A
2026年9月 · Patch 7.2d
Mage · MID · TOP

Vladimir Wild Rift カウンターガイド

Vladimirは、彼のpassive sustainを制限するearly pressureanti-heal構成によってカウンターされます。即時のburstプロファイルは、彼がblood poolを使用する前に無力化します。機動力のあるassassinsは、彼がinvulnerabilityプール外にいるときに直接脅威となります。

★ MID · TOP Tier A
ダメージ
UTIL
TANK
DIFF
Win 49.4% #60 · ↑2pt
Pick 4.9% #15
Ban 1.7% #72

Vladimir Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Yone ハードカウンター +2 51.8% 5.3%
Heimerdinger ハードカウンター +2 50.6% 1.3%
Syndra 不利なマッチアップ +1 53.3% 13.3%
Swain 不利なマッチアップ +1 52.8% 4.6%
Taliyah 不利なマッチアップ +1 51.9% 2.8%
Zyra 不利なマッチアップ +1 51.6% 2.9%
Akshan 不利なマッチアップ +1 51.5% 1.1%
Galio 不利なマッチアップ +1 51.1% 11.3%
Orianna 不利なマッチアップ +1 50.8% 4.9%
Vel'Koz 不利なマッチアップ +1 50.6% 3.5%
Viktor 不利なマッチアップ +1 50.5% 3.5%
Aurelion Sol 不利なマッチアップ +1 50.2% 6.8%
Kassadin 不利なマッチアップ +1 50.1% 1.5%
Aurora 不利なマッチアップ +1 49.8% 3.8%
Yasuo 不利なマッチアップ +1 48.9% 10.8%
Ryze 不利なマッチアップ +1 48.8% 2.9%
Lux 不利なマッチアップ +1 48.7% 5.6%
Ziggs 不利なマッチアップ +1 48.2% 5.9%
Jayce 不利なマッチアップ +1 47.7% 1.3%
Corki 不利なマッチアップ +1
Irelia 不利なマッチアップ +1
Kai'Sa 不利なマッチアップ +1
Karma 不利なマッチアップ +1
Kayle 不利なマッチアップ +1
Rumble 不利なマッチアップ +1
Seraphine 不利なマッチアップ +1
Varus 不利なマッチアップ +1
Zilean 不利なマッチアップ +1
Morgana スキル次第のマッチアップ ±0 51.2% 6.1%
Ekko スキル次第のマッチアップ ±0 50.5% 2.9%
Annie スキル次第のマッチアップ ±0 49.3% 2.2%
Lissandra スキル次第のマッチアップ ±0 48.8% 4.1%
Diana スキル次第のマッチアップ ±0 48.7% 1.4%
Katarina スキル次第のマッチアップ ±0 48.6% 1.7%
Gragas スキル次第のマッチアップ ±0
Ahri 有利なマッチアップ −1 51.5% 5.1%
Teemo 有利なマッチアップ −1 50.8% 1.6%
Norra 有利なマッチアップ −1 50.5% 1.5%
Kennen 有利なマッチアップ −1 49.6% 1.5%
Zed 有利なマッチアップ −1 48.9% 3.8%
Fizz 有利なマッチアップ −1 48.6% 2.0%
Vex 有利なマッチアップ −1 48.6% 2.2%
Akali 有利なマッチアップ −1 45.0% 2.5%
Pantheon 有利なマッチアップ −1
Talon 有利なマッチアップ −1
Tristana 有利なマッチアップ −1
Malphite 有利なマッチアップ −2
Pyke 有利なマッチアップ −2

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

2

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Heimerdinger

Heimerdinger+2

push advantageearly lead Heimerdinger dictates the lane from the very first wave by establishing his H-28G Evolution Turret setup. Because your early Transfusion has a high cooldown and low base damage, you cannot contest these turrets. Charging Tides of Blood to clear them backfires, as it drains your own health pool faster than you can sustain, leaving you trapped under your tower while he safely controls the lane tempo. Heimerdingerのビルド → 詳細を見る
Heimerdinger

理由

Heimerdinger dictates the lane from the very first wave by establishing his H-28G Evolution Turret setup. Because your early Transfusion has a high cooldown and low base damage, you cannot contest these turrets. Charging Tides of Blood to clear them backfires, as it drains your own health pool faster than you can sustain, leaving you trapped under your tower while he safely controls the lane tempo.

レーン戦への影響

This constant pressure forces you to farm under turret, where securing last hits becomes a nightmare. While you are trapped, Heimerdinger freely pokes you with Hextech Micro-Rockets and fishes for stuns with CH-2 Electron Storm Grenade. You cannot rotate to help your jungler, and your tower's health will steadily decay under his relentless siege, rendering you completely passive.

立ち回り方

Accept the loss of early priority and focus on survival. Never waste your Transfusion trying to kill his turrets; use it strictly on minions to sustain your health bar. Keep Sanguine Pool as an emergency tool to dodge his CH-2 Electron Storm Grenade or a devastating UPGRADE!!! empowered combo. Patiently accumulate gold to scale your Crimson Pact passive, waiting for teamfights where your Hemoplague will easily outshine his stationary setup.

