Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
attack speed slowhard counterThis matchup is an uphill battle because Malphite's armor stacking directly counters your physical damage. When you dash in, his Ground Slam crushes your attack speed, which completely halts your DPS and slows down your Steel Tempest tornado generation. Furthermore, your Wind Wall is entirely useless against his ultimate, Unstoppable Force, leaving you completely vulnerable to his heavy airborne engage.Malphiteのビルド →詳細を見る
Malphite
理由
This matchup is an uphill battle because Malphite's armor stacking directly counters your physical damage. When you dash in, his Ground Slam crushes your attack speed, which completely halts your DPS and slows down your Steel Tempest tornado generation. Furthermore, your Wind Wall is entirely useless against his ultimate, Unstoppable Force, leaving you completely vulnerable to his heavy airborne engage.
レーン戦への影響
You will struggle to maintain wave control as Malphite uses Granite Shield to absorb your poke and Ground Slam to punish your melee farm. Once he reaches level five, his Unstoppable Force dictates the lane, forcing you to play under your turret. You cannot trade safely, meaning you lose priority and are forced to watch him assist his jungler while you struggle to farm.
立ち回り方
To survive, you must play around Malphite's ability windows. Never commit to extended trades using Sweeping Blade while his Ground Slam is available; instead, bait this attack-speed cripple out, step back, and only strike during its brief cooldown. Keep his Granite Shield down with quick Steel Tempest pokes. If he misses Unstoppable Force or uses it elsewhere, that is your only real window to aggressively look for a Last Breath setup.
anti dashshield managementEvery time you use Sweeping Blade through minions, you trigger Vex's Doom 'n Gloom, marking yourself with Gloom. This makes you incredibly vulnerable because Vex can immediately detonate this mark with Mistral Bolt or Looming Darkness. Worse, if you dash directly onto her, she will interrupt your engage instantly using a Doom-infused Personal Space, fearing you mid-dash while gaining a massive shield that absorbs your trade potential.Vexのビルド →詳細を見る
Vex
理由
Every time you use Sweeping Blade through minions, you trigger Vex's Doom 'n Gloom, marking yourself with Gloom. This makes you incredibly vulnerable because Vex can immediately detonate this mark with Mistral Bolt or Looming Darkness. Worse, if you dash directly onto her, she will interrupt your engage instantly using a Doom-infused Personal Space, fearing you mid-dash while gaining a massive shield that absorbs your trade potential.
レーン戦への影響
You cannot freely use your mobility to secure priority, meaning Vex safely shoves waves from distance. Your health bar gets chipped down whenever you attempt to stack Steel Tempest. Every aggressive Sweeping Blade trade ends in a negative HP transition, forcing you to play under tower, lose early plates, and yield mid-lane priority. This prevents you from securing scuttle crabs or helping your jungler contest early skirmishes.
立ち回り方
To survive, you must track the red bar under Vex's health that indicates Doom is fully charged. Never use Sweeping Blade forward while her fear is active. Instead, bait out Mistral Bolt or Looming Darkness, using Wind Wall to block her projectiles if you get caught. Only trade when her Doom passive is on cooldown. If she holds her fear indefinitely, concede priority, farm safely with Steel Tempest's tornado, and wait for a sidelane setup.
anti mobilityshield breakerKarma controls this lane because her ranged poke constantly threatens you. While your Wind Wall completely negates her Inner Flame projectiles, she has an unblockable answer when you dash in. If you close the distance, she can immediately attach her Focused Resolve tether. Since Wind Wall cannot break this link, she easily roots you, shields herself with Inspire, and walks away completely unscathed while your defensive tool is wasted.Karmaのビルド →詳細を見る
Karma
理由
Karma controls this lane because her ranged poke constantly threatens you. While your Wind Wall completely negates her Inner Flame projectiles, she has an unblockable answer when you dash in. If you close the distance, she can immediately attach her Focused Resolve tether. Since Wind Wall cannot break this link, she easily roots you, shields herself with Inspire, and walks away completely unscathed while your defensive tool is wasted.
レーン戦への影響
This dynamic forces you into a passive posture under your own turret early on. Karma constantly shoves the wave using Mantra-infused Inner Flame while chipping away at your Way of the Wanderer shield. You will find yourself forced to sacrifice minion gold to preserve your health, meaning you cannot easily roam to help your jungler. If you overextend without Wind Wall available, her tether setup guarantees easy ganks for her team.
立ち回り方
To survive, you must bait out her Focused Resolve before committing to any extended trade. Use Sweeping Blade on minions to dance around her skillshots, but only dash directly onto her after her tether is on cooldown. If she links you, immediately Sweeping Blade away to break the range before the root triggers. Always stack your Steel Tempest twice to threaten her with a tornado, forcing her to play defensively and respect your Last Breath potential.
anti mobilityshield managementLissandra holds the keys to Yasuo's aggression. While Yasuo can use Wind Wall to negate her Ice Shard poke and intercept the claw of Glacial Path, he has no protection against her instant self-centered Ring of Frost or her point-and-click Frozen Tomb. This makes diving her or engaging blindly extremely risky, as she can lock him down instantly without having to aim projectiles.Lissandraのビルド →詳細を見る
Lissandra
理由
Lissandra holds the keys to Yasuo's aggression. While Yasuo can use Wind Wall to negate her Ice Shard poke and intercept the claw of Glacial Path, he has no protection against her instant self-centered Ring of Frost or her point-and-click Frozen Tomb. This makes diving her or engaging blindly extremely risky, as she can lock him down instantly without having to aim projectiles.
レーン戦への影響
You cannot easily crash waves or force trades when her defensive tools are up. Every time you dash forward with Sweeping Blade, you risk getting rooted by Ring of Frost under her tower. If you get caught too close to her turret post-level 5, Frozen Tomb sets up effortless ganks, forcing you to play defensively and concede priority unless she wastes her lockdown tools.
立ち回り方
Bait her crowd control before committing your mobility. Stand slightly outside her wave to force her to choose between shoving with Ice Shard or poking you. Only use Sweeping Blade aggressively if her Ring of Frost is on cooldown. If she advances with Glacial Path, immediately drop Wind Wall to block her teleportation path and stop her follow-up. When Frozen Tomb is available, never dash beyond the midpoint of the lane without a fully charged Steel Tempest ready to zone her.
melee duelknockup clashThis matchup is a lethal dance of dashes where Yone holds the advantage. Way of the Hunter allows Yone to shred through your Way of the Wanderer shield with mixed damage. The lane hinges entirely on how you react to his third Mortal Steel. If you get hit by his flying whirlwind, Yone can instantly chain Fate Sealed, leaving you no room to escape his full burst.Yoneのビルド →詳細を見る
Yone
理由
This matchup is a lethal dance of dashes where Yone holds the advantage. Way of the Hunter allows Yone to shred through your Way of the Wanderer shield with mixed damage. The lane hinges entirely on how you react to his third Mortal Steel. If you get hit by his flying whirlwind, Yone can instantly chain Fate Sealed, leaving you no room to escape his full burst.
