Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
early killroam freedomAkshan completely dictates this midlane matchup because of his aggressive mobility. Your biggest issue is that Ziggs lacks any instant, reliable crowd control to interrupt his Heroic Swing mid-flight. If you misuse your Satchel Charge offensively or to clear waves, Akshan will immediately exploit this window, using his grapple to fly directly onto you for an unavoidable, lethal all-in trade.Akshanのビルド →詳細を見る
Akshan
理由
Akshan completely dictates this midlane matchup because of his aggressive mobility. Your biggest issue is that Ziggs lacks any instant, reliable crowd control to interrupt his Heroic Swing mid-flight. If you misuse your Satchel Charge offensively or to clear waves, Akshan will immediately exploit this window, using his grapple to fly directly onto you for an unavoidable, lethal all-in trade.
レーン戦への影響
This structural mismatch forces you into a highly defensive posture where you must surrender early wave priority. You cannot step up to use your Short Fuse enhanced auto-attacks on minions without entering the threat range of his Avengerang and grapple. Every time you throw a Bouncing Bomb, you risk being counter-engaged, meaning you are constantly pushed under tower and unable to assist your jungler.
立ち回り方
To survive, you must treat your Satchel Charge as a life insurance policy, never casting it unless Akshan has already committed to his Heroic Swing. Keep your distance and farm exclusively from max range using Bouncing Bomb. If he attempts to dive you under turret, drop Hexplosive Minefield directly on his landing path to slow his retreat, then use Mega Inferno Bomb to secure farm from safe distances when forced to recall.
easy targetdive threatYour safety in this matchup is entirely illusory. While you want to poke from afar, Fizz possesses the ultimate gap-closer. The moment he throws Chum the Waters, you are forced to react. If you place Satchel Charge to blast him away, Fizz simply activates Playful to become untargetable, ignoring your knockback entirely. He lands right on your head, delivering fatal damage with Urchin Strike and Rending Wave without taking a single scratch.Fizzのビルド →詳細を見る
Fizz
理由
Your safety in this matchup is entirely illusory. While you want to poke from afar, Fizz possesses the ultimate gap-closer. The moment he throws Chum the Waters, you are forced to react. If you place Satchel Charge to blast him away, Fizz simply activates Playful to become untargetable, ignoring your knockback entirely. He lands right on your head, delivering fatal damage with Urchin Strike and Rending Wave without taking a single scratch.
レーン戦への影響
This interaction completely paralyzes your laning phase. You cannot step up to use Short Fuse on the wave or tower, as getting within Urchin Strike range means instant death. You are forced to throw Bouncing Bomb from maximum distance, bleeding mana and losing priority. If you get shoved under tower, Fizz can easily dive you because Playful drops turret agro after he bursts you down.
立ち回り方
To survive, you must treat Satchel Charge as a tool that you never cast proactively. Only throw it directly under your feet after Fizz has completed his Playful descent, never before. Use Hexplosive Minefield to zone him away from your caster minions, forcing him to use his gap-closers just to farm. If he misses Chum the Waters, use that exact window to clear the wave with Mega Inferno Bomb from your tier-one tower and immediately retreat.
dodge skillshotsdive potentialYone's mobility completely neutralizes your ranged advantage. Whenever you throw Bouncing Bomb, he can easily slip sideways using the bonus movement speed from Soul Unbound, rendering your main poke useless. Once he closes the gap with his spirit form, you are highly vulnerable. If your Satchel Charge is already on cooldown, Yone will effortlessly run you down with Mortal Steel thrusts and execute you.Yoneのビルド →詳細を見る
Yone
理由
Yone's mobility completely neutralizes your ranged advantage. Whenever you throw Bouncing Bomb, he can easily slip sideways using the bonus movement speed from Soul Unbound, rendering your main poke useless. Once he closes the gap with his spirit form, you are highly vulnerable. If your Satchel Charge is already on cooldown, Yone will effortlessly run you down with Mortal Steel thrusts and execute you.
