S
2026年9月 · Patch 7.2d
Assassin · MID

Kassadin Wild Rift カウンターガイド

Kassadinは非常に強力なlate gameスケーリングを持っていますが、early gameでは非常に苦戦します。pokeや素早い戦闘を通じて絶え間ないプレッシャーをかける構成は、彼のpower spikeを遅らせる可能性があります。スケールするための時間がなければ、彼のポテンシャルを解放することははるかに難しくなります。

★ MID Tier S
ダメージ
UTIL
TANK
DIFF
Win 50.1% #53 · ↓4pt
Pick 1.5% #33
Ban 0.9% #85

Kassadin Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Yone ハードカウンター +2 51.8% 5.3%
Akshan ハードカウンター +2 51.5% 1.1%
Zed ハードカウンター +2 48.9% 3.8%
Yasuo ハードカウンター +2 48.9% 10.8%
Jayce ハードカウンター +2 47.7% 1.3%
Cho'Gath ハードカウンター +2
Irelia ハードカウンター +2
Lucian ハードカウンター +2
Pantheon ハードカウンター +2
Talon ハードカウンター +2
Swain 不利なマッチアップ +1 52.8% 4.6%
Taliyah 不利なマッチアップ +1 51.9% 2.8%
Heimerdinger 不利なマッチアップ +1 50.6% 1.3%
Lissandra 不利なマッチアップ +1 48.8% 4.1%
Fizz 不利なマッチアップ +1 48.6% 2.0%
Vex 不利なマッチアップ +1 48.6% 2.2%
Kai'Sa 不利なマッチアップ +1
Pyke 不利なマッチアップ +1
Rumble 不利なマッチアップ +1
Varus 不利なマッチアップ +1
Morgana スキル次第のマッチアップ ±0 51.2% 6.1%
Galio スキル次第のマッチアップ ±0 51.1% 11.3%
Norra スキル次第のマッチアップ ±0 50.5% 1.5%
Ryze スキル次第のマッチアップ ±0 48.8% 2.9%
Malphite スキル次第のマッチアップ ±0
Syndra 有利なマッチアップ −1 53.3% 13.3%
Twisted Fate 有利なマッチアップ −1 52.5% 6.8%
Zyra 有利なマッチアップ −1 51.6% 2.9%
Ahri 有利なマッチアップ −1 51.5% 5.1%
Teemo 有利なマッチアップ −1 50.8% 1.6%
Orianna 有利なマッチアップ −1 50.8% 4.9%
Viktor 有利なマッチアップ −1 50.5% 3.5%
Ekko 有利なマッチアップ −1 50.5% 2.9%
Kennen 有利なマッチアップ −1 49.6% 1.5%
Vladimir 有利なマッチアップ −1 49.4% 4.9%
Lux 有利なマッチアップ −1 48.7% 5.6%
Zoe 有利なマッチアップ −1 48.6% 1.0%
Mel 有利なマッチアップ −1 46.3% 7.9%
Akali 有利なマッチアップ −1 45.0% 2.5%
Corki 有利なマッチアップ −1
Karma 有利なマッチアップ −1
Kayle 有利なマッチアップ −1
Seraphine 有利なマッチアップ −1
Zilean 有利なマッチアップ −1
Brand 有利なマッチアップ −2 52.0% 9.4%
Vel'Koz 有利なマッチアップ −2 50.6% 3.5%
Aurora 有利なマッチアップ −2 49.8% 3.8%
Annie 有利なマッチアップ −2 49.3% 2.2%
Diana 有利なマッチアップ −2 48.7% 1.4%
Katarina 有利なマッチアップ −2 48.6% 1.7%
Ziggs 有利なマッチアップ −2 48.2% 5.9%
Veigar 有利なマッチアップ −2 47.4% 9.4%
Aurelion Sol 有利なマッチアップ −3 50.2% 6.8%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

10

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Akshan

Akshan+2

early bullyscaling threat In this lane, your usual defense is completely bypassed. The magic shield from Null Sphere cannot block Akshan's physical auto-attacks or Avengerang, rendering your primary laning tool useless. Since your Void Stone passive also provides no defense against his physical damage, Akshan can easily trigger Dirty Fighting's two-hit passive and shield. This makes every trade highly disadvantageous before you can even get close enough to retaliate. Akshanのビルド → 詳細を見る
Akshan

理由

In this lane, your usual defense is completely bypassed. The magic shield from Null Sphere cannot block Akshan's physical auto-attacks or Avengerang, rendering your primary laning tool useless. Since your Void Stone passive also provides no defense against his physical damage, Akshan can easily trigger Dirty Fighting's two-hit passive and shield. This makes every trade highly disadvantageous before you can even get close enough to retaliate.

レーン戦への影響

Akshan will establish a brutal early freeze or crash massive waves to chip your tower. Because you cannot trade back without losing half your health bar, you will constantly be pushed under turret, struggling to last-hit with Nether Blade. This loss of mid priority allows Akshan to easily roam with Going Rogue or secure early crabs, while your recall timings are entirely dictated by your depleted health bar.

立ち回り方

Give up early gold to protect your health bar, staying well outside his basic attack range. Only step up to secure minions with Nether Blade when they are safely under your tower. Hold Force Pulse to slow his Heroic Swing if he tries to dive or chase you down the lane. If you get chunked below forty percent health, immediately retreat and use Riftwalk to escape or reposition, sacrificing a wave rather than giving him a Dirty Fighting reset.

チャンピオン詳細 → Akshanのビルド →
Yone

Yone+2

physical damageearly defense Your passive Void Stone is practically useless in early trades because Yone relies heavily on the physical damage of Mortal Steel. While your magic shield triggers when he casts near you, it cannot absorb his physical thrusts. Furthermore, his ability to sustain trades with Spirit Cleave grants him a shield that easily outclasses your Nether Blade or Null Sphere damage, leaving you mathematically behind from level one. Yoneのビルド → 詳細を見る
Yone

理由

Your passive Void Stone is practically useless in early trades because Yone relies heavily on the physical damage of Mortal Steel. While your magic shield triggers when he casts near you, it cannot absorb his physical thrusts. Furthermore, his ability to sustain trades with Spirit Cleave grants him a shield that easily outclasses your Nether Blade or Null Sphere damage, leaving you mathematically behind from level one.

レーン戦への影響

Because Mortal Steel tears through your health bar without any magic shield mitigation, you are forced off the wave immediately. Yone will use Soul Unbound to zone you past your caster minions, forcing you to farm under turret. If you try to match his push, he can easily setup a dive with Fate Sealed. This constant pressure means you will leak gold, lose lane priority, and lack the mana to roam.

立ち回り方

Let the wave crash and use Nether Blade to secure last hits under your tower. Never trade when his Mortal Steel has two stacks; instead, retreat when you hear the wind cue. Hold Null Sphere solely to poke him when he returns to his physical body after Soul Unbound. Once you unlock Riftwalk, use its blink defensively to dodge Fate Sealed or his third Mortal Steel dash rather than jumping forward aggressively.

チャンピオン詳細 → Yoneのビルド →
Talon

Talon+2

physical damageearly defense Your passive Void Stone only shields you against magic damage, leaving you entirely unprotected against Talon's physical threat. When he hits you with Rake and dashes in with Noxian Diplomacy, he easily applies three stacks of Blade's End. The resulting physical bleed bypasses your magical defenses entirely, turning any early melee trade into a quick, lethal execution. Talonのビルド → 詳細を見る
Talon

理由

Your passive Void Stone only shields you against magic damage, leaving you entirely unprotected against Talon's physical threat. When he hits you with Rake and dashes in with Noxian Diplomacy, he easily applies three stacks of Blade's End. The resulting physical bleed bypasses your magical defenses entirely, turning any early melee trade into a quick, lethal execution.

レーン戦への影響

Because you cannot contest him head-on, you will be forced under your turret from the very first waves. Talon will freely clear with Rake and use Assassin's Path to hop over walls and roam, putting immense pressure on your side lanes. If you attempt to follow him through the jungle without vision, a single ambush with Shadow Assault will result in your immediate death.

立ち回り方

To survive, prioritize armor immediately over your usual mana items to blunt his physical burst. Use Null Sphere strictly to last-hit from a safe distance, never to poke. Keep Force Pulse ready to slow his approach if he tries to walk up. If Talon disappears over a wall using Assassin's Path, do not chase blindly; instead, ping your teammates missing and use Riftwalk to quickly shove the wave under his tower.

チャンピオン詳細 → Talonのビルド →
Jayce

Jayce+2

physical damagelane bully Your laning phase is a nightmare because Null Sphere grants a magic shield that does absolutely nothing against Jayce's physical damage. Whether Jayce is poking you from afar with Transform Mercury Cannon and To the Skies! or jumping onto you in hammer form, your main defensive tool is completely bypassed. He can freely trade without taking any retaliatory damage while ignoring your passive Void Stone. Jayceのビルド → 詳細を見る
Jayce

理由

Your laning phase is a nightmare because Null Sphere grants a magic shield that does absolutely nothing against Jayce's physical damage. Whether Jayce is poking you from afar with Transform Mercury Cannon and To the Skies! or jumping onto you in hammer form, your main defensive tool is completely bypassed. He can freely trade without taking any retaliatory damage while ignoring your passive Void Stone.

