A
2026年9月 · Patch 7.2d
Tank · TOP

K'Santé Wild Rift カウンターガイド

Baron LaneのタンクであるK'Santéは、ターゲットをコントロールして孤立させ、有利を得る能力に依存しています。kiteや壁を避ける立ち回り、あるいはquick burstを叩き込める構成は、彼の有効性を大幅に低下させます。クリーンにエンゲージできない、または近接プレッシャーを維持できない場合、彼の影響力は限定的になります。

K'Santé
★ TOP Tier A
ダメージ
UTIL
TANK
DIFF
Win 49.0% #74 · ↓0pt
Pick 5.9% #9
Ban 23.8% #9

K'Santé Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Vayne ハードカウンター +2 52.2% 2.0%
Olaf ハードカウンター +2 51.0% 1.1%
Poppy ハードカウンター +2 50.4% 2.3%
Fiora ハードカウンター +2 48.1% 4.6%
Vladimir ハードカウンター +2 47.0% 1.1%
Singed 不利なマッチアップ +1 51.8% 1.4%
Teemo 不利なマッチアップ +1 51.8% 3.2%
Volibear 不利なマッチアップ +1 51.4% 7.1%
Gwen 不利なマッチアップ +1 51.4% 3.1%
Yone 不利なマッチアップ +1 51.0% 6.7%
Mordekaiser 不利なマッチアップ +1 50.9% 11.5%
Darius 不利なマッチアップ +1 50.2% 16.0%
Rumble 不利なマッチアップ +1 49.4% 2.3%
Kennen 不利なマッチアップ +1 49.1% 1.3%
Sett 不利なマッチアップ +1 49.1% 11.4%
Tryndamere 不利なマッチアップ +1 48.5% 2.1%
Ryze 不利なマッチアップ +1
Warwick 不利なマッチアップ +1
Shen スキル次第のマッチアップ ±0 51.9% 1.6%
Gnar スキル次第のマッチアップ ±0 51.5% 3.5%
Wukong スキル次第のマッチアップ ±0 51.5% 2.2%
Jax スキル次第のマッチアップ ±0 50.9% 3.9%
Cho'Gath スキル次第のマッチアップ ±0 50.8% 12.1%
Ornn スキル次第のマッチアップ ±0 50.5% 2.0%
Irelia スキル次第のマッチアップ ±0 50.4% 2.0%
Camille スキル次第のマッチアップ ±0 50.4% 3.7%
Urgot スキル次第のマッチアップ ±0 50.0% 3.8%
Garen スキル次第のマッチアップ ±0 50.0% 14.7%
Ambessa スキル次第のマッチアップ ±0 49.7% 2.0%
Aatrox スキル次第のマッチアップ ±0 48.9% 6.1%
Riven スキル次第のマッチアップ ±0 48.9% 1.2%
Renekton スキル次第のマッチアップ ±0 48.4% 3.9%
Jayce スキル次第のマッチアップ ±0 48.1% 2.7%
Skarner スキル次第のマッチアップ ±0 48.1% 1.3%
Akali スキル次第のマッチアップ ±0
Gragas スキル次第のマッチアップ ±0
Graves スキル次第のマッチアップ ±0
Swain スキル次第のマッチアップ ±0
Malphite 有利なマッチアップ −1 52.5% 5.7%
Dr. Mundo 有利なマッチアップ −1 50.2% 5.9%
Kayle 有利なマッチアップ −1 50.0% 1.8%
Sion 有利なマッチアップ −1 49.6% 3.8%
Nasus 有利なマッチアップ −1 49.1% 5.9%
Yasuo 有利なマッチアップ −1 47.0% 3.0%
Heimerdinger 有利なマッチアップ −1
Jarvan IV 有利なマッチアップ −1
Maokai 有利なマッチアップ −1
Pantheon 有利なマッチアップ −1

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

5

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Olaf

Olaf+2

cc immunitytrue damage K'Santé's entire defensive and offensive loop relies on disrupting opponents with Ntofo Strikes and Path Maker. Olaf completely breaks this dynamic with Ragnarok, which grants him total immunity to your knock-ups and stuns. Without your crowd control to keep him at bay, Olaf can easily run you down using the continuous slows from Undertow while shredding your tank stats with Reckless Swing true damage. Olafのビルド → 詳細を見る
Olaf

理由

K'Santé's entire defensive and offensive loop relies on disrupting opponents with Ntofo Strikes and Path Maker. Olaf completely breaks this dynamic with Ragnarok, which grants him total immunity to your knock-ups and stuns. Without your crowd control to keep him at bay, Olaf can easily run you down using the continuous slows from Undertow while shredding your tank stats with Reckless Swing true damage.

レーン戦への影響

From level 5 onward, you lose any ability to contest the wave directly. If you step up too far, Olaf can activate Ragnarok to ignore Path Maker and chase you down the long lane. Standard trades with Dauntless Instinct are suicidal because Olaf's Berserker Rage and Vicious Strikes allow him to out-sustain your damage. You are forced to surrender priority, bleed gold under tower, and lose early jungle pressure.

立ち回り方

You must play defensively near your turret, saving Footwork strictly to dash back to your own minions when Olaf throws Undertow. Never use All Out preemptively; reducing your own resistances makes you incredibly vulnerable to Reckless Swing's true damage. Instead, hold your ultimate to peel yourself over your turret's back wall only after Olaf commits his Ragnarok. Your goal is to survive the laning phase without feeding him kills, using your turret as your ultimate shield.

チャンピオン詳細 → Olafのビルド →
Poppy

Poppy+2

dash blockspacing The lane is highly unfavorable because Poppy completely neutralizes your mobility tools. Whenever you try to reposition or shield yourself using Footwork, or attempt to charge through her with Path Maker, her Steadfast Presence immediately interrupts your dash, grounding you and dealing magic damage. This lock-down mechanism prevents you from executing your standard trade patterns, turning your main defensive and offensive dashes into liabilities. Poppyのビルド → 詳細を見る
Poppy

理由

The lane is highly unfavorable because Poppy completely neutralizes your mobility tools. Whenever you try to reposition or shield yourself using Footwork, or attempt to charge through her with Path Maker, her Steadfast Presence immediately interrupts your dash, grounding you and dealing magic damage. This lock-down mechanism prevents you from executing your standard trade patterns, turning your main defensive and offensive dashes into liabilities.

レーン戦への影響

This interaction strips away your lane control, forcing you to play passively near your turret. You cannot trade safely because attempting a quick retreat with Footwork triggers her counter-dash barrier. Consequently, you must forfeit early wave priority and accept being pushed in. If you attempt an early All Out trade, she can easily wall-stun you or deny your post-ultimate escape routes.

立ち回り方

To survive, you must play a purely reactive lane. Treat Footwork and Path Maker as forbidden spells while her Steadfast Presence is available; use them only for raw damage reduction or shields if she is out of range. Focus on farming safely with the tip of Ntofo Strikes to secure last hits without moving forward. If she activates her protective zone, step back immediately and wait for the golden aura to fade.

チャンピオン詳細 → Poppyのビルド →
Vayne

Vayne+2

true damagekite Survival is brutal because Vayne's Silver Bolts melt through your health pool with true damage, completely ignoring your built-in resistances. Your main gap-closers, Footwork and Ntofo Strikes, are easily spaced out by her Tumble. Worse, any attempt to turn the tides by launching All Out is instantly shut down by Condemn, which pushes you back and leaves you with reduced defenses in a terrible position. Vayneのビルド → 詳細を見る
Vayne

理由

Survival is brutal because Vayne's Silver Bolts melt through your health pool with true damage, completely ignoring your built-in resistances. Your main gap-closers, Footwork and Ntofo Strikes, are easily spaced out by her Tumble. Worse, any attempt to turn the tides by launching All Out is instantly shut down by Condemn, which pushes you back and leaves you with reduced defenses in a terrible position.

レーン戦への影響

You are forced to cede wave control from the first minute, bleeding gold under your turret while Vayne secures free harass. If you step up to charge Path Maker, she simply repositions and continues her onslaught. This constant pressure limits your ability to assist your jungler, forcing you to play defensively and hope to salvage your experience bar while your tower slowly crumbles under her relentless ranged pressure.

立ち回り方

Your main goal is minimizing bleeding. Use Footwork exclusively to absorb her basic attacks and shield yourself when securing individual minions. Never initiate with Path Maker; instead, hold its damage reduction to buffer her third Silver Bolts hit or block a potential stun from Condemn. If she wastes Tumble aggressively, you can try to stack Ntofo Strikes to threaten a knock-up, but prioritize staying alive over chasing a kill you cannot secure alone.

