Items

Wild Rift Items — Übersicht & Builds

Erkenne schnell die nützlichsten Items des Patches.

Diese Woche hebt der Spotlight-Gegenstand ein Shojin hervor, das auf anhaltenden Schaden und Fähigkeitsskalierung während des Kampfes ausgerichtet ist.

So navigierst du durch den Patch

Kaufen, wenn dein Kampf lange dauert

Bruiser, On-Hit-Carrys, DPS-Magier und Reset-Supports profitieren am meisten, wenn der Kampf über mehrere Rotationen ausgetragen wird.

Kaufen, wenn du die Frontlinie durchbrechen musst

Suche nach Anti-HP, Anti-Heilung, Penetration oder anhaltendem Schaden, wenn das Spiel von vorne nach hinten abläuft.

Kaufen, wenn du schützen willst

Peel, Schilde, Heilungen und Carry-Buffs werden zur Priorität, wenn dein Draft darauf abzielt, ein Kernstück am Leben zu erhalten.

Item-Highlight des Patches 7.3
Spear of Shojin

Spear of Shojin

Spear of Shojin is an AD bruiser item that rewards champions able to stay in range and convert multiple ability cycles into sustained damage.

Ability CycleSkirmishAd CasterMid Game
Wann kaufen

Your champion stays in range and can convert multiple ability or passive hits in the same fight.

Champions, die sich Sorgen machen

More broadly, any bruiser able to maintain contact after the initial engage.

Items

Patch-Kern

Die Käufe, die das aktuelle Patch-Bild am deutlichsten prägen und bestimmen, wie ein Draft in einen Sieg umgesetzt wird.

Ability Cycle 3100

Spear of Shojin

Spear of Shojin is an AD bruiser item that rewards champions able to stay in range and convert multiple ability cycles into sustained damage.

cdrtempo
On Hit 3100

Blade of the Ruined King

Blade of the Ruined King is the on-hit reference for carries and duelists that mainly win fights by staying glued to one target long enough to cut them down.

on-hitanti-hp
On Hit 3000

Guinsoo's Rageblade

In patch 7.3, Guinsoo's Rageblade loses its crit chance restriction: on-hit marksmen can combine it freely, and its power stays focused on repeatedly triggering on-hit effects.

on-hitattack-speedhybrid
Team Heal 2600

Redemption

Redemption is a teamfight reset item that rewards supports who can anticipate the fight area and extend skirmishes around objectives.

healaoeutility

Items

Gegen die Frontlinie

Die Slots, die auf dicke Drafts, lange Kämpfe und Front-to-Back-Aufstellungen am saubersten antworten.

On Hit 2900

Kraken Slayer

Kraken Slayer is a sustained DPS item for carries who stack attack speed: every third attack deals bonus physical damage that grows with the target's missing Health.

on-hitthree-hitdps
On Hit 3000

Terminus

Terminus is a solide front-to-back item for on-hit carries that need to punch through beefy targets without giving up the fluidity of their trades.

on-hitpenetrationanti-frontline
Anti Frontline 3400

Divine Sunderer

Divine Sunderer is the anti-frontline Spellblade for fighters that want to stay threatening into large health bars without leaving bruiser logic.

anti-hpspellblade
Anti Heal 3000

Mortal Reminder

Mortal Reminder leans on slot efficiency in patch 7.3: 35 AD, 25% crit and 30% built-in armor penetration, with anti-heal on top, for 3000 gold.

anti-healarmor-pensituational

Items

Supports

Die Werkzeuge, die in Protect-Comps, gruppierten Kämpfen und mehrfach umkämpften Objectives den meisten Wert erzeugen.

Team Heal 2600

Redemption

Redemption is a teamfight reset item that rewards supports who can anticipate the fight area and extend skirmishes around objectives.

healaoeutility
Buff Ap Ally 2400

Staff of Flowing Water

Staff of Flowing Water is a tempo accelerator for enchanters whenever your team can convert a heal-or-shield buff into real magic-damage pressure.

ap-buffsupporttempo
Buff Carry 2400

Ardent Censer

Ardent Censer becomes solide again as soon as a draft contains a real carry to accelerate rather than just a frontline to keep alive.

buffsupportcarry-enable

Items

Vollständiger Katalog

Abyssal Mask

magic-resist

Abyssal Mask

2400
Magic Resist Mid Game
anti-apmanacc

Abyssal Mask is refocused in patch 7.3 on tank supports and low-income champions: 600 gold cheaper (2400), and an aura that makes nearby enemies take 12% more magic damage.

