C
2026年9月 · Patch 7.2d
Mage · TOP · MID

Kayle Wild Rift カウンターガイド

Kayleは優れたscalingを持ちますが、序盤は非常に脆弱です。強力なearly gameプレッシャーをかけるアグレッシブな構成は、彼女が重要なアップグレードに達する前に咎めることができます。これらのpower spikeに到達できなければ、彼女の影響力は限定的なままです。

★ TOP · MID Tier C
ダメージ
UTIL
TANK
DIFF
Win 50.0% #63 · ↓9pt
Pick 1.8% #32
Ban 0.2% #122

Kayle Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Malphite ハードカウンター +2 52.5% 5.7%
Yone ハードカウンター +2 51.0% 6.7%
Olaf ハードカウンター +2 51.0% 1.1%
Irelia ハードカウンター +2 50.4% 2.0%
Camille ハードカウンター +2 50.4% 3.7%
Darius ハードカウンター +2 50.2% 16.0%
Ambessa ハードカウンター +2 49.7% 2.0%
Rumble ハードカウンター +2 49.4% 2.3%
Nasus ハードカウンター +2 49.1% 5.9%
Aatrox ハードカウンター +2 48.9% 6.1%
Riven ハードカウンター +2 48.9% 1.2%
Renekton ハードカウンター +2 48.4% 3.9%
Jayce ハードカウンター +2 48.1% 2.7%
Yasuo ハードカウンター +2 47.0% 3.0%
Akali ハードカウンター +2
Jarvan IV ハードカウンター +2
Pantheon ハードカウンター +2
Rengar ハードカウンター +2
Teemo 不利なマッチアップ +1 51.8% 3.2%
Gnar 不利なマッチアップ +1 51.5% 3.5%
Wukong 不利なマッチアップ +1 51.5% 2.2%
Volibear 不利なマッチアップ +1 51.4% 7.1%
Gwen 不利なマッチアップ +1 51.4% 3.1%
Jax 不利なマッチアップ +1 50.9% 3.9%
Mordekaiser 不利なマッチアップ +1 50.9% 11.5%
Cho'Gath 不利なマッチアップ +1 50.8% 12.1%
Urgot 不利なマッチアップ +1 50.0% 3.8%
Garen 不利なマッチアップ +1 50.0% 14.7%
Sett 不利なマッチアップ +1 49.1% 11.4%
K'Santé 不利なマッチアップ +1 49.0% 5.9%
Tryndamere 不利なマッチアップ +1 48.5% 2.1%
Fiora 不利なマッチアップ +1 48.1% 4.6%
Gragas 不利なマッチアップ +1
Graves 不利なマッチアップ +1
Heimerdinger 不利なマッチアップ +1
Nautilus 不利なマッチアップ +1
Swain 不利なマッチアップ +1
Smolder スキル次第のマッチアップ ±0 52.5% 1.6%
Vayne スキル次第のマッチアップ ±0 52.2% 2.0%
Shen スキル次第のマッチアップ ±0 51.9% 1.6%
Ornn スキル次第のマッチアップ ±0 50.5% 2.0%
Poppy スキル次第のマッチアップ ±0 50.4% 2.3%
Kennen スキル次第のマッチアップ ±0 49.1% 1.3%
Skarner スキル次第のマッチアップ ±0 48.1% 1.3%
Vladimir スキル次第のマッチアップ ±0 47.0% 1.1%
Maokai スキル次第のマッチアップ ±0
Ryze スキル次第のマッチアップ ±0
Warwick スキル次第のマッチアップ ±0
Singed 有利なマッチアップ −1 51.8% 1.4%
Sion 有利なマッチアップ −1 49.6% 3.8%
Dr. Mundo 有利なマッチアップ −2 50.2% 5.9%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

18

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Darius

Darius+2

early bullydive threat Darius completely shuts down your scaling because his passive, Hemorrhage, builds up faster than your passive, Divine Ascent, can ramp up your attack speed. If you step up to farm, his Apprehend pulls you in, allowing him to stack bleed marks rapidly. This pressure forces you into a premature Divine Judgment to block his raw damage, leaving you completely defenseless against a fatal Noxian Guillotine the split second your invulnerability fades. Dariusのビルド → 詳細を見る
Darius

理由

Darius completely shuts down your scaling because his passive, Hemorrhage, builds up faster than your passive, Divine Ascent, can ramp up your attack speed. If you step up to farm, his Apprehend pulls you in, allowing him to stack bleed marks rapidly. This pressure forces you into a premature Divine Judgment to block his raw damage, leaving you completely defenseless against a fatal Noxian Guillotine the split second your invulnerability fades.

レーン戦への影響

You are forced to surrender lane priority from the very first wave, as contesting any minion puts you in range of a deadly Decimate. Darius will slow-push waves to dive you or freeze them near his tower to deny you experience. This wave control deficit means your Starfire Spellblade is reduced to a desperate tool for securing occasional last hits under tower, while your team must play without top-lane pressure.

立ち回り方

To survive, you must absolutely hold your Celestial Blessing to escape the slow of his Crippling Strike if he manages to pull you with Apprehend. Use Radiant Blast solely to slow him down and disengage when he walks forward. If Darius successfully freezes the wave near his tower, do not walk up to break it; instead, accept the loss of gold, stay in experience range, and wait for the wave to bounce back naturally.

チャンピオン詳細 → Dariusのビルド →
Irelia

Irelia+2

early killdive potential This matchup is a nightmare because Kayle cannot interrupt Irelia's Bladesurge dashes. Before you unlock Divine Ascent range, you are forced to step up to collect gold, giving Irelia easy targets to prep her Ionian Fervor stacks. Once she lands Flawless Duet, you have no displacement or dash to break the chain, leaving you completely exposed to her relentless on-hit physical damage. Ireliaのビルド → 詳細を見る
Irelia

理由

This matchup is a nightmare because Kayle cannot interrupt Irelia's Bladesurge dashes. Before you unlock Divine Ascent range, you are forced to step up to collect gold, giving Irelia easy targets to prep her Ionian Fervor stacks. Once she lands Flawless Duet, you have no displacement or dash to break the chain, leaving you completely exposed to her relentless on-hit physical damage.

レーン戦への影響

From level two onward, Irelia can freeze the minion wave near her turret and zone you completely. If you step up to use Starfire Spellblade, she instantly closes the distance with Bladesurge, forcing you to use Celestial Blessing defensively. This constant health tax prevents you from farming safely under your own turret, making you an incredibly easy target for repeated dives once she unlocks Vanguard's Edge.

立ち回り方

Surviving requires absolute patience. Sacrifice early minions and only secure what you can with max-range Radiant Blast and Starfire Spellblade from safety. If Irelia initiates with Vanguard's Edge, do not panic-cast Celestial Blessing immediately; instead, save Divine Judgment to absorb the burst damage of her fully-stacked Bladesurge under your turret. Your sole objective is to bleed as little gold as possible until Divine Ascent grants you the range and attack speed needed to fight back.

チャンピオン詳細 → Ireliaのビルド →
Camille

Camille+2

all infreeze lane Camille dominates this matchup because her Adaptive Defenses shield completely nullifies any early poke you attempt with Starfire Spellblade. Before Divine Ascent grants you range at level five, Camille can easily chunk your health bar using Tactical Sweep and lock you down. Once she has access to Hookshot, she possesses the mobility to force trades that you cannot escape, turning your pre-five laning phase into a nightmare. Camilleのビルド → 詳細を見る
Camille

理由

Camille dominates this matchup because her Adaptive Defenses shield completely nullifies any early poke you attempt with Starfire Spellblade. Before Divine Ascent grants you range at level five, Camille can easily chunk your health bar using Tactical Sweep and lock you down. Once she has access to Hookshot, she possesses the mobility to force trades that you cannot escape, turning your pre-five laning phase into a nightmare.

レーン戦への影響

This matchup revolves around Camille's ability to freeze the minion wave near her turret. Because you lack early wave-clear, she will zone you away from gold. Once she gets a freeze, she will setup lethal dives using Hookshot to close the gap and Hextech Ultimatum to trap you under your own turret, forcing your jungler to babysit or leaving you completely starved of experience.