チャンピオン詳細 → Vayneのビルド →

その他のマッチアップ

不利なマッチアップ

13

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Gwen

Gwen+1

extended tradeseasy lane Gwen is a nightmare for K'Santé due to her passive, A Thousand Cuts, which melts your high health pool with percent-HP magic damage. When you activate All Out, you voluntarily shed your defensive resistances, making you exceptionally fragile. Since her passive heals her based on this damage, your ultimate form actually accelerates her healing while stripping away your only protection against her Snip Snip! onslaught. Gwenのビルド → 詳細を見る
Gwen

理由

Gwen is a nightmare for K'Santé due to her passive, A Thousand Cuts, which melts your high health pool with percent-HP magic damage. When you activate All Out, you voluntarily shed your defensive resistances, making you exceptionally fragile. Since her passive heals her based on this damage, your ultimate form actually accelerates her healing while stripping away your only protection against her Snip Snip! onslaught.

レーン戦への影響

This matchup forces you onto the defensive from the first waves. You cannot win prolonged skirmishes against her Skip 'n Slash attack speed boosts. If you get chunked early, Gwen will easily freeze the wave or dive you under tower using Hallowed Mist to block your ranged setup or isolate you. Every bad trade risks giving her an unstoppable split-push lead.

立ち回り方

To survive, you must play around her cooldowns. Only trade when her Snip Snip! stacks are empty. Use the damage reduction on Path Maker to absorb her Needlework bursts, and utilize Footwork to dash out of the center of her scissors. Never initiate with All Out; instead, save it as a final execution tool when she is low on health and her main damage spells are completely on cooldown.

チャンピオン詳細 → Gwenのビルド →
Darius

Darius+1

true damagestat check The danger in this matchup lies directly in the clash between All Out and Noxian Guillotine. Activating your ultimate slashes your maximum health and resistances, which plays directly into Darius's hands as his execution scales heavily off your missing life. Additionally, attempting to trigger Dauntless Instinct through extended skirmishes gives him the perfect window to stack Hemorrhage and trigger his Noxian Might. Dariusのビルド → 詳細を見る
Darius

理由

The danger in this matchup lies directly in the clash between All Out and Noxian Guillotine. Activating your ultimate slashes your maximum health and resistances, which plays directly into Darius's hands as his execution scales heavily off your missing life. Additionally, attempting to trigger Dauntless Instinct through extended skirmishes gives him the perfect window to stack Hemorrhage and trigger his Noxian Might.

レーン戦への影響

In lane, you are constantly forced to respect his zone of control, specifically the threat of Apprehend pulling you into a devastating Decimate. Getting caught out leads to severe zoning, denying you gold and forcing awkward recall timings. Triggering All Out prematurely completely swings the lane pressure in his favor, as he can slow you with Crippling Strike and execute you before you can recover.

立ち回り方

Play defensively and use Footwork to dash inside the inner ring of his Decimate, neutralizing his healing and reducing his damage. Keep Path Maker ready to absorb his heavy burst or to disengage when he triggers his passive. Crucially, delay activating All Out until his health is low enough that you can burst him down immediately with Ntofo Strikes, never giving him the opportunity to chain his execution.

チャンピオン詳細 → Dariusのビルド →
Sett

Sett+1

skirmishshield management Sett's brute force with Pit Grit and Knuckle Down makes direct trades deadly, especially if he charges his Grit for Haymaker. However, this matchup is playable because K'Santé has the perfect tools to negate Sett's biggest burst. You can channel Path Maker to shrug off the true damage from Haymaker, or use the ultimate All Out to leap behind him right as he fires it, leaving him vulnerable. Settのビルド → 詳細を見る
Sett

理由

Sett's brute force with Pit Grit and Knuckle Down makes direct trades deadly, especially if he charges his Grit for Haymaker. However, this matchup is playable because K'Santé has the perfect tools to negate Sett's biggest burst. You can channel Path Maker to shrug off the true damage from Haymaker, or use the ultimate All Out to leap behind him right as he fires it, leaving him vulnerable.

レーン戦への影響

You cannot challenge Sett's early wave priority without getting yanked by Facebreaker. If you take lazy trades, his The Show Stopper will turn your own high maximum health against you near your tower. This forces you to concede the first few waves and farm under turret. Your health bar is a ticking clock; once he stacks his Grit, you must play defensively until his shield decays.

立ち回り方

Never initiate trades with Footwork offensively; save its dash to escape his Facebreaker pull. When Sett activates Knuckle Down to run at you, retreat immediately. If you get caught and he charges his gold grit bar, watch his animation closely. The moment he casts Haymaker, immediately tap Path Maker to face him and absorb the true damage, or pull him through a wall with All Out to cancel his aiming angle. If you mess up the timing, immediately disengage to let his shield crumble.

チャンピオン詳細 → Settのビルド →
Volibear

Volibear+1

short tradessustain Volibear dominates extended trades because Frenzied Maul heals him and inflicts heavy damage on its second cast. If you try to match his sustain using Dauntless Instinct marks, you will lose the war of attrition. Your only way to deny this healing loop is using Footwork to shield yourself and dash away immediately when he marks you, preventing him from landing that vital second bite. Volibearのビルド → 詳細を見る
Volibear

理由

Volibear dominates extended trades because Frenzied Maul heals him and inflicts heavy damage on its second cast. If you try to match his sustain using Dauntless Instinct marks, you will lose the war of attrition. Your only way to deny this healing loop is using Footwork to shield yourself and dash away immediately when he marks you, preventing him from landing that vital second bite.

レーン戦への影響

This constant threat of healing forces you to concede immediate lane priority. Volibear will easily push waves using The Relentless Storm passive chain lightning. If you let him freeze the wave near his tower, he can run you down with Thundering Smash. You must carefully manage your health bar, accepting lower CS to keep the wave close to your tower, avoiding bad recalls that bleed gold.

立ち回り方

To survive, focus strictly on defensive wave management. When Volibear activates Thundering Smash to charge you, prepare Path Maker to absorb the stun and damage. Immediately after, when he applies the first Frenzied Maul, use Footwork backward to a friendly minion to break the trade. If he manages to corner you under your tower, wait for his Stormbringer dive, then use All Out to drag him deep into your tower's range, turning his aggression against him.

チャンピオン詳細 → Volibearのビルド →
Yone

Yone+1

spacingtethering Yone outscales you rapidly due to Way of the Hunter doubling his critical threat, making passive survival harder as the game goes on. His Soul Unbound allows him to initiate trades from safe distances. However, his return point is completely predictable. This allows you to align a third cast of Ntofo Strikes on his physical anchor, or use Path Maker to completely negate the displacement of his Fate Sealed. Yoneのビルド → 詳細を見る
Yone

理由

Yone outscales you rapidly due to Way of the Hunter doubling his critical threat, making passive survival harder as the game goes on. His Soul Unbound allows him to initiate trades from safe distances. However, his return point is completely predictable. This allows you to align a third cast of Ntofo Strikes on his physical anchor, or use Path Maker to completely negate the displacement of his Fate Sealed.

レーン戦への影響

You must concede early wave priority because Yone's Spirit Cleave shields him during short trades while Mortal Steel constant thrusts wear you down. If you position poorly near your tower, he will dive you safely using Soul Unbound. Every wave you lose without matching his back-recalls accelerates his scaling, forcing your jungler to defend a collapsing top lane.

立ち回り方

Stand slightly off to the side of your minions to force Yone to choose between pushing with Mortal Steel or poking you. When he activates Soul Unbound, immediately walk toward his original spirit anchor. Charge your Ntofo Strikes stacks on the wave, and unleash the knock-up right as his timer expires. If he attempts to counter-engage with Fate Sealed, channel Path Maker immediately to ignore the knock-up.

チャンピオン詳細 → Yoneのビルド →
Mordekaiser

Mordekaiser+1

magic damageult interaction Mordekaiser wins the direct war of attrition because K'Santé's defensive profile is stripped when using All Out. If you trigger your ultimate inside his Realm of Death, the loss of your armor and magic resistance makes you incredibly vulnerable to his passive Darkness Rise aura. Even with Dauntless Instinct healing, the raw magic damage from his constant aura and isolated Obliterate hits will shred your reduced health pool before you can burst him down. Mordekaiserのビルド → 詳細を見る
Mordekaiser

理由

Mordekaiser wins the direct war of attrition because K'Santé's defensive profile is stripped when using All Out. If you trigger your ultimate inside his Realm of Death, the loss of your armor and magic resistance makes you incredibly vulnerable to his passive Darkness Rise aura. Even with Dauntless Instinct healing, the raw magic damage from his constant aura and isolated Obliterate hits will shred your reduced health pool before you can burst him down.

レーン戦への影響

Early trades are dictated by dodging Death's Grasp. If Mordekaiser pulls you in, his Obliterate and subsequent Darkness Rise activation force you to use Footwork defensively rather than to trade. You cannot easily contest waves without taking heavy chip damage, meaning you will often be pushed under turret, forced into late recalls, and unable to secure early plate priority before reaching the crucial level threshold of both ultimates.

