理由
Sona is good for you because she has limited early answers to your zone control: she scales, but she hates lanes where she must constantly back off. Zyra can turn every Sona step-up into a losing trade, delaying her scaling and forcing earlier turret-hugging.
レーン戦への影響
With prio, Sona loses two things: freedom to poke safely and freedom to move for wards. The enemy duo becomes predictable, making your roots easier. Midgame, you can punish rotations—she’s slow and fragile when crossing corridors without vision.
立ち回り方
Keep controlled pressure: poke + plants, but hold E to punish when she steps up to stack/passive. Key timing: before she gets sustain items, that’s where you must create the gap (plates, dragon prio). Concrete decision: if lane is too safe, force the map—push wave, place deep vision, and make river unplayable; Sona hates playing in the dark.