magic-resist • anti-ap

Detailansicht
Amaranth's Twinguard

resist-ramp

Amaranth's Twinguard

3200
Frontline Ramp Mid Game
resistsrampfrontline

Amaranth's Twinguard becomes the tanks' capstone item in patch 7.3: part of the raw resistances becomes Health (300) and bonus resistances at max stacks.

frontline-ramp • teamfight-durability

Detailansicht
Archangel's Staff

mana-scaling

Archangel's Staff

3000
Mana Scaling Early Scaling
manascalingtear

Archangel's Staff is a stability purchase for mages that want to turn mana into real room for error in extended fights.

mana-scaling • spell-spam

Detailansicht
Ardent Censer

heal-shield

Ardent Censer

2400
Buff Carry Mid Game
buffsupportcarry-enable

Ardent Censer becomes solide again as soon as a draft contains a real carry to accelerate rather than just a frontline to keep alive.

buff-carry • heal-shield

Detailansicht
Awakened Soulstealer

snowball-penetration

Awakened Soulstealer

3000
Snowball Mid Game
snowballmagic-pencooldown-reset

Awakened Soulstealer rewards aggressive mages that play for resets, repeated skirmishes, and ultimates capable of reopening a fight.

snowball • ultimate-cycling

Detailansicht
Black Cleaver

armor-shred

Black Cleaver

3000
Armor Shred Mid Game
armor-shredfighter

Black Cleaver remains the major stability buy for AD bruisers that want shred, tempo, and better trading quality without specializing too early.

armor-shred • tempo

Detailansicht
Blade of the Ruined King
On Hit Mid Game
on-hitanti-hp

Blade of the Ruined King is the on-hit reference for carries and duelists that mainly win fights by staying glued to one target long enough to cut them down.

on-hit • dueling

Detailansicht
Bloodthirster

lifesteal

Bloodthirster

3200
Safe Dps Mid Game
lifestealsafeshield

Bloodthirster returns to its original identity in patch 7.3: lots of AD (75) and lots of lifesteal (15%), with no crit and no Health. It is no longer limited to crit champions.

safe-dps • survivability

Detailansicht
Chempunk Chainsword
2800
Anti Heal Early Mid Game
anti-healfighterhaste

Chempunk Chainsword matters when your bruiser has to bring anti-heal himself without giving up all of his fighting tempo.

anti-heal • tempo-bruiser

Detailansicht
Cosmic Drive

haste-mobility

Cosmic Drive

3000
Tempo Mid Game
hastetempokite

Cosmic Drive is the tempo item for mages that want to turn spell rhythm into movement, uptime, and repositioning freedom.

tempo • spell-haste

Detailansicht
Dead Man's Plate

armor-mobility

Dead Man's Plate

2800
Mobility Tank Mid Game
armormove-speedengage

Dead Man's Plate stays excellent when a tank needs to win his entry more through speed and presence than through one flash-in engage.

mobility-tank • engage

Detailansicht
Death's Dance

bruiser-survival

Death's Dance

3200
Survivability Mid Game
anti-burstreset

Death's Dance is the offensive durability item for AD bruisers that want to keep playing forward despite real burst threat.

survivability • extended-trade

Detailansicht
Divine Sunderer

anti-health

Divine Sunderer

3400
Anti Frontline Mid Game
anti-hpspellblade

Divine Sunderer is the anti-frontline Spellblade for fighters that want to stay threatening into large health bars without leaving bruiser logic.

anti-frontline • anti-health

Detailansicht
Essence Reaver
3000
Raw Damage Mid Game
tempocastercrit

Essence Reaver is simplified in patch 7.3: slightly weaker on its best users (Riot names Viego and Lucian), but more base AD (50) to suit more champions who want crit, AD and ability haste.

raw-damage • tempo

Detailansicht
Force of Nature

anti-ap

Force of Nature

2800
Anti Ap Mid Game
mranti-apfrontline

Force of Nature is the tempo-MR item for tanks that must keep moving forward through heavy or repeated magic pressure.

anti-ap • magic-survivability

Detailansicht
Frozen Heart

attack-speed-denial

Frozen Heart

2550
Anti Auto Attack Mid Game
armoranti-asutility

Frozen Heart is the cleanest tank answer against carries and fighters that live through auto-attack rhythm.

