S
2026年9月 · Patch 7.2d
Support · SUPPORT

Nami Wild Rift カウンターガイド

Namiは、回復やCCを合わせる時間を与えないアグレッシブなengage構成に対して無防備になります。機動力の欠如により、picksや正面からのdivesに対して脆弱です。素早いburst構成は、回復が効果を発揮する前に彼女を無力化します。

★ SUPPORT Tier S
ダメージ
UTIL
TANK
DIFF
Win 49.7% #53 · ↓8pt
Pick 6.5% #11
Ban 0.1% #130

Nami Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Pyke ハードカウンター +2 50.4% 5.7%
Sona 不利なマッチアップ +1 52.8% 6.6%
Zilean 不利なマッチアップ +1 52.0% 1.3%
Vel'Koz 不利なマッチアップ +1 51.8% 1.7%
Senna 不利なマッチアップ +1 51.5% 5.0%
Zyra 不利なマッチアップ +1 51.4% 4.8%
Brand 不利なマッチアップ +1 51.3% 2.5%
Leona 不利なマッチアップ +1 51.0% 8.9%
Blitzcrank 不利なマッチアップ +1 49.4% 7.2%
Nautilus 不利なマッチアップ +1 48.9% 10.7%
Braum スキル次第のマッチアップ ±0 52.1% 4.1%
Galio スキル次第のマッチアップ ±0 52.0% 2.8%
Morgana スキル次第のマッチアップ ±0 51.5% 6.3%
Soraka スキル次第のマッチアップ ±0 51.3% 5.8%
Ornn スキル次第のマッチアップ ±0 50.7% 1.4%
Rakan スキル次第のマッチアップ ±0 50.5% 3.1%
Janna スキル次第のマッチアップ ±0 50.4% 1.5%
Malphite スキル次第のマッチアップ ±0 50.3% 7.6%
Seraphine スキル次第のマッチアップ ±0 50.3% 6.5%
Bard スキル次第のマッチアップ ±0 50.1% 1.2%
Thresh スキル次第のマッチアップ ±0 50.1% 13.6%
Alistar スキル次第のマッチアップ ±0 49.7% 4.4%
Lux スキル次第のマッチアップ ±0 49.7% 8.0%
Milio スキル次第のマッチアップ ±0 49.3% 5.5%
Veigar スキル次第のマッチアップ ±0 47.7% 2.9%
Ashe スキル次第のマッチアップ ±0
Norra スキル次第のマッチアップ ±0
Karma 有利なマッチアップ −1 51.4% 6.8%
Rell 有利なマッチアップ −1 51.2% 3.3%
Maokai 有利なマッチアップ −1 51.1% 5.0%
Sett 有利なマッチアップ −1 50.3% 2.1%
Lulu 有利なマッチアップ −1 48.5% 11.2%
Swain 有利なマッチアップ −1 48.2% 3.1%
Yuumi 有利なマッチアップ −2 46.9% 10.7%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

1

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Pyke

Pyke+2

peeldisengage Pyke dominates this lane because his lethal all-in potential heavily punishes your squishy nature. If he lands Bone Skewer, his immediate follow-up with Phantom Undertow guarantees a deadly crowd control chain that sets up Death from Below. However, his linear forward dash during Phantom Undertow creates a predictable trajectory. This trajectory is your only saving grace, allowing you to intercept his advance with a perfectly placed Aqua Prison. Pykeのビルド → 詳細を見る
Pyke

理由

Pyke dominates this lane because his lethal all-in potential heavily punishes your squishy nature. If he lands Bone Skewer, his immediate follow-up with Phantom Undertow guarantees a deadly crowd control chain that sets up Death from Below. However, his linear forward dash during Phantom Undertow creates a predictable trajectory. This trajectory is your only saving grace, allowing you to intercept his advance with a perfectly placed Aqua Prison.

レーン戦への影響

You cannot contest wave control early, as stepping up to use Ebb and Flow exposes you to a bush-charged Bone Skewer. This forces you to play defensively under turret, sacrificing priority and letting Pyke roam with Ghostwater Dive. If he burns his key displacement tools and misses, you gain a brief fifteen-second window to safely poke with Tidecaller's Blessing before his deadly threat profile resets.

立ち回り方

Never cast Aqua Prison proactively; you must hold this spell exclusively to disrupt Pyke's engage. When you see him charge Bone Skewer or activate Ghostwater Dive, immediately retreat toward your ADC to share the movement speed from Surging Tides. If he commits to Phantom Undertow, drop your bubble directly along his dash path to stun him mid-air. Should you miss, immediately drop Tidal Wave to zone him out and prevent his lethal ultimate reset.

