Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
hard counterroam denialMorgana completely neutralizes your offensive threat because her Black Shield absorbs your magic damage and entirely blocks the stun from Pick a Card. Whenever you lock in a Gold Card, she simply reactivates her shield, rendering your primary crowd control useless. Without the threat of this stun, you cannot set up ganks or defend yourself when she fishes for her own Dark Binding.Morganaのビルド →詳細を見る
Morgana
理由
Morgana completely neutralizes your offensive threat because her Black Shield absorbs your magic damage and entirely blocks the stun from Pick a Card. Whenever you lock in a Gold Card, she simply reactivates her shield, rendering your primary crowd control useless. Without the threat of this stun, you cannot set up ganks or defend yourself when she fishes for her own Dark Binding.
レーン戦への影響
This interaction forces you into a passive state where you cannot contest the wave. Morgana can safely drop Tormented Shadow to clear minions from a distance, while you risk getting rooted by Dark Binding if you step up to use Blue or Red Pick a Card. Since you cannot punish her, she secures easy priority, making it dangerous to step into the river without losing tower platings.
立ち回り方
Do not waste mana attempting to break her Black Shield with Wild Cards. Instead, focus on using Red Pick a Card to match her wave clear from maximum range, keeping your health bar high. Your main win condition is to look for Destiny plays. Watch the minimap constantly; the moment Morgana uses Tormented Shadow on the wave, shove immediately and look to teleport to side lanes where her shield cannot protect her allies.
divecc baitDiana's Crescent Strike combined with Lunar Rush gives her a relentless gap-closer that exploits your complete lack of mobility. Since you cannot dash away, her all-in potential with Moonfall is lethal. Your only defense is the gold card from Pick a Card. She cannot safely commit to her burst combo while you hold this stun, creating a tense standoff where she attempts to bait it out before diving.Dianaのビルド →詳細を見る
Diana
理由
Diana's Crescent Strike combined with Lunar Rush gives her a relentless gap-closer that exploits your complete lack of mobility. Since you cannot dash away, her all-in potential with Moonfall is lethal. Your only defense is the gold card from Pick a Card. She cannot safely commit to her burst combo while you hold this stun, creating a tense standoff where she attempts to bait it out before diving.
レーン戦への影響
This dynamic forces you into a highly defensive posture where you cannot step up to use Wild Cards freely. Every time you lock in a blue or red card from Pick a Card to secure minion gold, Diana will immediately search for a Crescent Strike angle to initiate. You lose control of the wave and are forced to farm under turret, sacrificing early map priority and delaying your ultimate rotations.
立ち回り方
To survive, you must bluff with Pick a Card. Activate the ability but do not immediately select a card; let the colors cycle to freeze Diana in place. If she misses her Crescent Strike, you have a brief window to safely use Wild Cards to clear. Should she activate Pale Cascade and dash forward anyway, immediately lock the gold card to stun her under your turret, then walk back. Never use your blue card for mana unless she has recently wasted her dash.
mobility threatspacingThis lane is incredibly punishing because Yone can completely bypass your only self-peel. When you lock in your Gold Card with Pick a Card, Yone can engage with Soul Unbound. If you throw the stun, he can buffer his unstoppable return or cast Fate Sealed to completely shrug off the crowd control while knocking you up, leaving you completely defenceless against his physical-magical hybrid burst.Yoneのビルド →詳細を見る
Yone
理由
This lane is incredibly punishing because Yone can completely bypass your only self-peel. When you lock in your Gold Card with Pick a Card, Yone can engage with Soul Unbound. If you throw the stun, he can buffer his unstoppable return or cast Fate Sealed to completely shrug off the crowd control while knocking you up, leaving you completely defenceless against his physical-magical hybrid burst.
レーン戦への影響
You cannot safely step up to auto-attack minions to trigger Loaded Dice. Yone’s third Mortal Steel cast forces you behind your caster minions, and any forward movement lets him execute a devastating Soul Unbound trade. This forces you to farm passively from absolute maximum range using Wild Cards, bleeding mana and keeping you pinned under tower, unable to find windows to cast Destiny.