立ち回り方

Prioritize holding Path Maker specifically to block his Death's Grasp pull or reduce the impact of an isolated Obliterate. Never initiate with All Out first; you must bait out his Realm of Death or wait for his Indestructible shield to decay before committing to a fight. If he traps you in his death realm, focus entirely on kiting with Ntofo Strikes and dashing away with Footwork to survive the duration instead of fighting back.

チャンピオン詳細 → Mordekaiserのビルド →
Rumble

Rumble+1

magic damageshield timing Rumble's continuous AP burn from Flamespitter constantly threatens your health pool whenever you step up to farm. Because he doesn't use mana, he can endlessly deny you zone control. Your standard physical defenses are useless here, meaning you cannot rely on passive tankiness. To survive his heat-amplified waves of fire, you are forced to alter your early purchases toward Magic Resist immediately, using Footwork defensively to absorb the tick damage. Rumbleのビルド → 詳細を見る
Rumble

理由

Rumble's continuous AP burn from Flamespitter constantly threatens your health pool whenever you step up to farm. Because he doesn't use mana, he can endlessly deny you zone control. Your standard physical defenses are useless here, meaning you cannot rely on passive tankiness. To survive his heat-amplified waves of fire, you are forced to alter your early purchases toward Magic Resist immediately, using Footwork defensively to absorb the tick damage.

レーン戦への影響

This matchup forces you into a defensive posture under your own turret. Rumble will easily push the waves, leaving you struggling to secure last hits without taking heavy chip damage. If you try to trade with Ntofo Strikes, his shield and flames will out-trade you. You must accept losing early priority and focus on conserving your health, as a poorly timed All Out will only make you squishier and easier to melt.

立ち回り方

Prioritize buying Magic Resist on your very first recall instead of standard armor components. Whenever Rumble charges forward with his Flamespitter active, immediately cast Footwork to dash to a friendly minion, absorbing the initial tick with the shield while backing away. Save Path Maker to reduce the damage if you get cornered or slowed. Never use All Out unless his overheat window is down and you can pull him under your tower.

チャンピオン詳細 → Rumbleのビルド →
Teemo

Teemo+1

blind interactionspacing Teemo dominates this lane because his Blinding Dart completely shuts down your offensive cycle. Every time you land Ntofo Strikes to apply your Dauntless Instinct mark, a skilled Teemo will immediately blind you. Since you cannot land basic attacks while blinded, you cannot consume your passive marks, which strips away your primary source of trading damage and crucial healing, leaving you vulnerable to his constant Toxic Shot harass. Teemoのビルド → 詳細を見る
Teemo

理由

Teemo dominates this lane because his Blinding Dart completely shuts down your offensive cycle. Every time you land Ntofo Strikes to apply your Dauntless Instinct mark, a skilled Teemo will immediately blind you. Since you cannot land basic attacks while blinded, you cannot consume your passive marks, which strips away your primary source of trading damage and crucial healing, leaving you vulnerable to his constant Toxic Shot harass.

レーン戦への影響

You will find yourself constantly pushed under your turret, bleeding health to Toxic Shot whenever you try to secure minions. This range differential makes early wave control incredibly painful. If you attempt to retaliate, getting blinded means you take heavy damage without returning any. You will have to accept losing gold, giving Teemo free priority to litter the river with Noxious Trap and threaten your jungle.

立ち回り方

Absorb his poison harass by using the shield from Footwork when securing low-health minions. Never use All Out while his Blinding Dart is available; instead, bait this spell out by walking forward, then immediately channel Path Maker to reduce incoming damage and wait out the blind duration. Once he wastes his blind, you can safely use the third cast of Ntofo Strikes to pull him in and finally consume your Dauntless Instinct marks.

チャンピオン詳細 → Teemoのビルド →
Singed

Singed+1

grounded effectkite This matchup hinges entirely on Singed's Mega Adhesive. The grounded effect completely locks you down, disabling Footwork, Path Maker, and your ultimate All Out. Without these dashes, you cannot reposition to dodge Poison Trail or escape his Fling. Singed exploits this to dictate the pace of every exchange, forcing you into prolonged, unfavorable chases where your Dauntless Instinct cannot be easily triggered. Singedのビルド → 詳細を見る
Singed

理由

This matchup hinges entirely on Singed's Mega Adhesive. The grounded effect completely locks you down, disabling Footwork, Path Maker, and your ultimate All Out. Without these dashes, you cannot reposition to dodge Poison Trail or escape his Fling. Singed exploits this to dictate the pace of every exchange, forcing you into prolonged, unfavorable chases where your Dauntless Instinct cannot be easily triggered.

レーン戦への影響

Singed will constantly shove waves with Poison Trail, forcing you under turret. If you attempt to trade, he will drop Mega Adhesive behind you, preventing Footwork safety, and Fling you deep into his poison. This limits your ability to set up Ntofo Strikes knock-ups as you are stuck walking slowly. You will face heavy attrition, losing tower health while being unable to punish his proxy farming.

立ち回り方

To survive, you must hold Footwork and Path Maker strictly for defensive repositioning after Mega Adhesive expires. Never dash forward proactively. When Singed activates Insanity Potion and runs at you, walk backward laterally to avoid the adhesive zone. Only cast All Out if you have successfully baited his grounding pool and can slam him through a wall, otherwise he will simply fling you back into his poison trail.

チャンピオン詳細 → Singedのビルド →
Kennen

Kennen+1

magic damagecc buffer Kennen dominates this lane by abusing his range advantage, using Thundering Shuriken and Electrical Surge to constantly poke you down from safety. This range denial prevents you from easily triggering Dauntless Instinct without taking heavy counter-damage. Every auto-attack and spell stacks Mark of the Storm, threatening a stun if you try to engage. You cannot easily lock him down because Lightning Rush allows him to escape your threat range instantly. Kennenのビルド → 詳細を見る
Kennen

理由

Kennen dominates this lane by abusing his range advantage, using Thundering Shuriken and Electrical Surge to constantly poke you down from safety. This range denial prevents you from easily triggering Dauntless Instinct without taking heavy counter-damage. Every auto-attack and spell stacks Mark of the Storm, threatening a stun if you try to engage. You cannot easily lock him down because Lightning Rush allows him to escape your threat range instantly.

レーン戦への影響

You will find yourself pinned under your turret, struggling to secure minions while Kennen chips away at your health bar. Trading is highly inefficient, forcing early recalls that cost you plate gold and priority. If you overextend trying to stack Ntofo Strikes, you risk getting chunked, leaving your turret vulnerable to his constant pressure. This forces your jungler to ignore other lanes to bail you out, shifting map pressure.

立ち回り方

Prioritize early magic resistance over offensive stats to survive the poke. In lane, play defensively, using Footwork to absorb unavoidable damage and farm safely. The game-defining moments happen during skirmishes: you must hold Path Maker specifically for Kennen's Slicing Maelstrom. By channeling Path Maker when he activates his ultimate, you absorb his burst and ignore the stun of Mark of the Storm, protecting your team from a catastrophic collapse. If he gets ahead, abandon all-in attempts with All Out and play purely as a frontline shield.

チャンピオン詳細 → Kennenのビルド →
Tryndamere

Tryndamere+1

invulnerabilitykite Tryndamere's constant threat lies in his passive critical strikes from Battle Fury and his ultimate Undying Rage, which completely nullifies your burst potential. If you trigger All Out too early, you lose your defensive stats, making you extremely vulnerable to his high physical damage. This matchup is a test of patience where you cannot win a direct, prolonged duel while his invulnerability is active. Tryndamereのビルド → 詳細を見る
Tryndamere

理由

Tryndamere's constant threat lies in his passive critical strikes from Battle Fury and his ultimate Undying Rage, which completely nullifies your burst potential. If you trigger All Out too early, you lose your defensive stats, making you extremely vulnerable to his high physical damage. This matchup is a test of patience where you cannot win a direct, prolonged duel while his invulnerability is active.

レーン戦への影響

Tryndamere will constantly push the lane with Spinning Slash to build his fury. You will spend most of the early game under your own tower, using Ntofo Strikes to secure minions. If you trade poorly, his Bloodlust heal allows him to outsustain you, forcing you into bad recall timings. This pressure keeps you glued to the top lane, preventing you from helping your team.

立ち回り方

When Tryndamere activates Undying Rage, do not panic and do not immediately use All Out. Instead, use Footwork to dash away from his auto-attacks, and hold Path Maker to absorb his damage while charging, then unleash the stun to lock him in place. Only after his invulnerability expires should you trigger All Out to finish him off. If he uses Mocking Shout while your dash is down, retreat directly toward your turret.

