Counter angle
Annie MID のカウンターは、彼女を倒すチャンピオンだけではありません。最も危険なのは、レンジ、CC無効シールド、ウェーブクリア、またはカウンターエンゲージによって、パイロマニアをテンポスレットとして使えなくすることです。
Annieは遠距離からのスキルとエリア制圧に強みを持つMidメイジだ。 これにより 持続的なポークを持つ長射程チャンピオン に対して特に弱くなる。 逆に、マクロで遅れを取り相手のテンポについていけないチャンピオン に対しては優位に立つ。
Against Orianna, Annie needs a stricter lane script in mid lane: they control spacing and force costly entries. If trade pattern is mismanaged, neutral trades quickly become losing exchanges.
You lose priority and flash-stun windows are harder to set up. This matchup directly impacts mid priority, reset timings, and freedom to rotate first toward river objectives. If you miss one tempo cycle, you lose priority and hand over roam or objective timing.
Trade after she spends spells on the wave and approach from side angles to reduce distance. Adjust positioning before each trade and adapt pathing/rotation to wave state. Key timing: level 5 and first neutral objective; concrete decision: if window is closed, cross-map or tempo reset, otherwise commit only after confirmed enemy cooldown usage.
This duel is not neutral against Ziggs in mid lane: they can deny your key kit windows. Without clean reads on trade pattern, you are forced into reactive rather than proactive play.
Arriving low to your all-in window removes threat. This matchup directly impacts mid priority, reset timings, and freedom to rotate first toward river objectives. If you miss one tempo cycle, you lose priority and hand over roam or objective timing.
Use brush and play patient until you find a real engage window. Adjust positioning before each trade and adapt pathing/rotation to wave state. Key timing: level 5 and first neutral objective; concrete decision: if window is closed, cross-map or tempo reset, otherwise commit only after confirmed enemy cooldown usage.
Annie does not get comfort trades easily versus Yasuo in mid lane: they often dictate prio, wave, and reset tempo. Trade value depends directly on trade pattern execution.
Poor wave control gives him free engage angles. This matchup directly impacts mid priority, reset timings, and freedom to rotate first toward river objectives. If you miss one tempo cycle, you lose priority and hand over roam or objective timing.
Keep the wave thinner and punish after he dashes without exit. Adjust positioning before each trade and adapt pathing/rotation to wave state. Key timing: level 5 and first neutral objective; concrete decision: if window is closed, cross-map or tempo reset, otherwise commit only after confirmed enemy cooldown usage.
Annie does not get comfort trades easily versus Zed in mid lane: they convert every wasted cooldown very efficiently. Trade value depends directly on trade pattern execution.
You must play around cooldowns and keep flash for survival. This matchup directly impacts mid priority, reset timings, and freedom to rotate first toward river objectives. If you miss one tempo cycle, you lose priority and hand over roam or objective timing.
Don’t waste stun and punish when his shadow is down. Adjust positioning before each trade and adapt pathing/rotation to wave state. Key timing: level 5 and first neutral objective; concrete decision: if window is closed, cross-map or tempo reset, otherwise commit only after confirmed enemy cooldown usage.
Against Kassadin, Annie needs a stricter lane script in mid lane: they convert every wasted cooldown very efficiently. If trade pattern is mismanaged, neutral trades quickly become losing exchanges.
If you don’t snowball early, your impact drops heavily. This matchup directly impacts mid priority, reset timings, and freedom to rotate first toward river objectives. If you miss one tempo cycle, you lose priority and hand over roam or objective timing.
Force plays before level 9 and accelerate objectives. Adjust positioning before each trade and adapt pathing/rotation to wave state. Key timing: level 5 and first neutral objective; concrete decision: if window is closed, cross-map or tempo reset, otherwise commit only after confirmed enemy cooldown usage.
This duel is not neutral against Akali in mid lane: they convert every wasted cooldown very efficiently. Without clean reads on trade pattern, you are forced into reactive rather than proactive play.
Your engages become predictable if forced. This matchup directly impacts mid priority, reset timings, and freedom to rotate first toward river objectives. If you miss one tempo cycle, you lose priority and hand over roam or objective timing.
Wait for shroud exit before committing burst. Adjust positioning before each trade and adapt pathing/rotation to wave state. Key timing: level 5 and first neutral objective; concrete decision: if window is closed, cross-map or tempo reset, otherwise commit only after confirmed enemy cooldown usage.
Irelia creates a structural constraint in mid lane: they convert every wasted cooldown very efficiently. For Annie, the key is controlling trade pattern before committing resources.
Bad wave state puts you in danger. This matchup directly impacts mid priority, reset timings, and freedom to rotate first toward river objectives. If you miss one tempo cycle, you lose priority and hand over roam or objective timing.
Clear low HP minions and hold stun for final dash. Adjust positioning before each trade and adapt pathing/rotation to wave state. Key timing: level 5 and first neutral objective; concrete decision: if window is closed, cross-map or tempo reset, otherwise commit only after confirmed enemy cooldown usage.
Annie's whole plan is one magic burst rotation: Galio's passive magic shield and MR itemization absorb most of it, and he survives long enough to taunt the return.
Annie can neither kill him nor stop his roams: Galio turns the lane into a stalemate then wins the map with his ultimates.
Never spend your stun on him — hold it for his incoming taunt, farm at range and answer his roams with pings rather than chasing.
Fizz disrupts Annie's default plan in mid lane: they convert every wasted cooldown very efficiently. The matchup is mostly decided by trade pattern, and one bad window can flip control immediately.
The real cost is loss of pace control. Taking fights outside your window forces a defensive wave cycle and weaker rotations. Concrete reference: Annie vs Fizz (MID).
