S
2026年9月 · Patch 7.2d
Mage · MID · TOP

Ryze Wild Rift カウンターガイド

Ryzeは、アイテムが揃う前にpokeやインベイドをしてくる構成に対してearly gameで脆弱です。機動力のあるassassinsは、彼のpower spikeの前に直接的な脅威となります。即時CCを持つ構成は、彼のスキル詠唱を妨害します。

★ MID · TOP Tier S
ダメージ
UTIL
TANK
DIFF
Win 48.8% #67 · ↓6pt
Pick 2.9% #22
Ban 5.5% #40

Ryze Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Vel'Koz ハードカウンター +2 50.6% 3.5%
Syndra 不利なマッチアップ +1 53.3% 13.3%
Brand 不利なマッチアップ +1 52.0% 9.4%
Yone 不利なマッチアップ +1 51.8% 5.3%
Zyra 不利なマッチアップ +1 51.6% 2.9%
Galio 不利なマッチアップ +1 51.1% 11.3%
Norra 不利なマッチアップ +1 50.5% 1.5%
Fizz 不利なマッチアップ +1 48.6% 2.0%
Zoe 不利なマッチアップ +1 48.6% 1.0%
Ziggs 不利なマッチアップ +1 48.2% 5.9%
Jayce 不利なマッチアップ +1 47.7% 1.3%
Irelia 不利なマッチアップ +1
Pantheon 不利なマッチアップ +1
Varus 不利なマッチアップ +1
Swain スキル次第のマッチアップ ±0 52.8% 4.6%
Ahri スキル次第のマッチアップ ±0 51.5% 5.1%
Morgana スキル次第のマッチアップ ±0 51.2% 6.1%
Orianna スキル次第のマッチアップ ±0 50.8% 4.9%
Kassadin スキル次第のマッチアップ ±0 50.1% 1.5%
Annie スキル次第のマッチアップ ±0 49.3% 2.2%
Zed スキル次第のマッチアップ ±0 48.9% 3.8%
Twisted Fate 有利なマッチアップ −1 52.5% 6.8%
Akshan 有利なマッチアップ −1 51.5% 1.1%
Heimerdinger 有利なマッチアップ −1 50.6% 1.3%
Ekko 有利なマッチアップ −1 50.5% 2.9%
Aurelion Sol 有利なマッチアップ −1 50.2% 6.8%
Aurora 有利なマッチアップ −1 49.8% 3.8%
Kennen 有利なマッチアップ −1 49.6% 1.5%
Vladimir 有利なマッチアップ −1 49.4% 4.9%
Yasuo 有利なマッチアップ −1 48.9% 10.8%
Lissandra 有利なマッチアップ −1 48.8% 4.1%
Diana 有利なマッチアップ −1 48.7% 1.4%
Lux 有利なマッチアップ −1 48.7% 5.6%
Vex 有利なマッチアップ −1 48.6% 2.2%
Katarina 有利なマッチアップ −1 48.6% 1.7%
Veigar 有利なマッチアップ −1 47.4% 9.4%
Mel 有利なマッチアップ −1 46.3% 7.9%
Akali 有利なマッチアップ −1 45.0% 2.5%
Corki 有利なマッチアップ −1
Kai'Sa 有利なマッチアップ −1
Karma 有利なマッチアップ −1
Kayle 有利なマッチアップ −1
Malphite 有利なマッチアップ −1
Pyke 有利なマッチアップ −1
Rumble 有利なマッチアップ −1
Tristana 有利なマッチアップ −1
Zilean 有利なマッチアップ −1
Teemo 有利なマッチアップ −2 50.8% 1.6%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

1

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

その他のマッチアップ

不利なマッチアップ

13

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Brand

Brand+1

pokespacing This matchup is dictated by Brand's superior reach. Whenever you attempt to walk up and mark a minion with Spell Flux to start your wave clear, Brand can effortlessly predict your pathing and drop Pillar of Flame directly on you. Because your effective range is shorter, you are forced to choose between taking severe burn damage from Blaze or conceding the push. Brandのビルド → 詳細を見る
Brand

理由

This matchup is dictated by Brand's superior reach. Whenever you attempt to walk up and mark a minion with Spell Flux to start your wave clear, Brand can effortlessly predict your pathing and drop Pillar of Flame directly on you. Because your effective range is shorter, you are forced to choose between taking severe burn damage from Blaze or conceding the push.