チャンピオン詳細 → Tryndamereのビルド →

その他のマッチアップ

スキル次第のマッチアップ

20

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Aatrox

Aatrox±0

cc immunitydamage reductionall in This matchup is a precise spacing duel determined by how you interact with Aatrox's The Darkin Blade. While Aatrox tries to keep you at bay with the sweetspots of his first two strikes, the entire lane hinges on the third cast. By channeling Path Maker, you completely negate the knockup of his final slam, absorbing the damage and positioning yourself perfectly to retaliate. Aatroxのビルド → 詳細を見る
Aatrox

理由

This matchup is a precise spacing duel determined by how you interact with Aatrox's The Darkin Blade. While Aatrox tries to keep you at bay with the sweetspots of his first two strikes, the entire lane hinges on the third cast. By channeling Path Maker, you completely negate the knockup of his final slam, absorbing the damage and positioning yourself perfectly to retaliate.

レーン戦への影響

During the laning phase, every trade is a high-stakes dance. Missing the timing on Path Maker allows Aatrox to chunk you and heal via Deathbringer Stance, giving him total wave control. Conversely, successfully absorbing his third strike forces him into long cooldown windows where he cannot contest the wave, allowing you to crash it safely or lock him into a deadly all-in with All Out.

立ち回り方

Keep your distance during his first two swings, using Footwork laterally to dodge the sweetspots of The Darkin Blade. Never waste Path Maker to absorb minor damage; hold it strictly for his third strike. If you are pulled by Infernal Chains, do not panic; wait for him to commit to his final slam, channel your damage reduction to ignore the pull and knockup, and immediately dash in to trigger Dauntless Instinct marks.

チャンピオン詳細 → Aatroxのビルド →
Garen

Garen±0

silence interrupttrue damage This matchup is a pure battle of reaction times. Garen wants to run at you with Decisive Strike to silence you, which completely shuts down your ability to channel Path Maker. Without Path Maker's damage reduction, you cannot mitigate his high-damage Judgment spin, and you cannot escape his execution threshold from Demacian Justice. The lane is won or lost based on this interaction. Garenのビルド → 詳細を見る
Garen

理由

This matchup is a pure battle of reaction times. Garen wants to run at you with Decisive Strike to silence you, which completely shuts down your ability to channel Path Maker. Without Path Maker's damage reduction, you cannot mitigate his high-damage Judgment spin, and you cannot escape his execution threshold from Demacian Justice. The lane is won or lost based on this interaction.

レーン戦への影響

Trading phases are dictated by Garen's passive Perseverance. If you take short, inconclusive trades, Garen simply heals back up while you waste mana. If you get silenced near your own wave, Garen will spin through your minions with Judgment, pushing you under turret and threatening an easy dive. This costs you all priority on the top side of the map.

立ち回り方

To survive Garen's aggression, keep your distance and use the range of Ntofo Strikes to poke him down and stop his passive regeneration. The moment Garen activates Decisive Strike and runs at you, do not panic. Use Footwork to dash to a friendly minion to escape his reach. If you cannot escape, you must predict his hit and pre-cast Path Maker to absorb the silence duration while gaining damage reduction. Never go All Out if his silence is still available.

チャンピオン詳細 → Garenのビルド →
Gnar

Gnar±0

cc negationall in This matchup is a delicate dance of forms. Mini Gnar relies on Boomerang Throw and Hyper to whittle you down from a distance, forcing you to use Footwork to absorb poke. However, the true test occurs when Rage Gene triggers his Mega form. If Gnar attempts to slam you into a wall using Boulder Toss, a precisely timed Path Maker negates the knockback entirely, turning his primary engage tool into a wasted cooldown. Gnarのビルド → 詳細を見る
Gnar

理由

This matchup is a delicate dance of forms. Mini Gnar relies on Boomerang Throw and Hyper to whittle you down from a distance, forcing you to use Footwork to absorb poke. However, the true test occurs when Rage Gene triggers his Mega form. If Gnar attempts to slam you into a wall using Boulder Toss, a precisely timed Path Maker negates the knockback entirely, turning his primary engage tool into a wasted cooldown.

レーン戦への影響

Gnar's rage cycle dictates the wave's rhythm. During his Mini phase, you are playing defensively, giving up minor priority while using Ntofo Strikes to secure minions under tower. Once he turns Mega, the lane dynamics shift to a tense wall game. Failing to block Boulder Toss results in Gnar landing his heavy stun chain and forcing your early recall, while successfully parrying it lets you turn the tide with All Out.

立ち回り方

Keep a constant eye on Gnar's rage bar. When he is about to transform, bait him near walls but never commit your Path Maker early; hold it exclusively to react to his Boulder Toss animation. If he misses or gets blocked, immediately dash behind him with Footwork and use All Out to drag him over the wall, stripping his Mega resistances. Should you mistime your defense, immediately disengage with Ntofo Strikes slows rather than committing to a lost trade.

チャンピオン詳細 → Gnarのビルド →
Graves

Graves±0

armor stackingdisplacement clash This lane dynamic is an even contest of mobility and timing. Graves relies on Quickdraw to slide out of the third cast of Ntofo Strikes, denying K'Santé's crucial knockup setup. However, once K'Santé activates All Out, his damage profile shifts dramatically, converting his defensive stats into offensive pressure that can shred Graves despite the armor stacks gained from Quickdraw. Gravesのビルド → 詳細を見る
Graves

理由

This lane dynamic is an even contest of mobility and timing. Graves relies on Quickdraw to slide out of the third cast of Ntofo Strikes, denying K'Santé's crucial knockup setup. However, once K'Santé activates All Out, his damage profile shifts dramatically, converting his defensive stats into offensive pressure that can shred Graves despite the armor stacks gained from Quickdraw.

レーン戦への影響

Early trades are dictated by range, as Graves uses New Destiny to push the wave and force you to farm under tower, relying on Footwork to absorb chip damage. The lane's outcome is decided by your positioning near walls. If Graves missteps while throwing Smoke Screen, K'Santé can find a wall-slam, but missing your crowd control leaves you vulnerable to heavy kiting.

立ち回り方

Never throw your third Ntofo Strikes directly at Graves if Quickdraw is available; instead, bait it by walking up or using Footwork diagonally. When he steps near a wall to line up End of the Line, immediately channel Path Maker to absorb the blast, then unleash All Out to bypass his kiting tools and force an all-in where his armor cannot save him.

チャンピオン詳細 → Gravesのビルド →
Gragas

Gragas±0

disengageneutral lane This matchup revolves around Gragas's ability to deny your ultimate's isolation potential. While you look to drag him over walls using All Out, his Explosive Cask acts as the ultimate disengage tool, instantly launching you away and wasting your offensive window. Gragas relies on Happy Hour to shrug off your chip damage from Ntofo Strikes, turning this into a high-stakes chess match of positioning and baiting. Gragasのビルド → 詳細を見る
Gragas

理由

This matchup revolves around Gragas's ability to deny your ultimate's isolation potential. While you look to drag him over walls using All Out, his Explosive Cask acts as the ultimate disengage tool, instantly launching you away and wasting your offensive window. Gragas relies on Happy Hour to shrug off your chip damage from Ntofo Strikes, turning this into a high-stakes chess match of positioning and baiting.

レーン戦への影響

Trades are incredibly short. Gragas will try to poke you with Barrel Roll and disrupt your setups with Body Slam. Because you cannot easily force a dive or an extended all-in while his ultimate is up, the wave remains relatively neutral. You cannot recklessly shove because a misplaced Footwork leaves you vulnerable to his own displacement towards his tower.

立ち回り方

Never activate All Out when Gragas has Explosive Cask ready, unless you can buffer the displacement with Path Maker. Position yourself parallel to the river walls to threaten a kidnap, but hold your ultimate until you force him to use his barrel defensively. If he initiates with Body Slam, intercept him with Path Maker to absorb the crowd control, then retaliate with a Ntofo Strikes knock-up once his defensive Drunken Rage wears off.

チャンピオン詳細 → Gragasのビルド →
Irelia

Irelia±0

tank dueldodge skillshots This matchup is a high-stakes duel centered on mobility and prediction. Irelia relies on stacking Ionian Fervor to shred you, but her ultimate success depends on using Bladesurge to reposition. If she successfully dashes through a minion to dodge the third strike of your Ntofo Strikes, she avoids your main setup and dominates the trade. Missing that knockup leaves you vulnerable to her relentless auto-attacks. Ireliaのビルド → 詳細を見る
Irelia

理由

This matchup is a high-stakes duel centered on mobility and prediction. Irelia relies on stacking Ionian Fervor to shred you, but her ultimate success depends on using Bladesurge to reposition. If she successfully dashes through a minion to dodge the third strike of your Ntofo Strikes, she avoids your main setup and dominates the trade. Missing that knockup leaves you vulnerable to her relentless auto-attacks.