立ち回り方
To survive, you must respect Yone's threat range constantly. Never throw your Pick a Card immediately when he initiates with Soul Unbound; hold the Gold Card to delay his assault, as throwing it early allows him to cleanse it via his return state. When he prepares his Mortal Steel tornado, step back immediately. Use Wild Cards exclusively to farm safely, and if you are below half health, recall rather than risking a dive from Fate Sealed.
easy targetdodge ccThis matchup is defined by how easily Fizz invalidates your only defensive tool. Whenever you lock in your gold card with Pick a Card, Fizz can simply react with Playful. By becoming untargetable, he completely dodges the stun, wastes your main cooldown, and closes the distance. Without that crowd control to keep him at bay, you are left entirely vulnerable to his devastating magic damage burst.Fizzのビルド →詳細を見る
Fizz
理由
This matchup is defined by how easily Fizz invalidates your only defensive tool. Whenever you lock in your gold card with Pick a Card, Fizz can simply react with Playful. By becoming untargetable, he completely dodges the stun, wastes your main cooldown, and closes the distance. Without that crowd control to keep him at bay, you are left entirely vulnerable to his devastating magic damage burst.
レーン戦への影響
You cannot safely step up to contest the wave once Fizz reaches level three. Holding the wave near your turret is mandatory, but this allows Fizz to shove you in and roam freely with Chum the Waters. If you try to match his push using Wild Cards, you open yourself to a lethal engage. Every trade is heavily lopsided; one misstep means getting dived under your own tower.
立ち回り方
Survival requires extreme discipline with Pick a Card. Never throw your gold card proactively; instead, lock it and hold it as a psychological deterrent to delay his Urchin Strike. If he initiates with Chum the Waters, delay your stun until after he lands from Playful. When forced to farm from afar, rely exclusively on the maximum range of Wild Cards. If he freezes the wave or dives you, immediately call your jungler to break the freeze rather than stepping up.
cc baitingall inThis matchup is dictated by Irelia's ability to punish the exact moment your Pick a Card goes on cooldown. Without your gold card active, you have zero tools to stop her from using Bladesurge to close the distance. She can easily dodge Wild Cards with her high mobility, while stacking Ionian Fervor on your face. If you throw your crowd control away, she will instantly dive and run you down.Ireliaのビルド →詳細を見る
Irelia
理由
This matchup is dictated by Irelia's ability to punish the exact moment your Pick a Card goes on cooldown. Without your gold card active, you have zero tools to stop her from using Bladesurge to close the distance. She can easily dodge Wild Cards with her high mobility, while stacking Ionian Fervor on your face. If you throw your crowd control away, she will instantly dive and run you down.
レーン戦への影響
You are forced into a defensive posture where wave control becomes a nightmare. Because Irelia can reset Bladesurge on minions, stepping up to prep Stacked Deck or clear with Wild Cards invites a lethal trade. You will constantly be pushed under turret, bleeding gold despite Loaded Dice. This loss of mid priority severely delays your ability to cast Destiny without giving up your mid tower.
立ち回り方
To survive, you must hold Pick a Card as a pure deterrent. Never lock or throw a card to farm unless Irelia has just wasted her own Flawless Duet or is far away. Farm strictly from maximum range using Wild Cards. If she traps you with Vanguard's Edge, do not panic; immediately lock your gold card to stun her mid-dash, then retreat toward your turret before she can fully stack her passive.
wind wallall in threatYasuo's Wind Wall is the ultimate counter to Twisted Fate's utility. When you lock in your gold card with Pick a Card, Yasuo can block the flying stun projectile effortlessly. Without that crucial crowd control, you have no way to stop him from using Sweeping Blade to dash through your minion wave and force a lethal all-in, where his Steel Tempest and Last Breath will easily shred your fragile health bar.Yasuoのビルド →詳細を見る
Yasuo
理由
Yasuo's Wind Wall is the ultimate counter to Twisted Fate's utility. When you lock in your gold card with Pick a Card, Yasuo can block the flying stun projectile effortlessly. Without that crucial crowd control, you have no way to stop him from using Sweeping Blade to dash through your minion wave and force a lethal all-in, where his Steel Tempest and Last Breath will easily shred your fragile health bar.