チャンピオン詳細 → Heimerdingerのビルド →
Yone

Yone+2

spacingdisengage This matchup is exceptionally punishing because Yone's dive potential completely bypasses your primary defense. While you normally rely on Sanguine Pool to safely drop aggro and disengage from trades, Yone overrides this safety net using Soul Unbound. The ramping movement speed he gains allows him to easily track and chase you down the lane, striking you the instant you emerge from your pool with Mortal Steel or Fate Sealed. Yoneのビルド → 詳細を見る
Yone

理由

This matchup is exceptionally punishing because Yone's dive potential completely bypasses your primary defense. While you normally rely on Sanguine Pool to safely drop aggro and disengage from trades, Yone overrides this safety net using Soul Unbound. The ramping movement speed he gains allows him to easily track and chase you down the lane, striking you the instant you emerge from your pool with Mortal Steel or Fate Sealed.

レーン戦への影響

This constant threat forces you to play completely defensively from the opening waves. Whenever Yone stacks Mortal Steel to prime his tornado, you must retreat, conceding lane priority and wave control. He will easily crash waves to poke you under turret with Spirit Cleave or secure roam timers. If you are forced to use Sanguine Pool early, you lose all safety and risk getting dove by Fate Sealed.

立ち回り方

To survive, you must maintain strict spacing and hold your defensive cooldowns. Never step forward to poke with Transfusion or Tides of Blood when Yone has Soul Unbound ready. Keep Sanguine Pool exclusively to dodge his Fate Sealed or his third Mortal Steel knock-up. If he engages, walk backward immediately and delay using your pool as long as possible; panic-pooling too early guarantees he will run you down and kill you when you emerge.

チャンピオン詳細 → Yoneのビルド →

不利なマッチアップ

26

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Seraphine

Seraphine+1

sustainshove pressure Seraphine thrives in this matchup because Vladimir's weak early waveclear cannot match her pushing power. She easily shoves waves under your turret using High Note amplified by Stage Presence, avoiding any close-range trades. Because Crimson Pact requires time to scale, Seraphine safely ramps up her own utility from a distance without facing any real threat. Seraphineのビルド → 詳細を見る
Seraphine

理由

Seraphine thrives in this matchup because Vladimir's weak early waveclear cannot match her pushing power. She easily shoves waves under your turret using High Note amplified by Stage Presence, avoiding any close-range trades. Because Crimson Pact requires time to scale, Seraphine safely ramps up her own utility from a distance without facing any real threat.

レーン戦への影響

You are trapped under your tower, burning through health to secure last hits. Charging Tides of Blood to clear waves costs precious health, which reduces your early skirmishing potential. Seraphine maintains priority effortlessly, using Beat Drop to disengage if you try to step up. This pressure denies you map presence, forcing you to focus entirely on your own lane.

立ち回り方

To survive, stand outside the minion wave so Seraphine cannot hit you and the minions simultaneously with High Note. Use your empowered Transfusion strictly to sustain the turret pressure. Never use Sanguine Pool aggressively; save it exclusively to dodge Beat Drop or her ultimate Encore when she tries to lock you down. Accept giving up early priority and focus entirely on matching her late-game scaling.

チャンピオン詳細 → Seraphineのビルド →
Syndra

Syndra+1

pool dodgeearly pressure Syndra outranges you and constantly threatens with her Dark Sphere and Scatter the Weak stun. However, this matchup hinges entirely on a specific interaction: your Sanguine Pool can completely dodge her Unleashed Power. Because of this, Syndra cannot simply burst you down; she must first poke you down and force you to panic-cast your pool using her basic combos before she can safely commit her ultimate. Syndraのビルド → 詳細を見る
Syndra

理由

Syndra outranges you and constantly threatens with her Dark Sphere and Scatter the Weak stun. However, this matchup hinges entirely on a specific interaction: your Sanguine Pool can completely dodge her Unleashed Power. Because of this, Syndra cannot simply burst you down; she must first poke you down and force you to panic-cast your pool using her basic combos before she can safely commit her ultimate.

レーン戦への影響

You will spend the early levels absorbing pressure, relying on Transfusion to heal back her constant Dark Sphere poke. If she successfully baits your Sanguine Pool with a Force of Will slow, you lose a massive chunk of your current health and become incredibly vulnerable to a dive. This forces you to play defensively under turret, sacrificing early priority to secure your scaling.

立ち回り方

Never use Sanguine Pool to dodge a simple Dark Sphere or even Scatter the Weak unless you are at risk of dying. Instead, absorb her basic spells and heal back with your empowered Transfusion. Save your pool exclusively for the moment she casts Unleashed Power. Once she wastes her ultimate into your pool, you can immediately retaliate with Hemoplague and Tides of Blood to turn the fight in your favor.

チャンピオン詳細 → Syndraのビルド →
Galio

Galio+1

map pressurescaling gap Galio dominates this matchup because he can effortlessly shove the lane with Winds of War and Colossal Smash, then instantly impact the map using Hero's Entrance. As Vladimir, your early waveclear with Tides of Blood is too weak and costly to match his push. You are locked in mid-lane, slowly stacking Crimson Pact and waiting for Hemoplague power spikes, while Galio creates massive advantages for his team across the map. Galioのビルド → 詳細を見る
Galio

理由

Galio dominates this matchup because he can effortlessly shove the lane with Winds of War and Colossal Smash, then instantly impact the map using Hero's Entrance. As Vladimir, your early waveclear with Tides of Blood is too weak and costly to match his push. You are locked in mid-lane, slowly stacking Crimson Pact and waiting for Hemoplague power spikes, while Galio creates massive advantages for his team across the map.