レーン戦への影響

Before you unlock Riftwalk, Jayce will freeze the wave or crash massive waves to dive you. Because you cannot contest his physical trades, you will be forced to farm with Null Sphere from max range, sacrificing massive amounts of gold. If you step up to use Nether Blade, he will punish you with Thundering Blow, driving you out of lane and taking early tower plates.

立ち回り方

Give up early cs and stay out of his auto-attack range. Use Null Sphere purely to secure dying minions from a distance, never to trade. Hold your Force Pulse to slow him if he leaps in with To the Skies!. Once you reach level five, use Riftwalk defensively to escape his hammer-form burst rather than jumping forward. Your only goal is to survive without dying before you can safely roam.

チャンピオン詳細 → Jayceのビルド →
Zed

Zed+2

physical damagedodge timing Zed's physical damage profile completely bypasses the magic shield from your Void Stone, leaving you extremely vulnerable to his poke. He can safely chip away at your health bar using Living Shadow to extend the reach of his Razor Shuriken and Shadow Slash. This physical burst pressure, combined with Contempt for the Weak at low health, makes trading directly before you have armor highly unfavorable. Zedのビルド → 詳細を見る
Zed

理由

Zed's physical damage profile completely bypasses the magic shield from your Void Stone, leaving you extremely vulnerable to his poke. He can safely chip away at your health bar using Living Shadow to extend the reach of his Razor Shuriken and Shadow Slash. This physical burst pressure, combined with Contempt for the Weak at low health, makes trading directly before you have armor highly unfavorable.

レーン戦への影響

You are forced to cede wave priority early, as walking up to hit minions invites a lethal Razor Shuriken combo. Zed will easily crash waves, forcing you to farm under tower where his Contempt for the Weak makes diving you highly attractive. This constant mid-lane pressure means you cannot contest river skirmishes, giving Zed free reign to roam and snowball other lanes while you struggle to clear.

立ち回り方

To survive, shift your build path toward early armor rather than rushing raw damage. During all-ins, save your Riftwalk exclusively for his ultimate. The moment Zed reappears from Death Mark, immediately use Riftwalk to blink away, breaking his line of sight to dodge the incoming Razor Shuriken and Shadow Slash follow-up. If you panic-cast Null Sphere or Force Pulse early, you will lack the mobility to escape his fatal mark explosion.

チャンピオン詳細 → Zedのビルド →
Yasuo

Yasuo+2

physical damageearly defense Yasuo completely dictates this matchup because his physical damage from Steel Tempest bypasses your natural defenses, while his Wind Wall deletes your Null Sphere in mid-air. This interaction is disastrous: by blocking your projectile, Yasuo prevents you from gaining the magic shield of Void Stone, leaving you entirely exposed to his relentless Sweeping Blade onslaught and physical critical strikes. Yasuoのビルド → 詳細を見る
Yasuo

理由

Yasuo completely dictates this matchup because his physical damage from Steel Tempest bypasses your natural defenses, while his Wind Wall deletes your Null Sphere in mid-air. This interaction is disastrous: by blocking your projectile, Yasuo prevents you from gaining the magic shield of Void Stone, leaving you entirely exposed to his relentless Sweeping Blade onslaught and physical critical strikes.

レーン戦への影響

You are forced into a defensive posture under your turret from the very first waves. Yasuo can freely stack Steel Tempest and dash through your minions with Sweeping Blade to force one-sided trades, knowing your Force Pulse takes too long to charge early on. Stepping up to contest the wave results in heavy poke, forcing premature recalls that cost major gold.

立ち回り方

Prioritize survival by hugging your tower and farming safely using Nether Blade to secure last hits. Never throw Null Sphere when Yasuo has Wind Wall available; instead, bait it out by positioning aggressively before retreating. Once you unlock Riftwalk, use it defensively to escape his Steel Tempest knock-up setups rather than attempting to trade back.

チャンピオン詳細 → Yasuoのビルド →
Irelia

Irelia+2

freeze waveearly kill Irelia completely neutralizes your early laning because Void Stone's magic shield is useless against her physical basic attacks. Furthermore, she can easily stack Ionian Fervor on the minion wave. If you step up to contest farm, she will use Bladesurge to dash through low-health minions, closing the gap instantly before hitting you with Flawless Duet. Without Riftwalk available pre-level 5, you have no escape from her relentless physical DPS. Ireliaのビルド → 詳細を見る
Irelia

理由

Irelia completely neutralizes your early laning because Void Stone's magic shield is useless against her physical basic attacks. Furthermore, she can easily stack Ionian Fervor on the minion wave. If you step up to contest farm, she will use Bladesurge to dash through low-health minions, closing the gap instantly before hitting you with Flawless Duet. Without Riftwalk available pre-level 5, you have no escape from her relentless physical DPS.

レーン戦への影響

The lane becomes unplayable if Irelia successfully freezes the wave near her turret. Stepping up to secure last hits with Nether Blade forces you into her threat zone, where she can easily run you down using Bladesurge resets. You will be forced to give up gold, relying solely on Null Sphere to farm from deep safety. This extreme lack of priority prevents you from helping your jungler and delays your crucial level scaling.

立ち回り方

To survive, never auto-attack the wave early; let it push into your tower where you can farm safely. Use Null Sphere exclusively to secure distant minions rather than poking her, as she can mitigate that damage with Defiant Dance anyway. If the wave gets stuck near her turret, do not step up. Instead, wait for her to push or call your jungler to help break the freeze, holding Force Pulse to slow her down if she tries to initiate an all-in.

チャンピオン詳細 → Ireliaのビルド →

その他のマッチアップ

不利なマッチアップ

10

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Fizz

Fizz+1

melee clashearly pressure Fizz dominates the early levels by utilizing Rending Wave to empower his basic attacks, applying a magic bleed that easily outlasts Kassadin's temporary Void Stone shield. Whenever you attempt to trade back, Fizz can effortlessly dodge your Null Sphere or Force Pulse using Playful, while using Urchin Strike to close the distance. This leaves Kassadin with no reliable way to win early trades. Fizzのビルド → 詳細を見る
Fizz

理由

Fizz dominates the early levels by utilizing Rending Wave to empower his basic attacks, applying a magic bleed that easily outlasts Kassadin's temporary Void Stone shield. Whenever you attempt to trade back, Fizz can effortlessly dodge your Null Sphere or Force Pulse using Playful, while using Urchin Strike to close the distance. This leaves Kassadin with no reliable way to win early trades.

レーン戦への影響

This matchup dynamic forces you to concede wave priority from the first wave. Fizz will slow-push, threatening you with heavy Rending Wave trades if you step up to farm. Being trapped under turret chips away at your health, forcing bad recall timings that delay your level 6 power spike. This early deficit prevents you from contesting map pressure, leaving your jungler vulnerable.

立ち回り方

Freeze the wave just outside your turret range, using Null Sphere to safely secure last hits from a distance. If Fizz initiates with Urchin Strike, immediately auto-attack and reset it with Nether Blade to trade back before retreating. Never use Force Pulse aggressively unless Fizz has already wasted Playful. Your sole objective is to survive and conserve mana until you unlock Riftwalk.

チャンピオン詳細 → Fizzのビルド →
Heimerdinger

Heimerdinger+1

early leadmobility threat Heimerdinger's H-28G Evolution Turret setup creates an oppressive early-game zone that exploits your weak waveclear. While Null Sphere provides a reliable magic shield to absorb stray Hextech Micro-Rockets or turret beam attacks, you cannot easily destroy his machinery without taking heavy damage. This allows Heimerdinger to dictate the lane's pace, forcing you to play defensively until Riftwalk unlocks your mobility and burst potential. Heimerdingerのビルド → 詳細を見る
Heimerdinger

理由

Heimerdinger's H-28G Evolution Turret setup creates an oppressive early-game zone that exploits your weak waveclear. While Null Sphere provides a reliable magic shield to absorb stray Hextech Micro-Rockets or turret beam attacks, you cannot easily destroy his machinery without taking heavy damage. This allows Heimerdinger to dictate the lane's pace, forcing you to play defensively until Riftwalk unlocks your mobility and burst potential.

レーン戦への影響

Expect to spend the first five levels pinned under your turret. Heimerdinger's constant push forces you to use Nether Blade to secure last hits under heavy fire. Because H-28G Evolution Turret constantly chips at your tower, you will lose plating and find yourself completely unable to rotate to early skirmishes. Your primary goal is simply keeping your health bar high enough to avoid getting dove by UPGRADE!!! setups.

立ち回り方

Let the wave crash and prioritize survival over perfect farm. Use Null Sphere specifically when Heimerdinger steps up to launch Hextech Micro-Rockets, absorbing the brunt of the trade. Keep an eye on his spell casts; his heavy spam will rapidly charge your Force Pulse, giving you a powerful tool to slow him and clear waves. Once you unlock Riftwalk, wait for him to misposition his CH-2 Electron Storm Grenade before blinking in to punish him.

チャンピオン詳細 → Heimerdingerのビルド →
Taliyah

Taliyah+1

zone controlmobility lock Taliyah holds complete control over your mobility because Unraveled Earth functions as a direct counter to your ultimate. Whenever you attempt to close the gap using Riftwalk, landing on or dashing through her minefield triggers instant, massive explosive damage. Combined with her constant push via Threaded Volley, she forces you into a passive stance where jumping forward carelessly results in immediate chunking or death. Taliyahのビルド → 詳細を見る
Taliyah

理由

Taliyah holds complete control over your mobility because Unraveled Earth functions as a direct counter to your ultimate. Whenever you attempt to close the gap using Riftwalk, landing on or dashing through her minefield triggers instant, massive explosive damage. Combined with her constant push via Threaded Volley, she forces you into a passive stance where jumping forward carelessly results in immediate chunking or death.