レーン戦への影響
You completely lose control over the wave's positioning. Yasuo uses Way of the Wanderer to absorb your basic attacks while pushing aggressively. If you attempt to thin the lane with Wild Cards, he will immediately look for an angle to dash in. This constant pressure pins you under your turret, starving your gold generation from Loaded Dice and delaying your first proactive map play with Destiny.
立ち回り方
Never throw your gold card from Pick a Card blindly. Instead, lock the card and hold it to threaten Yasuo, forcing him to guess or waste Wind Wall out of panic. Stand far behind your own minions to deny him Sweeping Blade dash targets, as a static wave is your safest shield. If he burns his wall, you have a brief window to farm safely with Wild Cards. Otherwise, accept losing some gold and use Destiny directly from your tower to help side lanes.
untargetableburst threatThis matchup is dictated by a lethal interaction: the moment you lock in your gold card with Pick a Card, Zed can reactively cast Death Mark. This renders him untargetable, completely dissolving your stun projectile mid-air. He then teleports directly behind you, unleashing a point-blank Razor Shuriken and Shadow Slash combo that triggers Contempt for the Weak, leaving you with zero tools to peel him off.Zedのビルド →詳細を見る
Zed
理由
This matchup is dictated by a lethal interaction: the moment you lock in your gold card with Pick a Card, Zed can reactively cast Death Mark. This renders him untargetable, completely dissolving your stun projectile mid-air. He then teleports directly behind you, unleashing a point-blank Razor Shuriken and Shadow Slash combo that triggers Contempt for the Weak, leaving you with zero tools to peel him off.
レーン戦への影響
Because of this threat, you lose all lane priority once Zed reaches level five. You cannot safely step up to thin waves with Wild Cards or secure mana with blue cards from Pick a Card without risking a lethal dive. If he holds Living Shadow, you are forced to retreat under tower, bleeding gold from Loaded Dice and rendering your Destiny completely useless for cross-map plays.
立ち回り方
To survive, never throw your gold card from Pick a Card while Zed has Death Mark available. Instead, hold the yellow card above your head to zone him, forcing him to farm with Razor Shuriken. If he commits with Living Shadow, immediately step back. When he does force Death Mark, wait for him to reappear behind you before throwing the stun, then quickly activate Stacked Deck to trade back while his main escape is down.
map pressurecounter roamThis matchup is defined by a global response battle. While you want to find map-wide advantages using Destiny, Galio can immediately neutralize your cross-map impact by matching your arrival with Hero's Entrance. Because Hero's Entrance provides a massive shield and crowd control upon landing, your target lane will often end up baiting you into an unfavorable skirmish rather than securing an easy gold lead.Galioのビルド →詳細を見る
Galio
理由
This matchup is defined by a global response battle. While you want to find map-wide advantages using Destiny, Galio can immediately neutralize your cross-map impact by matching your arrival with Hero's Entrance. Because Hero's Entrance provides a massive shield and crowd control upon landing, your target lane will often end up baiting you into an unfavorable skirmish rather than securing an easy gold lead.
レーン戦への影響
In lane, Galio's Winds of War paired with Colossal Smash gives him immense wave clear, forcing you to constantly use Wild Cards to prevent being shoved under tower. If you step up too far to trade with Stacked Deck or prep Pick a Card, he can punish you with Justice Punch into Shield of Durand. This constant threat limits your base timings and prevents you from securing the lane priority needed to cast Destiny freely.
