S
2026年9月 · Patch 7.2d
Bruiser · MID · TOP

Yasuo Wild Rift カウンターガイド

Yasuoは、自身のwind wallを通り抜けるmagic damage主体の構成に対して脆弱です。射程の長いpokeや即時のCCを持つ構成は、彼がdashする前の影響力を低下させます。アイテムが揃う前のearly gameにおける脆さが、彼の最大の弱点となる時間帯です。

★ MID · TOP Tier S
ダメージ
UTIL
TANK
DIFF
Win 48.9% #66 · ↑3pt
Pick 10.8% #3
Ban 12.6% #20

Yasuo Wild Rift カウンターガイド ★ カウンターシート

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Vex ハードカウンター +2 48.6% 2.2%
Malphite ハードカウンター +2
Taliyah 不利なマッチアップ +1 51.9% 2.8%
Yone 不利なマッチアップ +1 51.8% 5.3%
Teemo 不利なマッチアップ +1 50.8% 1.6%
Ryze 不利なマッチアップ +1 48.8% 2.9%
Lissandra 不利なマッチアップ +1 48.8% 4.1%
Gragas 不利なマッチアップ +1
Karma 不利なマッチアップ +1
Pantheon 不利なマッチアップ +1
Aurora スキル次第のマッチアップ ±0 49.8% 3.8%
Akali スキル次第のマッチアップ ±0 45.0% 2.5%
Irelia スキル次第のマッチアップ ±0
Syndra 有利なマッチアップ −1 53.3% 13.3%
Swain 有利なマッチアップ −1 52.8% 4.6%
Akshan 有利なマッチアップ −1 51.5% 1.1%
Ahri 有利なマッチアップ −1 51.5% 5.1%
Morgana 有利なマッチアップ −1 51.2% 6.1%
Galio 有利なマッチアップ −1 51.1% 11.3%
Orianna 有利なマッチアップ −1 50.8% 4.9%
Heimerdinger 有利なマッチアップ −1 50.6% 1.3%
Viktor 有利なマッチアップ −1 50.5% 3.5%
Ekko 有利なマッチアップ −1 50.5% 2.9%
Vladimir 有利なマッチアップ −1 49.4% 4.9%
Annie 有利なマッチアップ −1 49.3% 2.2%
Diana 有利なマッチアップ −1 48.7% 1.4%
Zoe 有利なマッチアップ −1 48.6% 1.0%
Katarina 有利なマッチアップ −1 48.6% 1.7%
Jayce 有利なマッチアップ −1 47.7% 1.3%
Mel 有利なマッチアップ −1 46.3% 7.9%
Cho'Gath 有利なマッチアップ −1
Corki 有利なマッチアップ −1
Kayle 有利なマッチアップ −1
Lucian 有利なマッチアップ −1
Pyke 有利なマッチアップ −1
Talon 有利なマッチアップ −1
Twisted Fate 有利なマッチアップ −2 52.5% 6.8%
Brand 有利なマッチアップ −2 52.0% 9.4%
Aurelion Sol 有利なマッチアップ −2 50.2% 6.8%
Kassadin 有利なマッチアップ −2 50.1% 1.5%
Lux 有利なマッチアップ −2 48.7% 5.6%
Ziggs 有利なマッチアップ −2 48.2% 5.9%
Veigar 有利なマッチアップ −2 47.4% 9.4%
Kai'Sa 有利なマッチアップ −2
Seraphine 有利なマッチアップ −2
Tristana 有利なマッチアップ −2
Varus 有利なマッチアップ −2
Norra 有利なマッチアップ −3 50.5% 1.5%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

2

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Malphite

Malphite+2

attack speed slowhard counter This matchup is an uphill battle because Malphite's armor stacking directly counters your physical damage. When you dash in, his Ground Slam crushes your attack speed, which completely halts your DPS and slows down your Steel Tempest tornado generation. Furthermore, your Wind Wall is entirely useless against his ultimate, Unstoppable Force, leaving you completely vulnerable to his heavy airborne engage. Malphiteのビルド → 詳細を見る
Malphite

理由

This matchup is an uphill battle because Malphite's armor stacking directly counters your physical damage. When you dash in, his Ground Slam crushes your attack speed, which completely halts your DPS and slows down your Steel Tempest tornado generation. Furthermore, your Wind Wall is entirely useless against his ultimate, Unstoppable Force, leaving you completely vulnerable to his heavy airborne engage.

レーン戦への影響

You will struggle to maintain wave control as Malphite uses Granite Shield to absorb your poke and Ground Slam to punish your melee farm. Once he reaches level five, his Unstoppable Force dictates the lane, forcing you to play under your turret. You cannot trade safely, meaning you lose priority and are forced to watch him assist his jungler while you struggle to farm.

立ち回り方

To survive, you must play around Malphite's ability windows. Never commit to extended trades using Sweeping Blade while his Ground Slam is available; instead, bait this attack-speed cripple out, step back, and only strike during its brief cooldown. Keep his Granite Shield down with quick Steel Tempest pokes. If he misses Unstoppable Force or uses it elsewhere, that is your only real window to aggressively look for a Last Breath setup.