立ち回り方

You must play with extreme discipline before level five. Never push the wave; instead, use Radiant Blast strictly to thin incoming minions from maximum distance and secure last hits. Keep Celestial Blessing ready to dodge the outer edge of her Tactical Sweep. If Camille prepares Hookshot near a wall, immediately retreat. If she traps you with Hextech Ultimatum, delay your Divine Judgment to block her true damage from Precision Protocol rather than panic-casting it early.

チャンピオン詳細 → Camilleのビルド →
Jayce

Jayce+2

early pressurescaling gap Jayce abuses his dual forms from Transform Mercury Cannon to shut down your early game. He can easily chunk your health bar using To the Skies! in cannon form before switching to hammer form to jump directly onto you. Before you can unlock your first Divine Ascent milestones, you lack the range or raw stats to trade back, making his aggressive stance incredibly oppressive. Jayceのビルド → 詳細を見る
Jayce

理由

Jayce abuses his dual forms from Transform Mercury Cannon to shut down your early game. He can easily chunk your health bar using To the Skies! in cannon form before switching to hammer form to jump directly onto you. Before you can unlock your first Divine Ascent milestones, you lack the range or raw stats to trade back, making his aggressive stance incredibly oppressive.

レーン戦への影響

You are forced to concede the initial waves, sitting far back to avoid being bursted down. Jayce will freeze the lane or slow-push massive waves to dive you under turret. Using Starfire Spellblade to secure occasional minions is your only lifeline, but it means sacrificing priority and turret plates. This early deficit delays your scaling, leaving your team to play map objectives at a severe disadvantage.

立ち回り方

Prioritize survival over gold. Let the waves crash under your turret and use Radiant Blast to slow him down if he attempts to dive. Keep Celestial Blessing ready to dodge his incoming projectiles or to gain the movement speed needed to escape his hammer form engage. If he commits with To the Skies!, use Divine Judgment to absorb his burst damage, then immediately retreat rather than trying to turn the fight.

チャンピオン詳細 → Jayceのビルド →
Akali

Akali+2

early pressureall in burst Kayle's early vulnerability stems from her lack of swift mobility, making her an incredibly easy target to tag with *Shuriken Flip*. Once marked, you cannot easily escape Akali's subsequent dash. Before you reach level five to unlock *Divine Judgment*, Akali's *Five Point Strike* combined with *Assassin's Mark* can easily chip you down, setting up a lethal *Perfect Execution* dive that your basic kit simply cannot outrun. Akaliのビルド → 詳細を見る
Akali

理由

Kayle's early vulnerability stems from her lack of swift mobility, making her an incredibly easy target to tag with *Shuriken Flip*. Once marked, you cannot easily escape Akali's subsequent dash. Before you reach level five to unlock *Divine Judgment*, Akali's *Five Point Strike* combined with *Assassin's Mark* can easily chip you down, setting up a lethal *Perfect Execution* dive that your basic kit simply cannot outrun.

レーン戦への影響

You are forced to cede early wave control entirely, freezing near your turret to avoid being run down. Trading is a losing battle; attempting to secure minions with *Starfire Spellblade* exposes you to Akali's *Five Point Strike* poke. If she successfully lands *Shuriken Flip*, you must immediately retreat or face a forced recall, leaving your tower vulnerable and giving her the freedom to roam and pressure your team.

立ち回り方

Prioritize survival by holding *Celestial Blessing* strictly to dodge *Shuriken Flip* or to outrun Akali's shroud-stealthed approach. Use *Radiant Blast* from maximum range to slow her down if she dashes forward. If she initiates with *Perfect Execution*, do not panic-cast *Divine Judgment* instantly; wait for her second dash execution phase to block the maximum damage. If you fall behind, sacrifice gold and absorb experience from a safe distance.

チャンピオン詳細 → Akaliのビルド →
Ambessa

Ambessa+2

early aggressiondive potential Before Kayle unlocks her ranged attacks via Divine Ascent at level 5, her lack of mobility makes her an easy target. Ambessa thrives on this by chaining Cunning Sweep and Lacerate to trigger multiple Drakehound's Step dashes. This relentless mobility completely bypasses Kayle's weak self-peel, letting Ambessa constantly close the distance and force heavy trades that Kayle cannot escape or match with Starfire Spellblade. Ambessaのビルド → 詳細を見る
Ambessa

理由

Before Kayle unlocks her ranged attacks via Divine Ascent at level 5, her lack of mobility makes her an easy target. Ambessa thrives on this by chaining Cunning Sweep and Lacerate to trigger multiple Drakehound's Step dashes. This relentless mobility completely bypasses Kayle's weak self-peel, letting Ambessa constantly close the distance and force heavy trades that Kayle cannot escape or match with Starfire Spellblade.

レーン戦への影響

Because Ambessa can dash repeatedly, Kayle is forced to surrender early wave control entirely. You cannot step up to last-hit without being chunked by Cunning Sweep or slowed by Lacerate. This forces Kayle to bleed gold under her own turret, desperately using Radiant Blast to secure what she can. Ambessa will crash massive waves, threatening a dive with Public Execution or creating a massive gold gap before level 5.

立ち回り方

To survive this onslaught, you must freeze the wave just outside your turret range from the very first wave. Save Celestial Blessing exclusively for the movement speed boost to dodge the outer edge of Cunning Sweep and retreat. If Ambessa initiates with Public Execution, react instantly with Divine Judgment to block the execution damage, then use Radiant Blast to slow her and escape. Never use Starfire Spellblade to poke; use it only to last-hit.

チャンピオン詳細 → Ambessaのビルド →
Jarvan IV

Jarvan IV+2

scaling gapearly bully Jarvan IV dominates the early tempo race by hitting level five first. His standard combo of Demacian Standard and Dragon Strike knocks you up easily, but the real threat is his Cataclysm. If he unlocks it while you are still level four, he can instantly trap you in the arena. Without Divine Judgment to protect yourself, you are forced to burn Flash or die immediately. Jarvan IVのビルド → 詳細を見る
Jarvan IV

理由

Jarvan IV dominates the early tempo race by hitting level five first. His standard combo of Demacian Standard and Dragon Strike knocks you up easily, but the real threat is his Cataclysm. If he unlocks it while you are still level four, he can instantly trap you in the arena. Without Divine Judgment to protect yourself, you are forced to burn Flash or die immediately.

レーン戦への影響

This early level disparity completely paralyzes your wave control. You cannot contest farm using Starfire Spellblade because walking up invites his Martial Cadence poke enhanced by Golden Aegis slows. If you get shoved under tower, Jarvan IV will easily dive you the moment he hits five. Losing your Flash early means his jungler can repeatedly camp your lane, snowballing your tower's destruction.

立ち回り方

To survive this matchup, prioritize defensive safety over gold. Use Radiant Blast from maximum range to secure minions safely without stepping past the river line. Keep your Celestial Blessing ready to dodge the knock-up, and never use it aggressively. If Jarvan IV reaches level five before you, retreat entirely behind your turret and give up the experience if necessary; saving your Flash is more valuable than two melee minions.

チャンピオン詳細 → Jarvan IVのビルド →
Yone

Yone+2

spacingdodge skills Yone completely neutralizes your post-level five range from Divine Ascent thanks to the sheer gap-closing power of Soul Unbound. Once he charges up Mortal Steel for his third-strike tornado, his threat range becomes massive. This dash allows him to easily chain into Fate Sealed, trapping you in a lethal crowd-control chain that bypasses your Radiant Blast slow and makes Starfire Spellblade poke irrelevant. Yoneのビルド → 詳細を見る
Yone

理由

Yone completely neutralizes your post-level five range from Divine Ascent thanks to the sheer gap-closing power of Soul Unbound. Once he charges up Mortal Steel for his third-strike tornado, his threat range becomes massive. This dash allows him to easily chain into Fate Sealed, trapping you in a lethal crowd-control chain that bypasses your Radiant Blast slow and makes Starfire Spellblade poke irrelevant.

レーン戦への影響

You are forced into a permanent defensive posture, farming strictly with Radiant Blast and Starfire Spellblade from maximum distance. Yone's Spirit Cleave shields him against your retaliatory damage when he trades, meaning you cannot thin the wave effectively. This constant threat of a Soul Unbound dive forces you to drop gold, concede lane priority entirely, and leaves your top-side jungle vulnerable.

