Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
poke wardisengageThis matchup is a delicate battle of area denial. Your burst potential with Stranglethorns is heavily countered by Zilean's Chronoshift, which can resurrect whoever you target. However, during the laning phase, Zilean is forced to burn Temporal Mirage to outrun your Grasping Roots. If he lacks that speed boost, he cannot escape your root or the subsequent plant damage, making his mobility his only defense before level five.Zileanのビルド →詳細を見る
Zilean
理由
This matchup is a delicate battle of area denial. Your burst potential with Stranglethorns is heavily countered by Zilean's Chronoshift, which can resurrect whoever you target. However, during the laning phase, Zilean is forced to burn Temporal Mirage to outrun your Grasping Roots. If he lacks that speed boost, he cannot escape your root or the subsequent plant damage, making his mobility his only defense before level five.
レーン戦への影響
The lane shifts dramatically based on spell usage. When Zilean misses a double Time Bomb, you gain complete freedom to zone him with Garden of Thorns and Deadly Spines. However, if he successfully baits your Grasping Roots using his Temporal Mirage, his ADC can safely walk past your seeds. This constant tug-of-war over ground control dictates who gets to push the wave and chip down the enemy tower.
立ち回り方
Never commit your full Stranglethorns combo while Chronoshift is available. Instead, walk up to threaten Grasping Roots to force Zilean to use Temporal Mirage defensively. Once his speed boost is on cooldown, spawn plants with Rampant Growth and Q to poke him down. If he saves his ultimate for himself, quickly redirect your focus to his marksman with a sudden burst, or force him to cast his resurrection early on a low-health target.
summon blockpokeThis matchup is a pure test of reflexes and spacing between Zyra's ranged zoning and Galio's engage tools. The entire lane hinges on how you use Rampant Growth. Because Galio's Justice Punch stops immediately upon colliding with any enemy unit, a well-timed plant spawned directly in his path halts his dash mid-air. This completely neutralizes his attempt to close the gap and set up Shield of Durand.Galioのビルド →詳細を見る
Galio
理由
This matchup is a pure test of reflexes and spacing between Zyra's ranged zoning and Galio's engage tools. The entire lane hinges on how you use Rampant Growth. Because Galio's Justice Punch stops immediately upon colliding with any enemy unit, a well-timed plant spawned directly in his path halts his dash mid-air. This completely neutralizes his attempt to close the gap and set up Shield of Durand.
レーン戦への影響
When you successfully block his dash, Galio is left stranded in the minion wave, taking heavy return damage from Deadly Spines and Grasping Roots. This allows you to safely thin or push the wave, forcing him to absorb poke while trying to farm. However, if you waste your seeds, he will immediately zone you off the wave with Winds of War and threaten a lethal flash-engage with Shield of Durand.
立ち回り方
To win this execution battle, never throw out Rampant Growth blindly for simple poke. Always keep at least one seed charge ready. Stand slightly behind your caster minions, forcing Galio to telegraph his Justice Punch path. The moment he winds up his dash, drop a seed and trigger it with Grasping Roots to slow him with a lasher, or Deadly Spines to shred his health. If he bypasses your plants with Flash, immediately counter-engage with Stranglethorns to peel.
sustain tempodisengageThis lane is a constant battle between your plant-based poke and her healing. While your Garden of Thorns spawns can chip away at the enemy ADC, Soraka easily negates this damage using Astral Infusion. However, her sustain relies on her staying safe. If she steps too close to trade with Starcall and gets caught by your Grasping Roots, she lacks the defensive tools to survive your burst.Sorakaのビルド →詳細を見る
Soraka
理由
This lane is a constant battle between your plant-based poke and her healing. While your Garden of Thorns spawns can chip away at the enemy ADC, Soraka easily negates this damage using Astral Infusion. However, her sustain relies on her staying safe. If she steps too close to trade with Starcall and gets caught by your Grasping Roots, she lacks the defensive tools to survive your burst.
レーン戦への影響
Because Astral Infusion neutralizes your passive plant damage, you cannot simply rely on passive attrition to force recalls. Instead, the lane becomes a high-stakes zone control game. If you fail to lock Soraka down, her ADC will comfortably maintain high health, giving them lane priority and better recall timings. However, forcing her to play defensively limits her ability to safely deploy Equinox to disrupt your ADC's farming.
立ち回り方
To win this, bypass the enemy marksman and focus your aggression on Soraka herself. Bait out her Starcall to prevent her from gaining passive healing stacks, then immediately look for a Grasping Roots capture when she moves forward. Never waste Stranglethorns on the enemy ADC while Soraka is healthy, as Wish will easily counter it. Hold your ultimate until you can lock Soraka down directly, forcing her to use her healing resources on herself.
poke warzone controldodge focusZyra naturally smothers Janna’s poking tools because Rampant Growth seeds, when bloomed by Deadly Spines or Grasping Roots, create physical blockers. These plants absorb Janna's single-target Zephyr and clutter her movement. Furthermore, whenever Janna attempts to step forward to apply Zephyr or shield her ADC with Eye of the Storm, her predictable pathing makes her highly vulnerable to being caught and locked down by Grasping Roots.Jannaのビルド →詳細を見る
Janna
理由
Zyra naturally smothers Janna’s poking tools because Rampant Growth seeds, when bloomed by Deadly Spines or Grasping Roots, create physical blockers. These plants absorb Janna's single-target Zephyr and clutter her movement. Furthermore, whenever Janna attempts to step forward to apply Zephyr or shield her ADC with Eye of the Storm, her predictable pathing makes her highly vulnerable to being caught and locked down by Grasping Roots.
レーン戦への影響
This interaction shifts the lane pressure entirely to Zyra's side. Janna cannot easily trade back, forcing her to play defensively behind her minion wave. Your plants constantly chip away at Eye of the Storm shields, rendering her AD buffs useless. By rendering Janna's Zephyr ineffective against your plant barrier, you secure complete bush control and push her under tower, bleeding her mana as she tries to disengage with Howling Gale.
立ち回り方
To execute this, always position yourself just behind your Garden of Thorns spawns. Hold Grasping Roots specifically for the moment Janna steps past her caster minions to cast Zephyr. When she does, immediately spawn a plant with Rampant Growth in her direct path to absorb the slow, then fire your root to lock her down. If she counters with Howling Gale to interrupt you, back off, wait for your seeds to recharge, and restart the cycle.
pokedisengageThis matchup swings heavily in Zyra's favor because your plants sprouted via Rampant Growth act as active physical shields against Karma's primary poke. Whenever she charges forward to release Inner Flame, a well-timed plant block absorbs the projectile entirely. This single interaction neutralizes her main source of lane pressure and prevents her from easily reducing her Transcendent Embrace cooldown through passive hits.Karmaのビルド →詳細を見る
Karma
理由
This matchup swings heavily in Zyra's favor because your plants sprouted via Rampant Growth act as active physical shields against Karma's primary poke. Whenever she charges forward to release Inner Flame, a well-timed plant block absorbs the projectile entirely. This single interaction neutralizes her main source of lane pressure and prevents her from easily reducing her Transcendent Embrace cooldown through passive hits.