Practical plan: short entry on a valid window, immediate disengage, then clean reset. Re-engage only after cooldown and vision checks. Keep execution simple and avoid spending two resources on the same window.
Annie does not get comfort trades easily versus Ahri in mid lane: they convert every wasted cooldown very efficiently. Trade value depends directly on trade pattern execution.
Matchup revolves around skillshot accuracy. This matchup directly impacts mid priority, reset timings, and freedom to rotate first toward river objectives. If you miss one tempo cycle, you lose priority and hand over roam or objective timing.
Play patient and bait Charm before committing. Adjust positioning before each trade and adapt pathing/rotation to wave state. Key timing: level 5 and first neutral objective; concrete decision: if window is closed, cross-map or tempo reset, otherwise commit only after confirmed enemy cooldown usage.
Syndra disrupts Annie's default plan in mid lane: they convert every wasted cooldown very efficiently. The matchup is mostly decided by trade pattern, and one bad window can flip control immediately.
During lane phase, clean tempo is everything. Miss a key timing and you give up space, then arrive late to river contests. Concrete reference: Annie vs Syndra (MID).
Practical plan: short entry on a valid window, immediate disengage, then clean reset. Re-engage only after cooldown and vision checks. The objective is to keep next-cycle initiative, not to force a kill immediately.
Veigar forces Annie out of normal autopilot in mid lane: they often dictate prio, wave, and reset tempo. trade pattern is the central lever that gates every engage window.
You can snowball early and limit scaling. This matchup directly impacts mid priority, reset timings, and freedom to rotate first toward river objectives. If you miss one tempo cycle, you lose priority and hand over roam or objective timing.
Bait cage then engage during cooldown. Adjust positioning before each trade and adapt pathing/rotation to wave state. Key timing: level 5 and first neutral objective; concrete decision: if window is closed, cross-map or tempo reset, otherwise commit only after confirmed enemy cooldown usage.
Lux creates a structural constraint in mid lane: they often dictate prio, wave, and reset tempo. For Annie, the key is controlling trade pattern before committing resources.
A flash-stun window can decide lane. This matchup directly impacts mid priority, reset timings, and freedom to rotate first toward river objectives. If you miss one tempo cycle, you lose priority and hand over roam or objective timing.
Stay off bind line and engage after cooldown. Adjust positioning before each trade and adapt pathing/rotation to wave state. Key timing: level 5 and first neutral objective; concrete decision: if window is closed, cross-map or tempo reset, otherwise commit only after confirmed enemy cooldown usage.
Guaranteed stun + Tibbers kills Seraphine before her utility kit answers: she can't stand far enough to poke without staying in flash-engage range.
Annie dictates tempo: every visible passive stack forces Seraphine to back off and give up CS.
Charge your passive out of sight (on the wave), keep flash aggressive and engage the moment her root is spent elsewhere.
TF has no defensive tool outside his gold card: a charged stun + Tibbers deletes him instantly, and his card needs a lock-in time Annie doesn't allow.
A TF who must respect flash-Tibbers loses his push-and-roam freedom — his entire game plan.
Keep your stun visibly charged to freeze his advances, punish every card lock started in range and answer his ultimates by pinging your lanes.
Buy these items to reduce this champion's effectiveness in your games.
Annie MID のカウンターは、彼女を倒すチャンピオンだけではありません。最も危険なのは、レンジ、CC無効シールド、ウェーブクリア、またはカウンターエンゲージによって、パイロマニアをテンポスレットとして使えなくすることです。
Annie は、敵が情報なしで彼女のレンジに入らなければならない時に勝ちます。レーンがレンジからコントロールされた時、キャリーがスタンを無視できる時、または彼女のフラッシュ+ティンバーがより頑丈なエンゲージによって逆転された時に負けます。
Annie は、バーストを確実に保証するために、最初のクラウドコントロールに依存しています。ティンバーのスタンやノックアップがターゲットをロックしない場合、ダメージはしばしば遅すぎるか、間違ったターゲットに着弾します。
How the champion adapts. フェイクエントリーでシールドを強制し、別のターゲットをエンゲージするか、support がフロントラインに使うのを待ってからキャリーをターゲットにしてください。
これらのチャンピオンは、Annie がポークを受けずにレーンを脅かすのを阻止し、彼女がスタンアングルを持つ前にリバーを移動することがよくあります。
How the champion adapts. 初期のウェーブを受け入れ、リセットタイミングを確保し、フロントアルインを探すのではなく、ジャングラーと一緒にリバーの茂みでプレイしてください。
Fizz、Zed、または Akali は、Annie がパニックでティンバーを使用した際に最初のウィンドウを逃す可能性があります。彼らのモビリティは、パイロマニアがウェーブに使用された際に Annie を罰することもあります。
How the champion adapts. ダッシュまたは無敵終了への回答としてスタンを保持し、アサシンがキルプライオリティを獲得した場合は、ステイシスまたはリフレクターを購入してください。
忍耐マッチアップ:Annie は、直接エンゲージではなく、テンポとブラックシールドの餌で勝たなければなりません。
ウェーブマッチアップ:Annie がフォグを見つけられない場合、Ziggs は彼女にピックを作成するのではなく、防御を強います。
スタンを保持してデスロータスまたは最初のリセットをカットできる場合、有利なマッチアップです。
真っ直ぐなレーンでのトレードは狙わない。十分なHPを保ち、ルーデンをリセットしてから、川の視界を利用して相手を自分の射程に引きずり込もう。
Morganaは大きな問題の一つだ。ブラックシールドがスタンを不安定にする一方、Ziggsは射程とウェーブクリアでレーンでのプレイを妨害できるからな。