Identitas inti
Yasuo is mainly played as Mid. Its clearest strength is explosive all-ins with 100% 2-item crit.
Yasuo is mainly played as Mid. Its clearest strength is explosive all-ins with 100% 2-item crit.
Prioritize the priority wave only if the jungler can cover; otherwise play the nearby freeze.
Yasuo becomes easier to punish when very sensitive to hard controls. From the opposite side, the page also highlights this answer: Bait his Wind Wall with a minor spell then engage with your key control.
Level 5 membuka ancaman konversi sejatinya. Yasuo dapat menghukum tornado yang mendarat, tetapi perbedaan antara all-in yang baik dan buruk berasal dari konteks: perisai pasif aktif, wave tersedia untuk E, dan kemungkinan tindak lanjut sekutu.
Phantom Dancer mengubah profil risikonya. Perisai ekstra memungkinkan masuk yang lebih berani, tetapi tidak menggantikan Wind Wall atau pengaturan waktu Q3 yang tepat: itu memberikan kelonggaran, bukan izin untuk masuk tanpa membaca pertarungan.
Short trades around the shield and Q, never in the middle of the wave without vision.
Spike 2 crit objects: search for engages on allied knock-ups and convert them into targets.
Front-to-back or flank according to vision: retains R for a poorly positioned priority target.
Prioritize the priority wave only if the jungler can cover; otherwise play the nearby freeze.
Anticipated groups on dragons/heraut; combo with your synergies.
Split short if safe, otherwise gather around the initiator.
Avoid the fight against counters; build your items and look for the jungle windows.
Side lane with deep vision; join on goal timers.
Split if GA ready; otherwise 5v5 where your R makes the difference.
Seviye 3 – Yasuo üç temel yeteneğine sahip olur, kombo ve hareketlilik seçeneklerini büyük ölçüde artırır.
Seviye 5 – Havaya fırlatılmış herhangi bir düşmana zincirleme yapmasını sağlayan *Last Breath* ultisi açılır. Yasuo o zaman 1v1'de veya ganklerde büyük bir kill potansiyeli kazanır.
Seviye 9 – Ultinin ikinci seviyesi ve muhtemelen maksimize edilmiş Steel Tempest (Q), cooldown'unu azaltır ve hasarını artırır. Yasuo temel hasarının çoğuna sahiptir.
Seviye 13 – Yasuo ultisinin maksimum seviyesine ulaşır ve genellikle ana itemlerini almıştır. Oyunun sonlarına doğru önemli bir tehdit haline gelir.
İki kritik item alındığında (Yasuo pasifi sayesinde kritik şansını iki katına çıkarır), %100 kritik şansa ulaşır ve fazlasını hasara çevirir, bu da DPS'ini büyük ölçüde artırır.
Botlardaki Stasis veya Glorious enchant, mid game'de hazır olduğunda önemli bir defansif veya gap-close aracı sunar.
AA
→
Q
→
AA
→outputTake advantage of Q's animation reset and your passive shield; don't stretch if Wind Wall is down.
E
→
Q
(instantaneous)
→
AA
Unstoppable at close range: use it to hit for sure and prepare for Q3.
Q
(1)
→
Q
(2)
→
Q
(tornado)
→
R
Announce the tornado and look for the angle; R only if allied follow-up is guaranteed.
Q
(tornado)
→
Flash
→
R
→
Q
(buffer in the air)
The Flash moves the tornado at the last moment; it requires training but often kills instantly.
Yasuo is generally played as Mid. The first objective is to prioritize the priority wave only if the jungler can cover; otherwise play the nearby freeze.. Its biggest edge comes from explosive all-ins with 100% 2-item crit.
This page highlights the moments where Yasuo can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Yasuo can be punished when very sensitive to hard controls. A practical answer listed here is: Bait his Wind Wall with a minor spell then engage with your key control.