S+
2026年9月 · Patch 7.2d
Assassin · MID

Ahri Wild Rift カウンターガイド

機動力のあるMid LanemageであるAhriは、戦闘をコントロールするために自身のmobilityと正確なCharmに依存しています。素早いengage、即座のburst、または絶え間ないプレッシャーを持つ構成は、彼女のポジショニングの選択肢を制限します。スペースのない戦闘を強制されると、彼女の影響力は大幅に低下します。

★ MID Tier S+
ダメージ
UTIL
TANK
DIFF
Win 51.5% #28 · ↓8pt
Pick 5.1% #13
Ban 0.2% #126

Ahri Wild Rift カウンターガイド ★ カウンターシート

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Lissandra ハードカウンター +2 48.8% 4.1%
Vex ハードカウンター +2 48.6% 2.2%
Irelia ハードカウンター +2
Syndra 不利なマッチアップ +1 53.3% 13.3%
Swain 不利なマッチアップ +1 52.8% 4.6%
Taliyah 不利なマッチアップ +1 51.9% 2.8%
Zyra 不利なマッチアップ +1 51.6% 2.9%
Morgana 不利なマッチアップ +1 51.2% 6.1%
Galio 不利なマッチアップ +1 51.1% 11.3%
Orianna 不利なマッチアップ +1 50.8% 4.9%
Heimerdinger 不利なマッチアップ +1 50.6% 1.3%
Kassadin 不利なマッチアップ +1 50.1% 1.5%
Vladimir 不利なマッチアップ +1 49.4% 4.9%
Annie 不利なマッチアップ +1 49.3% 2.2%
Yasuo 不利なマッチアップ +1 48.9% 10.8%
Fizz 不利なマッチアップ +1 48.6% 2.0%
Jayce 不利なマッチアップ +1 47.7% 1.3%
Malphite 不利なマッチアップ +1
Yone スキル次第のマッチアップ ±0 51.8% 5.3%
Norra スキル次第のマッチアップ ±0 50.5% 1.5%
Viktor スキル次第のマッチアップ ±0 50.5% 3.5%
Aurora スキル次第のマッチアップ ±0 49.8% 3.8%
Zed スキル次第のマッチアップ ±0 48.9% 3.8%
Ryze スキル次第のマッチアップ ±0 48.8% 2.9%
Diana スキル次第のマッチアップ ±0 48.7% 1.4%
Zoe スキル次第のマッチアップ ±0 48.6% 1.0%
Akali スキル次第のマッチアップ ±0 45.0% 2.5%
Cho'Gath スキル次第のマッチアップ ±0
Gragas スキル次第のマッチアップ ±0
Lucian スキル次第のマッチアップ ±0
Varus スキル次第のマッチアップ ±0
Twisted Fate 有利なマッチアップ −1 52.5% 6.8%
Brand 有利なマッチアップ −1 52.0% 9.4%
Akshan 有利なマッチアップ −1 51.5% 1.1%
Ekko 有利なマッチアップ −1 50.5% 2.9%
Aurelion Sol 有利なマッチアップ −1 50.2% 6.8%
Lux 有利なマッチアップ −1 48.7% 5.6%
Katarina 有利なマッチアップ −1 48.6% 1.7%
Veigar 有利なマッチアップ −1 47.4% 9.4%
Mel 有利なマッチアップ −1 46.3% 7.9%
Pantheon 有利なマッチアップ −1
Pyke 有利なマッチアップ −1
Talon 有利なマッチアップ −1
Tristana 有利なマッチアップ −1
Ziggs 有利なマッチアップ −2 48.2% 5.9%
Kayle 有利なマッチアップ −2

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

3

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Irelia

Irelia+2

skirmishdive threat Irelia's unmatched mobility within the minion wave completely neutralizes your skillshot-reliant kit. By constantly resetting Bladesurge on dying minions, she can easily bait out or dodge your Charm. Once your crowd control is wasted, she can immediately follow up with Flawless Duet to stun you, building max stacks of Ionian Fervor to shred your health pool before you can disengage. Ireliaのビルド → 詳細を見る
Irelia

理由

Irelia's unmatched mobility within the minion wave completely neutralizes your skillshot-reliant kit. By constantly resetting Bladesurge on dying minions, she can easily bait out or dodge your Charm. Once your crowd control is wasted, she can immediately follow up with Flawless Duet to stun you, building max stacks of Ionian Fervor to shred your health pool before you can disengage.

レーン戦への影響

This matchup forces you into defensive farming under your own turret. Because you cannot reliably land Orb of Deception or Fox-Fire without risking a sudden counter-engage, you cannot contest the lane. Any attempt to push the wave gives Irelia a longer lane to chase you down. If she freezes, you are entirely locked out of gold, leaving your jungler completely isolated.

立ち回り方

You must absolutely hold onto Charm as a deterrent, never casting it aggressively while Irelia has low-health minions to dash to. Keep the wave frozen just outside your turret range using Orb of Deception solely to thin the incoming wave. If she lands Flawless Duet or initiates with Vanguard's Edge, immediately use Spirit Rush to dash diagonally away from her blade wall, prioritizing survival over trying to trade back.

チャンピオン詳細 → Ireliaのビルド →
Lissandra

Lissandra+2

hard ccgank setup Your usual safety net is entirely compromised here. While Spirit Rush normally allows you to reposition or escape, Lissandra's point-and-click Frozen Tomb instantly locks you down mid-dash. This makes every aggressive forward jump an invitation for her to lock you in place, while her Ring of Frost prevents you from retaliating or landing a clean Charm during her lockdown. Lissandraのビルド → 詳細を見る
Lissandra

理由

Your usual safety net is entirely compromised here. While Spirit Rush normally allows you to reposition or escape, Lissandra's point-and-click Frozen Tomb instantly locks you down mid-dash. This makes every aggressive forward jump an invitation for her to lock you in place, while her Ring of Frost prevents you from retaliating or landing a clean Charm during her lockdown.