チャンピオン詳細 → Malphiteのビルド →
Vex

Vex+2

anti dashshield management Every time you use Sweeping Blade through minions, you trigger Vex's Doom 'n Gloom, marking yourself with Gloom. This makes you incredibly vulnerable because Vex can immediately detonate this mark with Mistral Bolt or Looming Darkness. Worse, if you dash directly onto her, she will interrupt your engage instantly using a Doom-infused Personal Space, fearing you mid-dash while gaining a massive shield that absorbs your trade potential. Vexのビルド → 詳細を見る
Vex

理由

Every time you use Sweeping Blade through minions, you trigger Vex's Doom 'n Gloom, marking yourself with Gloom. This makes you incredibly vulnerable because Vex can immediately detonate this mark with Mistral Bolt or Looming Darkness. Worse, if you dash directly onto her, she will interrupt your engage instantly using a Doom-infused Personal Space, fearing you mid-dash while gaining a massive shield that absorbs your trade potential.

レーン戦への影響

You cannot freely use your mobility to secure priority, meaning Vex safely shoves waves from distance. Your health bar gets chipped down whenever you attempt to stack Steel Tempest. Every aggressive Sweeping Blade trade ends in a negative HP transition, forcing you to play under tower, lose early plates, and yield mid-lane priority. This prevents you from securing scuttle crabs or helping your jungler contest early skirmishes.

立ち回り方

To survive, you must track the red bar under Vex's health that indicates Doom is fully charged. Never use Sweeping Blade forward while her fear is active. Instead, bait out Mistral Bolt or Looming Darkness, using Wind Wall to block her projectiles if you get caught. Only trade when her Doom passive is on cooldown. If she holds her fear indefinitely, concede priority, farm safely with Steel Tempest's tornado, and wait for a sidelane setup.

チャンピオン詳細 → Vexのビルド →

不利なマッチアップ

8

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Karma

Karma+1

anti mobilityshield breaker Karma controls this lane because her ranged poke constantly threatens you. While your Wind Wall completely negates her Inner Flame projectiles, she has an unblockable answer when you dash in. If you close the distance, she can immediately attach her Focused Resolve tether. Since Wind Wall cannot break this link, she easily roots you, shields herself with Inspire, and walks away completely unscathed while your defensive tool is wasted. Karmaのビルド → 詳細を見る
Karma

理由

Karma controls this lane because her ranged poke constantly threatens you. While your Wind Wall completely negates her Inner Flame projectiles, she has an unblockable answer when you dash in. If you close the distance, she can immediately attach her Focused Resolve tether. Since Wind Wall cannot break this link, she easily roots you, shields herself with Inspire, and walks away completely unscathed while your defensive tool is wasted.

レーン戦への影響

This dynamic forces you into a passive posture under your own turret early on. Karma constantly shoves the wave using Mantra-infused Inner Flame while chipping away at your Way of the Wanderer shield. You will find yourself forced to sacrifice minion gold to preserve your health, meaning you cannot easily roam to help your jungler. If you overextend without Wind Wall available, her tether setup guarantees easy ganks for her team.

立ち回り方

To survive, you must bait out her Focused Resolve before committing to any extended trade. Use Sweeping Blade on minions to dance around her skillshots, but only dash directly onto her after her tether is on cooldown. If she links you, immediately Sweeping Blade away to break the range before the root triggers. Always stack your Steel Tempest twice to threaten her with a tornado, forcing her to play defensively and respect your Last Breath potential.

チャンピオン詳細 → Karmaのビルド →
Lissandra

Lissandra+1

anti mobilityshield management Lissandra holds the keys to Yasuo's aggression. While Yasuo can use Wind Wall to negate her Ice Shard poke and intercept the claw of Glacial Path, he has no protection against her instant self-centered Ring of Frost or her point-and-click Frozen Tomb. This makes diving her or engaging blindly extremely risky, as she can lock him down instantly without having to aim projectiles. Lissandraのビルド → 詳細を見る
Lissandra

理由

Lissandra holds the keys to Yasuo's aggression. While Yasuo can use Wind Wall to negate her Ice Shard poke and intercept the claw of Glacial Path, he has no protection against her instant self-centered Ring of Frost or her point-and-click Frozen Tomb. This makes diving her or engaging blindly extremely risky, as she can lock him down instantly without having to aim projectiles.

レーン戦への影響

You cannot easily crash waves or force trades when her defensive tools are up. Every time you dash forward with Sweeping Blade, you risk getting rooted by Ring of Frost under her tower. If you get caught too close to her turret post-level 5, Frozen Tomb sets up effortless ganks, forcing you to play defensively and concede priority unless she wastes her lockdown tools.

立ち回り方

Bait her crowd control before committing your mobility. Stand slightly outside her wave to force her to choose between shoving with Ice Shard or poking you. Only use Sweeping Blade aggressively if her Ring of Frost is on cooldown. If she advances with Glacial Path, immediately drop Wind Wall to block her teleportation path and stop her follow-up. When Frozen Tomb is available, never dash beyond the midpoint of the lane without a fully charged Steel Tempest ready to zone her.

チャンピオン詳細 → Lissandraのビルド →
Yone

Yone+1

melee duelknockup clash This matchup is a lethal dance of dashes where Yone holds the advantage. Way of the Hunter allows Yone to shred through your Way of the Wanderer shield with mixed damage. The lane hinges entirely on how you react to his third Mortal Steel. If you get hit by his flying whirlwind, Yone can instantly chain Fate Sealed, leaving you no room to escape his full burst. Yoneのビルド → 詳細を見る
Yone

理由

This matchup is a lethal dance of dashes where Yone holds the advantage. Way of the Hunter allows Yone to shred through your Way of the Wanderer shield with mixed damage. The lane hinges entirely on how you react to his third Mortal Steel. If you get hit by his flying whirlwind, Yone can instantly chain Fate Sealed, leaving you no room to escape his full burst.