レーン戦への影響

You will spend the early levels trapped under tower, absorbing Threaded Volley pressure while using Null Sphere to shield against her poke. Once she gets Weaver's Wall, Taliyah will easily roam using Rock Surfing along the river walls. If you try to follow her, she can turn and use Seismic Shove to throw you into her mines, making blind river chases extremely lethal for you.

立ち回り方

Never use Riftwalk offensively while Taliyah has Unraveled Earth off cooldown. Instead, position laterally to force her to throw Threaded Volley at angles that don't clear the wave. When she misses or wastes her mines, quickly activate Force Pulse to slow her, then close the distance with a physical flank to reset your auto-attack with Nether Blade. If she places the minefield defensively, immediately abort the jump and farm safely with Null Sphere.

チャンピオン詳細 → Taliyahのビルド →
Lissandra

Lissandra+1

cc chaingank setup Lissandra acts as a natural wall to your aggressive patterns. The moment you attempt to close the distance using Riftwalk, she can instantly shut down your momentum with Frozen Tomb. This point-and-click suppression ignores the magic shield from Void Stone, keeping you pinned in place under her feet. Because Riftwalk's blink is completely negated by her instant crowd control, you cannot safely execute your burst combo without being immediately punished. Lissandraのビルド → 詳細を見る
Lissandra

理由

Lissandra acts as a natural wall to your aggressive patterns. The moment you attempt to close the distance using Riftwalk, she can instantly shut down your momentum with Frozen Tomb. This point-and-click suppression ignores the magic shield from Void Stone, keeping you pinned in place under her feet. Because Riftwalk's blink is completely negated by her instant crowd control, you cannot safely execute your burst combo without being immediately punished.

レーン戦への影響

This shutdown threat forces you into a highly defensive posture. Lissandra easily shoves waves using Ice Shard, while you must farm under tower, conserving Nether Blade to secure last hits. If you step up too far, she can bridge the gap with Glacial Path and lock you down with Ring of Frost, setting up effortless ganks for her jungler. This limits your map pressure, leaving your sidelanes exposed.

立ち回り方

To survive, maintain a safe distance behind your minions, angling away from the straight line of her Ice Shard. Never use Riftwalk offensively unless you have seen her waste Frozen Tomb on another target. Keep Null Sphere ready to disrupt her casting or absorb trade damage when she walks up. If she initiates with Glacial Path, immediately retreat toward your turret and prepare Force Pulse to slow her down if she teleports forward.

チャンピオン詳細 → Lissandraのビルド →
Kai'Sa

Kai'Sa+1

physical damagelane bully This matchup is highly unfavorable early because Kai'Sa exploits your lack of physical defense. While your Null Sphere and Void Stone shield you against magic threats, they offer zero protection against the physical missiles of her Icathian Rain. She can freely trigger Second Skin with her ranged basic attacks, forcing trades you have no mathematical way of winning before you acquire your mobility. Kai'Saのビルド → 詳細を見る
Kai'Sa

理由

This matchup is highly unfavorable early because Kai'Sa exploits your lack of physical defense. While your Null Sphere and Void Stone shield you against magic threats, they offer zero protection against the physical missiles of her Icathian Rain. She can freely trigger Second Skin with her ranged basic attacks, forcing trades you have no mathematical way of winning before you acquire your mobility.

レーン戦への影響

Consequently, you will be systematically pushed under your turret during the first few waves. If you step up to contest the wave, her Supercharge allows her to run you down while firing Icathian Rain on an isolated target, chunking your health bar. This forced passivity means you must concede early priority, allowing her to easily secure vision or assist her jungler while you struggle to farm with Nether Blade.

立ち回り方

To survive, you must play with extreme discipline until you unlock Riftwalk. Let her push the wave and use the extra range of Force Pulse and Null Sphere to secure last hits safely from a distance, even if you miss a few. If she tries to dive or trade under your tower, activate Nether Blade to reset your auto-attack and clear quickly. Never use Riftwalk aggressively unless her Void Seeker misses and her Killer Instinct shield is on cooldown.

チャンピオン詳細 → Kai'Saのビルド →
Swain

Swain+1

sustaindps check Swain's Ravenous Flock constantly bolsters his maximum health, rendering him far too tanky for your burst damage. While you can effortlessly escape his deadly Demonic Ascension zone using Riftwalk, you lack the raw power to quickly execute him. This transforms the lane into a battle of attrition where his consistent healing and Death's Hand poke will slowly chip you down if you attempt prolonged skirmishes. Swainのビルド → 詳細を見る
Swain

理由

Swain's Ravenous Flock constantly bolsters his maximum health, rendering him far too tanky for your burst damage. While you can effortlessly escape his deadly Demonic Ascension zone using Riftwalk, you lack the raw power to quickly execute him. This transforms the lane into a battle of attrition where his consistent healing and Death's Hand poke will slowly chip you down if you attempt prolonged skirmishes.

レーン戦への影響

During the early levels, Swain will abuse his ranged advantage to shove waves and fish for Nevermove roots to pull you in. If you get caught, his Ravenous Flock passive triggers, giving him a health lead that Null Sphere's magic shield cannot fully mitigate. You will often find yourself trapped under tower, forced to use Nether Blade to secure last hits while bleeding mana and losing map pressure.

立ち回り方

Keep your distance and constantly watch the trajectory of Nevermove; only step up to farm with Nether Blade once his claw has returned safely. When he triggers Demonic Ascension, immediately use Riftwalk to blink away and deny him his vital drain targets, rather than trying to fight back. Wait out the duration of his ultimate, then look to strike with a quick Null Sphere and Force Pulse combo once his primary defensive tool is completely exhausted.

チャンピオン詳細 → Swainのビルド →
Vex

Vex+1

cc chainanti mobility Vex's passive, Doom 'n Gloom, directly punishes Kassadin's identity. Every single jump you take with Riftwalk immediately applies Gloom onto you. This allows Vex to detonate the mark with Mistral Bolt or Personal Space for massive bonus magic damage, while also triggering her fear to interrupt your burst combo and leave you completely vulnerable. Vexのビルド → 詳細を見る
Vex

理由

Vex's passive, Doom 'n Gloom, directly punishes Kassadin's identity. Every single jump you take with Riftwalk immediately applies Gloom onto you. This allows Vex to detonate the mark with Mistral Bolt or Personal Space for massive bonus magic damage, while also triggering her fear to interrupt your burst combo and leave you completely vulnerable.

レーン戦への影響

You cannot contest the early wave state. Vex will push you under tower with Looming Darkness and Mistral Bolt. If you try to farm with Nether Blade, she easily pokes you down. Because you cannot safely use Riftwalk to escape or trade without giving her a free fear, you are forced to bleed gold, cede mid-lane priority, and watch her roam with Shadow Surge.

立ち回り方

To survive this lane, you must play around Vex's passive bar. Never initiate with Riftwalk while her red bar is full, as she will immediately fear you with Personal Space. Instead, stay back and farm safely using Null Sphere to absorb her poke with your Void Stone shield. If she wastes her fear on a wave, use Force Pulse to slow her from a distance and only commit if you can burst her before her bar refills.

チャンピオン詳細 → Vexのビルド →
Rumble

Rumble+1

early defensedps check Rumble's early magic damage over time melts Kassadin's health bar before Kassadin gets access to Riftwalk. Even though Void Stone grants a magic shield when Rumble casts nearby, the continuous burn easily bypasses this brief protection. Kassadin's Null Sphere and Force Pulse lack the early punch to trade back effectively against Rumble's persistent heat, leaving you highly vulnerable in the first four levels. Rumbleのビルド → 詳細を見る
Rumble

理由

Rumble's early magic damage over time melts Kassadin's health bar before Kassadin gets access to Riftwalk. Even though Void Stone grants a magic shield when Rumble casts nearby, the continuous burn easily bypasses this brief protection. Kassadin's Null Sphere and Force Pulse lack the early punch to trade back effectively against Rumble's persistent heat, leaving you highly vulnerable in the first four levels.

レーン戦への影響

Rumble will relentlessly shove the minion waves, forcing you under turret. Because you cannot safely contest the wave with Nether Blade or Force Pulse without taking massive damage, you will lose gold and pressure. If you get chunked too low before unlocking Riftwalk, you'll be forced into a disastrous early recall, giving Rumble a massive tempo advantage to roam or secure scuttle crabs.

立ち回り方

Prioritize absolute wave defense over early trades. Use Null Sphere strictly to secure dying minions from a safe distance, and never walk up to use Nether Blade unless Rumble's flame is pointing away. Let the wave crash into your turret, using Force Pulse to thin the pack. Once you unlock Riftwalk, you can safely dodge his damage over time; until then, sacrifice some gold to keep your health high enough to avoid being dove.

チャンピオン詳細 → Rumbleのビルド →

その他のマッチアップ

スキル次第のマッチアップ

5

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Galio

Galio±0

wave clearmap pressure This matchup centers on a race between your inevitable late-game scaling and Galio's early map pressure. Before you unlock Riftwalk, Galio easily shatters minion waves using Winds of War combined with Colossal Smash. This fast push allows him to step into the river and launch Hero's Entrance to impact other lanes, capitalizing on your inability to match his waveclear or follow his semi-global rotations during the early levels. Galioのビルド → 詳細を見る
Galio

理由

This matchup centers on a race between your inevitable late-game scaling and Galio's early map pressure. Before you unlock Riftwalk, Galio easily shatters minion waves using Winds of War combined with Colossal Smash. This fast push allows him to step into the river and launch Hero's Entrance to impact other lanes, capitalizing on your inability to match his waveclear or follow his semi-global rotations during the early levels.