レーン戦への影響

You cannot contest the wave safely once she reaches level five. Lissandra can shove effortlessly using Ice Shard, forcing you under turret. If you try to step up to thin the wave with Orb of Deception, her Glacial Path allows her to close the gap instantly, setting up an inescapable gank with her ultimate. This constant pressure neutralizes your priority, forcing you to lose gold.

立ち回り方

Shift your focus entirely away from solo kills. Keep Orb of Deception for farming from maximum range under your tower. The moment Lissandra uses Glacial Path aggressively or roams, do not follow her directly through the river; instead, look for opposite-side map plays. Save your Charm strictly to deter her dives, and only activate Spirit Rush to escape after she has wasted Frozen Tomb.

チャンピオン詳細 → Lissandraのビルド →
Vex

Vex+2

anti dashfear Vex’s kit directly counters your high mobility. Every single dash of Spirit Rush triggers her Doom 'n Gloom passive, marking you and charging her fear. If you attempt to dive or reposition with your ultimate, Vex can instantly interrupt your dash mid-flight using Personal Space to apply that fear, leaving you completely vulnerable to a point-blank Mistral Bolt and Looming Darkness combination. Vexのビルド → 詳細を見る
Vex

理由

Vex’s kit directly counters your high mobility. Every single dash of Spirit Rush triggers her Doom 'n Gloom passive, marking you and charging her fear. If you attempt to dive or reposition with your ultimate, Vex can instantly interrupt your dash mid-flight using Personal Space to apply that fear, leaving you completely vulnerable to a point-blank Mistral Bolt and Looming Darkness combination.

レーン戦への影響

This matchup severely limits your offensive agency. You cannot use Spirit Rush to initiate trades, as doing so invites an immediate, unavoidable interrupt. Consequently, Vex gains free control over the wave, shoving you under turret with Looming Darkness and Mistral Bolt. If you step up to contest, you risk losing half your health bar, forcing you to rely solely on Essence Theft to survive the lane.

立ち回り方

Your primary goal is to monitor Vex’s passive bar constantly. Never use Spirit Rush while Doom 'n Gloom is active. Instead, bait her into wasting the fear on waveclear with Mistral Bolt. The moment her passive indicator disappears, you have a brief window to trade with Orb of Deception and Fox-Fire. If she initiates with Shadow Surge, hold Charm to interrupt her dash mid-flight, then immediately disengage to neutral ground.

チャンピオン詳細 → Vexのビルド →

不利なマッチアップ

15

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Orianna

Orianna+1

spacingtethering Orianna dominates the early game by constantly repositioning her ball with Command: Attack, forcing you to step back to avoid Command: Dissonance. Because her ranged auto-attacks from Clockwork Windup hurt, you cannot easily trade back. However, the tide turns when she moves her ball too far forward. Without Command: Protect immediately available to shield her, Orianna becomes completely defenseless against a sudden Spirit Rush dash. Oriannaのビルド → 詳細を見る
Orianna

理由

Orianna dominates the early game by constantly repositioning her ball with Command: Attack, forcing you to step back to avoid Command: Dissonance. Because her ranged auto-attacks from Clockwork Windup hurt, you cannot easily trade back. However, the tide turns when she moves her ball too far forward. Without Command: Protect immediately available to shield her, Orianna becomes completely defenseless against a sudden Spirit Rush dash.

レーン戦への影響

You will find yourself constantly pushed toward your tower, forced to use Orb of Deception just to secure minions from a safe distance. Every mistake in your positioning leads to heavy health loss, forcing you to rely on Essence Theft to sustain through her poke. This constant pressure limits your ability to roam, locking you in lane until you can find an opening to punish her ball placement.

立ち回り方

Never stand in a direct line between Orianna and her ball. Position yourself laterally to force her to choose between hitting you or clearing the wave. The moment she throws Command: Attack too far behind your caster minions, immediately trigger Spirit Rush forward to bypass her zone. With her ball out of position, she cannot quickly use Command: Shockwave on herself, leaving her wide open to a clean Charm and Fox-Fire burst.

チャンピオン詳細 → Oriannaのビルド →
Swain

Swain+1

sustainteamfight Your burst from Charm followed by Orb of Deception and Fox-Fire is completely neutralized by Swain's massive healing during Demonic Ascension. Because you lack the raw damage to pierce his ultimate's health gain, any attempt to all-in him directly backfires. You are forced to burn charges of Spirit Rush defensively just to escape his drain radius, wasting your ultimate's offensive pressure to survive his transformation. Swainのビルド → 詳細を見る
Swain

理由

Your burst from Charm followed by Orb of Deception and Fox-Fire is completely neutralized by Swain's massive healing during Demonic Ascension. Because you lack the raw damage to pierce his ultimate's health gain, any attempt to all-in him directly backfires. You are forced to burn charges of Spirit Rush defensively just to escape his drain radius, wasting your ultimate's offensive pressure to survive his transformation.

レーン戦への影響

Swain constantly pressures the lane with Death's Hand and searches for pulls with Nevermove. If you get caught, his Ravenous Flock sustain wins him the trade automatically. This means you must focus heavily on keeping the wave balanced or pushing using Orb of Deception. If you lose control of the wave, Swain will crash it, poke you under turret with Vision of Empire, and easily secure roam priority.

立ち回り方

To survive this matchup, prioritize clearing minions from a distance. Use Orb of Deception to match his push, keeping yourself safely behind your wave to block Nevermove. If Swain activates Demonic Ascension, immediately cast Spirit Rush backwards to break his drain tether, holding your remaining charges until his demon form ends. Never commit Charm aggressively unless his ultimate is on cooldown; instead, save it to interrupt his forward advance while you retreat.