レーン戦への影響
By rendering Karma's Inner Flame useless, you dictate the lane's physical space. She cannot contest your bush control, meaning she must waste Inspire to shield herself from your retaliatory damage. This allows your ADC to safely push waves, securing early tower plate pressure while Karma is forced to play far back, unable to secure the health advantage she needs to set up ganks with Focused Resolve.
立ち回り方
Always keep at least one charge of Rampant Growth ready to deploy reactively rather than blindly spamming seeds. Position yourself slightly forward to bait her Inner Flame, then instantly block it with a plant. If Karma attempts to close the distance to tether you with Focused Resolve, punish her straightforward pathing by landing Grasping Roots, spawning a slowing plant, and unleashing Deadly Spines to force a heavily favorable trade.
block mechanicpoke avoidanceThis matchup is highly favorable for Zyra because Rocket Grab can be completely neutralized on reaction. By quickly placing a seed with Rampant Growth and immediately triggering it with Deadly Spines or Grasping Roots directly in the trajectory of the hook, you block the grab with a plant. This turns Blitzcrank's sole threat into a wasted cooldown, leaving him vulnerable to your ranged harass.Blitzcrankのビルド →詳細を見る
Blitzcrank
理由
This matchup is highly favorable for Zyra because Rocket Grab can be completely neutralized on reaction. By quickly placing a seed with Rampant Growth and immediately triggering it with Deadly Spines or Grasping Roots directly in the trajectory of the hook, you block the grab with a plant. This turns Blitzcrank's sole threat into a wasted cooldown, leaving him vulnerable to your ranged harass.
レーン戦への影響
Because Blitzcrank cannot reliably land Rocket Grab through your plant wall, he loses all lane pressure. You can freely control the wave, keeping him shoved under his tower. This constant push allows you to poke him down with Deadly Spines while his Overdrive is wasted trying to find angles. He cannot easily trigger Mana Barrier without being safely behind his turret, bleeding health.
立ち回り方
Always keep at least one charge of Rampant Growth ready; never use both for random poke. Stand slightly behind your minion wave, but when you step into the open, keep your cursor ready to drop a seed directly in front of you the moment you see the Rocket Grab animation start. If he runs at you with Overdrive, use Grasping Roots to root him and spawn a slowing plant to completely shut down his engage.
pokeblock mechanicZyra dictates this lane because her plants from Rampant Growth act as active shields against Bard's primary threat, Cosmic Binding. Since Bard relies on hitting an initial target to setup his stun, spawning a plant directly in his projectile's path completely neutralizes his crowd control. This reaction nullifies his engage potential, turning his signature tool into a wasted cooldown while your plants continue to spit at him.Bardのビルド →詳細を見る
Bard
理由
Zyra dictates this lane because her plants from Rampant Growth act as active shields against Bard's primary threat, Cosmic Binding. Since Bard relies on hitting an initial target to setup his stun, spawning a plant directly in his projectile's path completely neutralizes his crowd control. This reaction nullifies his engage potential, turning his signature tool into a wasted cooldown while your plants continue to spit at him.
レーン戦への影響
With his stun neutralized, Bard cannot walk forward to trade with his Traveler's Call passive without taking massive damage from Deadly Spines. This denies him the lane presence needed to safely drop Caretaker's Shrine for his ADC. You easily establish constant lane priority, forcing Bard to abandon his partner to seek chimes elsewhere, leaving his ADC vulnerable to heavy dive pressure under tower.
立ち回り方
Always hold at least one charge of Rampant Growth specifically to react to Cosmic Binding. Position yourself near walls to bait his shot, then spawn a plant to intercept it. If Bard tries to escape or engage through a Magical Journey, immediately place Grasping Roots at the exit. Follow up with Stranglethorns to knock him up instantly as he emerges, ensuring a clean kill before he can use Tempered Fate.
zone controlplant blockThis matchup is highly favorable for Zyra because you possess the perfect tools to shut down Leona's aggressive forward movement. Whenever Leona attempts to close the distance using Zenith Blade, your Grasping Roots can root her mid-flight or immediately upon landing, preventing her from following up with Shield of Daybreak. Additionally, placing seeds via Rampant Growth to block her straight-line pathing utterly ruins her engage angles.Leonaのビルド →詳細を見る
Leona
理由
This matchup is highly favorable for Zyra because you possess the perfect tools to shut down Leona's aggressive forward movement. Whenever Leona attempts to close the distance using Zenith Blade, your Grasping Roots can root her mid-flight or immediately upon landing, preventing her from following up with Shield of Daybreak. Additionally, placing seeds via Rampant Growth to block her straight-line pathing utterly ruins her engage angles.
レーン戦への影響
Because Leona cannot easily engage without taking massive damage, she is forced to play passively behind her minion wave. This allows you to constantly harass her and her carry with Deadly Spines, securing total bush dominance. You will easily dictate the minion wave's state, driving her under turret, chipping away at her health, and forcing early recalls that deny her team any priority for regional skirmishes.
立ち回り方
Never cast Grasping Roots aggressively unless Leona's Zenith Blade is on cooldown; holding this root is your absolute safety guarantee. Always position yourself slightly behind your spawned plants from Garden of Thorns to create a physical barrier. If she attempts to force a fight using Solar Flare, immediately counter-engage by dropping Stranglethorns right beneath her feet. This neutralizes her follow-up and turns her own engage attempt into a lethal trap for her team.
minion blockspacingZyra dominates this matchup because her Rampant Growth seeds can be grown instantly to intercept Lux's Light Binding. Because Light Binding only affects the first two targets it touches, spawning a plant directly in its path completely blocks the projectile. This simple reaction nullifies Lux's main crowd control, preventing her from setting up her high-damage Final Spark and leaving her vulnerable.Luxのビルド →詳細を見る
Lux
理由
Zyra dominates this matchup because her Rampant Growth seeds can be grown instantly to intercept Lux's Light Binding. Because Light Binding only affects the first two targets it touches, spawning a plant directly in its path completely blocks the projectile. This simple reaction nullifies Lux's main crowd control, preventing her from setting up her high-damage Final Spark and leaving her vulnerable.
レーン戦への影響
This defensive interaction shifts the lane pressure entirely in your favor. Lux is forced to play extremely passively, unable to fish for aggressive bindings through the minion wave. You can freely push and poke with Deadly Spines and Grasping Roots. Consequently, Lux must repeatedly burn mana on Prismatic Barrier to survive the constant plant harass, losing priority and getting shoved under her own turret.