レーン戦への影響

You will spend the first four levels trapped under your turret, desperately farming with Nether Blade and Null Sphere while Galio dictates the map. If you try to contest the wave, he can punish you with Justice Punch and Shield of Durand. This concession of mid priority means your jungler must play defensively, as Galio's early rotations will consistently outpace yours until you reach level five.

立ち回り方

Use Null Sphere to absorb damage from Winds of War while securing ranged minions. When Galio leaves vision to roam with Hero's Entrance, do not blindly follow him through unwarded rivers. Instead, ping your side lanes immediately, hard-shove the wave using Nether Blade to punish his absence, and use your Riftwalk spike to scale safely. If he holds his ultimate, conserve your mana and focus purely on matching his wave pressure.

チャンピオン詳細 → Galioのビルド →
Ryze

Ryze±0

scalingmana management This matchup is a true test of scaling patience. Your Null Sphere is the ultimate defensive tool against Ryze's constant Overload poke, giving you a magic shield to soak up his targeted damage. However, initiating trades remains incredibly risky. If you attempt to jump forward with Riftwalk, Ryze can instantly react with Rune Prison, root you in place, and unleash his full spell rotation before you can retreat. Ryzeのビルド → 詳細を見る
Ryze

理由

This matchup is a true test of scaling patience. Your Null Sphere is the ultimate defensive tool against Ryze's constant Overload poke, giving you a magic shield to soak up his targeted damage. However, initiating trades remains incredibly risky. If you attempt to jump forward with Riftwalk, Ryze can instantly react with Rune Prison, root you in place, and unleash his full spell rotation before you can retreat.

レーン戦への影響

Because Ryze can push hard with Spell Flux and Overload, you will spend most of the early game under your turret. Maintaining a freeze just outside your tower range is crucial; if the wave crashes too fast, Ryze will harass you under tower or use Realm Warp to roam. This lane turns into a farm war where mistimed recalls forfeit massive plates, delay your scaling, and give Ryze free map pressure.

立ち回り方

Never initiate with Riftwalk while Ryze has Rune Prison available. Instead, stand behind your minion wave to block his Overload skillshots, and use Null Sphere strictly when he steps up to mark you with Spell Flux. If he wastes his root on a minion or to disengage, that is your three-second window to blink in, strike with Nether Blade, and slow him with Force Pulse before his cooldowns return.

チャンピオン詳細 → Ryzeのビルド →
Malphite

Malphite±0

magic shieldsustain Malphite relies on spamming Seismic Shard to chip away at your health, but your Null Sphere completely nullifies this threat. Because the magic shield from your Q absorbs the magic damage of his shard perfectly, his primary tool for lane harassment becomes useless. You both end up trading shielding for shielding, preventing any real kill pressure from developing during the early laning phase. Malphiteのビルド → 詳細を見る
Malphite

理由

Malphite relies on spamming Seismic Shard to chip away at your health, but your Null Sphere completely nullifies this threat. Because the magic shield from your Q absorbs the magic damage of his shard perfectly, his primary tool for lane harassment becomes useless. You both end up trading shielding for shielding, preventing any real kill pressure from developing during the early laning phase.

レーン戦への影響

This interaction freezes the lane's kill pressure, shifting the focus entirely to wave control. Since neither of you can poke the other out, the minion wave becomes the battleground. If you let him shove you under turret, he can set up easy ganks with Unstoppable Force. Conversely, keeping the wave neutral prevents him from roaming while ensuring you scale safely toward your late-game spikes.

立ち回り方

Discipline is your best weapon here. Never use Null Sphere to last-hit; hold it strictly to react when Malphite casts Seismic Shard. Use Nether Blade to secure minions under tower and restore your mana. Once he reaches level five, maintain enough mana for Riftwalk at all times. If you anticipate his Unstoppable Force, you can blink out of his trajectory instantly, completely wasting his ultimate and turning the tempo in your favor.

チャンピオン詳細 → Malphiteのビルド →

その他のマッチアップ

有利なマッチアップ

28

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Ahri

Ahri−1

anti magescaling Ahri relies heavily on chipping away your health with Orb of Deception to set up a lethal charm. However, your Null Sphere creates a magic shield that directly absorbs her magical poke, while Void Stone dampens her burst. As the match progresses, her highly-coveted mobility from Spirit Rush becomes completely outmatched by the spammable nature of your Riftwalk, neutralizing her safety net. Ahriのビルド → 詳細を見る
Ahri

理由

Ahri relies heavily on chipping away your health with Orb of Deception to set up a lethal charm. However, your Null Sphere creates a magic shield that directly absorbs her magical poke, while Void Stone dampens her burst. As the match progresses, her highly-coveted mobility from Spirit Rush becomes completely outmatched by the spammable nature of your Riftwalk, neutralizing her safety net.

レーン戦への影響

This matchup forces Ahri to aggressively push with Orb of Deception to secure priority. By using Force Pulse to match her waveclear and Nether Blade to easily secure last hits under your turret, you keep the wave controlled. She cannot easily dive you through your magic shields, preventing her from translating her early strength into active map roams.

立ち回り方

Position yourself deliberately inside your minion wave so Ahri must choose between hitting you or pushing with Orb of Deception. When trading post-five, never use Riftwalk directly forward into her face; instead, blink diagonally or sideways to bait and dodge her Charm. If she wastes that crowd control, immediately retaliate with Null Sphere, reset your auto-attack with Nether Blade, and slow her escape with Force Pulse.

チャンピオン詳細 → Ahriのビルド →
Akali

Akali−1

early pressureroam heavy This matchup heavily favors you because Akali cannot easily chip away at your health bar in the early game. Every time she steps up to clip you with the edge of Five Point Strike, you can counter with Null Sphere. The magic shield generated from this interaction completely absorbs her early energy-heavy poke, leaving her with depleted resources while you scale comfortably. Akaliのビルド → 詳細を見る
Akali

理由

This matchup heavily favors you because Akali cannot easily chip away at your health bar in the early game. Every time she steps up to clip you with the edge of Five Point Strike, you can counter with Null Sphere. The magic shield generated from this interaction completely absorbs her early energy-heavy poke, leaving her with depleted resources while you scale comfortably.

レーン戦への影響

Because Five Point Strike fails to dent your health, you command the minion waves. You can freeze the wave near your turret, forcing Akali to overextend and waste Twilight Shroud just to farm safely. Since she cannot force you out of lane, you will secure superior recall timings, building an insurmountable gold lead while preventing her from roaming to snowball.

立ち回り方

Walk forward confidently whenever Null Sphere is available to deny her farm. If she attempts to engage with Shuriken Flip, immediately activate Force Pulse to slow her escape path, then reset your basic attack with Nether Blade to win the extended trade. Should she attempt to dive you using Perfect Execution, use Riftwalk defensively toward your tower to force her into a lethal turret-dive situation.

チャンピオン詳細 → Akaliのビルド →
Corki

Corki−1

scalingmobility Corki's reliance on Hextech Munitions converts his basic attacks into magic damage, which directly triggers your defensive strengths. Every time Corki steps up to poke with auto-attacks or Phosphorus Bomb, casting Null Sphere activates Void Stone, generating a magic shield that absorbs his primary damage output. Since his Gatling Gun also targets your magic resistance, your natural anti-magic kit completely nullifies his ranged poke. Corkiのビルド → 詳細を見る
Corki

理由

Corki's reliance on Hextech Munitions converts his basic attacks into magic damage, which directly triggers your defensive strengths. Every time Corki steps up to poke with auto-attacks or Phosphorus Bomb, casting Null Sphere activates Void Stone, generating a magic shield that absorbs his primary damage output. Since his Gatling Gun also targets your magic resistance, your natural anti-magic kit completely nullifies his ranged poke.

レーン戦への影響

This interaction completely shifts the wave dynamic. Corki cannot pressure you off the wave, meaning you can easily collect gold using Nether Blade to restore mana while keeping the wave near your turret. Since his Valkyrie is his only escape, you can safely stack Force Pulse whenever he spams rockets. You scale effortlessly into your late-game power spikes without suffering the usual early-game health deficits that plague other matchups.

立ち回り方

Play passively before your ultimate, matching his harass with Null Sphere whenever he walks up to auto-attack. Once you unlock Riftwalk, look for trades when his Special Delivery is inactive, as his mobility is severely limited without it. Jump in with Riftwalk, slow him with Force Pulse, and reset your auto-attack with Nether Blade. If he tries to escape with Valkyrie, your ultimate's low cooldown allows you to easily chase him down and secure the kill.

チャンピオン詳細 → Corkiのビルド →
Ekko

Ekko−1

scalingmagic shield This matchup swings heavily in your favor because Ekko relies on Timewinder to chip away your health from a distance. Every time he throws his projectile, you can neutralize its incoming damage instantly by targeting him with Null Sphere. The resulting magic shield completely absorbs his primary poke tool, rendering his early poke ineffective while your Void Stone passive mitigates his follow-up AP burst. Ekkoのビルド → 詳細を見る
Ekko

理由

This matchup swings heavily in your favor because Ekko relies on Timewinder to chip away your health from a distance. Every time he throws his projectile, you can neutralize its incoming damage instantly by targeting him with Null Sphere. The resulting magic shield completely absorbs his primary poke tool, rendering his early poke ineffective while your Void Stone passive mitigates his follow-up AP burst.