レーン戦への影響

Yone dictates the lane rhythm using Spirit Cleave to absorb your Steel Tempest pokes while trading. When he activates Soul Unbound, his threat range expands drastically, forcing you to play defensively near your turret. This constant pressure limits your wave control, as you cannot safely stand near the minion wave to stack your own Steel Tempest without risking a lethal trade, conceding early priority to Yone.

立ち回り方

To survive, you must manage your minion wave to always keep a dash target behind you. The moment Yone gains his second stack of Mortal Steel, prepare your Sweeping Blade to dash laterally through a minion, dodging his tornado. If you misplay and get caught without a dash target, you must deploy Wind Wall instantly to block the projectile. Only trade when his spirit returns during Soul Unbound, punishing his retreat.

チャンピオン詳細 → Yoneのビルド →

その他のマッチアップ

スキル次第のマッチアップ

3

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Akali

Akali±0

shroud playmobility This duel is dictated by how you deploy your Wind Wall against Akali's direct threats. While your Wind Wall can completely negate her Five Point Strike poke and prevent her from marking you with Shuriken Flip, you lose all offensive momentum when she retreats into Twilight Shroud. Since you cannot target her with auto-attacks or Sweeping Blade inside her smoke, the lane remains a pure test of baiting her stealth. Akaliのビルド → 詳細を見る
Akali

理由

This duel is dictated by how you deploy your Wind Wall against Akali's direct threats. While your Wind Wall can completely negate her Five Point Strike poke and prevent her from marking you with Shuriken Flip, you lose all offensive momentum when she retreats into Twilight Shroud. Since you cannot target her with auto-attacks or Sweeping Blade inside her smoke, the lane remains a pure test of baiting her stealth.

レーン戦への影響

Health bars swing wildly depending on Shuriken Flip landing. If Akali misses her tag because you blocked it or dodged with Sweeping Blade, she cannot dive you under tower or trigger her passive Assassin's Mark. However, wasting your Wind Wall early leaves you completely vulnerable to her Five Point Strike harass, forcing you into an early recall or giving up priority to her superior roaming potential.

立ち回り方

Never cast Wind Wall preemptively; hold it specifically to react to her Shuriken Flip projectile or her Five Point Strike burst. When she drops Twilight Shroud, immediately disengage using Sweeping Blade on a minion to dash backward. Do not attempt to stack Steel Tempest or force a trade inside her zone of invisibility. Wait out the smoke, then re-engage with your tornado ready to set up Last Breath.

チャンピオン詳細 → Akaliのビルド →
Aurora

Aurora±0

wind wallskirmish The matchup revolves around Yasuo's ability to deny Aurora's primary trading tool, Twofold Hex. Both the initial forward projectile and the subsequent recall sweep can be entirely deleted by a well-timed Wind Wall. Since Aurora relies heavily on stacking Spirit Abjuration through her Twofold Hex hits to trigger her healing and bonus magic damage, blocking this core spell completely cripples her offensive threat and leaves her vulnerable to counter-engages. Auroraのビルド → 詳細を見る
Aurora

理由

The matchup revolves around Yasuo's ability to deny Aurora's primary trading tool, Twofold Hex. Both the initial forward projectile and the subsequent recall sweep can be entirely deleted by a well-timed Wind Wall. Since Aurora relies heavily on stacking Spirit Abjuration through her Twofold Hex hits to trigger her healing and bonus magic damage, blocking this core spell completely cripples her offensive threat and leaves her vulnerable to counter-engages.

レーン戦への影響

When Wind Wall is active, Yasuo dictates lane pressure, forcing Aurora to play defensively with Across the Veil or concede minion priority. However, wasting Wind Wall allows Aurora to freely pop Way of the Wanderer from range and setup a dive using Between Worlds. The entire wave dynamic swings on this single cooldown; without it, Yasuo gets zoned, but with it, he can safely stack Steel Tempest.

立ち回り方

Never cast Wind Wall preemptively. Wait for the animation of Twofold Hex, or save it to block the return recast if you get hit by the first half. Use Sweeping Blade through minions to dodge her E, The Weirding, which knocks her back and slows you. If Aurora traps you inside Between Worlds, do not panic-dash into the borders; instead, hold your Steel Tempest tornado to disrupt her teleports and look for a Last Breath setup to lock her down mid-air.

チャンピオン詳細 → Auroraのビルド →
Irelia

Irelia±0

projectile blockingextended trades This volatile matchup hinges entirely on how you employ Wind Wall to intercept Irelia's setup tools. Both Flawless Duet and Vanguard's Edge are blockable projectiles; neutralizing either denies her the marks required to reset Bladesurge. Without these marks, she cannot easily stack Ionian Fervor or dance through the minion wave, stripping away her mobility and burst potential while leaving her exposed to your counter-engage. Ireliaのビルド → 詳細を見る
Irelia

理由

This volatile matchup hinges entirely on how you employ Wind Wall to intercept Irelia's setup tools. Both Flawless Duet and Vanguard's Edge are blockable projectiles; neutralizing either denies her the marks required to reset Bladesurge. Without these marks, she cannot easily stack Ionian Fervor or dance through the minion wave, stripping away her mobility and burst potential while leaving her exposed to your counter-engage.

レーン戦への影響

Minion waves become a highly contested combat zone where both of you seek mobility. Irelia will constantly prep low-health minions for Bladesurge, while you must stack Steel Tempest. If you waste Wind Wall, she will instantly trigger Vanguard's Edge to lock you down under threat of death. Conversely, holding your wall forces her to play defensively, preventing her from securing easy priority or executing dives.