レーン戦への影響

The lane turns into a frustrating waiting game. Galio will ignore your Transfusion harass, using his natural magic damage shield to absorb trades before crashing minions under your turret. While you struggle to clear under tower, he disappears into the fog of war. If you try to follow his Justice Punch roams, you risk getting ambushed in the river without the safety of Sanguine Pool, forcing your sidelanes to play defensively.

立ち回り方

Accept that you cannot follow Hero's Entrance directly. Instead, ping your allies immediately when Galio moves, and use his absence to safely charge Tides of Blood and fast-shove the wave to deny him gold. Keep Sanguine Pool ready in case he attempts an aggressive Justice Punch and Shield of Durand dive under your turret. Focus entirely on securing your own resources to reach the teamfight phase where your Hemoplague can outvalue his utility.

チャンピオン詳細 → Galioのビルド →
Viktor

Viktor+1

scalingharass Viktor completely shuts down your early passive scaling by exploiting your weak waveclear. He continuously pushes you under turret using the long-range laser of Hextech Ray. Whenever you attempt to match his pressure or trade back with Transfusion, Viktor uses Siphon Power to gain an instant shield, absorbing your health-drain and winning the short trade while keeping you pinned. Viktorのビルド → 詳細を見る
Viktor

理由

Viktor completely shuts down your early passive scaling by exploiting your weak waveclear. He continuously pushes you under turret using the long-range laser of Hextech Ray. Whenever you attempt to match his pressure or trade back with Transfusion, Viktor uses Siphon Power to gain an instant shield, absorbing your health-drain and winning the short trade while keeping you pinned.

レーン戦への影響

You are forced to spend the entire early game farming under your turret, wasting health on Tides of Blood just to keep up with the wave. This constant pressure chips away at your health bar, making it impossible to roam. Viktor gains total lane priority, securing easy recall timings and leaving you unable to assist your team in the river while you struggle to secure last-hits.

立ち回り方

Do not waste your health trying to match his push with Tides of Blood. Instead, let the wave crash and focus on farming safely. Only use Transfusion on minions to sustain your health bar, unless Viktor mispositions and wastes Siphon Power. If he drops Gravity Field to trap you, or unleashes Arcane Storm, immediately use Sanguine Pool to sink into the ground, dodge the burst, and safely retreat to your turret.

チャンピオン詳細 → Viktorのビルド →
Irelia

Irelia+1

early pressuresustain war Irelia excels at closing the distance with Bladesurge, constantly looking to strike you with Flawless Duet. If she succeeds, you are forced to use Sanguine Pool to avoid the crowd control. Once you resurface, you are completely vulnerable to her basic attacks empowered by Ionian Fervor, as the extremely long cooldown of your pool leaves you entirely defenseless. Ireliaのビルド → 詳細を見る
Irelia

理由

Irelia excels at closing the distance with Bladesurge, constantly looking to strike you with Flawless Duet. If she succeeds, you are forced to use Sanguine Pool to avoid the crowd control. Once you resurface, you are completely vulnerable to her basic attacks empowered by Ionian Fervor, as the extremely long cooldown of your pool leaves you entirely defenseless.

レーン戦への影響

Because of this constant threat, you cannot afford to let the wave freeze near her turret. A long lane gives her the perfect space to run you down using Bladesurge. You will spend the laning phase under heavy pressure, forced to use Transfusion to survive rather than harass, which completely destroys your ability to rotate first.

立ち回り方

Keep the minion wave locked just outside your turret range at all costs. Never waste Sanguine Pool preemptively; hold it exclusively to dodge Flawless Duet at the last split second. Use the movement speed burst from your empowered Transfusion to bait her stun. If she misses, use that window of safety to thin the wave with Tides of Blood and push her back using Hemoplague.

チャンピオン詳細 → Ireliaのビルド →
Yasuo

Yasuo+1

dodge timingwave management Yasuo's skirmish pressure is intense because of his infinite mobility via Sweeping Blade and constant poke with Steel Tempest. However, Vladimir has a direct answer to Yasuo's ultimate threat. By timing Sanguine Pool to melt into the ground just as the third stack Steel Tempest tornado arrives, Vladimir completely denies the airborne knock-up, rendering Yasuo unable to cast Last Breath and neutralizing his primary kill pressure. Yasuoのビルド → 詳細を見る
Yasuo

理由

Yasuo's skirmish pressure is intense because of his infinite mobility via Sweeping Blade and constant poke with Steel Tempest. However, Vladimir has a direct answer to Yasuo's ultimate threat. By timing Sanguine Pool to melt into the ground just as the third stack Steel Tempest tornado arrives, Vladimir completely denies the airborne knock-up, rendering Yasuo unable to cast Last Breath and neutralizing his primary kill pressure.

レーン戦への影響

This interaction dictates the wave dynamic. Because Yasuo knows you can dodge his tornado, he will use Sweeping Blade to aggressively close the gap and force raw physical trades before your Sanguine Pool cooldown recovers. If you waste your pool early, you are forced to retreat under tower, giving up mid priority and letting Yasuo freely roam or secure the scuttle crab while your health bar is chipped away.

立ち回り方

Pop Yasuo's Way of the Wanderer shield with a basic attack before trying to trade with Transfusion. Never cast Sanguine Pool to dodge his basic slashes; hold it exclusively for his third Steel Tempest tornado. If he dashes onto you with Sweeping Blade, charge Tides of Blood to hit him as he passes through, then immediately follow up with a reinforced Transfusion. If you get knocked up without your pool, prepare to drop Hemoplague immediately to recover health when his ultimate ends.