チャンピオン詳細 → Swainのビルド →
Yasuo

Yasuo+1

lane pressureskirmish Yasuo controls the pace of this lane because his Wind Wall completely negates your primary setup tool, Charm, alongside your Orb of Deception. Since your entire burst relies on hitting that single projectile to amplify subsequent damage, his wall leaves you highly vulnerable. Furthermore, his Way of the Wanderer passive constantly absorbs your basic attack poke, making it incredibly difficult to chunk him down before he finds an engage angle. Yasuoのビルド → 詳細を見る
Yasuo

理由

Yasuo controls the pace of this lane because his Wind Wall completely negates your primary setup tool, Charm, alongside your Orb of Deception. Since your entire burst relies on hitting that single projectile to amplify subsequent damage, his wall leaves you highly vulnerable. Furthermore, his Way of the Wanderer passive constantly absorbs your basic attack poke, making it incredibly difficult to chunk him down before he finds an engage angle.

レーン戦への影響

You are forced into a defensive posture, as Yasuo easily clears waves using Steel Tempest and Sweeping Blade. If you throw Charm blindly, he will block it, dash through your minions, and force a lethal trade with Last Breath once he knocks you up. This constant threat forces you to save your mana and restrict your Orb of Deception solely to farming under or near your tower.

立ち回り方

To survive, break his Way of the Wanderer shield with a simple basic attack before attempting any trade. Never cast Charm unless you have baited out his Wind Wall, which has a massive cooldown; instead, use Fox-Fire to gain movement speed and dodge his Steel Tempest tornadoes. If he dashes forward with Sweeping Blade, use Spirit Rush to reposition laterally, escaping his linear threat zone while keeping your distance until his wall expires.

チャンピオン詳細 → Yasuoのビルド →
Galio

Galio+1

cc lockdownburst mitigation Galio naturally blunts your assassination potential because Shield of Durand grants him massive magic damage reduction, allowing him to easily absorb your entire Charm and Orb of Deception burst. Furthermore, his Justice Punch acts as an excellent zoning tool that can knock you out of the air right as you attempt to reposition or chase with Spirit Rush. This makes direct, aggressive skirmishing highly unfavorable for you. Galioのビルド → 詳細を見る
Galio

理由

Galio naturally blunts your assassination potential because Shield of Durand grants him massive magic damage reduction, allowing him to easily absorb your entire Charm and Orb of Deception burst. Furthermore, his Justice Punch acts as an excellent zoning tool that can knock you out of the air right as you attempt to reposition or chase with Spirit Rush. This makes direct, aggressive skirmishing highly unfavorable for you.

レーン戦への影響

Because you cannot easily threaten him with solo kills, Galio can freely clear waves using Winds of War and Colossal Smash to shove you under turret. This constant pressure limits your roam timers, while his Hero's Entrance allows him to impact side lanes much faster than you can follow. Any trade you force usually ends with you losing more health to his passive-infused melee swings.

立ち回り方

To survive this lane, you must play a war of attrition. Use your Orb of Deception at maximum range to thin the wave and poke him simultaneously, utilizing Essence Theft to sustain through his retaliatory Winds of War. Never initiate with Charm; instead, hold it defensively to interrupt his Justice Punch if he charges at you. Only commit your Spirit Rush to chase once he has completely wasted his Shield of Durand, leaving him vulnerable to magic damage.

チャンピオン詳細 → Galioのビルド →
Taliyah

Taliyah+1

zone controlmobility counter This matchup is dictated by how Taliyah's Unraveled Earth directly neutralizes your ultimate mobility. When you activate Spirit Rush, crossing her field of scattered rocks triggers immediate explosions that stun and heavily damage you. This interaction completely strips away your safety net, turning your primary tool for aggressive outplays into a self-inflicted trap while she safely pokes you down from distance with Threaded Volley. Taliyahのビルド → 詳細を見る
Taliyah

理由

This matchup is dictated by how Taliyah's Unraveled Earth directly neutralizes your ultimate mobility. When you activate Spirit Rush, crossing her field of scattered rocks triggers immediate explosions that stun and heavily damage you. This interaction completely strips away your safety net, turning your primary tool for aggressive outplays into a self-inflicted trap while she safely pokes you down from distance with Threaded Volley.

レーン戦への影響

Laning becomes a battle of attrition where you cannot easily contest the wave. Taliyah will constantly shove with Threaded Volley, forcing you to use Orb of Deception defensively for waveclear rather than poke. If you get caught by Seismic Shove near her mines, you lose half your health bar. This pressure keeps you pinned, allowing her to easily roam to side lanes using Weaver's Wall.

立ち回り方

To survive, you must discipline your dashes. Never cast Spirit Rush while Unraveled Earth is active on the ground; instead, walk parallel to her zone and wait out its four-second duration. Use Orb of Deception purely to match her push from a safe angle, away from walls where her Rock Surfing gives her an edge. If she misses Seismic Shove, you have a brief window to step up and fish for a Charm.

チャンピオン詳細 → Taliyahのビルド →
Morgana

Morgana+1

spell shieldwave clear This matchup is dictated by how Black Shield completely negates your pick potential. Whenever you attempt to set up a burst combo with Charm, Morgana can reactively absorb the crowd control and the initial magic damage. Without the damage amplification from Charm, your Orb of Deception and Fox-Fire fail to threaten her health bar, while her passive Soul Siphon allows her to easily sustain through any minor poke you land. Morganaのビルド → 詳細を見る
Morgana

理由

This matchup is dictated by how Black Shield completely negates your pick potential. Whenever you attempt to set up a burst combo with Charm, Morgana can reactively absorb the crowd control and the initial magic damage. Without the damage amplification from Charm, your Orb of Deception and Fox-Fire fail to threaten her health bar, while her passive Soul Siphon allows her to easily sustain through any minor poke you land.

レーン戦への影響

Laning becomes a tedious war of attrition. Morgana will constantly shove the wave using Tormented Shadow, forcing you to use Orb of Deception defensively for waveclear rather than poke. If you get caught by Dark Binding while trying to match her push, she will drop Tormented Shadow underneath you for massive damage. This limits your roam timers, keeping you locked in mid-lane and unable to utilize Spirit Rush to map-play.

立ち回り方

To survive, you must bait out Black Shield before committing. Use Fox-Fire to gain movement speed and position aggressively, threatening a fake engage. If she holds her shield, do not throw Charm; instead, focus on farming with Orb of Deception. When she misses Dark Binding, you have a short window to pressure her. If she catches you with Soul Shackles, immediately use Spirit Rush to dash out of its tether range before the stun triggers.