レーン戦への影響

Failing to manage the wave early allows Brand to permanently shove you under tower, where his Pillar of Flame and Conflagration can poke you without drawing turret aggro. If your health bar gets chipped down, you cannot safely use Rune Prison to setup a gank, forcing you into defensive recalls that delay your mana scaling from Arcane Mastery.

立ち回り方

To survive, let Brand push the first waves toward you. Only use Spell Flux when his Pillar of Flame is on cooldown, or cast it on incoming melee minions to safely bounce Overload backward without stepping into his threat range. If he wastes Sear trying to poke, immediately punish him by locking him down with Rune Prison to trade. Once you have Realm Warp, use it to escape a deadly Pyroclasm bounce sequence or to rotate faster to side lanes.

チャンピオン詳細 → Brandのビルド →
Fizz

Fizz+1

all indodge cc This matchup revolves around Fizz using Playful to completely negate your Rune Prison. Because Rune Prison is your sole reliable tool to stop his engage and disengage safely, a reactive cast will be dodged, leaving you completely defenceless. Without that root, you cannot safely land your Spell Flux and Overload combo, allowing his high-burst kit to overwhelm your scaling pool before you can retaliate. Fizzのビルド → 詳細を見る
Fizz

理由

This matchup revolves around Fizz using Playful to completely negate your Rune Prison. Because Rune Prison is your sole reliable tool to stop his engage and disengage safely, a reactive cast will be dodged, leaving you completely defenceless. Without that root, you cannot safely land your Spell Flux and Overload combo, allowing his high-burst kit to overwhelm your scaling pool before you can retaliate.

レーン戦への影響

You are forced into a defensive posture, unable to aggressively harass Fizz with basic attacks without risking a sudden counter-engage. Every time he has his cooldowns ready, you must yield wave priority. If he lands Chum the Waters, escaping becomes impossible if your health is already chipped. This pressure confines you to your turret, delaying your scaling and giving him free roam to hunt your teammates.

立ち回り方

Never initiate trades with Rune Prison; instead, hold it as a psychological deterrent. Clear waves from maximum range using Spell Flux bounced into Overload to keep the lane neutral. If Fizz commits with Urchin Strike, walk backward and wait out his Playful jump. Only cast your root after he touches the ground, allowing you to safely disengage or use Realm Warp to escape a lethal dive under your tower.

チャンピオン詳細 → Fizzのビルド →
Irelia

Irelia+1

cc timingall in Ryze's safety relies entirely on using Rune Prison to halt engagements. If you use this root prematurely or to poke, Irelia will immediately exploit the cooldown window. By dashing through low-health minions with Bladesurge, she rapidly stacks Ionian Fervor. Without your primary self-peel, Ryze cannot prevent her from closing the gap, leaving him completely exposed to her relentless basic attacks and physical damage. Ireliaのビルド → 詳細を見る
Irelia

理由

Ryze's safety relies entirely on using Rune Prison to halt engagements. If you use this root prematurely or to poke, Irelia will immediately exploit the cooldown window. By dashing through low-health minions with Bladesurge, she rapidly stacks Ionian Fervor. Without your primary self-peel, Ryze cannot prevent her from closing the gap, leaving him completely exposed to her relentless basic attacks and physical damage.

レーン戦への影響

This constant threat forces you to play defensively under your turret. Whenever Rune Prison is offline, you must abandon the minion wave, conceding priority and letting Irelia set up easy freezes. If she lands Flawless Duet while you lack your root, she will dive you with Vanguard's Edge, turning the mid lane into a zone where any step forward costs half your health bar or forces a bad recall.

立ち回り方

To survive, you must absolutely hold Rune Prison specifically to disengage when she initiates. Never use it for Spell Flux propagation on waves. If Irelia misses Flawless Duet, use that brief window to thin the wave with Overload from a safe distance. Should she dash onto you with Bladesurge while your root is available, cast Rune Prison immediately to break her momentum, then run back before she can fully stack her passive.

チャンピオン詳細 → Ireliaのビルド →
Galio

Galio+1

magic shieldmap pressure Galio's Shield of Durand passive magic shield acts as an impassable barrier against your early magic damage. Whenever you attempt to poke him using Spell Flux bounced into Overload, his natural magic absorption nullifies your trading potential. Because your early mana pool is limited by Arcane Mastery, wasting resources trying to break this shield leaves you depleted, giving Galio a free pass to shove waves and impact map side lanes with Hero's Entrance. Galioのビルド → 詳細を見る
Galio

理由

Galio's Shield of Durand passive magic shield acts as an impassable barrier against your early magic damage. Whenever you attempt to poke him using Spell Flux bounced into Overload, his natural magic absorption nullifies your trading potential. Because your early mana pool is limited by Arcane Mastery, wasting resources trying to break this shield leaves you depleted, giving Galio a free pass to shove waves and impact map side lanes with Hero's Entrance.