レーン戦への影響

Because Ekko cannot easily whittle down your health bar, you dictate the pace of the minion waves. You can easily ignore his early push, farming safely under tower or contesting the wave. Since his Timewinder trades fail to stick, Ekko is forced to choose between wasting mana on futile poke or using it to clear waves, giving you a completely free pass to scale into your mid-game power spikes.

立ち回り方

When Ekko steps up to throw Timewinder, immediately cast Null Sphere on him to activate your shield before the returning blade hits you. If he tries to commit with Phase Dive to trigger Z-Drive Resonance, reset your auto-attack with Nether Blade and retaliate with Force Pulse to slow him down. Should he drop Parallel Convergence, use Riftwalk to instantly blink out of the stun zone, turning his aggressive dive into a massive counter-offensive.

チャンピオン詳細 → Ekkoのビルド →
Mel

Mel−1

magic shieldscaling Mel relies on consistent magical poke to establish lane control, but Kassadin's kit naturally neutralizes her threat. Every time Mel attempts to harass, launching Null Sphere absorbs the brunt of her magic damage with its shield, while Void Stone dampens any residual burst. Because Mel cannot easily pierce through this dual-layer magic mitigation, Kassadin bypasses his weak early game entirely, securing a free path to his crucial level 5 power spike. Melのビルド → 詳細を見る
Mel

理由

Mel relies on consistent magical poke to establish lane control, but Kassadin's kit naturally neutralizes her threat. Every time Mel attempts to harass, launching Null Sphere absorbs the brunt of her magic damage with its shield, while Void Stone dampens any residual burst. Because Mel cannot easily pierce through this dual-layer magic mitigation, Kassadin bypasses his weak early game entirely, securing a free path to his crucial level 5 power spike.

レーン戦への影響

Because Mel’s magic poke fails to stick, the usual ranged-versus-melee pressure is virtually non-existent. You can comfortably match her wave clear using Force Pulse whenever she spams spells, and replenish your mana pool with Nether Blade under turret. Mel is forced into a frustrating dilemma: she must overextend to attempt trades, leaving her highly vulnerable to ganks, or watch helplessly as you reach your ultimate power spike without losing turret plates.

立ち回り方

Prioritize using Null Sphere reactively when Mel begins her casting animations, ensuring the magic shield absorbs her main spell. Keep Force Pulse charged by capitalizing on her high spell frequency, but hold it until you reach level 5. Once you unlock Riftwalk, immediately initiate an aggressive trade by blinking over her skillshots, resetting your auto-attack with Nether Blade, and slowing her retreat. If she plays extremely safe, use your mobility to roam and pressure her side lanes.

チャンピオン詳細 → Melのビルド →
Orianna

Orianna−1

magic shieldmobility Kassadin controls this matchup because his mobility directly neutralizes Orianna's ultimate threat. While she wants to zone you out with Command: Attack and Command: Dissonance, the moment she commits to her ultimate, Command: Shockwave, you can instantly react with Riftwalk. By blinking out of the pull zone, you not only negate her entire burst and crowd control but also close the gap to retaliate. Oriannaのビルド → 詳細を見る
Orianna

理由

Kassadin controls this matchup because his mobility directly neutralizes Orianna's ultimate threat. While she wants to zone you out with Command: Attack and Command: Dissonance, the moment she commits to her ultimate, Command: Shockwave, you can instantly react with Riftwalk. By blinking out of the pull zone, you not only negate her entire burst and crowd control but also close the gap to retaliate.

レーン戦への影響

Early on, Orianna's Clockwork Windup and ranged attacks will force you to play back. However, once you unlock Riftwalk, the threat of your blink completely changes her positioning. She can no longer freely poke with Command: Attack without risking a lethal counter-engage. This shift allows you to secure wave control, contest her roaming, and safely farm up your scaling spikes while she is forced to play defensively.

立ち回り方

During the early levels, absorb her harass using the magic shield from Void Stone and farm with Null Sphere from a safe distance. Do not panic-cast Riftwalk to escape basic pokes; instead, hold it specifically to react to the animation of Command: Shockwave. The instant she triggers her ultimate, blink directly onto her to unleash Nether Blade and Force Pulse for an easy kill.

チャンピオン詳細 → Oriannaのビルド →
Syndra

Syndra−1

magic shieldmobility Kassadin naturally neutralizes Syndra's ranged threat because Void Stone absorbs her Dark Sphere poke, while Null Sphere provides an instant silence that interrupts her basic burst sequence. Once both reach their ultimate abilities, Syndra loses her safety net; Kassadin can use Riftwalk to blink over her Scatter the Weak stun, turning her primary self-peel tool into a wasted cooldown that leaves her completely defenseless. Syndraのビルド → 詳細を見る
Syndra

理由

Kassadin naturally neutralizes Syndra's ranged threat because Void Stone absorbs her Dark Sphere poke, while Null Sphere provides an instant silence that interrupts her basic burst sequence. Once both reach their ultimate abilities, Syndra loses her safety net; Kassadin can use Riftwalk to blink over her Scatter the Weak stun, turning her primary self-peel tool into a wasted cooldown that leaves her completely defenseless.

レーン戦への影響

This dynamic forces Syndra to play defensively and limits her ability to push waves aggressively. Since she cannot safely land Scatter the Weak without risking an immediate counter-all-in, she must hold her displacement tool, giving up mid-lane priority. You can easily control the lane tempo, force her to recall under pressure, and safely scale into a massive threat without bleeding turret plating.

立ち回り方

When trading before level five, throw Null Sphere to absorb Dark Sphere damage and silence her mid-cast. Once you unlock Riftwalk, bait her forward, then blink diagonally to dodge Scatter the Weak. If you misplay and get stunned, immediately activate Nether Blade and Force Pulse to slow her and trade back heavily while her spells are recharging. Never dive her when her Unleashed Power is fully stacked with spheres on the ground.

チャンピオン詳細 → Syndraのビルド →
Vladimir

Vladimir−1

scalingsustain Kassadin naturally stifles Vladimir's early poke because *Null Sphere* grants a magic shield that directly absorbs the damage from *Transfusion*. Combined with *Void Stone* providing passive magical protection, you easily neutralize his early-game harass. As the game goes on, your single-target burst from *Riftwalk* and *Nether Blade* scales much harder and faster than his sustained area damage, turning you into an inescapable threat. Vladimirのビルド → 詳細を見る
Vladimir

理由

Kassadin naturally stifles Vladimir's early poke because *Null Sphere* grants a magic shield that directly absorbs the damage from *Transfusion*. Combined with *Void Stone* providing passive magical protection, you easily neutralize his early-game harass. As the game goes on, your single-target burst from *Riftwalk* and *Nether Blade* scales much harder and faster than his sustained area damage, turning you into an inescapable threat.

レーン戦への影響

This interaction removes Vladimir's usual lane dominance. Every time he attempts to trigger a reinforced *Transfusion*, you can trade back with *Null Sphere* to negate the health deficit. Without the ability to poke you down, his wave control weakens, allowing you to freely stack *Force Pulse* and farm safely. You will reach your item spikes without being forced into awkward, early recalls under your turret.

立ち回り方

Pay close attention to his resource bar; when his *Transfusion* is fully charged, step back or prepare your *Null Sphere* to absorb it. Once you unlock *Riftwalk*, play aggressively when his *Sanguine Pool* is on cooldown. If he uses his pool defensively, wait out the invulnerability, then instantly close the gap with *Riftwalk* followed by *Nether Blade* to burst him down. Never waste your full combo while he can still liquefy.

チャンピオン詳細 → Vladimirのビルド →
Lux

Lux−1

mobilitypunish poke Lux relies entirely on landing Light Binding to keep Kassadin at bay and set up her Final Spark burst. Once Kassadin unlocks Riftwalk, this dynamic completely flips. Because Riftwalk is an instantaneous blink, Kassadin can reactively jump over the incoming projectile of Light Binding. Without her root, Lux has no way to peel Kassadin off her, as Prismatic Barrier alone cannot absorb his full magic damage combo. Luxのビルド → 詳細を見る
Lux

理由

Lux relies entirely on landing Light Binding to keep Kassadin at bay and set up her Final Spark burst. Once Kassadin unlocks Riftwalk, this dynamic completely flips. Because Riftwalk is an instantaneous blink, Kassadin can reactively jump over the incoming projectile of Light Binding. Without her root, Lux has no way to peel Kassadin off her, as Prismatic Barrier alone cannot absorb his full magic damage combo.

レーン戦への影響

Before level five, Lux will try to abuse Lucent Singularity and her ranged attacks to trigger Illumination. However, the moment Kassadin gets his ultimate, Lux is forced to play extremely defensively. She cannot step past her caster minions to harass, as missing a single Light Binding invites an immediate lethal dive. This gives Kassadin complete control over the wave state and free rein to roam.

立ち回り方

Walk forward aggressively to bait Lux into throwing Light Binding. The moment she casts it, use Riftwalk diagonally or forward to bypass the projectile, then immediately follow up with Force Pulse to slow her and Nether Blade to shred her mana and health. Keep Null Sphere ready to disrupt her attempts to channel Final Spark or to shield her Lucent Singularity poke. If she holds her root, simply zone her off the farm using your positioning.