立ち回り方

Track his Mortal Steel stacks constantly and retreat immediately when his wind aura is active. Keep Celestial Blessing off cooldown specifically for the movement speed burst to sidestep his oncoming tornado. If he does manage to catch you with Fate Sealed, do not panic-cast Divine Judgment immediately; time your ultimate to block the burst damage just before he snaps back with Soul Unbound to maximize the damage prevented.

チャンピオン詳細 → Yoneのビルド →
Rumble

Rumble+2

survivalspacing Rumble dictates this lane because his continuous magic damage from his flame spitter easily bypasses Kayle's weak early defenses. Before Divine Ascent grants you range, you must step up to last-hit, putting you in direct range of his fire. If Rumble lands his harpoons, the slow keeps you trapped in his damage zone. Your Starfire Spellblade trades cannot pierce his shield, making early interactions completely one-sided. Rumbleのビルド → 詳細を見る
Rumble

理由

Rumble dictates this lane because his continuous magic damage from his flame spitter easily bypasses Kayle's weak early defenses. Before Divine Ascent grants you range, you must step up to last-hit, putting you in direct range of his fire. If Rumble lands his harpoons, the slow keeps you trapped in his damage zone. Your Starfire Spellblade trades cannot pierce his shield, making early interactions completely one-sided.

レーン戦への影響

You will constantly find yourself pushed under your own turret, struggling to secure minions while dodging his persistent area damage. Rumble's absolute wave control denies you any early priority, meaning you cannot assist your jungler in the river. Every single health trade you attempt leaves you chunked, forcing early recalls that set your level scaling behind and allow Rumble to freely chip away at your tower plates.

立ち回り方

Survival requires disciplined wave management and precise ability usage. Never use Celestial Blessing aggressively; you must hold this heal and speed boost strictly to cleanse the slow from Rumble's harpoons and quickly run out of his flame spitter range. Secure distant minions using Radiant Blast and Starfire Spellblade from safety. If Rumble freezes the wave near his tower, do not walk up; wait for him to inevitably push it back with his area-of-effect flames.

チャンピオン詳細 → Rumbleのビルド →
Riven

Riven+2

survivalspacing Riven completely neutralizes your spacing tools. By chaining the forward movement of Broken Wings with the sudden dash of Valor, she instantly bridges the gap before you can react. Once close, her Ki Burst stun prevents you from kiting with Celestial Blessing, allowing her to unleash a devastating burst amplified by Runic Blade before you can even trigger Divine Ascent waves. Rivenのビルド → 詳細を見る
Riven

理由

Riven completely neutralizes your spacing tools. By chaining the forward movement of Broken Wings with the sudden dash of Valor, she instantly bridges the gap before you can react. Once close, her Ki Burst stun prevents you from kiting with Celestial Blessing, allowing her to unleash a devastating burst amplified by Runic Blade before you can even trigger Divine Ascent waves.

レーン戦への影響

Because of this gap-close threat, you cannot contest the wave. Riven will deny you farm by holding the minions near her turret, forcing you into dangerous territory where a single forward step leads to death. You are forced to surrender priority, meaning you cannot assist with map pressure, and you will often have to sacrifice health just to secure minions with Starfire Spellblade under heavy tower pressure.

立ち回り方

Let Riven push and keep the minion wave locked just outside your turret range. Use Radiant Blast only to secure dying minions from afar, never to poke. If she initiates with Valor, immediately cast Celestial Blessing to retreat, saving Radiant Blast to slow her third cast of Broken Wings. If she activates Blade of the Exile to dive you, delay your Divine Judgment until the very last moment to absorb her high-damage execution slash.

チャンピオン詳細 → Rivenのビルド →
Malphite

Malphite+2

survivalanti dive Malphite's Seismic Shard is the ultimate counter to Kayle's early spacing. When he casts it, he steals your movement speed, rendering your Celestial Blessing speed boost ineffective. This speed deficit strips away your ability to kite his Thunderclap and Ground Slam trades, leaving you completely exposed once he unlocks Unstoppable Force to initiate a lethal dive under your tower. Malphiteのビルド → 詳細を見る
Malphite

理由

Malphite's Seismic Shard is the ultimate counter to Kayle's early spacing. When he casts it, he steals your movement speed, rendering your Celestial Blessing speed boost ineffective. This speed deficit strips away your ability to kite his Thunderclap and Ground Slam trades, leaving you completely exposed once he unlocks Unstoppable Force to initiate a lethal dive under your tower.

レーン戦への影響

You are forced into a purely defensive posture, unable to reliably crash waves or contest Granite Shield resets. Every time Malphite throws Seismic Shard, your health bar shrinks while your wave pushes slowly towards him. Once you are chipped down to half health, you cannot safely stand near your turret, as the threat of Unstoppable Force forces early, disadvantageous recalls that bleed gold and map pressure.

立ち回り方

Prioritize magic resistance over raw damage early to survive the poke. Never use Celestial Blessing preemptively; hold it to counteract the slow after Seismic Shard hits. When farming at a distance with Starfire Spellblade and Radiant Blast, stay at maximum range. If Malphite reaches level five, save Divine Judgment exclusively to buffer his Unstoppable Force impact, casting your ultimate the split second he launches his unstoppable dash toward you.

チャンピオン詳細 → Malphiteのビルド →
Nasus

Nasus+2

slow resistspacing While you both aim to scale, Nasus completely neutralizes your scaling advantage. The absolute bottleneck is Wither. Once Nasus targets you with this attack speed and movement speed cripple, your Divine Ascent passive becomes useless because you cannot attack or kite. Even if you poke with Starfire Spellblade, his Soul Eater passive easily heals back that damage, allowing him to stack Siphoning Strike safely. Nasusのビルド → 詳細を見る
Nasus

理由

While you both aim to scale, Nasus completely neutralizes your scaling advantage. The absolute bottleneck is Wither. Once Nasus targets you with this attack speed and movement speed cripple, your Divine Ascent passive becomes useless because you cannot attack or kite. Even if you poke with Starfire Spellblade, his Soul Eater passive easily heals back that damage, allowing him to stack Siphoning Strike safely.

レーン戦への影響

This dynamic forces an incredibly punishing lane state where you cannot afford to push. If you mistakenly slow-push, Nasus will freeze the wave near his tower, safely stacking Siphoning Strike. If you step up to break the freeze, a simple Wither combined with Spirit Fire to shred your resistances means guaranteed death or a forced Divine Judgment just to escape back to your turret.

立ち回り方

To survive, you must play defensively and let the wave crash into your turret. Never use Radiant Blast on the wave; save it exclusively to slow Nasus if he approaches. When he activates Fury of the Sands and runs at you, immediately cast Celestial Blessing to boost your movement speed and retreat. If he manages to land Wither, do not attempt to trade back; simply run toward your tower and use Divine Judgment only as a last resort.

チャンピオン詳細 → Nasusのビルド →
Pantheon

Pantheon+2

survivalanti dive Pantheon's early game is an absolute nightmare because his point-and-click Shield Vault completely bypasses your ability to space safely. When he primes Mortal Will, any attempt to step up for a last hit results in an immediate stun, followed by a devastating Comet Spear and safe disengage using Aegis Assault. You cannot trade back, as your pre-level-5 melee state leaves you entirely at his mercy. Pantheonのビルド → 詳細を見る
Pantheon

理由

Pantheon's early game is an absolute nightmare because his point-and-click Shield Vault completely bypasses your ability to space safely. When he primes Mortal Will, any attempt to step up for a last hit results in an immediate stun, followed by a devastating Comet Spear and safe disengage using Aegis Assault. You cannot trade back, as your pre-level-5 melee state leaves you entirely at his mercy.

レーン戦への影響

This threat forces you to surrender the first three waves entirely, as getting chunked early guarantees a dive when the wave crashes. Pantheon will slow push, stack his waves, and lock you under tower. Your health bar becomes a resource you must hoard; if you drop below half, his Comet Spear execution damage and a coordinated dive will ruin your game before you even unlock Divine Judgment.

立ち回り方

To survive, let the wave bounce and use Radiant Blast or Starfire Spellblade only to secure dying minions from maximum range. Keep Celestial Blessing ready to instantly retreat the moment he steps forward to initiate Shield Vault. If he freezes near his tower, do not walk up; instead, stay in experience range and wait for the bounce. Save Divine Judgment strictly to absorb his high-damage burst during dives rather than trying to turn a hopeless trade.

