S+
2026年9月 · Patch 7.2d
Support · SUPPORT · MID

Zilean Wild Rift カウンターガイド

Zileanは、アルティメットの効果が切れる前に保護されたキャリーを排除できる構成や、復活を待ち伏せして仕留める構成に対して有効性が低下します。複数のターゲットに対する同時バーストは彼のリソースを枯渇させます。即時のCCプロファイルは、彼が回復する前に妨害します。

★ SUPPORT · MID Tier S+
ダメージ
UTIL
TANK
DIFF
Win 52.0% #22 · ↑24pt
Pick 1.3% #32
Ban 2.0% #67

Zilean Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Sona スキル次第のマッチアップ ±0 52.8% 6.6%
Vel'Koz スキル次第のマッチアップ ±0 51.8% 1.7%
Senna スキル次第のマッチアップ ±0 51.5% 5.0%
Zyra スキル次第のマッチアップ ±0 51.4% 4.8%
Soraka スキル次第のマッチアップ ±0 51.3% 5.8%
Seraphine スキル次第のマッチアップ ±0 50.3% 6.5%
Blitzcrank スキル次第のマッチアップ ±0 49.4% 7.2%
Milio スキル次第のマッチアップ ±0 49.3% 5.5%
Lulu スキル次第のマッチアップ ±0 48.5% 11.2%
Veigar スキル次第のマッチアップ ±0 47.7% 2.9%
Galio 有利なマッチアップ −1 52.0% 2.8%
Morgana 有利なマッチアップ −1 51.5% 6.3%
Karma 有利なマッチアップ −1 51.4% 6.8%
Rell 有利なマッチアップ −1 51.2% 3.3%
Leona 有利なマッチアップ −1 51.0% 8.9%
Rakan 有利なマッチアップ −1 50.5% 3.1%
Janna 有利なマッチアップ −1 50.4% 1.5%
Bard 有利なマッチアップ −1 50.1% 1.2%
Thresh 有利なマッチアップ −1 50.1% 13.6%
Alistar 有利なマッチアップ −1 49.7% 4.4%
Nami 有利なマッチアップ −1 49.7% 6.5%
Lux 有利なマッチアップ −1 49.7% 8.0%
Nautilus 有利なマッチアップ −1 48.9% 10.7%
Swain 有利なマッチアップ −1 48.2% 3.1%
Braum 有利なマッチアップ −2 52.1% 4.1%
Maokai 有利なマッチアップ −2 51.1% 5.0%
Pyke 有利なマッチアップ −2 50.4% 5.7%
Malphite 有利なマッチアップ −2 50.3% 7.6%
Yuumi 有利なマッチアップ −2 46.9% 10.7%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

スキル次第のマッチアップ

10

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Sona

Sona±0

scaling matchuputility clash This matchup is a pure race of speed and timing. When you cast Temporal Mirage to accelerate your ADC for an engage, Sona can instantly negate your initiative. She uses Song of Celerity to outrun your approach or shuts down the hard engage entirely with Crescendo. Because your catch potential relies heavily on that speed difference, her reactive tools keep the lane perfectly balanced and turn every attempt into a high-stakes test of reflexes. Sonaのビルド → 詳細を見る
Sona

理由

This matchup is a pure race of speed and timing. When you cast Temporal Mirage to accelerate your ADC for an engage, Sona can instantly negate your initiative. She uses Song of Celerity to outrun your approach or shuts down the hard engage entirely with Crescendo. Because your catch potential relies heavily on that speed difference, her reactive tools keep the lane perfectly balanced and turn every attempt into a high-stakes test of reflexes.

レーン戦への影響

The lane revolves around baiting these key tools before major fights. Sona's Aria of Perseverance can slowly nullify your poke from Time Bomb, meaning simple attrition won't win the lane. You must capitalize on the exact moments your Time in a Bottle grants a level advantage to force trades. If you misjudge a dive and she counters with Crescendo, you are forced to burn Chronoshift defensively, losing all pressure.