anti-auto-attack • aura-utility

Detailansicht
Guardian Angel

defensive-offense

Guardian Angel

3200
Survivability Mid Game
revivesafeanti-throw

Guardian Angel is the safety slot for carries and melee AD threats when dying once already costs too much of the fight.

survivability • safe-dive

Detailansicht
Guinsoo's Rageblade
3000
On Hit Mid Game
on-hitattack-speedhybrid

In patch 7.3, Guinsoo's Rageblade loses its crit chance restriction: on-hit marksmen can combine it freely, and its power stays focused on repeatedly triggering on-hit effects.

on-hit • attack-speed-scaling

Detailansicht
Harmonic Echo

heal-shield

Harmonic Echo

2500
Heal Amplification Mid Game
healshieldsupport

Harmonic Echo is reworked in patch 7.3 into a chain heal and shield item: each heal or shield on an ally partly spreads to a second ally.

heal-amplification • shield-value

Detailansicht
Imperial Mandate

catch-enchanter

Imperial Mandate

2600
Ally Burst Early Mid Game
cc-procally-burstsupport

Imperial Mandate is reworked in patch 7.3 for crowd-control mages: your crowd-control abilities gain 20 ability haste, and every champion you crowd-control takes 7% increased damage for 4 seconds.

ally-burst • catch

Detailansicht
Infinity Edge
3400
Raw Damage Mid Game
critlate-damage

Infinity Edge is the major crit multiplier for ADCs that already built their base and now want to turn the build into a true carry threat.

raw-damage • crit-scaling

Detailansicht
Infinity Orb

burst

Infinity Orb

3100
Burst Mid Game
burstexecutesnowball

Infinity Orb is an execution-burst item for mages and AP assassins that win fights by quickly finishing already-damaged targets.

burst • execute

Detailansicht
Kaenic Rookern

magic-resist

Kaenic Rookern

2800
Anti Ap Burst Mid Game
mranti-apshield

Kaenic Rookern is one of the best anti-AP purchases when a frontline simply needs to survive the first magical impact to restore the fight to a normal duration.

anti-ap-burst • magic-survivability

Detailansicht
Kraken Slayer

on-hit

Kraken Slayer

2900
On Hit Early Mid Game
on-hitthree-hitdps

Kraken Slayer is a sustained DPS item for carries who stack attack speed: every third attack deals bonus physical damage that grows with the target's missing Health.

on-hit • burst-dps

Detailansicht
Lich Bane

spellblade-burst

Lich Bane

2800
Burst Mid Game
spellbladebursttempo

Lich Bane is the major AP Spellblade item for champions that want to hit extremely hard on every clean entry window.

burst • spellblade

Detailansicht
Morellonomicon

anti-heal

Morellonomicon

2650
Anti Heal Mid Game
anti-healutilitypoke

Morellonomicon is the AP anti-heal answer when your team needs to cover enemy sustain without giving up a real mage slot.

anti-heal • spell-utility

Detailansicht
Mortal Reminder

armor-penetration

Mortal Reminder

3000
Anti Heal Mid Game
anti-healarmor-pensituational

Mortal Reminder leans on slot efficiency in patch 7.3: 35 AD, 25% crit and 30% built-in armor penetration, with anti-heal on top, for 3000 gold.

anti-heal • armor-penetration

Detailansicht
Navori Quickblades
2650
Crit Scaling Late Game
critcdr

Navori Quickblades are the major rhythm item for crit ADCs that want their abilities back instead of playing a rigid pure-auto pattern.

crit-scaling • tempo

Detailansicht
Randuin's Omen

anti-crit

Randuin's Omen

2800
Anti Crit Mid Game
anti-critarmorfrontline

Randuin's Omen is the solide tank answer when enemy crit damage becomes the game's true structural threat.

anti-crit • frontline-survivability

Detailansicht
Redemption

team-heal

Redemption

2600
Team Heal Mid Game
healaoeutility

Redemption is a teamfight reset item that rewards supports who can anticipate the fight area and extend skirmishes around objectives.

team-heal • teamfight-utility

Detailansicht
Riftmaker

sustain

Riftmaker

3100
Extended Fight Mid Game
rampingsustainanti-frontline

Riftmaker is the flagship item for contact AP champions that want to win fights through attrition rather than one-shot burst.

extended-fight • sustain

Detailansicht
Serylda's Grudge

armor-penetration

Serylda's Grudge

3100
Armor Penetration Mid Game
armor-penslowutility

Serylda's Grudge becomes the armor penetration option for high-burst champions in patch 7.3: 50 AD, 35% penetration, and a slow reserved for targets below 60% Health.