立ち回り方
Always hold at least one charge of Rampant Growth specifically to react to Lux's animations. Position yourself slightly outside your minion wave to tempt her into casting Light Binding directly at you. The moment she throws it, spawn a plant using Deadly Spines to block the bind, then immediately counter-attack with Grasping Roots. If she misses her root, she has no self-peel, making her an easy target for a full Stranglethorns engage.
hook blockingzone controlThis matchup leans heavily in Zyra's favor because she completely shuts down Pyke's primary hook threat. When Pyke charges Bone Skewer, Zyra can immediately react by placing a seed with Rampant Growth and blooming it with Deadly Spines or Grasping Roots directly in its path. The newly spawned plant absorbs the hook entirely, leaving Pyke vulnerable and stripped of his main engage tool.Pykeのビルド →詳細を見る
Pyke
理由
This matchup leans heavily in Zyra's favor because she completely shuts down Pyke's primary hook threat. When Pyke charges Bone Skewer, Zyra can immediately react by placing a seed with Rampant Growth and blooming it with Deadly Spines or Grasping Roots directly in its path. The newly spawned plant absorbs the hook entirely, leaving Pyke vulnerable and stripped of his main engage tool.
レーン戦への影響
This interaction completely paralyzes Pyke's laning phase. Because his Bone Skewer is constantly blocked, he cannot secure early kills to trigger Death from Below. Zyra can safely establish dominant wave control, pushing the enemy duo under their turret. Pyke is forced to use Ghostwater Dive defensively or roam early, leaving his ADC exposed to relentless poke from your plants and Deadly Spines.
立ち回り方
To execute this flawlessly, never waste both charges of Rampant Growth while poking. Always keep at least one seed ready to block a potential hook. Stand slightly behind your caster minions, and when Pyke channels Bone Skewer, cast Rampant Growth directly between him and yourself, triggering it with Grasping Roots to root him in place while the plant blocks the projectile. If he tries to close the gap with Phantom Undertow, use Stranglethorns defensively to disengage and turn the fight.
poke wardisengageZyra dictates this matchup by completely neutralizing Swain's crowd control and zone threat. When Swain casts Nevermove, you can reactively block the returning claw by spawning a plant with Rampant Growth, preventing him from triggering Ravenous Flock. Furthermore, if he attempts to close the distance with Demonic Ascension, your Grasping Roots keeps him rooted far outside his draining radius, turning his ultimate into a wasted cooldown.Swainのビルド →詳細を見る
Swain
理由
Zyra dictates this matchup by completely neutralizing Swain's crowd control and zone threat. When Swain casts Nevermove, you can reactively block the returning claw by spawning a plant with Rampant Growth, preventing him from triggering Ravenous Flock. Furthermore, if he attempts to close the distance with Demonic Ascension, your Grasping Roots keeps him rooted far outside his draining radius, turning his ultimate into a wasted cooldown.
レーン戦への影響
This interaction strips Swain of all lane pressure, as he cannot safely fish for roots to stack Ravenous Flock. Because his primary engage is constantly blocked, you can easily control the lane bushes and maintain high health. This allows you to constantly chip away at his health with Deadly Spines and push him under tower, forcing his AD carry to farm under constant harassment while denying Swain any roaming windows.
立ち回り方
To execute this plan, never waste all charges of Rampant Growth on simple poke. Keep one seed ready to drop behind you or in the trajectory of Nevermove as it starts to fly back toward Swain. If he activates Demonic Ascension, resist the urge to panic; instead, aim Grasping Roots directly at his path to freeze him in place, then follow up with Stranglethorns to burst him down before he can heal.
disengagezone controlZyra dominates this lane because she completely neutralizes Nautilus's primary engage tool. Whenever Nautilus attempts to fish for a catch with Dredge Line, Zyra can reactively drop a seed using Rampant Growth and trigger it with Deadly Spines or Grasping Roots. This spawns a plant directly in the path of the anchor, blocking the hook entirely and leaving Nautilus vulnerable, unable to reach you or your carry.Nautilusのビルド →詳細を見る
Nautilus
理由
Zyra dominates this lane because she completely neutralizes Nautilus's primary engage tool. Whenever Nautilus attempts to fish for a catch with Dredge Line, Zyra can reactively drop a seed using Rampant Growth and trigger it with Deadly Spines or Grasping Roots. This spawns a plant directly in the path of the anchor, blocking the hook entirely and leaving Nautilus vulnerable, unable to reach you or your carry.
レーン戦への影響
This block mechanic completely shifts the lane pressure. Because Nautilus cannot safely throw Dredge Line through your plants, he is forced to play defensively behind his minions. You can constantly poke him down with Deadly Spines plants while keeping him low. This denies him the health pool needed to activate Titan's Wrath effectively, securing your duo free wave priority, early tower plating, and easy bush control.
立ち回り方
Position yourself slightly ahead of your AD carry to bait Nautilus into throwing his hook. Always hold at least one charge of Rampant Growth specifically to intercept Dredge Line. If he misses or his hook gets blocked, immediately punish his retreat with Grasping Roots to root him, then unleash Stranglethorns if he is low. Should you misstep and get hit, quickly drop Stranglethorns on yourself to knock him up during his Staggering Blow follow-up, disrupting his lockup chain.
disengagepoke harassRell relies on her jump engage to start fights, but Zyra completely neutralizes this projection. By casting Grasping Roots directly into Rell's crash-down trajectory, you stop her momentum or root her immediately. Once Rell is dismounted, her self-inflicted movement speed penalty makes her a sitting duck. Spawning plants with Rampant Growth and Deadly Spines allows Zyra to relentlessly pelt the slowed tank without any risk of retaliation.Rellのビルド →詳細を見る
Rell
理由
Rell relies on her jump engage to start fights, but Zyra completely neutralizes this projection. By casting Grasping Roots directly into Rell's crash-down trajectory, you stop her momentum or root her immediately. Once Rell is dismounted, her self-inflicted movement speed penalty makes her a sitting duck. Spawning plants with Rampant Growth and Deadly Spines allows Zyra to relentlessly pelt the slowed tank without any risk of retaliation.
レーン戦への影響
This interaction completely paralyzes Rell's lane presence, stripping away her ability to threaten engage. Because she cannot safely jump in without taking massive counter-poke, you can establish permanent bush control using Garden of Thorns. This secures dominant wave control, letting you constantly chip away at the enemy under tower. Rell's health bar will constantly dwindle from plant attacks, forcing early recalls and neutralizing her roaming potential.
立ち回り方
Never throw Grasping Roots proactively just to poke. Hold this ability specifically as a disengage tool for when Rell steps forward to jump. Stand slightly behind your minion wave, forcing her to telegraph her jump. The moment she commits, cast Grasping Roots on her landing spot, immediately dropping Rampant Growth seeds to block her retreat. If she manages to flash-engage, immediately drop Stranglethorns on top of yourself to knock her up and reset the spacing.
zone controlsquishy targetMalphite relies entirely on his passive Granite Shield to absorb early harass and close the distance. However, Zyra completely neutralizes this defense. By spawning plants via Rampant Growth combined with Deadly Spines or Grasping Roots, you can constantly chip away at his shield from maximum range. These physical plant units also physically clutter his pathing, making it incredibly difficult for him to walk up and land Seismic Shard.Malphiteのビルド →詳細を見る
Malphite
理由
Malphite relies entirely on his passive Granite Shield to absorb early harass and close the distance. However, Zyra completely neutralizes this defense. By spawning plants via Rampant Growth combined with Deadly Spines or Grasping Roots, you can constantly chip away at his shield from maximum range. These physical plant units also physically clutter his pathing, making it incredibly difficult for him to walk up and land Seismic Shard.