立ち回り方

Never cast Wind Wall preemptively; hold it specifically for the second blade of Flawless Duet or the initial cast of Vanguard's Edge. If she starts channeling Defiant Dance, do not waste your third Steel Tempest tornado, as she will easily absorb the damage. Instead, use Sweeping Blade to dash through her wave to dodge her stun if your wall is on cooldown, then immediately unleash Last Breath once she is airborne.

チャンピオン詳細 → Ireliaのビルド →

有利なマッチアップ

35

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Aurelion Sol

Aurelion Sol−2

wind wallmelee dive This matchup is heavily skewed in your favor because Wind Wall completely neutralizes Aurelion Sol's primary tools. When he attempts to zone you or clear waves with Singularity, your wall deletes the projectile placement entirely. More importantly, his main DPS tool, Breath of Light, is completely blocked by your wind barrier, leaving him defenseless and unable to stack Cosmic Creator while you freely gap-close. Aurelion Solのビルド → 詳細を見る
Aurelion Sol

理由

This matchup is heavily skewed in your favor because Wind Wall completely neutralizes Aurelion Sol's primary tools. When he attempts to zone you or clear waves with Singularity, your wall deletes the projectile placement entirely. More importantly, his main DPS tool, Breath of Light, is completely blocked by your wind barrier, leaving him defenseless and unable to stack Cosmic Creator while you freely gap-close.

レーン戦への影響

Aurelion Sol is forced into a passive stance, unable to safely channel Breath of Light to secure last hits or collect Stardust. You easily dictate the wave's position using Sweeping Blade to dash through minions, forcing him under tower where his weak early waveclear hurts him. Denied his scaling passive, his map rotations via Astral Flight are delayed, giving you free priority to roam.

立ち回り方

Position yourself aggressively near his caster minions, ready to react. Never waste Wind Wall defensively against his basic attacks; hold it specifically for the moment he locks himself in place to channel Breath of Light or drops Singularity. Once you block his channel, immediately use Sweeping Blade to dash onto him, charge your Steel Tempest, and unleash Last Breath. If he tries to escape with Astral Flight, your tornado will knock him down mid-flight.

チャンピオン詳細 → Aurelion Solのビルド →
Seraphine

Seraphine−2

wind wallmobility threat Yasuo completely shuts down Seraphine's zoning potential in Mid. Her entire spell rotation is slow and highly predictable. You can nullify her massive team-fight ultimate Encore or her main crowd control Beat Drop with a well-timed Wind Wall. Furthermore, her primary poke, High Note, is easily avoided because Sweeping Blade gives you the mobility to dash through minion waves, rendering her slow skillshots entirely useless. Seraphineのビルド → 詳細を見る
Seraphine

理由

Yasuo completely shuts down Seraphine's zoning potential in Mid. Her entire spell rotation is slow and highly predictable. You can nullify her massive team-fight ultimate Encore or her main crowd control Beat Drop with a well-timed Wind Wall. Furthermore, her primary poke, High Note, is easily avoided because Sweeping Blade gives you the mobility to dash through minion waves, rendering her slow skillshots entirely useless.

レーン戦への影響

Seraphine is forced to play extremely far back, losing control over the minion waves. Since she cannot land Beat Drop or poke you down with High Note through your Way of the Wanderer shield and Wind Wall, you dictate the pace of the lane. She will struggle to secure farm under her turret while you maintain constant pressure, preventing her from ever assisting her jungler.

立ち回り方

Do not waste your Wind Wall on her basic poke. Instead, hold it specifically for her Encore or an empowered Beat Drop that could root you. Use Sweeping Blade to aggressively dash through her caster minions, building up Steel Tempest charges to threaten her with a tornado. Once she misses her slow skillshots, immediately engage with Last Breath when you land a knockup.

チャンピオン詳細 → Seraphineのビルド →
Kai'Sa

Kai'Sa−2

wind wallall in Yasuo completely shuts down Kai'Sa's trading potential in the mid lane because his Wind Wall acts as a hard counter to her primary damage sources. When she attempts to burst you, deploying your barrier completely deletes both the missiles of her Icathian Rain and the long-range snipe of her Void Seeker. This leaves her with only basic attacks to trigger Second Skin, stripping away her duel-winning burst. Kai'Saのビルド → 詳細を見る
Kai'Sa

理由

Yasuo completely shuts down Kai'Sa's trading potential in the mid lane because his Wind Wall acts as a hard counter to her primary damage sources. When she attempts to burst you, deploying your barrier completely deletes both the missiles of her Icathian Rain and the long-range snipe of her Void Seeker. This leaves her with only basic attacks to trigger Second Skin, stripping away her duel-winning burst.

レーン戦への影響

This dynamic allows you to dominate the wave state from the first minutes. Since Kai'Sa cannot easily poke you out or clear waves safely without exposing herself to a Sweeping Blade engage, she is forced to play under her turret. This constant pressure denies her priority, permitting you to secure roaming windows while her lack of wave clear keeps her trapped, stalling her evolution timings.

立ち回り方

Capitalize on this advantage by holding your Wind Wall specifically for her Icathian Rain animation. Dash through the minion wave with Sweeping Blade to force her to react, then drop the wall to absorb her missiles before executing a knock-up with Steel Tempest. If she uses Supercharge to escape or reposition, track her movement speed buff and prepare Last Breath to catch her as soon as she becomes visible again.