チャンピオン詳細 → Yasuoのビルド →
Varus

Varus+1

sustain warhealing cutpoke advantage Vladimir's lane sustain is heavily countered by Varus's kit. Every time you step up to use your empowered Transfusion, Varus can deploy Hail of Arrows directly on top of you. The resulting zone inflicts Grievous Wounds, slashing your healing in half. Because your health costs on Tides of Blood cannot be easily recovered under this debuff, your resource engine stalls against his physical poke. Varusのビルド → 詳細を見る
Varus

理由

Vladimir's lane sustain is heavily countered by Varus's kit. Every time you step up to use your empowered Transfusion, Varus can deploy Hail of Arrows directly on top of you. The resulting zone inflicts Grievous Wounds, slashing your healing in half. Because your health costs on Tides of Blood cannot be easily recovered under this debuff, your resource engine stalls against his physical poke.

レーン戦への影響

This interaction turns trading into a losing battle. You cannot simply heal back the damage from his Piercing Arrow snipes. If you get chunked, Varus will freeze the wave and threaten you with Chain of Corruption. You are forced to play defensively under your turret, sacrificing early priority and letting him chip away at your plate gold while you struggle to sustain your health pool.

立ち回り方

To survive, you must bait out Hail of Arrows before committing your crimson bar. Walk forward to threaten an empowered Transfusion, then immediately step back to make him waste his slow zone. If he misses, you have a brief window to safely heal. Save Sanguine Pool exclusively to dodge Chain of Corruption when he tries to dive or lock you down for a full Piercing Arrow channel.

チャンピオン詳細 → Varusのビルド →

その他のマッチアップ

スキル次第のマッチアップ

7

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Annie

Annie±0

bait mechanicsscaling gap This lane is a pure test of reflexes and resource management. Annie wants to prep her Pyromania stun to drop a devastating Summon: Tibbers burst, while Vladimir relies on constant healing from Transfusion to shrug off her poke. The entire matchup hinges on a single interaction: using Sanguine Pool to completely dissolve Annie's ultimate cast, leaving her vulnerable with no burst threat while your Hemoplague ticks down. Annieのビルド → 詳細を見る
Annie

理由

This lane is a pure test of reflexes and resource management. Annie wants to prep her Pyromania stun to drop a devastating Summon: Tibbers burst, while Vladimir relies on constant healing from Transfusion to shrug off her poke. The entire matchup hinges on a single interaction: using Sanguine Pool to completely dissolve Annie's ultimate cast, leaving her vulnerable with no burst threat while your Hemoplague ticks down.

レーン戦への影響

Before level five, you slowly chip away at her health using empowered Transfusion casts while she tries to farm with Disintegrate. Once ultimates are unlocked, the lane becomes a high-stakes waiting game. If Annie cannot land her stun, she cannot push you out of lane or secure priority. This allows you to comfortably sustain through her minor trades, matching her wave clear with Tides of Blood without risking a bad recall.

立ち回り方

Never waste your Sanguine Pool offensively or for simple wave clear. You must hold it exclusively for when Annie has three or four charges of Pyromania active and moves forward. Watch her animation closely; the moment she casts Summon: Tibbers, activate your pool to dodge the bear and the stun. Immediately counter-attack with Hemoplague and a fully charged Tides of Blood while her main damage tool is on cooldown.

チャンピオン詳細 → Annieのビルド →
Morgana

Morgana±0

farm lanescaling gap This matchup is a pure battle of attrition where neither side can easily force a kill. Morgana relies on landing Dark Binding to set up Tormented Shadow, but you can completely negate her primary catch tool and the stun of Soul Shackles by using Sanguine Pool. Since her Soul Siphon and your Transfusion provide constant health regeneration, the lane naturally devolves into a passive farming lane where lane pressure is decided by resource management. Morganaのビルド → 詳細を見る
Morgana

理由

This matchup is a pure battle of attrition where neither side can easily force a kill. Morgana relies on landing Dark Binding to set up Tormented Shadow, but you can completely negate her primary catch tool and the stun of Soul Shackles by using Sanguine Pool. Since her Soul Siphon and your Transfusion provide constant health regeneration, the lane naturally devolves into a passive farming lane where lane pressure is decided by resource management.

レーン戦への影響

Since killing each other is highly unlikely, the lane revolves entirely around shoving waves. Morgana will constantly drop Tormented Shadow to clear minions and force you under tower. To avoid being pinned down and losing map priority, you must match her push using Tides of Blood. Trading health is ineffective because Transfusion heals back her poke, while her Black Shield absorbs your magic damage, locking both midlaners in their lane.

立ち回り方

Never use Sanguine Pool aggressively; keep this crucial defense available solely to slip away when she throws Dark Binding or triggers Soul Shackles. Position yourself behind your minion wave so her binding cannot reach you directly, forcing her to waste mana on wave clear. If she manages to trap you under tower with Tormented Shadow, focus on healing with Transfusion and charging Tides of Blood to clear the wave before it crashes, keeping the lane perfectly even.

