of you locks onto him as soon as he walks up for his mines. Keep Crushing Maw (EE) to drag him back after an escape Satchel Charge. Critical timing: level 5 with his tower damage, then his level 6. Avoid letting the wave crash under your tower, walking into Hexplosive Minefield, or standing in Mega Inferno Bomb. Good signs: your wave arrives first, he wastes Satchel Charge, and you root him during his siege.

Perfil completo → Build de Ziggs →

Otros emparejamientos

Favorables

20

Estos campeones suelen tener problemas para responder a tus principales fortalezas, lo que te permite afrontar el enfrentamiento con más libertad. Normalmente tienes varias formas de presionarlos y forzar intercambios a tu favor. Aprovecha esta ventaja para imponer tu ritmo en lugar de darles tiempo para volver a una posición cómoda.

Veigar

Veigar−1

free pressuredeny stacksrespect cage Veigar is slow, predictable and depends on his Baleful Strike stacks. Hwei hits him from further than he can answer, and the Event Horizon cage is easy to read for a mage who stays at range. You play pressure, he plays survival. Build de Veigar → Ver detalles
Veigar

Por qué

Veigar is slow, predictable and depends on his Baleful Strike stacks. Hwei hits him from further than he can answer, and the Event Horizon cage is easy to read for a mage who stays at range. You play pressure, he plays survival.

Impacto en la línea

Every last hit with Baleful Strike forces him to walk into the range of your Severing Bolt (QW) and Devastating Fire (QQ). You can deny stacks and take priority from level 2, but his ultimate stays lethal if you are low.

Cómo jugar

Hit him every time he goes for a minion with Baleful Strike. Drop Gaze of the Abyss (EW) as he walks up, then QW on the rooted target. Stay out of cage range: it has a delay, and you can walk out if you see it. Critical timing: level 6, then his first power item. Avoid using Flash for a cage, staying low in Primordial Burst range, or leaving the wave under his tower where he farms in peace. Good signs: he loses stacks, he recalls before his first item, and you shove to join your jungler.

Perfil completo → Build de Veigar →
Swain

Swain−1

out rangezone ulttelegraphed cc Swain has to stay close to drain with Demonic Ascension, and Hwei is a mage who wins at range. His Nevermove is slow and telegraphed, and without it he has no way to close the gap. Your ground zones force him to choose between his ultimate and his health. Build de Swain → Ver detalles
Swain

Por qué

Swain has to stay close to drain with Demonic Ascension, and Hwei is a mage who wins at range. His Nevermove is slow and telegraphed, and without it he has no way to close the gap. Your ground zones force him to choose between his ultimate and his health.

Impacto en la línea

You harass him with Devastating Fire (QQ) and Severing Bolt (QW) while he farms at short range. His sustain keeps him in lane, but he cannot force a fight as long as you stay outside Nevermove range.

Cómo jugar

Poke him with QQ when he walks up for a minion and keep Crushing Maw (EE) to pull him into your Molten Fissure (QE) if he stays in his ultimate. When he casts Demonic Ascension, walk back: every second out of range cuts his drain. Critical timing: level 6, then his Zhonya's Hourglass. Avoid standing in Nevermove range, fighting inside his ultimate without Pool of Reflection (WW), or chasing him into fog. Good signs: he loses health without answering, he misses Nevermove, and he has to retreat before he can drain.

Perfil completo → Build de Swain →
Twisted Fate

Twisted Fate−1

wave prioritypunish roamping destiny Twisted Fate wins the map with Destiny, but he loses lane against a mage who clears and pokes from further away. His Gold Card is his only control, and he has to walk up to use it. Hwei turns every one of his roams into lost plates. Build de Twisted Fate → Ver detalles
Twisted Fate

Por qué

Twisted Fate wins the map with Destiny, but he loses lane against a mage who clears and pokes from further away. His Gold Card is his only control, and he has to walk up to use it. Hwei turns every one of his roams into lost plates.

Impacto en la línea

You take wave priority with Stirring Lights (WE) into Molten Fissure (QE), and Severing Bolt (QW) punishes him when he farms with Wild Cards. If he roams, you shove your wave into his tower.