armor-penetration • kite

Detailansicht
Staff of Flowing Water
2400
Buff Ap Ally Early Mid Game
ap-buffsupporttempo

Staff of Flowing Water is a tempo accelerator for enchanters whenever your team can convert a heal-or-shield buff into real magic-damage pressure.

buff-ap-ally • heal-shield

Detailansicht
Sterak's Gage

bruiser-defense

Sterak's Gage

3200
Survivability Mid Game
anti-burstbruiser

Sterak's Gage is the survival shield for melee carries and bruisers that must absorb the first shock without leaving melee.

survivability • anti-burst

Detailansicht
Sunfire Aegis
2900
Waveclear Early Game
burnwavecleartank

Sunfire Aegis is simplified in patch 7.3: no more stacking or basic attack effect, just a continuous burn that scales with bonus Health. It goes back to high-Health tanks.

waveclear • frontline-dps

Detailansicht
Terminus

hybrid-penetration

Terminus

3000
On Hit Mid Game
on-hitpenetrationanti-frontline

Terminus is a solide front-to-back item for on-hit carries that need to punch through beefy targets without giving up the fluidity of their trades.

on-hit • anti-frontline

Detailansicht
The Collector

crit-lethality

The Collector

3000
Raw Damage Mid Game
executesnowballburst

The Collector is the snowball slot for ADCs and AD burst users when the game is won by quickly turning openings into confirmed kills.

raw-damage • snowball

Detailansicht
Thornmail

anti-heal

Thornmail

2850
Anti Heal Mid Game
anti-healarmorfrontline

Thornmail is the cleanest tank anti-heal answer when your role already involves absorbing contact at the front.

anti-heal • anti-auto-attack

Detailansicht
Trinity Force

bruiser-spellblade

Trinity Force

3333
Spellblade Early Mid Game
spellbladetempobruiser

Trinity Force remains one of the best all-round items for fighters that want a major first spike without locking their build into one single fight pattern.

spellblade • tempo

Detailansicht
Wit's End

attack-speed

Wit's End

2800
Anti Ap Mid Game
anti-apon-hitduel

Wit's End combines on-hit pressure and magic safety: 50% attack speed, 45 MR, and since patch 7.3 20% tenacity, for carries or bruisers who must push forward despite an AP threat.

anti-ap • on-hit

Detailansicht
Edge of Night

defensive-lethality

Edge of Night

3000
Safe Engage Mid Game
safespell-shieldburst

Edge of Night is a permission purchase: it lets an assassin or diver enter without having the plan cancelled by the first control spell.

safe-engage • burst

Detailansicht
Duskblade of Draktharr
3000
Burst Early Game
burstsnowballpick

Duskblade of Draktharr remains a punishment item for games where an assassin can turn every short window into a clean execution.

burst • snowball

Detailansicht
Youmuu's Ghostblade

mobility-lethality

Youmuu's Ghostblade

2900
Mobility Early Game
mobilitytempolethality

Youmuu's Ghostblade is the tempo slot for assassins and AD casters that want to convert local advantage into immediate map pressure.

mobility • tempo

Detailansicht
Serpent's Fang

anti-shield

Serpent's Fang

2800
Anti Shield Early Game
anti-shieldlethalitysituational

Serpent's Fang is a lethality utility answer for games where enemy shields turn clean kills into failed trades.

anti-shield • burst

Detailansicht
Zeke's Convergence

support-engage

Zeke's Convergence

2400
Engage Support Mid Game
engagesupportally-buff

Zeke's Convergence is adjusted in patch 7.3 for supports who engage from range: casting your ultimate deals 150 magic damage and slows nearby enemies, and the effect waits for an enemy champion to come in range.

engage-support • ally-empower

Detailansicht
Dawnshroud

engage-damage

Dawnshroud

2700
Engage Mid Game
ccengagepressure

Dawnshroud is an engage item for CC tanks that want to turn first contact into a real opening for the entire team.

engage • cc-synergy

Detailansicht
Heartsteel

health-stack

Heartsteel

2800
Health Stack Early Game
hp-stackscalingtank

Heartsteel is the scaling bet for melee tanks that can multiply contact windows and turn game length into an absurd health bar.

health-stack • scaling-frontline

Detailansicht
Bulwark of the Mountain

support-quest

Bulwark of the Mountain

500
Lane Support Early Game
supportlaneeconomy

Bulwark of the Mountain is a lane support item that helps duos survive early lane patterns without sacrificing later carry protection.