立ち回り方
To outplay this dynamic, do not initiate Destiny roams while Galio has Hero's Entrance available unless he is locked down or out of range. Instead, bait his wave clear by holding your red card from Pick a Card to match his push, then look for side-lane plays only after he commits Hero's Entrance to a separate skirmish. If he holds his ultimate, focus on using Pick a Card's yellow card to punish his Justice Punch attempts under your tower, securing safe gold via Loaded Dice.
roam heavyburst windowAlthough Akali dominates the isolated 1v1 with the threat of Perfect Execution and high mobility from Shuriken Flip, this matchup revolves around a macro race. She relies on Twilight Shroud to drop aggro in skirmishes, but your Destiny completely counters this by revealing her position to your entire team. You cannot easily match her raw dueling power, but you hold the ultimate tool to shut down her teamfighting safety.Akaliのビルド →詳細を見る
Akali
理由
Although Akali dominates the isolated 1v1 with the threat of Perfect Execution and high mobility from Shuriken Flip, this matchup revolves around a macro race. She relies on Twilight Shroud to drop aggro in skirmishes, but your Destiny completely counters this by revealing her position to your entire team. You cannot easily match her raw dueling power, but you hold the ultimate tool to shut down her teamfighting safety.
レーン戦への影響
During the laning phase, Akali will try to zone you with Five Point Strike and trigger Assassin's Mark. You must use Wild Cards to thin the wave from a safe distance, preventing her from freezing or diving you. Since you cannot safely trade once she has Perfect Execution, the lane becomes a race of wave clearance. If you fail to push her under turret, she will roam or dive you with Shuriken Flip.
立ち回り方
Never lock your Pick a Card too early; holding the threat of a Gold Card prevents her from engaging with Shuriken Flip. If she initiates anyway, throw your stun and walk away. When teamfights break out, wait for Akali to deploy Twilight Shroud before activating Destiny. If you fall behind and cannot contest the wave, drop back, use Wild Cards safely, and look for teleport plays to side lanes to secure gold through Loaded Dice.
roaming threatlane bullyThis matchup is dictated by a strict range disparity during trades. Whenever you lock in your gold card via Pick a Card, your intention is to walk up and stun Syndra. However, her Scatter the Weak, especially when combined with a Dark Sphere, has a much longer threat range. She can easily interrupt your approach, stunning you from safety and preventing you from ever launching your gold card.Syndraのビルド →詳細を見る
Syndra
理由
This matchup is dictated by a strict range disparity during trades. Whenever you lock in your gold card via Pick a Card, your intention is to walk up and stun Syndra. However, her Scatter the Weak, especially when combined with a Dark Sphere, has a much longer threat range. She can easily interrupt your approach, stunning you from safety and preventing you from ever launching your gold card.
レーン戦への影響
Because you cannot easily threaten her with Pick a Card, Syndra safely uses Dark Sphere and Force of Will to shove you under turret. You are forced to spend your mana on Wild Cards just to match her wave clear. If you take too much poke trying to contest the wave, you will be forced into a bad recall, losing the priority needed to utilize Destiny for map-wide plays.
立ち回り方
To survive and impact the map, you must play defensively around her cooldowns. Never walk directly at her with a gold card active if her Scatter the Weak is available. Instead, use Pick a Card's red or blue cards to quickly thin the wave from a safe distance alongside Wild Cards. If she wastes her stun trying to poke, immediately lock your gold card to step up, force her back, and quickly clear the remaining minions to unlock a Destiny roam.
roamingall inAhri dictates the pace of this lane because her Spirit Rush gives her unmatched mobility to bypass your spacing. The moment you use Pick a Card to farm or trade, she will immediately dash forward with Spirit Rush and buffer Charm. Without your gold card ready to stun her mid-dash, you cannot stop her from landing her full Orb of Deception and Fox-Fire burst, which easily results in your death.Ahriのビルド →詳細を見る
Ahri
理由
Ahri dictates the pace of this lane because her Spirit Rush gives her unmatched mobility to bypass your spacing. The moment you use Pick a Card to farm or trade, she will immediately dash forward with Spirit Rush and buffer Charm. Without your gold card ready to stun her mid-dash, you cannot stop her from landing her full Orb of Deception and Fox-Fire burst, which easily results in your death.