Cómo jugar

Clear the wave as fast as possible to trap him between farming and roaming. When he walks up with Gold Card in hand, Grim Visage (EQ) makes him flee before he reaches you. Ping your allies the moment he disappears at level 6. Critical timing: level 6, then every Destiny cooldown. Avoid following his roams without wave priority, standing in Gold Card range without a shield, or spending every Subject on the wave. Good signs: you take his plates during roams, he misses Gold Card, and he is stuck in lane.

Perfil completo → Build de Twisted Fate →
Ryze

Ryze−1

out rangeimmobile targetearly window Ryze has no dash and his effective range is shorter than Hwei's. He has to walk up to chain Overload and Rune Prison, and every step forward costs him a Severing Bolt. The Visionary wins the early game, Ryze has to survive until his items. Build de Ryze → Ver detalles
Ryze

Por qué

Ryze has no dash and his effective range is shorter than Hwei's. He has to walk up to chain Overload and Rune Prison, and every step forward costs him a Severing Bolt. The Visionary wins the early game, Ryze has to survive until his items.

Impacto en la línea

You take free trades every time he steps up to farm. His Rune Prison stays dangerous if your jungler is away, but he cannot force a fight as long as you stay at the edge of your range.

Cómo jugar

Poke him with Devastating Fire (QQ) when he goes for a minion and use Gaze of the Abyss (EW) to root him at range, then Severing Bolt (QW) on the rooted target. Clear fast so he cannot shove you under tower. Critical timing: levels 1 to 5, then his second item. Avoid standing in Rune Prison range, sidelaning alone for long after 20 minutes, or spending mana without taking health. Good signs: he loses health on every farm, he recalls before his first item, and you control river.

Perfil completo → Build de Ryze →
Mel

Mel−1

bait reflectground spellscooldown window Mel reflects projectiles with Rebuttal, but half of Hwei's kit is not projectiles: Molten Fissure (QE), Crushing Maw (EE) and Severing Bolt (QW) land on the ground or from the sky. Once Rebuttal is spent, Mel is a dashless mage facing three crowd controls. Build de Mel → Ver detalles
Mel

Por qué

Mel reflects projectiles with Rebuttal, but half of Hwei's kit is not projectiles: Molten Fissure (QE), Crushing Maw (EE) and Severing Bolt (QW) land on the ground or from the sky. Once Rebuttal is spent, Mel is a dashless mage facing three crowd controls.

Impacto en la línea

While Rebuttal is up, your projectiles (QQ, EQ, EW) are dangerous for you. Outside her window you win the poke and wave priority, and your range keeps you ahead of her Radiant Volley trades.

Cómo jugar

Play your ground spells while her W is ready: QE on the wave, QW at long range, EE to pull her in. Bait Rebuttal with a Devastating Fire (QQ) from range, then chain Gaze of the Abyss (EW) and QW during its cooldown. Critical timing: every Rebuttal cooldown, then her level 6. Avoid casting Grim Visage (EQ) or Gaze into her W, standing in her passive marks, or casting your ultimate without knowing where her shield is. Good signs: she spends Rebuttal on a minor spell, your root lands next, and she has to back off.

Perfil completo → Build de Mel →
Orianna

Orianna−1

out rangedeny anglezone trade Orianna controls the space around her ball, Hwei controls space at longer range. Without a dash she depends on Command: Protect on an ally to land Shockwave, and your ground zones stop her from positioning. Hwei wins the poke, Orianna keeps the better ultimate. Build de Orianna → Ver detalles
Orianna

Por qué

Orianna controls the space around her ball, Hwei controls space at longer range. Without a dash she depends on Command: Protect on an ally to land Shockwave, and your ground zones stop her from positioning. Hwei wins the poke, Orianna keeps the better ultimate.

Impacto en la línea

You harass her with Severing Bolt (QW) while she farms with the ball. She also clears fast, so priority is won on mana, and her ultimate stays the real danger in grouped fights.

Cómo jugar

Poke her with Devastating Fire (QQ) when she moves the ball to farm. Place Gaze of the Abyss (EW) where she has to walk to land Shockwave: the root stops her repositioning. Pool of Reflection (WW) absorbs her Dissonance. Critical timing: level 6, then her ball arriving on your engager. Avoid grouping around her ball, casting your ultimate on a shielded target, or spending mana on pure shoving. Good signs: she loses health on every farm, your root blocks her ultimate, and you reach objectives first.