lane-support • protect-carry

Detailansicht
Ionian Boots of Lucidity

ability-haste

Ionian Boots of Lucidity

1400
Cooldown Access Early Game
hastebootssupport

Ionian Boots of Lucidity are the tempo boot choice for champions that want faster spell access and denser early presence.

cooldown-access • support-tempo

Detailansicht
Horizon Focus
2700
Long Range Damage Mid Game
pokevisionlong-range

Horizon Focus becomes relevant when a mage wins fights from long range before the melee even really begins.

long-range-damage • poke

Detailansicht
Iceborn Gauntlet

spellblade-utility

Iceborn Gauntlet

3000
Kite Mid Game
slowtankier

Iceborn Gauntlet is a control purchase for tanks and bruisers that want to stay glued to targets while remaining hard to move.

kite • durability

Detailansicht
Hullbreaker

splitpush

Hullbreaker

3100
Splitpush Mid Game
splitpushmacro

Hullbreaker is the macro item for side laners that want to turn solo-side pressure into a real win condition.

splitpush • side-lane

Detailansicht
Luden's Echo

burst

Luden's Echo

2800
Burst Early Game
burstpoketempo

Luden's Echo keeps its value on mages that want to hit hard early, open exchanges, and dictate tempo before the full engage happens.

burst • tempo

Detailansicht
Liandry's Torment
3000
Spell Dps Mid Game
burnanti-frontlinedps

Liandry's Torment is the AP reference item for winning long fights and punishing every second enemies stay exposed to your frontline or poke.

spell-dps • anti-frontline

Detailansicht
Rylai's Crystal Scepter
2700
Kite Mid Game
slowkiteutility

Rylai's Crystal Scepter is the major control item for mages that want every tick, zone, or repeated hit to make the map feel tighter for the enemy.

kite • spell-utility

Detailansicht
Oceanid's Trident

anti-shield

Oceanid's Trident

2600
Anti Shield Mid Game
anti-shieldutilitymage

Oceanid's Trident is a targeted AP answer to shields, useful when enemy defensive tools choke the conversion of your poke or burst.

anti-shield • spell-dps

Detailansicht
Nashor's Tooth

attack-speed

Nashor's Tooth

2900
Dps Early Game
on-hitdpsattack-speed

Nashor's Tooth becomes a true AP item again in patch 7.3: 80 AP, 50% attack speed, no adaptive force, for AP champions who attack a lot.

dps • on-hit-ap

Detailansicht
Maw of Malmortius

anti-ap-burst

Maw of Malmortius

3000
Anti Ap Burst Mid Game
mrshieldanti-ap

Maw of Malmortius is the anti-AP-burst answer for aggressive AD users that refuse to give up their tempo to the first threatening mage.

anti-ap-burst • survivability

Detailansicht
Hexdrinker

anti-ap

Hexdrinker

1100
Anti Burst Ap Early Game
anti-apearlylane

Hexdrinker is the anti-AP safety buy for AD users that need to survive first burst without fully abandoning their offensive curve.

anti-burst-ap • lane-safety

Detailansicht
Phantom Dancer

crit-attack-speed

Phantom Dancer

2650
Kite Mid Game
critattack-speedkite

Phantom Dancer is the crit-fluidity item for ADCs that mainly want to breathe better in extended fights.

kite • safe-dps

Detailansicht
Runaan's Hurricane

attack-speed

Runaan's Hurricane

2650
Aoe Dps Mid Game
aoeattack-speedteamfight

Runaan's Hurricane is an AoE DPS accelerator for ADCs that can punish multiple targets at once and profit from compact fights.

aoe-dps • multi-target

Detailansicht
Statikk Shiv

on-hit

Statikk Shiv

2900
On Hit Mid Game
energizedon-hitchain

Statikk Shiv is fully reworked in patch 7.3: it is no longer a crit item, it is an on-hit item whose chain lightning applies your on-hit effects to several enemies at once.

on-hit • waveclear

Detailansicht
Radiant Virtue

support-tank

Radiant Virtue

2650
Teamfight Support Mid Game
team-healtankengage

Radiant Virtue is a teamwide stabilization item for tanks and supports that truly trigger teamfights through their ultimate.

teamfight-support • engage-stability

Detailansicht
Knight's Vow

ally-protection

Knight's Vow

2450
Peel Mid Game
peelcarrytank

Knight's Vow is a single-target protection item for tank supports and frontliners that literally play around keeping one carry alive.

