理由
Malphite is a structural hard counter to Teemo because he refuses your game. You want chip damage, space control, and forcing opponents to walk on your terms. He can soak enough early pressure and, more importantly, has a decisive engage button that turns your “range comfort” into a trap. Blind and light mobility don’t save you when he commits to a real all-in.
レーン戦への影響
In lane you can harass him early, but you rarely break him: his kit lets him stabilize and regain leverage as soon as key timings come online. From level 5 onward, the threat of a clean engage forces you to stand farther back, which costs CS, priority, and sometimes wave control entirely.
立ち回り方
Treat the lane as a danger zone: position off-center (not in the middle of the lane) to reduce engage angles, and don’t push without deep vision. Key timing: before vs after level 5—before, poke and controlled slow pushes; after, keep a wider safety buffer and place defensive shrooms on approach paths. Decision: if pressure isn’t sustainable without dying, pivot to macro—crash + reset, then play objectives/vision instead of chasing an unlikely solo kill.