チャンピオン詳細 → Morganaのビルド →
Syndra

Syndra+1

spacingburst Syndra dictates the pace of this matchup because her defensive tools completely shut down your aggressive options. Whenever you attempt to close the gap with Spirit Rush, she can reactively use Scatter the Weak to knock you out of your dash. This interruption completely ruins your momentum, preventing you from getting into the optimal angle to land Charm, leaving you vulnerable to a massive burst of Dark Sphere and Unleashed Power. Syndraのビルド → 詳細を見る
Syndra

理由

Syndra dictates the pace of this matchup because her defensive tools completely shut down your aggressive options. Whenever you attempt to close the gap with Spirit Rush, she can reactively use Scatter the Weak to knock you out of your dash. This interruption completely ruins your momentum, preventing you from getting into the optimal angle to land Charm, leaving you vulnerable to a massive burst of Dark Sphere and Unleashed Power.

レーン戦への影響

This interaction forces you onto the defensive, limiting your ability to contest waves. Since you cannot reliably threaten an all-in, Syndra can freely poke you with Dark Sphere while shoving the lane with Force of Will. If you get chipped down, you will be forced into awkward recall timings under your own tower, giving her free reign to stack Transcendent shards and secure early mid priority.

立ち回り方

To survive, never dash directly at Syndra. Position diagonally relative to her Dark Sphere placements to avoid quick stuns. Always hold your Spirit Rush until she wastes Scatter the Weak to push a wave or harass. If she discipline-holds her knockback, do not force the fight; instead, use Orb of Deception to clear waves from maximum range, then use your mobility to assist your jungler rather than trying to force a solo kill in mid.

チャンピオン詳細 → Syndraのビルド →
Kassadin

Kassadin+1

anti magescaling Your magic poke with Orb of Deception and Fox-Fire is constantly absorbed by the magic shield Kassadin gains from casting Null Sphere. While Essence Theft offers you some lane sustain, it cannot match his passive scaling. Once he unlocks Riftwalk, his zero-cooldown blinks completely outclass the mobility of your Spirit Rush, turning what was once a safe distance into a lethal zone where he easily dodges Charm. Kassadinのビルド → 詳細を見る
Kassadin

理由

Your magic poke with Orb of Deception and Fox-Fire is constantly absorbed by the magic shield Kassadin gains from casting Null Sphere. While Essence Theft offers you some lane sustain, it cannot match his passive scaling. Once he unlocks Riftwalk, his zero-cooldown blinks completely outclass the mobility of your Spirit Rush, turning what was once a safe distance into a lethal zone where he easily dodges Charm.

レーン戦への影響

Because Null Sphere shrugs off your trades, you cannot easily force Kassadin out of lane. You must focus on shoving him under tower with Orb of Deception to exploit his weak early waveclear before he gets Force Pulse charges. If you fail to lock the wave, he scales for free. Eventually, his Riftwalk roam pressure forces you to stay glued to your mid turret, losing all priority for river skirmishes.

立ち回り方

Never throw Charm when Kassadin has Riftwalk ready, as he will easily blink over it to burst you. Instead, slow-push the early waves and hold Orb of Deception to punish him only when his Null Sphere is on cooldown. If he freezes the wave near his tower, stop trying to trade; use Fox-Fire to quickly crash the minions and look to roam with your jungler before he reaches his scaling spikes.

チャンピオン詳細 → Kassadinのビルド →
Fizz

Fizz+1

assassindodge Fizz holds a massive advantage because his Playful completely negates your primary defensive tool, Charm. If you attempt to initiate or peel yourself, a skilled Fizz will reactively jump onto his trident, dodging the projectile entirely. Once Charm is on cooldown, you are left defenseless, allowing him to land directly on you and initiate a lethal trade with Urchin Strike and Rending Wave. Fizzのビルド → 詳細を見る
Fizz

理由

Fizz holds a massive advantage because his Playful completely negates your primary defensive tool, Charm. If you attempt to initiate or peel yourself, a skilled Fizz will reactively jump onto his trident, dodging the projectile entirely. Once Charm is on cooldown, you are left defenseless, allowing him to land directly on you and initiate a lethal trade with Urchin Strike and Rending Wave.

レーン戦への影響

This interaction forces you into a highly passive laning phase where you cannot safely step up to poke. Throwing Orb of Deception carelessly leaves you vulnerable to a sudden engage. Because you must respect his burst, you will often find yourself pushed under turret, sacrificing priority and allowing Fizz to freely look for roams once he unlocks Chum the Waters to threaten the side lanes.

立ち回り方

Your survival depends entirely on holding Charm as a deterrent; never throw it first. Use Orb of Deception strictly for safe, maximum-range waveclear. If Fizz targets you with Urchin Strike, do not panic-cast your crowd control; wait until he commits his Playful and lands before retaliating. If he initiates with Chum the Waters, immediately use Spirit Rush to dash diagonally, breaking his line of sight and avoiding the explosive knock-up.

チャンピオン詳細 → Fizzのビルド →
Vladimir

Vladimir+1

sustainscaling Vladimir completely nullifies your kill pressure because any attempt to lock him down with Charm is met with Sanguine Pool, making him untargetable and wasting your crowd control. Even if you land Orb of Deception or Fox-Fire for trade damage, his Transfusion allows him to constantly drain your health and replenish his own, winning the battle of attrition. Vladimirのビルド → 詳細を見る
Vladimir

理由

Vladimir completely nullifies your kill pressure because any attempt to lock him down with Charm is met with Sanguine Pool, making him untargetable and wasting your crowd control. Even if you land Orb of Deception or Fox-Fire for trade damage, his Transfusion allows him to constantly drain your health and replenish his own, winning the battle of attrition.

レーン戦への影響

Since you cannot easily burst him, the lane devolves into a grueling test of wave management. If you blindly push with Orb of Deception, you feed his safe farming under tower. Meanwhile, taking short trades against his empowered Transfusion slowly chips away at your health, forcing bad recall timings and leaving your tower vulnerable while he scales into a massive threat.

