Bruiser, On-Hit-Carrys, DPS-Magier und Reset-Supports profitieren am meisten, wenn der Kampf über mehrere Rotationen ausgetragen wird.
Items
Wild Rift Items — Übersicht & Builds
Quickly identify the most useful items for the patch.
Diese Woche hebt der Spotlight-Gegenstand ein Shojin hervor, das auf anhaltenden Schaden und Fähigkeitsskalierung während des Kampfes ausgerichtet ist.
So navigierst du durch den Patch
Suche nach Anti-HP, Anti-Heilung, Penetration oder anhaltendem Schaden, wenn das Spiel von vorne nach hinten abläuft.
Peel, Schilde, Heilungen und Carry-Buffs werden zur Priorität, wenn dein Draft darauf abzielt, ein Kernstück am Leben zu erhalten.
Spear of Shojin
Spear of Shojin is an AD bruiser item that rewards champions able to stay in range and convert multiple ability cycles into sustained damage.
Items
Spear of Shojin
Spear of Shojin is an AD bruiser item that rewards champions able to stay in range and convert multiple ability cycles into sustained damage.
Blade of the Ruined King
Blade of the Ruined King is the on-hit reference for carries and duelists that mainly win fights by staying glued to one target long enough to cut them down.
Guinsoo's Rageblade
Guinsoo's Rageblade becomes solide as soon as an on-hit carry has enough time to play through several attack cycles without being removed from the fight.
Redemption
Redemption is a teamfight reset item that rewards supports who can anticipate the fight area and extend skirmishes around objectives.
Items
Kraken Slayer
Kraken Slayer is a true sustained-DPS item for auto-attack carries that want to break frontlines faster without giving up pressure on squishier targets.
Terminus
Terminus is a solide front-to-back item for on-hit carries that need to punch through beefy targets without giving up the fluidity of their trades.
Divine Sunderer
Divine Sunderer is the anti-frontline Spellblade for fighters that want to stay threatening into large health bars without leaving bruiser logic.
Mortal Reminder
Mortal Reminder earns its slot when an AD carry needs both penetration and anti-heal without breaking his ranged DPS curve.
Items
Redemption
Redemption is a teamfight reset item that rewards supports who can anticipate the fight area and extend skirmishes around objectives.
Staff of Flowing Water
Staff of Flowing Water is a tempo accelerator for enchanters whenever your team can convert a heal-or-shield buff into real magic-damage pressure.
Ardent Censer
Ardent Censer becomes solide again as soon as a draft contains a real carry to accelerate rather than just a frontline to keep alive.
Items
Full catalog
magic-resist
Abyssal Mask
Abyssal Mask becomes valuable again when your frontline must withstand AP pressure without giving up space control for its carries.
Detailansicht
resist-ramp
Amaranth's Twinguard
Amaranth's Twinguard shines in longer fights where a frontline needs to become harder to kill as the fight extends.
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mana-scaling
Archangel's Staff
Archangel's Staff is a stability purchase for mages that want to turn mana into real room for error in extended fights.
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heal-shield
Ardent Censer
Ardent Censer becomes solide again as soon as a draft contains a real carry to accelerate rather than just a frontline to keep alive.
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snowball-penetration
Awakened Soulstealer
Awakened Soulstealer rewards aggressive mages that play for resets, repeated skirmishes, and ultimates capable of reopening a fight.
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armor-shred
Black Cleaver
Black Cleaver remains the major stability buy for AD bruisers that want shred, tempo, and better trading quality without specializing too early.
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on-hit
Blade of the Ruined King
Blade of the Ruined King is the on-hit reference for carries and duelists that mainly win fights by staying glued to one target long enough to cut them down.
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lifesteal
Bloodthirster
Bloodthirster is the offensive stability item for carries that want to keep DPSing without getting pushed out of trades too quickly.
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anti-heal
Chempunk Chainsword
Chempunk Chainsword matters when your bruiser has to bring anti-heal himself without giving up all of his fighting tempo.
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haste-mobility
Cosmic Drive
Cosmic Drive is the tempo item for mages that want to turn spell rhythm into movement, uptime, and repositioning freedom.
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armor-mobility
Dead Man's Plate
Dead Man's Plate stays excellent when a tank needs to win his entry more through speed and presence than through one flash-in engage.
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bruiser-survival
Death's Dance
Death's Dance is the offensive durability item for AD bruisers that want to keep playing forward despite real burst threat.
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anti-health
Divine Sunderer
Divine Sunderer is the anti-frontline Spellblade for fighters that want to stay threatening into large health bars without leaving bruiser logic.
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crit
Essence Reaver
Essence Reaver is valuable on AD carries that want to keep a fluid spell cycle without giving up their role as crit finishers.