レーン戦への影響
This threat forces you into a highly defensive posture, giving Ahri control over the minion waves. She will use Orb of Deception to constantly push you under tower, keeping you trapped. Since you cannot freely contest the wave with Wild Cards without risking an all-in, you will find yourself bleeding gold from Loaded Dice, unable to secure the priority needed to utilize Destiny without losing your own mid tower.
立ち回り方
To survive, you must hold Pick a Card indefinitely when Ahri has Spirit Rush available, using only Wild Cards from maximum range to safely gather farm. Never lock in a card unless she mispositions or wastes Charm. If she roams, do not follow her through the unwarded river; instead, wait until she commits her dashes on side lanes, then immediately activate Destiny to counter-gank or clean up the fight from a safe distance.
roamcatchThis matchup is dictated by Aurora's ability to completely shut down your map presence. Once she unlocks Between Worlds, she can trap you inside her realm, cancelling the channel of Destiny or preventing you from escaping altogether. Even if you lock in a gold card with Pick a Card, her mobility from Across the Veil and the displacement of The Weirding make it incredibly difficult to safely disengage before she locks you down.Auroraのビルド →詳細を見る
Aurora
理由
This matchup is dictated by Aurora's ability to completely shut down your map presence. Once she unlocks Between Worlds, she can trap you inside her realm, cancelling the channel of Destiny or preventing you from escaping altogether. Even if you lock in a gold card with Pick a Card, her mobility from Across the Veil and the displacement of The Weirding make it incredibly difficult to safely disengage before she locks you down.
レーン戦への影響
Before level five, you can hold your own by throwing Wild Cards to match her waveclear. However, trades are risky because her Twofold Hex combined with Spirit Abjuration grants her superior sustain and missing-health damage. Once she has her ultimate, you lose the freedom to blindly push. If you step up to clear, she can initiate, forcing you to play defensively under tower, which delays your global map rotations.
立ち回り方
To bypass her lockout, you must timing-attack your roams when Aurora is forced to reset or busy clearing under her turret. Never channel Destiny in her line of sight, or she will instantly respond with Between Worlds. If she freezes, use Wild Cards from absolute safety to break the freeze. Should she jump on you, immediately prep your blue card from Pick a Card to sustain your mana, or a red card to slow her down while retreating toward your tower.
silencescalingWhile you want to abuse your early range advantage, Kassadin becomes a massive threat once he gets Riftwalk. The absolute core of this matchup lies in your ultimate. When you cast Destiny to map-play, Kassadin can immediately shut down your teleport channel by hitting you with Null Sphere. This single silence completely cancels your rotation, leaving you stranded in lane against a scaling assassin who out-duels you.Kassadinのビルド →詳細を見る
Kassadin
理由
While you want to abuse your early range advantage, Kassadin becomes a massive threat once he gets Riftwalk. The absolute core of this matchup lies in your ultimate. When you cast Destiny to map-play, Kassadin can immediately shut down your teleport channel by hitting you with Null Sphere. This single silence completely cancels your rotation, leaving you stranded in lane against a scaling assassin who out-duels you.
レーン戦への影響
Before level five, you must punish his melee CSing with Stacked Deck and Pick a Card. However, once Kassadin unlocks Riftwalk, the lane dynamic flips. He can gap-close through your Wild Cards poke, and his Void Stone shield absorbs your magic trade back. If you try to match his scaling by staying in lane, he eventually dives you, forcing you to find side-lane plays without getting caught.