立ち回り方

Never use Temporal Mirage offensively while Sona has her ultimate available unless you are baiting it. Instead, fish with a single Time Bomb to force her to activate Aria of Perseverance, draining her mana. When attempting a double bomb stun using Twisted Timeflow, wait for her to commit her Power Chord auto-attack first, as she cannot easily dodge during her attack animation. If she misses Crescendo, immediately accelerate your ally to chase her down.

チャンピオン詳細 → Sonaのビルド →
Seraphine

Seraphine±0

anti burstpoke pressurecooldown tracking This matchup revolves entirely around the interaction between your Chronoshift and her Encore. Seraphine relies on her massive charm wave to setup a fatal Beat Drop and High Note burst on your ADC. However, your ability to resurrect that target instantly nullifies her entire engage. Because of this, she cannot simply dump her ultimate on your carry without first forcing out your defensive ultimate or targeting you directly to prevent the cast. Seraphineのビルド → 詳細を見る
Seraphine

理由

This matchup revolves entirely around the interaction between your Chronoshift and her Encore. Seraphine relies on her massive charm wave to setup a fatal Beat Drop and High Note burst on your ADC. However, your ability to resurrect that target instantly nullifies her entire engage. Because of this, she cannot simply dump her ultimate on your carry without first forcing out your defensive ultimate or targeting you directly to prevent the cast.

レーン戦への影響

Early on, Seraphine uses Stage Presence and High Note to shove waves, forcing you to use Time Bomb to match her push. Once you both reach level five, the lane state freezes into a tense waiting game. Neither side can safely initiate a full health trade; if she misses her Beat Drop, you gain immediate space, but if you misstime your ultimate, her team dominates the post-six skirmishes and dragon priority.

立ち回り方

Position yourself diagonally from your ADC to ensure her Encore cannot hit both of you at once. If she tries to fish with Beat Drop, reactively speed up your ally with Temporal Mirage to help them dodge the slow. Never cast Chronoshift prematurely; wait until her charm actually connects to guarantee the revive. If she steps up to poke with Stage Presence, punish her immediately by using Twisted Timeflow to chain double Time Bomb on her.

チャンピオン詳細 → Seraphineのビルド →
Blitzcrank

Blitzcrank±0

revive mechanicmobility clash Before level 6, Blitzcrank holds all the cards because a single successful Rocket Grab into Power Fist means death for you or your carry. However, the dynamic shifts drastically once you unlock Chronoshift. By holding this ultimate, you completely neutralize his hook threat, transforming his pick potential into a wasted cooldown while your scaling advantage begins to take over. Blitzcrankのビルド → 詳細を見る
Blitzcrank

理由

Before level 6, Blitzcrank holds all the cards because a single successful Rocket Grab into Power Fist means death for you or your carry. However, the dynamic shifts drastically once you unlock Chronoshift. By holding this ultimate, you completely neutralize his hook threat, transforming his pick potential into a wasted cooldown while your scaling advantage begins to take over.

レーン戦への影響

In the early levels, you must play defensively, letting the wave push to deny space for an Overdrive run-down. Trading is risky, but you can throw Time Bomb when he hides behind minions. Once both reach level 6, the pressure reverses. Blitzcrank can no longer zone you because any hook under turret can be turned into an easy counter-kill using Chronoshift.

立ち回り方

Position yourself constantly behind your minion wave and save Temporal Mirage to boost your speed if he charges with Overdrive. Never cast Chronoshift preemptively; wait until the Rocket Grab connects and the target is about to take the final burst from Static Field. If you get hooked yourself and silenced by his ultimate, spam your Twisted Timeflow and double Time Bomb combo on his carry to force a trade-kill.

チャンピオン詳細 → Blitzcrankのビルド →
Zyra

Zyra±0

poke wardisengage This matchup is a pure battle of space control where Zyra seeks to lock you down with Grasping Roots to unleash Stranglethorns, while you aim to neutralize her burst. Your ultimate, Chronoshift, is the perfect response to her deadly plant combo, rendering her high-damage rotations useless. However, surviving the laning phase requires using Temporal Mirage preemptively to outrun her roots and avoid getting caught. Zyraのビルド → 詳細を見る
Zyra

理由

This matchup is a pure battle of space control where Zyra seeks to lock you down with Grasping Roots to unleash Stranglethorns, while you aim to neutralize her burst. Your ultimate, Chronoshift, is the perfect response to her deadly plant combo, rendering her high-damage rotations useless. However, surviving the laning phase requires using Temporal Mirage preemptively to outrun her roots and avoid getting caught.