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anti-ap
Force of Nature
Force of Nature is the tempo-MR item for tanks that must keep moving forward through heavy or repeated magic pressure.
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attack-speed-denial
Frozen Heart
Frozen Heart is the cleanest tank answer against carries and fighters that live through auto-attack rhythm.
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defensive-offense
Guardian Angel
Guardian Angel is the safety slot for carries and melee AD threats when dying once already costs too much of the fight.
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on-hit
Guinsoo's Rageblade
Guinsoo's Rageblade becomes solide as soon as an on-hit carry has enough time to play through several attack cycles without being removed from the fight.
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heal-shield
Harmonic Echo
Harmonic Echo is strong when a support wants to smooth out incoming damage and preserve tempo between repeated exchanges.
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catch-enchanter
Imperial Mandate
Imperial Mandate is solide in drafts that win through catches, fast follow-up, and small openings converted into collective burst.
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crit
Infinity Edge
Infinity Edge is the major crit multiplier for ADCs that already built their base and now want to turn the build into a true carry threat.
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burst
Infinity Orb
Infinity Orb is an execution-burst item for mages and AP assassins that win fights by quickly finishing already-damaged targets.
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magic-resist
Kaenic Rookern
Kaenic Rookern is one of the best anti-AP purchases when a frontline simply needs to survive the first magical impact to restore the fight to a normal duration.
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on-hit
Kraken Slayer
Kraken Slayer is a true sustained-DPS item for auto-attack carries that want to break frontlines faster without giving up pressure on squishier targets.
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spellblade-burst
Lich Bane
Lich Bane is the major AP Spellblade item for champions that want to hit extremely hard on every clean entry window.
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attack-speed
Magnetic Blaster
Magnetic Blaster is an offensive comfort item for carries that want to open trades more cleanly and punish from range without overcommitting.
Detailansichtanti-heal
Morellonomicon
Morellonomicon is the AP anti-heal answer when your team needs to cover enemy sustain without giving up a real mage slot.
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armor-penetration
Mortal Reminder
Mortal Reminder earns its slot when an AD carry needs both penetration and anti-heal without breaking his ranged DPS curve.
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crit
Navori Quickblades
Navori Quickblades are the major rhythm item for crit ADCs that want their abilities back instead of playing a rigid pure-auto pattern.
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anti-crit
Randuin's Omen
Randuin's Omen is the solide tank answer when enemy crit damage becomes the game's true structural threat.
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team-heal
Redemption
Redemption is a teamfight reset item that rewards supports who can anticipate the fight area and extend skirmishes around objectives.
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sustain
Riftmaker
Riftmaker is the flagship item for contact AP champions that want to win fights through attrition rather than one-shot burst.
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armor-penetration
Serylda's Grudge
Serylda's Grudge is the utility penetration item for AD casters that want every spell to remain threatening even once targets start getting away.
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magic-resist
Spirit Visage
Spirit Visage remains a staple whenever a tank or bruiser wants to combine anti-magic durability with better conversion of heals and shields.
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heal-shield
Staff of Flowing Water
Staff of Flowing Water is a tempo accelerator for enchanters whenever your team can convert a heal-or-shield buff into real magic-damage pressure.
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bruiser-defense
Sterak's Gage
Sterak's Gage is the survival shield for melee carries and bruisers that must absorb the first shock without leaving melee.
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bami
Sunfire Aegis
Sunfire Aegis is the tank core for profiles that gain value simply by staying in the center of the fight.
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hybrid-penetration
Terminus
Terminus is a solide front-to-back item for on-hit carries that need to punch through beefy targets without giving up the fluidity of their trades.
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crit-lethality
The Collector
The Collector is the snowball slot for ADCs and AD burst users when the game is won by quickly turning openings into confirmed kills.
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anti-heal
Thornmail
Thornmail is the cleanest tank anti-heal answer when your role already involves absorbing contact at the front.
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bruiser-spellblade
Trinity Force
Trinity Force remains one of the best all-round items for fighters that want a major first spike without locking their build into one single fight pattern.
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attack-speed
Wit's End
Wit's End combines on-hit pressure with magic durability for carries or bruisers that must keep moving forward into meaningful AP threat.
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defensive-lethality
Edge of Night
Edge of Night is a permission purchase: it lets an assassin or diver enter without having the plan cancelled by the first control spell.
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lethality
Duskblade of Draktharr
Duskblade of Draktharr remains a punishment item for games where an assassin can turn every short window into a clean execution.
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mobility-lethality
Youmuu's Ghostblade
Youmuu's Ghostblade is the tempo slot for assassins and AD casters that want to convert local advantage into immediate map pressure.
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anti-shield
Serpent's Fang
Serpent's Fang is a lethality utility answer for games where enemy shields turn clean kills into failed trades.