チャンピオン詳細 → Pykeのビルド →

不利なマッチアップ

9

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Zyra

Zyra+1

harassspacing Zyra dominates this lane because her Rampant Growth seeds blossom into plants that physically obstruct Nami's pathing, making it incredibly easy for her to land Grasping Roots. However, Nami has a unique tool to fight back: these very same plants serve as perfect bounce targets for Ebb and Flow, allowing Nami to heal her ADC or poke Zyra even when Zyra stands safely behind her thorny summoned army. Zyraのビルド → 詳細を見る
Zyra

理由

Zyra dominates this lane because her Rampant Growth seeds blossom into plants that physically obstruct Nami's pathing, making it incredibly easy for her to land Grasping Roots. However, Nami has a unique tool to fight back: these very same plants serve as perfect bounce targets for Ebb and Flow, allowing Nami to heal her ADC or poke Zyra even when Zyra stands safely behind her thorny summoned army.

レーン戦への影響

Zyra's Deadly Spines and plant spit push the wave constantly, trapping Nami under tower where dodging Stranglethorns becomes a nightmare. If Nami gets trapped by Grasping Roots while trying to secure space, the burst damage from the plants will force an early recall. This constant threat prevents Nami from easily roaming, keeping her locked in lane while Zyra chips away at tower plates and controls the brush.

立ち回り方

Never walk directly toward Zyra's plants, as their collision pathing will trap you. Instead, position yourself parallel to them, using Surging Tides speed boosts to bait out Grasping Roots. Keep Aqua Prison locked and loaded; never use it defensively on plants, but rather hold it to interrupt Zyra if she steps forward to trigger Stranglethorns. If you are pushed too far back, use Tidecaller's Blessing on your carry and bounce Ebb and Flow off the nearest plant to safely trade from afar.

チャンピオン詳細 → Zyraのビルド →
Blitzcrank

Blitzcrank+1

counter engagesquishy target This matchup is dictated by the constant threat of Blitzcrank's Rocket Grab, which can instantly delete you due to your fragile pool of health. However, if Rocket Grab pulls you or your carry, you can immediately cast Aqua Prison onto the opposing marksman. Because the enemy shooter must stand still to follow up with damage, they become an easy target, allowing Ebb and Flow to bounce back and heal the damage. Blitzcrankのビルド → 詳細を見る
Blitzcrank

理由

This matchup is dictated by the constant threat of Blitzcrank's Rocket Grab, which can instantly delete you due to your fragile pool of health. However, if Rocket Grab pulls you or your carry, you can immediately cast Aqua Prison onto the opposing marksman. Because the enemy shooter must stand still to follow up with damage, they become an easy target, allowing Ebb and Flow to bounce back and heal the damage.

レーン戦への影響

Because missing a single hook can cost the enemy team all pressure, Blitzcrank will try to zone you away from the wave. You cannot easily step up to poke with Ebb and Flow without risking a lethal grab. Consequently, your wave will often get pushed under tower, forcing you to farm defensively while watching for sneaky hooks through wall gaps or under your own turret during recall attempts.

立ち回り方

Always stand behind your minions to block Rocket Grab, but keep your cursor ready to react. The moment Blitzcrank misses his hook, you have a fifteen-second window to play aggressively: immediately buff your ally with Tidecaller's Blessing, trigger Surging Tides for a speed boost, and poke them down. If you get caught near walls, unleash Tidal Wave to knock back both opponents and secure your escape before Power Fist can chain-CC you.

チャンピオン詳細 → Blitzcrankのビルド →
Leona

Leona+1

kill pressurecounter engage Leona excels at capitalizing on your fragile defensive stats by bypassing your crowd control. The primary danger stems from Zenith Blade; if she connects this root, its instant dash brings her close enough to chain Shield of Daybreak before you can complete the windup animation of Aqua Prison. This lockdown allows her partner to trigger Sunlight marks, shredding your health bar before you can self-peel with Ebb and Flow. Leonaのビルド → 詳細を見る
Leona

理由

Leona excels at capitalizing on your fragile defensive stats by bypassing your crowd control. The primary danger stems from Zenith Blade; if she connects this root, its instant dash brings her close enough to chain Shield of Daybreak before you can complete the windup animation of Aqua Prison. This lockdown allows her partner to trigger Sunlight marks, shredding your health bar before you can self-peel with Ebb and Flow.

レーン戦への影響

This constant threat forces you to play defensively behind your minions, conceding bush control. If Leona steps forward with Eclipse active, you must retreat, which surrenders lane priority and allows her to secure easy tower pressure. An early mistake means getting burst down instantly, forcing a premature recall that leaves your marksman vulnerable to dive setups under tower when Solar Flare is available.