レーン戦への影響

The wave's health dictates the entire tempo of this lane. Low-health minions act as launchpads for her Bladesurge, allowing her to charge Ionian Fervor and dodge your crowd control. You cannot safely contest the wave when many minions are dying, as it grants her infinite mobility. Trades are highly volatile; one missed knockup under your turret can turn a defensive hold into an easy dive for her.

立ち回り方

To win this, never throw your third Ntofo Strikes predictably when she has low-health minions nearby to dash to. Instead, hold the charge to zone her, or use Footwork to reposition and force a different angle. If she attempts to stun you with Flawless Duet, channel Path Maker to absorb the stun and damage. If she commits her Bladesurge and misses the reset, immediately trigger All Out to drag her away from her minion escape routes.

チャンピオン詳細 → Ireliaのビルド →
Camille

Camille±0

dodge checkskirmish This matchup is a meticulous dance of spacing centered on K'Santé's third Ntofo Strikes and Camille's The Hextech Ultimatum. Because Camille can use the untargetability of her ultimate to entirely bypass your third Ntofo Strikes knockup, you cannot easily set up your under-tower displacement combos. Meanwhile, her Adaptive Defenses shield mitigates your Dauntless Instinct procs, turning trades into a precise duel of micro-positioning and baiting. Camilleのビルド → 詳細を見る
Camille

理由

This matchup is a meticulous dance of spacing centered on K'Santé's third Ntofo Strikes and Camille's The Hextech Ultimatum. Because Camille can use the untargetability of her ultimate to entirely bypass your third Ntofo Strikes knockup, you cannot easily set up your under-tower displacement combos. Meanwhile, her Adaptive Defenses shield mitigates your Dauntless Instinct procs, turning trades into a precise duel of micro-positioning and baiting.

レーン戦への影響

Wave positioning dictates everything here. If you push blindly, Camille will freeze near her turret, using Hookshot from the walls to engage or escape safely. You cannot dive her because of The Hextech Ultimatum evasion. Trading near your own tower is safer, but if you telegraph your third Ntofo Strikes too obviously, she will dodge it, turn the trade with Precision Protocol, and force you to retreat or lose massive health.

立ち回り方

To win this execution battle, hold your third Ntofo Strikes stack to pressure her movement instead of firing it immediately. Use Footwork to dash out of the outer sweep of her Tactical Sweep, denying her heal. When she commits with Hookshot, prepare Path Maker to absorb the stun and damage. Only trigger All Out after she has wasted The Hextech Ultimatum, ensuring she cannot dodge your displacement or trap you in her zone when you are vulnerable.

チャンピオン詳細 → Camilleのビルド →
Jayce

Jayce±0

tank matchupspacing This matchup is a constant test of spacing between Jayce's ranged poke and K'Santé's threat of displacement. Jayce relies on switching forms with Transform Mercury Cannon to poke you down from afar, but he is highly vulnerable if he gets too close to the terrain. The entire lane hinges on whether K'Santé can bait Jayce's Thundering Blow before committing to All Out, as a well-timed ultimate near a wall completely nullifies Jayce's ranged advantage. Jayceのビルド → 詳細を見る
Jayce

理由

This matchup is a constant test of spacing between Jayce's ranged poke and K'Santé's threat of displacement. Jayce relies on switching forms with Transform Mercury Cannon to poke you down from afar, but he is highly vulnerable if he gets too close to the terrain. The entire lane hinges on whether K'Santé can bait Jayce's Thundering Blow before committing to All Out, as a well-timed ultimate near a wall completely nullifies Jayce's ranged advantage.

レーン戦への影響

Jayce will attempt to slow-push waves using Lightning Field and To the Skies! to harass you under tower, chipping away at your health bar. This prevents you from securing early priority, but it naturally pushes the wave toward your side. This positioning creates a dangerous zone for Jayce near the alcove and river walls, where a single misstep allows you to turn a defensive farm situation into a lethal kidnap opportunity.

立ち回り方

To win this, absorb early cannon poke using Footwork's shield and stay healthy. Do not waste Path Maker defensively unless you are absorbing a fully charged gate combo. Instead, hold your position near the walls and wait for Jayce to step up to harass. Once he mispositions near a wall, use Ntofo Strikes to slow him, dash with Footwork, and immediately trigger All Out to drag him through the terrain. If he manages to knock you back with Thundering Blow first, disengage and wait for your cooldowns.

チャンピオン詳細 → Jayceのビルド →
Renekton

Renekton±0

cc bufferearly defense This matchup is a strict battle of reaction times centered on Renekton's fury-empowered burst. The crocodile relies on Slice and Dice to close the gap and immediately lock you down with Ruthless Predator. To survive this, you must reactively channel Path Maker the split second he lunges. Storing your damage reduction during his stun animation negates his main burst window, leaving him vulnerable while his abilities are on cooldown. Renektonのビルド → 詳細を見る
Renekton

理由

This matchup is a strict battle of reaction times centered on Renekton's fury-empowered burst. The crocodile relies on Slice and Dice to close the gap and immediately lock you down with Ruthless Predator. To survive this, you must reactively channel Path Maker the split second he lunges. Storing your damage reduction during his stun animation negates his main burst window, leaving him vulnerable while his abilities are on cooldown.

レーン戦への影響

Every trading cycle dictates who controls the minion waves. When you successfully buffer his stun, Renekton is forced to retreat without his armor shred, allowing you to chase him down with Ntofo Strikes and secure wave priority. Conversely, missing your defensive window means taking massive damage, forcing you to forfeit gold under turret and bleed pressure while he prepares a dive with Dominus.

立ち回り方

Monitor his Reign of Anger closely; never waste Path Maker on waves when his fury is above fifty percent. Keep Footwork ready to dash backward to safety if he attempts to bait your defensive tool with a false engage. If you get caught off-guard and lose a major chunk of health, resist the urge to activate All Out defensively, as the stat reduction will only help him execute you.

チャンピオン詳細 → Renektonのビルド →
Urgot

Urgot±0

shield timingall out risk This matchup is a razor-thin execution battle centered on your health threshold. Urgot relies on Purge and Echoing Flames for sustained DPS, but his ultimate threat is Fear Beyond Death. When you activate All Out, your maximum health and resistances drop significantly. If you trigger this transformation while already damaged, you immediately fall into the execution range of his drill, turning your offensive spike into self-destruction. Urgotのビルド → 詳細を見る
Urgot

理由

This matchup is a razor-thin execution battle centered on your health threshold. Urgot relies on Purge and Echoing Flames for sustained DPS, but his ultimate threat is Fear Beyond Death. When you activate All Out, your maximum health and resistances drop significantly. If you trigger this transformation while already damaged, you immediately fall into the execution range of his drill, turning your offensive spike into self-destruction.

レーン戦への影響

Laning is a tense dance around Urgot's passive legs. He will try to land Corrosive Charge to slow you and guarantee Disdain to flip you into his Purge. You must use Footwork to dodge these skillshots. Because of Fear Beyond Death, you cannot comfortably stay in lane under 40% HP, forcing early recalls that cost tempo and plates if you mistake your trade windows before level six.

立ち回り方

Never press All Out unless you are above 70% health or can guarantee a wall stun to burst Urgot before he can react. Keep Path Maker ready to absorb Disdain's flip or to block the initial projectile of Fear Beyond Death with its damage reduction. If Urgot misses Disdain, immediately retaliate with Ntofo Strikes. If you get low, retreat immediately; staying to farm under tower invites an easy execution from his ultimate.

チャンピオン詳細 → Urgotのビルド →
Shen

Shen±0

global presencecc interrupt This matchup is a pure test of map-wide influence versus dueling control. Shen wants to neutralize your short trades using Ki Barrier and Spirit's Refuge to block your Dauntless Instinct procs, while looking for Stand United plays. K'Santé possesses the perfect tools to shut down this global presence, converting Shen's ultimate channel into a massive lane punish if you react with precise crowd control. Shenのビルド → 詳細を見る
Shen

理由

This matchup is a pure test of map-wide influence versus dueling control. Shen wants to neutralize your short trades using Ki Barrier and Spirit's Refuge to block your Dauntless Instinct procs, while looking for Stand United plays. K'Santé possesses the perfect tools to shut down this global presence, converting Shen's ultimate channel into a massive lane punish if you react with precise crowd control.

レーン戦への影響

During the laning phase, you cannot easily force Shen out of lane due to his Twilight Assault trades and Spirit's Refuge blocking your basic attacks. However, the true tension rises post-level 5. If Shen attempts to teleport to his allies, your reaction time determines whether your team survives a global dive or if you secure a massive plate and gold lead while leaving him stranded in Top.