チャンピオン詳細 → Morganaのビルド →
Diana

Diana±0

sustainoutplay This mid lane matchup is defined by how Diana uses her aggressive diving tools against your defensive scaling. Diana wants to land Crescent Strike to reset Lunar Rush and pull you in with Moonfall. However, your Sanguine Pool is the ultimate counter-measure. By pooling her ultimate's impact, you deny her primary burst window, leaving her completely exposed in melee range without her major cooldowns. Dianaのビルド → 詳細を見る
Diana

理由

This mid lane matchup is defined by how Diana uses her aggressive diving tools against your defensive scaling. Diana wants to land Crescent Strike to reset Lunar Rush and pull you in with Moonfall. However, your Sanguine Pool is the ultimate counter-measure. By pooling her ultimate's impact, you deny her primary burst window, leaving her completely exposed in melee range without her major cooldowns.

レーン戦への影響

Early on, Diana holds wave priority because her Pale Cascade and Moonsilver Blade clear faster than your weak early Tides of Blood. She will attempt to poke you down to force early recalls. Once you both unlock your ultimates, the lane becomes a psychological standoff. Diana cannot safely commit to an all-in because missing Moonfall leaves her completely vulnerable to your sustained Transfusion counter-attacks.

立ち回り方

Never waste Sanguine Pool to dodge her basic Crescent Strike poke; save it strictly for the moment she dashes in with Lunar Rush and initiates Moonfall. If she successfully baits your pool, retreat immediately to the safety of your turret. Once you successfully dodge her ultimate burst, immediately drop Hemoplague on her and follow up with a reinforced Transfusion and Tides of Blood to punish her empty cooldown bar.

チャンピオン詳細 → Dianaのビルド →

その他のマッチアップ

有利なマッチアップ

13

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Talon

Talon−1

pool baitingtempo map Vladimir completely neutralizes Talon's assassination threat because Sanguine Pool perfectly counters Shadow Assault. When Talon attempts his ultimate burst, going untargetable completely denies both the convergence damage of the blades and the third stack of Blade's End required for his passive bleed. Lacking this burst, Talon cannot burst you down, allowing your passive Crimson Pact and Transfusion heals to easily out-sustain his poke. Talonのビルド → 詳細を見る
Talon

理由

Vladimir completely neutralizes Talon's assassination threat because Sanguine Pool perfectly counters Shadow Assault. When Talon attempts his ultimate burst, going untargetable completely denies both the convergence damage of the blades and the third stack of Blade's End required for his passive bleed. Lacking this burst, Talon cannot burst you down, allowing your passive Crimson Pact and Transfusion heals to easily out-sustain his poke.

レーン戦への影響

Because Talon cannot threaten an all-in, his laning phase stalls. If he tries to clear waves with Rake to seek roams via Assassin's Path, you can punish him with Tides of Blood. You safely hold lane priority, forcing him to take desperate, sub-optimal roams. Since you never need to retreat, his failed map rotations cost him massive tower plating and mid lane experience while your scaling accelerates.

立ち回り方

Never use Sanguine Pool proactively for waveclear or simple trades; keep it strictly as your reaction to Shadow Assault. When Talon dashes forward with Noxian Diplomacy or throws Rake, stay out of his melee range to prevent easy passive triggers. If he leaves the lane to roam, do not blindly follow him into the river. Instead, ping your side lanes immediately, hard-shove with Tides of Blood, and force him to lose gold and experience under his turret.

チャンピオン詳細 → Talonのビルド →
Ahri

Ahri−1

sustainscaling This matchup heavily favors you because Ahri relies entirely on landing her Charm to set up her burst. By saving Sanguine Pool specifically to dodge this projectile, you completely nullify her offensive threat. Even if she tries to wear you down with Orb of Deception, your Transfusion allows you to easily out-sustain her health pool, turning her attempts at poke into wasted mana. Ahriのビルド → 詳細を見る
Ahri

理由

This matchup heavily favors you because Ahri relies entirely on landing her Charm to set up her burst. By saving Sanguine Pool specifically to dodge this projectile, you completely nullify her offensive threat. Even if she tries to wear you down with Orb of Deception, your Transfusion allows you to easily out-sustain her health pool, turning her attempts at poke into wasted mana.

レーン戦への影響

You dictate the tempo of the minion waves. Since Ahri cannot easily burst you, you can safely hold the wave just outside your tower, forcing her to overextend. Her Essence Theft cannot keep up with your resource-free sustain. This constant pressure prevents her from finding roaming opportunities with Spirit Rush, locking her in mid while you slowly build a massive gold advantage.

立ち回り方

Never use Sanguine Pool to clear waves; keep it strictly as a counter to Charm. Position yourself behind your minion wave to force Ahri to use Orb of Deception to clear instead of poking you. Once she wastes her crowd control, aggressively walk up with your empowered Transfusion and Tides of Blood to force her to retreat or burn Spirit Rush defensively.

チャンピオン詳細 → Ahriのビルド →
Teemo

Teemo−1

anti healsustain Vladimir completely neutralizes Teemo's poke-heavy gameplan through superior, resource-free healing. Because Teemo relies on landing Blinding Dart to win quick trades, you can completely deny his burst and blind effect by timing Sanguine Pool as the projectile travels. Furthermore, your pool allows you to effortlessly disarm his Noxious Traps without taking damage, rendering his ultimate zone control useless while your Crimson Pact keeps your health pool naturally high. Teemoのビルド → 詳細を見る
Teemo

理由

Vladimir completely neutralizes Teemo's poke-heavy gameplan through superior, resource-free healing. Because Teemo relies on landing Blinding Dart to win quick trades, you can completely deny his burst and blind effect by timing Sanguine Pool as the projectile travels. Furthermore, your pool allows you to effortlessly disarm his Noxious Traps without taking damage, rendering his ultimate zone control useless while your Crimson Pact keeps your health pool naturally high.