レーン戦への影響

Zyra's Garden of Thorns constantly threatens to push the wave and poke you down under tower. If she misses Grasping Roots, her zone control crumbles, leaving her vulnerable to double Time Bomb stuns. Conversely, if you get caught without Temporal Mirage active, her plants will shred your health bar before you can even cast Chronoshift, forcing early recalls and giving up crucial lane pressure.

立ち回り方

Never cast Temporal Mirage offensively unless Zyra's Grasping Roots is on cooldown. Keep your movement speed buff ready to reactively dodge her linear root, then immediately punish her with a Time Bomb into Twisted Timeflow and a second Time Bomb to stun her while she has no self-peel. Once level five, hold Chronoshift specifically for the target of her Stranglethorns to completely waste her ultimate's massive damage.

チャンピオン詳細 → Zyraのビルド →

その他のマッチアップ

有利なマッチアップ

19

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Nautilus

Nautilus−1

revive mechanicdisengage This matchup swings heavily in your favor as the game progresses because Nautilus relies entirely on a single, explosive engage to secure kills. By holding Chronoshift, you completely nullify his high-committal all-in sequence starting with Dredge Line or Depth Charge. Since Nautilus lacks the sustained damage to fight through a resurrection, his entire pick-oriented kit loses its threat, forcing his team into awkward, stalled fights where your scaling utility dominates. Nautilusのビルド → 詳細を見る
Nautilus

理由

This matchup swings heavily in your favor as the game progresses because Nautilus relies entirely on a single, explosive engage to secure kills. By holding Chronoshift, you completely nullify his high-committal all-in sequence starting with Dredge Line or Depth Charge. Since Nautilus lacks the sustained damage to fight through a resurrection, his entire pick-oriented kit loses its threat, forcing his team into awkward, stalled fights where your scaling utility dominates.

レーン戦への影響

In lane, this dynamic paralyzes Nautilus's aggressive posture. He cannot freely fish for hooks with Dredge Line because any successful trade he initiates on your carry is immediately undone once you reach level five. This forces him to play passively under his turret, bleeding pressure and allowing you to easily control wave states. Consequently, his roaming potential is severely stifled, protecting your map while you safely farm up your superior scaling.

立ち回り方

Position yourself safely behind your minion wave to block Dredge Line, using Temporal Mirage to boost your ADC's movement whenever Nautilus steps forward to threaten with Staggering Blow. Never cast Chronoshift preemptively; wait until Nautilus commits both Depth Charge and his follow-up burst on your designated carry. If he tries to bait your ultimate by targeting you instead, use Twisted Timeflow to quickly double-bomb him with Time Bomb, securing an easy disengage.

チャンピオン詳細 → Nautilusのビルド →
Malphite

Malphite−2

revive counterpoke pressure Malphite relies entirely on his explosive engage to make an impact in the bot lane. However, his ultimate, Unstoppable Force, is completely countered by Chronoshift. When Malphite attempts to burst down your ADC, you can reactively cast Chronoshift on his target. This nullifies his entire offensive threat, reviving your ally and leaving a fully committed Malphite vulnerable, deep in your territory without any follow-up. Malphiteのビルド → 詳細を見る
Malphite

理由

Malphite relies entirely on his explosive engage to make an impact in the bot lane. However, his ultimate, Unstoppable Force, is completely countered by Chronoshift. When Malphite attempts to burst down your ADC, you can reactively cast Chronoshift on his target. This nullifies his entire offensive threat, reviving your ally and leaving a fully committed Malphite vulnerable, deep in your territory without any follow-up.

レーン戦への影響

This dynamic strips Malphite of his lane pressure once ultimate abilities are unlocked. Knowing that his primary engage will be wasted, he is forced into a passive role, unable to threaten dives. You can easily control the lane tempo, using Time Bomb to repeatedly break his Granite Shield. This allows your duo to safely pressure the tower while Malphite is relegated to throwing ineffective Seismic Shard pokes.