Perfil completo → Build de Orianna →
Vladimir

Vladimir−1

early windowpool baitanti heal Vladimir has one dodge, Sanguine Pool, and Hwei has three crowd controls to throw at him. He has to walk up for Transfusion, and a Visionary who keeps Torment for the end of the pool catches him every time. The early game is yours, his scaling is the limit. Build de Vladimir → Ver detalles
Vladimir

Por qué

Vladimir has one dodge, Sanguine Pool, and Hwei has three crowd controls to throw at him. He has to walk up for Transfusion, and a Visionary who keeps Torment for the end of the pool catches him every time. The early game is yours, his scaling is the limit.

Impacto en la línea

Before his first items he cannot sustain your trades: Devastating Fire (QQ) with its max-health damage forces him back. After that his sustain evens the lane and Hemoplague becomes dangerous in grouped fights.

Cómo jugar

Pressure him from level 1 and force Sanguine Pool with a first spell, then cast Crushing Maw (EE) or Gaze of the Abyss (EW) where he surfaces. Buy Morellonomicon if his healing becomes a problem. Critical timing: levels 1 to 6, then his second item. Avoid spending Torment before his pool, letting the wave crash under his tower, or fighting in Hemoplague without a shield. Good signs: he loses health while farming, his pool is on cooldown when your root arrives, and you keep priority.

Perfil completo → Build de Vladimir →
Aurelion Sol

Aurelion Sol−1

deny scalingout rangepunish roam Aurelion Sol needs time and stardust to become dangerous, and he has to walk up to collect it. Hwei hits him from further away, and his three crowd controls punish predictable paths. The Visionary has to build a lead before the dragon scales. Build de Aurelion Sol → Ver detalles
Aurelion Sol

Por qué

Aurelion Sol needs time and stardust to become dangerous, and he has to walk up to collect it. Hwei hits him from further away, and his three crowd controls punish predictable paths. The Visionary has to build a lead before the dragon scales.

Impacto en la línea

Your Severing Bolt (QW) punishes him every time he steps up to farm or collect. His out-of-combat mobility lets him roam, so your wave priority must turn every departure into taken plates.

Cómo jugar

Poke him with Devastating Fire (QQ) as he approaches the minions, and place Gaze of the Abyss (EW) on his return path: the root gives Severing Bolt time to land. Clear with Molten Fissure (QE) so he cannot stack for free. Critical timing: levels 1 to 9, then his first big item. Avoid letting him farm without pressure, chasing him into fog when he flies, or grouping inside his ultimate. Good signs: he loses health on every pickup, he cannot roam without losing plates, and your team takes the first objectives.

Perfil completo → Build de Aurelion Sol →

Otros emparejamientos

Objetos contra Hwei

Compra estos objetos para reducir la eficacia de este campeón en tus partidas.

Force of Nature
Force of Nature Mucha resistencia mágica que reduce su poke de largo alcance (QQ, QW) durante toda la partida.
Spirit Visage
Spirit Visage Resistencia mágica y curación reforzada: te recuperas de su poke entre dos entradas.
Maw of Malmortius
Maw of Malmortius Para luchadores AD: el escudo mágico absorbe su burst de QW + explosión de la pasiva cuando te lanzas.
Mercury's Treads
Mercury's Treads Reduce la duración de su miedo (EQ), su enraizamiento (EW) y su atracción (EE).
Stasis Enchant
Stasis Enchant Rompe su definitiva: la estasis anula el final de Desesperación en Espiral y la explosión de su pasiva.

Cómo contrarrestar a este campeón

Ángulo de contra

Los counters de Hwei no son los que más daño hacen, sino los que lo alcanzan sin pasar por sus zonas. Hwei no tiene dash ni blink: cualquier campeón capaz de cerrar la distancia mientras su Torment está en enfriamiento lo pone en peligro. Entender sus counters es entender cuándo sus Subjects están vacíos.

Contexto del parche

Los primeros análisis de enfrentamientos disponibles para el parche 7.3 señalan a Zed, Fizz y Kassadin como los más difíciles, seguidos de Katarina, Yasuo, Irelia, Ahri, Zoe y Vel'Koz. Son lecturas de kit y primeras opiniones de sitios especializados, no tasas de victoria medidas. El punto común es claro: movilidad, burst o alcance que supera sus zonas. En cambio, Veigar, Swain, Twisted Fate, Ryze, Mel, Orianna, Vladimir y Aurelion Sol tienen un posicionamiento más previsible que Hwei puede castigar con QE, EW y QW.