peel • carry-protection

Detailansicht
Rabadon's Deathcap
3400
Raw Damage Late Game
apscalinglate

Rabadon's Deathcap is the major AP multiplier for champions that already have their backbone and want to turn a good build into a true carry threat.

raw-damage • ap-scaling

Detailansicht
Manamune

mana

Manamune

2900
Scaling Early Game
manascalingcaster

Manamune loses its Mana consumption mechanic in patch 7.3, like Seraph's Embrace the patch before: in exchange, 40 AD and 500 base Mana, for 2900 gold.

scaling • spell-dps

Detailansicht
Muramana

mana

Muramana

2900
Spell Dps Mid Game
manalate-damagecaster

Muramana is the activated form of the Manamune bet: a real damage spike for AD spell-based champions that survived long enough to turn mana into offensive pressure.

spell-dps • late-scaling

Detailansicht
Stormrazor

energized-lane

Stormrazor

3000
Lane Pressure Early Game
energizedcritlane

Stormrazor returns in patch 7.3 as the Energized lane-pressure item: 50 AD, 25% crit, 20% attack speed, and an Energized attack that deals 120 bonus magic damage and grants 45% movement speed for 1.5 seconds.

lane-pressure • crit

Detailansicht
Rapid Firecannon

energized-range

Rapid Firecannon

2650
Range Extension Mid Game
energizedrangecrit

Rapid Firecannon returns in patch 7.3 to take over Magnetic Blaster's range: its Energized attack deals 80 bonus magic damage and grants 35% bonus Attack Range, up to 150.

range-extension • safe-dps

Detailansicht
Mantle of the Twelfth Hour
2550
Last Stand Mid Game
lifelinesurvivebrawl

Mantle of the Twelfth Hour becomes a cheaper, Health-focused anti-burst item in patch 7.3 (600 Health), designed to be bought earlier in a tank's build.

last-stand • survivability

Detailansicht
Sundered Sky

bruiser-burst

Sundered Sky

2900
Burst Trade Mid Game
tradebruiserburst

Sundered Sky is a trade-focused item for AD bruisers that want to win first impact and remain threatening enough to extend the duel.

burst-trade • bruiser-sustain

Detailansicht
Warmog's Armor
2850
Out Of Combat Regen Mid Game
regenhpsiege

Warmog's Armor is the frontline reset item for games where tanking, disengaging, then returning matters more than one single all-in.

out-of-combat-regen • frontline-reset

Detailansicht
Titanic Hydra

health-bruiser-cleave

Titanic Hydra

3000
Frontline Dps Early Game
hydrawaveclearhp

Titanic Hydra is the major contact item for health-stacking bruisers that want to turn their presence in lane, side, and teamfights into very concrete damage.

frontline-dps • waveclear

Detailansicht
Eclipse

burst-dueling

Eclipse

2900
Burst Early Game
burstdueltempo

Eclipse is a controlled-burst item for AD casters and bruisers that want to dominate short trades and come out of first contact ahead.

burst • dueling

Detailansicht
Spear of Shojin

ability-tempo

Spear of Shojin

3100
Ability Cycle Mid Game
cdrtempo

Spear of Shojin is an AD bruiser item that rewards champions able to stay in range and convert multiple ability cycles into sustained damage.

ability-cycle • tempo

Detailansicht
Blackfire Torch
2800
Burn Mid Game
burnmagemana

Blackfire Torch is the item for mages that win by keeping a burn running on several targets rather than hunting one perfect burst.

burn • spell-dps

Detailansicht
Locket of the Iron Solari

ally-protection

Locket of the Iron Solari

2500
Ally Protection Mid Game
shieldsupportanti-burst

Locket of the Iron Solari is the support item that buys a team-wide second: one well-timed area shield cancels the enemy engage window.

ally-protection • anti-burst

Detailansicht
Void Staff

magic-pen

Void Staff

3000
Anti Mr Mid Game
magic-penvs-mrscaling

Void Staff is the magic answer to resistances: 40% magic penetration that turns a countered mage back into a permanent threat.

anti-mr • raw-damage

Detailansicht
Zhonya's Hourglass

stasis-defense

Zhonya's Hourglass

3300
Anti Burst Mid Game
stasisanti-burstarmor

Zhonya's Hourglass gives AP champions the strongest active in the game: 2.5 seconds of invulnerability that cancels a dive, an ultimate, or an entire burst window.