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support-engage
Zeke's Convergence
Zeke's Convergence is excellent when an engage support wants his entry to immediately benefit the carry positioned right behind him.
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engage-damage
Dawnshroud
Dawnshroud is an engage item for CC tanks that want to turn first contact into a real opening for the entire team.
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health-stack
Heartsteel
Heartsteel is the scaling bet for melee tanks that can multiply contact windows and turn game length into an absurd health bar.
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support-quest
Bulwark of the Mountain
Bulwark of the Mountain is a lane support item that helps duos survive early lane patterns without sacrificing later carry protection.
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ability-haste
Ionian Boots of Lucidity
Ionian Boots of Lucidity are the tempo boot choice for champions that want faster spell access and denser early presence.
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poke
Horizon Focus
Horizon Focus becomes relevant when a mage wins fights from long range before the melee even really begins.
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spellblade-utility
Iceborn Gauntlet
Iceborn Gauntlet is a control purchase for tanks and bruisers that want to stay glued to targets while remaining hard to move.
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splitpush
Hullbreaker
Hullbreaker is the macro item for side laners that want to turn solo-side pressure into a real win condition.
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burst
Luden's Echo
Luden's Echo keeps its value on mages that want to hit hard early, open exchanges, and dictate tempo before the full engage happens.
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burn
Liandry's Torment
Liandry's Torment is the AP reference item for winning long fights and punishing every second enemies stay exposed to your frontline or poke.
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utility-ap
Rylai's Crystal Scepter
Rylai's Crystal Scepter is the major control item for mages that want every tick, zone, or repeated hit to make the map feel tighter for the enemy.
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anti-shield
Oceanid's Trident
Oceanid's Trident is a targeted AP answer to shields, useful when enemy defensive tools choke the conversion of your poke or burst.
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attack-speed
Nashor's Tooth
Nashor's Tooth is the DPS reference for AP auto-attackers and hybrid profiles that mainly win fights through repetition rather than instant explosion.
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anti-ap-burst
Maw of Malmortius
Maw of Malmortius is the anti-AP-burst answer for aggressive AD users that refuse to give up their tempo to the first threatening mage.
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anti-ap
Hexdrinker
Hexdrinker is the anti-AP safety buy for AD users that need to survive first burst without fully abandoning their offensive curve.
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crit-attack-speed
Phantom Dancer
Phantom Dancer is the crit-fluidity item for ADCs that mainly want to breathe better in extended fights.
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attack-speed
Runaan's Hurricane
Runaan's Hurricane is an AoE DPS accelerator for ADCs that can punish multiple targets at once and profit from compact fights.
Detailansichtenergized-waveclear
Statikk Shiv
Statikk Shiv is a tempo and waveclear item for carries that want faster clears, extra ranged chip, and easier map openings.
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support-defense
Protector's Vow
Protector's Vow is one of the best tank peel buys when the whole game is about keeping a carry alive until their real damage window.
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support-tank
Radiant Virtue
Radiant Virtue is a teamwide stabilization item for tanks and supports that truly trigger teamfights through their ultimate.
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ally-protection
Knight's Vow
Knight's Vow is a single-target protection item for tank supports and frontliners that literally play around keeping one carry alive.
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raw-ap
Rabadon's Deathcap
Rabadon's Deathcap is the major AP multiplier for champions that already have their backbone and want to turn a good build into a true carry threat.
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mana
Manamune
Manamune is a scaling investment for AD spell-based champions that have time to stack mana before turning that resource into a real damage spike.
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mana
Muramana
Muramana is the activated form of the Manamune bet: a real damage spike for AD spell-based champions that survived long enough to turn mana into offensive pressure.
Detailansichtenergized-crit
Stormrazor
Stormrazor is an ADC first-impact item for carries that want to win the very first meaningful auto before the duel truly settles in.
Detailansichtenergized-range
Rapid Firecannon
Rapid Firecannon is a range-and-comfort item that helps ADCs open fights, land their first auto more cleanly, and punish without overexposing.
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last-stand
Mantle of the Twelfth Hour
Mantle of the Twelfth Hour is a last-stand item for bruisers and tanks that want to flip a fight at the exact moment they should normally die.
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bruiser-burst
Sundered Sky
Sundered Sky is a trade-focused item for AD bruisers that want to win first impact and remain threatening enough to extend the duel.
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regen
Warmog's Armor
Warmog's Armor is the frontline reset item for games where tanking, disengaging, then returning matters more than one single all-in.
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burn
Searing Crown
Searing Crown is a contact-DPS tank item for games where the enemy frontline stacks too much health to die to standard trading patterns.
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health-bruiser-cleave
Titanic Hydra
Titanic Hydra is the major contact item for health-stacking bruisers that want to turn their presence in lane, side, and teamfights into very concrete damage.