チャンピオン詳細 → Pantheonのビルド →
Renekton

Renekton+2

survivalanti dive This lane is dictated by Renekton's ability to cross the distance instantly. By using Slice and Dice through a minion, he gains a second dash to close the gap, immediately locking you down with an empowered Ruthless Predator stun. This rapid burst leaves you unable to react with Celestial Blessing or buffer Divine Judgment in time, turning any overextension into a lethal chunk of your health bar. Renektonのビルド → 詳細を見る
Renekton

理由

This lane is dictated by Renekton's ability to cross the distance instantly. By using Slice and Dice through a minion, he gains a second dash to close the gap, immediately locking you down with an empowered Ruthless Predator stun. This rapid burst leaves you unable to react with Celestial Blessing or buffer Divine Judgment in time, turning any overextension into a lethal chunk of your health bar.

レーン戦への影響

Because of this threat, you cannot contest the wave early. Renekton will slow-push to dive you or freeze to starve you. If you walk up to last hit with Starfire Spellblade, you risk getting chunked to critical health, forcing premature recalls or dying under tower. This pressure locks you in your lane, preventing you from helping your jungler and conceding top-side river control entirely.

立ち回り方

You must keep the minion wave frozen just outside your turret range to deny him the space needed for a double Slice and Dice. Hold Radiant Blast exclusively to slow him down if he attempts to dash forward, and use Celestial Blessing to escape his melee range immediately. If he manages to freeze the wave near his tower, do not walk up; instead, wait for your jungler or let the gold go to stay alive.

チャンピオン詳細 → Renektonのビルド →
Olaf

Olaf+2

survivalspacing This lane is dictated by how Olaf's Ragnarok completely shuts down your only reliable self-peel. Normally, you rely on Radiant Blast to slow incoming threats and Celestial Blessing to speed away. However, once Olaf activates his ultimate, its crowd control immunity renders your slowing blast completely useless, allowing him to sprint through your defenses while repeatedly throwing Undertow to run you down. Olafのビルド → 詳細を見る
Olaf

理由

This lane is dictated by how Olaf's Ragnarok completely shuts down your only reliable self-peel. Normally, you rely on Radiant Blast to slow incoming threats and Celestial Blessing to speed away. However, once Olaf activates his ultimate, its crowd control immunity renders your slowing blast completely useless, allowing him to sprint through your defenses while repeatedly throwing Undertow to run you down.

レーン戦への影響

Olaf will aggressively freeze the minion wave to bait you forward. If you step up to secure minions with Starfire Spellblade, he can fish for an Undertow hit. Once he reaches level five, his tower dive potential skyrockets; Ragnarok allows him to ignore your defensive slowing tools under your own turret, forcing you to abandon gold and experience just to survive.

立ち回り方

To survive this onslaught, you must hug your turret and never use Celestial Blessing offensively. Keep your distance and bait his Undertow; if it misses, you have a brief window to collect farm. If he commits with Ragnarok, immediately cast Divine Judgment to absorb the true damage of Reckless Swing and the rapid strikes of Vicious Strikes, using the brief invulnerability to retreat safely behind your tier-one structure.

チャンピオン詳細 → Olafのビルド →
Yasuo

Yasuo+2

spacingsurvival Yasuo completely shuts down your offensive output because his Wind Wall negates both the pierce of your Radiant Blast and the fiery waves generated by your Divine Ascent. Without the armor and magic resist shred from your blast, and with your passive waves dissolved in mid-air, you lose your primary source of DPS and zoning, making you entirely unable to trade back when he engages. Yasuoのビルド → 詳細を見る
Yasuo

理由

Yasuo completely shuts down your offensive output because his Wind Wall negates both the pierce of your Radiant Blast and the fiery waves generated by your Divine Ascent. Without the armor and magic resist shred from your blast, and with your passive waves dissolved in mid-air, you lose your primary source of DPS and zoning, making you entirely unable to trade back when he engages.

レーン戦への影響

You will find yourself pinned under your own turret, unable to contest the wave. Yasuo can freely manipulate the minions, using Sweeping Blade to close the distance while blocking your Starfire Spellblade poke. If you step up to secure last hits, he will stack Steel Tempest on the wave and threaten a knock-up into Last Breath under your own tower, forcing you to forfeit gold.

立ち回り方

To survive, always stand far behind your minions to deny Yasuo easy Sweeping Blade dash targets. Save Celestial Blessing exclusively for the movement speed burst to dodge his Steel Tempest tornadoes. If he does catch you with a knock-up, delay your Divine Judgment until the very last second of Last Breath to absorb his ultimate's impact and the subsequent armor-penetration attacks. Never waste Radiant Blast while his Wind Wall is available.

チャンピオン詳細 → Yasuoのビルド →

その他のマッチアップ

不利なマッチアップ

19

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Garen

Garen+1

early pressureexecute timing The lane hinges entirely on the race between your ultimate and his silence. Garen's goal is to silence you with Decisive Strike, preventing you from casting Divine Judgment, and instantly follow up with Demacian Justice for a clean execute. Because your ultimate has a cast time window that is completely locked out by silence, his basic ability directly nullifies your primary defensive tool, making any low-health skirmish incredibly dangerous. Garenのビルド → 詳細を見る
Garen

理由

The lane hinges entirely on the race between your ultimate and his silence. Garen's goal is to silence you with Decisive Strike, preventing you from casting Divine Judgment, and instantly follow up with Demacian Justice for a clean execute. Because your ultimate has a cast time window that is completely locked out by silence, his basic ability directly nullifies your primary defensive tool, making any low-health skirmish incredibly dangerous.

レーン戦への影響

Before reaching level five, Garen will use Perseverance to shrug off any poke from your Starfire Spellblade and Radiant Blast. Once both of you unlock your ultimates, you cannot step past the midway point of the lane with less than half health. A simple charge from him forces you into a passive stance under turret, letting him freely clear waves with Judgment and roam, while you are forced to bleed minion gold.

立ち回り方

To survive, you must use Radiant Blast to slow Garen the moment he activates Decisive Strike, then immediately trigger Celestial Blessing to outrun his silence range. Never use Divine Judgment reactively when already silenced; you must cast it preemptively just before his sword strikes you if he manages to close the gap. If Garen activates Courage to absorb your counter-poke, back off entirely and wait for Divine Ascent to grant you the extra range needed to farm safely from afar.

チャンピオン詳細 → Garenのビルド →
Gwen

Gwen+1

poke negationall in timing Gwen outpaces your early power spike due to her consistent magic damage from A Thousand Cuts. Once you unlock your ranged form via Divine Ascent, she can completely negate your primary offensive tool, Starfire Spellblade, by deploying Hallowed Mist. This zone makes her immune to your ranged executes, forcing you to step into her melee range where her Snip Snip! shreds you before your late-game DPS can ramp up. Gwenのビルド → 詳細を見る
Gwen

理由

Gwen outpaces your early power spike due to her consistent magic damage from A Thousand Cuts. Once you unlock your ranged form via Divine Ascent, she can completely negate your primary offensive tool, Starfire Spellblade, by deploying Hallowed Mist. This zone makes her immune to your ranged executes, forcing you to step into her melee range where her Snip Snip! shreds you before your late-game DPS can ramp up.

レーン戦への影響

Before level five, Gwen uses Skip 'n Slash to close the gap and pressure your last-hits. If you attempt to trade back with Radiant Blast, she easily dashes out of the slow. Under tower, she will stack Snip Snip! on the wave to dive you with Needlework. Your inability to safely poke her out due to her mist means you will constantly concede priority, forcing you to farm passively under turret.

立ち回り方

To survive, never activate Starfire Spellblade while her Hallowed Mist is active; instead, bait the mist out by walking forward, then retreat using Celestial Blessing to outrun her Skip 'n Slash. Wait for her zone to dissipate before turning back to fight. If she commits her Needlework to force an all-in, cast Divine Judgment to absorb the final, high-damage needle volley, allowing you to survive the burst and farm the bouncing wave safely.