チャンピオン詳細 → Kai'Saのビルド →
Lux

Lux−2

wind wallmobilityspacing This matchup is heavily slanted in your favor because Wind Wall completely neutralizes Lux's entire offensive kit. By erasing both Light Binding and Lucent Singularity, you deny her any chance of rooting you or poking you down. Without these projectiles to trigger Illumination, she cannot trade back effectively, leaving her completely exposed to your close-range pressure once her defenses are dissolved. Luxのビルド → 詳細を見る
Lux

理由

This matchup is heavily slanted in your favor because Wind Wall completely neutralizes Lux's entire offensive kit. By erasing both Light Binding and Lucent Singularity, you deny her any chance of rooting you or poking you down. Without these projectiles to trigger Illumination, she cannot trade back effectively, leaving her completely exposed to your close-range pressure once her defenses are dissolved.

レーン戦への影響

You dictate the minion wave completely. Lux is forced to play incredibly far back, often burning Prismatic Barrier just to step up for farm. Because her Light Binding is blocked, you can use Sweeping Blade through the minions to force aggressive trades without fearing a counter-root. This constant pressure quickly forces her under tower, securing early priority.

立ち回り方

Save Wind Wall specifically for her Light Binding or when she tries to detonate Lucent Singularity on the wave. Dash aggressively through the frontline minions with Sweeping Blade, stack Steel Tempest to prepare your knockup, and immediately launch Last Breath once she is airborne. If you misplace your wall, temporarily back off to let Way of the Wanderer absorb her poke.

チャンピオン詳細 → Luxのビルド →
Varus

Varus−2

wind wallgap closemobility threat This matchup heavily favors you because Wind Wall is the ultimate counter to Varus's entire kit. A well-placed wall completely dissolves his Chain of Corruption, stripping away his only reliable self-peel, while also absorbing fully charged Piercing Arrow shots. Without these critical projectiles to detonate his Blighted Quiver stacks, Varus loses both his primary burst damage and his ability to keep you at a distance. Varusのビルド → 詳細を見る
Varus

理由

This matchup heavily favors you because Wind Wall is the ultimate counter to Varus's entire kit. A well-placed wall completely dissolves his Chain of Corruption, stripping away his only reliable self-peel, while also absorbing fully charged Piercing Arrow shots. Without these critical projectiles to detonate his Blighted Quiver stacks, Varus loses both his primary burst damage and his ability to keep you at a distance.

レーン戦への影響

Because Varus constantly fears losing his ultimate, he must play defensively, allowing you to dictate the wave state. You can easily build pressure with Steel Tempest and crash waves to secure roam timers. Since he cannot safely poke you through your Way of the Wanderer shield without risking a deadly all-in, you will naturally command a health lead and easily force him under his turret.

立ち回り方

Your primary rule is to hold Wind Wall specifically for his Chain of Corruption. Dash through the minion wave using Sweeping Blade to close the distance, then bait his ultimate. Once you block it, immediately commit with Steel Tempest to prepare your knock-up and execute him with Last Breath. If you accidentally waste your wall early, retreat immediately and play safely near your turret until the cooldown recovers, as you are highly vulnerable without it.

チャンピオン詳細 → Varusのビルド →
Brand

Brand−2

defensespacing Brand relies entirely on landing his combos to trigger Blaze, but your Wind Wall completely nullifies both his stun initiator, Sear, and his high-damage ultimate, Pyroclasm. By intercepting these key projectiles, you strip him of his self-peel and burst potential. Without his stun threat, Brand becomes an immobile, defenseless target vulnerable to your rapid engagements. Brandのビルド → 詳細を見る
Brand

理由

Brand relies entirely on landing his combos to trigger Blaze, but your Wind Wall completely nullifies both his stun initiator, Sear, and his high-damage ultimate, Pyroclasm. By intercepting these key projectiles, you strip him of his self-peel and burst potential. Without his stun threat, Brand becomes an immobile, defenseless target vulnerable to your rapid engagements.

レーン戦への影響

You control the pace of this lane. Brand is forced to play extremely far back, terrified of walking up to use Pillar of Flame on the wave because a simple Sweeping Blade can gap-close instantly. This allows you to freely stack Steel Tempest and threaten dives. Whenever his Sear is blocked, he must abandon the wave entirely, giving you free priority to roam or crash.

立ち回り方

Bait out Pillar of Flame by walking near the minions, using your Way of the Wanderer shield to absorb chip damage from Conflagration. The moment he misses his circle, dash through the wave with Sweeping Blade to force his panic Sear. Hold your Wind Wall exclusively for this projectile or his Pyroclasm. If you misplay your wall, immediately retreat using minions to reset, as you are vulnerable until its long cooldown returns.

チャンピオン詳細 → Brandのビルド →
Kassadin

Kassadin−2

physical damageearly defense Kassadin relies heavily on Null Sphere to poke and generate a magic shield from Void Stone to mitigate trades. However, because Null Sphere is a projectile, Yasuo can easily block it using Wind Wall. This completely denies Kassadin's defensive shield, leaving him entirely exposed to Yasuo's physical damage from Steel Tempest and auto-attacks, which bypasses his magic-resist-focused nature. Kassadinのビルド → 詳細を見る
Kassadin

理由

Kassadin relies heavily on Null Sphere to poke and generate a magic shield from Void Stone to mitigate trades. However, because Null Sphere is a projectile, Yasuo can easily block it using Wind Wall. This completely denies Kassadin's defensive shield, leaving him entirely exposed to Yasuo's physical damage from Steel Tempest and auto-attacks, which bypasses his magic-resist-focused nature.