レーン戦への影響
This interaction completely strips Malphite of his lane presence before he can access Unstoppable Force. Because your plants keep him perpetually low on health and without his passive shield, he cannot contest the minion waves. You will secure permanent lane priority, pushing him under his turret. This constant pressure denies him any opportunity to roam or assist his jungler, forcing him to lose gold while bleeding HP under pressure.
立ち回り方
To maximize this advantage, place your Rampant Growth seeds defensively between you and Malphite, triggering them with Deadly Spines to create ranged spitters that chip him down. Always hold Grasping Roots as a disengage tool. If he attempts to run at you with Seismic Shard's speed boost, use the root to stop him in his tracks. Once he reaches level five, maintain a split positioning from your ADC to ensure he cannot hit both of you with Unstoppable Force.
poke lanedisengageAlistar's reliance on walking forward or telegraphing his Headbutt makes him incredibly vulnerable to Zyra's zone control. By casting Grasping Roots the moment he steps up, you halt his forward momentum before he can reach Pulverize range. When teamfights erupt, your Stranglethorns acts as the ultimate counter-engage, knocking his follow-up allies skyward and isolating Alistar even if he activates Unbreakable Will.Alistarのビルド →詳細を見る
Alistar
理由
Alistar's reliance on walking forward or telegraphing his Headbutt makes him incredibly vulnerable to Zyra's zone control. By casting Grasping Roots the moment he steps up, you halt his forward momentum before he can reach Pulverize range. When teamfights erupt, your Stranglethorns acts as the ultimate counter-engage, knocking his follow-up allies skyward and isolating Alistar even if he activates Unbreakable Will.
レーン戦への影響
During the laning phase, Alistar's lack of ranged threat allows you to freely sprout spitfires using Deadly Spines and Rampant Growth. His passive Triumphant Roar cannot keep pace with this continuous magic damage. Consequently, the enemy duo is constantly pinned under their turret, bleeding health, which completely neutralizes Alistar's ability to flash-engage or roam to secure river objectives.
立ち回り方
Maintain a safe distance just outside Alistar's Headbutt range, using your spawned plants from Garden of Thorns as a physical buffer. Never throw Grasping Roots randomly; hold this spell specifically to react to his forward movement. If he manages to bypass your snare and activates Unbreakable Will, immediately redirect your Stranglethorns and plants toward his incoming follow-up damage dealers rather than wasting your high-damage cooldowns on his temporarily indestructible frame.
zone controlpoke damageZyra dominates this matchup because her Rampant Growth seeds can be blossomed into ranged attackers that completely outrange Lulu's Help, Pix! and Whimsy. More importantly, these spawned plants act as physical interceptors, absorbing the linear projectile of Glitterlance before it can reach you or your ADC. This neutralizes Lulu's primary poke tool while forcing her to take passive, non-reciprocated damage.Luluのビルド →詳細を見る
Lulu
理由
Zyra dominates this matchup because her Rampant Growth seeds can be blossomed into ranged attackers that completely outrange Lulu's Help, Pix! and Whimsy. More importantly, these spawned plants act as physical interceptors, absorbing the linear projectile of Glitterlance before it can reach you or your ADC. This neutralizes Lulu's primary poke tool while forcing her to take passive, non-reciprocated damage.
レーン戦への影響
This interaction completely paralyzes Lulu’s laning phase, preventing her from stepping up to shield or buff her marksman. As your plants constantly whittle down her health, she is forced to deplete her mana pool on self-casting Help, Pix! rather than playing aggressively. You easily secure permanent bush control and constant tower pressure, forcing Lulu and her carry into awkward, delayed recall timings under their own turret.
立ち回り方
To execute this, always position yourself just behind your Rampant Growth plants to guarantee they intercept Glitterlance. Save Grasping Roots for the exact moment Lulu steps forward to attempt a Whimsy or Help, Pix! on you. If she uses Wild Growth to survive an engagement, immediately drop Stranglethorns to counter-engage and knock up her enlarged target, ensuring she cannot salvage the trade.
poke pressurezone controlYuumi relies heavily on detaching to trigger Bop 'n' Block for mana and shields, but doing so against you is suicidal. As long as you hold Grasping Roots, she is forced to remain attached via You and Me!. This permanent attachment means her host must bear the full brunt of your Deadly Spines and Rampant Growth seed spawns without any passive shielding, slowly draining her high-cost Zoomies pool.Yuumiのビルド →詳細を見る
Yuumi
理由
Yuumi relies heavily on detaching to trigger Bop 'n' Block for mana and shields, but doing so against you is suicidal. As long as you hold Grasping Roots, she is forced to remain attached via You and Me!. This permanent attachment means her host must bear the full brunt of your Deadly Spines and Rampant Growth seed spawns without any passive shielding, slowly draining her high-cost Zoomies pool.
レーン戦への影響
Because Yuumi is locked inside her partner, your plants from Garden of Thorns can relentlessly spit at a single, slow target. This constant pressure pushes the wave naturally under their turret. The enemy duo is forced into terrible recall timings and constant health deficits, preventing Yuumi's host from safely farming. You easily secure early tower plates while denying them any roam opportunities.
立ち回り方
Never waste Grasping Roots blindly. Keep it active to threaten Yuumi the second she attempts to detach. Instead, zone her host using only Deadly Spines and Rampant Growth to sprout plants. If Yuumi gets greedy and detaches to auto-attack, immediately throw your Grasping Roots to catch her mid-animation, preventing her from re-attaching with You and Me! and securing an easy kill with Stranglethorns.
shield bypasspoke mitigationZyra dominates this matchup because Braum's signature defensive tool, Unbreakable, is completely useless against her primary crowd control. Both Grasping Roots and Stranglethorns emerge directly from the ground as subterranean plants. Because they are not traditional flying projectiles, they bypass his protective wall entirely, allowing Zyra to root and knock up Braum or his carry even when he attempts to intercept her spells.Braumのビルド →詳細を見る
Braum
理由
Zyra dominates this matchup because Braum's signature defensive tool, Unbreakable, is completely useless against her primary crowd control. Both Grasping Roots and Stranglethorns emerge directly from the ground as subterranean plants. Because they are not traditional flying projectiles, they bypass his protective wall entirely, allowing Zyra to root and knock up Braum or his carry even when he attempts to intercept her spells.
レーン戦への影響
Because Braum cannot block Zyra's crowd control, his lane partner remains constantly exposed to poke. Zyra can freely use Garden of Thorns and Rampant Growth to spawn plants that chip away at their health. Braum cannot safely use Stand Behind Me to protect his ally, as jumping to them only groups them together, making them perfect targets for a double Grasping Roots and massive health losses.
立ち回り方
Position yourself parallel to the minion wave to maintain a clear path for your roots. When Braum steps up to aim Winter's Bite, do not retreat; instead, cast Grasping Roots directly through his Unbreakable shield to lock him down, following up with Deadly Spines and Rampant Growth to sprout ranged plants. Save Stranglethorns for the exact moment he uses Stand Behind Me, ensuring you knock up both enemies simultaneously when they group.
Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
zone controlplant clearingpoke advantageThis lane is dictated by Varus's ability to neutralize your zone control effortlessly. Whenever you deploy seeds with Rampant Growth to start a trade, Varus can cast Hail of Arrows from extreme range. This single ability instantly clears your fragile plants while simultaneously slowing you down. Because Hail of Arrows has such a wide area of effect, it completely negates your plant-based pressure before your Deadly Spines can even coordinate a proper counter-attack.Varusのビルド →詳細を見る
Varus
理由
This lane is dictated by Varus's ability to neutralize your zone control effortlessly. Whenever you deploy seeds with Rampant Growth to start a trade, Varus can cast Hail of Arrows from extreme range. This single ability instantly clears your fragile plants while simultaneously slowing you down. Because Hail of Arrows has such a wide area of effect, it completely negates your plant-based pressure before your Deadly Spines can even coordinate a proper counter-attack.
レーン戦への影響
Because your plants are consistently wiped out by his Hail of Arrows, you lose the pushing power of Garden of Thorns. Varus will easily shove the wave under your turret using Piercing Arrow to snipe minions. Any attempt to step forward and match his push exposes you to his Chain of Corruption post-level five, meaning you are constantly trapped under tower, losing mana while struggling to secure last hits.
立ち回り方
To survive, you must bait out Hail of Arrows before committing any seeds. Stand off-center from your minion wave so Varus has to choose between poking you or clearing the wave. Hold your Grasping Roots defensively; only fire it if Varus steps forward to charge Piercing Arrow, as his movement speed is reduced during the channel. If he misses his Chain of Corruption, that is your only window to retaliate with Stranglethorns.
dodge ccburst windowThis matchup revolves entirely around the interaction of your self-peel and his ultimate. Grasping Roots is your only tool to stop Zed from closing the distance, but his Death Mark makes him briefly untargetable. If you panic and cast Grasping Roots as he initiates, he can easily dodge the roots with Death Mark, appearing behind you to trigger Contempt for the Weak and delete your health bar.Zedのビルド →詳細を見る
Zed
理由
This matchup revolves entirely around the interaction of your self-peel and his ultimate. Grasping Roots is your only tool to stop Zed from closing the distance, but his Death Mark makes him briefly untargetable. If you panic and cast Grasping Roots as he initiates, he can easily dodge the roots with Death Mark, appearing behind you to trigger Contempt for the Weak and delete your health bar.
レーン戦への影響
Once Zed unlocks Death Mark, your lane safety vanishes. You cannot carelessly clear waves with Deadly Spines and Rampant Growth because stepping past the river invites a lethal Living Shadow combo. This threat forces you to play defensively near your turret, giving up control of the river. If you lose your health pool to poked Razor Shuriken, you lose all ability to assist your jungler.
立ち回り方
Never throw Grasping Roots proactively while his ultimate is available. Instead, use Garden of Thorns and Rampant Growth to block incoming Razor Shuriken. If Zed commits with Death Mark, hold your Grasping Roots until the exact moment he reappears behind you. Immediately cast Grasping Roots backward, drop Stranglethorns directly under yourself, and walk away. If you miss this crucial defensive combo, your only option is to flash immediately to survive his Shadow Slash follow-up.
dodge ccall inThe major danger lies in the interaction between Fate Sealed and Grasping Roots. Yone can use the unstoppable cast of Fate Sealed to completely ignore the root from your vines. By neutralizing your primary disengage tool, he instantly closes the distance to burst you down with the hybrid damage of Way of the Hunter, making any counter-engage attempt extremely risky for Zyra.Yoneのビルド →詳細を見る
Yone
理由
The major danger lies in the interaction between Fate Sealed and Grasping Roots. Yone can use the unstoppable cast of Fate Sealed to completely ignore the root from your vines. By neutralizing your primary disengage tool, he instantly closes the distance to burst you down with the hybrid damage of Way of the Hunter, making any counter-engage attempt extremely risky for Zyra.
レーン戦への影響
This constant threat prevents you from pushing the wave past the midpoint once Yone has his ultimate. If you miss or offensively waste Grasping Roots, Yone will immediately punish you using Soul Unbound coupled with the tornado from Mortal Steel. You are forced to play defensively under turret, yielding mid lane priority.
立ち回り方
To survive, you must hold Grasping Roots strictly as a defensive tool. Never cast it proactively while his Soul Unbound is off cooldown. When Yone charges his Mortal Steel tornado, step back immediately. If he commits with Fate Sealed, drop Stranglethorns directly on top of yourself before the hit to trade crowd control and maximize plant damage during his lockup.
dodge ccsquishy burstTalon dominates this matchup because his mobility heavily punishes Zyra's lack of self-peel once her primary defensive tool is gone. Everything hinges on Grasping Roots. If Talon successfully sidesteps this slow projectile, Zyra has no mobility to escape his Noxian Diplomacy dash. This gap-closer lets him easily land both parts of Rake to trigger his Blade's End bleed and melt her squishy health pool.Talonのビルド →詳細を見る
Talon
理由
Talon dominates this matchup because his mobility heavily punishes Zyra's lack of self-peel once her primary defensive tool is gone. Everything hinges on Grasping Roots. If Talon successfully sidesteps this slow projectile, Zyra has no mobility to escape his Noxian Diplomacy dash. This gap-closer lets him easily land both parts of Rake to trigger his Blade's End bleed and melt her squishy health pool.
レーン戦への影響
You cannot step past the halfway line without absolute safety. If Talon freezes the wave or threatens you from the fog of war using Assassin's Path, you are forced to play incredibly passively, sacrificing priority. Missing your root means giving him a free lane to roam. Your plants from Garden of Thorns can easily be cleared by his Rake, stripping away your zoning power and forcing early, unfavorable recalls.
立ち回り方
Never throw Grasping Roots as an offensive tool; you must hold it exclusively to react to his Noxian Diplomacy jump. Stand near your own tower and use Deadly Spines combined with Rampant Growth to clear waves from a safe distance. If Talon activates Shadow Assault to dive you, immediately drop Stranglethorns on top of yourself. The massive knock-up zone forces him to abandon his burst combo or die to your empowered plants.
dodgepokeZyra relies on establishing territory with Garden of Thorns and Rampant Growth, but Vel'Koz completely neutralizes this setup. His long-range basic abilities easily disintegrate your spawns from complete safety before they can land a single hit. Because he never needs to step into the trigger range of Grasping Roots, your defensive plants are swept away instantly, leaving you without your primary zoning tools.Vel'Kozのビルド →詳細を見る
Vel'Koz
理由
Zyra relies on establishing territory with Garden of Thorns and Rampant Growth, but Vel'Koz completely neutralizes this setup. His long-range basic abilities easily disintegrate your spawns from complete safety before they can land a single hit. Because he never needs to step into the trigger range of Grasping Roots, your defensive plants are swept away instantly, leaving you without your primary zoning tools.