立ち回り方

To survive this matchup, you must hold Charm as a defensive deterrent rather than using it to initiate. Force him to use Sanguine Pool by threatening him with Orb of Deception and Fox-Fire first. Keep the minion wave close to your side of the lane to deny him easy Transfusion targets. If he overextends without his pool, use Spirit Rush to quickly reposition and burst him down.

チャンピオン詳細 → Vladimirのビルド →
Annie

Annie+1

burstcc tracking Annie completely neutralizes your offensive pressure by holding her Pyromania passive. The moment you attempt to dash forward with Spirit Rush, she can instantly lock you down with a point-and-click Disintegrate or a wide Incinerate stun. This immediate crowd control leaves you entirely vulnerable to her devastating Summon: Tibbers burst, turning any proactive engage attempt into a lethal trap where your mobility is rendered useless. Annieのビルド → 詳細を見る
Annie

理由

Annie completely neutralizes your offensive pressure by holding her Pyromania passive. The moment you attempt to dash forward with Spirit Rush, she can instantly lock you down with a point-and-click Disintegrate or a wide Incinerate stun. This immediate crowd control leaves you entirely vulnerable to her devastating Summon: Tibbers burst, turning any proactive engage attempt into a lethal trap where your mobility is rendered useless.

レーン戦への影響

This threat forces you into a defensive posture where aggressive Charm plays are too risky. You cannot safely contest the wave up close, meaning Annie can control the tempo with Incinerate while using Molten Shield to absorb your Orb of Deception poke. If you get chunked by a stunned trade, you will be forced into a bad recall, losing plates and letting her roam first with her bear.

立ち回り方

Keep your eyes glued to her status bar to track Pyromania stacks. Only initiate with Spirit Rush when she has zero or one stack, or immediately after she wastes her stun to last-hit a minion with Disintegrate. When she sits on a fully charged stun, farm safely from maximum range using Orb of Deception. If she aggressively moves forward with Molten Shield active, immediately retreat using the burst of speed from Fox-Fire to stay outside her flash-stun radius.

チャンピオン詳細 → Annieのビルド →

その他のマッチアップ

スキル次第のマッチアップ

13

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Aurora

Aurora±0

skirmishoutplay This matchup is a high-speed duel where Ahri's Spirit Rush directly matches Aurora's slippery evasiveness. Neither can easily pin the other down because both rely on quick repositioning to land skillshots. While Aurora tries to trigger Spirit Abjuration using Twofold Hex and her stealth from Across the Veil, Ahri relies on Orb of Deception to trade back. The lane remains perfectly even, decided entirely by who misuses their movement tools first. Auroraのビルド → 詳細を見る
Aurora

理由

This matchup is a high-speed duel where Ahri's Spirit Rush directly matches Aurora's slippery evasiveness. Neither can easily pin the other down because both rely on quick repositioning to land skillshots. While Aurora tries to trigger Spirit Abjuration using Twofold Hex and her stealth from Across the Veil, Ahri relies on Orb of Deception to trade back. The lane remains perfectly even, decided entirely by who misuses their movement tools first.

レーン戦への影響

Trades are short and incredibly fast-paced, meaning both midlaners constantly struggle to secure clean wave priority. Aurora uses The Weirding to shove and back away, while Ahri uses Orb of Deception to match the clear. If Aurora triggers her passive healing, Ahri must rely on Essence Theft to sustain. Health pools fluctuate rapidly, meaning a single mistimed trade forces an early recall, leaving the remaining midlaner free to pressure the tower.

立ち回り方

Never throw Charm proactively when Aurora has Across the Veil available. Instead, clear waves with Orb of Deception and Fox-Fire, keeping your distance to avoid Twofold Hex. When Aurora jumps forward using her stealth, track her trajectory and launch Charm exactly where she exits Across the Veil. If she traps you with Between Worlds, use Spirit Rush to dash safely within the zone's boundaries, dodging her return damage until the arena fades.

チャンピオン詳細 → Auroraのビルド →
Yone

Yone±0

skirmishcc timing This matchup is a high-stakes spacing duel governed entirely by the timer on Yone's Soul Unbound. While Yone uses Mortal Steel and his spirit form to close the gap and bypass your ranged advantage, his return point remains fixed. The entire lane revolves around this tether: the moment he snaps back to his original body, he is completely predictable, allowing you to buffer a guaranteed Charm onto his physical anchor. Yoneのビルド → 詳細を見る
Yone

理由

This matchup is a high-stakes spacing duel governed entirely by the timer on Yone's Soul Unbound. While Yone uses Mortal Steel and his spirit form to close the gap and bypass your ranged advantage, his return point remains fixed. The entire lane revolves around this tether: the moment he snaps back to his original body, he is completely predictable, allowing you to buffer a guaranteed Charm onto his physical anchor.

レーン戦への影響

Every trade is dictated by the status of Yone's Mortal Steel. When he accumulates two stacks, you must yield wave priority and space backward to avoid the knock-up. If he wastes this tornado or misses his Soul Unbound engage, you immediately seize control, using Orb of Deception and Fox-Fire to shove him under tower or chunk his health bar before his defensive Spirit Cleave shield can absorb the damage.

立ち回り方

Never throw Charm mindlessly during neutral play; hold it specifically for his Soul Unbound activation. When Yone initiates with his spirit form, track the physical clone left behind. Position yourself to have a clear line of sight to that clone. As the indicator circle on his tether shrinks, fire Charm directly at his original body. If he attempts to dive you with Fate Sealed, use Spirit Rush to dodge laterally, then retaliate instantly.