レーン戦への影響

This interaction lets Yasuo dictate the wave state right from the first waves. Since Kassadin cannot trade back effectively without his shield, you can slow push to stack waves, forcing him under tower where he struggles to last-hit. Yasuo can trade freely under the enemy turret, using Sweeping Blade to dash in and out of tower range while chipping Kassadin's health down, securing massive priority.

立ち回り方

To execute this, hold Wind Wall specifically for Kassadin's Null Sphere. Don't waste it on his other spells. Dash through the minion wave with Sweeping Blade to close the distance, and the moment you see the purple orb animation, drop your wall. Once Null Sphere is blocked, unleash your Steel Tempest strikes to stack your tornado. If he tries to escape using Riftwalk post-level five, use your stacked tornado to knock him up and follow up instantly with Last Breath.

チャンピオン詳細 → Kassadinのビルド →
Twisted Fate

Twisted Fate−2

wind wallall in threat Yasuo dominates this matchup because his Wind Wall completely nullifies Twisted Fate's primary self-defense tool, Pick a Card. When Twisted Fate locks in his yellow gold card to stun you, a well-timed Wind Wall deletes the projectile entirely. Without this crucial crowd control to keep you at bay, the card master has no way to halt your aggressive Sweeping Blade dashes, leaving him completely exposed. Twisted Fateのビルド → 詳細を見る
Twisted Fate

理由

Yasuo dominates this matchup because his Wind Wall completely nullifies Twisted Fate's primary self-defense tool, Pick a Card. When Twisted Fate locks in his yellow gold card to stun you, a well-timed Wind Wall deletes the projectile entirely. Without this crucial crowd control to keep you at bay, the card master has no way to halt your aggressive Sweeping Blade dashes, leaving him completely exposed.

レーン戦への影響

This interaction completely stifles Twisted Fate's laning phase, forcing him to play extremely defensively. He cannot safely use Pick a Card to secure last hits or poke without risking an all-in. This allows you to dictate wave state at will. Whenever his gold card is wasted or on cooldown, you command absolute lane priority, trapping him under his turret and neutralizing his map-wide threat with Destiny.

立ち回り方

Watch the cycling colors of Pick a Card closely. When the yellow card is selected, prepare to react. Dash through the minion wave using Sweeping Blade to close the distance, but do not panic-cast Wind Wall; wait for the actual throwing animation. If you successfully block his gold card, immediately commit to a trade. Stack Steel Tempest to prepare your knock-up, and unleash Last Breath to finish him off before his cooldowns return.

チャンピオン詳細 → Twisted Fateのビルド →
Veigar

Veigar−2

spacingdefense Yasuo dominates this matchup because his Wind Wall completely nullifies Veigar's primary damage sources, Baleful Strike and his execution ultimate Primordial Burst. Furthermore, Veigar's zoning tool, Event Horizon, loses its safety value. Sweeping Blade gives you the high-speed mobility needed to dash through minions and maneuver inside or around the cage's perimeter before the stun walls fully materialize, rendering his Dark Matter easy to dodge. Veigarのビルド → 詳細を見る
Veigar

理由

Yasuo dominates this matchup because his Wind Wall completely nullifies Veigar's primary damage sources, Baleful Strike and his execution ultimate Primordial Burst. Furthermore, Veigar's zoning tool, Event Horizon, loses its safety value. Sweeping Blade gives you the high-speed mobility needed to dash through minions and maneuver inside or around the cage's perimeter before the stun walls fully materialize, rendering his Dark Matter easy to dodge.

レーン戦への影響

From the first waves, you can easily crash minions because Veigar cannot step up to contest with Baleful Strike without risking a sudden engage. If he drops Event Horizon defensively, he is completely vulnerable for its long cooldown. You force him to farm under tower, bleeding his mana pool, while your passive shield from Way of the Wanderer absorbs his occasional basic attacks, giving you total mid-lane priority.

立ち回り方

Never waste Wind Wall on simple poke; save it exclusively to block Primordial Burst or a crucial Baleful Strike that would otherwise stun you. When Veigar casts Event Horizon, do not panic. Use Sweeping Blade on an incoming minion to dash out of the cage's center before the boundary arms, or dash directly onto him if he steps too close to his own perimeter. Prepare a Steel Tempest tornado during his downtime to force an easy Last Breath.

チャンピオン詳細 → Veigarのビルド →
Ziggs

Ziggs−2

wind wall valuegap close Yasuo dominates Ziggs because his Wind Wall neutralizes Ziggs's entire poke kit. Ziggs relies heavily on Bouncing Bomb to farm and poke from safety, but a single well-placed wall deletes these projectiles entirely. Even Ziggs's ultimate, Mega Inferno Bomb, can have its massive impact area negated by Wind Wall if intercepted in flight, stripping the yordle of his primary zoning and damage tools. Ziggsのビルド → 詳細を見る
Ziggs

理由

Yasuo dominates Ziggs because his Wind Wall neutralizes Ziggs's entire poke kit. Ziggs relies heavily on Bouncing Bomb to farm and poke from safety, but a single well-placed wall deletes these projectiles entirely. Even Ziggs's ultimate, Mega Inferno Bomb, can have its massive impact area negated by Wind Wall if intercepted in flight, stripping the yordle of his primary zoning and damage tools.