レーン戦への影響
This constant destruction of your plants forces you under tower, as Vel'Koz easily dictates the wave pace. Since you cannot trade health effectively without your plants from Deadly Spines drawing focus, you are forced to use Stranglethorns defensively just to stop his siege. This lack of mid priority prevents you from helping your jungler secure early river objectives, locking you in lane.
立ち回り方
To survive, stand diagonally outside the minion wave to force Vel'Koz to choose between shooting his plasma splitters at you or clearing the wave. Never spawn seeds with Rampant Growth offensively; instead, hold Grasping Roots and only activate seeds when he steps up to channel his ultimate. If he coordinates a dive or pushes you out, retreat immediately to your tier-two tower rather than dying trying to defend a doomed mid structure.
pokesquishy punishJayce controls the pace of this lane because his cannon-form To the Skies!, accelerated by Thundering Blow, outranges Zyra's standard zoning tools. While Garden of Thorns can create a protective barrier of plants, Jayce's high physical damage quickly clears them. However, if Jayce attempts to jump in with hammer-form To the Skies!, he becomes a predictable target for Grasping Roots, turning his aggressive burst attempt into a deadly counter-engage opportunity.Jayceのビルド →詳細を見る
Jayce
理由
Jayce controls the pace of this lane because his cannon-form To the Skies!, accelerated by Thundering Blow, outranges Zyra's standard zoning tools. While Garden of Thorns can create a protective barrier of plants, Jayce's high physical damage quickly clears them. However, if Jayce attempts to jump in with hammer-form To the Skies!, he becomes a predictable target for Grasping Roots, turning his aggressive burst attempt into a deadly counter-engage opportunity.
レーン戦への影響
You will constantly feel the pressure of his long-range poke, forcing you to play behind your minion wave and use Deadly Spines defensively to clear waves from afar. If you get chipped down early, you lose the ability to contest priority, forcing late rotations to mid-game skirmishes. Jayce can easily crash waves and look for roams, meaning you must constantly communicate his missing status while conserving your mana under turret.
立ち回り方
Never walk in a straight line when Jayce places his Thundering Blow gate; immediately path diagonally to dodge the incoming blast. Crucially, always hold onto Grasping Roots when Jayce is in hammer form. Only cast it the moment he commits his hammer-form To the Skies! forward jump, ensuring a guaranteed root. If you miss this crowd control, immediately drop Stranglethorns at your feet and retreat to prevent a fatal burst.
wind wall valuemobility advantageYasuo directly neutralizes your self-peel. When you attempt to self-defend, his Wind Wall completely dissolves your Grasping Roots, stripping away your primary tool to lock him down. Because your Garden of Thorns and Rampant Growth spawn plants in the lane, Yasuo can use Sweeping Blade directly on them. This turns your defensive plants into free dash targets, allowing him to bypass your ranged advantage and close the distance instantly.Yasuoのビルド →詳細を見る
Yasuo
理由
Yasuo directly neutralizes your self-peel. When you attempt to self-defend, his Wind Wall completely dissolves your Grasping Roots, stripping away your primary tool to lock him down. Because your Garden of Thorns and Rampant Growth spawn plants in the lane, Yasuo can use Sweeping Blade directly on them. This turns your defensive plants into free dash targets, allowing him to bypass your ranged advantage and close the distance instantly.
レーン戦への影響
This interaction completely changes how you control the minion waves. Spawning plants too close to Yasuo grants him a highly mobile runway, making aggressive trading extremely risky. If he successfully blocks Grasping Roots, he will immediately dash forward, pop your Way of the Wanderer shield, and unleash Steel Tempest. Failing to respect his dash range results in heavy health losses, forcing early recalls and giving him complete mid-lane priority.
立ち回り方
To survive, you must adjust where you cultivate your garden. Never summon plants between yourself and Yasuo; place them to the sides to prevent him from using Sweeping Blade to close the gap. Always hold Grasping Roots until his Wind Wall is on cooldown, or use your auto-attacks to pop his Way of the Wanderer shield before committing. If he charges a tornado with Steel Tempest, step back immediately and respect his Last Breath threat range.
wave clearcc denialThis matchup revolves around a direct neutralization of your kit. Morgana's Tormented Shadow effortlessly melts your plants before they can inflict meaningful damage or slow her. Furthermore, her Black Shield completely nullifies the crowd control from Grasping Roots and Stranglethorns. This means you cannot rely on your standard burst combos to lock her down, turning this lane into a battle of pure spell efficiency.Morganaのビルド →詳細を見る
Morgana
理由
This matchup revolves around a direct neutralization of your kit. Morgana's Tormented Shadow effortlessly melts your plants before they can inflict meaningful damage or slow her. Furthermore, her Black Shield completely nullifies the crowd control from Grasping Roots and Stranglethorns. This means you cannot rely on your standard burst combos to lock her down, turning this lane into a battle of pure spell efficiency.
レーン戦への影響
Because your plants die instantly to her pool, establishing lane priority requires careful minion management. If you mindlessly spawn seeds, Morgana will easily shove you under turret while healing via Soul Siphon. This constant pressure limits your roam potential and forces neutral states. Trades are rarely lethal, turning the lane into a battle of attrition where missing a single Dark Binding or wasting Black Shield dictates who gets pushed out first.
立ち回り方
To win this mental chess match, separate your plant spawns from her pool cooldown. Use Deadly Spines to poke her directly, forcing her to choose between shielding your damage or saving Black Shield for your Grasping Roots. Never commit Stranglethorns unless you have already popped her shield with magic damage. If she misses Dark Binding, aggressively step forward to crash the wave, as she loses all defensive threat while her snare is down.
wave clearspacingThis lane is a pure battle of spatial control. Viktor possesses a direct counter to your garden: his Hextech Ray can sweep through a wide angle, vaporizing the plants you spawn via Rampant Growth while simultaneously cutting your health bar from safety. Because his laser outranges your Deadly Spines and Grasping Roots, he can constantly deny your floral zone control without ever stepping into your danger zone.Viktorのビルド →詳細を見る
Viktor
理由
This lane is a pure battle of spatial control. Viktor possesses a direct counter to your garden: his Hextech Ray can sweep through a wide angle, vaporizing the plants you spawn via Rampant Growth while simultaneously cutting your health bar from safety. Because his laser outranges your Deadly Spines and Grasping Roots, he can constantly deny your floral zone control without ever stepping into your danger zone.
レーン戦への影響
You cannot mindlessly shove the wave. Every time you commit Rampant Growth seeds to secure priority, Viktor can clear them instantly with a single Hextech Ray, securing his own wave clear while pocketing chip damage on you. If you get chunked while losing your plants, you will be forced under tower, enabling Viktor to scale safely toward his Glorious Evolution upgrades without facing any real threat.