立ち回り方

Maintain a strict diagonal positioning behind your minion wave, keeping maximum distance to make Zenith Blade easy to reactively dodge. Never step into bushes where she can hide. If she misses her Zenith Blade, immediately punish her with Ebb and Flow and Tidecaller's Blessing empowered basic attacks while her gap-closer is on cooldown. Save Tidal Wave to disrupt her follow-up engage if she targets your ADC instead of you.

チャンピオン詳細 → Leonaのビルド →
Senna

Senna+1

harassspacing Senna naturally outscales you because her Basic Attack allows her to gather infinite range and stats through souls. This creates a severe scaling gap where she eventually out-ranges your abilities. However, the matchup remains playable because Senna must constantly step forward to collect these souls or to poke with Piercing Darkness. This predictable movement path exposes her to your crowd control, preventing her from dominating the lane for free. Sennaのビルド → 詳細を見る
Senna

理由

Senna naturally outscales you because her Basic Attack allows her to gather infinite range and stats through souls. This creates a severe scaling gap where she eventually out-ranges your abilities. However, the matchup remains playable because Senna must constantly step forward to collect these souls or to poke with Piercing Darkness. This predictable movement path exposes her to your crowd control, preventing her from dominating the lane for free.

レーン戦への影響

During the laning phase, Senna's Piercing Darkness neutralizes your Ebb and Flow harass by healing herself and her carry while damaging you. This makes mindless trading highly inefficient. If you allow her to collect souls freely, her increased range will push you under tower, leaving you vulnerable to Last Embrace setups. You will struggle to maintain wave control if you let her poke you down without retaliation.

立ち回り方

To survive and win trades, watch the souls dropping from minions. The instant Senna steps up to harvest one, cast Tidecaller's Blessing on yourself or your marksman to slow her with an attack. Use this slow immediately to guarantee your Aqua Prison hits her while she is briefly stationary. If she tries to escape using Curse of the Black Mist, disengage or prepare Tidal Wave to disrupt her movement and force a flash.

チャンピオン詳細 → Sennaのビルド →
Sona

Sona+1

sustainteamfight Sona outpaces you as the match progresses because her Aria of Perseverance provides relentless team-wide sustain that your bounce-restricted Ebb and Flow cannot match. While you have stronger early lane control, Sona’s ability to continuously cycle basic spells to trigger devastating Power Chord effects creates a massive scaling disparity. To win, you must shut down her teamfight positioning using Tidal Wave before she can sustain her allies. Sonaのビルド → 詳細を見る
Sona

理由

Sona outpaces you as the match progresses because her Aria of Perseverance provides relentless team-wide sustain that your bounce-restricted Ebb and Flow cannot match. While you have stronger early lane control, Sona’s ability to continuously cycle basic spells to trigger devastating Power Chord effects creates a massive scaling disparity. To win, you must shut down her teamfight positioning using Tidal Wave before she can sustain her allies.

レーン戦への影響

Early on, you can force short trades with Ebb and Flow and Tidecaller's Blessing, but Sona’s Aria of Perseverance nullifies your poke if you fail to burst her down. As she scales, passive play plays into her hands, and missed Aqua Prison bubbles leave you highly vulnerable. Once ultimates are unlocked, Sona can easily turn any overextension into a disaster using Crescendo, locking down your lane partner.

立ち回り方

Your priority is keeping Tidal Wave ready for the exact moment Sona groups with her team. Launch it to disrupt her positioning and force her to relocate, preventing her from cycling Aria of Perseverance freely. Never throw Aqua Prison blindly while her Song of Celerity is active, as she will easily dodge it. Instead, empower your carry with Tidecaller's Blessing to apply slows, making Sona an easier target for your knock-up.

チャンピオン詳細 → Sonaのビルド →
Nautilus

Nautilus+1

peeldisengage Nautilus dominates the space with Dredge Line, threatening to pull you or your ADC into a deadly Staggering Blow chain. While Nami struggles to poke safely against his Titan's Wrath shield, her saving grace is Tidal Wave. When Nautilus commits with his anchor, Nami can cast her ultimate directly down his engage path to disrupt his follow-up and protect her carry. Nautilusのビルド → 詳細を見る
Nautilus

理由

Nautilus dominates the space with Dredge Line, threatening to pull you or your ADC into a deadly Staggering Blow chain. While Nami struggles to poke safely against his Titan's Wrath shield, her saving grace is Tidal Wave. When Nautilus commits with his anchor, Nami can cast her ultimate directly down his engage path to disrupt his follow-up and protect her carry.