立ち回り方

Never commit your third cast of Ntofo Strikes or Path Maker mindlessly when Shen has Stand United available. Keep the wave near the center and stay within striking distance of him. The moment his purple shield appears on an ally, immediately cancel his channel with your Q3 knock-up or a charged Path Maker. If he successfully teleports because you lacked cooldowns, use Footwork and All Out to quickly shove the wave and demolish his tower.

チャンピオン詳細 → Shenのビルド →
Ornn

Ornn±0

cc buffertank duel This matchup is a pure test of stamina. While both tanks trade blows using their passive sustain, the ultimate swing factor is how you handle Ornn's Call of the Forge God. By holding onto Path Maker, you can time its unstoppable charge to absorb the knock-up of the returning ram. Negating this crowd control ruins Ornn's entire combo, leaving him vulnerable to your retaliation. Ornnのビルド → 詳細を見る
Ornn

理由

This matchup is a pure test of stamina. While both tanks trade blows using their passive sustain, the ultimate swing factor is how you handle Ornn's Call of the Forge God. By holding onto Path Maker, you can time its unstoppable charge to absorb the knock-up of the returning ram. Negating this crowd control ruins Ornn's entire combo, leaving him vulnerable to your retaliation.

レーン戦への影響

Expect a grueling war of attrition where waves bounce constantly. Since both of you possess high sustain, trades are defined by exploiting narrow cooldown windows. If Ornn wastes Bellows Breath, you can aggressively trigger Dauntless Instinct marks. Mistiming your defensive options during his Call of the Forge God forces you into an early recall, giving Ornn free plating or a roam window.

立ち回り方

Never use Path Maker offensively once Ornn reaches level five; keep it exclusively to block the second hit of Call of the Forge God. Position yourself away from his Volcanic Rupture pillar to prevent easy Searing Charge knock-ups, using Footwork to reposition quickly. If you get caught by his crowd control first, immediately cast All Out near a wall to displace him, turning his engage into your own terrain-based counter-offensive.

チャンピオン詳細 → Ornnのビルド →
Riven

Riven±0

cc bufferspacing This matchup is a pure mechanical duel determined by how you handle Riven's mobility. Because her damage is heavily concentrated in the passive-infused basic attacks between her Broken Wings casts, your primary goal is to disrupt her rhythm. The entire lane revolves around the timing of Path Maker. If you channel it to absorb the knock-up of her third Broken Wings, you negate her main crowd control and setup a powerful counter-strike. Rivenのビルド → 詳細を見る
Riven

理由

This matchup is a pure mechanical duel determined by how you handle Riven's mobility. Because her damage is heavily concentrated in the passive-infused basic attacks between her Broken Wings casts, your primary goal is to disrupt her rhythm. The entire lane revolves around the timing of Path Maker. If you channel it to absorb the knock-up of her third Broken Wings, you negate her main crowd control and setup a powerful counter-strike.

レーン戦への影響

Expect constant skirmishing where wave control is constantly contested. Riven will use Valor to absorb your Ntofo Strikes poke while seeking short trades. If you mistime your defensive responses, her quick Ki Burst stun will leave you chunked and forced into a defensive posture under your turret. Conversely, successfully parrying her third leap keeps the minion wave neutral, allowing you to threaten her with All Out near the walls.

立ち回り方

Never initiate trades with Path Maker; keep it strictly reserved for her third Broken Wings cast. When she initiates her combo, use Footwork to dash to a minion, spacing away from her Ki Burst range. If she activates Blade of the Exile, retreat and play defensively, using the knock-up from Ntofo Strikes to disengage. Only trigger All Out near terrain after she has exhausted her dashes, ensuring you can slam her through a wall.

チャンピオン詳細 → Rivenのビルド →

その他のマッチアップ

有利なマッチアップ

10

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Nasus

Nasus−1

freezeearly pressure This lane leans heavily in your favor because you hold the tools to completely disrupt Nasus's passive scaling. While Nasus relies on Wither to neutralise threats or escape ganks, your Path Maker grants you crowd control immunity to completely ignore his crippling slow. This allows you to position aggressively and use the knockback to pull him away from his tower, rendering his safety tools useless. Nasusのビルド → 詳細を見る
Nasus

理由

This lane leans heavily in your favor because you hold the tools to completely disrupt Nasus's passive scaling. While Nasus relies on Wither to neutralise threats or escape ganks, your Path Maker grants you crowd control immunity to completely ignore his crippling slow. This allows you to position aggressively and use the knockback to pull him away from his tower, rendering his safety tools useless.

レーン戦への影響

You command total authority over the minion waves from the opening levels. By keeping the wave frozen on your side, you force Nasus into dangerous territory where he must overextend to stack Siphoning Strike. If he attempts to break the freeze using Spirit Fire, he naturally pushes the lane back to you, allowing you to deny him gold and experience while exposing him to deadly, long-lane run-downs.

立ち回り方

Position yourself aggressively between his caster minions and his tower to deny him access to the wave. Never initiate with Path Maker; instead, harass him with Ntofo Strikes and trigger Dauntless Instinct. The moment Nasus panics and casts Wither, immediately channel Path Maker to shrug off the slow, dash behind him, and push him toward your side of the lane. If he activates Fury of the Sands, use Footwork to disengage safely until his ultimate expires.

チャンピオン詳細 → Nasusのビルド →
Jarvan IV

Jarvan IV−1

tank matchupunstoppable K'Santé dominates this matchup because he possesses direct, mechanical answers to Jarvan IV's entire offensive kit. By timing Path Maker, you can completely absorb the knockup from Jarvan IV's Demacian Standard and Dragon Strike combo, leaving him stranded without his main escape. Furthermore, once Jarvan IV commits with Cataclysm, he traps himself, enabling an easy All Out to smash him right through his own arena wall for massive damage. Jarvan IVのビルド → 詳細を見る
Jarvan IV

理由

K'Santé dominates this matchup because he possesses direct, mechanical answers to Jarvan IV's entire offensive kit. By timing Path Maker, you can completely absorb the knockup from Jarvan IV's Demacian Standard and Dragon Strike combo, leaving him stranded without his main escape. Furthermore, once Jarvan IV commits with Cataclysm, he traps himself, enabling an easy All Out to smash him right through his own arena wall for massive damage.

レーン戦への影響

Because Jarvan IV relies on his flag-and-drag combo to clear waves or trade, blocking it creates massive windows of vulnerability. When he misses or gets blocked, you gain absolute lane priority, allowing you to freeze near your turret or crash waves at will. He cannot safely contest your Ntofo Strikes stacks. This pressure forces him to stay under tower, bleeding gold while you control the lane dynamics and easily secure plates.

立ち回り方

Never waste Path Maker proactively. Keep it strictly as a counter-tool for when Jarvan IV drops his Demacian Standard and begins the Dragon Strike animation. If he tries to poke with passive-enhanced basic attacks, shield yourself with Footwork. Once he hits level five, position yourself near the alcove or terrain walls; when he drops Cataclysm, immediately cast All Out to break his arena and drag him into a deadly, isolated duel.

チャンピオン詳細 → Jarvan IVのビルド →
Dr. Mundo

Dr. Mundo−1

cc negationstat conversion Dr. Mundo relies on Goes Where He Pleases to shrug off crowd control, but K'Santé thrives by bypassing this defense entirely. Once you activate All Out, your defensive stats convert into raw offensive threat. This transformation amplifies Dauntless Instinct, letting you shred his massive health pool with true damage. Because All Out forces a duel where raw damage dominates, Mundo's CC immunity becomes useless against your sheer damage scaling. Dr. Mundoのビルド → 詳細を見る
Dr. Mundo

理由

Dr. Mundo relies on Goes Where He Pleases to shrug off crowd control, but K'Santé thrives by bypassing this defense entirely. Once you activate All Out, your defensive stats convert into raw offensive threat. This transformation amplifies Dauntless Instinct, letting you shred his massive health pool with true damage. Because All Out forces a duel where raw damage dominates, Mundo's CC immunity becomes useless against your sheer damage scaling.

レーン戦への影響

Mundo will attempt to farm safely using Infected Bonesaw while securing wave control with Blunt Force Trauma. By positioning behind your minions, you neutralize his poke. Your ability to threaten an all-in past level five forces Mundo to retreat toward his tower. This gives you complete control over lane priority, allowing you to crash waves at will and secure deep vision without risking your health.

立ち回り方

Position yourself aggressively near thin walls to threaten an immediate angle for All Out. When Mundo activates Heart Zapper, use Footwork to dodge sideways or shield his burst. Do not waste Path Maker early; hold it to mitigate the physical damage from Blunt Force Trauma. Once Mundo pops Maximum Dosage, immediately trigger All Out to convert your stats and out-damage his ultimate's health regeneration with your amplified Dauntless Instinct strikes.