立ち回り方
To win this chess match, never stand near your own seeds. Force Viktor to choose between angling his Hextech Ray at you, the minion wave, or your Rampant Growth plants. Summon your plants laterally, outside the wave's path. If he wastes his laser solely on wave clear, immediately punish him with a Grasping Roots bind, spawning a slowing plant to trade back before his Siphon Power shield can absorb the retaliation.
summon interactiondisengageThis matchup revolves around Syndra's ability to weaponize your own garden against you. While Zyra relies on Garden of Thorns to establish zone control, Syndra's Force of Will directly neutralizes this setup. She can grab your active plants spawned by Deadly Spines or Grasping Roots and fling them back at you. This turns your main source of passive damage into a projectile that slows and repositions your own spawns.Syndraのビルド →詳細を見る
Syndra
理由
This matchup revolves around Syndra's ability to weaponize your own garden against you. While Zyra relies on Garden of Thorns to establish zone control, Syndra's Force of Will directly neutralizes this setup. She can grab your active plants spawned by Deadly Spines or Grasping Roots and fling them back at you. This turns your main source of passive damage into a projectile that slows and repositions your own spawns.
レーン戦への影響
Consequently, passive lane pushing becomes highly risky. Spawning plants near the minion wave gives Syndra free ammunition to disrupt your wave control and chunk your health pool. You cannot easily pressure her under turret because any plant you set up to poke becomes a liability. This shifts the lane into a cautious spacing battle where she can easily setup a Scatter the Weak stun using your relocated plants.
立ち回り方
To bypass this interaction, spawn your plants wider or further behind your own caster minions to force Syndra to walk forward if she wants to grab them. Never use Grasping Roots proactively unless her Force of Will is on cooldown. If you see her wind up to grab a plant, immediately punish her locked animation with a quick Deadly Spines directly on her location, then back away to avoid the incoming thrown projectile.
poke heavysummon clutterZyra dominates this midlane matchup because Malphite relies entirely on walking up or using Seismic Shard to trade. By spawning plants with Rampant Growth combined with Deadly Spines or Grasping Roots, you create physical and ranged barriers. These Thornspitters and Lashers constantly ping Malphite, keeping his Granite Shield depleted and preventing him from moving freely to access the wave without taking heavy, unretaliated magic damage.Malphiteのビルド →詳細を見る
Malphite
理由
Zyra dominates this midlane matchup because Malphite relies entirely on walking up or using Seismic Shard to trade. By spawning plants with Rampant Growth combined with Deadly Spines or Grasping Roots, you create physical and ranged barriers. These Thornspitters and Lashers constantly ping Malphite, keeping his Granite Shield depleted and preventing him from moving freely to access the wave without taking heavy, unretaliated magic damage.
レーン戦への影響
This absolute range advantage forces Malphite under his turret, starving him of gold. Because his Granite Shield is permanently offline due to constant plant poke, he cannot sustain his health bar. This allows you to crash massive waves, secure deep vision, and chip his tower early. He is forced to choose between losing massive amounts of farm or using Unstoppable Force purely defensively to survive.
立ち回り方
Establish a strict defensive perimeter by placing seeds from Rampant Growth slightly ahead of your caster minions. Never step past this plant line unless Malphite has missed his Seismic Shard. Always hold Grasping Roots and Stranglethorns as your ultimate disengage tool; if he tries to catch you off guard with a sudden Unstoppable Force engage, immediately drop your crowd control directly under yourself to lock him down and burst him with your plant army.
summon blockcc chainZyra naturally dominates this lane because Twisted Fate must telegraph his forward movement whenever he locks in a Gold Card using Pick a Card. Since he lacks mobility, his linear approach makes him incredibly vulnerable. By placing seeds with Rampant Growth and activating them, you create a zone of constant danger that he cannot bypass without taking massive damage, or getting caught by a well-timed Grasping Roots.Twisted Fateのビルド →詳細を見る
Twisted Fate
理由
Zyra naturally dominates this lane because Twisted Fate must telegraph his forward movement whenever he locks in a Gold Card using Pick a Card. Since he lacks mobility, his linear approach makes him incredibly vulnerable. By placing seeds with Rampant Growth and activating them, you create a zone of constant danger that he cannot bypass without taking massive damage, or getting caught by a well-timed Grasping Roots.
レーン戦への影響
This matchup dynamic completely stifles Twisted Fate's global pressure. Instead of roaming freely with Destiny, he is forced to use Wild Cards defensively under his own turret. His health bar gets chipped down every time he tries to walk up for a Blue Card to sustain his mana. You secure permanent priority, forcing him to choose between losing his tower or abandoning his sidelane plays.
立ち回り方
Keep your distance just outside the range of his Gold Card. Never throw Grasping Roots randomly; hold it specifically for the moment he locks in Pick a Card and walks toward you. Instantly block his advance by spawning plants with Rampant Growth. If he manages to slip away to channel Destiny out of sight, do not chase blindly; immediately use Deadly Spines to melt his minion wave and punish his tower.
skillshot blockingsquishy targetThis matchup is heavily dictated by your ability to block Pyke's hook. Whenever Pyke charges Bone Skewer, you can instantly drop a seed using Rampant Growth and trigger it with Deadly Spines or Grasping Roots. The newly spawned plant blocks the incoming harpoon entirely. This denies his primary engage tool, leaving him vulnerable as a squishy melee assassin exposed to your ranged botanical assault.Pykeのビルド →詳細を見る
Pyke
理由
This matchup is heavily dictated by your ability to block Pyke's hook. Whenever Pyke charges Bone Skewer, you can instantly drop a seed using Rampant Growth and trigger it with Deadly Spines or Grasping Roots. The newly spawned plant blocks the incoming harpoon entirely. This denies his primary engage tool, leaving him vulnerable as a squishy melee assassin exposed to your ranged botanical assault.
レーン戦への影響
Since you can constantly intercept Bone Skewer, Pyke is forced to play defensively under his turret. He must frequently use Ghostwater Dive to trigger Gift of the Drowned Ones to regenerate health from your relentless plant poke. This neutralizes his roaming potential, allowing you to shove waves with Deadly Spines and secure massive mid-lane priority while chipping away at his turret.
立ち回り方
Always maintain a direct line of sight with Pyke to bait his hook, but keep at least one charge of Rampant Growth ready. When you see him channeling Bone Skewer, cast your seed directly in his trajectory and bloom it. If he dashes forward with Phantom Undertow, immediately cast Grasping Roots behind you to root him in place, then follow up with Stranglethorns to burst him down before he can even think about using Death from Below.
wave cleardisengageZyra controls this matchup entirely through her plant spawns. Zoe relies heavily on landing a direct, unobstructed Paddle Star! or Sleepy Trouble Bubble to trade effectively. Because Zyra can instantly grow plants using Rampant Growth coupled with Deadly Spines or Grasping Roots, she creates a physical meat shield that intercepts Zoe's incoming projectiles, completely neutralizing Zoe's primary damage and crowd control.Zoeのビルド →詳細を見る
Zoe
理由
Zyra controls this matchup entirely through her plant spawns. Zoe relies heavily on landing a direct, unobstructed Paddle Star! or Sleepy Trouble Bubble to trade effectively. Because Zyra can instantly grow plants using Rampant Growth coupled with Deadly Spines or Grasping Roots, she creates a physical meat shield that intercepts Zoe's incoming projectiles, completely neutralizing Zoe's primary damage and crowd control.