立ち回り方
Never channel Destiny while standing in Kassadin's vision or within Riftwalk range. Walk deep into your own jungle or behind your tier-one tower before activating your teleport. If he steps up aggressively to disrupt you, lock a yellow card with Pick a Card to stun him first, or fake a roam to draw out his Null Sphere. If he cancels your teleport, immediately fall back under tower; do not attempt to fight his Nether Blade and Force Pulse bursts without your main escape.
waveclearroam controlpokeLux's Lucent Singularity coupled with Illumination allows her to clear minion waves from extreme range much faster than you can match. While you try to thin the wave using Wild Cards or a red card from Pick a Card, she can safely zone you or fish for a Light Binding, forcing you to play defensively under your own turret instead of unlocking the map.Luxのビルド →詳細を見る
Lux
理由
Lux's Lucent Singularity coupled with Illumination allows her to clear minion waves from extreme range much faster than you can match. While you try to thin the wave using Wild Cards or a red card from Pick a Card, she can safely zone you or fish for a Light Binding, forcing you to play defensively under your own turret instead of unlocking the map.
レーン戦への影響
Because you are constantly pinned under your tower farming, you lose all mid priority. This means you cannot channel Destiny to impact side lanes without sacrificing plates and crucial gold from Loaded Dice. If you step up to contest her push, a single Light Binding followed by Final Spark will either force a recall or kill you, rendering your ultimate useless.
立ち回り方
To survive this matchup, you must constantly threaten with a gold card from Pick a Card to deter Lux from stepping up to detonate Lucent Singularity on you. Position behind your own minions to block Light Binding, and use Wild Cards to clear from safety. If she wastes her binding, immediately use that window to aggressively push the wave and look for a Destiny teleport, otherwise accept losing some farm to preserve your health bar.
roamingdiveEkko easily dominates skirmishes due to the mobility of Phase Dive and the burst from Z-Drive Resonance. If you waste your Pick a Card on waveclear or a bad trade, you immediately become dive bait under your own turret. Ekko can set up Parallel Convergence and dive you safely, using Chronobreak to escape. Without your stun active, your Wild Cards cannot deter his aggressive execution.Ekkoのビルド →詳細を見る
Ekko
理由
Ekko easily dominates skirmishes due to the mobility of Phase Dive and the burst from Z-Drive Resonance. If you waste your Pick a Card on waveclear or a bad trade, you immediately become dive bait under your own turret. Ekko can set up Parallel Convergence and dive you safely, using Chronobreak to escape. Without your stun active, your Wild Cards cannot deter his aggressive execution.
レーン戦への影響
This imbalance forces you onto the defensive, as dodging Timewinder limits your movement. Once Ekko gains a health advantage, he quickly crashes the wave and roams, utilizing his mobility to pressure side lanes. Being pinned under your turret prevents you from finding secure channels for Destiny. You will fall behind in map presence, forced to choose between defending your plates or matching his rotations too late.
立ち回り方
To survive, constantly hold your yellow stun from Pick a Card whenever Ekko moves forward using Phase Dive. Never waste this crowd control on farming. Focus on keeping the wave frozen near your turret to expose him if he overextends. The moment he leaves the lane, activate Stacked Deck and fire Wild Cards to clear the wave instantly, then cast Destiny from a safe, unwarded spot to punish his map movements and secure a sidelane advantage.
point and click ccmap pressureThis matchup is a pure race of map influence determined by how you handle Akshan's mobility. While Akshan relies on Heroic Swing to rotate rapidly or escape bad trades, your Pick a Card represents an absolute counter-measure. Locking in a Gold Card instantly halts his grapple mid-flight. Because both of you possess elite roaming tools with Destiny and Going Rogue, securing this mechanical shutdown dictates who controls the side lanes.Akshanのビルド →詳細を見る
Akshan
理由
This matchup is a pure race of map influence determined by how you handle Akshan's mobility. While Akshan relies on Heroic Swing to rotate rapidly or escape bad trades, your Pick a Card represents an absolute counter-measure. Locking in a Gold Card instantly halts his grapple mid-flight. Because both of you possess elite roaming tools with Destiny and Going Rogue, securing this mechanical shutdown dictates who controls the side lanes.