レーン戦への影響

This threat forces Nami and her partner to play defensively behind minions, conceding early brush control. If Nautilus lands Dredge Line before level five, the burst from Titan's Wrath and Riptide usually results in a forced recall or a kill. Once ultimate abilities are unlocked, any aggressive hook from Nautilus can be turned into a counter-attack, preventing him from easily diving under your turret or freezing the lane.

立ち回り方

Position yourself strictly behind the minion wave, using Ebb and Flow only when Nautilus wastes his Dredge Line or when he steps too far forward to trigger Staggering Blow on minions. You must hold Tidal Wave exclusively for his engage; do not use it to start fights. If he hooks your ally, immediately cast Tidal Wave through the clash, then follow up with Aqua Prison on the stationary Nautilus and empower your ADC with Tidecaller's Blessing to turn the trade.

チャンピオン詳細 → Nautilusのビルド →

その他のマッチアップ

スキル次第のマッチアップ

17

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Galio

Galio±0

sustaincc chain This even matchup hinges on how Nami handles Galio's engage tools. While Galio tries to lock you down, his self-slowing Shield of Durand channel makes him an incredibly easy target for your Aqua Prison. By interrupting his taunt build-up from a safe distance, you completely shut down his primary crowd control tool, turning his aggressive dive into a stalled, punishable positioning error. Galioのビルド → 詳細を見る
Galio

理由

This even matchup hinges on how Nami handles Galio's engage tools. While Galio tries to lock you down, his self-slowing Shield of Durand channel makes him an incredibly easy target for your Aqua Prison. By interrupting his taunt build-up from a safe distance, you completely shut down his primary crowd control tool, turning his aggressive dive into a stalled, punishable positioning error.

レーン戦への影響

The laning phase swings heavily around these engagement windows. If you land your bubble during his charge, Galio's ADC is left without follow-up, allowing you to turn the fight with Ebb and Flow and Tidecaller's Blessing for heavy counter-damage. However, missing your CC leaves you vulnerable to a devastating Justice Punch and Winds of War combo, instantly stripping away your sustain advantage and forcing a defensive recall.

立ち回り方

Never throw Aqua Prison proactively to poke. Save it exclusively for the moment Galio begins channeling Shield of Durand or winds up Justice Punch. When he moves forward, use the bonus movement speed from Surging Tides to stay just out of his melee range. If he manages to land Hero's Entrance on your partner, immediately cast Tidal Wave to disengage the fight, resetting the spacing so you can safely resume poking him down with basic attacks.

チャンピオン詳細 → Galioのビルド →
Alistar

Alistar±0

poke lanekill lane This matchup is a balancing act between Alistar's aggressive dive and your ability to mitigate it through positioning and sustain. While Alistar relies on Headbutt and Pulverize to force hard engages, Nami can neutralize the threat by targeting his ADC with Aqua Prison. This splits the enemy's focus, offsetting their burst damage with Ebb and Flow while Alistar's Triumphant Roar tries to keep them healthy. Alistarのビルド → 詳細を見る
Alistar

理由

This matchup is a balancing act between Alistar's aggressive dive and your ability to mitigate it through positioning and sustain. While Alistar relies on Headbutt and Pulverize to force hard engages, Nami can neutralize the threat by targeting his ADC with Aqua Prison. This splits the enemy's focus, offsetting their burst damage with Ebb and Flow while Alistar's Triumphant Roar tries to keep them healthy.

レーン戦への影響

Because both supports possess strong healing, the lane becomes a war of attrition. Alistar's presence prevents you from walking up blindly, forcing a cautious wave state. If Alistar misses his combo, you can punish him with Tidecaller's Blessing empowered attacks. However, a successful dive can quickly chunk your carry, meaning health bars fluctuate constantly until someone runs out of mana or gets caught by Tidal Wave.

立ち回り方

Position yourself slightly behind your ADC, maintaining just enough distance to avoid getting caught in a double Pulverize. Never waste Aqua Prison on Alistar himself, especially when his Unbreakable Will is available. Instead, the moment you see him use Headbutt on your ally, immediately launch your bubble at the enemy marksman. If you miss, immediately activate Tidecaller's Blessing and use Ebb and Flow defensively to speed up your retreat.

