June 2026 · Patch 7.1h
Support · SUPPORT

Melhor build de Thresh em Wild Rift

Control-and-punishment support build: Thresh wins when he turns one small positioning error into huge debt for the enemy, while keeping enough presence to save the right ally if the game swings the other way. The build must therefore hold pick threat, peel quality, and first-contact sturdiness together.

★ SUPPORT Tier A
DANO
UTIL
TANK
DIFF
Win 52.3% #20 · ↑11pt
Pick 14.2% #1
Ban 4.6% #41

Thresh must survive after hook. The build turns engages into winning fights.

Inicial
Relic Shield Relic Shield
Baluarte da Montanha
Baluarte da Montanha

Wards + standard Relic Shield upgrade

Yordle Trap
Yordle Trap

Ground snare, combos with Q hook for chained CC

Armadura de Warmog
Armadura de Warmog

HP regen, Thresh collects souls but stays naturally fragile

Build Final
Botas & enchant
Plated Steelcaps Plated Steelcaps
Alternativa vs AP / CC
Mercurys Treads Mercurys Treads
Ordem de habilidades
EQW
Passive
Passiva Passif – Damnation
Q
A – Grappin des Ténèbres
271011
W
Z – Lanterne des Ténèbres
3121415
E
E – Balayage
1468
R
R – La Boîte
5913
Runes
Glacial Augment
Glacial Augment

the Q Death Sentence hook + Glacial Augment roots completely the target for a kill.

Bone Plating
Bone Plating

Reduces incoming damage during his approaches to place his hook.

Overgrowth
Overgrowth

HP accumulated via the passive Damnation stack up with Overgrowth to more resistance.

Hextech Flashtraption
Hextech Flashtraption

Charged flash to a hook Q from unexpected angles impossible to avoid.

Itens Situacionais
vs Healing
Força da Natureza Força da Natureza
Armadura de Espinhos Armadura de Espinhos
vs Critical Strike Damage
Força da Natureza Força da Natureza
O Preságio de Randuin O Preságio de Randuin
vs Ability Power
Plated Steelcaps Plated Steelcaps
Mercury's Treads Mercury's Treads
Runas Situacionais
vs Crowd Control
Overgrowth Overgrowth
Perseverance Perseverance

Timing de build

Level 5

No Nível 5, o Thresh muda em relação aos objetivos: a “Box” não serve apenas para encerrar um confronto, mas também bloqueia uma rota de entrada, retarda uma retirada e força o inimigo a escolher entre usar o Flash, sofrer dano ou ceder espaço.