立ち回り方

Position yourself strictly split from your ADC so Malphite can never catch both of you with Unstoppable Force. Keep your cursor near your ally to instantly drop Chronoshift the moment you see him launch his ultimate. Once he commits and the revive is triggered, immediately use Temporal Mirage to accelerate your ally out of the Ground Slam zone, then execute a Time Bomb and Twisted Timeflow reset to stun the diving tank.

チャンピオン詳細 → Malphiteのビルド →
Rell

Rell−1

disengagepeel Rell relies on heavily telegraphed, slow-motion engages to dictate the lane. Because her leap has a distinct landing delay, she becomes prime target practice for your Time Bomb. By casting a double Time Bomb on her landing spot and using Twisted Timeflow to instantly reset your cooldowns, you can easily stun her mid-dive. Combined with Temporal Mirage to pull your ADC out of harm's way, her primary threat is completely neutralized. Rellのビルド → 詳細を見る
Rell

理由

Rell relies on heavily telegraphed, slow-motion engages to dictate the lane. Because her leap has a distinct landing delay, she becomes prime target practice for your Time Bomb. By casting a double Time Bomb on her landing spot and using Twisted Timeflow to instantly reset your cooldowns, you can easily stun her mid-dive. Combined with Temporal Mirage to pull your ADC out of harm's way, her primary threat is completely neutralized.

レーン戦への影響

This constant threat of a counter-stun completely paralyzes Rell's aggression, forcing her to play passively behind her minion wave. Whenever she fails an engage and gets stunned, she takes massive damage without trading back, leaving her too low to contest the wave. This allows your marksman to safely push, secure early tower plates, and establish a comfortable gold lead while denying Rell any roaming windows.

立ち回り方

Position yourself parallel to your marksman, maintaining just enough distance so Rell cannot hit both of you with one leap. Keep your finger on Temporal Mirage to boost your ally the moment she begins her jump animation. Immediately follow up by tossing a double Time Bomb on her projected landing circle. If you miss the stun, immediately retreat and use Chronoshift as a safety net rather than trying to salvage the trade with basic attacks.

チャンピオン詳細 → Rellのビルド →
Galio

Galio−1

revivemobility Zilean completely neutralizes Galio's primary engage tool in this matchup. When Galio begins charging Shield of Durand to lock down your carry, you can immediately cast Temporal Mirage on your ally. This massive burst of movement speed allows them to effortlessly run out of the taunt's radius before it can detonate. Without this setup, Galio cannot easily land his Justice Punch or secure his passive Colossal Smash damage. Galioのビルド → 詳細を見る
Galio

理由

Zilean completely neutralizes Galio's primary engage tool in this matchup. When Galio begins charging Shield of Durand to lock down your carry, you can immediately cast Temporal Mirage on your ally. This massive burst of movement speed allows them to effortlessly run out of the taunt's radius before it can detonate. Without this setup, Galio cannot easily land his Justice Punch or secure his passive Colossal Smash damage.

レーン戦への影響

Because Galio's engage is so easily nullified, he is forced into a passive lane state. Every time he steps forward to assist with wave control using Colossal Smash or poke with Winds of War, you can punish him with a double Time Bomb stun. This constant pressure denies him the priority needed to roam with Hero's Entrance, locking him under his tower while your marksman safely secures a massive gold lead.

立ち回り方

Always hold Temporal Mirage specifically for Galio's charge animation. Do not waste your movement speed buff on yourself for simple poke; instead, stay parallel to your marksman so you can react instantly when Galio winds up Shield of Durand. If he misses his taunt, immediately follow up with Twisted Timeflow to reset your cooldowns, allowing you to throw two consecutive Time Bomb casts onto his AD carry while Galio is left vulnerable without his defensive shield.