レーン戦への影響

This interaction forces Teemo into a losing battle of attrition. By constantly using Transfusion on minions and Teemo, you slowly build an insurmountable health lead, allowing you to freeze the wave near your turret or crash it at will. Teemo cannot match your sustain, meaning he will be forced to take bad recall timings or lose massive tower plating while you maintain perfect lane priority without risking your life.

立ち回り方

Keep your distance and prioritize hitting a minion with a reinforced Transfusion to maximize your health pool. Never activate Sanguine Pool aggressively; save it strictly to absorb the poison of Blinding Dart when Teemo steps up, or to clear a path through his Noxious Traps when you push. If you accidentally take a bad trade, play defensively behind your minion wave, charging Tides of Blood to clear waves quickly and heal back up from safety.

チャンピオン詳細 → Teemoのビルド →
Zed

Zed−1

outplay potentialsustain advantage Vladimir completely dictates the pace of this matchup because of how Sanguine Pool interacts with Death Mark. The moment Zed commits his ultimate to dive or burst you, entering your pool makes you untargetable, entirely canceling the application of his mark and wasting his longest cooldown. Without his ultimate threat, Zed's melee nature makes him highly vulnerable to Transfusion poke every time he walks up to farm. Zedのビルド → 詳細を見る
Zed

理由

Vladimir completely dictates the pace of this matchup because of how Sanguine Pool interacts with Death Mark. The moment Zed commits his ultimate to dive or burst you, entering your pool makes you untargetable, entirely canceling the application of his mark and wasting his longest cooldown. Without his ultimate threat, Zed's melee nature makes him highly vulnerable to Transfusion poke every time he walks up to farm.

レーン戦への影響

This interaction shifts all wave priority to your side. Since Zed cannot safely execute his all-in, he is forced to use Razor Shuriken and Living Shadow to farm from a distance, draining his energy and preventing him from roaming. You can freely slow-push waves, harass him under his turret with Tides of Blood, and build a massive gold lead while keeping him locked in the mid lane.

立ち回り方

Always hold Sanguine Pool specifically for Zed's Death Mark; never use it to dodge basic Razor Shuriken poke or to clear waves. Stand comfortably near your minions to bait his engage. If he steps forward and activates his ultimate, wait for his shadow to appear before pooling. If you mistakenly waste your pool, immediately retreat under your tower and use Crimson Pact's health pool to buffer his burst until it returns.

チャンピオン詳細 → Zedのビルド →
Pyke

Pyke−2

untargetablesustain Vladimir completely neutralizes Pyke's primary execution threat because Sanguine Pool allows him to slip away right as Pyke casts Death from Below. By turning untargetable during the ultimate's animation, Vladimir cancels the execute, denies Pyke his gold reset, and uses Transfusion to recover any lost health. Pyke's reliance on burst damage is countered by Vladimir's pool and natural healing from Transfusion, making Pyke's kill windows incredibly narrow. Pykeのビルド → 詳細を見る
Pyke

理由

Vladimir completely neutralizes Pyke's primary execution threat because Sanguine Pool allows him to slip away right as Pyke casts Death from Below. By turning untargetable during the ultimate's animation, Vladimir cancels the execute, denies Pyke his gold reset, and uses Transfusion to recover any lost health. Pyke's reliance on burst damage is countered by Vladimir's pool and natural healing from Transfusion, making Pyke's kill windows incredibly narrow.

レーン戦への影響

Pyke is forced into a passive lane where he cannot easily execute Vladimir. Vladimir can safely push waves with Tides of Blood, forcing Pyke under tower where his waveclear is weak. Pyke is forced to roam using Ghostwater Dive, but if he fails to find kills, he falls behind permanently. Vladimir secures free scaling, maintaining high health to prevent Pyke from ever setting up a dive with Bone Skewer.

立ち回り方

Always hold onto Sanguine Pool specifically for Death from Below during skirmishes; do not waste it to dodge Bone Skewer or Phantom Undertow unless absolutely necessary. When Pyke charges Bone Skewer, stand behind your minions or prepare to dodge laterally. If he roams with Ghostwater Dive, immediately shove the wave with Tides of Blood to punish his tower. Keep your health high with empowered Transfusion casts to bait him into a bad ultimate attempt.

チャンピオン詳細 → Pykeのビルド →
Malphite

Malphite−2

sustain heavyuntargetable dodge Vladimir completely shuts down Malphite's offensive threat because Sanguine Pool can reactively dodge Unstoppable Force, completely wasting his primary initiation. Without his ultimate's knock-up, Malphite lacks the burst to threaten your life bar. Meanwhile, his passive Granite Shield is easily kept offline by your constant Transfusion poke, forcing him into a losing war of attrition where his lack of healing cannot compete with your endless sustain. Malphiteのビルド → 詳細を見る
Malphite

理由

Vladimir completely shuts down Malphite's offensive threat because Sanguine Pool can reactively dodge Unstoppable Force, completely wasting his primary initiation. Without his ultimate's knock-up, Malphite lacks the burst to threaten your life bar. Meanwhile, his passive Granite Shield is easily kept offline by your constant Transfusion poke, forcing him into a losing war of attrition where his lack of healing cannot compete with your endless sustain.