チャンピオン詳細 → Alistarのビルド →
Braum

Braum±0

projectile blockdisengage This lane centers on a direct interaction between shield and bubble. Braum's Unbreakable completely nullifies the massive projectile of Tidal Wave, neutralizing your primary engage or disengage tool. However, because Aqua Prison is a ground-targeted area-of-effect crowd control rather than a standard projectile, Braum cannot block it with his shield, leaving him and his nearby ally vulnerable to being suspended in the air. Braumのビルド → 詳細を見る
Braum

理由

This lane centers on a direct interaction between shield and bubble. Braum's Unbreakable completely nullifies the massive projectile of Tidal Wave, neutralizing your primary engage or disengage tool. However, because Aqua Prison is a ground-targeted area-of-effect crowd control rather than a standard projectile, Braum cannot block it with his shield, leaving him and his nearby ally vulnerable to being suspended in the air.

レーン戦への影響

The threat of Winter's Bite forces you to stand behind minions, slowing down your Ebb and Flow poke. If Braum uses Stand Behind Me to jump forward, the lane dynamic shifts instantly. Missed bubbles mean Braum can walk up with his shield, forcing your ADC off the wave and securing bush control, which drastically delays your team's rotation to early river skirmishes.

立ち回り方

Never cast Tidal Wave raw while Braum has Unbreakable off cooldown. Instead, bait his shield by buffing your marksman with Tidecaller's Blessing to apply pressure. Once he raises his wall to block the empowered attacks, aim Aqua Prison directly behind his shield where he is locked in direction. If you get hit by Winter's Bite, immediately use Surging Tides speed boosts to retreat before he can stack Concussive Blows.

チャンピオン詳細 → Braumのビルド →
Janna

Janna±0

enchanter dueltrade patternsskill matchup This enchanter duel revolves around a direct speed check. Janna's passive Tailwind provides her marksman with just enough passive movement speed to easily sidestep your Aqua Prison. However, Janna cannot easily shield against your Ebb and Flow bounce trades, as the healing-to-damage bounces bypass the physical damage focus of her Eye of the Storm. It is a constant battle of prediction versus guaranteed targeted poke. Jannaのビルド → 詳細を見る
Janna

理由

This enchanter duel revolves around a direct speed check. Janna's passive Tailwind provides her marksman with just enough passive movement speed to easily sidestep your Aqua Prison. However, Janna cannot easily shield against your Ebb and Flow bounce trades, as the healing-to-damage bounces bypass the physical damage focus of her Eye of the Storm. It is a constant battle of prediction versus guaranteed targeted poke.

レーン戦への影響

Neither support can easily force a hard engage, turning the lane into a war of attrition. Janna will try to disrupt your ADC's farming with Zephyr while keeping a fully charged Howling Gale ready to stop any forward movement. If you miss Aqua Prison, Janna immediately gains lane priority, allowing her to shield her ally and push you under tower. Safe, calculated short trades are what decide the recall timings here.

立ち回り方

Stop leading with Aqua Prison; instead, cast Tidecaller's Blessing on yourself or your marksman to slow them down first. Wait for Janna to waste her Eye of the Storm before unleashing Ebb and Flow to ensure your damage sticks. When Janna channels Monsoon to disengage, immediately respond with Tidal Wave from maximum distance to disrupt her healing zone while triggering your Surging Tides to help your team close the gap safely.

チャンピオン詳細 → Jannaのビルド →
Bard

Bard±0

sustaincounter engage This is a pure trade matchup where Nami's lane sustain clashes with Bard's map utility. The critical tension arises from how their ultimates interact. When Nami casts Tidal Wave to engage, Bard can instantly negate the momentum by placing Tempered Fate on her advancing allies. Furthermore, if Nami attempts to catch Bard out near walls, he can slip away instantly using Magical Journey. Bardのビルド → 詳細を見る
Bard

理由

This is a pure trade matchup where Nami's lane sustain clashes with Bard's map utility. The critical tension arises from how their ultimates interact. When Nami casts Tidal Wave to engage, Bard can instantly negate the momentum by placing Tempered Fate on her advancing allies. Furthermore, if Nami attempts to catch Bard out near walls, he can slip away instantly using Magical Journey.

レーン戦への影響

In the early levels, trades are highly dynamic. You must balance using Ebb and Flow to bounce damage and healing while dodging his Cosmic Binding angles near minions. Because Bard roams to collect chimes from Traveler’s Call, the lane pressure fluctuates constantly. If he leaves, you can push, but his ability to return via Magical Journey with his jungler means you are never truly safe under their tower.

立ち回り方

To win this skill matchup, never initiate with Tidal Wave if Bard has Tempered Fate available; instead, use it as a counter-engage tool when his team commits. Position yourself in the center of the lane away from terrain to deny him easy stuns with Cosmic Binding. If you see him open a Magical Journey, immediately prep your Aqua Prison at the exit portal to trap anyone coming through, turning his escape tool into a death trap.