anti-burst • survivability

Detailansicht
Banshee's Veil

spellshield-defense

Banshee's Veil

3000
Anti Burst Mid Game
spellshieldanti-apmr

Banshee's Veil combines AP with a spell shield: the first enemy spell is absorbed, neutralizing picks from the likes of Morgana, Blitzcrank, or Syndra.

anti-burst • anti-pick

Detailansicht
Rod of Ages

scaling-hp-mana

Rod of Ages

2700
Survivability Early Game
scalinghpmana

Rod of Ages is the long-term investment for melee-range mages: AP, HP, and mana that grow over time, for champions who want to live inside the fight.

survivability • mana

Detailansicht
Seraph's Embrace

mana-scaling

Seraph's Embrace

3000
Mana Late Game
manashieldscaling

Seraph's Embrace is the Archangel's final form: an ocean of mana converted into AP, plus a shield that punishes burst attempts.

mana • survivability

Detailansicht
Stormsurge

burst-pen

Stormsurge

2800
Burst Mid Game
burstmagic-penms

Stormsurge rewards successful burst: dealing heavy damage quickly triggers a bonus bolt and a speed spike — the item for AP assassins who chain targets.

burst • raw-damage

Detailansicht
Malignance

ult-haste

Malignance

2700
Haste Early Game
ult-hasteburnmana

Malignance is the item for champions whose ultimate IS the game plan: reduced ult cooldown plus a burn zone attached to every ultimate you land.

haste • mana

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Cryptbloom

magic-pen

Cryptbloom

3000
Anti Mr Mid Game
magic-penheal-allyhaste

Cryptbloom trades a bit of damage for team value: percent magic penetration, haste, and a healing zone for your allies on every takedown.

anti-mr • utility

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Hextech Rocketbelt

engage-burst

Hextech Rocketbelt

2700
Mobility Mid Game
dashbursthp

Hextech Rocketbelt adds an offensive dash to your kit: a short rocket surge that spits flames, bought for the mobility more than the stats.

mobility • burst

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Bloodletter's Curse
2900
Anti Mr Mid Game
mr-shredhpdps

Bloodletter's Curse strips magic resist with every spell: the anti-tank pick for DPS mages who stay in contact and chain hits.

anti-mr • dps

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Dusk and Dawn

hybrid-dps

Dusk and Dawn

3100
Dps Mid Game
apashp

Dusk and Dawn is a Wild Rift exclusive: AP, Health and attack speed in one item. In patch 7.3, its Spellblade heals as well as hits.

dps • survivability

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Lord Dominik's Regards
3300
Anti Armor Mid Game
armor-pencritgiant-slayer

Lord Dominik's Regards is the crit ADC's anti-tank: percent armor penetration plus bonus damage against high-HP targets.

anti-armor • tank-shred

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Galeforce

active-dash

Galeforce

3100
Mobility Mid Game
dashcritexecute

Galeforce gives ADCs what their kit lacks: an on-demand dash, with missiles that finish low targets.

mobility • crit

Detailansicht
Mercurial Scimitar

cleanse-defense

Mercurial Scimitar

3100
Anti Cc Mid Game
cleansemrlifesteal

Mercurial Scimitar packs a Cleanse into an AD item: the active removes all crowd control and decides fights where ONE stun on you equals death.

anti-cc • anti-ap

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Goredrinker

bruiser-sustain

Goredrinker

3100
Sustain Mid Game
aoe-healhphaste

Goredrinker is the item for bruisers who dive into the middle: its active hits in an area and heals for every champion struck.

sustain • survivability

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Stridebreaker

bruiser-chase

Stridebreaker

3100
Stickiness Mid Game
slowmshp

Stridebreaker solves THE juggernaut problem: reaching the target. Its active slows in an area and speeds up your chase.

stickiness • anti-kite

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Overlord's Bloodmail

hp-to-damage

Overlord's Bloodmail

3200
Survivability Late Game
hpad-from-hpon-takedown

Overlord's Bloodmail converts HP into damage: every health item you buy also raises your AD.

survivability • raw-damage

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Experimental Hexplate

ult-bruiser

Experimental Hexplate

3000
Survivability Mid Game
ult-hasteashp

Experimental Hexplate pays bruisers who live through their ultimate: reduced ult cooldown, plus an AS and movement boost on every cast.

survivability • dps

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Gargoyle Stoneplate

teamfight-shield

Gargoyle Stoneplate

2900
Survivability Late Game
shieldarmormr

Gargoyle Stoneplate is the focused tank's item: its active shield grows with the number of nearby enemies — the denser the fight, the harder you are to kill.