レーン戦への影響

Because Ziggs cannot easily bypass your defensive wall, you dictate the wave tempo. You can freeze the minions near your turret, forcing Ziggs to overextend to secure CS with his long-range spells. If he steps up too far to use Satchel Charge or Hexplosive Minefield, you can immediately dive through the wave using Sweeping Blade, forcing trades that he cannot win due to your Way of the Wanderer shield soaking his basic attacks.

立ち回り方

Constantly position yourself slightly to the side of the minion wave. This forces Ziggs to choose between aiming Bouncing Bomb at you or the wave. Hold your Wind Wall specifically for his Bouncing Bomb or to block his escape route if you decide to engage. When he drops Hexplosive Minefield to slow you down, use Sweeping Blade laterally through clean minions to bypass the mines, then knock him up with Steel Tempest to unleash Last Breath for an easy kill.

チャンピオン詳細 → Ziggsのビルド →

その他のマッチアップ

Yasuo対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Guardian Angel
Guardian Angel
Maw of Malmortius
Maw of Malmortius
Mortal Reminder
Mortal Reminder

このチャンピオンへの対策

カウンターアングル

Yasuoのカウンターを理解するとは、彼を倒す相手だけでなく、彼のリズムを崩す要素に注目することだ。Yasuoは、使えるウェーブ、脅威となるQ3、重要なスペルに使えるウィンドウォール、そしてクリティカルを実ダメージに変換する十分な時間を欲している。したがって、最高のカウンターとは、これらの条件を組み合わせるのを妨げるもの、つまり、彼がQをスタックする前にバーストする、ダッシュの直後に即座にCCを入れる、トレード前にパッシブシールドを剥がすためのポーク、あるいはエントリーを保証なしに使わせるための機動力を持つものだ。カウンターページは、プレイヤーがYasuoがウェーブを与えられた時にどう危険になるか、しかしクールダウンが間違った順序で強制された場合にどれほど脆くなるかを理解する助けとなるだろう。

パッチの文脈

現在のパッチでは、Yasuoはテンポを否定できるチャンピオンに対して最も苦戦する。Fizz、Malphite、Annieは、明確な影響力を持って彼のエントリーを罰することができる。Vex、Akali、Diana、Zed、Ahriは、バースト、離脱、あるいはウィンドウォールだけでは全てを解決できない角度を脅かすため、読み合いを難しくする。一方で、有利なマッチアップとされるのは、距離やYasuoが妨害できるスペルに依存するチャンピオンが多い。重要なのはYasuoが自動的に負けるということではない。多くのレーンで勝つことができる。しかし、実際のトレードの前にパッシブシールド、ウェーブ、ウィンドウォールを失えば、彼のプレイメイクは大幅に制限される。

クイックリード

  • Yasuoを倒す最善の方法は、彼の理想的な順番――パッシブシールド、Qスタック、ウィンドウォール、そしてオールイン――を崩すことだ。これらのツールのいずれかを早すぎると強制すれば、彼の戦闘はより予測可能になる。
  • Eが使用可能な時にウェーブの中に立たないこと。それは彼に機動力、回避の選択肢、そしてQ3のためのより良いポジションへのアクセスを与える。
  • トレードを決定づけるCCや飛び道具を使う前に、重要度の低いスペルでウィンドウォールを誘い出す。

カウンターの原型

バーストとエントリーへの罰

このマッチアップタイプはYasuoに対して有効だ。なぜなら、彼はあらゆるエントリーを警戒しなければならなくなるからだ。Yasuoはしばしばウェーブを通り抜け、Qをスタックし、ウィンドウォールを使って敵の対応をコントロールしたいと考える。バーストチャンピオンはその瞬間を罰する。もし彼が深すぎるダッシュをしたり、トレード前にパッシブシールドを失ったり、間違ったスペルにウィンドウォールを使ったりすれば、彼はDPSを発揮する前に倒される可能性がある。Yasuoの問題は、受けるダメージだけではない。Q3をセットアップしたり、ラストブレスをクリーンに決めたりする時間が常に残っていないという事実だ。

チャンピオンの適応方法. Yasuoはトレードを短くし、ウェーブを自分に近づけ、jungleの情報なしでの深すぎるダッシュを避ける必要がある。ウィンドウォールは、小さな交換を制するためではなく、トレードを本当にロックするスペルのために温存すべきだ。

ハードCCとダイレクトエンゲージ

Yasuoは機動力があるが、彼が戦闘を長引かせたい瞬間にロックダウンされれば、その機動力はほとんど意味をなさなくなる。ハードCCは彼の主なロジックを崩す。ダッシュで位置を変え、Qでプレッシャーを維持し、ウィンドウォールで対応を無効化し、そしてウィンドウでラストブレスを使う。CCが彼のエントリー後やシールドがダウンしている時に着弾すれば、Yasuoはもはやメカニクスをダメージに変えることはできない。これらのマッチアップは危険だ。なぜなら、彼らは常に追いかける必要はないからだ。彼らはしばしば、彼自身が入ってくるのを待つだけだ。

チャンピオンの適応方法. Yasuoはセカンドウェーブの脅威としてプレイすべきだ。彼はキーとなるCCが使われるのを待つか、チームがオープニングを強制するのを待ってから、最初の接触点になるのではなくQ3やラストブレスで入る必要がある。

機動力とウォールで対処しにくい角度

Yasuoは、戦闘が直線的なラインで起こるのを好む。彼はウィンドウォールを配置し、距離を読み、トルネードを準備できる。機動力のあるチャンピオンは、角度を変えたり、防御的なEを使わせたり、決定的なスペルをブロックする確証なしにウィンドウォールを使わせたりすることで、その読みを崩す。Akali、Diana、Ahriは、Yasuoが壁を保持するか、追従するためにダッシュするか、シールドを維持するために後退するかを選択しなければならない状況を作り出すことができる。彼がためらえばためらうほど、彼のQ3のプレッシャーは失われ、彼のオールインは予測しやすくなる。