チャンピオン詳細 → Bardのビルド →
Milio

Milio±0

trade patternsanti cc This matchup is a balanced battle of attrition. While your ultimate, Tidal Wave, is normally a decisive tool, Milio can instantly negate its knock-up and slow with Breath of Life. However, Nami holds the upper hand in short-range trades. By utilizing Ebb and Flow, you can bounce healing and damage between targets, forcing Milio to exhaust Warm Hugs or Cozy Campfire to match your persistent health regeneration. Milioのビルド → 詳細を見る
Milio

理由

This matchup is a balanced battle of attrition. While your ultimate, Tidal Wave, is normally a decisive tool, Milio can instantly negate its knock-up and slow with Breath of Life. However, Nami holds the upper hand in short-range trades. By utilizing Ebb and Flow, you can bounce healing and damage between targets, forcing Milio to exhaust Warm Hugs or Cozy Campfire to match your persistent health regeneration.

レーン戦への影響

Laning revolves around continuous trading loops rather than explosive all-ins. Because Cozy Campfire and Warm Hugs have long cooldowns, your goal is to bait these defensive spells. If Milio wastes them, your AD carry can abuse their temporary range disadvantage. If you trade recklessly when Ebb and Flow is down, Milio's Fired Up! passive will slowly chip away at your health bar, leading to a lost lane priority.

立ち回り方

To win this skill matchup, never initiate fights with Tidal Wave unless you have already forced Milio to use Breath of Life. Instead, apply Tidecaller's Blessing to your marksman to slow the enemies, making it easier to land Aqua Prison. When Milio steps forward to poke, immediately counter with Ebb and Flow to secure a double bounce. If you miss your bubble, retreat slightly until your healing cycle is ready again.

チャンピオン詳細 → Milioのビルド →
Morgana

Morgana±0

tradedisengage This matchup is a high-stakes duel of reflexes centered on Morgana's Black Shield. While this barrier completely nullifies your Aqua Prison, you can exploit its long cooldown. By bouncing Ebb and Flow off her or her carry, you often force an anxious Morgana to waste her spell shield early. Once her protective shield is down, you have a massive window to land your bubble. Morganaのビルド → 詳細を見る
Morgana

理由

This matchup is a high-stakes duel of reflexes centered on Morgana's Black Shield. While this barrier completely nullifies your Aqua Prison, you can exploit its long cooldown. By bouncing Ebb and Flow off her or her carry, you often force an anxious Morgana to waste her spell shield early. Once her protective shield is down, you have a massive window to land your bubble.

レーン戦への影響

The lane oscillates rapidly based on missed skillshots. If Morgana misses Dark Binding, her pressure vanishes, allowing you to use Surging Tides to aggressively poke with Tidecaller's Blessing. However, if she lands Dark Binding on your carry and follows with Tormented Shadow, you are forced to heal defensively with Ebb and Flow rather than using it to pressure.

立ち回り方

Never cast Aqua Prison directly at a target who has Black Shield ready. Instead, use Tidecaller's Blessing on your shooter to slow them down, then bounce Ebb and Flow to create visual panic. If Morgana panics and shields, wait out the duration before throwing your bubble. If you get caught by Soul Shackles, immediately use Tidal Wave to knock her back and break the tether before the stun triggers.

チャンピオン詳細 → Morganaのビルド →
Seraphine

Seraphine±0

sustainspacing This matchup is a pure test of micro-positioning and reaction speeds in a constant trade of spells. Seraphine wants to clip you and your carry with her slow-moving High Note and Beat Drop to set up her crowd control. However, your passive Surging Tides is the perfect counter-mechanism. By tagging your ADC with any spell, the sudden burst of movement speed lets them easily sidestep her linear, sluggish projectiles. Seraphineのビルド → 詳細を見る
Seraphine

理由

This matchup is a pure test of micro-positioning and reaction speeds in a constant trade of spells. Seraphine wants to clip you and your carry with her slow-moving High Note and Beat Drop to set up her crowd control. However, your passive Surging Tides is the perfect counter-mechanism. By tagging your ADC with any spell, the sudden burst of movement speed lets them easily sidestep her linear, sluggish projectiles.

レーン戦への影響

Because both of you possess heavy area-of-effect poke, the lane state is highly volatile. If Seraphine misses her double-cast spells, she leaves her ADC vulnerable. You can immediately punish her with Ebb and Flow for efficient health trades. If you fail to utilize your movement speed buffs, she will push you under turret, using Surround Sound to shrug off your retaliation and force early recalls.