チャンピオン詳細 → Yoneのビルド →
Zed

Zed±0

assassinreaction time This lane behaves as a pure skill duel centered on the timing of Zed's ultimate and Ahri's main crowd control. When Zed casts Death Mark, he always appears directly behind Ahri. This predictable spawn allows Ahri to buffer Charm behind her back, immediately interrupting Zed's burst setup and turning his aggressive dive into a lethal mistake, while Zed must bait this key cooldown first. Zedのビルド → 詳細を見る
Zed

理由

This lane behaves as a pure skill duel centered on the timing of Zed's ultimate and Ahri's main crowd control. When Zed casts Death Mark, he always appears directly behind Ahri. This predictable spawn allows Ahri to buffer Charm behind her back, immediately interrupting Zed's burst setup and turning his aggressive dive into a lethal mistake, while Zed must bait this key cooldown first.

レーン戦への影響

Before level five, you must abuse your ranged advantage with Orb of Deception to punish Zed whenever he uses Living Shadow to farm. If Zed wastes his shadow clone, he loses his escape tool, allowing you to play aggressively. However, if he manages to chunk your health, his Contempt for the Weak makes you an easy target under tower, forcing bad recalls that cost you mid lane priority.

立ち回り方

Never throw Charm recklessly while Zed has Living Shadow available, as he can easily teleport to dodge it. Instead, poke with Orb of Deception and Fox-Fire. When he commits with Death Mark, wait for the exact moment he reappears behind you to cast Charm backward. If you miss, immediately use Spirit Rush to dash away, dodging his Razor Shuriken and Shadow Slash to survive his mark's explosion.

チャンピオン詳細 → Zedのビルド →
Akali

Akali±0

skirmishshroud play This even matchup revolves entirely around how you handle Akali's stealth. While Twilight Shroud usually keeps her safe from direct targeting, her brief windows of visibility when striking with Five Point Strike allow your Fox-Fire to instantly lock onto her. This automatic targeting bypasses her shroud defenses, converting what should be her safe zone into a trade opportunity, provided you don't waste Charm while she is completely obscured. Akaliのビルド → 詳細を見る
Akali

理由

This even matchup revolves entirely around how you handle Akali's stealth. While Twilight Shroud usually keeps her safe from direct targeting, her brief windows of visibility when striking with Five Point Strike allow your Fox-Fire to instantly lock onto her. This automatic targeting bypasses her shroud defenses, converting what should be her safe zone into a trade opportunity, provided you don't waste Charm while she is completely obscured.

レーン戦への影響

Laning is a tense stalemate where wave control determines safety. Shoving with Orb of Deception keeps Akali under tower, limiting her Shuriken Flip angles. However, stepping up to harass invites a sudden Perfect Execution engagement. A single misstep during trades drastically shifts health bars, meaning recall timings are forced by who survives the burst rather than natural wave states, severely limiting early roaming potential for both.

立ち回り方

Never throw Charm randomly into Twilight Shroud; instead, activate Fox-Fire and walk near the edge to let the flames auto-acquire her whenever she strikes. If she marks you with Shuriken Flip, do not panic. Hold your Charm and cast it directly along her incoming dash trajectory when she reactivates the flip. Should you miss this crucial crowd control, immediately use Spirit Rush defensively to disengage and survive her execution window.

チャンピオン詳細 → Akaliのビルド →

その他のマッチアップ

有利なマッチアップ

15

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Katarina

Katarina−1

skirmishcc timing Ahri completely dictates this lane because her Charm hard-counters Katarina's entire win condition. Katarina relies on jumping in with Shunpo and channeling Death Lotus to wipe out teams, but a single well-aimed heart instantly stops her ultimate mid-cast. Without the massive damage from her channel, Katarina is left highly vulnerable, unable to trigger Voracity resets while your Orb of Deception and Fox-Fire clean up her remaining health. Katarinaのビルド → 詳細を見る
Katarina

理由

Ahri completely dictates this lane because her Charm hard-counters Katarina's entire win condition. Katarina relies on jumping in with Shunpo and channeling Death Lotus to wipe out teams, but a single well-aimed heart instantly stops her ultimate mid-cast. Without the massive damage from her channel, Katarina is left highly vulnerable, unable to trigger Voracity resets while your Orb of Deception and Fox-Fire clean up her remaining health.

レーン戦への影響

This matchup dynamic forces Katarina to play incredibly passively, fearing your crowd control. You can safely shove waves using Orb of Deception to poke her down under tower while she struggles to farm with Bouncing Blade. Her roam potential is severely crippled because she cannot risk leaving her turret while you have the mobility of Spirit Rush to match her map rotations or dive her directly.

立ち回り方

Your golden rule is to never throw Charm proactively unless Katarina has already used Shunpo to jump onto a dagger. Always hold onto this ability during skirmishes specifically to interrupt Death Lotus. If you miss your projectile, immediately activate Spirit Rush to dash out of her ultimate's radius, healing back up with Essence Theft stacks before re-engaging once her daggers disappear.

チャンピオン詳細 → Katarinaのビルド →
Lux

Lux−1

mobilitypunish This lane revolves entirely around Lux's ability to lock you down. While Lucent Singularity provides annoying poke, Lux lacks the mobility to escape your burst once her defensive tools are gone. The matchup swings heavily in your favor because Spirit Rush completely invalidates her skillshots. If she throws out Light Binding and misses, her entire safety net crumbles, leaving her defenseless against your full trade. Luxのビルド → 詳細を見る
Lux

理由

This lane revolves entirely around Lux's ability to lock you down. While Lucent Singularity provides annoying poke, Lux lacks the mobility to escape your burst once her defensive tools are gone. The matchup swings heavily in your favor because Spirit Rush completely invalidates her skillshots. If she throws out Light Binding and misses, her entire safety net crumbles, leaving her defenseless against your full trade.

レーン戦への影響

Before level five, Lux will try to shove the wave with Lucent Singularity to force you under turret. However, Essence Theft keeps your health pool healthy enough to withstand this early pressure. Once you unlock Spirit Rush, the lane dynamic flips. Lux is forced to play incredibly passively, holding her Light Binding in fear, which grants you free reign over wave priority and allows easy rotations.