レーン戦への影響

You will find yourself constantly pressured under your own turret. Galio easily matches your waveclear by combining Winds of War with Colossal Smash to obliterate minions. Since your early Overload combos barely dent his magic shield, he can ignore your presence to crash the wave. This priority allows him to disappear into the fog of war, threatening your side lanes with a sudden Hero's Entrance counter-gank while you are stuck farming.

立ち回り方

Stop trying to kill Galio directly. Instead, focus entirely on matching his push. Save your mana for clearing waves rather than poking his shield. If Galio charges forward with Justice Punch, interrupt his movement instantly with a well-timed Rune Prison to disengage. When he walks out of vision to cast Hero's Entrance, use your own Realm Warp to transport yourself and your jungler to the unfolding skirmish, turning his roam into an even-numbered fight.

チャンピオン詳細 → Galioのビルド →
Ziggs

Ziggs+1

dodge skillshotssustain Ziggs holds a massive range advantage that prevents you from trading effectively. Trying to step up for a standard Rune Prison or Spell Flux combo exposes you directly to his Bouncing Bomb and Hexplosive Minefield. Because you cannot close the gap without taking severe poke, you are forced to give up offensive pressure and instead use Spell Flux to match his relentless waveclear from a safe distance. Ziggsのビルド → 詳細を見る
Ziggs

理由

Ziggs holds a massive range advantage that prevents you from trading effectively. Trying to step up for a standard Rune Prison or Spell Flux combo exposes you directly to his Bouncing Bomb and Hexplosive Minefield. Because you cannot close the gap without taking severe poke, you are forced to give up offensive pressure and instead use Spell Flux to match his relentless waveclear from a safe distance.

レーン戦への影響

This range disparity turns the lane into a constant battle for mid priority. If you fail to match his push, Ziggs will chip your health down and quickly demolish your turret using Satchel Charge and Short Fuse. This constant pressure confines you to your tower, starving you of early roaming opportunities and making it extremely difficult to find safe channels for Realm Warp to assist your jungler.

立ち回り方

To survive, stand to the side of your minion wave. This forces Ziggs to choose between aiming Bouncing Bomb at you or using it to push. Spread your Spell Flux through the wave and detonate it with Overload to clear quickly without standing still. If he misplaced his Hexplosive Minefield, use that window to shove. Never use Realm Warp defensively if he has Mega Inferno Bomb ready to interrupt or burst you.

チャンピオン詳細 → Ziggsのビルド →
Syndra

Syndra+1

spacingburst survival Ryze's reliance on getting within medium range to spread Spell Flux makes him incredibly vulnerable to Syndra's defensive tools. Whenever you attempt to step forward to mark her or the wave, she can instantly disrupt your spell rotation by launching a Dark Sphere and pushing it with Scatter the Weak. This knockback completely halts your momentum before you can land Rune Prison or trigger your shield. Syndraのビルド → 詳細を見る
Syndra

理由

Ryze's reliance on getting within medium range to spread Spell Flux makes him incredibly vulnerable to Syndra's defensive tools. Whenever you attempt to step forward to mark her or the wave, she can instantly disrupt your spell rotation by launching a Dark Sphere and pushing it with Scatter the Weak. This knockback completely halts your momentum before you can land Rune Prison or trigger your shield.

レーン戦への影響

Because you cannot easily trade back, you will find yourself constantly zoned away from the minion wave. Syndra will use Force of Will to manipulate wave states while keeping you at bay. This forces you to absorb heavy chip damage from Unleashed Power whenever your health drops, leaving you trapped under your turret, unable to roam or utilize Realm Warp to assist your jungler in the river.

立ち回り方

To survive this matchup, you must focus entirely on indirect wave clear. Instead of targeting Syndra directly, cast Spell Flux on dying minions to let the bounce naturally spread to her. Stand diagonally to her Dark Sphere setups to make her Scatter the Weak harder to angle. If she wastes her knockback, you have a brief window to step up, use Rune Prison to lock her down, and unleash an Overload combo before retreating.