レーン戦への影響
This matchup forces you into a permanent defensive posture under your turret. You cannot step up to use Short Fuse on the wave without putting yourself in range of Yone's Mortal Steel tornado. Consequently, Yone dictates the wave tempo, using Spirit Cleave to shrug off your minor poke. This denies you any chance to pressure his tower with Satchel Charge, leaving you starved of priority.
立ち回り方
Your absolute rule is to hold Satchel Charge strictly for self-peel. Never use it to clear waves. When Yone initiates with Soul Unbound, immediately drop Hexplosive Minefield directly on his physical body's anchor point to punish his return, while positioning yourself to blast backward if he commits his Fate Sealed. Farm purely from maximum distance using Bouncing Bomb, accepting lost minions rather than risking close combat.
divepoke dodgeDiana completely neutralizes your defensive zoning because Lunar Rush lets her ignore the slow of Hexplosive Minefield entirely. If she clips you with Crescent Strike, she gains a reset that allows her to jump straight onto you, bypassing your minefield. Once she closes the gap, her Pale Cascade absorbs your Short Fuse retaliation, while Moonfall pulls you in for an unavoidable, lethal burst combo.Dianaのビルド →詳細を見る
Diana
理由
Diana completely neutralizes your defensive zoning because Lunar Rush lets her ignore the slow of Hexplosive Minefield entirely. If she clips you with Crescent Strike, she gains a reset that allows her to jump straight onto you, bypassing your minefield. Once she closes the gap, her Pale Cascade absorbs your Short Fuse retaliation, while Moonfall pulls you in for an unavoidable, lethal burst combo.
レーン戦への影響
This matchup forces you into an extremely defensive posture where using Bouncing Bomb to harass becomes highly risky. Once Diana reaches level five, her Moonfall threat means you cannot step past the midpoint of the lane. If you get chunked, you are forced into bad recall timings that cost you plates, drastically slowing down your scaling while allowing her to roam freely.
立ち回り方
You must absolutely hold Satchel Charge as your sole survival tool; never throw it offensively. If Diana casts Crescent Strike and misses, that is your only safe five-second window to use Bouncing Bomb on the wave. Should she successfully land her mark and dash, wait for her to commit her Lunar Rush before detonating Satchel Charge under your own feet to blast her away. If she freezes the lane, clear safely from deep tier-one range using Mega Inferno Bomb.
all inartilleryThe lane becomes incredibly oppressive once Aurora unlocks Between Worlds. Ziggs has no reliable way to escape this dimensional arena. If you attempt to blast yourself away using Satchel Charge, you will simply bounce off the boundary wall back into her range. This confinement makes you a sitting duck for her Twofold Hex recast and the burst healing from Spirit Abjuration.Auroraのビルド →詳細を見る
Aurora
理由
The lane becomes incredibly oppressive once Aurora unlocks Between Worlds. Ziggs has no reliable way to escape this dimensional arena. If you attempt to blast yourself away using Satchel Charge, you will simply bounce off the boundary wall back into her range. This confinement makes you a sitting duck for her Twofold Hex recast and the burst healing from Spirit Abjuration.
レーン戦への影響
Before level five, you can safely harass with Bouncing Bomb and proc Short Fuse. However, the moment Aurora gets her ultimate, you lose all lane priority. You are forced to farm from extreme range to avoid being trapped. This constant threat of her jumping out of Across the Veil prevents you from safely casting Mega Inferno Bomb to impact side lanes.
立ち回り方
You must absolutely hoard Satchel Charge and never use it to clear minion waves. If Aurora initiates with Across the Veil, immediately retreat toward your turret and throw Hexplosive Minefield directly in front of you. If she traps you inside Between Worlds, do not panic-cast your explosive jump; instead, walk micro-circles in the center to dodge Twofold Hex until the zone expires.
gap closeall inIrelia completely neutralizes your defensive zoning tools. While you want to block her approach with Hexplosive Minefield, she can use Bladesurge to jump through your minefield by targeting low-health minions, completely bypassing your slow. Once she closes the gap, her Ionian Fervor stacks quickly stack up, and she can easily land Flawless Duet to stun and execute you before you can react.Ireliaのビルド →詳細を見る
Irelia
理由
Irelia completely neutralizes your defensive zoning tools. While you want to block her approach with Hexplosive Minefield, she can use Bladesurge to jump through your minefield by targeting low-health minions, completely bypassing your slow. Once she closes the gap, her Ionian Fervor stacks quickly stack up, and she can easily land Flawless Duet to stun and execute you before you can react.