レーン戦への影響
This mechanical advantage severely limits Zoe's wave control and trading potential. She is forced to waste her Paddle Star! clearing your plants instead of pushing the wave, or risk taking heavy poke while trying to maneuver around them. You can constantly shove her under tower, securing easy priority. This denies her the freedom to look for Portal Jump angles or roam to collect Spell Thief shards.
立ち回り方
To execute this, always keep at least one charge of Rampant Growth ready. When Zoe winds up Paddle Star! or moves forward to cast Sleepy Trouble Bubble, immediately drop a seed in her projectile's path and activate it with Deadly Spines. Stand directly behind your spawned plants to guarantee they absorb the hit. If she tries to bypass them using Portal Jump, punish her predictable return location by pre-casting Grasping Roots and Stranglethorns on her starting portal.
pet blockcounter engageThis matchup is highly advantageous because your plants from Rampant Growth act as organic shields, completely absorbing Kennen's Thundering Shuriken before it can reach you. Furthermore, when Kennen attempts to dive into your team with Slicing Maelstrom, you have the perfect counter-engage tool. A well-timed Stranglethorns knocks him up mid-ultimate, shutting down his massive area-of-effect damage and stun potential before he can stack Mark of the Storm.Kennenのビルド →詳細を見る
Kennen
理由
This matchup is highly advantageous because your plants from Rampant Growth act as organic shields, completely absorbing Kennen's Thundering Shuriken before it can reach you. Furthermore, when Kennen attempts to dive into your team with Slicing Maelstrom, you have the perfect counter-engage tool. A well-timed Stranglethorns knocks him up mid-ultimate, shutting down his massive area-of-effect damage and stun potential before he can stack Mark of the Storm.
レーン戦への影響
Since his main poke tool is neutralized by your seeds, Kennen struggles to contest the wave or trade health effectively. You can easily push him under tower with Deadly Spines while staying completely safe from his Lightning Rush engages. This constant lane pressure forces him to use his energy defensively, preventing him from roaming to side lanes or assisting his jungler, while you chip away at his tower plates.
立ち回り方
To execute this flawlessly, always keep at least one charge of Rampant Growth ready. Place your seed directly in the line of fire whenever Kennen moves forward to cast Thundering Shuriken, then trigger it with Grasping Roots to slow his retreat. Never throw out Stranglethorns proactively; hold this ultimate until he commits with Lightning Rush. The moment he activates Slicing Maelstrom, drop the vines directly on top of yourself to interrupt his dive and secure an easy kill.
wave clearpokeZyra controls this matchup because Ziggs must choose between pushing the wave or clearing her plants. While he can easily neutralize Rampant Growth seeds with Hexplosive Minefield or Bouncing Bomb from a distance, doing so consumes his primary damage and zone control tools. This trade-off leaves Ziggs highly vulnerable to Zyra's direct offensive threat, allowing her to establish dominant mid-lane control.Ziggsのビルド →詳細を見る
Ziggs
理由
Zyra controls this matchup because Ziggs must choose between pushing the wave or clearing her plants. While he can easily neutralize Rampant Growth seeds with Hexplosive Minefield or Bouncing Bomb from a distance, doing so consumes his primary damage and zone control tools. This trade-off leaves Ziggs highly vulnerable to Zyra's direct offensive threat, allowing her to establish dominant mid-lane control.
レーン戦への影響
This interaction dictates a dynamic where Ziggs is forced into defensive wave-clearing. When he burns Hexplosive Minefield to clear your plants, he loses his primary tool for zoning you away from the wave. This allows you to aggressively shove the lane, trap him under his turret, and secure priority. Without his explosive zone control active, Ziggs cannot safely step up to use Short Fuse on your tower.
立ち回り方
To secure your lead, place your Rampant Growth seeds slightly to the side of the minion wave rather than directly inside it. This forces Ziggs to make an inefficient split choice: either use Bouncing Bomb to clear your plants or use it to farm. The moment he directs his spells toward your plants, immediately step forward to catch him with Grasping Roots and follow up with Stranglethorns while his self-peel from Satchel Charge is his only defense.
pokezone denialThis matchup is defined by how easily your plants neutralize Mel's linear skillshots. By using Rampant Growth to sprout plants with Deadly Spines or Grasping Roots, you create physical barriers that absorb Mel's primary spells. Since Mel relies on long-cooldown magic abilities to waveclear or harass, forcing her to expend those resources on your regenerating garden completely strips her of lane pressure and mana efficiency.Melのビルド →詳細を見る
Mel
理由
This matchup is defined by how easily your plants neutralize Mel's linear skillshots. By using Rampant Growth to sprout plants with Deadly Spines or Grasping Roots, you create physical barriers that absorb Mel's primary spells. Since Mel relies on long-cooldown magic abilities to waveclear or harass, forcing her to expend those resources on your regenerating garden completely strips her of lane pressure and mana efficiency.
レーン戦への影響
This interaction hands you absolute control over the minion wave. Because Mel must waste her valuable cooldowns clearing your plants, she cannot contest your push. You can constantly shove her under tower, chipping her health down with ranged plant attacks while she struggles to farm. This constant pressure denies her any roaming windows, forcing her to stay glued to her turret while you secure priority for neutral map movements.
立ち回り方
Actively position your Rampant Growth seeds directly in the trajectory of Mel's linear skillshots. When you see her start her cast animation, quickly trigger the seed with Deadly Spines to block the projectile mid-flight. Always hold Grasping Roots for when she steps up to manually auto-attack your plants; this allows you to root her in place and follow up with Stranglethorns for an easy, lethal burst combo.
plant managementdisengageZyra completely dominates this matchup because her Rampant Growth plants act as physical shields that absorb Teemo's single-target Blinding Dart. Furthermore, your sprouted seeds from Garden of Thorns can be strategically positioned to detonate his invisible Noxious Trap mushrooms from a safe range. This completely neutralizes Teemo's primary defensive tool and his poke, leaving him with only basic attacks that cannot bypass your plant army.Teemoのビルド →詳細を見る
Teemo
理由
Zyra completely dominates this matchup because her Rampant Growth plants act as physical shields that absorb Teemo's single-target Blinding Dart. Furthermore, your sprouted seeds from Garden of Thorns can be strategically positioned to detonate his invisible Noxious Trap mushrooms from a safe range. This completely neutralizes Teemo's primary defensive tool and his poke, leaving him with only basic attacks that cannot bypass your plant army.
レーン戦への影響
This interaction forces Teemo to play exceptionally far back, stripping away his ability to pressure you with Toxic Shot or use Move Quick aggressively. You command total lane priority, meaning you can constantly push him under turret with Deadly Spines while keeping the river safe from ganks. Teemo's health bar will bleed constantly under your plants' spit, forcing him into bad recalls and preventing him from roaming.
立ち回り方
To execute this perfectly, always stand directly behind your active Rampant Growth plants to ensure any Blinding Dart attempts hit them instead of you. Hold onto Grasping Roots and Stranglethorns until Teemo attempts to run at you with Move Quick; once he commits his movement speed, lock him down instantly. If he uses Guerrilla Warfare to hide in the brush, spawn a plant inside to reveal and attack him immediately.