チャンピオン詳細 → Syndraのビルド →
Jayce

Jayce+1

pokedisengage Jayce dominates this matchup by exploiting his superior range in cannon form. He can consistently harass you with To the Skies! accelerated by Thundering Blow from a distance where your Spell Flux cannot reach him. If you try to punish his aggression by moving forward to lock him down with Rune Prison, he instantly transitions into hammer form and uses Thundering Blow to knock you back, completely neutralizing your counter-offensive. Jayceのビルド → 詳細を見る
Jayce

理由

Jayce dominates this matchup by exploiting his superior range in cannon form. He can consistently harass you with To the Skies! accelerated by Thundering Blow from a distance where your Spell Flux cannot reach him. If you try to punish his aggression by moving forward to lock him down with Rune Prison, he instantly transitions into hammer form and uses Thundering Blow to knock you back, completely neutralizing your counter-offensive.

レーン戦への影響

This range deficit forces you to play defensively under your turret, bleeding health whenever you step up to contest the wave. Because you are constantly dodging heavy projectile poke, you must expend your mana on Overload and Spell Flux just to clear minions from safety. This deprives you of mid lane priority, making you late to skirmishes and forcing early, disadvantageous recalls that stunt your mana scaling.

立ち回り方

To survive, constantly position yourself behind your minion wave to block his direct cannon shots, and step forward to farm only when his gate-accelerated To the Skies! is on cooldown. Never lead a trade with Rune Prison; instead, hold this ability defensively. If Jayce attempts to dive you in hammer form with his own To the Skies!, immediately root him with Rune Prison to prevent his follow-up burst and walk away unharmed.

チャンピオン詳細 → Jayceのビルド →
Yone

Yone+1

disengagespacing This lane is a constant battle against Yone's explosive all-in threat, driven by his Soul Unbound and the knockup from Mortal Steel. Yone excels at closing the gap to force lethal trades, making it a highly dangerous lane for you. However, you hold the ultimate disengage tool: casting Rune Prison the moment Yone projects his spirit instantly roots him, neutralizing his forward momentum and letting you step back safely. Yoneのビルド → 詳細を見る
Yone

理由

This lane is a constant battle against Yone's explosive all-in threat, driven by his Soul Unbound and the knockup from Mortal Steel. Yone excels at closing the gap to force lethal trades, making it a highly dangerous lane for you. However, you hold the ultimate disengage tool: casting Rune Prison the moment Yone projects his spirit instantly roots him, neutralizing his forward momentum and letting you step back safely.

レーン戦への影響

Because you must hold your main defense, you cannot use Rune Prison aggressively to poke or secure mana. Wasting this root invites Yone to immediately trigger Soul Unbound and chase you down with Fate Sealed. Consequently, you are forced to clear waves defensively from afar using Spell Flux and Overload, keeping the lane frozen near your turret to minimize Yone's zone of threat.

立ち回り方

Constantly track Yone's Mortal Steel stacks. When his tornado is primed, step back and expect the forward dash. Never use Rune Prison unless his Soul Unbound is on cooldown or he has already committed it. If he initiates, instantly buffer Rune Prison on him, follow up with Spell Flux and Overload to gain a movement speed burst, and disengage. If you misplay the root, immediately retreat under your turret to avoid Fate Sealed.

チャンピオン詳細 → Yoneのビルド →
Zoe

Zoe+1

dodge skillshotscleanse timing Ryze is fundamentally bottlenecked by his short spell ranges. To execute his waveclear with Spell Flux or lock her down with Rune Prison, he must walk within medium range. This predictable approach path allows Zoe to easily abuse Sleepy Trouble Bubble from behind the mid lane walls. If caught, she can easily follow up with a devastating, long-range Paddle Star! primed by Portal Jump. Zoeのビルド → 詳細を見る
Zoe

理由

Ryze is fundamentally bottlenecked by his short spell ranges. To execute his waveclear with Spell Flux or lock her down with Rune Prison, he must walk within medium range. This predictable approach path allows Zoe to easily abuse Sleepy Trouble Bubble from behind the mid lane walls. If caught, she can easily follow up with a devastating, long-range Paddle Star! primed by Portal Jump.

レーン戦への影響

You will find yourself constantly pinned under turret, unable to safely contest the wave. Every attempt to spread Spell Flux through the minions exposes you to a lethal angle. This pressure forces you to burn through your mana defensively with Overload, delaying your scaling. Furthermore, if you drop active spells nearby, Zoe's Spell Thief gains massive combat value, turning any aggressive trade into a double-edged sword.