レーン戦への影響
The laning phase revolves around wave clear priority. Akshan will use Avengerang to shred minions and trigger Dirty Fighting shields if you step too close. If you waste Pick a Card on a Blue Card to restore mana, he will immediately swing in aggressively. Failing to respect his physical burst limits your health pool, forcing a bad recall that lets him roam freely before you can even cast Destiny.
立ち回り方
To win this, never prep your Pick a Card thoughtlessly. Keep the ability active but unselected to threaten Akshan whenever he approaches terrain. If he initiates with Heroic Swing, lock the Gold Card immediately to drop him out of the air under your turret or minion wave. When matching his roams, wait for him to commit Going Rogue towards a lane, then immediately activate Destiny to counter-gank and turn his hunt into a trap.
map pressureburst raceDirect confrontations are lethal for you; Annie can instantly delete your health bar if she primes Pyromania alongside Summon: Tibbers and Incinerate. However, she has no natural way to match the map-wide teleport of Destiny. This creates a pure race of map presence versus local threat, where your ability to bypass her lane dominance via global rotations offsets her massive dueling advantage.Annieのビルド →詳細を見る
Annie
理由
Direct confrontations are lethal for you; Annie can instantly delete your health bar if she primes Pyromania alongside Summon: Tibbers and Incinerate. However, she has no natural way to match the map-wide teleport of Destiny. This creates a pure race of map presence versus local threat, where your ability to bypass her lane dominance via global rotations offsets her massive dueling advantage.
レーン戦への影響
Laning revolves entirely around wave priority. Annie will use Disintegrate to farm and prep her stun, aiming to zone you off the wave. You cannot afford to walk into her range to trade. Instead, use Wild Cards and the red card option of Pick a Card to constantly shove the wave into her turret. Keeping her busy clearing minions prevents her from roaming or setting up deadly bush ambushes.
立ち回り方
Always track Annie's passive indicators. When Pyromania is fully charged, stay well back and farm safely with Wild Cards. The moment she uses her stun on a minion or activates Molten Shield to walk up, quickly thin the wave. If she freezes or catches you, do not fight back; use the gold card from Pick a Card to stun her, retreat, and immediately look for a Destiny play on the side lanes to gain an advantage elsewhere.
roamingmap pressureThis lane is a pure map-presence duel dictated by your ultimate abilities. While Taliyah relies on Rock Surfing and the massive path-blocking of Weaver's Wall to isolate your sidelanes, your Destiny serves as the ultimate counter-response. You can reveal her position mid-flight and teleport directly to her destination, turning her aggressive roams into even-numbered skirmishes. It is a constant race to see who pushes and moves first.Taliyahのビルド →詳細を見る
Taliyah
理由
This lane is a pure map-presence duel dictated by your ultimate abilities. While Taliyah relies on Rock Surfing and the massive path-blocking of Weaver's Wall to isolate your sidelanes, your Destiny serves as the ultimate counter-response. You can reveal her position mid-flight and teleport directly to her destination, turning her aggressive roams into even-numbered skirmishes. It is a constant race to see who pushes and moves first.
レーン戦への影響
Neither of you wants to fight 1v1. Instead, the lane becomes a high-speed shoving match. Taliyah will constantly throw Threaded Volley to force you under turret, hoping to free herself for a roam. If you fail to match her push using red Pick a Card and Wild Cards, your side lanes will face constant pressure from her wall, costing your team crucial map control before you can even react.
立ち回り方
Never use your yellow Pick a Card mindlessly when Taliyah steps up, as she can punish your forward movement with Seismic Shove into Unraveled Earth. Keep the wave thinned with Wild Cards. The moment you hear the sound cue of her Weaver's Wall, immediately channel Destiny to intercept her. If she misses her shove, aggressively walk up with Stacked Deck active to force her off the wave and secure your own rotation window first.