レーン戦への影響
This structural mismatch forces you into a passive posture from the very first waves. You cannot step forward to land Short Fuse on her because any low-health minion in your wave becomes a deadly launchpad for her Bladesurge. Missing a single Bouncing Bomb allows her to freeze the wave, denying you gold, or dive you under tower using Vanguard's Edge to lock you down.
立ち回り方
To survive, you must manage your waves with extreme caution. Use Bouncing Bomb strictly from maximum range to thin out incoming minions before they reach critical health, reducing her Bladesurge reset targets. Always keep Satchel Charge ready; never use it to poke or farm. If she dashes onto you, immediately throw Satchel Charge at your feet to blast yourself backward and interrupt her follow-up Flawless Duet before she can secure the stun.
wind wall valuegap closeYasuo directly shuts down your entire spell rotation with a single ability. His Wind Wall completely dissolves your Bouncing Bomb and can even intercept the impact zone of your Mega Inferno Bomb if he reacts quickly. Because his Sweeping Blade allows him to constantly dash through your minion wave, you cannot easily space him out, while his Way of the Wanderer shield absorbs your passive Short Fuse harass.Yasuoのビルド →詳細を見る
Yasuo
理由
Yasuo directly shuts down your entire spell rotation with a single ability. His Wind Wall completely dissolves your Bouncing Bomb and can even intercept the impact zone of your Mega Inferno Bomb if he reacts quickly. Because his Sweeping Blade allows him to constantly dash through your minion wave, you cannot easily space him out, while his Way of the Wanderer shield absorbs your passive Short Fuse harass.
レーン戦への影響
This matchup severely cripples your wave clear and structural pressure. Whenever you try to thin the wave, a well-timed Wind Wall stops your Bouncing Bomb, leaving you unable to prevent him from shoving you under tower. You are forced to surrender lane priority, meaning you cannot roam to secure river vision, while his constant mobility puts you at risk of being dove once he charges Steel Tempest for Last Breath.
立ち回り方
To survive, you must play defensively and bait his defenses. Never throw Bouncing Bomb directly at Yasuo while his Wind Wall is available; instead, aim it to the side of the wave to farm. Pop his Way of the Wanderer shield with a basic attack before committing any mana. Most importantly, never use Satchel Charge offensively. Save it exclusively to blast yourself backward the moment he uses Sweeping Blade to close the gap on you.
mobilitypunish pokeBefore level five, you can harass Kassadin, although his Void Stone passive constantly softens your Bouncing Bomb poke with magic shields. The real crisis occurs the moment he unlocks Riftwalk. Ziggs lacks any instant, reliable self-peel to stop a blink. Once Kassadin can bypass your Hexplosive Minefield entirely, he will effortlessly close the gap to unload Null Sphere and Nether Blade directly onto you.Kassadinのビルド →詳細を見る
Kassadin
理由
Before level five, you can harass Kassadin, although his Void Stone passive constantly softens your Bouncing Bomb poke with magic shields. The real crisis occurs the moment he unlocks Riftwalk. Ziggs lacks any instant, reliable self-peel to stop a blink. Once Kassadin can bypass your Hexplosive Minefield entirely, he will effortlessly close the gap to unload Null Sphere and Nether Blade directly onto you.
レーン戦への影響
Initially, you can push aggressively to trigger Short Fuse on his turret. However, after the level five threshold, the lane dynamic flips completely. You are forced to abandon your aggressive posture, as stepping past your river-side wall invites an immediate Riftwalk engage. This pressure limits your roaming potential and forces you to use Mega Inferno Bomb defensively just to clear waves from extreme safety.