立ち回り方

Anchor yourself strictly in the center of the lane, keeping a wide berth from the side walls to minimize the angle of a surprise Sleepy Trouble Bubble. Never walk forward in a straight line when her bubble is off cooldown. Instead, focus on bouncing Spell Flux off the front minions to clear the wave from afar. When Zoe mispositions or uses Portal Jump predictably, prepare to buffer Rune Prison immediately on her return point to secure a safe, short trade.

チャンピオン詳細 → Zoeのビルド →

その他のマッチアップ

スキル次第のマッチアップ

7

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Swain

Swain±0

kitingsustained dps This matchup is a battle of attrition where Swain relies on Nevermove to trigger Ravenous Flock and stack health, while Ryze scales through Arcane Mastery. Because Demonic Ascension provides Swain continuous healing, Ryze cannot burst him down easily. Instead, Ryze must leverage the movement speed burst from Overload to dance around Swain's threat range, trading DPS without allowing Swain to heal back. Swainのビルド → 詳細を見る
Swain

理由

This matchup is a battle of attrition where Swain relies on Nevermove to trigger Ravenous Flock and stack health, while Ryze scales through Arcane Mastery. Because Demonic Ascension provides Swain continuous healing, Ryze cannot burst him down easily. Instead, Ryze must leverage the movement speed burst from Overload to dance around Swain's threat range, trading DPS without allowing Swain to heal back.

レーン戦への影響

The lane quickly turns into a heavy pushing duel. Ryze uses Spell Flux spread to match Swain's wave clear from Death's Hand, but missing a dodge on Nevermove means getting pulled into a devastating trade. If Swain activates Demonic Ascension, Ryze is forced to disengage immediately rather than face-tanking the drain, stalling the lane and testing each mid laner's mana pool.

立ち回り方

When Swain steps forward with Nevermove, bait the projectile and immediately counter with a Spell Flux into Overload combo to trigger your speed boost. Use this burst of speed to orbit just outside the perimeter of Demonic Ascension while continuing to output damage. If Swain traps you with Vision of Empire, do not panic; hold Rune Prison to root him if he tries to close the gap for a point-blank Death's Hand.

チャンピオン詳細 → Swainのビルド →
Zed

Zed±0

cc timingarmor buy This matchup hinges entirely on how you react to Zed's ultimate. When Zed triggers Death Mark, his arrival point behind Ryze is completely predictable. By immediately buffering Rune Prison behind yourself during his untargetability, you root him the split second he reappears. This disrupts his fast Shadow Slash and Razor Shuriken combos, turning his high-damage dive into a vulnerable position where your Spell Flux can spread. Zedのビルド → 詳細を見る
Zed

理由

This matchup hinges entirely on how you react to Zed's ultimate. When Zed triggers Death Mark, his arrival point behind Ryze is completely predictable. By immediately buffering Rune Prison behind yourself during his untargetability, you root him the split second he reappears. This disrupts his fast Shadow Slash and Razor Shuriken combos, turning his high-damage dive into a vulnerable position where your Spell Flux can spread.

レーン戦への影響

Before level five, you hold the wave priority. Zed must use Razor Shuriken to farm from safety, but if he wastes Living Shadow to poke you, his escape is gone. This opens a long window where you can shove the minions and harass him under tower. However, if you let him chunk your health low, his Contempt for the Weak makes under-tower farming or defending extremely lethal for you.

立ち回り方

Keep your distance and constantly watch his energy bar. Never cast Rune Prison aggressively if his Living Shadow is available, as he can easily dodge your follow-up Overload. If he initiates with Death Mark, remain calm, buffer your root behind you, and run sideways to dodge the incoming shurikens. If you miss this timing, immediately use Realm Warp to escape back to safety before the mark detonates.

チャンピオン詳細 → Zedのビルド →
Annie

Annie±0

scale checkshort trades This matchup is a struggle for lane priority, dictated by how Ryze spreads his damage. Ryze relies on Spell Flux to mark the minion wave and bounce Overload for fast clear. However, Annie can completely stall this cycle; she uses her Pyromania passive to threaten a stun with Disintegrate or Incinerate the moment Ryze steps up to apply his marks, freezing his combo mid-cast. Annieのビルド → 詳細を見る
Annie

理由

This matchup is a struggle for lane priority, dictated by how Ryze spreads his damage. Ryze relies on Spell Flux to mark the minion wave and bounce Overload for fast clear. However, Annie can completely stall this cycle; she uses her Pyromania passive to threaten a stun with Disintegrate or Incinerate the moment Ryze steps up to apply his marks, freezing his combo mid-cast.