チャンピオン詳細 → Gwenのビルド →
Gragas

Gragas+1

all in burstsnowball Gragas excels at shutting down Kayle's scaling because his high-disruption kit counters your ultimate defense. A well-timed Body Slam disables you instantly, allowing him to dump his full AP burst from Drunken Rage and Barrel Roll before you can even buffer Divine Judgment. His passive Happy Hour also completely negates any minor poke you attempt with Starfire Spellblade during the early levels. Gragasのビルド → 詳細を見る
Gragas

理由

Gragas excels at shutting down Kayle's scaling because his high-disruption kit counters your ultimate defense. A well-timed Body Slam disables you instantly, allowing him to dump his full AP burst from Drunken Rage and Barrel Roll before you can even buffer Divine Judgment. His passive Happy Hour also completely negates any minor poke you attempt with Starfire Spellblade during the early levels.

レーン戦への影響

You are forced into a defensive posture from the very first wave. Gragas will constantly threaten to freeze or crash waves using Barrel Roll, forcing you to farm from extreme range with Radiant Blast. If you step up too far, he will use Body Slam to initiate heavy trades. Once he unlocks Explosive Cask, staying under your own turret is no longer safe, as he can displace you forward.

立ち回り方

To survive, always stand behind your own minion wave so Gragas cannot land a direct Body Slam without hitting your wave first. Keep Celestial Blessing ready exclusively to gain the movement speed needed to escape the slow zone of Barrel Roll. Do not attempt to fight back until your Divine Ascent reaches its ranged form, and prioritize using Radiant Blast to farm safely from a distance whenever he tries to zone you out.

チャンピオン詳細 → Gragasのビルド →
K'Santé

K'Santé+1

early bullydive setup K'Santé dictates this matchup's rhythm because his crowd control can bypass your typical under-tower safety. While you scale with Divine Ascent, his Ntofo Strikes knock-up setup allows him to position behind you. The ultimate threat is All Out, which physically drags you away from your turret, forcing you to burn Divine Judgment defensively before you can establish your ranged DPS. K'Santéのビルド → 詳細を見る
K'Santé

理由

K'Santé dictates this matchup's rhythm because his crowd control can bypass your typical under-tower safety. While you scale with Divine Ascent, his Ntofo Strikes knock-up setup allows him to position behind you. The ultimate threat is All Out, which physically drags you away from your turret, forcing you to burn Divine Judgment defensively before you can establish your ranged DPS.

レーン戦への影響

This interaction completely shifts your wave management. You cannot simply let K'Santé crash massive waves, as he will look to dive you using Path Maker to absorb turret shots before dragging you out with All Out. If you lose control of the minion line, you are forced to use Celestial Blessing defensively just to dodge, ruining your mana pool.

立ち回り方

To survive, monitor your positioning relative to the walls surrounding your turret. Never stand between K'Santé and a terrain feature where All Out can smash you through. Save Radiant Blast exclusively to slow him when he dashes forward with Footwork. If he does land his knock-up, delay Divine Judgment until the displacement from his ultimate is complete to block his high-damage burst.

チャンピオン詳細 → K'Santéのビルド →
Graves

Graves+1

scaling clashearly pressure Graves dominates the early game by combining the raw area-of-effect push of New Destiny with the instant terrain-bounce burst of End of the Line. Before you unlock your ranged attacks from Divine Ascent, your melee status forces you into dangerous zones, leaving you highly vulnerable to his fast wall-detonated shells. Gravesのビルド → 詳細を見る
Graves

理由

Graves dominates the early game by combining the raw area-of-effect push of New Destiny with the instant terrain-bounce burst of End of the Line. Before you unlock your ranged attacks from Divine Ascent, your melee status forces you into dangerous zones, leaving you highly vulnerable to his fast wall-detonated shells.

レーン戦への影響

You will spend the first four levels trapped under your turret, constantly farming on his terms. Graves will use Smoke Screen to disrupt your last-hitting timing with Starfire Spellblade while chipping away at your health. This denies you map priority while he safely stacks armor with Quickdraw and chips your tower plates.

立ち回り方

Position yourself strictly in the center of the lane, far from walls, to prevent instant detonations from End of the Line. Use Radiant Blast to secure distant minions, and activate Celestial Blessing instantly to escape Smoke Screen if he dashes with Quickdraw. Always save Divine Judgment to negate the burst of his Collateral Damage during dives.

チャンピオン詳細 → Gravesのビルド →
Jax

Jax+1

all inscaling gap Jax completely delivers a shutdown to your early damage output because Leap Strike allows him to instantly close the distance, while Counter Strike makes him completely immune to your Starfire Spellblade and basic attacks. Before you reach your level-based power spikes from Divine Ascent, you simply lack the raw damage or range to punish him. Every time you attempt to poke, his defensive spin blocks your entire kit. Jaxのビルド → 詳細を見る
Jax

理由

Jax completely delivers a shutdown to your early damage output because Leap Strike allows him to instantly close the distance, while Counter Strike makes him completely immune to your Starfire Spellblade and basic attacks. Before you reach your level-based power spikes from Divine Ascent, you simply lack the raw damage or range to punish him. Every time you attempt to poke, his defensive spin blocks your entire kit.

レーン戦への影響

This matchup forces you onto the defensive from the very first wave. Jax will constantly slow-push and threaten an all-in if you step up to last-hit. You cannot contest wave priority, meaning you will often find yourself farming under turret using Radiant Blast and Starfire Spellblade. Any early health deficit will result in Jax diving you easily once he unlocks his passive magic damage from Grandmaster-at-Arms.

立ち回り方

Your survival depends on spacing and discipline. Never use Celestial Blessing proactively; save its movement speed burst to run away the moment Jax activates Counter Strike and jumps with Leap Strike. If he misses or wastes his stun, use that brief window to retaliate with Radiant Blast and auto-attacks. Focus entirely on reaching level 9 and 13 to unlock your range and waves from Divine Ascent, using Divine Judgment strictly to survive his burst during dives.

チャンピオン詳細 → Jaxのビルド →
Heimerdinger

Heimerdinger+1

early pressurescaling gap Heimerdinger's H-28G Evolution Turret setup completely dominates the early lane because Kayle lacks the early ranged DPS to clear them safely. Your Starfire Spellblade is too weak pre-level 5 to contest his push, allowing him to trap you under tower. However, once you scale, your Divine Judgment completely shuts down his burst potential, particularly neutralizing his UPGRADE!!! empowered rockets or giant grenade during late-game teamfights. Heimerdingerのビルド → 詳細を見る
Heimerdinger

理由

Heimerdinger's H-28G Evolution Turret setup completely dominates the early lane because Kayle lacks the early ranged DPS to clear them safely. Your Starfire Spellblade is too weak pre-level 5 to contest his push, allowing him to trap you under tower. However, once you scale, your Divine Judgment completely shuts down his burst potential, particularly neutralizing his UPGRADE!!! empowered rockets or giant grenade during late-game teamfights.

レーン戦への影響

You will spend the first ten minutes pinned to your turret, losing minions to his constant siege. Heimerdinger will use Hextech Micro-Rockets to poke you down while you try to last-hit, forcing early recalls that cost plating. This absolute loss of priority means your jungler cannot contest the top-side river, but if you keep your health high enough to avoid getting dived, you successfully delay his tempo.

立ち回り方

Do not waste your mana trying to destroy H-28G Evolution Turret early on; instead, use Radiant Blast and Starfire Spellblade exclusively to secure minion gold under your tower. Keep Celestial Blessing ready to dodge his CH-2 Electron Storm Grenade when he tries to stun you under your turret. In late-game skirmishes, save Divine Judgment specifically for when he activates UPGRADE!!!, completely absorbing his ultimate damage to turn the teamfight in your favor.

チャンピオン詳細 → Heimerdingerのビルド →
Fiora

Fiora+1

early tradespacing Fiora's early game is designed to abuse melee targets, and Kayle's weakest phase matches this perfectly. Before Divine Ascent grants you ranged attacks, Fiora will constantly use Lunge to strike the vitals from Duelist's Dance. Because you lack range, you cannot easily punish her or farm safely without putting yourself in range of her Bladework. This early gap dictates the entire lane until your range unlocks. Fioraのビルド → 詳細を見る
Fiora

理由

Fiora's early game is designed to abuse melee targets, and Kayle's weakest phase matches this perfectly. Before Divine Ascent grants you ranged attacks, Fiora will constantly use Lunge to strike the vitals from Duelist's Dance. Because you lack range, you cannot easily punish her or farm safely without putting yourself in range of her Bladework. This early gap dictates the entire lane until your range unlocks.