立ち回り方

Stay spread out from your carry to prevent Seraphine from hitting you both with Encore or a double Beat Drop. Keep Tidecaller's Blessing ready; apply it to your ADC the moment you see Seraphine start her casting animation so they can dodge and counter-attack. If you get caught by her crowd control, immediately use Tidal Wave to disengage the fight, or launch Aqua Prison directly onto her to disrupt her follow-up damage.

チャンピオン詳細 → Seraphineのビルド →
Thresh

Thresh±0

peeldisengage This matchup is a pure battle of reaction times. While Thresh seeks to isolate your ADC with Death Sentence, your kit allows you to disrupt his follow-up. The ultimate swing factor is how you respond to his lantern; casting Aqua Prison directly on top of Dark Passage allows you to bubble his clicking ally the exact millisecond they arrive, turning his escape tool into a deadly trap. Threshのビルド → 詳細を見る
Thresh

理由

This matchup is a pure battle of reaction times. While Thresh seeks to isolate your ADC with Death Sentence, your kit allows you to disrupt his follow-up. The ultimate swing factor is how you respond to his lantern; casting Aqua Prison directly on top of Dark Passage allows you to bubble his clicking ally the exact millisecond they arrive, turning his escape tool into a deadly trap.

レーン戦への影響

Consequently, the lane becomes a high-stakes spacing game. You can dominate early trades using Ebb and Flow and Tidecaller's Blessing to wear him down, provided you stand safely behind minions. If Thresh misses Death Sentence, you gain total lane control. However, missing your Aqua Prison invites him to step up aggressively, trap you with The Box, and sweep your ADC with Flay.

立ち回り方

Always position yourself diagonally from Thresh, keeping a wave between you to block Death Sentence. Never throw Aqua Prison blindly; save it for when he commits. The moment you see his Dark Passage lantern hit the ground, immediately cast your bubble on it. If his ally takes the ride, they are guaranteed to get CC'd. Should Thresh manage to close the gap on you instead, drop Tidal Wave to knock him back and trigger Surging Tides for a swift retreat.

チャンピオン詳細 → Threshのビルド →
Soraka

Soraka±0

sustainanti heal This matchup is a pure battle of attrition where your Ebb and Flow bounces constantly clash with Soraka's endless Astral Infusion heals. Because Soraka can easily negate your poke from safety, the lane remains entirely even unless you disrupt her directly. Her ability to regenerate health via Starcall makes targeting her carry useless; you must target her to stop the healing cycle. Sorakaのビルド → 詳細を見る
Soraka

理由

This matchup is a pure battle of attrition where your Ebb and Flow bounces constantly clash with Soraka's endless Astral Infusion heals. Because Soraka can easily negate your poke from safety, the lane remains entirely even unless you disrupt her directly. Her ability to regenerate health via Starcall makes targeting her carry useless; you must target her to stop the healing cycle.

レーン戦への影響

Constant health bar fluctuations define this lane, leading to drawn-out skirmishes rather than quick burst kills. If you focus your trades on the enemy marksman, Soraka simply uses Astral Infusion to erase your damage, while her Equinox zone prevents you from chasing. This creates a stalemate where neither duo can easily push for tower plates, forcing both of you to stay in lane much longer before recalling.

立ち回り方

To break this loop, alter your normal build path immediately to prioritize early healing reduction, weakening her Wish and Astral Infusion. In skirmishes, resist the urge to throw Aqua Prison at the opposing marksman. Instead, hold this bubble specifically for Soraka when she steps forward to aim Starcall. Catching her prevents her from retreating, allowing you to follow up with Tidal Wave and Tidecaller's Blessing to secure a decisive shutdown.

チャンピオン詳細 → Sorakaのビルド →
Malphite

Malphite±0

sustain vs burstcounter engage This matchup is a constant battle of trade windows. Malphite relies on his passive Granite Shield to absorb poke while using Seismic Shard to harass your ADC. However, Nami can easily mitigate this damage with Ebb and Flow. The lane's ultimate outcome hinges on Unstoppable Force. If Malphite's ultimate fails to burst down your partner instantly, your Tidal Wave serves as the perfect counter-engage tool to reset the fight. Malphiteのビルド → 詳細を見る
Malphite

理由

This matchup is a constant battle of trade windows. Malphite relies on his passive Granite Shield to absorb poke while using Seismic Shard to harass your ADC. However, Nami can easily mitigate this damage with Ebb and Flow. The lane's ultimate outcome hinges on Unstoppable Force. If Malphite's ultimate fails to burst down your partner instantly, your Tidal Wave serves as the perfect counter-engage tool to reset the fight.