立ち回り方
Never throw Satchel Charge offensively once Kassadin reaches level five; you must save this explosive solely to blast yourself backward when he initiates with Riftwalk. If he blinks onto you, instantly drop Hexplosive Minefield directly under your own feet to slow his physical pursuit while you retreat. When he roams, do not follow him blindly through the fog of war; use your long-range Mega Inferno Bomb to clear his waves or assist side lanes from absolute safety.
dive targetdodge skillshotsZed completely neutralizes your defensive tools because your safety net, Satchel Charge, cannot reliably create distance against his shadow displacement. When Zed initiates with Living Shadow or dives you with Death Mark, throwing Satchel Charge to blast yourself away is easily countered. Zed can simply swap places with his active shadows or time his reappearance to match your displacement, instantly closing the gap and executing you.Zedのビルド →詳細を見る
Zed
理由
Zed completely neutralizes your defensive tools because your safety net, Satchel Charge, cannot reliably create distance against his shadow displacement. When Zed initiates with Living Shadow or dives you with Death Mark, throwing Satchel Charge to blast yourself away is easily countered. Zed can simply swap places with his active shadows or time his reappearance to match your displacement, instantly closing the gap and executing you.
レーン戦への影響
This mobility gap forces you to play exceptionally far back, sacrificing your ability to consistently trigger Short Fuse on his tower. You cannot step up to guide Bouncing Bomb past the minion wave without risking a deadly Living Shadow combo. Consequently, Zed easily maintains wave control, leaving you trapped under turret while he roams free, threatening your side lanes with high-damage dives while you struggle to clear safely.
立ち回り方
Never throw Satchel Charge proactively; you must hold this ability strictly to disrupt Zed's landing position after Death Mark. Place Hexplosive Minefield directly beneath yourself when he targets you to slow his immediate pursuit. When clearing waves, use Bouncing Bomb from maximum range and accept losing some gold rather than stepping up. If Zed uses Living Shadow to farm, only then can you briefly step forward to pressure him with Short Fuse.
dive threatwave clearTalon's lethal threat lies in how easily he bypasses your zone control. While you rely on Hexplosive Minefield to block his direct path, Talon uses Assassin's Path to vault over mid-lane walls and flank you from unexpected angles. This renders your standard defensive spacing useless, forcing you to reactively burn Satchel Charge to disrupt his Noxian Diplomacy jump before he triggers Blade's End.Talonのビルド →詳細を見る
Talon
理由
Talon's lethal threat lies in how easily he bypasses your zone control. While you rely on Hexplosive Minefield to block his direct path, Talon uses Assassin's Path to vault over mid-lane walls and flank you from unexpected angles. This renders your standard defensive spacing useless, forcing you to reactively burn Satchel Charge to disrupt his Noxian Diplomacy jump before he triggers Blade's End.
レーン戦への影響
Because you must hold your defensive spells, you cannot use Satchel Charge aggressively to secure early turret plates. Talon will use Rake to clear waves quickly and disappear into the fog of war. This forces you into a stressful dilemma: either match his roam timings and risk getting ambushed in the river, or stay to push with Bouncing Bomb while pinging frantically.
立ち回り方
Never stand near the side walls where Assassin's Path can catch you off guard; hug the exact center of the lane. Always keep Satchel Charge available; if Talon dashes with Noxian Diplomacy, detonate it under your feet to knock him back. When he roams, shove the wave immediately using Short Fuse and Bouncing Bomb, then impact his skirmish from afar with Mega Inferno Bomb.
squishydiveEkko thrives on closing the gap, and your main disengage tool is highly vulnerable. While you can poke him from afar, his Phase Dive allows him to instantly bypass your Hexplosive Minefield. If you use Satchel Charge offensively or miss-time it, you lose your only reliable self-peel. Without it, Ekko can easily trigger Z-Drive Resonance with Timewinder, leaving you completely defenseless against his heavy burst damage.Ekkoのビルド →詳細を見る
Ekko
理由
Ekko thrives on closing the gap, and your main disengage tool is highly vulnerable. While you can poke him from afar, his Phase Dive allows him to instantly bypass your Hexplosive Minefield. If you use Satchel Charge offensively or miss-time it, you lose your only reliable self-peel. Without it, Ekko can easily trigger Z-Drive Resonance with Timewinder, leaving you completely defenseless against his heavy burst damage.