チャンピオン詳細 → Galioのビルド →
Pyke

Pyke−2

execute denialrevive mechanic This matchup is defined by how Chronoshift completely neutralizes Death from Below. Pyke relies on his ultimate's execute threshold to secure resets and generate massive gold leads. By reactive-casting your ultimate on his targeted ally, you not only save their life but completely cancel his execution animation, leaving him stranded in melee range without his crucial gold-sharing reset and ultimate recast. Pykeのビルド → 詳細を見る
Pyke

理由

This matchup is defined by how Chronoshift completely neutralizes Death from Below. Pyke relies on his ultimate's execute threshold to secure resets and generate massive gold leads. By reactive-casting your ultimate on his targeted ally, you not only save their life but completely cancel his execution animation, leaving him stranded in melee range without his crucial gold-sharing reset and ultimate recast.

レーン戦への影響

Once you both reach level five, Pyke's kill pressure in lane evaporates. He cannot comfortably force all-ins under tower or commit to deep dives, as any attempt to execute your ADC with Death from Below turns into a wasted cooldown. This allows you to safely poke him with Time Bomb whenever he steps up to charge Bone Skewer, shifting the lane's physical pressure entirely in your favor.

立ち回り方

Never waste Chronoshift on a minor trade; save it exclusively for the moment Pyke commits to Death from Below. When he charges Bone Skewer, use Temporal Mirage to boost your carry's movement speed so they can dodge the hook. If Pyke dashes forward with Phantom Undertow, immediately throw a double Time Bomb combination using Twisted Timeflow on his landing spot to stun him and punish his aggressive positioning.

チャンピオン詳細 → Pykeのビルド →
Yuumi

Yuumi−2

aoe pokerevive utility Yuumi's dependency on You and Me! plays directly into your hands. Because she remains attached to her marksman, she creates a single, predictable target for your Time Bomb. You can easily land double bombs on her host to trigger the area stun, hitting both of them simultaneously. Even if they attempt to trade back using Zoomies or Final Chapter, your Chronoshift completely negates their kill pressure, securing an easy scaling advantage. Yuumiのビルド → 詳細を見る
Yuumi

理由

Yuumi's dependency on You and Me! plays directly into your hands. Because she remains attached to her marksman, she creates a single, predictable target for your Time Bomb. You can easily land double bombs on her host to trigger the area stun, hitting both of them simultaneously. Even if they attempt to trade back using Zoomies or Final Chapter, your Chronoshift completely negates their kill pressure, securing an easy scaling advantage.

レーン戦への影響

This dynamic forces Yuumi and her host into a defensive stance. They cannot match your poke, as Time Bomb constantly chips away at their health pools, forcing Yuumi to drain her mana pool on Zoomies. This mana depletion destroys their lane sustain, leading to terrible recall timings and lost plates. Since they lack hard burst to pierce through Chronoshift, you freely control the wave tempo and secure early turret pressure.

立ち回り方

Position yourself parallel to your caster minions to easily reach their marksman while using the wave to block Yuumi's Prowling Projectile. Whenever she attempts to step out to trigger Bop 'n' Block, immediately slow her with Temporal Mirage to prevent her from re-attaching, then follow up with Time Bomb. Hold Chronoshift exclusively for her host's ultimate, Final Chapter, ensuring your carry survives any root-induced focus fire. If your ADC gets caught, use Twisted Timeflow to reset your cooldowns and double-stun the attackers.

チャンピオン詳細 → Yuumiのビルド →

その他のマッチアップ

Zilean対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Enchantement Stase
Enchantement Stase
Orbe d'infamie
Orbe d'infamie
Ruban de Mikael
Ruban de Mikael
Rédemption
Rédemption

このチャンピオンへの対策

カウンターアングル

Zileanの対策は、シンプルな疑問で判断すべきだ。相手は彼をレイトゲームに引きずり込めるか? Zileanは、敵の侵入を予測して遅延させ、冷静にアルティメットのターゲットを選べる時に強い。敵が即座にキャッチしたり、視界を遮ったり、本番ファイト前にアルティメットを強制させたりすると、彼ははるかに脆弱になる。したがって、難しいマッチアップとは、彼にダメージを与えるだけでなく、彼の準備を崩すものだ。ダブルボムの前にフック、ポジショニングの前にエンゲージ、レベル5前のレーンプレッシャー。彼を倒すには、アルティメットが使われるのを待つだけでなく、彼のリズムを奪う必要がある。

