July 2026 · Patch 7.2a
Mage · MID · DRAGON

Ziggs Wild Rift Best Build Guide

Siege artillery build: Ziggs does not only want to poke, but to make space-taking and objective defense unbearable over time. The build must therefore reinforce his ability to prepare fights from range, break vision structure, and turn every choke into taxed ground.

★ MID · DRAGON Tier A
DAÑO
UTIL
TANK
DIFF
Win 47.9% #81 · ↑3pt
Pick 5.6% #10
Ban 0.8% #68

Ziggs wins by dealing damage before fights. Build maximizes poke and pressure.

Recommended Build

Luden's Companion
Luden's Companion

poke burst on Q Bouncing Bomb, proc AoE in plus

Awakened Soulstealer
Awakened Soulstealer

Ultimate haste for more frequent R Mega Inferno Bomb global nukes

Coiffe de Rabadon
Coiffe de Rabadon

AP max for R Mega Inferno Bomb and Q poke massive

Botas y encantamiento

Bottes du mana Bottes du mana
Stasis Stasis

Orden de habilidades

QEW
Passive
Pasiva Passif – Mèche courte
Q
A – Bombe rebondissante
1468
W
Z – Charge explosive
3121415
E
E – Mines Hexplosives
271011
R
R – Méga-bombe infernale
5913

Runes

Arcane Comet
Arcane Comet

the Q Bouncing Bomb and the E Hexplosive Minefield slow, guaranteeing Arcane Comet.

Gathering Storm
Gathering Storm

Scales AP to that the R Mega Inferno Bomb one-shot the entire teams in late game.

Giant Slayer
Giant Slayer

the R Mega Inferno Bomb on enemies with high HP benefits from Giant Slayer.

Legend: Bloodline
Legend: Bloodline

Lifesteal for sustain, compensating for his lack of mobility during his pokes at long range.

Bone Plating
Bone Plating

Reduces enemy punishes in trades when the W Satchel Charge is on cooldown.

Objetos Situacionales

vs Healing
Couronne de la reine brisée Couronne de la reine brisée
Morellonomicon Morellonomicon
vs Shielding
Couronne de la reine brisée Couronne de la reine brisée
Oceanid's Trident Oceanid's Trident
vs Tanks
Couronne de la reine brisée Couronne de la reine brisée
Liandry's Torment Liandry's Torment

Timing de build

First core AP item

With his first major AP item, Ziggs moves from defensive waveclear to real attrition pressure. His Q and E cycles start forcing recalls, which directly prepares turret pressure or control of the next objective.