レーン戦への影響
This threat forces you into a defensive posture. You cannot safely step up to use Short Fuse on the minion wave or his turret without risking a deadly trade. If Ekko casts Parallel Convergence from the fog, you must retreat immediately, forfeiting priority. Wasting your displacement mine means giving up wave control entirely, forcing you to farm passively from extreme range using Bouncing Bomb while Ekko roams freely.
立ち回り方
To survive this lane, you must absolutely hoard Satchel Charge and never use it to clear waves or poke. Keep it reserved solely as a reactive tool to blow yourself backward when Ekko initiates with Phase Dive. Position yourself near your tower and use Hexplosive Minefield to slow his approach. If he dives you under tower and uses Chronobreak to escape, time your Mega Inferno Bomb on his shadow's return location to punish him.
all indodge skillshotsZiggs's safety relies entirely on keeping Katarina at a distance, but her instant mobility completely neutralizes your range advantage. The matchup hinges on a single, unforgiving interaction: if you misplace Satchel Charge, you have no way to escape her Shunpo all-in. While Bouncing Bomb can poke her from afar, Katarina can easily dodge your skillshots using Preparation and immediately blink onto you, turning your range into a liability.Katarinaのビルド →詳細を見る
Katarina
理由
Ziggs's safety relies entirely on keeping Katarina at a distance, but her instant mobility completely neutralizes your range advantage. The matchup hinges on a single, unforgiving interaction: if you misplace Satchel Charge, you have no way to escape her Shunpo all-in. While Bouncing Bomb can poke her from afar, Katarina can easily dodge your skillshots using Preparation and immediately blink onto you, turning your range into a liability.
レーン戦への影響
Because of this constant threat, you cannot freely shove the lane with Bouncing Bomb without exposing yourself. If Katarina drops a dagger via Bouncing Blade or Preparation near your minions, you must concede that space. Missing your Satchel Charge forces you to retreat immediately, giving up wave control and allowing her to roam freely with Voracity resets or dive you under tower with Death Lotus if your health is low.
立ち回り方
To survive, you must absolutely hold Satchel Charge as a defensive tool; never use it to clear waves or poke. Stand far behind your own minions, using the maximum range of Bouncing Bomb to farm. If Katarina initiates with Shunpo, immediately drop Satchel Charge under your own feet to knock yourself back and push her away, then scatter Hexplosive Minefield between you to prevent her from following up with Death Lotus. If she roams, punish her by executing her tower with Short Fuse.
range battleall in opportunitydodge heavyVarus wins the direct trades because his Chain of Corruption roots you in place, stripping away your safety. Once immobilized, you cannot deploy Satchel Charge to blast yourself away in time, leaving you completely vulnerable to a massive burst of Blighted Quiver stacks detonated by Piercing Arrow or Hail of Arrows. Ziggs relies on keeping distance, but Varus's ultimate turns any positioning slip-up into a fatal lockdown.Varusのビルド →詳細を見る
Varus
理由
Varus wins the direct trades because his Chain of Corruption roots you in place, stripping away your safety. Once immobilized, you cannot deploy Satchel Charge to blast yourself away in time, leaving you completely vulnerable to a massive burst of Blighted Quiver stacks detonated by Piercing Arrow or Hail of Arrows. Ziggs relies on keeping distance, but Varus's ultimate turns any positioning slip-up into a fatal lockdown.
レーン戦への影響
This matchup forces you into a strictly defensive wave-clearing role. You cannot safely step up to poke with Bouncing Bomb or use Short Fuse on his tower, as entering his ultimate range is suicidal. If you let the wave bounce back to his side, Varus will freeze and threaten you with a deadly Chain of Corruption setup, locking you out of farm and giving him total mid-lane priority.