立ち回り方

Bait out Lux's Light Binding by constantly moving diagonally just outside her range. The moment her snare goes on cooldown, immediately cast Spirit Rush forward to close the gap. Follow up with a guaranteed Charm and Orb of Deception, then ignite Fox-Fire to finish her off before she can recycle her Prismatic Barrier. If she plays too far back, use your mobility to clear and roam.

チャンピオン詳細 → Luxのビルド →
Mel

Mel−1

all inroam timing Mel's heavy reliance on highly telegraphed area-of-effect spells makes her incredibly vulnerable to Ahri's agility. Before level five, Mel can attempt to zone you, but the moment you unlock Spirit Rush, the dynamic completely flips. You can effortlessly dash out of her circular ground targets, bridging the gap instantly to land a clean, unblocked Charm, amplified by Fox-Fire and Orb of Deception for a lethal burst. Melのビルド → 詳細を見る
Mel

理由

Mel's heavy reliance on highly telegraphed area-of-effect spells makes her incredibly vulnerable to Ahri's agility. Before level five, Mel can attempt to zone you, but the moment you unlock Spirit Rush, the dynamic completely flips. You can effortlessly dash out of her circular ground targets, bridging the gap instantly to land a clean, unblocked Charm, amplified by Fox-Fire and Orb of Deception for a lethal burst.

レーン戦への影響

This matchup pressure forces Mel to play extremely defensively once your ultimate is up. While she wants to push with her area-of-effect spells, doing so locks her in place, allowing your Orb of Deception to clear waves while you fish for an engage. Mel cannot contest the mid-lane priority without risking a sudden Spirit Rush forward, giving you free reign to roam or secure deep vision.

立ち回り方

During the early levels, use Orb of Deception to match her push and rely on Essence Theft to heal back any chip damage from her long-range poke. Once you reach level five, never initiate with Charm from distance. Instead, wait for Mel to start her telegraphed casting animation, immediately use Spirit Rush diagonally to bypass her minions, and release Charm point-blank. Keep your remaining dashes to chase her down or disengage if her jungler counter-ganks.

チャンピオン詳細 → Melのビルド →
Veigar

Veigar−1

scaling gaproaming Ahri dominates Veigar because his primary defensive tool, Event Horizon, is easily bypassed. While Veigar relies on landing this stun to setup Dark Matter or escape, Ahri's high mobility completely neutralizes it. By staying mobile and positioning correctly, she can wait out the cage or use Spirit Rush to dash around the perimeter, closing the gap instantly to burst him down before he can scale his Phenomenal Evil Power. Veigarのビルド → 詳細を見る
Veigar

理由

Ahri dominates Veigar because his primary defensive tool, Event Horizon, is easily bypassed. While Veigar relies on landing this stun to setup Dark Matter or escape, Ahri's high mobility completely neutralizes it. By staying mobile and positioning correctly, she can wait out the cage or use Spirit Rush to dash around the perimeter, closing the gap instantly to burst him down before he can scale his Phenomenal Evil Power.

レーン戦への影響

In lane, this dynamic forces Veigar to play incredibly defensively, conceding wave control. You can safely clear minions with Orb of Deception and harass him under tower. Since Veigar cannot safely step up without risking a Charm, you secure early priority. This allows you to secure quick recall timings and roam to side lanes, snowballing the map while Veigar is stuck farming Baleful Strike under his turret.

立ち回り方

When trading, never dash directly into Event Horizon. Instead, bait Veigar into casting his cage by walking forward, then walk backward to stay outside its boundary. Once the walls appear, use Spirit Rush laterally to flank the cage and instantly follow up with Charm and Fox-Fire. If he plays too safely, use Orb of Deception to shove the wave hard and immediately roam to assist your jungler, leaving Veigar to choose between following you or stacking his passive.

チャンピオン詳細 → Veigarのビルド →
Talon

Talon−1

roamingharass Ahri dominates this matchup because her Charm completely shuts down Talon's primary engagement tool. Whenever Talon attempts to close the gap using Noxian Diplomacy, a well-timed heart stops his leap mid-air, leaving him vulnerable and unable to apply his Blade's End stacks. By neutralizing his main gap-closer, you prevent him from executing his burst combo and safely disengage or turn the trade in your favor. Talonのビルド → 詳細を見る
Talon

理由

Ahri dominates this matchup because her Charm completely shuts down Talon's primary engagement tool. Whenever Talon attempts to close the gap using Noxian Diplomacy, a well-timed heart stops his leap mid-air, leaving him vulnerable and unable to apply his Blade's End stacks. By neutralizing his main gap-closer, you prevent him from executing his burst combo and safely disengage or turn the trade in your favor.

レーン戦への影響

This interaction forces Talon to play defensively, allowing you to use Orb of Deception to constantly push the waves under his tower. Because he cannot safely dash onto you, he loses the priority needed to utilize Assassin's Path for early map rotations. You dictate the pace of the lane, forcing him to choose between losing gold to his turret or taking heavy damage from your Fox-Fire while attempting to clear.

立ち回り方

Always hold onto Charm when Talon steps forward; never cast it aggressively unless his Noxian Diplomacy is on cooldown. Stand near the center of the lane to easily clear with Orb of Deception, then immediately look at the side lanes. If Talon manages to slip away using Assassin's Path over a wall, do not blindly follow his path. Instead, use Spirit Rush to quickly cross the river safely and counter-gank him before his Shadow Assault can surprise your allies.

チャンピオン詳細 → Talonのビルド →
Twisted Fate

Twisted Fate−1

roamingall in Twisted Fate relies entirely on Pick a Card to keep you at bay. The moment he locks in a blue or red card to restore mana or clear minions, he is defenseless. Using Spirit Rush, you can instantly close the distance, bypass his Wild Cards, and land an easy Charm. Without his gold card active, his lack of mobility makes him a perfect target for your burst. Twisted Fateのビルド → 詳細を見る
Twisted Fate

理由

Twisted Fate relies entirely on Pick a Card to keep you at bay. The moment he locks in a blue or red card to restore mana or clear minions, he is defenseless. Using Spirit Rush, you can instantly close the distance, bypass his Wild Cards, and land an easy Charm. Without his gold card active, his lack of mobility makes him a perfect target for your burst.