レーン戦への影響
Yone dictates the lane rhythm using Spirit Cleave to absorb your Steel Tempest pokes while trading. When he activates Soul Unbound, his threat range expands drastically, forcing you to play defensively near your turret. This constant pressure limits your wave control, as you cannot safely stand near the minion wave to stack your own Steel Tempest without risking a lethal trade, conceding early priority to Yone.
立ち回り方
To survive, you must manage your minion wave to always keep a dash target behind you. The moment Yone gains his second stack of Mortal Steel, prepare your Sweeping Blade to dash laterally through a minion, dodging his tornado. If you misplay and get caught without a dash target, you must deploy Wind Wall instantly to block the projectile. Only trade when his spirit returns during Soul Unbound, punishing his retreat.
shroud playmobilityThis duel is dictated by how you deploy your Wind Wall against Akali's direct threats. While your Wind Wall can completely negate her Five Point Strike poke and prevent her from marking you with Shuriken Flip, you lose all offensive momentum when she retreats into Twilight Shroud. Since you cannot target her with auto-attacks or Sweeping Blade inside her smoke, the lane remains a pure test of baiting her stealth.Akaliのビルド →詳細を見る
Akali
理由
This duel is dictated by how you deploy your Wind Wall against Akali's direct threats. While your Wind Wall can completely negate her Five Point Strike poke and prevent her from marking you with Shuriken Flip, you lose all offensive momentum when she retreats into Twilight Shroud. Since you cannot target her with auto-attacks or Sweeping Blade inside her smoke, the lane remains a pure test of baiting her stealth.
レーン戦への影響
Health bars swing wildly depending on Shuriken Flip landing. If Akali misses her tag because you blocked it or dodged with Sweeping Blade, she cannot dive you under tower or trigger her passive Assassin's Mark. However, wasting your Wind Wall early leaves you completely vulnerable to her Five Point Strike harass, forcing you into an early recall or giving up priority to her superior roaming potential.
立ち回り方
Never cast Wind Wall preemptively; hold it specifically to react to her Shuriken Flip projectile or her Five Point Strike burst. When she drops Twilight Shroud, immediately disengage using Sweeping Blade on a minion to dash backward. Do not attempt to stack Steel Tempest or force a trade inside her zone of invisibility. Wait out the smoke, then re-engage with your tornado ready to set up Last Breath.
wind wallskirmishThe matchup revolves around Yasuo's ability to deny Aurora's primary trading tool, Twofold Hex. Both the initial forward projectile and the subsequent recall sweep can be entirely deleted by a well-timed Wind Wall. Since Aurora relies heavily on stacking Spirit Abjuration through her Twofold Hex hits to trigger her healing and bonus magic damage, blocking this core spell completely cripples her offensive threat and leaves her vulnerable to counter-engages.Auroraのビルド →詳細を見る
Aurora
理由
The matchup revolves around Yasuo's ability to deny Aurora's primary trading tool, Twofold Hex. Both the initial forward projectile and the subsequent recall sweep can be entirely deleted by a well-timed Wind Wall. Since Aurora relies heavily on stacking Spirit Abjuration through her Twofold Hex hits to trigger her healing and bonus magic damage, blocking this core spell completely cripples her offensive threat and leaves her vulnerable to counter-engages.
レーン戦への影響
When Wind Wall is active, Yasuo dictates lane pressure, forcing Aurora to play defensively with Across the Veil or concede minion priority. However, wasting Wind Wall allows Aurora to freely pop Way of the Wanderer from range and setup a dive using Between Worlds. The entire wave dynamic swings on this single cooldown; without it, Yasuo gets zoned, but with it, he can safely stack Steel Tempest.
立ち回り方
Never cast Wind Wall preemptively. Wait for the animation of Twofold Hex, or save it to block the return recast if you get hit by the first half. Use Sweeping Blade through minions to dodge her E, The Weirding, which knocks her back and slows you. If Aurora traps you inside Between Worlds, do not panic-dash into the borders; instead, hold your Steel Tempest tornado to disrupt her teleports and look for a Last Breath setup to lock her down mid-air.
projectile blockingextended tradesThis volatile matchup hinges entirely on how you employ Wind Wall to intercept Irelia's setup tools. Both Flawless Duet and Vanguard's Edge are blockable projectiles; neutralizing either denies her the marks required to reset Bladesurge. Without these marks, she cannot easily stack Ionian Fervor or dance through the minion wave, stripping away her mobility and burst potential while leaving her exposed to your counter-engage.Ireliaのビルド →詳細を見る
Irelia
理由
This volatile matchup hinges entirely on how you employ Wind Wall to intercept Irelia's setup tools. Both Flawless Duet and Vanguard's Edge are blockable projectiles; neutralizing either denies her the marks required to reset Bladesurge. Without these marks, she cannot easily stack Ionian Fervor or dance through the minion wave, stripping away her mobility and burst potential while leaving her exposed to your counter-engage.
レーン戦への影響
Minion waves become a highly contested combat zone where both of you seek mobility. Irelia will constantly prep low-health minions for Bladesurge, while you must stack Steel Tempest. If you waste Wind Wall, she will instantly trigger Vanguard's Edge to lock you down under threat of death. Conversely, holding your wall forces her to play defensively, preventing her from securing easy priority or executing dives.
立ち回り方
Never cast Wind Wall preemptively; hold it specifically for the second blade of Flawless Duet or the initial cast of Vanguard's Edge. If she starts channeling Defiant Dance, do not waste your third Steel Tempest tornado, as she will easily absorb the damage. Instead, use Sweeping Blade to dash through her wave to dodge her stun if your wall is on cooldown, then immediately unleash Last Breath once she is airborne.
wind wallmelee diveThis matchup is heavily skewed in your favor because Wind Wall completely neutralizes Aurelion Sol's primary tools. When he attempts to zone you or clear waves with Singularity, your wall deletes the projectile placement entirely. More importantly, his main DPS tool, Breath of Light, is completely blocked by your wind barrier, leaving him defenseless and unable to stack Cosmic Creator while you freely gap-close.Aurelion Solのビルド →詳細を見る
Aurelion Sol
理由
This matchup is heavily skewed in your favor because Wind Wall completely neutralizes Aurelion Sol's primary tools. When he attempts to zone you or clear waves with Singularity, your wall deletes the projectile placement entirely. More importantly, his main DPS tool, Breath of Light, is completely blocked by your wind barrier, leaving him defenseless and unable to stack Cosmic Creator while you freely gap-close.
レーン戦への影響
Aurelion Sol is forced into a passive stance, unable to safely channel Breath of Light to secure last hits or collect Stardust. You easily dictate the wave's position using Sweeping Blade to dash through minions, forcing him under tower where his weak early waveclear hurts him. Denied his scaling passive, his map rotations via Astral Flight are delayed, giving you free priority to roam.