survivability • anti-burst

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Winter's Approach

mana-tank

Winter's Approach

2600
Mana Early Game
hpmanascaling

Winter's Approach is the tank's Tear: HP and mana that stack as you cast, evolving into Fimbulwinter.

mana • survivability

Detailansicht
Fimbulwinter

mana-tank

Fimbulwinter

2600
Mana Late Game
shieldmanahp

Fimbulwinter is Winter's Approach's reward: every immobilize or slow you land generates a mana-based shield.

mana • survivability

Detailansicht
Unending Despair

sustain-tank

Unending Despair

3000
Survivability Mid Game
drainarmormr

Unending Despair periodically drains nearby enemies: automatic damage and healing as long as you stay in contact.

survivability • sustain

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Hollow Radiance

mr-waveclear

Hollow Radiance

2800
Anti Ap Early Game
mrburnwaveclear

Hollow Radiance is the anti-AP Sunfire: magic resist, HP, and a burn aura that clears waves.

anti-ap • waveclear

Detailansicht
Yordle Trap

utility-tank

Yordle Trap

2400
Survivability Mid Game
hparmorutility

Yordle Trap changes role in patch 7.3: less gold generated, more buffs for allies. Slowing or immobilizing an enemy champion gives attack speed to you and nearby allies.

survivability • utility

Detailansicht
Black Mist Scythe

support-gold

Black Mist Scythe

500
Income Early Game
goldsupport

Black Mist Scythe is the 7.2 aggressive support gold item: every poke, kill, or assist converts your lane presence into income.

income • utility

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Mikael's Blessing

cleanse-ally

Mikael's Blessing

2500
Anti Cc Mid Game
cleanse-allyhealmr

Mikael's Blessing gives the support a Cleanse for their carry: the active removes stuns, roots, and charms from an ally, and heals them.

anti-cc • utility

Detailansicht
Shurelya's Battlesong

team-mobility

Shurelya's Battlesong

2500
Mobility Mid Game
team-msengagehaste

Shurelya's Battlesong speeds up the whole team: a group movement active that decides who chooses the fights.

mobility • utility

Detailansicht
Hexoptics C44
2900
Crit Scaling Mid Game
critrangeteamfight

Hexoptics C44 is the new patch 7.3 crit item for marksmen who want to take over teamfights: 55 AD, 25% crit, more damage from range and +100 Attack Range after every takedown you take part in.

crit-scaling • range

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Yun Tal Wildarrows
3000
Crit Scaling Early Mid Game
critstackingfirst-item

Yun Tal Wildarrows is the very gold-efficient first crit item of patch 7.3: 50 AD and 25% attack speed on purchase, but a Critical Rate that starts at 0% and is earned attack by attack, up to 25%.

crit-scaling • attack-speed

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Fiendhunter Bolts

crit-attack-speed

Fiendhunter Bolts

2650
Crit Mid Game
ultimatecritattack-speed

Fiendhunter Bolts is the patch 7.3 Zeal item for marksmen who play around their ultimate: 20 ultimate ability haste, then 3 guaranteed crits with 50% attack speed right after casting it.

crit • attack-speed

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Immortal Shieldbow

crit-defense

Immortal Shieldbow

3000
Anti Burst Mid Game
shieldcritanti-burst

Immortal Shieldbow returns in patch 7.3 as the dedicated late-game defensive option for crit marksmen: 55 AD, 25% crit and an automatic shield when a hit would drop you below 35% Health.

anti-burst • crit

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Echoes of Helia

damage-to-heal

Echoes of Helia

2400
Team Sustain Mid Game
healsupportpoke

Echoes of Helia is the new patch 7.3 support item for offensive supports: part of the damage you deal to champions is stored, then paid out as healing to the next ally you heal or shield.

team-sustain • poke

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Whispering Circlet

mana-heal-shield

Whispering Circlet

2400
Heal Amplification Early Mid Game
healmanasupport

Whispering Circlet is the enchanters' Tear of the Goddess, added in patch 7.3: the more Mana you spend, the more it charges, before it automatically upgrades into Diadem of Songs.

heal-amplification • mana

Detailansicht
Diadem of Songs

mana-heal-shield

Diadem of Songs

2400
Team Sustain Late Game
healmanasupport

Diadem of Songs is the final form of Whispering Circlet (patch 7.3): 1200 Mana and an automatic heal every second on the lowest-Health ally while the fight lasts.

team-sustain • heal-amplification

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