チャンピオン詳細 → Dr. Mundoのビルド →
Heimerdinger

Heimerdinger−1

displacementall in Heimerdinger relies entirely on his H-28G Evolution Turret setup to deter dives and control space. K'Santé completely bypasses this safety net because All Out can snatch the inventor directly out of his mechanical nest and drag him over a wall. Stripped of his H-28G Evolution Turret zone, Heimerdinger's low mobility and reliance on Hextech Affinity are useless, leaving him extremely vulnerable in a pure duel. Heimerdingerのビルド → 詳細を見る
Heimerdinger

理由

Heimerdinger relies entirely on his H-28G Evolution Turret setup to deter dives and control space. K'Santé completely bypasses this safety net because All Out can snatch the inventor directly out of his mechanical nest and drag him over a wall. Stripped of his H-28G Evolution Turret zone, Heimerdinger's low mobility and reliance on Hextech Affinity are useless, leaving him extremely vulnerable in a pure duel.

レーン戦への影響

While Heimerdinger will initially push you under tower using H-28G Evolution Turret and Hextech Micro-Rockets, this matchup swings entirely when you reach the threshold to use All Out near the side walls. He cannot safely lock down the lane or siege your tower once the threat of being dragged away from his turrets exists. This forces him to play excessively passive, conceding his natural lane pressure.

立ち回り方

Let him push early while preserving your health bar, using Footwork to absorb Hextech Micro-Rockets poke. Store stacks of Ntofo Strikes on the waves he shoves under your turret. The moment he steps close to a wall to place an H-28G Evolution Turret or poke, use Path Maker to ignore his CH-2 Electron Storm Grenade stun, then immediately trigger All Out to kidnap him over the thickest terrain. Once isolated from his turrets, crush him with your amplified Dauntless Instinct attacks.

チャンピオン詳細 → Heimerdingerのビルド →
Kayle

Kayle−1

early bullydive setup K'Santé dominates this matchup because Kayle's early weakness prevents her from matching his push, while his ultimate, All Out, completely neutralizes her tower safety. Kayle relies on hugging her turret to scale through Divine Ascent, but K'Santé can shrug off her Starfire Spellblade poke and forcefully reposition her away from her tower. Dragging her into a long lane forces her to waste Divine Judgment purely to survive rather than turn the fight. Kayleのビルド → 詳細を見る
Kayle

理由

K'Santé dominates this matchup because Kayle's early weakness prevents her from matching his push, while his ultimate, All Out, completely neutralizes her tower safety. Kayle relies on hugging her turret to scale through Divine Ascent, but K'Santé can shrug off her Starfire Spellblade poke and forcefully reposition her away from her tower. Dragging her into a long lane forces her to waste Divine Judgment purely to survive rather than turn the fight.

レーン戦への影響

Because K'Santé controls the wave tempo, he can slow-push massive waves into Kayle's tower. Kayle is forced to bleed mana using Radiant Blast and Starfire Spellblade just to secure minion gold under pressure. This constant threat of a dive or being dragged out by All Out keeps her trapped, preventing her from ever backing on her own terms or helping her team, while K'Santé enjoys free recall timings.

立ち回り方

When pushing Kayle under her turret, position yourself laterally to align a perfect angle for All Out through the side walls. Stack Ntofo Strikes on the wave beforehand to threaten a knock-up. Use Footwork to dodge her Radiant Blast slow, then immediately charge Path Maker to absorb her defensive tower aggro. If she triggers Divine Judgment, hold your high-damage abilities and focus on kiting until her temporary invulnerability fades.

チャンピオン詳細 → Kayleのビルド →
Malphite

Malphite−1

armor stackcc buffer This matchup swings heavily in your favor because Malphite cannot match your scaling or bypass your defensive tools. His trading relies on Seismic Shard poke, but your Footwork shield easily absorbs it. More importantly, his primary engage tool, Unstoppable Force, is completely neutralized by Path Maker. The crowd control immunity of your charge allows you to shrug off his ultimate knock-up, leaving him completely exposed. Malphiteのビルド → 詳細を見る
Malphite

理由

This matchup swings heavily in your favor because Malphite cannot match your scaling or bypass your defensive tools. His trading relies on Seismic Shard poke, but your Footwork shield easily absorbs it. More importantly, his primary engage tool, Unstoppable Force, is completely neutralized by Path Maker. The crowd control immunity of your charge allows you to shrug off his ultimate knock-up, leaving him completely exposed.

レーン戦への影響

You dictate the wave tempo completely here. Since Malphite's Ground Slam reduces attack speed but cannot stop your ability-based trading, you can crash waves at will. Once he misses or wastes Unstoppable Force into your Path Maker, his pressure vanishes. You can force him under tower, chip his Granite Shield with Ntofo Strikes, and safely scale while he struggles with high mana costs.

立ち回り方

Never initiate trades with Path Maker; hold it exclusively to react to his Unstoppable Force. Stand near terrain to bait his ultimate, then charge your defensive channel the moment you see his dash animation begin. After blocking the knock-up, immediately trigger All Out to drag him through the wall. Use Ntofo Strikes to keep his Granite Shield from regenerating, and use Footwork to reposition when needed.

チャンピオン詳細 → Malphiteのビルド →
Sion

Sion−1

cc interruptspacing K'Santé dictates this matchup by rendering Sion's primary tool completely useless. Whenever Sion begins channeling Decimating Smash to secure minions or trade, K'Santé has two reliable ways to stop him. Both the third strike knock-up from Ntofo Strikes and the crowd control immune charge of Path Maker will cancel Sion's channel instantly, stripping him of his main damage source and leaving him vulnerable to Dauntless Instinct procs. Sionのビルド → 詳細を見る
Sion

理由

K'Santé dictates this matchup by rendering Sion's primary tool completely useless. Whenever Sion begins channeling Decimating Smash to secure minions or trade, K'Santé has two reliable ways to stop him. Both the third strike knock-up from Ntofo Strikes and the crowd control immune charge of Path Maker will cancel Sion's channel instantly, stripping him of his main damage source and leaving him vulnerable to Dauntless Instinct procs.

レーン戦への影響

This constant threat of interruption gives K'Santé total wave priority. Sion cannot safely use Decimating Smash to clear waves, forcing him to rely on Roar of the Slayer to farm from a distance, which quickly depletes his mana. You can easily freeze the lane, deny him passive health stacking from Soul Furnace, and force him into terrible recall timings while you freely chip away at his tower.

立ち回り方

Stand directly inside your minion wave to bait Sion into charging Decimating Smash. Always hold Path Maker for this exact moment; its damage reduction mitigates any partial charge, and releasing it will stun him out of his animation. Alternatively, space yourself to land the third strike of Ntofo Strikes during his channel. Once his crowd control is down, use Footwork to position behind him, then unleash All Out to slam him into the wall.

チャンピオン詳細 → Sionのビルド →

その他のマッチアップ

K'Santé対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Blade of the Ruined King
Blade of the Ruined King
Divine Sunderer
Divine Sunderer
Mortal Reminder
Mortal Reminder
Galeforce
Galeforce

このチャンピオンへの対策

カウンターアングル

クサンテのカウンターは、単に「タンクに刺さるキャラを選ぶ」だけではありません。彼が本当に恐れるのは、彼の「前線を維持する」か「覚醒状態に移行する」という2つの核となる強みを破壊するチャンピオンです。一部のチャンピオンは、真ダメージや最大HP割合ダメージで彼の防御性能を無効化します。また、機動力、無敵、あるいは極端に苛烈なトレードで彼のCC(クラウドコントロール)を不安定にします。さらに、彼が孤立させる脅威を発揮する前に、防御的なレーンを強いられることもあります。カウンターを理解することは、彼のアイデンティティのどの部分が妨害されるかを理解することです。レベル5に到達する前に妨害されるのか? WやRが無効化されるのか? 覚醒状態が敵にとって有利な自殺行為に変わるのか? 最良のカウンターは、しばしばこれらの質問に同時にいくつか「はい」と答えるものです。

パッチの文脈

現在のパッチでは、クサンテは主に、彼の防御性能を「正直」に感じさせるチャンピオン、つまり彼にフリーで時間を稼がせないチャンピオンに苦労します。相手がアーマーを無視したり、真ダメージを脅かしたり、短いトレードで和らげられないレーンプレッシャーを課したりすると、クサンテはQスタックを準備し、タイミングを選ぶために必要な精神的・位置的な余裕を失います。レベル5のスパイクの後でさえ、一部のカウンターは、特に覚醒状態を罰するため、依然として厄介です。なぜなら、彼らはデュエルに勝つか、彼の失われた前線価値が劇的になるまで十分に生き残るからです。したがって、最良のカウンターは、単に「1v1でクサンテに勝つ」だけでなく、彼に最初から最後までキットを最適ではない形で使わせるものです。