立ち回り方
Position yourself aggressively near his caster minions, ready to react. Never waste Wind Wall defensively against his basic attacks; hold it specifically for the moment he locks himself in place to channel Breath of Light or drops Singularity. Once you block his channel, immediately use Sweeping Blade to dash onto him, charge your Steel Tempest, and unleash Last Breath. If he tries to escape with Astral Flight, your tornado will knock him down mid-flight.
wind wallmobility threatYasuo completely shuts down Seraphine's zoning potential in Mid. Her entire spell rotation is slow and highly predictable. You can nullify her massive team-fight ultimate Encore or her main crowd control Beat Drop with a well-timed Wind Wall. Furthermore, her primary poke, High Note, is easily avoided because Sweeping Blade gives you the mobility to dash through minion waves, rendering her slow skillshots entirely useless.Seraphineのビルド →詳細を見る
Seraphine
理由
Yasuo completely shuts down Seraphine's zoning potential in Mid. Her entire spell rotation is slow and highly predictable. You can nullify her massive team-fight ultimate Encore or her main crowd control Beat Drop with a well-timed Wind Wall. Furthermore, her primary poke, High Note, is easily avoided because Sweeping Blade gives you the mobility to dash through minion waves, rendering her slow skillshots entirely useless.
レーン戦への影響
Seraphine is forced to play extremely far back, losing control over the minion waves. Since she cannot land Beat Drop or poke you down with High Note through your Way of the Wanderer shield and Wind Wall, you dictate the pace of the lane. She will struggle to secure farm under her turret while you maintain constant pressure, preventing her from ever assisting her jungler.
立ち回り方
Do not waste your Wind Wall on her basic poke. Instead, hold it specifically for her Encore or an empowered Beat Drop that could root you. Use Sweeping Blade to aggressively dash through her caster minions, building up Steel Tempest charges to threaten her with a tornado. Once she misses her slow skillshots, immediately engage with Last Breath when you land a knockup.
wind wallall inYasuo completely shuts down Kai'Sa's trading potential in the mid lane because his Wind Wall acts as a hard counter to her primary damage sources. When she attempts to burst you, deploying your barrier completely deletes both the missiles of her Icathian Rain and the long-range snipe of her Void Seeker. This leaves her with only basic attacks to trigger Second Skin, stripping away her duel-winning burst.Kai'Saのビルド →詳細を見る
Kai'Sa
理由
Yasuo completely shuts down Kai'Sa's trading potential in the mid lane because his Wind Wall acts as a hard counter to her primary damage sources. When she attempts to burst you, deploying your barrier completely deletes both the missiles of her Icathian Rain and the long-range snipe of her Void Seeker. This leaves her with only basic attacks to trigger Second Skin, stripping away her duel-winning burst.
レーン戦への影響
This dynamic allows you to dominate the wave state from the first minutes. Since Kai'Sa cannot easily poke you out or clear waves safely without exposing herself to a Sweeping Blade engage, she is forced to play under her turret. This constant pressure denies her priority, permitting you to secure roaming windows while her lack of wave clear keeps her trapped, stalling her evolution timings.
立ち回り方
Capitalize on this advantage by holding your Wind Wall specifically for her Icathian Rain animation. Dash through the minion wave with Sweeping Blade to force her to react, then drop the wall to absorb her missiles before executing a knock-up with Steel Tempest. If she uses Supercharge to escape or reposition, track her movement speed buff and prepare Last Breath to catch her as soon as she becomes visible again.
wind wallmobilityspacingThis matchup is heavily slanted in your favor because Wind Wall completely neutralizes Lux's entire offensive kit. By erasing both Light Binding and Lucent Singularity, you deny her any chance of rooting you or poking you down. Without these projectiles to trigger Illumination, she cannot trade back effectively, leaving her completely exposed to your close-range pressure once her defenses are dissolved.Luxのビルド →詳細を見る
Lux
理由
This matchup is heavily slanted in your favor because Wind Wall completely neutralizes Lux's entire offensive kit. By erasing both Light Binding and Lucent Singularity, you deny her any chance of rooting you or poking you down. Without these projectiles to trigger Illumination, she cannot trade back effectively, leaving her completely exposed to your close-range pressure once her defenses are dissolved.
レーン戦への影響
You dictate the minion wave completely. Lux is forced to play incredibly far back, often burning Prismatic Barrier just to step up for farm. Because her Light Binding is blocked, you can use Sweeping Blade through the minions to force aggressive trades without fearing a counter-root. This constant pressure quickly forces her under tower, securing early priority.
立ち回り方
Save Wind Wall specifically for her Light Binding or when she tries to detonate Lucent Singularity on the wave. Dash aggressively through the frontline minions with Sweeping Blade, stack Steel Tempest to prepare your knockup, and immediately launch Last Breath once she is airborne. If you misplace your wall, temporarily back off to let Way of the Wanderer absorb her poke.
wind wallgap closemobility threatThis matchup heavily favors you because Wind Wall is the ultimate counter to Varus's entire kit. A well-placed wall completely dissolves his Chain of Corruption, stripping away his only reliable self-peel, while also absorbing fully charged Piercing Arrow shots. Without these critical projectiles to detonate his Blighted Quiver stacks, Varus loses both his primary burst damage and his ability to keep you at a distance.Varusのビルド →詳細を見る
Varus
理由
This matchup heavily favors you because Wind Wall is the ultimate counter to Varus's entire kit. A well-placed wall completely dissolves his Chain of Corruption, stripping away his only reliable self-peel, while also absorbing fully charged Piercing Arrow shots. Without these critical projectiles to detonate his Blighted Quiver stacks, Varus loses both his primary burst damage and his ability to keep you at a distance.
レーン戦への影響
Because Varus constantly fears losing his ultimate, he must play defensively, allowing you to dictate the wave state. You can easily build pressure with Steel Tempest and crash waves to secure roam timers. Since he cannot safely poke you through your Way of the Wanderer shield without risking a deadly all-in, you will naturally command a health lead and easily force him under his turret.
立ち回り方
Your primary rule is to hold Wind Wall specifically for his Chain of Corruption. Dash through the minion wave using Sweeping Blade to close the distance, then bait his ultimate. Once you block it, immediately commit with Steel Tempest to prepare your knock-up and execute him with Last Breath. If you accidentally waste your wall early, retreat immediately and play safely near your turret until the cooldown recovers, as you are highly vulnerable without it.
defensespacingBrand relies entirely on landing his combos to trigger Blaze, but your Wind Wall completely nullifies both his stun initiator, Sear, and his high-damage ultimate, Pyroclasm. By intercepting these key projectiles, you strip him of his self-peel and burst potential. Without his stun threat, Brand becomes an immobile, defenseless target vulnerable to your rapid engagements.Brandのビルド →詳細を見る
Brand
理由
Brand relies entirely on landing his combos to trigger Blaze, but your Wind Wall completely nullifies both his stun initiator, Sear, and his high-damage ultimate, Pyroclasm. By intercepting these key projectiles, you strip him of his self-peel and burst potential. Without his stun threat, Brand becomes an immobile, defenseless target vulnerable to your rapid engagements.
レーン戦への影響
You control the pace of this lane. Brand is forced to play extremely far back, terrified of walking up to use Pillar of Flame on the wave because a simple Sweeping Blade can gap-close instantly. This allows you to freely stack Steel Tempest and threaten dives. Whenever his Sear is blocked, he must abandon the wave entirely, giving you free priority to roam or crash.