レーン戦への影響

You are forced to surrender early wave control, as contesting the farm invites Fiora to initiate trades with Lunge and parry your slow with Riposte. Expect to spend your early levels hugging your turret, desperately trying to secure minions with Starfire Spellblade or Radiant Blast. If Fiora manages to freeze the wave near her tower, you risk falling massively behind in experience before reaching your ranged spike.

立ち回り方

If a vital from Duelist's Dance spawns facing Fiora, immediately back away to reset its position. Save Celestial Blessing's movement speed to escape her Bladework slows rather than using it to heal. When Fiora activates Grand Challenge, hug the nearest wall to block her from hitting the final vital, and time your Divine Judgment to absorb her high-damage vital strikes rather than trying to escape her chase.

チャンピオン詳細 → Fioraのビルド →
Volibear

Volibear+1

survivalspacing Volibear dominates this lane because his Thundering Smash sprint allows him to close the distance and lock you down for a devastating Sky Splitter and Frenzied Maul trade. Kayle suffers early because her weak melee state cannot withstand his burst. Your entire survival hinges on using the burst of movement speed from Celestial Blessing to nullify his sprint, keeping him at bay before he can apply his stun. Volibearのビルド → 詳細を見る
Volibear

理由

Volibear dominates this lane because his Thundering Smash sprint allows him to close the distance and lock you down for a devastating Sky Splitter and Frenzied Maul trade. Kayle suffers early because her weak melee state cannot withstand his burst. Your entire survival hinges on using the burst of movement speed from Celestial Blessing to nullify his sprint, keeping him at bay before he can apply his stun.

レーン戦への影響

Volibear's passive The Relentless Storm constantly shoves the wave toward you, which seems helpful but actually sets up deadly dive opportunities. Once he reaches level five, his Stormbringer can disable your turret, making any low-health freeze extremely dangerous. If you let him chunk you down with Thundering Smash trades, you will be forced to abandon massive waves under your tower or risk giving away free kills.

立ち回り方

To survive, you must manage your wave so it stays frozen just ahead of your turret range, out of his easy diving zone. Never use Celestial Blessing to sustain; hold it exclusively to react when Volibear activates Thundering Smash. Use Radiant Blast to slow his approach while running backward. If he commits to a dive with Stormbringer, time Divine Judgment precisely to absorb his ultimate's massive landing damage.

チャンピオン詳細 → Volibearのビルド →
Mordekaiser

Mordekaiser+1

dodge skillssurvival This matchup is a brutal stat-check where Mordekaiser holds the upper hand, but your ultimate offers a crucial lifeline. When he drags you into his Realm of Death, his passive Darkness Rise coupled with isolated Obliterate strikes will quickly melt your health. However, by holding Divine Judgment and timing its invulnerability to absorb his high-damage Obliterate inside his arena, you can successfully stall out the duel and deny him an easy kill. Mordekaiserのビルド → 詳細を見る
Mordekaiser

理由

This matchup is a brutal stat-check where Mordekaiser holds the upper hand, but your ultimate offers a crucial lifeline. When he drags you into his Realm of Death, his passive Darkness Rise coupled with isolated Obliterate strikes will quickly melt your health. However, by holding Divine Judgment and timing its invulnerability to absorb his high-damage Obliterate inside his arena, you can successfully stall out the duel and deny him an easy kill.

レーン戦への影響

Mordekaiser will relentlessly push the waves to pin you under tower, looking to fish for Death's Grasp to pull you into a lethal trade. You must accept losing early wave control, as extended skirmishes trigger his Darkness Rise and drain your health bar. If you get caught without Celestial Blessing active to dodge his skillshots, you will find yourself forced into bad recall timings or dived under your own turret.

立ち回り方

Maintain a constant lateral movement behind your minion wave to make his Death's Grasp harder to land. Never use Radiant Blast or Starfire Spellblade aggressively if it leaves you vulnerable to a counter-engage. When pulled, instantly activate the movement speed from Celestial Blessing to run out of his Darkness Rise radius. Most importantly, never cast Divine Judgment early inside his Realm of Death; hold it specifically to parry his isolated Obliterate, running in circles along the arena boundary.

チャンピオン詳細 → Mordekaiserのビルド →
Sett

Sett+1

kite spacinganti burst Sett dominates the early game because his Knuckle Down and Facebreaker punish Kayle's weak pre-level 5 melee form. However, this matchup is defined by ultimate timing. While Sett relies on The Show Stopper or a fully charged Haymaker to burst you down during all-ins, Kayle has the perfect response. Casting Divine Judgment at the exact moment Sett unleashes his true damage or slam completely neutralizes his offensive threat. Settのビルド → 詳細を見る
Sett

理由

Sett dominates the early game because his Knuckle Down and Facebreaker punish Kayle's weak pre-level 5 melee form. However, this matchup is defined by ultimate timing. While Sett relies on The Show Stopper or a fully charged Haymaker to burst you down during all-ins, Kayle has the perfect response. Casting Divine Judgment at the exact moment Sett unleashes his true damage or slam completely neutralizes his offensive threat.

レーン戦への影響

Because Sett can easily freeze and zone you with Facebreaker, you must yield early wave control. Attempting to contest CS before gaining range through Divine Ascent will result in a rapid chunking of your health bar. If Sett wastes his pull, a brief window opens where you can safely poke him with Starfire Spellblade. Otherwise, accept being shoved under tower to prevent giving away early kills.

立ち回り方

Never use Celestial Blessing aggressively; save its speed boost to escape immediately when Sett activates Knuckle Down to run at you. In fights, use Radiant Blast to slow his approach and keep your distance. During his all-in, do not panic-cast Divine Judgment early. Wait for his grit bar to max out, and use your ultimate right as he winds up Haymaker or mid-air during The Show Stopper to absorb his heaviest burst.

チャンピオン詳細 → Settのビルド →
Teemo

Teemo+1

short tradesspacing Teemo directly neutralizes your primary damage engine. Whenever you try to trade or last-hit using Starfire Spellblade, he can respond with Blinding Dart. This blind effect completely nullifies your basic attacks and your passive waves from Divine Ascent, making any immediate retaliation impossible and ensuring Teemo wins every short, bursty exchange without taking any return damage. Teemoのビルド → 詳細を見る
Teemo

理由

Teemo directly neutralizes your primary damage engine. Whenever you try to trade or last-hit using Starfire Spellblade, he can respond with Blinding Dart. This blind effect completely nullifies your basic attacks and your passive waves from Divine Ascent, making any immediate retaliation impossible and ensuring Teemo wins every short, bursty exchange without taking any return damage.

レーン戦への影響

This blind interaction forces you into a highly defensive posture. You cannot contest the minion wave directly, as Teemo can walk up to zone you with Toxic Shot and use Blinding Dart if you retaliate. Trying to farm with Starfire Spellblade becomes risky, pushing you to rely on Radiant Blast from afar. Furthermore, chasing him after a blind wears off often baits you into a hidden Noxious Trap.

立ち回り方

Your entire lane revolves around his blind cooldown. Never activate Starfire Spellblade while his dart is available; instead, bait Blinding Dart by stepping forward, then immediately use Celestial Blessing to disengage and absorb the poison damage of Toxic Shot. Once his blind is on cooldown, you have a brief window to strike back. If he tries to dive you or catch you out of Guerrilla Warfare, use Divine Judgment to block his burst.

チャンピオン詳細 → Teemoのビルド →
Wukong

Wukong+1

survivalanti burst Wukong dominates this matchup by completely neutralizing your only defensive slow. Whenever you attempt to peel him off or poke with Radiant Blast, he can easily absorb or redirect it using the clone from Warrior Trickster. This leaves you completely defenseless against his immediate follow-up with Nimbus Strike, which closes the gap and grants him the attack speed needed to shred you before you can stack Divine Ascent. Wukongのビルド → 詳細を見る
Wukong

理由

Wukong dominates this matchup by completely neutralizing your only defensive slow. Whenever you attempt to peel him off or poke with Radiant Blast, he can easily absorb or redirect it using the clone from Warrior Trickster. This leaves you completely defenseless against his immediate follow-up with Nimbus Strike, which closes the gap and grants him the attack speed needed to shred you before you can stack Divine Ascent.

レーン戦への影響

You are forced into a defensive posture from the very first wave, as trading with Starfire Spellblade only invites a lethal retaliation. Because Wukong can force short, devastating trades with Golden Staff and shrug off your retaliation using Stone Skin, you will find yourself pushed under tower constantly. Missing the timing on your Divine Judgment to block his double knock-up from Cyclone will result in getting dived and losing massive waves.