チャンピオン詳細 → Luxのビルド →
Karma

Karma−1

scaling threatearly pressure Karma's early pressure relies entirely on landing Inner Flame to abuse your melee range. However, her threat evaporates the moment you unlock Riftwalk. Because her damage is tied to this slow-moving projectile, your ultimate gives you the mobility to casually blink over her skillshots. Furthermore, your Void Stone shield easily absorbs her Mantra empowered bursts, turning her poke-heavy laning phase into a scaling victory for you. Karmaのビルド → 詳細を見る
Karma

理由

Karma's early pressure relies entirely on landing Inner Flame to abuse your melee range. However, her threat evaporates the moment you unlock Riftwalk. Because her damage is tied to this slow-moving projectile, your ultimate gives you the mobility to casually blink over her skillshots. Furthermore, your Void Stone shield easily absorbs her Mantra empowered bursts, turning her poke-heavy laning phase into a scaling victory for you.

レーン戦への影響

Before level six, Karma will shove waves with Inner Flame and try to pin you under turret. You will lose some early priority and sustain some chip damage, but her inability to execute you without landing Focused Resolve keeps you safe. Once you survive this initial siege, the lane completely flips. Karma can no longer safely step up to clear, fearing your sudden gap-close and burst.

立ち回り方

Cast Null Sphere to trigger your Void Stone shield and absorb the splash damage of her Inner Flame while staying behind your minion wave to block direct hits. Do not contest early priority; let the wave crash and last-hit with Nether Blade. Once you have Riftwalk, bait her Focused Resolve tether, then blink out of its range or forward to trade. If she shields with Inspire, delay your Force Pulse until her speed boost decays.

チャンピオン詳細 → Karmaのビルド →
Viktor

Viktor−1

magic shieldmobility Viktor relies heavily on the zoning of Gravity Field to keep melee threats at bay while poking with Hextech Ray. However, Kassadin completely invalidates this defense. The moment Viktor deploys Gravity Field to stop your approach, you can simply use Riftwalk to blink out of the zone before the stun triggers. Combined with Void Stone's magic shield to absorb Siphon Power's return trade, you effortlessly win brief skirmishes. Viktorのビルド → 詳細を見る
Viktor

理由

Viktor relies heavily on the zoning of Gravity Field to keep melee threats at bay while poking with Hextech Ray. However, Kassadin completely invalidates this defense. The moment Viktor deploys Gravity Field to stop your approach, you can simply use Riftwalk to blink out of the zone before the stun triggers. Combined with Void Stone's magic shield to absorb Siphon Power's return trade, you effortlessly win brief skirmishes.

レーン戦への影響

Once you unlock Riftwalk, the dynamic shifts entirely in your favor. Viktor can no longer safely use Hextech Ray to shove waves without exposing himself to a lethal dive. Since his main defensive tool is useless against your mobility, he is forced to play extremely passively under his turret, giving you total freedom to freeze the lane or roam, while delaying his Glorious Evolution stacks by denying him easy farm.

立ち回り方

To execute this, do not initiate with Riftwalk randomly. Walk forward to bait his Siphon Power or Hextech Ray, and use Null Sphere to absorb his initial magic damage. The moment Viktor panics and drops Gravity Field directly on top of himself or you, immediately use Riftwalk to reposition behind him, striking with Nether Blade and Force Pulse. If he holds his stun, simply save your ultimate to disengage safely.

チャンピオン詳細 → Viktorのビルド →
Kayle

Kayle−1

scalingburst While both champions want to scale, Kassadin reaches his lethal threshold much faster. Kayle relies on Divine Ascent to become a threat, but your Riftwalk completely bypasses her spacing tools. You can force heavy trades and burst her down before she can react with Divine Judgment. Furthermore, Null Sphere disrupts her ability to trade back effectively with Radiant Blast or heal with Celestial Blessing during your fast engagements. Kayleのビルド → 詳細を見る
Kayle

理由

While both champions want to scale, Kassadin reaches his lethal threshold much faster. Kayle relies on Divine Ascent to become a threat, but your Riftwalk completely bypasses her spacing tools. You can force heavy trades and burst her down before she can react with Divine Judgment. Furthermore, Null Sphere disrupts her ability to trade back effectively with Radiant Blast or heal with Celestial Blessing during your fast engagements.

レーン戦への影響

Before level five, Kayle will attempt to poke you with Starfire Spellblade while securing last hits. Once you unlock Riftwalk, the lane dynamic flips entirely in your favor. You dictate when fights happen. Kayle is forced to play defensively near her turret, giving you total control over wave positioning and allowing you to roam freely to assist your jungler while she struggles to stack Divine Ascent safely.

立ち回り方

Mitigate her early Starfire Spellblade harass by timing your Null Sphere to trigger Void Stone's magic shield. Once you reach level five, stack Riftwalk once or twice on your side of the lane before blinking onto her. If she activates Divine Judgment, immediately use Force Pulse to slow her down, walk back to bait out the invulnerability duration, and then execute her with a quick Nether Blade auto-attack reset.

チャンピオン詳細 → Kayleのビルド →
Zoe

Zoe−1

mobilitymagic shield Kassadin holds a massive advantage post-5 because Riftwalk completely dismantles Zoe's offensive sequence. Zoe relies heavily on landing Sleepy Trouble Bubble to set up a long-range Paddle Star!. However, Kassadin's instant blink allows him to reactively dodge the bubble entirely, or quickly reposition behind his minion wave to block the incoming star, while his Void Stone provides a magic shield when trading. Zoeのビルド → 詳細を見る
Zoe

理由

Kassadin holds a massive advantage post-5 because Riftwalk completely dismantles Zoe's offensive sequence. Zoe relies heavily on landing Sleepy Trouble Bubble to set up a long-range Paddle Star!. However, Kassadin's instant blink allows him to reactively dodge the bubble entirely, or quickly reposition behind his minion wave to block the incoming star, while his Void Stone provides a magic shield when trading.

レーン戦への影響

Early on, Zoe will try to pressure you under turret with Paddle Star! and More Sparkles!. However, once you unlock Riftwalk, the lane dynamic flips. Zoe can no longer step up to poke or use Portal Jump aggressively because doing so leaves her vulnerable to a counter-all-in. She is forced to play extremely safe, losing mid priority and allowing you to roam freely.

立ち回り方

During the first four levels, stay parallel to your minion wave to ensure Zoe cannot easily angle her Sleepy Trouble Bubble around them. Once you have Riftwalk, do not use it to engage blindly. Keep it ready. If you see her cast Sleepy Trouble Bubble, immediately blink diagonally forward or directly behind a fresh minion. If she uses Portal Jump, buffer Null Sphere to silence her upon her return, preventing her from redirecting Paddle Star!.

チャンピオン詳細 → Zoeのビルド →
Twisted Fate

Twisted Fate−1

silencescaling This matchup swings heavily in Kassadin's favor because you hold a direct hard-counter to Twisted Fate's global pressure. The moment Twisted Fate activates Destiny to teleport, you can immediately cancel his channel using the silence from Null Sphere. Since his ultimate relies on a long cast time, your quick reaction completely shuts down his map rotations, leaving him trapped in mid lane where your Riftwalk easily closes the gap. Twisted Fateのビルド → 詳細を見る
Twisted Fate

理由

This matchup swings heavily in Kassadin's favor because you hold a direct hard-counter to Twisted Fate's global pressure. The moment Twisted Fate activates Destiny to teleport, you can immediately cancel his channel using the silence from Null Sphere. Since his ultimate relies on a long cast time, your quick reaction completely shuts down his map rotations, leaving him trapped in mid lane where your Riftwalk easily closes the gap.

レーン戦への影響

Early on, Twisted Fate pushes with Wild Cards and Pick a Card, but Void Stone absorbs his magic poke. Once ultimates are unlocked, the dynamic shifts. You do not need to out-shove him; you just need to shadow his movements. If he steps into the fog to channel Destiny, you can chase him down with Riftwalk and cancel it, turning his roam attempts into lost mid lane pressure.

立ち回り方

To execute this, never use Null Sphere to last-hit or poke when Twisted Fate is posturing to roam. Always keep this ability ready. Position yourself slightly closer to his side of the lane, ready to blink forward with Riftwalk if he retreats. If he manages to activate Destiny out of your vision, immediately shove the wave using Force Pulse and Nether Blade to crash your minions and take local plating, punishing his absence on the map.

チャンピオン詳細 → Twisted Fateのビルド →
Annie

Annie−2

anti magescale check Kassadin's passive Void Stone and the magic shield from Null Sphere completely nullify Annie's burst potential. While Annie relies on stacking Pyromania to stun and execute with Summon: Tibbers, your innate magical defenses absorb her main threat. She cannot burst you down early, ensuring you safely outscale her magic damage output as the game progresses. Annieのビルド → 詳細を見る
Annie

理由

Kassadin's passive Void Stone and the magic shield from Null Sphere completely nullify Annie's burst potential. While Annie relies on stacking Pyromania to stun and execute with Summon: Tibbers, your innate magical defenses absorb her main threat. She cannot burst you down early, ensuring you safely outscale her magic damage output as the game progresses.

レーン戦への影響

Annie is forced to use Disintegrate to farm under tower or harass you, but she can never force you out of lane. You can easily match her wave clear using Force Pulse and Nether Blade. Because she cannot threaten a solo kill even with her stun active, you gain total lane safety, allowing you to freely choose your recall timings and scale without pressure while her tower-taking threat remains minimal.