立ち回り方
Keep the minion wave permanently thinned or shoved from maximum distance. Use Bouncing Bomb and Hexplosive Minefield to clear incoming waves before they reach your tower, preventing Varus from gaining roam priority. Never use Satchel Charge offensively; save it exclusively to escape or disengage. If Varus misses Chain of Corruption, that is your cue to safely use Short Fuse on the wave or poke him down, but immediately retreat once his cooldowns return.
pokewave clearThis matchup is defined by how your range interacts with Kayle's slow early scaling. By constantly lobbing *Bouncing Bomb* into the wave, you force her to retreat. This relentless pressure denies her the space to safely stack *Divine Ascent* through normal basic attacks, forcing her to rely on the active range of *Starfire Spellblade* just to secure last hits under her own turret.Kayleのビルド →詳細を見る
Kayle
理由
This matchup is defined by how your range interacts with Kayle's slow early scaling. By constantly lobbing *Bouncing Bomb* into the wave, you force her to retreat. This relentless pressure denies her the space to safely stack *Divine Ascent* through normal basic attacks, forcing her to rely on the active range of *Starfire Spellblade* just to secure last hits under her own turret.
レーン戦への影響
Because Kayle is pinned under her tower farming with *Starfire Spellblade*, you dictate the wave state entirely. However, because you are constantly pushing, you are highly vulnerable to ganks. If Kayle uses *Celestial Blessing* to speed up and *Radiant Blast* to slow you, you can easily get caught out in the long lane before your wave fully crashes against her turret.
立ち回り方
To dominate safely, stand near the river brush but always keep *Satchel Charge* ready to blast yourself backward if Kayle tries to engage. Use *Hexplosive Minefield* behind her caster minions to further restrict her movement, forcing her to take damage if she steps up to farm. If she activates *Divine Judgment* to dive you or survive your poke, immediately retreat and use *Mega Inferno Bomb* to clear the incoming wave from a safe distance.
wave cleardodge skillshotsThis lane is a pure battle of ranges and mobility. Your primary tool, Bouncing Bomb, allows you to match Kennen's waveclear from a safe distance while avoiding his Thundering Shuriken poke. However, Kennen relies on Lightning Rush to close the gap and trigger Slicing Maelstrom. Because your safety relies entirely on using Satchel Charge as a disengage, wasting this specific displacement tool immediately invites a lethal all-in from his Mark of the Storm stuns.Kennenのビルド →詳細を見る
Kennen
理由
This lane is a pure battle of ranges and mobility. Your primary tool, Bouncing Bomb, allows you to match Kennen's waveclear from a safe distance while avoiding his Thundering Shuriken poke. However, Kennen relies on Lightning Rush to close the gap and trigger Slicing Maelstrom. Because your safety relies entirely on using Satchel Charge as a disengage, wasting this specific displacement tool immediately invites a lethal all-in from his Mark of the Storm stuns.
レーン戦への影響
The lane revolves around constant minion pressure. By constantly shoving the wave with Bouncing Bomb and Short Fuse, you force Kennen to use Thundering Shuriken to farm under turret rather than poking you. This limits his ability to roam with Lightning Rush. However, if you fail to control the wave and let it bounce back, Kennen can easily freeze and run you down the long lane if Satchel Charge is on cooldown.
立ち回り方
Never use Satchel Charge offensively unless Kennen's Lightning Rush is on cooldown. Instead, rely on Bouncing Bomb and Hexplosive Minefield to shred incoming waves from maximum range. If he attempts an aggressive charge, drop Satchel Charge directly under your feet to propel yourself backward while knocking him away. Should he manage to bypass your defense and activate Slicing Maelstrom, use Mega Inferno Bomb immediately on the wave to secure a quick reset and prevent him from taking your tower plates.
pokewaveclearartilleryThis matchup is a pure battle of distance and lane pressure. While your Bouncing Bomb allows you to match Lux's Lucent Singularity in clearing waves from safety, the lethal threat differs. Lux relies on landing Light Binding to trigger Illumination and burst you down with Final Spark, whereas your strength lies in spreading area-of-effect damage with Hexplosive Minefield rather than single-target execution.Luxのビルド →詳細を見る
Lux
理由
This matchup is a pure battle of distance and lane pressure. While your Bouncing Bomb allows you to match Lux's Lucent Singularity in clearing waves from safety, the lethal threat differs. Lux relies on landing Light Binding to trigger Illumination and burst you down with Final Spark, whereas your strength lies in spreading area-of-effect damage with Hexplosive Minefield rather than single-target execution.
