Core identity
Yasuo is mainly played as Mid. Its clearest strength is explosive all-ins with 100% 2-item crit.
Yasuo is mainly played as Mid. Its clearest strength is explosive all-ins with 100% 2-item crit.
Prioritize the priority wave only if the jungler can cover; otherwise play the nearby freeze.
Yasuo becomes easier to punish when very sensitive to hard controls. From the opposite side, the page also highlights this answer: Bait his Wind Wall with a minor spell then engage with your key control.
レベル5で真の脅威が解放される。Yasuoはトルネードが決まった後に罰を与えることができるが、良いオールインと悪いオールインの差は状況次第だ:パッシブシールドが有効か、Eを使えるウェーブがあるか、味方の追撃が可能か。
ファントムダンサーはリスクプロファイルを変化させる。追加のシールドはより大胆なエントリーを可能にするが、ウィンドウォールや適切なQ3タイミングの代わりにはならない:それは余裕を与えるが、ファイトを読むことなくエントリーする許可を与えるものではない。
Short trades around the shield and Q, never in the middle of the wave without vision.
Spike 2 crit objects: search for engages on allied knock-ups and convert them into targets.
Front-to-back or flank according to vision: retains R for a poorly positioned priority target.
Prioritize the priority wave only if the jungler can cover; otherwise play the nearby freeze.
Anticipated groups on dragons/heraut; combo with your synergies.
Split short if safe, otherwise gather around the initiator.
Avoid the fight against counters; build your items and look for the jungle windows.
Side lane with deep vision; join on goal timers.
Split if GA ready; otherwise 5v5 where your R makes the difference.
ダッシュ中に真ん中で3+1を使い、3が発動する前にFlashをほぼ同時に発動させて敵の反応を防ぐ—非常に精密なタイミング
1を使いながら3にダッシュすると追加ダメージが発生。1の3段目(トルネード)でアルティメットの起点となるノックアップを狙う
ヤスオは味方のノックアップ(マルファイト、ジャングル、シン・ジャオ)があれば、どこからでもアルティメットを発動して確実にエンゲージできる
Yasuo is generally played as Mid. The first objective is to prioritize the priority wave only if the jungler can cover; otherwise play the nearby freeze.. Its biggest edge comes from explosive all-ins with 100% 2-item crit.
This page highlights the moments where Yasuo can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Yasuo can be punished when very sensitive to hard controls. A practical answer listed here is: Bait his Wind Wall with a minor spell then engage with your key control.