クイックリード

  • クサンテの真のカウンターは、彼のタンク性能か、孤立させる性能のどちらか、あるいは両方を奪います。
  • 真ダメージと最大HP割合ダメージは、彼の防御的なウィンドウでさえ罰するため、最も決定的な要素であり続けます。
  • アグレッシブまたは機動力の高いレーンは、レベル5前に苦しめ、その後、はるかに少ないマージンでアルティメットを使用させる傾向があります。

カウンターの原型

真ダメージを持つアンチタンクデュエリスト

このアーキタイプは、クサンテの防御的な約束を根本から破壊します。彼の自然なプランは、しばしば戦闘の最初のフェーズを吸収し、Qスタックを貯めるのに十分な時間耐え、信頼できるRの角度を選ぶことに依存します。真ダメージやHPスケールの高いチャンピオンは、そのはずの安定したフェーズを即時の危険に変えます。クサンテが耐久性に投資すればするほど、その交換は安心できなくなります。また、アルティメットの読み方も変わります。覚醒状態は快適な変換ツールではなくなり、彼の耐久性が低下した後に彼を仕留めることに問題のないチャンピオンに対するリスクの高い賭けになります。

チャンピオンの適応方法. 彼らに対しては、ダメージを最小限に抑え、ウェーブをクリーンに保ち、疑わしいオールインを拒否することに集中してください。あなたのRは、反射神経ではなく、非常に条件付きの回答として扱う必要があります。ターゲットがすでに弱っていないか、チームが追随する準備ができていない場合、デュエルを強制するよりも、前線に留まって時間を稼ぐ方が価値があることが多いです。

レーンブルーザーが彼の序盤のテンポを奪う

これらのマッチアップは、クサンテの真のアイデンティティがオンラインになる前に彼を罰します。彼の序盤は比較的遅く、慎重な交換を中心に展開し、落ち着いたクリーンなスタックと少ないミスを求めるパワー曲線を持っています。序盤のテンポを奪うブルーザーは、まさにその安定性を否定します。彼らは延長されたトレードを脅かし、しばしばレーン空間をコントロールし、クサンテに自身のシーケンスを設定する代わりに防御ツールを使わせます。レベル5に到達しても、その後脅威となるのに必要なHP、ポジション、またはウェーブ状態なしで到達することがあります。

チャンピオンの適応方法. 目標は、プレイ可能なレーンでレベル5に到達することであり、序盤の暴力を「証明」することではありません。ショートトレードを好み、敵の大きなウィンドウを尊重し、ウェーブが敏感になったときにツールが残るように、時にはスペースを譲りましょう。

機動力または無敵を持つチャンピオンが彼のCCを無効化する

クサンテの信頼性の大部分は、彼のコントロールの質から来ています。Q3はスペースをロックし、Wはシーケンスを形成し、Rは適切な角度から孤立させます。相手のチャンピオンが機動力でこれらのタイミングを回避したり、無敵で完全に無視したりできる場合、クサンテのキットは依然として印象的ですが、一貫性を失います。彼はよりハードにプッシュしたり、悪いタイミングでWをチャネリングしたり、同じ結果を得るためにより深くコミットしたりする必要があります。まさにこれらのマッチアップが望むことです。通常はクリーンな実行しか必要としないシーケンスに、彼に過剰に投資させるのです。

チャンピオンの適応方法. これらのチャンピオンに対しては、完璧なコンボよりもゾーンコントロールの観点から考えてください。理想的なシーケンスを毎回期待するのではなく、彼らのエントリーに対応したり、彼らのパスを遮断したりするためにツールを保持してください。あなたの戦闘はより忍耐強く、より反応的になります。

優先度の高いマッチアップ

Fiora

Fioraは、単に彼のステータス合計ではなく、彼のキットの論理を攻撃するため、クサンテが嫌うカウンターの典型例です。彼女は多くのtopレーナーのように「タンクを尊重する」必要はありません。彼女の重要な真ダメージは、防御スタックをあまり安心できるものにしなくなり、彼女のパリィは、クサンテがコントロールシーケンスを確定させたいまさにその瞬間を脅かします。重要なのは、生のデュエルだけでなく、彼女がすべてのコミットに疑念を抱かせる方法です。たとえ優れた戦闘の開始であっても、覚醒状態の後に交換をひっくり返すのに十分な時間生き残れば、悪いものに変わる可能性があります。

Gwen

Gwenは、クサンテがコントロールをクリーンに課すことも、耐久性を活用することもできない戦いを嫌うことを思い出させてくれる、非常に示唆に富むカウンターです。彼女のアンチタンク性能は、クサンテが前線で稼ぎたいまさにその時間を削り取り、彼女の防御ゾーンは、いくつかのターゲティングとプレッシャーパターンを複雑にします。このマッチアップは困難です。なぜなら、彼に彼のプランの快適なバージョンを提供しないからです。タンクでいるだけでは不十分ですが、Gwenがまだ彼女のツールを持っている場合、覚醒状態に切り替えることも簡単な答えではありません。彼女は最初から最後まで制約下で彼を操作させます。

対面時のよくある間違い

対面時のよくある間違い

  • 真ダメージや最大HP割合ダメージが、彼の耐久性の価値をどれだけ変えるかを過小評価すること。
  • 「タンクは一人では殺せないから」という理由で、無償で壁際スペースを与えること。
  • すでにQスタックと準備されたWまたはRの角度を持っているクサンテに対して、正面から突入すること。
  • 彼のRの後もクサンテに集中し続け、彼が無防備に残したバックラインを罰することが本当の優先事項かどうかを再評価しないこと。
  • 理論上のレーンカウンターを選んだ後、そのカウンターが本当に強力になるタイミングをミスすること。

コーチングノート

  • K'Santeに対して、最善の罰は必ずしもエンゲージを完全に止めることではありません。時には彼に突っ込めると思わせておいて、彼のフロントラインがいなくなってから戦いに勝つことです。
  • レーンカウンターを使うなら、レベル5前に彼を快適にさせないこと、そして後で「All Out」をコストのかかるものにすることが本当の目標であり、孤立したトレードに勝つことだけではありません。

FAQ

K'Santeに最も効果的なカウンターはどのようなチャンピオンですか?

最良のカウンターは、これらの特性のうち少なくとも1つを兼ね備えています:確定ダメージ、最大HP比例ダメージ、序盤のレーンプレッシャー、または彼のCC(クラウドコントロール)を不安定にする能力。それは単に「誰がタンクを倒せるか」ではなく、誰が彼のゲームプランを歪めるかです。あなたのチャンピオンがレベル5前に彼を罰し、その後「All Out」を彼にとって危険なものにできるなら、あなたは本当の問題を突いています。最も強力なカウンターは、快適なレーンとクリーンな集団戦の転換の両方を彼に許しません。

なぜK'Santeに対してタンク殺しダメージがそんなに重要なのでしょうか?

なぜなら、K'Santeは戦闘の最初のフェーズを安定させる必要があるからです。彼はプレッシャーを吸収し、Qをスタックし、フロントラインに留まるか「All Out」に切り替えるかを選択するのに十分な時間持続させたいのです。確定ダメージやHPスケールダメージでその安定性を破壊すれば、彼から時間を奪い、それによって意思決定能力を奪うことになります。これにより、彼は撤退してイニシアチブを失うか、不利な状況でアルティメットを強制されるかのどちらかになります。つまり、タンク殺しダメージは彼のHPバーを減らすだけでなく、彼の読みの質を低下させるのです。

K'Santeがアルティメットを使ったときに、常に追いかけるべきですか?

いいえ、それは彼に対する一般的な間違いの一つです。時には正しい対応は彼を追いかけることではなく、彼のアルティメットが味方にどのようなコストをかけたかを読むことです。もし彼のバックラインが真の保護なしに残されるなら、彼のデュエルに固執するよりも、彼が放棄したスペースを罰するのが最善の答えかもしれません。特に通路や壁の近くでK'Santeを自動的に追いかけると、彼が作りたかったまさにそのゾーンで利益を得るのを助けてしまう可能性があります。あなたの対応は、視覚的な本能ではなく、戦闘の構造に依存すべきです。

機動力の高いマッチアップは常にK'Santeに有利ですか?

自動的に有利になるわけではありませんが、彼の信頼性を低下させることがよくあります。チャンピオンがQ3を回避したり、Wのタイミングをずらしたり、意図したよりも深くエンゲージさせたりできる場合、K'Santeは実行のクリーンさを失います。しかし、機動力だけでは、真のレーンプレッシャーもアルティメット後の持続的な脅威ももたらさない場合、十分ではありません。機動力の高いマッチアップが、動き、テンポ、そしてオーバーコミットを罰する能力を兼ね備えたときに、本当に厄介になります。そうでなければ、K'Santeはまだスペースをコントロールし、適切なミスを待つことができます。