レーン戦への影響

This dynamic forces Twisted Fate to play extremely defensively, conceding wave control to avoid your lethal range. You can easily out-shove him using Orb of Deception, forcing him under his turret. This pressure prevents him from freely utilizing Destiny to impact side lanes, as leaving his turret means losing plates or dying. You dictate the recall timings and can safely rotate first to secure map priority.

立ち回り方

To execute this, watch Twisted Fate's overhead cards constantly. The second he locks a non-yellow card, trigger Spirit Rush forward. Do not throw Charm immediately; use Fox-Fire and your movement speed to bait his flash before securing the crowd control. If he plays excessively safe under turret, use Orb of Deception to crash the wave, then fake a roam toward the side lanes to force him into a panic Destiny, capitalizing on his mistakes.

チャンピオン詳細 → Twisted Fateのビルド →

その他のマッチアップ

Ahri対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Mercury's Treads
Mercury's Treads
Maw of Malmortius
Maw of Malmortius
Stasis Enchant
Stasis Enchant
Null-Magic Mantle (into MR items)
Null-Magic Mantle (into MR items)

このチャンピオンへの対策

カウンターアングル

Ahriは、単純なステータスではなく、彼女のピックロジックを崩すチャンピオンによって対策されます。彼女のキット全体は、Eを当ててバーストし、Rで離脱するという明確なシーケンスを中心に展開します。これを妨害するチャンピオン、つまり回避したり、より速くエンゲージしたり、バーストを生き延びたりするチャンピオンは、構造的な問題となります。彼女のカウンターを理解することは、戦闘中に彼女が機能することを妨げるのが誰かを理解することです。

パッチの文脈

このパッチでは、Ahriのカウンターは、機動力と防御ツールの台頭によって強化されています。レベル5前に彼女を罰したり、チャームを回避したりするアサシンは、彼女の影響を大きく低下させます。彼女のバーストを吸収したり、 defensively Rを使わざるを得なくしたりするチャンピオンも、彼女を制限します。問題はただ死ぬことではなく、彼女のゲームプランを実行できないことです。

クイックリード

  • 機動力の高いアサシンは序盤に彼女を罰し、Eを回避します。
  • タンクとMRスタックは彼女のバーストを低下させます。
  • 素早いエンゲージチャンピオンは彼女のテンポを崩します。

カウンターの原型

機動力の高いアサシン

これらのチャンピオンは、Ahriのチャームへの依存を直接的に悪用します。彼らの機動力は、Eを回避したり、彼女がミスした場合にすぐに罰したりすることを可能にします。序盤では、彼女がRを持つ前にオールインを強制し、彼女の安全性を奪うことができます。midゲームであっても、Ahriがフルコンボを実行できないような素早いトレードを生み出します。その結果、彼女はプレイメイキングの役割を失います。

チャンピオンの適応方法. 序盤は守備的にプレイし、エンゲージのためにEを温存し、オールインの角度を避けるために視界を優先してください。

インスタントバーストの脅威

これらのチャンピオンは、長期戦ではなくインスタントバーストに依存しています。彼らはAhriが反応するよりも速くエンゲージするか、彼女がRを使用する前にポジショニングを罰します。これにより、彼女の長期戦をプレイしたり、再ポジショニングしたりする能力が制限されます。彼女が defensively Rを使用した場合、攻撃的なプレッシャーはすべて失われます。

チャンピオンの適応方法. 彼らのアルティメットのタイミングを尊重し、視界またはRが利用可能でない限り決して露出しないでください。

アンチバーストスケーラー

これらのチャンピオンは、時間とともに倒すのが難しくなります。Kassadinはピックの試みを簡単に回避できますが、Oriannaはスペースをコントロールし、過度の攻撃性を罰します。これらのマッチアップでは、Ahriは徐々にキルプレッシャーを失い、ユーティリティに移行する必要があります。序盤の有利なしでは、彼女はチームに依存するようになります。

チャンピオンの適応方法. 彼らがスケールする前に、ロームとピックを通じて序盤のテンポを強制してください。

優先度の高いマッチアップ

Fizz

Fizzは、Ahriのパターンを完全に無視するため、最も罰的なマッチアップの1つです。彼のEはチャームを回避し、彼のオールインは彼女が反応する前に発生する可能性があります。このマッチアップは忍耐がすべてです。プレイを強制すると敗北につながりますが、ミスを罰することで彼女は関連性を保ちます。

対面時のよくある間違い

対面時のよくある間違い

  • Eが利用できない状態でのトレード。
  • 序盤のオールインを過小評価すること。
  • Rを脱出なしで攻撃的に使用すること。
  • 敵のタイミングウィンドウを無視すること。
  • ダッシュの多いチャンピオンに対して正面からプレイしすぎること。

コーチングノート

  • レーン戦で勝つことではなく、生き残り、他の場所でピックを作ることを目指しましょう。
  • ハードなレーンを中立のようにプレイしないでください。

FAQ

Ahriは彼女のカウンターに勝てますか?

はい、直接レーンで勝つことは滅多にありません。彼女はロームやピックでマッチアップを離れることで勝ちます。カウンターに対しては、デュエルを強制するのではなく、損失を最小限に抑え、機会を待つことが目標です。

Ahriに対して最も相性の悪いチャンピオンタイプは何ですか?

機動力と速いバーストを組み合わせたチャンピオンが最も厄介です。それらはチャームを避け、即座に罰を与え、彼女の時間ベースのゲームプレイを破壊します。

カウンターに対して攻撃的にプレイすべきですか?

いいえ、明確な情報がない限り。カウンターに対してプレイを強制することはしばしば間違いです。全体的なゲームテンポをプレイし、他の場所で影響を与える方が良いです。

アサシンに対して生き残るにはどうすればよいですか?

Eをエンゲージのために保持し、レーンでより安全にプレイし、ビジョンを使用して角度を否定します。あなたの目標は、彼らを殺すことではなく、彼らのスノーボールを遅らせることです。