パッチの文脈

Zileanは、相手がコントロールではなく対応を強制してくると価値が下がる。エンゲージやキャッチサポートは、あらゆるワードを危険に変え、オブジェクト準備能力を低下させることができる。サステインや安定したプレッシャーのあるレーンも、彼のポークを吸収し、ボムが脅威になるのを防ぐことができる。重要なのは、Zileanは不意の戦闘を嫌うことを理解することだ。もし彼がEで逃げ、自身にアルティメットを使い、Wで防御スペルを回復しなければならないなら、彼はもはや戦闘を支配していない。

クイックリード

  • Zileanを最も効果的に punish する方法は、彼が視界、ボム、アルティメットターゲットを設定する前に仕掛けることだ。
  • キャッチチャンピオンは危険だ。なぜなら、彼らはしばしば彼に間違ったターゲット、あるいは自分自身にアルティメットを使わせるからだ。
  • 既にアルティメットを受けたターゲットに全てを費やさないこと。リバイブを待つか、CCを維持するか、セカンドバーストを準備すること。

カウンターの原型

アルティメットを早めに出させるフロントラインエンゲージ

このアーキタイプはZileanに対して有効だ。なぜなら、彼の読み取り時間を短縮させるからだ。エンゲージがレーンで直接、あるいはオブジェクト入口から来た場合、Zileanは、侵入を遅延させるか、キャリーを守るか、ミカエルの使用か、アルティメットの準備かの選択を素早く迫られる。もし彼がEを早く使いすぎると、敵は待って再エンゲージできる。もし彼が全てを長すぎると、リバイブが適切に配置される前にターゲットが死ぬ。危険なのはCCだけではない。彼のテンポキットをパニックキットに変えるプレッシャーだ。

チャンピオンの適応方法. Zileanは、通常よりも後ろでプレイし、ダブルボムを本番のエンゲージのために温存し、Eを単純なポークツールではなくディスエンゲージツールとして使う必要がある。オブジェクトの前では、最後の瞬間にエンゲージを発見されないよう、早めに視界を設置する必要がある。

視界を奪うキャッチとフック

フックと速攻ピックはZileanにとって特に痛い。なぜなら、それらは彼の準備への依存を攻撃するからだ。彼は戦闘前にエリアをコントロールしたいが、あらゆる前方のワードが罠になり得る。もし彼が捕まれば、しばしば自身にアルティメットを使わざるを得なくなり、キャリーをリバイブさせる真の価値を失う。フックが味方に当たったとしても、Zileanはダブルボムをセットアップしたり、カイトを組織したりする時間なく、即座に対応を迫られるかもしれない。

チャンピオンの適応方法. Zileanはチームと一緒に視界を設置すべきで、決して一人ではしないこと。彼はフックの角度を壊すためにEを温存し、まっすぐな経路を避け、適切なターゲットのためにアルティメットを温存できるなら、いくらかのポークを失うことを受け入れるべきだ。

エンチャンターやポークレーンが彼のリズムを吸収する

これらのレーンは、必ずしも直接的なオールインでZileanを倒すわけではないが、彼のプレッシャーの影響を軽減することはできる。もし彼のボムが優先度、視界、スタン脅威に繋がらなければ、彼は限定的な価値のためにマナを消費する。サステイン、レンジポーク、シールドは、特に彼の主要なクールダウンとユーティリティアイテムの前では、彼のトレードを決定力に欠けるものにすることができる。この種の対戦では、Zileanは絶え間ないハラスメントレーンを避けるべきだ。彼はダブルボムがローテーションを生み出したり、オブジェクトを確保したりできるウィンドウを探すべきだ。

チャンピオンの適応方法. 彼は自動的なポークよりも、ウェーブコントロール、リバーの視界、そしてdragonのタイミングを狙うべきだ。彼のボムは、単に回復されるだけの体力を削るよりも、侵入を拒否したり、移動を強制したりする方が価値が高い。

