Standard — burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Siege artillery build: Ziggs does not only want to poke, but to make space-taking and objective defense unbearable over time. The build must therefore reinforce his ability to prepare fights from range, break vision structure, and turn every choke into taxed ground.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,500 total cost -500gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,000 total costShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,500 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,500 total costDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,000 total cost +500gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Ziggs wins by dealing damage before fights. Build maximizes poke and pressure.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
the Q Bouncing Bomb and the E Hexplosive Minefield slow, guaranteeing Arcane Comet.
Free gold on rotations — your siege core comes sooner, towers fall earlier.
Haste multiplies bombs thrown — your poke wall becomes continuous.
The burn fires on every bouncing Q — the siege drains defenders rotation after rotation.
Reduces enemy punishes in trades when the W Satchel Charge is on cooldown.