チャンピオンの適応方法. Yasuoは、敵のあらゆるダッシュを追いかけるのを避けるべきだ。彼はウェーブを中心にプレイし、Q3をゾーニングプレッシャーとして保持し、相手がリポジショニングツールを使い切るのを待ってからコミットする必要がある。

優先度の高いマッチアップ

Fizz

Fizzは、Yasuoの最も具体的な弱点であるエントリータイミングを攻撃するため、説明すべき優先度の高いマッチアップだ。もしYasuoがウェーブに早すぎるダッシュをしたり、マイナーな交換をコントロールするためにウィンドウォールを無駄にしたりすれば、Fizzは動きが終わるのを待ってバーストで罰することができる。このマッチアップは魚を避けるだけではない。Yasuoは主に、防御ツールが準備できていない前の長時間のトレードを避ける必要がある。彼の最善の答えは、ウェーブをコントロールし続け、深入りせずに脅威を与えるためにQ3を使い、Fizzが実際にリソースを使い切った後にのみコミットすることだ。

Malphite

Malphiteが重要なのは、Yasuoの異なる限界を示すからだ。機動力があっても、Yasuoは常に接触の瞬間を選ぶわけではない。Malphiteはダイレクトエンゲージを強制し、ダッシュスペースを奪い、Yasuoがメカニクスによって守られていると感じた時に罰することができる。Yasuoにとって、このマッチアップはよりチーム志向の読みが必要だ。小さなトレードで勝つだけでは不十分だ。彼は集団アルティメットの角度を与えるのを避けなければならない。チームファイトでは、Yasuoはしばしば、Malphiteが意図を明らかにするのを待ってから入る必要がある。そうでなければ、彼はウィンドウォールでブロックできないCCの完璧なターゲットになってしまう。

対面時のよくある間違い

対面時のよくある間違い

  • ミニオンウェーブの中に立ってYasuoに直面すること。これは彼にフリーのダッシュ、Qの角度、そして時にはトレード後の出口を与える。
  • 重要度の低いリソースで最初に誘い出すのではなく、キーとなるスペルをウィンドウォールに使うこと。
  • 彼のQ3を過小評価すること。利用可能なトルネードは、Yasuoがすぐに動かなくてもレーンを変える。
  • ラストブレスの後、パッシブシールドやファントムダンサーを確認せずに彼を追いかけること。Yasuoは、すでに勝ったように見えた戦いを覆すことができる。
  • アイテムが2つ揃った後の長期戦:この戦闘が長引けば長引くほど、繰り返されるQやライフラインの価値が高まります。

コーチングノート

  • Yasuoに対しては、まずパッシブシールドを剥がすことが、本格的な戦闘の前に重要です。シールドがある状態で突っ込むと、相手に有利な状況を与えてしまいます。
  • チャンピオンだけでなく、敵のウェーブにも注意しましょう。ミニオンがいないYasuoは、ミニオンが3体いるYasuoよりもはるかにコントロールしやすいです。

FAQ

MID laneでYasuoをどうやって倒す?

最優先事項は、毎回の戦闘でキルを狙うのではなく、相手の行動可能時間をコントロールすることです。軽いスキルでパッシブシールドを剥がし、Eが使える時はウェーブ内に立たないようにし、そして本当のCCやバーストスキルを使う前に風壁を使わせましょう。Q3が準備できたら、直進するのをやめて距離を取るか、角度を変えてください。Eで突っ込み、風壁で生き残り、ミニオンがいなくなったYasuoは、はるかに倒しやすくなります。

Yasuoに対してハードCCが強力なのはなぜ?

Yasuoは価値を生み出すために継続的な動きが必要です:ダッシュ、Q、位置取り、そしてアルティメットの後についていく。ハードCCは、最も重要な瞬間にその連鎖を断ち切ります。それは単に1秒間止めるだけでなく、主にQ3、クリティカルパッシブ、風壁を実際のダメージに変換するのを防ぎます。突っ込んだ直後にコントロールされると、出口を失い、通常のブルーザーよりもはるかに脆くなります。

ミニオンウェーブ内でYasuoと戦うのは避けるべき?

はい、ほとんどの場合。ウェーブはYasuoに複数のダッシュを可能にし、回避、Qの命中、戦闘距離の選択肢が増えます。たとえ純粋なデュエルで勝てると考えても、ウェーブがあれば相手はあなたのキーとなるスキルを使わせた後に離脱できます。正しい習慣は、ウェーブが薄い時、コントロールされている時、またはすでに利用可能なミニオンにEを使った後に、相手を罰することです。選択肢が少ないほど、相手の判断は読みやすくなります。

風壁はYasuoのポークを不可能にする?

いいえ。風壁は非常に強力ですが、クールダウンがあり、すべてのプレッシャーをブロックするわけではありません。正しい計画は、相手に選択を迫ることです:ポークを避けるために壁を使うか、本当のオールインを決めるスキルに温存するか。もしあなたがマイナーなリソースでパッシブシールドを剥がし、その後風壁を使い切らせることができれば、Yasuoがウェーブから離れてプレイしなければならないウィンドウを作り出せます。ポークは、オブジェクトや重要な戦闘の前に相手のツールを使わせることで効果的になります。