レーン戦への影響

When Annie holds her Pyromania charges, Ryze is forced to play defensively, delaying his push and allowing her to dictate the wave's position. Conversely, if Annie wastes her stun on a single minion or uses Molten Shield defensively, Ryze instantly wins the push, crashing the wave with massive Spell Flux spreads and securing roaming windows with Realm Warp to pressure the map before Summon: Tibbers becomes a dive threat.

立ち回り方

Monitor Annie’s passive bar constantly. If she has Pyromania ready, bait her Disintegrate by walking forward, then immediately step back, or use Rune Prison to lock her down from safety before she can react. When her stun is down, immediately unleash Spell Flux on the wave to spread the bounce. If she summons Tibbers, use Realm Warp defensively to escape the bear's burn radius rather than trying to out-DPS it.

チャンピオン詳細 → Annieのビルド →

その他のマッチアップ

有利なマッチアップ

27

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Akali

Akali−1

spacingshroud play Ryze outscales Akali massively, but the immediate lane advantage relies on punishing her energy-gated trade patterns. Whenever Akali uses Twilight Shroud to poke with Five Point Strike, she must eventually step out of her smoke to detonate Assassin's Mark. This predictable exit creates a perfect window where you can immediately cast Rune Prison to lock her down, preventing her passive auto-attack and securing a free Spell Flux and Overload burst. Akaliのビルド → 詳細を見る
Akali

理由

Ryze outscales Akali massively, but the immediate lane advantage relies on punishing her energy-gated trade patterns. Whenever Akali uses Twilight Shroud to poke with Five Point Strike, she must eventually step out of her smoke to detonate Assassin's Mark. This predictable exit creates a perfect window where you can immediately cast Rune Prison to lock her down, preventing her passive auto-attack and securing a free Spell Flux and Overload burst.

レーン戦への影響

This interaction severely limits Akali's ability to contest waves early. Because she cannot freely trade without risking an instant root, you can constantly shove her under tower using Spell Flux propagation. Her low wave-clear means she will burn energy on Five Point Strike just to farm, leaving her unable to trade back or roam. You dictate the pace of the lane, securing effortless priority and forcing her to lose gold to her turret.

立ち回り方

Always hold Rune Prison when Akali drops Twilight Shroud; do not panic-cast it into the smoke. Instead, position yourself just outside her Five Point Strike range and wait for her to step out to refresh her Assassin's Mark. The moment her silhouette appears, immediately buffer Rune Prison, then follow up with Spell Flux and Overload. If she manages to hit you with Shuriken Flip, immediately root her mid-dash to cancel her engage.

チャンピオン詳細 → Akaliのビルド →
Akshan

Akshan−1

spacingscaling threat Akshan relies on the mobility of Heroic Swing to dominate mid lane trades and escape danger. However, Ryze holds a massive advantage because Rune Prison is a point-and-click root that instantly halts Akshan mid-air. Canceling his grapple mid-flight leaves him vulnerable and stranded right next to you, unable to dodge your subsequent Spell Flux and Overload combo. Akshanのビルド → 詳細を見る
Akshan

理由

Akshan relies on the mobility of Heroic Swing to dominate mid lane trades and escape danger. However, Ryze holds a massive advantage because Rune Prison is a point-and-click root that instantly halts Akshan mid-air. Canceling his grapple mid-flight leaves him vulnerable and stranded right next to you, unable to dodge your subsequent Spell Flux and Overload combo.

レーン戦への影響

This interaction severely limits Akshan's aggressive trade patterns and wave control. Knowing you can cancel Heroic Swing forces him to play defensively, relying solely on Avengerang to clear minions. You can easily match his push by spreading Spell Flux to clear waves. Akshan cannot safely use Going Rogue to roam because he lacks the lane priority to leave without losing plates to your fast push.

立ち回り方

Your absolute rule is to hold Rune Prison whenever Akshan has his grapple available. Never waste your root on simple poke; instead, bait him into launching Heroic Swing, then instantly lock him down mid-flight. Once he is stranded, unleash Spell Flux followed by Overload to chunk his health bar. If he attempts to channel Comeuppance from a distance, use Realm Warp to escape to safety or reposition behind your minion wave.