立ち回り方

Never cast Radiant Blast proactively; you must hold it until Wukong reveals himself after using Warrior Trickster. If he initiates with Nimbus Strike, immediately cast Celestial Blessing to retreat without trying to trade back. When Wukong activates Cyclone, do not panic-cast Divine Judgment on his first spin; wait for his second rotation or the moment he commits his entire burst to maximize your invulnerability window while hugging your turret.

チャンピオン詳細 → Wukongのビルド →
Urgot

Urgot+1

kite spacingdodge skills Urgot dominates this lane by threatening to buffer through your space with Disdain. If he lands this dash, he will flip you into his Echoing Flames shotgun legs and shred you with Purge. Your survival hinges entirely on preventing this close-quarters flip. You must use the slow from Radiant Blast to kill his forward momentum, keeping him at bay before he can reach you with his shield. Urgotのビルド → 詳細を見る
Urgot

理由

Urgot dominates this lane by threatening to buffer through your space with Disdain. If he lands this dash, he will flip you into his Echoing Flames shotgun legs and shred you with Purge. Your survival hinges entirely on preventing this close-quarters flip. You must use the slow from Radiant Blast to kill his forward momentum, keeping him at bay before he can reach you with his shield.

レーン戦への影響

Urgot will aggressively push the early waves using Echoing Flames passives, forcing you under your turret. Any attempt to secure minions with Starfire Spellblade too close to him risks a Corrosive Charge slow, opening you up to his deadly dash. This constant threat limits your early gold, forces you to play defensively, and prevents you from helping your jungler during early river skirmishes.

立ち回り方

Never waste Radiant Blast to secure distant minions; keep this spell strictly to counter Urgot's engage. The moment you see his Disdain animation begin, immediately fire Radiant Blast directly at him to decay his movement speed, then activate Celestial Blessing to safely step out of his trajectory. If he manages to land Fear Beyond Death on you, time your Divine Judgment perfectly to block his ultimate's execution threshold and survive.

チャンピオン詳細 → Urgotのビルド →
Tryndamere

Tryndamere+1

survivalanti dive Tryndamere dominates early trades with high crit from Battle Fury and gap-closes with Spinning Slash. His dive threat under turret is immense once he unlocks Undying Rage. However, Kayle has the perfect response: timing Divine Judgment on herself blocks his high-damage critical strikes exactly when he commits his ultimate, neutralising his main kill window and forcing him to retreat empty-handed. Tryndamereのビルド → 詳細を見る
Tryndamere

理由

Tryndamere dominates early trades with high crit from Battle Fury and gap-closes with Spinning Slash. His dive threat under turret is immense once he unlocks Undying Rage. However, Kayle has the perfect response: timing Divine Judgment on herself blocks his high-damage critical strikes exactly when he commits his ultimate, neutralising his main kill window and forcing him to retreat empty-handed.

レーン戦への影響

Expect Tryndamere to relentlessly push the wave to stack Battle Fury, looking to dive you under turret. You must accept being shoved in, relying on Radiant Blast and Starfire Spellblade to secure minions from a safe distance. The lane becomes a test of health preservation; if you stay healthy, he cannot risk diving through your Divine Judgment, neutralizing his roaming potential and saving your top turret.

立ち回り方

Never waste Divine Judgment before he activates Undying Rage; you must cast it the moment he commits to the dive to absorb his highest-damage attacks. When he uses Spinning Slash to engage, immediately cast Celestial Blessing to match his movement and kite backwards. If he turns his back or tries to flee, use Radiant Blast to slow him, but do not chase him into his jungle if his fury is full.

チャンピオン詳細 → Tryndamereのビルド →

その他のマッチアップ

スキル次第のマッチアップ

11

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Ornn

Ornn±0

easy scalingdodge skills This matchup is a pure race to scale, determined by how cleanly you react to Ornn's displacement combos. While Ornn wants to set up Searing Charge knock-ups using the pillar from Volcanic Rupture, Kayle possesses the perfect tool to deny him. The burst of movement speed from Celestial Blessing allows you to effortlessly step out of the collision zone before he can trigger the airborne effect. Ornnのビルド → 詳細を見る
Ornn

理由

This matchup is a pure race to scale, determined by how cleanly you react to Ornn's displacement combos. While Ornn wants to set up Searing Charge knock-ups using the pillar from Volcanic Rupture, Kayle possesses the perfect tool to deny him. The burst of movement speed from Celestial Blessing allows you to effortlessly step out of the collision zone before he can trigger the airborne effect.

レーン戦への影響

Missing your reaction timing means taking a full Bellows Breath trade, which chunks your health bar and forces an early recall. However, if you successfully bait and dodge Searing Charge, Ornn is left highly vulnerable. Without his mobility, you can safely punish him with Starfire Spellblade and Radiant Blast while maintaining total control over the wave's positioning near your turret, securing your late-game transition.

立ち回り方

Always position yourself away from terrain and the pillar created by Volcanic Rupture. Never use Celestial Blessing aggressively; save this heal exclusively as a defensive reaction when you see Ornn wind up his Searing Charge. If he misses, immediately retaliate with Radiant Blast to slow him, then stack your Divine Ascent passive using basic attacks and Starfire Spellblade. If you get caught, immediately drop Divine Judgment to block his Brittle proc damage.

チャンピオン詳細 → Ornnのビルド →
Shen

Shen±0

scaling lanespacing This matchup is a pure test of patience revolving around Shen's Spirit's Refuge. Since your primary damage comes from your basic attacks powered by Divine Ascent, his protective zone completely neutralizes your offensive threat. You cannot trigger the execution damage of Starfire Spellblade while he stands inside his barrier, turning what should be your primary trade tool into a wasted cooldown. Shenのビルド → 詳細を見る
Shen

理由

This matchup is a pure test of patience revolving around Shen's Spirit's Refuge. Since your primary damage comes from your basic attacks powered by Divine Ascent, his protective zone completely neutralizes your offensive threat. You cannot trigger the execution damage of Starfire Spellblade while he stands inside his barrier, turning what should be your primary trade tool into a wasted cooldown.

レーン戦への影響

Shen's ability to block your autos dictates the wave tempo. If he holds Spirit's Refuge, you cannot safely step up to crash waves, meaning he can freeze easily or threaten a Shadow Dash under his tower. Because your damage is paused during his zone, short trades favor him heavily. However, once he reaches level five and looks to use Stand United, your pressure on his tower increases significantly if you survived his early taunts.

立ち回り方

To win this execution battle, never initiate trades with Starfire Spellblade. Instead, bait his Spirit's Refuge by hitting him with Radiant Blast and walking forward. Once he drops the zone, use Celestial Blessing to kite backwards and wait out the duration. The moment his barrier fades, engage with your ranged attacks. If he attempts to escape or peel with Shadow Dash, use Divine Judgment to absorb his Twilight Assault damage and turn the trade.

チャンピオン詳細 → Shenのビルド →
Vladimir

Vladimir±0

scaling lanesustain A pure scaling race where both champions seek to reach their late-game peaks. While Kayle's Divine Ascent provides unmatched DPS over time, Vladimir's Sanguine Pool acts as a direct counter to the explosive damage of Divine Judgment. This interaction defines their duels, as Vladimir can negate Kayle's ultimate protection window's offensive threat while his Hemoplague ticks away. Vladimirのビルド → 詳細を見る
Vladimir

理由

A pure scaling race where both champions seek to reach their late-game peaks. While Kayle's Divine Ascent provides unmatched DPS over time, Vladimir's Sanguine Pool acts as a direct counter to the explosive damage of Divine Judgment. This interaction defines their duels, as Vladimir can negate Kayle's ultimate protection window's offensive threat while his Hemoplague ticks away.

レーン戦への影響

Early on, Vladimir relies on Transfusion to sustain through your poke, while you must use Starfire Spellblade and Radiant Blast to secure minions from safety. Neither champion has the burst to force the other out quickly. The wave remains relatively neutral, as Vladimir charging Tides of Blood matches your waveclear. The real pressure mounts as level milestones approach, turning this into a race of who spikes and groups first.