立ち回り方
Bait out Pillar of Flame by walking near the minions, using your Way of the Wanderer shield to absorb chip damage from Conflagration. The moment he misses his circle, dash through the wave with Sweeping Blade to force his panic Sear. Hold your Wind Wall exclusively for this projectile or his Pyroclasm. If you misplay your wall, immediately retreat using minions to reset, as you are vulnerable until its long cooldown returns.
physical damageearly defenseKassadin relies heavily on Null Sphere to poke and generate a magic shield from Void Stone to mitigate trades. However, because Null Sphere is a projectile, Yasuo can easily block it using Wind Wall. This completely denies Kassadin's defensive shield, leaving him entirely exposed to Yasuo's physical damage from Steel Tempest and auto-attacks, which bypasses his magic-resist-focused nature.Kassadinのビルド →詳細を見る
Kassadin
理由
Kassadin relies heavily on Null Sphere to poke and generate a magic shield from Void Stone to mitigate trades. However, because Null Sphere is a projectile, Yasuo can easily block it using Wind Wall. This completely denies Kassadin's defensive shield, leaving him entirely exposed to Yasuo's physical damage from Steel Tempest and auto-attacks, which bypasses his magic-resist-focused nature.
レーン戦への影響
This interaction lets Yasuo dictate the wave state right from the first waves. Since Kassadin cannot trade back effectively without his shield, you can slow push to stack waves, forcing him under tower where he struggles to last-hit. Yasuo can trade freely under the enemy turret, using Sweeping Blade to dash in and out of tower range while chipping Kassadin's health down, securing massive priority.
立ち回り方
To execute this, hold Wind Wall specifically for Kassadin's Null Sphere. Don't waste it on his other spells. Dash through the minion wave with Sweeping Blade to close the distance, and the moment you see the purple orb animation, drop your wall. Once Null Sphere is blocked, unleash your Steel Tempest strikes to stack your tornado. If he tries to escape using Riftwalk post-level five, use your stacked tornado to knock him up and follow up instantly with Last Breath.
wind wallall in threatYasuo dominates this matchup because his Wind Wall completely nullifies Twisted Fate's primary self-defense tool, Pick a Card. When Twisted Fate locks in his yellow gold card to stun you, a well-timed Wind Wall deletes the projectile entirely. Without this crucial crowd control to keep you at bay, the card master has no way to halt your aggressive Sweeping Blade dashes, leaving him completely exposed.Twisted Fateのビルド →詳細を見る
Twisted Fate
理由
Yasuo dominates this matchup because his Wind Wall completely nullifies Twisted Fate's primary self-defense tool, Pick a Card. When Twisted Fate locks in his yellow gold card to stun you, a well-timed Wind Wall deletes the projectile entirely. Without this crucial crowd control to keep you at bay, the card master has no way to halt your aggressive Sweeping Blade dashes, leaving him completely exposed.
レーン戦への影響
This interaction completely stifles Twisted Fate's laning phase, forcing him to play extremely defensively. He cannot safely use Pick a Card to secure last hits or poke without risking an all-in. This allows you to dictate wave state at will. Whenever his gold card is wasted or on cooldown, you command absolute lane priority, trapping him under his turret and neutralizing his map-wide threat with Destiny.
立ち回り方
Watch the cycling colors of Pick a Card closely. When the yellow card is selected, prepare to react. Dash through the minion wave using Sweeping Blade to close the distance, but do not panic-cast Wind Wall; wait for the actual throwing animation. If you successfully block his gold card, immediately commit to a trade. Stack Steel Tempest to prepare your knock-up, and unleash Last Breath to finish him off before his cooldowns return.
spacingdefenseYasuo dominates this matchup because his Wind Wall completely nullifies Veigar's primary damage sources, Baleful Strike and his execution ultimate Primordial Burst. Furthermore, Veigar's zoning tool, Event Horizon, loses its safety value. Sweeping Blade gives you the high-speed mobility needed to dash through minions and maneuver inside or around the cage's perimeter before the stun walls fully materialize, rendering his Dark Matter easy to dodge.Veigarのビルド →詳細を見る
Veigar
理由
Yasuo dominates this matchup because his Wind Wall completely nullifies Veigar's primary damage sources, Baleful Strike and his execution ultimate Primordial Burst. Furthermore, Veigar's zoning tool, Event Horizon, loses its safety value. Sweeping Blade gives you the high-speed mobility needed to dash through minions and maneuver inside or around the cage's perimeter before the stun walls fully materialize, rendering his Dark Matter easy to dodge.
レーン戦への影響
From the first waves, you can easily crash minions because Veigar cannot step up to contest with Baleful Strike without risking a sudden engage. If he drops Event Horizon defensively, he is completely vulnerable for its long cooldown. You force him to farm under tower, bleeding his mana pool, while your passive shield from Way of the Wanderer absorbs his occasional basic attacks, giving you total mid-lane priority.
立ち回り方
Never waste Wind Wall on simple poke; save it exclusively to block Primordial Burst or a crucial Baleful Strike that would otherwise stun you. When Veigar casts Event Horizon, do not panic. Use Sweeping Blade on an incoming minion to dash out of the cage's center before the boundary arms, or dash directly onto him if he steps too close to his own perimeter. Prepare a Steel Tempest tornado during his downtime to force an easy Last Breath.
wind wall valuegap closeYasuo dominates Ziggs because his Wind Wall neutralizes Ziggs's entire poke kit. Ziggs relies heavily on Bouncing Bomb to farm and poke from safety, but a single well-placed wall deletes these projectiles entirely. Even Ziggs's ultimate, Mega Inferno Bomb, can have its massive impact area negated by Wind Wall if intercepted in flight, stripping the yordle of his primary zoning and damage tools.Ziggsのビルド →詳細を見る
Ziggs
理由
Yasuo dominates Ziggs because his Wind Wall neutralizes Ziggs's entire poke kit. Ziggs relies heavily on Bouncing Bomb to farm and poke from safety, but a single well-placed wall deletes these projectiles entirely. Even Ziggs's ultimate, Mega Inferno Bomb, can have its massive impact area negated by Wind Wall if intercepted in flight, stripping the yordle of his primary zoning and damage tools.
レーン戦への影響
Because Ziggs cannot easily bypass your defensive wall, you dictate the wave tempo. You can freeze the minions near your turret, forcing Ziggs to overextend to secure CS with his long-range spells. If he steps up too far to use Satchel Charge or Hexplosive Minefield, you can immediately dive through the wave using Sweeping Blade, forcing trades that he cannot win due to your Way of the Wanderer shield soaking his basic attacks.
立ち回り方
Constantly position yourself slightly to the side of the minion wave. This forces Ziggs to choose between aiming Bouncing Bomb at you or the wave. Hold your Wind Wall specifically for his Bouncing Bomb or to block his escape route if you decide to engage. When he drops Hexplosive Minefield to slow you down, use Sweeping Blade laterally through clean minions to bypass the mines, then knock him up with Steel Tempest to unleash Last Breath for an easy kill.
Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
dps racecrit warYour Wind Wall is completely useless in this matchup, as it cannot block Tryndamere's melee auto-attacks or the AD-reducing Mocking Shout. Without a defensive tool to mitigate his raw damage, you are highly vulnerable. Once he builds up his Battle Fury, his critical strikes will easily shred through your passive shield, allowing him to relentlessly run you down with Spinning Slash.Tryndamereのビルド →詳細を見る
Tryndamere
理由
Your Wind Wall is completely useless in this matchup, as it cannot block Tryndamere's melee auto-attacks or the AD-reducing Mocking Shout. Without a defensive tool to mitigate his raw damage, you are highly vulnerable. Once he builds up his Battle Fury, his critical strikes will easily shred through your passive shield, allowing him to relentlessly run you down with Spinning Slash.
レーン戦への影響
You cannot contest the wave early because Tryndamere's passive crit scaling dwarfs your own. Short trades are risky; if you dash in with Sweeping Blade, he will simply spin after you. Once he reaches level five, Undying Rage completely denies your Last Breath burst potential. This forces you under your turret, bleeding gold while he free-farms and threatens a dive.
立ち回り方
Never initiate trades; instead, stack Steel Tempest defensively. Keep a minion behind you so you can use Sweeping Blade to retreat immediately when he initiates with Spinning Slash. If he activates Mocking Shout, do not turn your back to flee; face him momentarily to avoid the slow, then dash away. Only look for a Last Breath setup if his Undying Rage is on cooldown, or use your knockup purely to disengage and kite out his five-second invulnerability window.
early bullysustainYasuo's defensive utility is completely bypassed in this matchup. Your Wind Wall offers absolutely zero protection against Warwick, as neither Jaws of the Beast nor his ultimate Infinite Duress are projectiles. Without a way to block his primary gap-closer and suppression, you are left entirely exposed to Warwick's relentless point-blank assault and the heavy healing of Eternal Hunger during close-quarters duels.Warwickのビルド →詳細を見る
Warwick
理由
Yasuo's defensive utility is completely bypassed in this matchup. Your Wind Wall offers absolutely zero protection against Warwick, as neither Jaws of the Beast nor his ultimate Infinite Duress are projectiles. Without a way to block his primary gap-closer and suppression, you are left entirely exposed to Warwick's relentless point-blank assault and the heavy healing of Eternal Hunger during close-quarters duels.
レーン戦への影響
This structural mismatch forces you into a passive defensive posture from the very first waves. Trading with Steel Tempest is futile, as Warwick easily out-sustains any chip damage. If you attempt aggressive dashes with Sweeping Blade, he will simply activate Primal Howl to reduce your damage and terrify you, leading to disastrous health losses that force early recalls and concede complete control of the top lane.
立ち回り方
To survive, you must abandon your usual aggressive rush and shift your build toward early healing reduction and armor. Focus entirely on farming safely near your turret with Steel Tempest. Never use Sweeping Blade forward unless you have a clear escape route through enemy minions to dodge Primal Howl. If he lunges with Infinite Duress, your only goal is to cushion the blow under your tower and use your passive Way of the Wanderer shield to absorb the initial burst.
melee squishypunish mobilityYasuo's defensive utility is completely neutralized in this matchup because Wind Wall has zero targets to block against Sett's kit. Since your defensive wall cannot stop Pit Grit or Knuckle Down, Sett will patiently wait for you to use Sweeping Blade. The moment you dash into melee range, he easily catches you with Facebreaker, dragging you into an unavoidable close-quarters brawl where his raw physical power overwhelms you.Settのビルド →詳細を見る
Sett
理由
Yasuo's defensive utility is completely neutralized in this matchup because Wind Wall has zero targets to block against Sett's kit. Since your defensive wall cannot stop Pit Grit or Knuckle Down, Sett will patiently wait for you to use Sweeping Blade. The moment you dash into melee range, he easily catches you with Facebreaker, dragging you into an unavoidable close-quarters brawl where his raw physical power overwhelms you.
レーン戦への影響
Because you cannot block his tools, every attempt to gather Steel Tempest stacks near the minion wave exposes you to a devastating pull. Sett will freeze the wave and zone you off, threatening to unleash Knuckle Down if you step up. If you get dragged in, his Haymaker shield negates your trade back, forcing you to recall early or bleed plates under your tower while losing crucial early gold.
立ち回り方
To survive, you must restrict your Sweeping Blade usage to retreating paths rather than trading. Position yourself strictly behind your own melee minions, using the maximum range of Steel Tempest to farm safely without triggering his Facebreaker. If Sett initiates with Knuckle Down, do not panic-dash forward; instead, hold your tornado and use Sweeping Blade backwards through a minion to escape, abandoning the farm if his Haymaker grit bar is fully charged.
armor stackattack speed slowYasuo relies entirely on his attack speed to reduce the cooldown of Steel Tempest. Malphite completely neutralizes this offensive engine with Ground Slam, which slashes your attack speed and leaves you unable to quickly stack your knock-up. Furthermore, Granite Shield absorbs your early poke, while Wind Wall is completely useless against Ground Slam's area-of-effect damage, making standard trades heavily lopsided in his favor.Malphiteのビルド →詳細を見る
Malphite
理由
Yasuo relies entirely on his attack speed to reduce the cooldown of Steel Tempest. Malphite completely neutralizes this offensive engine with Ground Slam, which slashes your attack speed and leaves you unable to quickly stack your knock-up. Furthermore, Granite Shield absorbs your early poke, while Wind Wall is completely useless against Ground Slam's area-of-effect damage, making standard trades heavily lopsided in his favor.
レーン戦への影響
Because Ground Slam cripples your Steel Tempest frequency, you lose the ability to contest minion waves effectively. Malphite can freeze the wave or crash it at will using Thunderclap. Every short trade you attempt leaves you vulnerable to a Seismic Shard chase down. Once Malphite unlocks Unstoppable Force, you are constantly threatened under your own turret, forcing you to play passively and surrender early priority.
立ち回り方
To survive, you must bait out Ground Slam before committing your Sweeping Blade. When Malphite approaches to last-hit, feint an aggression, then use Sweeping Blade on a retreating minion to escape his slam radius. Only trade while his Ground Slam is on its long early cooldown. If he holds it, focus strictly on using Steel Tempest to farm from maximum range. Save Wind Wall to block Seismic Shard only when trying to disengage.
armor shredall inYasuo struggles immensely here because his primary defensive tool, Wind Wall, is entirely useless against Wukong's offensive kit. Neither Nimbus Strike nor Golden Staff are projectiles, meaning the monkey can effortlessly jump on you and shred your armor without your wall mitigating any damage. Furthermore, Wukong's Stone Skin passively stacks armor during these skirmishes, giving him a massive natural advantage in pure physical duels.Wukongのビルド →詳細を見る
Wukong
理由
Yasuo struggles immensely here because his primary defensive tool, Wind Wall, is entirely useless against Wukong's offensive kit. Neither Nimbus Strike nor Golden Staff are projectiles, meaning the monkey can effortlessly jump on you and shred your armor without your wall mitigating any damage. Furthermore, Wukong's Stone Skin passively stacks armor during these skirmishes, giving him a massive natural advantage in pure physical duels.
