armor-penetration Patch 7.3b
Mortal Reminder

Precision

Mortal Reminder

Mortal Reminder leans on slot efficiency in patch 7.3: 35 AD, 25% crit and 30% built-in armor penetration, with anti-heal on top, for 3000 gold.

The item is best in games where enemy sustain truly matters but you still cannot afford to sacrifice your scaling or shooting comfort just to answer it. That is why it remains relevant on marksmen that want to preserve their natural pattern.

Riot wants it picked for its efficiency — penetration and anti-heal in one item — rather than as a direct competitor to other penetration items. Sepsis: physical damage dealt to enemy champions applies 50% Grievous Wounds for 3 seconds.

Kosten: 3000Kategorie: DamagePatch: 7.3bTiming: Mid Game · Late Game
anti-healarmor-pensituationalanti-frontline
Kaufen, wenn Your AD carry has to bring anti-heal himself without falling off his ranged DPS curve.
Vermeiden, wenn Another role can cover Grievous Wounds more efficiently.
Signatur Anti Heal

Strategische Zusammenfassung

Mortal Reminder leans on slot efficiency in patch 7.3: 35 AD, 25% crit and 30% built-in armor penetration, with anti-heal on top, for 3000 gold.

Mortal Reminder gains value when you still need to DPS through frontline or healing targets without diverting into a purely defensive or utility slot.

Meta-Überblick

PowerfensterMid Game · Late Game
Draft-HinweisHigh Sustain
GesuchtAnti Heal
Anti HealTeamfightHigh SustainMid Game · Late Game

Stats

  • AttackDamage+35
  • ArmorPenPercent+30
  • CriticalRate+25%

Build-Pfad

Last Whisper→Executioners Calling→Brawlers Gloves

Kaufen, wenn

  • Your AD carry has to bring anti-heal himself without falling off his ranged DPS curve.
  • The enemy team combines enough armor and sustain to justify this stat mix.

Vermeiden, wenn

  • Another role can cover Grievous Wounds more efficiently.
  • You first need a cleaner raw damage spike to survive midgame.

Champion-Beispiele

Fits naturally into a high-damage AD build without forcing a full pivot in her game plan.

Works well in front-to-back fights where Xayah wants stability into frontline and sustain.

A good option when Lucian wants to keep offensive tempo while also covering anti-heal.

Vergleiche

Mortal Reminder wins when anti-heal is a win condition. Serylda's Grudge (35% penetration) targets high-burst champions since 7.3, and only slows targets below 60% Health.

The Collector is more aggressive for snowballing and finishing squishy targets. Mortal Reminder is more stable into teams that heal or extend fights.

Häufige Fehler
  • Rushing it too early when enemy healing is not yet impactful enough.
  • Keeping it on autopilot in a game where anti-heal is no longer the main priority.
  • Choosing it only for penetration when another item would be the stronger offensive option.
Build-Kontexte

ADC anti-heal 3rd slot

Often comes in as a 3rd slot in a standard ADC build when enemy sustain becomes clearly relevant in mid game.

AD-caster frontline answer

Relevant when a spell-oriented AD carry still needs to stay useful into a hard-to-kill frontline.

Spezielle Familie

Its value spikes when enemy healing truly changes trades, resets, or frontline durability.

FAQ

When should you buy Mortal Reminder in Wild Rift?

When enemy healing or frontline durability makes fights noticeably harder to close.

Is Mortal Reminder mandatory in every game?

No, it is strongest when both anti-heal and armor penetration have real practical value in the game.

Champions, die diesen Gegenstand bauen

Basierend auf den aktuellen Patch-Builds – klicke dich durch für den vollständigen Build.

Alle Builds →