立ち回り方

Watch Annie's passive bar; when she has four stacks of Pyromania, walk back slightly or buffer her initiation with Null Sphere to absorb the incoming magic damage. Once she wastes her stun or uses Summon: Tibbers, immediately use Riftwalk to jump past the bear and retaliate. If she plays too defensively under her tower, use your superior mobility to roam to side lanes, using your ultimate to bypass wards and secure map-wide advantages while she slowly clears waves.

チャンピオン詳細 → Annieのビルド →
Brand

Brand−2

aggressiontempo Kassadin holds a massive advantage here because Brand relies entirely on landing sequential magic damage abilities to trigger Blaze. By timing your Null Sphere to absorb the impact of Pillar of Flame, you nullify his primary poke. Once you unlock Riftwalk, Brand's highly predictable skillshots like Sear become effortless to dodge, completely stripping the fire mage of his stun potential and leaving him highly vulnerable to your burst. Brandのビルド → 詳細を見る
Brand

理由

Kassadin holds a massive advantage here because Brand relies entirely on landing sequential magic damage abilities to trigger Blaze. By timing your Null Sphere to absorb the impact of Pillar of Flame, you nullify his primary poke. Once you unlock Riftwalk, Brand's highly predictable skillshots like Sear become effortless to dodge, completely stripping the fire mage of his stun potential and leaving him highly vulnerable to your burst.

レーン戦への影響

Before level 5, Brand will aggressively push the wave using Pillar of Flame and Conflagration. You must concede early priority, using Null Sphere to mitigate damage while keeping the wave frozen just outside your turret. This passive start quickly shifts once you have ultimate mobility; Brand can no longer safely step up to clear waves without risking a lethal engage, forcing him to play defensively and lose his push.

立ち回り方

To execute this perfectly, stand slightly away from your own low-health minions to prevent Brand from spreading Blaze via Conflagration. Let him waste Pillar of Flame on the wave, then immediately use Riftwalk forward. Do not use Null Sphere instantly; hold it to reactively absorb his retaliation while using Force Pulse and Nether Blade to chunk his health. If he panics and throws Sear, use a short-range Riftwalk sideways to bypass the stun and secure the kill.

チャンピオン詳細 → Brandのビルド →
Aurora

Aurora−2

scalingmagic shield As a magic-damage assassin, Aurora relies on landing Twofold Hex and popping her Spirit Abjuration passive for her trading pattern. However, Kassadin's Void Stone provides a constant magic shield whenever she casts nearby, while a well-timed Null Sphere absorbs her burst and silences her recast. This direct mitigation neuters her early poke, rendering her ranged advantage useless. Auroraのビルド → 詳細を見る
Aurora

理由

As a magic-damage assassin, Aurora relies on landing Twofold Hex and popping her Spirit Abjuration passive for her trading pattern. However, Kassadin's Void Stone provides a constant magic shield whenever she casts nearby, while a well-timed Null Sphere absorbs her burst and silences her recast. This direct mitigation neuters her early poke, rendering her ranged advantage useless.

レーン戦への影響

Because Aurora cannot easily chunk your health bar, you dictate the wave's positioning. She is forced to use Twofold Hex on minions rather than on you, allowing you to slow-push and crash massive waves. This denies her the safety of Across the Veil and forces her to burn mana under tower. You secure free recall timings while keeping her pinned and unable to roam.

立ち回り方

Walk up aggressively when Null Sphere is available to contest her farm. If she tries to disengage using The Weirding or hide with Across the Veil, do not chase blindly; instead, immediately direct your Force Pulse to clear the remaining minions and crash the wave. Should she trap you inside Between Worlds, use Riftwalk to blink to the edge, absorbing her desperate burst with your magic shields while keeping her cornered.

チャンピオン詳細 → Auroraのビルド →
Ziggs

Ziggs−2

mobilitypunish poke Before unlocking Riftwalk, you must absorb Ziggs's constant Bouncing Bomb and Short Fuse poke using the shield from Void Stone. Once you reach level 5, the dynamic flips entirely. Ziggs relies on Satchel Charge to escape, but its slow deployment cannot match the instant blink of Riftwalk. Without reliable self-peel, his squishy nature makes him defenseless against your sudden burst combos. Ziggsのビルド → 詳細を見る
Ziggs

理由

Before unlocking Riftwalk, you must absorb Ziggs's constant Bouncing Bomb and Short Fuse poke using the shield from Void Stone. Once you reach level 5, the dynamic flips entirely. Ziggs relies on Satchel Charge to escape, but its slow deployment cannot match the instant blink of Riftwalk. Without reliable self-peel, his squishy nature makes him defenseless against your sudden burst combos.

レーン戦への影響

Early on, Ziggs will push you under tower with Bouncing Bomb and Hexplosive Minefield, forcing you to farm passively with Nether Blade. However, after your ultimate spike, Ziggs can no longer safely step past the river. Any attempt by him to harass you or execute your turret with Satchel Charge exposes him to a lethal counter-engage, completely freezing his offensive pressure and locking him to his own tower.

立ち回り方

Survive the early levels by shielding Bouncing Bomb with Null Sphere and matching his wave clear using Force Pulse. The moment you hit level 5, look for an immediate all-in. Bait out his Satchel Charge by walking forward, then use Riftwalk to bypass the explosion and close the gap. If he retreats under turret, stack your Riftwalk in the river before jumping in, ensuring maximum damage to burst him down before he can react.

チャンピオン詳細 → Ziggsのビルド →
Diana

Diana−2

magic shieldscaling Diana thrives on chunking opponents with Crescent Strike, but your kit completely neutralizes her AP threat. Your Void Stone passive reduces her overall magic damage, while Null Sphere grants you a magic shield that effortlessly absorbs her poke. Because Diana is forced to play in melee range to trigger Moonsilver Blade, she cannot avoid your trading tools, allowing you to easily shrug off her burst while preparing your massive mid-game scaling advantage. Dianaのビルド → 詳細を見る
Diana

理由

Diana thrives on chunking opponents with Crescent Strike, but your kit completely neutralizes her AP threat. Your Void Stone passive reduces her overall magic damage, while Null Sphere grants you a magic shield that effortlessly absorbs her poke. Because Diana is forced to play in melee range to trigger Moonsilver Blade, she cannot avoid your trading tools, allowing you to easily shrug off her burst while preparing your massive mid-game scaling advantage.

レーン戦への影響

This matchup shifts the early pressure away from Diana's usual aggressive lane dominance. She cannot establish a health lead because her Pale Cascade and Lunar Rush trades are soaked by your magic shields. Consequently, she cannot force you to recall early, leaving you free to gather resources. Once you reach level five, the scaling gap widens instantly, as your roam potential and skirmishing strength quickly outclass her reliance on Moonfall.

立ち回り方

React immediately to her Crescent Strike by casting Null Sphere to absorb the incoming magic damage. When she attempts to dive you with Lunar Rush, activate Nether Blade to reset your auto-attacks and punish her close-range trade. Save Riftwalk as a defensive tool during all-ins; do not use it aggressively until she has wasted Moonfall, allowing you to easily blink out of her ultimate's pull radius before counter-attacking with a fully charged Force Pulse.

チャンピオン詳細 → Dianaのビルド →
Veigar

Veigar−2

mobilityburst mitigation This matchup swings heavily in your favor once you reach level five because of how your ultimate interacts with Veigar's primary defensive tool. While Event Horizon usually halts any dash and stuns attackers, Riftwalk is an instantaneous blink. This allows you to bypass the cage's perimeter entirely without getting stunned, rendering his safety zone completely useless and leaving him exposed to your full burst. Veigarのビルド → 詳細を見る
Veigar

理由

This matchup swings heavily in your favor once you reach level five because of how your ultimate interacts with Veigar's primary defensive tool. While Event Horizon usually halts any dash and stuns attackers, Riftwalk is an instantaneous blink. This allows you to bypass the cage's perimeter entirely without getting stunned, rendering his safety zone completely useless and leaving him exposed to your full burst.

レーン戦への影響

Before unlocking your blink, use Null Sphere to absorb poke from Baleful Strike and mitigate trade damage with Void Stone. Once you have your ultimate, Veigar loses all lane pressure. He cannot walk up to stack Phenomenal Evil Power or clear waves safely. You can freeze the wave or shove him under tower at will, forcing him to play extremely far back or risk dying to an easy dive.

立ち回り方

Position yourself aggressively just outside his auto-attack range to bait out Event Horizon. The moment he drops the cage, do not panic or try to walk out of it; instead, immediately use Riftwalk to blink directly onto him. Follow up with Force Pulse to slow his escape, then reset your auto-attack with Nether Blade to chunk his health. Keep Null Sphere to silence him if he tries to channel Primordial Burst.

チャンピオン詳細 → Veigarのビルド →
Aurelion Sol

Aurelion Sol−3

silence interruptmobility gap Aurelion Sol's entire game plan relies on channeling Breath of Light to farm and trade. As Kassadin, you completely shut this down because Null Sphere applies a silence that instantly interrupts his channel. Without his main source of DPS, Aurelion Sol is left entirely defenseless against your follow-up, turning his main trading tool into a massive liability whenever you are in range. Aurelion Solのビルド → 詳細を見る
Aurelion Sol

理由

Aurelion Sol's entire game plan relies on channeling Breath of Light to farm and trade. As Kassadin, you completely shut this down because Null Sphere applies a silence that instantly interrupts his channel. Without his main source of DPS, Aurelion Sol is left entirely defenseless against your follow-up, turning his main trading tool into a massive liability whenever you are in range.