レーン戦への影響
Because both of you can vaporize minions instantly, the mid lane becomes a high-speed shoving contest. If you fall behind on wave clear, Lux will pin you under tower and fish for Light Binding coordinates. Conversely, securing priority allows you to chip her health down and pressure her tier-one structure with Satchel Charge executes, forcing her to burn mana on Prismatic Barrier rather than offensive pushes.
立ち回り方
Stand constantly offset from your own minion wave so Lux has to choose between aiming Lucent Singularity at you or the wave. Never use Satchel Charge offensively unless her Light Binding is on cooldown; you need this displacement to interrupt her combo or escape her zone. If she misses her snare, immediately throw Hexplosive Minefield behind her caster minions to block her retreat and retaliate with an empowered Short Fuse attack.
dodge skillssustain under pressureZiggs's massive range advantage completely shuts down Swain's win condition. You can effortlessly clear minion waves and poke Swain down using Bouncing Bomb from a distance that entirely neutralizes Demonic Ascension. Since Swain cannot get close enough to drain you, he cannot trigger his ultimate's healing or easily proc Ravenous Flock, leaving him unable to stack his passive health.Swainのビルド →詳細を見る
Swain
理由
Ziggs's massive range advantage completely shuts down Swain's win condition. You can effortlessly clear minion waves and poke Swain down using Bouncing Bomb from a distance that entirely neutralizes Demonic Ascension. Since Swain cannot get close enough to drain you, he cannot trigger his ultimate's healing or easily proc Ravenous Flock, leaving him unable to stack his passive health.
レーン戦への影響
This range dynamic dictates absolute wave control. Swain is forced to step up to use Death's Hand for waveclear, which consistently forces him to walk into your Hexplosive Minefield. By keeping him shoved under turret, you can safely chip away at his tower plates using Short Fuse and Satchel Charge, forcing him to waste Vision of Empire just to secure farm.
立ち回り方
Maintain your maximum range and never step into the return trajectory of Nevermove. If Swain attempts to engage with Demonic Ascension, do not panic; immediately use Satchel Charge to blast yourself backward while knocking him away, then drop Mega Inferno Bomb directly on his slow, lumbering form to punish his lack of healing targets.
dodge skillshotsshove pressureTeemo relies on close-range poison poke, but your immense range advantage renders his Toxic Shot useless. You naturally outpush him using Bouncing Bomb to clear waves from afar. Furthermore, Teemo's signature defensive setup with Noxious Trap is completely neutralized, as you can safely detonate his invisible mushrooms from a distance by spreading your Hexplosive Minefield over his usual hiding spots.Teemoのビルド →詳細を見る
Teemo
理由
Teemo relies on close-range poison poke, but your immense range advantage renders his Toxic Shot useless. You naturally outpush him using Bouncing Bomb to clear waves from afar. Furthermore, Teemo's signature defensive setup with Noxious Trap is completely neutralized, as you can safely detonate his invisible mushrooms from a distance by spreading your Hexplosive Minefield over his usual hiding spots.
レーン戦への影響
Because Teemo lacks wave clear, he is constantly trapped under his turret. This neutralizes his passive Guerrilla Warfare since he cannot safely stealth in lane. You gain permanent priority to pressure his tower, using your passive Short Fuse and Satchel Charge to demolish his plates early. Teemo cannot roam to poison other lanes, forcing him into a defensive farming role where he is highly ineffective.
立ち回り方
Keep your distance to ensure Teemo never lands Blinding Dart or Toxic Shot. Constantly shove the wave with Bouncing Bomb. Once he reaches level six, do not walk blindly into the side bushes; instead, toss Hexplosive Minefield into the choke points to trigger and clear his hidden Noxious Trap safely. If he activates Move Quick to run at you, immediately deploy Satchel Charge to disengage and preserve your range advantage.