レーン戦への影響
This interaction dictates a highly oppressive laning phase where you cannot safely contest waves. Every time you attempt to stack Steel Tempest, Wukong can initiate a trade with Nimbus Strike, bypass your shield with an immediate Golden Staff, and walk away victorious. This constant pressure forces you under your turret, bleeding gold while his armor advantage prevents any counter-offensive.
立ち回り方
To survive this lane, you must respect Wukong's power spikes, particularly when he has access to Cyclone. Never initiate trades. Instead, use Sweeping Blade through his minion wave to disengage the moment he uses Nimbus Strike. Try to bait out Warrior Trickster before committing Last Breath. If he commits his ultimate, immediately dash away to let his armor-boosting passive decay.
hard counterskirmishJax has a direct, unsolvable response to your entire offensive pattern. The moment he activates Counter Strike, your basic attacks and Steel Tempest are entirely neutralized, meaning you cannot generate stacks for your tornado. Because Steel Tempest is treated as an attack, Jax absorbs it effortlessly while preparing his stun, turning what should be your main trading tool into a liability that leaves you defenseless in top lane.Jaxのビルド →詳細を見る
Jax
理由
Jax has a direct, unsolvable response to your entire offensive pattern. The moment he activates Counter Strike, your basic attacks and Steel Tempest are entirely neutralized, meaning you cannot generate stacks for your tornado. Because Steel Tempest is treated as an attack, Jax absorbs it effortlessly while preparing his stun, turning what should be your main trading tool into a liability that leaves you defenseless in top lane.
レーン戦への影響
This interaction forces you into a passive state where you cannot contest the wave. Jax can zone you off minions by holding Counter Strike, knowing you cannot fight back. If you attempt to farm, Jax will use Leap Strike to close the distance and trigger Empower, chunking your health pool. You will constantly be pushed under your turret, bleeding gold and losing all priority to assist your jungler.
立ち回り方
Your only survival mechanism is using Sweeping Blade defensively. When Jax initiates with Leap Strike, immediately use Sweeping Blade through an enemy minion to slide away and escape the radius of Counter Strike. Never commit to an exchange unless his helicopter strike is on cooldown. Ensure your Way of the Wanderer shield is fully charged before stepping up, and accept giving up individual minions to keep your health high enough to avoid a dive.
magic damageshield managementRumble completely dominates this matchup because his primary source of damage, Flamespitter, is a continuous, non-projectile stream of magic damage. This means your Wind Wall is entirely useless at blocking his main harass tool. Every time you attempt to trade with Steel Tempest or dash in with Sweeping Blade, Rumble can simply activate his flames, melting through your Way of the Wanderer shield instantly while you cannot block a single tick of his DPS.Rumbleのビルド →詳細を見る
Rumble
理由
Rumble completely dominates this matchup because his primary source of damage, Flamespitter, is a continuous, non-projectile stream of magic damage. This means your Wind Wall is entirely useless at blocking his main harass tool. Every time you attempt to trade with Steel Tempest or dash in with Sweeping Blade, Rumble can simply activate his flames, melting through your Way of the Wanderer shield instantly while you cannot block a single tick of his DPS.
レーン戦への影響
Because of this interaction, you cannot contest the wave early. Rumble's constant push with Flamespitter forces you under your turret, where farming becomes hazardous. If you step up to thin the wave, you risk taking heavy magic damage, leaving you too low to ever look for a knock-up engagement with Last Breath. This constant pressure deprives you of map priority, locking you in top lane while Rumble freely dictates the wave's tempo.
立ち回り方
To survive, you must play defensively and let the wave crash. Use the maximum range of Steel Tempest to secure last hits without stepping into his fire. Never use Sweeping Blade aggressively toward him; instead, save this dash to escape backward through your own minions when he heats up. If he freezes the wave near his tower, do not walk up to break it alone—request help from your jungler immediately, as face-checking his zone means certain death.
anti dashtank matchupYasuo's entire laning rhythm relies on the agility of Sweeping Blade to dodge and trade, but Poppy completely shuts this down. The moment you attempt to dash near her, she can activate Steadfast Presence, which immediately interrupts your movement, knocks you down, and grounds you. This lockout leaves you a sitting duck, guaranteeing she lands both instances of Hammer Shock to shred your health pool.Poppyのビルド →詳細を見る
Poppy
理由
Yasuo's entire laning rhythm relies on the agility of Sweeping Blade to dodge and trade, but Poppy completely shuts this down. The moment you attempt to dash near her, she can activate Steadfast Presence, which immediately interrupts your movement, knocks you down, and grounds you. This lockout leaves you a sitting duck, guaranteeing she lands both instances of Hammer Shock to shred your health pool.
レーン戦への影響
Because dashing is so dangerous, you lose the ability to freely stack Steel Tempest through minions. You are forced to play passively under your turret, conceding early wave control. Attempting aggressive trades often results in getting pinned or blocked, forcing premature recalls and letting Poppy build a massive tank barrier. This prevents you from securing early priority, leaving your jungler without top-side assistance.
立ち回り方
To survive this lane, you must treat Sweeping Blade as a defensive tool rather than an initiator. Never dash forward while her Steadfast Presence is available; instead, walk up to bait its activation with basic attacks, then use your dash to escape back to safety once she wastes it. Rely on your Way of the Wanderer shield to absorb her passive buckler tosses, and only commit your Last Breath when a teammate provides a knock-up.
duelingscaling laneThis lane hinges entirely on how Wither shuts down your kit. While you rely on Sweeping Blade to dance through waves and stack Steel Tempest, Nasus's crippling slow completely destroys your mobility and tanks your attack speed. This attack speed reduction directly increases the cooldown of Steel Tempest, halting your tornado generation. Furthermore, Soul Eater allows Nasus to passively heal through your early poke, outlasting your aggressive trades.Nasusのビルド →詳細を見る
Nasus
理由
This lane hinges entirely on how Wither shuts down your kit. While you rely on Sweeping Blade to dance through waves and stack Steel Tempest, Nasus's crippling slow completely destroys your mobility and tanks your attack speed. This attack speed reduction directly increases the cooldown of Steel Tempest, halting your tornado generation. Furthermore, Soul Eater allows Nasus to passively heal through your early poke, outlasting your aggressive trades.
レーン戦への影響
In the early levels, you can establish wave control, but Nasus will happily farm under tower, sustaining with Soul Eater. Once Nasus reaches level six and unlocks Fury of the Sands, any overextended trade becomes lethal. If he lands Wither while you are deep in his half of the lane, you cannot escape with Sweeping Blade, leaving you vulnerable to empowered Siphoning Strike hits under Spirit Fire's armor reduction.