レーン戦への影響

This interaction gives you absolute control over the wave state. Because Aurelion Sol cannot safely channel Breath of Light without getting interrupted, he cannot match your wave clear or push you under tower. You can easily freeze the lane near your turret, forcing him to overextend into dangerous territory or lose precious Stardust stacks from Cosmic Creator while you safely scale.

立ち回り方

Never throw Null Sphere purely for poke; always hold it until Aurelion Sol begins channeling Breath of Light. When he attempts to clear a wave or start a trade, immediately disrupt him with Null Sphere, then close the gap using Nether Blade and Force Pulse to punish his cooldowns. If he attempts to escape using Astral Flight while channeling his breath, your silence will immediately stop his damage, leaving him stranded and vulnerable to an all-in with Riftwalk.

チャンピオン詳細 → Aurelion Solのビルド →
Vel'Koz

Vel'Koz−2

mobilitypunish poke Vel'Koz's entire threat relies on hitting slow, highly predictable linear skillshots to setup his disintegrating combos. Once you unlock Riftwalk, his geometric zoning completely falls apart. You can instantly blink over or around his split-beams and knockups. Even if he tries to clip you, casting Null Sphere or Force Pulse triggers Void Stone, granting you a magic shield that nullifies his remaining poke. Vel'Kozのビルド → 詳細を見る
Vel'Koz

理由

Vel'Koz's entire threat relies on hitting slow, highly predictable linear skillshots to setup his disintegrating combos. Once you unlock Riftwalk, his geometric zoning completely falls apart. You can instantly blink over or around his split-beams and knockups. Even if he tries to clip you, casting Null Sphere or Force Pulse triggers Void Stone, granting you a magic shield that nullifies his remaining poke.

レーン戦への影響

Before you get Riftwalk, Vel'Koz will use his range to shove the waves, forcing you to farm under turret using Nether Blade to secure last hits. However, the moment you unlock your ultimate, the dynamic flips entirely. Vel'Koz cannot safely step past the midway point of the lane, as any attempt to clear waves leaves him vulnerable to an immediate forward blink and a heavy slow from Force Pulse.

立ち回り方

Position yourself slightly off-center from the minion wave to force Vel'Koz to choose between aiming at you or pushing. Once he commits to a straight-line spell, immediately use Riftwalk diagonally forward to bypass the projectile, then follow up with Null Sphere and Nether Blade to chunk him. If he tries to channel his ultimate, blink directly behind him; his slow turn rate cannot keep up with your mobility, turning his biggest damage tool into a free kill for you.

チャンピオン詳細 → Vel'Kozのビルド →
Katarina

Katarina−2

silencemobility Kassadin completely shuts down Katarina's offensive pressure because Null Sphere instantly cancels the channel of her Death Lotus. Since Katarina relies on this ultimate to secure resets and blow up fights, having a targeted silence that immediately stops her damage output strips her of her primary win condition. Even in short skirmishes, Void Stone shields you from her Bouncing Blade poke, making trades mathematically lopsided in your favor. Katarinaのビルド → 詳細を見る
Katarina

理由

Kassadin completely shuts down Katarina's offensive pressure because Null Sphere instantly cancels the channel of her Death Lotus. Since Katarina relies on this ultimate to secure resets and blow up fights, having a targeted silence that immediately stops her damage output strips her of her primary win condition. Even in short skirmishes, Void Stone shields you from her Bouncing Blade poke, making trades mathematically lopsided in your favor.

レーン戦への影響

This dynamic forces Katarina to play defensively and prevents her from raw-forcing skirmishes. She cannot use Shunpo to aggressively jump onto you without risking a devastating counter-trade. Because she cannot easily channel her ultimate in your presence, her roaming threat is heavily mitigated, allowing you to match her rotations or comfortably scale. You dictate the lane's pace, forcing her to choose between losing farm or taking bad trades.

立ち回り方

Your absolute golden rule is to hold Null Sphere whenever Katarina has her ultimate available. Never use it just to poke or last-hit if she is looking to engage. Stand near your own minion wave to bait her Shunpo onto a dagger from Bouncing Blade, then immediately respond with Nether Blade and Force Pulse. If she panics and channels Death Lotus, instantly shut it down with Null Sphere to secure an easy kill.

チャンピオン詳細 → Katarinaのビルド →

その他のマッチアップ

Kassadin対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Stasis Enchant
Stasis Enchant
Crown of the Shattered Queen
Crown of the Shattered Queen

このチャンピオンへの対策

カウンターアングル

Kassadinは、チャンピオンだけでなく、レーンダイナミクスやテンポによっても対策されます。難しいマッチアップは、ダメージだけでなく、彼がレベル5に到達するのを阻止したり、常にプレッシャーをかけ続けたりすることです。Kassadinを崩すのは、バーストダメージだけでなく、序盤のプレッシャーと確実なランドでのコントロールの組み合わせです。彼のカウンターを理解することは、彼のスケーリングがどのように妨害されるかを理解することです。

パッチの文脈

Kassadinのカウンターは、彼の序盤のツールの不足とリフトウォークへの依存を悪用することで機能します。常に彼をポケしたり、反応する前にバーストしたりできるチャンピオンは、彼がレーンを安定させるのを防ぎます。さらに、即時クラウドコントロールを持つチャンピオンは、彼の集団戦へのエントリーを直接罰します。このパッチでは、攻撃的なmidピックの蔓延が、彼の序盤の脆弱性を高めています。

クイックリード

  • 攻撃的な序盤レーンに苦戦する。
  • リフトウォークのエントリーごとに罰せられる。
  • 関連性を持つには時間が必要。

カウンターの原型

コントロールを伴う序盤のバースト

これらのチャンピオンは、速いダメージと即時のコントロールを組み合わせて、Kassadinがトレードを吸収したり、適切にリセットしたりするのを防ぎます。レベル5になる前に、彼はこれらの脅威を回避できません。レベル5になった後でも、即座にロックダウンされる可能性があるため、リフトウォークのエントリーは危険になります。このプレッシャーは、彼の選択肢を大幅に制限し、長時間のパッシブプレイを強制します。

チャンピオンの適応方法. 序盤は極端に守備的にプレイし、生存を優先し、直接的なトレードを避けてください。機会を作り出すのではなく、敵のミスを待ってください。

継続的なハラスとレーンプレッシャー

これらのチャンピオンはKassadinに常にプレッシャーをかけ続け、彼が適切にファームしたり、マナを管理したりするのを防ぎます。すべてのラストヒットの試みが危険になり、彼は後退するかリソースを失うかのどちらかを強いられます。この継続的なプレッシャーは、彼のスパイクを遅らせ、回復が難しいテンポギャップを作り出します。

チャンピオンの適応方法. ファームを失って体力を温存し、リセットタイミングを狙ってプレイする。

攻撃的な機動力のあるアサシン

これらのチャンピオンはKassadinの動きに合わせたり、先読みしたりでき、彼の機動力の利点を減らします。彼らは彼が準備できる前にオールインを強制したり、リフトウォーク後のポジショニングミスを罰したりできます。デュエルはタイミングベースになりますが、彼らは序盤のmidゲームで優位に立っています。

チャンピオンの適応方法. 孤立したデュエルを避け、視界と味方の周りでプレイしてください。

優先度の高いマッチアップ

Annie

Annieは、序盤のプレッシャーと即時のコントロールを組み合わせているため、最悪のマッチアップの1つです。彼女は最初のレベルからKassadinを罰することができ、midゲームまで常に脅威であり続けます。問題は彼女のダメージだけでなく、クリーンなリフトウォークエントリーを否定する能力です。

対面時のよくある間違い

対面時のよくある間違い

  • Kassadinに対する序盤のプレッシャーを過小評価すること。
  • 彼のエントリーのためにクラウドコントロールを節約しないこと。
  • 彼を自由にスケールさせること。
  • 終盤に彼との長時間の戦闘を強制すること。
  • 彼のスパイクタイミングを無視すること。

コーチングノート

  • レベル5までにKassadinを罰するのは必須です。
  • タイミングの良いCC1つでキルできることもあります。

FAQ

Kassadinはなぜ序盤にこんなに簡単に罰せられるのですか?

レベル5になるまで、Kassadinには信頼できる機動力がない。彼はファームするためにアビリティに依存しており、効果的に対応できるダメージがない。そのため、アグレッシブなトレードや度重なるギャンクの理想的なターゲットとなる。

集団戦でKassadinをどうやってカウンターしますか?

鍵は、彼の突入のためにクラウドコントロールを温存することです。Kassadinはキャリーにアクセスするためにリフトウォークに依存しています。彼が到着したときにスタンまたはルートできれば、戦闘での彼のインパクトを完全に無効化できます。

Kassadinはなぜ序盤が弱いにもかかわらず危険になるのですか?

彼のスケーリングは、彼のキットとアイテムに結びついています。たとえ遅れていても、彼はスパイクに達すれば復帰できます。彼の機動力は、彼が戦闘を選び、ミスを罰することを可能にします。

Kassadinを最初にフォーカスすべきですか?

必ずしもそうではありません。鍵は彼の突入をコントロールすることです。彼が優先ターゲットにアクセスできなければ、彼のインパクトは大幅に低下します。