レーン戦への影響

This dynamic completely paralyzes Malphite’s laning. Every time he attempts to poke with Seismic Shard, he burns his mana pool while you simply regenerate the damage using Transfusion. You can easily freeze the minion wave near your turret or slowly stack massive waves to crash into his tower, knowing he cannot engage on you. This pressure forces him to stay glued to mid lane, preventing him from roaming to impact side lanes.

立ち回り方

To secure this advantage, never waste Sanguine Pool to clear waves or dodge minor spells; hold it strictly to react to his Unstoppable Force. Since Malphite will rush magic resistance to survive your poke, pivot your itemization early toward magic penetration to bypass his defense. Use your Crimson Pact scaling by combining health and ability power items, allowing you to survive his rare physical trades with Thunderclap and Ground Slam while keeping him trapped under tower.

チャンピオン詳細 → Malphiteのビルド →

その他のマッチアップ

Vladimir対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Bâton du Vide
Bâton du Vide
Enchantement Stase
Enchantement Stase
Sceptre de Rylai
Sceptre de Rylai
Voile de la Banshee
Voile de la Banshee

このチャンピオンへの対策

カウンターアングル

Vladimirを倒すことは、レーンで彼を倒すことだけではありません。本当の目的は、彼の息継ぎの隙を潰すことです。Qによる回復を自由にさせず、本当の危険が来る前に血の池(Sanguine Pool)を使わせ、防御手段がなくなったところで仕掛けましょう。彼に対して有利なマッチアップは、レーンプレッシャー、バーストダメージ、クラウドコントロール、または長期戦を拒否できる能力を兼ね備えていることが多いです。Vladimirは、体力が十分で、アルティメットやスキルが使える状態で目標地点に到達されると、非常に厄介になります。逆に、相手が短期トレードを仕掛け、アンチヒールを早期に購入し、血の池(Sanguine Pool)からの脱出時に主要なコントロールを温存できれば、彼は格段に対処しやすくなります。したがって、カウンターページはテンポの問題として読むべきです。誰がVladimirを本当に戦闘に参加させるときを決めるのでしょうか?

パッチの文脈

Vladimirは、彼が望むような戦いを拒否するチャンピオンに対して、ほとんどの場合負けます。Q、E、回復、遅延ツールをローテーションできれば、最終的には彼が有利になります。しかし、相手が短期バースト、沈黙、ターゲット指定コントロール、またはクリーンなリセットを妨げるウェーブプレッシャーを強制した場合、彼のスケーリングは遅く、より危険になります。効果的なカウンターは、必ずしも彼をすぐに倒そうとするわけではありません。彼にWを使わせ、強化Qのタイミングを否定し、次の機会を伺います。この規律こそが、単なるダメージ量以上に、彼にとってこのマッチアップを難しくしているのです。

クイックリード

  • 本当のエンゲージの前に彼のWを使わせましょう。血の池(Sanguine Pool)のないVladimirは、はるかに簡単に罰することができます。
  • アンチヒールを早期に購入することは、不利なトレードを互角の交換に変える彼の能力を大幅に低下させます。
  • 彼の血の呪い(Hemoplague)の周りで、長く集団で戦うことを避けましょう。それはまさに彼が望む状況です。

カウンターの原型

短期バーストアサシン

このタイプのチャンピオンは、Vladimirが回復のリズムを確立する前に脅威となります。FizzとZedは、VladimirにWを温存させるレベル5のプレッシャーを作り出すことができ、Katarinaはポジショニングミスや早期に使われた防御スキルを激しく罰します。目標はVladimirをバーストすることだけではありません。彼にウェーブを失うか、血の池(Sanguine Pool)を使うか、危険なオールインを受け入れるかの選択を強いることです。アサシンがフルキットを使わずにWを発動した場合、次の機会ははるかに有利になります。

チャンピオンの適応方法. Vladimirは、より忍耐強くプレイし、ウェーブを安全なエリアに保ち、Wを真の利益なしに使用することになるトレードを拒否する必要があります。彼の目標は、アイテムが揃う前に敵の最初のスパイクを生き延びることです。レーンで勝つことではありません。

コントロールメイジとアンチスケーリングレーン

これらのチャンピオンは、Vladimirが自分の角度を見つける前に攻撃できるため、レーンを不快にします。OriannaとSyndraは、ウェーブ周りの彼の動きを脅かし、Ziggsは彼にプレッシャーの下で防御させ、クリーンなリセットを遅らせることができます。ここでVladimirを悩ませるのは、単なるポークだけではありません。彼が強化Qのために自由に歩くタイミングを選べないという事実です。もし彼が目標準備のためにリソースを使わなければならず、ウェーブを生き延びるために使えないなら、彼は本当のスパイクに遅れて到達します。

チャンピオンの適応方法. Vladimirは、ニュートラルなフェーズを受け入れ、目標地点前の体力損失を制限し、不可能なトレードを追いかける代わりにリセットタイミングを使用する必要があります。強化Qはレーンを安定させるべきであり、視界なしでコントロールされた空間に歩いていくことを正当化するべきではありません。

ハードCCと出口のロックダウン

Vladimirは血の池(Sanguine Pool)で一度の重要な瞬間を回避できますが、彼が再出現する瞬間にクラウドコントロールを保持できるチャンピオンを嫌います。Lissandra、Annie、Ahri、またはVexは、彼の遅延をはるかに自由でなくすることができます。もし彼が早すぎると血の池(Sanguine Pool)を使用した場合、彼は準備された脅威の中に現れます。もし彼が遅すぎると、アルティメットを変換する前にバーストされるリスクを負います。このカウンタータイプは、特にチームファイトで強力です。なぜなら、Vladimirはターゲットの中に突入したがるからです。まさに、保持されたクラウドコントロールが最も価値を持つ場所です。