チャンピオン詳細 → Akshanのビルド →
Aurelion Sol

Aurelion Sol−1

scale fightcc lock Aurelion Sol relies heavily on the safety and mobility of Astral Flight to reposition or escape while channeling Breath of Light. However, Ryze completely neutralizes this flight mid-air. Because Rune Prison is an instantaneous, point-and-click root, you can immediately knock him out of the sky. This interaction strips away his primary defensive tool, leaving him highly vulnerable to your full Spell Flux and Overload burst combos. Aurelion Solのビルド → 詳細を見る
Aurelion Sol

理由

Aurelion Sol relies heavily on the safety and mobility of Astral Flight to reposition or escape while channeling Breath of Light. However, Ryze completely neutralizes this flight mid-air. Because Rune Prison is an instantaneous, point-and-click root, you can immediately knock him out of the sky. This interaction strips away his primary defensive tool, leaving him highly vulnerable to your full Spell Flux and Overload burst combos.

レーン戦への影響

This interaction completely dictates the early laning phase, as Aurelion Sol cannot safely use Astral Flight to escape ganks or clear waves. Whenever he attempts to channel Breath of Light to push, your threat of Rune Prison forces him into awkward positioning. You easily secure wave priority, allowing you to pressure his turret or utilize Realm Warp to coordinate deep map rotations while he is stuck under-tower.

立ち回り方

Never waste Rune Prison on raw wave clear. Keep it ready for the exact moment Aurelion Sol activates Astral Flight or tries to channel Breath of Light in your face. Once you reactively root him out of his flight, immediately follow up with Spell Flux and an empowered Overload to chunk his health bar. If he plays too defensively to fly, aggressively spread Spell Flux through his minion wave to poke him out.

チャンピオン詳細 → Aurelion Solのビルド →
Aurora

Aurora−1

spacingcc chain Ryze dominates this matchup because Aurora relies heavily on the brief invisibility and dash of Across the Veil to safely disengage from trades. By buffering Rune Prison, Ryze can instantly root her the moment she tries to leap away, neutralizing her safety net. This allows him to easily spread Spell Flux and land a guaranteed, empowered Overload before she can slip into the shadows or trigger Spirit Abjuration. Auroraのビルド → 詳細を見る
Aurora

理由

Ryze dominates this matchup because Aurora relies heavily on the brief invisibility and dash of Across the Veil to safely disengage from trades. By buffering Rune Prison, Ryze can instantly root her the moment she tries to leap away, neutralizing her safety net. This allows him to easily spread Spell Flux and land a guaranteed, empowered Overload before she can slip into the shadows or trigger Spirit Abjuration.

レーン戦への影響

This interaction completely changes mid lane trades. Aurora cannot easily step up to poke with Twofold Hex because entering Ryze's range risks an immediate lockdown. Her wave clear is severely stymied; if she uses The Weirding to push, she becomes incredibly vulnerable. Ryze dictates the minion waves, forcing her to play defensively under her tower, which grants him early priority to look for Realm Warp map plays.

立ち回り方

To secure your advantage, never throw out Rune Prison randomly. Keep it available specifically for when Aurora steps forward to poke with Twofold Hex. The moment she approaches, tag her with Spell Flux and instantly follow up with Rune Prison to catch her before she can react with Across the Veil. If she activates Between Worlds to escape or turn a fight, use your root to pin her down inside the boundary, preventing her from jumping between the thresholds.

チャンピオン詳細 → Auroraのビルド →
Corki

Corki−1

scalingwave clear Ryze naturally outscales Corki because of Arcane Mastery, transforming mana into superior late-game damage. In lane, the matchup swings heavily in your favor due to how Rune Prison interacts with Corki's escape. While Corki relies on Valkyrie to slide away from danger, your point-and-click root instantly halts him mid-cast. This makes him incredibly vulnerable to ganks and prevents him from safely farming. Corkiのビルド → 詳細を見る
Corki

理由

Ryze naturally outscales Corki because of Arcane Mastery, transforming mana into superior late-game damage. In lane, the matchup swings heavily in your favor due to how Rune Prison interacts with Corki's escape. While Corki relies on Valkyrie to slide away from danger, your point-and-click root instantly halts him mid-cast. This makes him incredibly vulnerable to ganks and prevents him from safely farming.

レーン戦への影響

This interaction forces Corki to play defensively, allowing you to dictate the wave's position. By using Spell Flux and Overload to bounce damage through the minions, you can easily match his Phosphorus Bomb push. Freezing the wave near your turret is highly effective here; Corki cannot step up to contest because crossing the river means a simple Rune Prison guarantees his death to your jungler.