Lectura rápida

  • Débil contra asesinos que esperan su Torment.
  • Fuerte contra magos inmóviles y previsibles.
  • Todo depende de la gestión de los enfriamientos compartidos.

Arquetipos de contra

Asesinos de ráfaga

Estos campeones llegan a Hwei en una fracción de segundo, muchas veces ignorando sus zonas en el suelo. Como su miedo (EQ) es su única herramienta real contra el engage y comparte enfriamiento con EE y EW, un asesino que espera a que gaste su Torment encuentra a un mago indefenso.

Cómo se adapta el campeón. Mantener Torment cargado para la llegada del asesino, jugar detrás de la oleada, llevar Barrier o Stasis Enchant y limpiar con Disaster en lugar de Torment.

Campeones móviles que ignoran las zonas

Sus desplazamientos repetidos hacen difícil colocar QE y EE, y pueden atravesar la oleada para llegar a Hwei. Kassadin además escala con el tiempo y reduce su capacidad de poke.

Cómo se adapta el campeón. Presionar pronto contra los que escalan, guardar EE o EQ para su último dash y no lanzar nunca QE a través de la oleada cuando Irelia puede usarla para entrar.

Emparejamientos prioritarios

Zed

Zed es el enfrentamiento más citado como difícil para Hwei. Su definitiva lo pone en contacto sin pasar por tus zonas, y sus sombras hacen poco fiables EW y EE. Guarda Torment para el momento en que aparezca detrás de ti, guarda Flash o Barrier para su definitiva y limpia la oleada con Disaster. Tu objetivo es sobrevivir hasta las peleas agrupadas, no ganarle el duelo.

Veigar

Veigar está entre los enfrentamientos considerados favorables: es lento, no tiene movilidad y su jaula se lee desde lejos. Hwei puede hacerle poke fuera de alcance con QQ y QE, y un QW sobre un Veigar aislado duele mucho. Solo ten cuidado de no entrar en su jaula: si te quedas a alcance máximo, eres tú quien dicta la línea mientras él intenta acumular cargas.

Errores comunes en su contra

Errores comunes en su contra

  • Gastar Torment en poke mientras el asesino rival está vivo y fuera de vista.
  • Quedarse en la línea sin maná tras un early demasiado agresivo.
  • Olvidar Flash o Barrier contra un campeón capaz de hacerlo todo en un solo engage.
  • Recorrer los pasillos estrechos de la jungla sin visión.
  • Lanzar QE a través de la oleada cuando el rival puede usarla para entrar.

Notas del coach

  • Contra un asesino, tu miedo es tu segundo Flash: nunca lo gastes en poke.
  • Un mal enfrentamiento se gana con la oleada y paciencia, no con un duelo.

FAQ

¿Quién counterea a Hwei en medio?

Las primeras opiniones del parche 7.3 citan sobre todo a Zed, Fizz y Kassadin, y luego a Katarina, Yasuo, Irelia, Ahri, Zoe y Vel'Koz. Son campeones que lo alcanzan rápido o que lo superan en alcance. Son lecturas de kit y opiniones de sitios especializados, todavía no estadísticas medidas.

¿Cómo jugar a Hwei contra un asesino?

Mantén Torment cargado para su llegada, limpia la oleada con WE y Disaster, y lleva Barrier o Stasis Enchant. Juega detrás de tus súbditos, quédate cerca de tu jungla después del nivel 5 y busca sobrevivir hasta las peleas agrupadas, donde tus zonas recuperan su valor.

¿Contra quién es fuerte Hwei?

Contra magos poco móviles y previsibles: Veigar, Swain, Twisted Fate, Ryze, Mel, Orianna, Vladimir y Aurelion Sol son los más citados. Hwei puede hacerles poke a distancia, castigarlos con QW cuando están aislados y controlar sus trayectorias con QE y EW.

¿Qué objetos compran los rivales contra Hwei?

Las respuestas clásicas contra el daño mágico: Force of Nature, Spirit Visage, Maw of Malmortius, Mercury's Treads y Stasis Enchant. Contra un equipo que acumula resistencia mágica, Void Staff pasa a ser prioritario en tu build.