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burst-dueling
Eclipse
Eclipse is a controlled-burst item for AD casters and bruisers that want to dominate short trades and come out of first contact ahead.
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ability-tempo
Spear of Shojin
Spear of Shojin is an AD bruiser item that rewards champions able to stay in range and convert multiple ability cycles into sustained damage.
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magic-pen
Void Staff
Void Staff is the magic answer to resistances: 40% magic penetration that turns a countered mage back into a permanent threat.
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stasis-defense
Zhonya's Hourglass
Zhonya's Hourglass gives AP champions the strongest active in the game: 2.5 seconds of invulnerability that cancels a dive, an ultimate, or an entire burst window.
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spellshield-defense
Banshee's Veil
Banshee's Veil combines AP with a spell shield: the first enemy spell is absorbed, neutralizing picks from the likes of Morgana, Blitzcrank, or Syndra.
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scaling-hp-mana
Rod of Ages
Rod of Ages is the long-term investment for melee-range mages: AP, HP, and mana that grow over time, for champions who want to live inside the fight.
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mana-scaling
Seraph's Embrace
Seraph's Embrace is the Archangel's final form: an ocean of mana converted into AP, plus a shield that punishes burst attempts.
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burst-pen
Stormsurge
Stormsurge rewards successful burst: dealing heavy damage quickly triggers a bonus bolt and a speed spike — the item for AP assassins who chain targets.
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ult-haste
Malignance
Malignance is the item for champions whose ultimate IS the game plan: reduced ult cooldown plus a burn zone attached to every ultimate you land.
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magic-pen
Cryptbloom
Cryptbloom trades a bit of damage for team value: percent magic penetration, haste, and a healing zone for your allies on every takedown.
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engage-burst
Hextech Rocketbelt
Hextech Rocketbelt adds an offensive dash to your kit: a short rocket surge that spits flames, bought for the mobility more than the stats.
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mr-shred
Bloodletter's Curse
Bloodletter's Curse strips magic resist with every spell: the anti-tank pick for DPS mages who stay in contact and chain hits.
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hybrid-dps
Dusk and Dawn
Dusk and Dawn is a Wild Rift exclusive: AP, HP, and attack speed in one item, built for hybrid mages who weave spells and attacks.
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armor-pen
Lord Dominik's Regards
Lord Dominik's Regards is the crit ADC's anti-tank: percent armor penetration plus bonus damage against high-HP targets.
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active-dash
Galeforce
Galeforce gives ADCs what their kit lacks: an on-demand dash, with missiles that finish low targets.
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cleanse-defense
Mercurial Scimitar
Mercurial Scimitar packs a Cleanse into an AD item: the active removes all crowd control and decides fights where ONE stun on you equals death.
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bruiser-sustain
Goredrinker
Goredrinker is the item for bruisers who dive into the middle: its active hits in an area and heals for every champion struck.
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bruiser-chase
Stridebreaker
Stridebreaker solves THE juggernaut problem: reaching the target. Its active slows in an area and speeds up your chase.
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hp-to-damage
Overlord's Bloodmail
Overlord's Bloodmail converts HP into damage: every health item you buy also raises your AD.
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ult-bruiser
Experimental Hexplate
Experimental Hexplate pays bruisers who live through their ultimate: reduced ult cooldown, plus an AS and movement boost on every cast.
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teamfight-shield
Gargoyle Stoneplate
Gargoyle Stoneplate is the focused tank's item: its active shield grows with the number of nearby enemies — the denser the fight, the harder you are to kill.
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mana-tank
Winter's Approach
Winter's Approach is the tank's Tear: HP and mana that stack as you cast, evolving into Fimbulwinter.
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mana-tank
Fimbulwinter
Fimbulwinter is Winter's Approach's reward: every immobilize or slow you land generates a mana-based shield.
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sustain-tank
Unending Despair
Unending Despair periodically drains nearby enemies: automatic damage and healing as long as you stay in contact.
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mr-waveclear
Hollow Radiance
Hollow Radiance is the anti-AP Sunfire: magic resist, HP, and a burn aura that clears waves.
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utility-tank
Yordle Trap
Yordle Trap is a Wild Rift exclusive for tank supports: raw survivability and a zone-control tool in one budget-friendly buy.
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support-gold
Black Mist Scythe
Black Mist Scythe is the 7.2 aggressive support gold item: every poke, kill, or assist converts your lane presence into income.
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cleanse-ally
Mikael's Blessing
Mikael's Blessing gives the support a Cleanse for their carry: the active removes stuns, roots, and charms from an ally, and heals them.
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team-mobility
Shurelya's Battlesong
Shurelya's Battlesong speeds up the whole team: a group movement active that decides who chooses the fights.
DetailansichtKein Gegenstand passt zu den aktiven Filtern.