チャンピオンの適応方法. Vladimirは、主要なクラウドコントロールが示されるまで待つか、敵に他のターゲットに使用させる必要があります。最初に突入することはめったに良いことではありません。彼はセカンドウェーブとしてプレイし、血の呪い(Hemoplague)の後に脱出オプションを保持すべきです。

優先度の高いマッチアップ

Fizz

Fizzは優先的なマッチアップです。なぜなら、彼はVladimirの脆弱なゾーン、つまりVladimirがまだ十分なAPを持っていないが、レベル5のオールインをすでに尊重しなければならない瞬間に攻撃するからです。このマッチアップは血の池(Sanguine Pool)を中心に展開します。もしVladimirが単純なトレードを避けるためにそれを使用した場合、Fizzは次の機会を待って、本当のキルを脅かすことができます。もしVladimirがWを保持した場合、彼はいくつかの短い交換で負けることを受け入れなければなりません。したがって、重要な決定は、すべてのトレードに勝つためにレーンをプレイすることではなく、Fizzが最初のスパイクをスノーボールに変えるのを防ぐことです。

Kassadin

Kassadinは重要なマッチアップです。なぜなら、彼はスケーリング軸でVladimirに挑戦し、midゲームの機会に直接的な脅威をもたらすからです。もしKassadinもレベルとローテーションを得ているなら、Vladimirは単にゲームが進むのを待つことはできません。レーンは真のテンポ管理でプレイする必要があります。クリーンなウェーブ、効率的なリセット、そしてKassadinがより速く到着したり、遅いエントリーを罰したりできる早期の小競り合いに注意を払うことです。Vladimirは依然として真のチームファイト価値を持っていますが、彼のジャンプが戦闘を決定するポイントにKassadinを自由に到達させるわけにはいきません。

対面時のよくある間違い

対面時のよくある間違い

  • Wが利用可能な状態でVladimirにエンゲージすること。ただし、彼の脱出のためのセカンドコントロールがない場合。
  • 彼をポークし、その後、シーケンスを断ち切る代わりに、強化Qで自由に回復させること。
  • 目標の周りで早すぎる集団化。これにより、戦闘に勝つ前に、彼に複数ターゲットの血の呪い(Hemoplague)を与えることになる。
  • アンチヒールを遅すぎる購入すること。Vladimirがすでに複数のターゲットを生き延びて脅かすのに十分なAPを持っている場合。
  • 前衛にコントロールスペルを全部使って、Vladimirがまともな回答なしで入ってくるのを許す。

コーチングノート

  • Vladimirに対して、一番良い質問は「誰が本当のエンゲージを失わずに彼のWを使わせることができるか?」だ。もし誰もできないなら、その戦いは厳しくなる。
  • 彼の現在の体力だけを測るな。強化されたQ、使用可能なアルティメット、W、そして彼を中心に集まっているターゲットの数を測れ。

FAQ

レーンでVladimirをどうやって倒す?

彼の体力バーだけでなく、彼のウィンドウ(隙)を突いてプレイする必要がある。Vladimirは強化されたQを奪わずに彼を突くと大量に回復するので、一番良いトレードは短く、規律正しく、彼のクールダウンと同期したものだ。ファーミング、バックオフ、またはSanguine Poolの使用を選ばせ、次のウィンドウを罰せ。もしあなたが早期にアンチヒールを購入できるか、レベル5でのオールインを脅かすことができれば、彼はフリーでレーンを通過する能力を大幅に減らすことができる。

Vladimirに対して常にアンチヒールを買うべきか?

ほとんどのゲームではイエスだが、タイミングはあなたのロールと試合のペースに依存する。Vladimirが延長戦をプレイできるだけのAPを持って目標に到達する場合、アンチヒールは特に重要だ。間違いは、彼がすでに2回の戦闘をサステインで乗り越えた後に、それを遅れて購入することだ。それは彼を無用にはしないが、彼のミス許容範囲を減らし、彼のエンゲージをはるかに罰しやすくする。

Vladimirを一番困らせるチャンピオンタイプは?

レーンプレッシャー、短いバースト、または保持されたクラウドコントロールを組み合わせたチャンピオンが彼を一番困らせる。Vladimirはエンゲージを選び、Wで遅延させ、回復を中心にプレイしたい。もし彼が本当の危険の前にPoolを使わせるか、その後すぐに彼をコントロールできるチャンピオンに直面した場合、彼の計画ははるかに不安定になる。純粋なポケチャンピオンだけでは十分ではない。回復を奪い、作られたウィンドウを変換する必要もある。

チームファイトでVladimirがなぜあんなに倒しにくくなるのか?

なぜなら、良いVladimirは静止したターゲットのように戦わないからだ。彼はリソースを持ってエンゲージし、Hemoplagueを使って複数のチャンピオンを脅かし、WまたはStasisで遅延させ、そして回復と遅延ダメージで戻ってくる。もし敵チームが彼のエンゲージ前にクラウドコントロールを無駄にするか、彼のアルティメット中に集まったままだと、それは彼が必要とするまさにその時間を与える。彼を倒すには、彼が現れたらすぐに彼に集中するのではなく、正しい順序で彼のツールを強制する必要がある。