優先度の高いマッチアップ

Leona

Leonaは、Zileanの規律を直接試すため、注目に値する。もし彼女が彼の間合い設定前にエンゲージした場合、彼はしばしば自身のADCを救うか、Leonaをスローするか、次のフェーズのためにアルティメットを温存するかを選択しなければならない。重要なのは、短いトレードで「勝つ」ことではなく、クリーンなエンゲージを阻止することだ。射程外にとどまり、Eを維持して彼女の侵入を阻止し、Leonaがオールインを脅かせる時に、ウェーブにボムを無駄にしないこと。

Blitzcrank

Blitzcrankは、レーンそのものよりも、Zileanの視界への依存を罰する。リバーに向かうあらゆる動きは、Zileanがフラッシュ、ステイシス、あるいは自身へのアルティメットを燃焼させなければならない状況になり得る。彼に対しては、勇敢さではなく、ウェーブと角度でプレイすることが優先事項だ。Zileanは、フックラインから逃れるためのスピードを維持し、ブリッツがコントロールしたい経路にボムを配置すべきであり、脆いポークのために一人で前に歩くべきではない。

対面時のよくある間違い

対面時のよくある間違い

  • Zileanのアルティメットを受けたターゲットに、リバイブのためのCCやバーストを残さずにエンゲージすること。
  • Zileanにオブジェクトの視界を自由に設定させ、彼のボムに完璧な角度を与えること。
  • エンゲージが遅すぎる:Zileanがプレイの到来を見る時間があれば、彼のキットは非常によく対応する。
  • CCをキャリーの最初のライフに全て使い、彼らが戻ってきた時に何も残っていないこと。
  • Eスキルの過小評価:タイミングの良い加速やスロウは、本来成功するはずのエンゲージを無効化できる。

コーチングノート

  • Zileanに対しては、2段階で考える:まずアルティメットを使わせ、その後で本番の戦闘に勝つ。多くのチームが、最初の体力ゲージで早まってしまうのが敗因だ。
  • 最善のカウンタープレイは、必ずしもZileanを倒すことではない。時には、オブジェクト前に彼に防御ツールを使わせるだけで十分な場合もある。

FAQ

Zileanのアルティメットに対して、どう立ち回るべきか?

ターゲットの最初の命(体力ゲージ)に、チーム構成全体を使い切らないようにすべきだ。Zileanが既にアルティメットを使ったなら、第2フェーズの準備をしろ:クラウドコントロールを維持し、ダブルボムを避けるために少し後退し、ターゲットがリバイブしたら再び攻撃を再開する。リバイブアニメーション中に深追いしすぎると、あなたのチームがZileanがコントロールしたいエリアに集まってしまうことが多いため、それが本当の罠だ。

フックはZileanに対して本当に強いのか?

ああ、主に彼の視界移動を罰することができるからだ。Zileanはオブジェクトの準備をし、通路に爆弾を仕掛け、キャリーを加速させるために十分な距離を保ちたい。うまく配置されたフックは、その構造を破壊し、彼にアルティメットを使わせることができる。それは彼が自動的に負けるという意味ではないが、彼はより集まって立ち回る必要があり、Eを安全のために温存し、予測可能なルートを避ける必要がある。

チームファイトでZileanにフォーカスすべきか?

彼のチームにフリーファイトを許さずに彼に到達できる場合に限る。Zileanにアルティメットを使わせるのは素晴らしいが、彼を倒すために深追いしすぎると、彼の味方が自由にダメージを与えることを許してしまう可能性がある。最善のアプローチは、しばしば彼のポジショニングを脅かし、視界を遮り、彼に防御的にプレイさせることだ。そして、彼がもはや適切に守れないターゲットを攻撃することだ。

なぜZileanはオブジェクト周りで倒すのが難しいのか?

オブジェクトは狭い通路を作り出し、そこで彼の爆弾の価値がはるかに高まるからだ。開けたレーンでは、彼はスペースコントロールをミスしたり、プレッシャーを欠いたりすることがある。dragon、Baron、またはjungleの入り口周りでは、敵は予測可能なエリアを通過しなければならない。Zileanは、そのエントリーを遅らせ、QWQを準備し、キーとなる味方を加速させ、最初のバーストを否定するためにアルティメットを温存することができる。