- He is very strong when your team wants to play around mid priority and arrive early to objectives, because his waveclear often forces the enemy to choose between defending the wave or answering the rotation.
- He punishes teams that lack clean engage: if nobody can force him to move, Ziggs repeats his E into Q cycles until the fight becomes unplayable.
- He converts a small lead into a concrete objective better than many mid laners, especially thanks to his W turning one failed defense into a lost turret.
- He keeps value even without personal kills: a Ziggs who controls waves, forces recalls, and secures zones before dragon can carry the game without a flashy scoreline.
Ziggs Wild Rift — Tier, Stats & Overview
Ziggs is a Mid Lane siege mage, an explosives-obsessed yordle whose exceptional range and structure damage make him the most efficient tower destroyer in the game.
Best build Luden's Echo › Infinity Orb › Rabadon's Deathcap › Void Staff › Horizon Focus Full build →
Start here
Master everything about Ziggs
The complete Ziggs breakdown, and the micro and macro skills that actually decide games on this champion.
Ziggs's win rate has climbed +0.42 pts over the last 30 days, now at 48.46%. See the full Wild Rift meta trends for more biggest movers.
Ziggs MID remains a highly valuable control pick when the game is decided through lane priority, siege pressure, and objective conversion.
Ziggs is a Mid Lane siege mage, an explosives-obsessed yordle whose exceptional range and structure damage make him the most efficient tower destroyer in the game. His passive supercharges auto-attacks against towers, and his ultimate Mega Inferno Bomb drops from extreme range anywhere on the map. His bouncing bombs and mines create permanent zone control around objectives. In Wild Rift, Ziggs is the absolute siege pressure pick in poke-split compositions, capable of destroying nexus structures from ultra-safe positions.
Ziggs excels in siege compositions seeking to destroy enemy structures or harass from maximum distance. He benefits from allies who can protect his position and create defensive peel. Extended poke or push compositions get the maximum from him.
Ziggs is exposed against dive or fast gap-close champions that close distance before he places bombs. High-mobility compositions easily dodge his projectiles. His lack of personal mobility makes him vulnerable to sudden engages.
With Ziggs, exploit range and passive tower destruction to advance quickly on structures. Alternate between poking enemies and waveclearing minions to maintain constant pressure. In teamfights, stay in the backline and target dense groups with zone bombs.
§ 06 — The matchup wallZiggs Wild Rift counters and synergies
§ 02 — Strengths & weaknesses Ziggs Wild Rift strengths and weaknesses
- Avoid Ziggs if the enemy team has several champions able to reach your backline directly from flanks, because your range is no longer enough when river vision is lost.
- Avoid him if your team has no frontliner or reliable control to slow enemy entry: Ziggs needs time to set up E, Q, and R.
- Do not lock him if your composition must snowball through early mid kills; Ziggs mostly wins through attrition, tempo, and structures.
- Avoid Ziggs if your side lanes are likely to collapse very early without help, because his roam is less explosive than an assassin’s and he mainly compensates through wave pressure.
§ 03 — Game planZiggs Wild Rift game plan: early, mid and late game
Secure priority through measured poke and clean…
Secure priority through measured poke and clean resets.
Methodical siege, take plates/towers with W, play…
Methodical siege, take plates/towers with W, play objective corridors.
Zone control and finishers at R, protect yourself…
Zone control and finishers at R, protect yourself and keep defensive W.
§ 07b — Advanced MechanicsZiggs: combos & tips Wild Rift
Ability 2 groups and pushes enemies towards the minefield created by Ability 3, which slows them, then Ability 1 is used to deal damage to the slowed targets
Poke with ability 1, knockback to reposition the enemy under the ultimate, then use the ultimate to finish them off (damage is higher in the centre)
Global ultimate to initiate the teamfight, 2 to reposition opponents, 1 for DPS, 3 for zone denial
§ 08 — DialoguesZiggs Wild Rift FAQ
Q.01 Is Ziggs MID a good blind pick? +
Ziggs can be a decent blind pick, but not in every draft. He is reliable if your team can protect side entrances, control vision, and play around waves. He becomes much riskier if the enemy can stack assassins, fast engage, or champions able to close distance. When blind picking him, the correct habit is to play lane cleanly, hold W defensively, and never step forward without information on flanks.
Q.02 When should Ziggs use his ultimate? +
His R is best when it confirms a situation that is already prepared. Use it on a slowed target, an enemy retreating after a lost trade, a team grouped in a choke, or a rotation your team has already forced. Casting it only because someone is low HP often leads to a dodge. Ziggs should treat his ultimate as a conversion tool: finish, force stasis, break a defense, or deny a contest.
Q.03 Should Ziggs always play very far back? +
He should play far back, but not passively. Ziggs’ correct position is far enough to survive engage, but close enough to threaten waves, chokes, and turrets. If you play too far away, you create no real pressure; if you play too close, you lose your range advantage. A simple benchmark is this: you should be able to place E on the enemy entrance while keeping W to break the first serious engage.
Q.04 Why does Ziggs win games without many kills? +
Because his main value is structural. Ziggs forces waves to be defended, wears enemies down before objectives, and destroys turrets as soon as a defense becomes too slow. Even without kills, he can force recalls, win mid priority, and open the map for his team. A good Ziggs is not only chasing score: he is trying to make every enemy defense harder than the previous one.
Data — Stats per levelZiggs Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 630 | 52 | 34 | 36 | 460 | 7.5 | 16 |
| 2 | 750 | 55.6 | 38 | 37.2 | 501 | 8.2 | 16.9 |
| 3 | 870 | 59.2 | 42 | 38.4 | 542 | 8.9 | 17.8 |
| 4 | 990 | 62.8 | 46 | 39.6 | 583 | 9.5 | 18.7 |
| 5 | 1,110 | 66.4 | 50 | 40.8 | 624 | 10.2 | 19.6 |
| 6 | 1,230 | 70 | 54 | 42 | 665 | 10.9 | 20.5 |
| 7 | 1,350 | 73.6 | 58 | 43.2 | 706 | 11.6 | 21.4 |
| 8 | 1,470 | 77.2 | 62 | 44.4 | 747 | 12.3 | 22.3 |
| 9 | 1,590 | 80.8 | 66 | 45.6 | 788 | 12.9 | 23.2 |
| 10 | 1,710 | 84.4 | 70 | 46.8 | 829 | 13.6 | 24.1 |
| 11 | 1,830 | 88 | 74 | 48 | 870 | 14.3 | 25 |
| 12 | 1,950 | 91.6 | 78 | 49.2 | 911 | 15 | 25.9 |
| 13 | 2,070 | 95.2 | 82 | 50.4 | 952 | 15.7 | 26.8 |
| 14 | 2,190 | 98.8 | 86 | 51.6 | 993 | 16.3 | 27.7 |
| 15 | 2,310 | 102.4 | 90 | 52.8 | 1,034 | 17 | 28.6 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
Try Ziggs in the Draft Simulator
Build your team around Ziggs, analyze enemy counters in real time and get pick recommendations aligned with the current patch meta.