立ち回り方
To survive, you must play around Wither's high early cooldown. Force short trades with Steel Tempest when his slow is down, then immediately retreat using Sweeping Blade on enemy minions before he can retaliate. If he activates Fury of the Sands, do not commit; instead, disengage immediately. If caught by Wither, use your tornado from Steel Tempest to knock him up and buy precious time.
point and click ccshield popRenekton counters your defensive tools because his main crowd control, Ruthless Predator, is a point-and-click melee strike. Since your Wind Wall only blocks projectiles, it is completely useless against his stun. This allows the crocodile to effortlessly lock you down, shred your Way of the Wanderer shield with his multi-hit active, and unleash his full burst with Cull the Meek and Slice and Dice.Renektonのビルド →詳細を見る
Renekton
理由
Renekton counters your defensive tools because his main crowd control, Ruthless Predator, is a point-and-click melee strike. Since your Wind Wall only blocks projectiles, it is completely useless against his stun. This allows the crocodile to effortlessly lock you down, shred your Way of the Wanderer shield with his multi-hit active, and unleash his full burst with Cull the Meek and Slice and Dice.
レーン戦への影響
This interaction strips away your freedom to use Sweeping Blade aggressively near his minion wave. Renekton dictates the trade pacing, forcing you to play defensively. If you overextend, he will easily chase you down with Slice and Dice, stun you, and chunk your health bar, forcing a premature recall that surrenders lane priority and leaves your jungler without top-side support.
立ち回り方
To survive, you must keep the minion wave frozen just outside your turret's range. Only initiate short trades with Sweeping Blade if Renekton's Fury is low and he has just wasted Ruthless Predator to last-hit. Otherwise, focus on stacking Steel Tempest from a safe distance to generate your tornado, using it to secure farm or disengage his double-dash.
shroud playmobility duelThis skill matchup is defined by how you deploy Wind Wall against Akali's high-threat projectiles. Her primary poke, Five Point Strike, and her crucial mobility tool, Shuriken Flip, can both be completely nullified by your wind barrier. However, Akali will attempt to bypass this denial by deploying Twilight Shroud, using her invisibility to reposition or wait out your wall, turning the lane into a tense tactical dance of positioning.Akaliのビルド →詳細を見る
Akali
理由
This skill matchup is defined by how you deploy Wind Wall against Akali's high-threat projectiles. Her primary poke, Five Point Strike, and her crucial mobility tool, Shuriken Flip, can both be completely nullified by your wind barrier. However, Akali will attempt to bypass this denial by deploying Twilight Shroud, using her invisibility to reposition or wait out your wall, turning the lane into a tense tactical dance of positioning.
レーン戦への影響
While Wind Wall is available, you can contest the wave comfortably, using Sweeping Blade to slide through minions and land Steel Tempest strikes. Once you waste that barrier, Akali gains immediate lane dominance. She can zone you with Five Point Strike and threaten an all-in with Shuriken Flip, forcing you to play defensively near your turret and forfeit priority while you wait for your defensive cooldown to return.
立ち回り方
Never throw your Wind Wall preemptively. Hold it specifically to block Shuriken Flip or a fatal Five Point Strike at close range. If Akali drops Twilight Shroud, immediately disengage from her smoke circle. Instead of blindly swinging, stack your Steel Tempest on the lane minions to prepare a tornado. Once her shroud expires and she is visible again, use Sweeping Blade to dash back in and unleash Last Breath.
skill matchupshield baitingThis matchup is a relentless duel of mobility where your defensive utility is severely compromised. Since Ambessa relies entirely on non-projectile melee strikes, your Wind Wall is completely useless here; she can strike right through it with Cunning Sweep and Lacerate. Because her Drakehound's Step allows her to reposition after every cast, she can easily dodge your Steel Tempest tornados, making this a pure contest of micro-positioning and mechanical execution.Ambessaのビルド →詳細を見る
Ambessa
理由
This matchup is a relentless duel of mobility where your defensive utility is severely compromised. Since Ambessa relies entirely on non-projectile melee strikes, your Wind Wall is completely useless here; she can strike right through it with Cunning Sweep and Lacerate. Because her Drakehound's Step allows her to reposition after every cast, she can easily dodge your Steel Tempest tornados, making this a pure contest of micro-positioning and mechanical execution.
レーン戦への影響
Laning becomes an intense dance around the minion wave. Without Wind Wall to absorb damage, your health bar relies entirely on Way of the Wanderer shielding and quick Sweeping Blade trades. If you fight in open space, Ambessa will easily land Cunning Sweep's outer edge and run you down with Public Execution. You must use the wave to find angles, ensuring you do not get isolated where she can easily force trades.
立ち回り方
Unbind your Wind Wall mentally; saving it does nothing, so focus entirely on your movement. Hold your third stack of Steel Tempest until Ambessa commits her Drakehound's Step dash, ensuring she cannot easily dodge your knockup. When she initiates Cunning Sweep, use Sweeping Blade to dash through a minion into her inner circle, dodging the high-damage outer edge. Finally, never trigger Last Breath while her Repudiation shield is active, or you will waste your ultimate's setup.
skirmishspacingThis matchup revolves around a direct test of reflexes and spacing. Yasuo relies on Wind Wall to nullify the massive burst of Vladimir's charged Tides of Blood. However, Transfusion bypasses this barrier entirely because it is not a projectile. This means Vladimir can consistently bypass your shield from Way of the Wanderer and chip away at your health bar if you cannot close the gap through the minion wave.Vladimirのビルド →詳細を見る
Vladimir
理由
This matchup revolves around a direct test of reflexes and spacing. Yasuo relies on Wind Wall to nullify the massive burst of Vladimir's charged Tides of Blood. However, Transfusion bypasses this barrier entirely because it is not a projectile. This means Vladimir can consistently bypass your shield from Way of the Wanderer and chip away at your health bar if you cannot close the gap through the minion wave.
レーン戦への影響
Because Transfusion cannot be blocked, Vladimir will slowly choke your health pool, forcing you into defensive recalls if you play too passively. He will bait your Wind Wall with basic attacks or early casts of Tides of Blood to open up a window where he can safely charge his crimson bar. If you waste your wind barrier, you lose all lane pressure and get shoved under tower.
立ち回り方
To win this, you must track his crimson resource bar diligently. Only use Sweeping Blade to dash in through minions immediately after he wastes his empowered Transfusion on a minion. Hold Wind Wall specifically to block his fully charged Tides of Blood during these short trades. If he retreats into Sanguine Pool, do not chase blindly; instead, prepare a Steel Tempest tornado to knock him up with Last Breath the moment he re-emerges.
hard countermobility clashThis matchup is heavily weighted in your favor because Wind Wall acts as a complete shutoff valve for Graves's offense. Not only does your barrier absorb his explosive End of the Line and the blinding Smoke Screen, but it also deletes his basic attacks from New Destiny and his ultimate, Collateral Damage. Without these projectiles, Graves loses his entire combat identity and is forced to back off instantly.Gravesのビルド →詳細を見る
Graves
理由
This matchup is heavily weighted in your favor because Wind Wall acts as a complete shutoff valve for Graves's offense. Not only does your barrier absorb his explosive End of the Line and the blinding Smoke Screen, but it also deletes his basic attacks from New Destiny and his ultimate, Collateral Damage. Without these projectiles, Graves loses his entire combat identity and is forced to back off instantly.