立ち回り方

Always hold Rune Prison when your jungler is nearby; never waste it on simple trades unless Corki has already wasted Valkyrie. When Corki acquires his Hextech Munitions package, step back to avoid a sudden Special Delivery engage, and use Realm Warp to immediately follow his heavy roams to side lanes. If he attempts to poke with Missile Barrage, stand behind your minions and retaliate with a quick Spell Flux spread.

チャンピオン詳細 → Corkiのビルド →
Diana

Diana−1

wave cleardisengage Diana's entire trading pattern relies on landing Crescent Strike to reset Lunar Rush and get in your face. However, Ryze holds a massive structural advantage because you can interrupt her mid-dash or immediately upon arrival with a point-and-click Rune Prison. This instant lockdown completely negates her mobility, leaving her exposed to a quick Spell Flux and Overload retaliation while her main gap-closer goes on cooldown. Dianaのビルド → 詳細を見る
Diana

理由

Diana's entire trading pattern relies on landing Crescent Strike to reset Lunar Rush and get in your face. However, Ryze holds a massive structural advantage because you can interrupt her mid-dash or immediately upon arrival with a point-and-click Rune Prison. This instant lockdown completely negates her mobility, leaving her exposed to a quick Spell Flux and Overload retaliation while her main gap-closer goes on cooldown.

レーン戦への影響

Because Diana cannot safely engage, you dictate the early wave state. She is forced to use Crescent Strike to secure minions from a distance rather than poking you. This allows you to constantly spread Spell Flux across her wave and clear with Overload, securing easy lane priority. Diana must choose between taking heavy damage trying to farm or dropping gold under her tower while you control the map.

立ち回り方

Keep a close eye on her Crescent Strike animation. Never waste Rune Prison proactively if she has her dash available; hold it specifically to catch her the moment she commits to Lunar Rush. If she misses her lunar arc, step up past your minions immediately. Punish her during this brief cooldown window by hitting her with Spell Flux followed by a reinforced Overload, forcing her to activate Pale Cascade defensively while retreating.

チャンピオン詳細 → Dianaのビルド →

その他のマッチアップ

Ryze対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Stasis Enchant
Stasis Enchant
Morellonomicon
Morellonomicon
Rod of Ages
Rod of Ages

このチャンピオンへの対策

カウンターアングル

Ryzeへの対策は、単なる相性だけでなく、彼が安定する前にテンポを崩すことが重要です。リソースへのアクセスを妨害したり、素早くバーストできるチャンピオンは常に脅威となります。

パッチの文脈

Ryze対策の鍵は、E→Qコンボの維持を阻止することです。素早いオールインを仕掛けたり、彼のパワースパイク前にゾーンできるチャンピオンは、彼の影響力を大きく制限します。

クイックリード

  • 序盤の弱さを突きましょう。
  • 長引く戦闘は避けましょう。
  • 素早くオールインを仕掛けましょう。

カウンターの原型

バーストアサシン

これらのチャンピオンは、Ryzeの序盤の弱さを直接的に突きます。彼がDPSを確立する前に素早くエンゲージして排除できる能力は、このマッチアップを困難にします。Ryzeは、継続的なプレッシャーに対応する手段に乏しいです。

チャンピオンの適応方法. 守備的にプレイし、視界と生存能力を優先しましょう。

ハードCC(クラウドコントロール)

ハードCCは、Ryzeがスペルサイクルを維持するのを防ぎます。タイミングの良いロックダウンは、彼のDPSを完全に破壊し、バーストの的となります。

チャンピオンの適応方法. 厳密なポジショニングと予測。

モビリティと回避

これらのチャンピオンは、Ryzeがスペルを当てるのを困難にします。Qを当てられないと、彼の影響力は大幅に低下します。

チャンピオンの適応方法. 敵のクールダウンを意識して立ち回りましょう。

優先度の高いマッチアップ

Zed

Zedは、Ryzeに常にプレッシャーをかけさせるため、直接的な脅威となります。ポジショニングのミスは即座に罰せられ、Ryzeは生き残るためだけにスケーリングを遅らせなければなりません。

対面時のよくある間違い

対面時のよくある間違い

  • 彼のスケーリングを過小評価すること。
  • Ryzeにフリーファームさせること。
  • 長引く戦闘をすること。
  • 彼のマクロを無視すること。
  • 視界を確保しないこと。

コーチングノート

  • 相手のテンポを崩せ、HPだけじゃなくね。
  • 調子に乗る前に叩きのめせ。

FAQ

Ryzeはなぜアサシンに弱いのか?

なぜなら、彼はDPSを発揮するのに時間が必要だからだ。アサシンはバーストダメージでその時間をゼロにする。