立ち回り方

During trades, watch Vladimir's resource bar; when he prepares a reinforced Transfusion, use Celestial Blessing to back away and deny him free healing. When all-in fights occur, never cast Divine Judgment purely for its damage if his Sanguine Pool is available. Instead, use your ultimate defensively to absorb the delayed pop of his Hemoplague. If he pools early to dodge your attacks, immediately punish him with Divine Ascent stacked basic attacks once he resurfaces.

チャンピオン詳細 → Vladimirのビルド →

その他のマッチアップ

有利なマッチアップ

3

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Sion

Sion−1

easy scalingkite spacing Kayle dominates this matchup because Sion relies entirely on landing a fully charged Decimating Smash to threaten her. Whenever he begins channeling this heavy cone attack, you can immediately activate Celestial Blessing to gain the burst of movement speed required to walk out of its radius. This completely neutralizes his main damage source while letting you safely retaliate with Starfire Spellblade from a safe distance. Sionのビルド → 詳細を見る
Sion

理由

Kayle dominates this matchup because Sion relies entirely on landing a fully charged Decimating Smash to threaten her. Whenever he begins channeling this heavy cone attack, you can immediately activate Celestial Blessing to gain the burst of movement speed required to walk out of its radius. This completely neutralizes his main damage source while letting you safely retaliate with Starfire Spellblade from a safe distance.

レーン戦への影響

This interaction shifts the wave control entirely in your favor. Because Sion cannot reliably lock you down with Decimating Smash, he cannot contest your farm or force you under tower. He is forced to use Soul Furnace defensively to survive your constant Starfire Spellblade pokes, quickly draining his mana. You secure a completely free scaling phase, reaching your ranged form without experiencing any real kill pressure.

立ち回り方

To execute this perfectly, stand slightly outside your minion wave so Sion cannot hit both you and the creeps with Roar of the Slayer. Always save Celestial Blessing specifically to react to his Decimating Smash; never waste it for generic healing. If he attempts to dive or engage with Unstoppable Onslaught, cast Divine Judgment to block the initial impact damage, then shred him with Radiant Blast as he tries to retreat.

チャンピオン詳細 → Sionのビルド →
Singed

Singed−1

easy scalingkite spacing Singed relies entirely on running directly at you to flip you with Fling into his Poison Trail. This linear approach is countered by your self-peel. Whenever he attempts to rush you, hitting him with Radiant Blast instantly ruins his momentum. By combining this slow with the speed from Celestial Blessing, you easily stay out of range of his Fling, turning his engage attempts into free damage for your Starfire Spellblade. Singedのビルド → 詳細を見る
Singed

理由

Singed relies entirely on running directly at you to flip you with Fling into his Poison Trail. This linear approach is countered by your self-peel. Whenever he attempts to rush you, hitting him with Radiant Blast instantly ruins his momentum. By combining this slow with the speed from Celestial Blessing, you easily stay out of range of his Fling, turning his engage attempts into free damage for your Starfire Spellblade.

レーン戦への影響

Because Singed cannot touch you without taking massive damage, he must bleed gold or resort to proxying. If he stays in lane, his Poison Trail will naturally push waves toward your tower, allowing you to scale safely. You can easily freeze the wave, farming with Starfire Spellblade while denying him CS and preventing him from roaming to impact the map.

立ち回り方

Always hold Radiant Blast until Singed explicitly commits to running you down; never waste it for raw poke. If he drops Mega Adhesive to block your movement, immediately cast Celestial Blessing to break away before he can reach Fling range. When he activates Insanity Potion to override your slows, back off toward your tower, using Divine Judgment only if he successfully flashes to fling you under turret.

チャンピオン詳細 → Singedのビルド →

その他のマッチアップ

Kayle対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Plated Steelcaps
Plated Steelcaps
Stasis Enchant
Stasis Enchant
Quicksilver Enchant
Quicksilver Enchant
Wit's End
Wit's End
Bramble Vest
Bramble Vest

このチャンピオンへの対策

カウンターアングル

Kayleのカウンターを理解することは、レーンで誰が彼女に勝てるかを知るだけではありません。彼女のキットがなぜ脆弱なのかを理解することです。彼女は時間、距離、そして構造化された戦いに依存しています。これらを妨げるもの――序盤のプレッシャー、速いエンゲージ、即時のバースト――はすべて彼女を直接脅かします。カウンターとは、彼女に対して強いピックであるだけでなく、彼女がスパイクに到達したり、戦闘でDPSを発揮したりするのを妨げるチャンピオンのことです。

パッチの文脈

現在のメタでは、Kayleは激しい序盤のプレッシャーを作り出すチャンピオンに最も苦労します。RenektonやPantheonのようなピックは、彼女からスペースを奪い、最初から防御的なプレイを強います。さらに、多くの現代的な構成にはダイブやバーストが含まれており、Kayleが安全にダメージを与えることができる時間は大幅に短縮されます。

クイックリード

  • 爆発的な序盤レーンに負ける。
  • ダイブと速いバーストに苦労する。
  • 短い戦闘ではパフォーマンスが低い。

カウンターの原型

序盤のレーンいじめ

これらのチャンピオンは、Kayleの主な弱点である、存在しないような序盤のゲームを直接悪用します。彼らはレベル1から彼女を罰し、ファームから彼女を隔離し、彼女が勝てないトレードを強いることができます。彼らの絶え間ないプレッシャーは、彼女が安全にスパイクに到達するのを妨げ、一つのミスがレーンを制御不能なほどにスノーボールさせることができます。

チャンピオンの適応方法. 極端に守備的にプレイし、ファームを失うことを受け入れ、ビジョンまたはsupportに頼る。

機動力のあるデュエリスト

これらのチャンピオンは、Kayleがレベル5以降でも罰を与えます。なぜなら、彼らは機動力によって彼女のレンジアドバンテージを無効にするからです。彼らは素早くエンゲージし、短いトレードを強要し、彼女が得意とする長引く戦闘を否定します。ターゲットに張り付く能力は、彼女のポジショニングをはるかに難しくします。

チャンピオンの適応方法. 慎重にカイトし、敵のクールダウンを考慮してプレイし、決して一人でオーバーエクステンドしない。

オールインブルーザー

これらのチャンピオンは、Kayleのポジショニングミスにつけ込んで、速いオールインを強要します。レベル5以降でも、彼女はDPSやアルティメットを活用する前に彼女を倒すことができます。彼らの絶え間ない脅威は、レーンの安定を困難にします。

チャンピオンの適応方法. 彼らのエンゲージレンジを尊重し、常に距離を保つ。

優先度の高いマッチアップ

Renekton

Renektonは、Kayleに対する構造的なカウンターの完璧な例です。彼は序盤のレベルを支配し、ファームを否定し、素早くスノーボールします。マッチアップはレベル5前に決まります。Kayleが生き残れば回復できますが、そうでなければレーンはプレイ不可能になります。

Irelia

Ireliaは、機動力のおかげでレベル5以降も危険です。彼女はKayleのレンジアドバンテージを無効にし、短いトレードを強要することができます。マッチアップはスペーシングとウェーブマネジメントに大きく依存します。

対面時のよくある間違い

対面時のよくある間違い

  • 彼女の弱い序盤のゲームを過小評価すること。
  • スパイク前に彼女を罰しないこと。
  • 彼女との長引く戦闘をすること。
  • 戦闘で彼女のアルティメットを無視すること。
  • 試合が長引きすぎている。

コーチングノート

  • Kayleが終盤に到達した場合、それは通常チームのミスです。
  • 序盤のプレッシャーは終盤の戦闘よりも重要です。

FAQ

なぜKayleはRenektonに負けるのか?

RenektonはKayleが序盤に対抗できないテンポを作り出します。彼はゾーンを作り、トレードを強制し、素早くスノーボールします。このマッチアップは、Kayleが彼女のスパイクまで生き残れるかに完全に依存します。

Kayleに効果的に勝つにはどうすればいいですか?

スパイク前に彼女を罰し、短い戦闘を強制し、長引くエンゲージメントを避ける必要があります。目標は、彼女がスケールする前に彼女の影響力を制限することです。

Kayleはゲーム全体で弱いですか?

いいえ、序盤は弱いですが、終盤は非常に強いです。そのウィンドウを悪用することが目標です。

なぜKayleは終盤に倒しにくいのですか?

彼女のレンジ、DPS、アルティメットは、タイミングの悪いエンゲージを生き残り、罰することを可能にします。