レーン戦への影響
Because you hold this absolute denial tool, you dictate the wave state completely. Graves cannot walk up to clear minions or trade without risking a sudden engage. You can easily crash large waves, harass him under his own tower, or freeze to deny him gold. Any attempt he makes to fight back with Quickdraw or burst you down is immediately shut down, giving you total priority over Top lane.
立ち回り方
To convert this advantage, never waste Wind Wall preemptively. Wait for Graves to fire End of the Line or commit to a basic attack before dropping it. Use Sweeping Blade to dash through the minion wave, getting right into his face where his New Destiny pellets can't bypass your shield. If your wall is on cooldown, play defensively, letting Way of the Wanderer absorb his poke until your barrier is ready to dominate the next trade.
mobility threatwind wallHeimerdinger's entire offensive threat relies on his ability to poke you down and stun you from range, which is completely shut down by your Wind Wall. Deploying it correctly instantly nullifies his Hextech Micro-Rockets and CH-2 Electron Storm Grenade. Without these spells, his H-28G Evolution Turret setup becomes extremely vulnerable, leaving him defenseless against your Sweeping Blade and unable to escape your raw physical damage.Heimerdingerのビルド →詳細を見る
Heimerdinger
理由
Heimerdinger's entire offensive threat relies on his ability to poke you down and stun you from range, which is completely shut down by your Wind Wall. Deploying it correctly instantly nullifies his Hextech Micro-Rockets and CH-2 Electron Storm Grenade. Without these spells, his H-28G Evolution Turret setup becomes extremely vulnerable, leaving him defenseless against your Sweeping Blade and unable to escape your raw physical damage.
レーン戦への影響
You control the flow of the lane because Heimerdinger cannot safely crash waves when you hold your defensive barrier. By erasing his projectile burst, you force him to play far back, preventing him from establishing heavy tower pressure with H-28G Evolution Turret. This allows you to dictate health trades at will, securing clean recall timings and keeping him pinned under his own turret without any fear of his poke.
立ち回り方
Walk through his H-28G Evolution Turret zone by dashing through minions with Sweeping Blade to bait his CH-2 Electron Storm Grenade. Hold Wind Wall until you see the grenade's projectile animation, then instantly block it along with his Hextech Micro-Rockets. Once his crowd control is down, stick to him with Steel Tempest and knock him up for Last Breath. If you misplay your wall, slide back through minions to let Way of the Wanderer regenerate before re-engaging.
spacingsurvivalYasuo dominates this matchup because his Wind Wall completely nullifies Kayle's primary tools. By blocking her Radiant Blast, you deny her only crowd control and resistance shred. Furthermore, once Kayle reaches level nine and unlocks the ranged waves from Divine Ascent, Wind Wall can swallow those fire waves entirely, stripping away her primary source of DPS and leaving her defenseless in extended duels.Kayleのビルド →詳細を見る
Kayle
理由
Yasuo dominates this matchup because his Wind Wall completely nullifies Kayle's primary tools. By blocking her Radiant Blast, you deny her only crowd control and resistance shred. Furthermore, once Kayle reaches level nine and unlocks the ranged waves from Divine Ascent, Wind Wall can swallow those fire waves entirely, stripping away her primary source of DPS and leaving her defenseless in extended duels.
レーン戦への影響
This interaction dictates a highly aggressive laning phase where you can freeze the wave or slow-push with Steel Tempest without fearing her retaliation. Kayle cannot safely walk up to secure last hits with Starfire Spellblade or Radiant Blast when your Sweeping Blade is available. You can constantly zone her away from experience, forcing her to rely on Celestial Blessing to escape your relentless chase and crash massive waves.
立ち回り方
Position yourself aggressively inside her minion wave, using Sweeping Blade to dash through targets and stack Steel Tempest. Hold Wind Wall specifically for her Radiant Blast during early trades, or deploy it right in front of her when she tries to kite with Celestial Blessing at level nine. If she casts Divine Judgment to survive your Last Breath burst, immediately disengage using Sweeping Blade on an enemy minion to wait out her invulnerability before re-engaging.
spacingdefensive playYasuo completely dictates this matchup because Wind Wall is a hard counter to Ryze's entire spell rotation. Since Ryze relies on hitting Overload and spreading Spell Flux to deal damage and clear waves, a single well-placed wall neutralizes his DPS. Even if Ryze locks you down with Rune Prison, he cannot follow up with his projectiles if your barrier is active, leaving him completely vulnerable.Ryzeのビルド →詳細を見る
Ryze
理由
Yasuo completely dictates this matchup because Wind Wall is a hard counter to Ryze's entire spell rotation. Since Ryze relies on hitting Overload and spreading Spell Flux to deal damage and clear waves, a single well-placed wall neutralizes his DPS. Even if Ryze locks you down with Rune Prison, he cannot follow up with his projectiles if your barrier is active, leaving him completely vulnerable.
レーン戦への影響
This interaction forces Ryze into a defensive posture where he cannot safely contest the wave. You can use Sweeping Blade to aggressively dash through minions, forcing short trades knowing his retaliation is blocked. By denying his Spell Flux spread, you cripple his waveclear, allowing you to crash massive waves, secure easy recall timings, and constantly threaten him under tower with your knock-ups.
立ち回り方
Never cast Wind Wall randomly; hold it until Ryze commits to his Spell Flux or Overload animation. Dash forward with Sweeping Blade, accumulate charges of Steel Tempest, and place your wall directly between you and him to absorb his spells. Once he is starved of mana and cooldowns, unleash your tornado to trigger Last Breath. If you misplay your defensive wall, retreat immediately and wait for its long cooldown before trading again.
projectile blockgap closeYasuo dominates this matchup because his Wind Wall completely nullifies Vayne's entire offensive kit, blocking both her basic attacks and her crucial self-peel from Condemn. Without the threat of being shoved away or taking Silver Bolts procs during your approach, you can effortlessly glide through the minion wave with Sweeping Blade to force close-quarters duels where her fragile marksman stats cannot compete with your Steel Tempest.Vayneのビルド →詳細を見る
Vayne
理由
Yasuo dominates this matchup because his Wind Wall completely nullifies Vayne's entire offensive kit, blocking both her basic attacks and her crucial self-peel from Condemn. Without the threat of being shoved away or taking Silver Bolts procs during your approach, you can effortlessly glide through the minion wave with Sweeping Blade to force close-quarters duels where her fragile marksman stats cannot compete with your Steel Tempest.
レーン戦への影響
Because she cannot safely poke you through your Way of the Wanderer shield and Wind Wall, you dictate the minion wave's position. Freezing the wave near your turret forces Vayne to overextend, stripping her of the safety of her Tumble. This positioning allows you to orchestrate massive health trades by dashing in, trading, and dashing out before she can stack Silver Bolts, leading to early tower plates or forced recalls.
立ち回り方
Never waste Wind Wall preemptively; hold it specifically for when Vayne activates Final Hour or attempts to push you back with Condemn. Keep at least two enemy minions alive behind you to serve as a Sweeping Blade escape route after trading. If she plays extremely passively under her tower, stack Steel Tempest on the wave to threaten a dive with Last Breath, or use the wave bounce to reset your shield.