レーン戦への影響

Before level five, you can aggressively punish Malphite's melee nature with Tidecaller's Blessing empowered attacks. However, once he unlocks Unstoppable Force, the lane dynamic completely flips. You cannot afford to push deep. An overextended wave invites a deadly dive, where his Ground Slam will cripple your ADC's return damage. Keeping the wave neutral forces Malphite into desperate, predictable ultimate attempts.

立ち回り方

To survive, maintain a diagonal positioning offset from your ADC; never stand close enough for Malphite to hit both of you with Unstoppable Force. Always hold Tidal Wave as a reactive tool. When he dashes in on your partner, immediately launch your wave in his path to disrupt his follow-up Thunderclap attacks. Follow this up with Aqua Prison on the locked-down rocky support while Surging Tides speeds your ADC to safety.

チャンピオン詳細 → Malphiteのビルド →
Rakan

Rakan±0

peeldisengage This matchup is a high-speed chess match between Rakan's sudden dashes and Nami's counter-engage. The entire lane revolves around Rakan's Grand Entrance. Because his jump has a brief delay, Nami can predict his landing spot. By dropping Aqua Prison directly onto her targeted ally, she nullifies his dive. Meanwhile, Rakan's Battle Dance allows him to escape, making timing and prediction the absolute deciding factors. Rakanのビルド → 詳細を見る
Rakan

理由

This matchup is a high-speed chess match between Rakan's sudden dashes and Nami's counter-engage. The entire lane revolves around Rakan's Grand Entrance. Because his jump has a brief delay, Nami can predict his landing spot. By dropping Aqua Prison directly onto her targeted ally, she nullifies his dive. Meanwhile, Rakan's Battle Dance allows him to escape, making timing and prediction the absolute deciding factors.

レーン戦への影響

Trades are explosive and highly mobile. If Rakan successfully lands Grand Entrance, his passive Fey Feathers and Gleaming Quill heal allow his duo to win the health trade and push the wave. However, if you interrupt his jump, he remains trapped under your minion aggro. This allows you to bounce Ebb and Flow for a massive health swing, forcing them to play defensively near their tower.

立ち回り方

Never throw Aqua Prison randomly to poke. Keep your distance from your carry so you both do not get caught by the same Grand Entrance. When Rakan dashes forward, cast Aqua Prison directly on top of your ally's feet, not on Rakan's starting position. If he activates The Quickness, immediately respond with Tidal Wave to disrupt his movement speed and apply Tidecaller's Blessing to your carry to kite back safely.

チャンピオン詳細 → Rakanのビルド →
Lux

Lux±0

spacingskillshot dodge This matchup is a pure battle of ranges and reaction times. Lux will consistently try to poke you from safety using Lucent Singularity, which easily outranges your Ebb and Flow. However, because her cast animations commit her to a fixed spot, she is highly vulnerable to Aqua Prison. If she fails to dodge your bubble during these poke attempts, you can immediately turn her aggression into a lethal counter-engage. Luxのビルド → 詳細を見る
Lux

理由

This matchup is a pure battle of ranges and reaction times. Lux will consistently try to poke you from safety using Lucent Singularity, which easily outranges your Ebb and Flow. However, because her cast animations commit her to a fixed spot, she is highly vulnerable to Aqua Prison. If she fails to dodge your bubble during these poke attempts, you can immediately turn her aggression into a lethal counter-engage.

レーン戦への影響

Expect a highly volatile trading war where lane priority swings with every missed skillshot. If Lux lands Lucent Singularity repeatedly, she will easily shove the wave and trap you under turret. Conversely, if you force her to miss, you can apply massive pressure with Tidecaller's Blessing. A single successful Aqua Prison on Lux or her carry completely halts their pushing power, while a missed bubble invites her to zone you.

立ち回り方

To win this, use the bonus movement speed from Surging Tides to actively bait out her Lucent Singularity before looking for any trades. Never step forward to cast Ebb and Flow unless her main slow is on cooldown. Hold your Aqua Prison specifically for the moment she stands still to cast Light Binding or Prismatic Barrier. If she misses her binding, immediately activate Tidecaller's Blessing on your marksman and push her off the wave.

チャンピオン詳細 → Luxのビルド →

その他のマッチアップ

有利なマッチアップ

7

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Lulu

Lulu−1

trade patternsdisengage Nami dominates this lane by turning short skirmishes into guaranteed health advantages. When Lulu attempts to shield herself or her carry with Help, Pix!, your Ebb and Flow completely bypasses this temporary defense by bouncing to heal your ally while simultaneously damaging the Yordle. This dual-action trading pattern outvalues Lulu's single-target utility, forcing her to bleed resources while you keep your carry healthy. Luluのビルド → 詳細を見る
Lulu

理由

Nami dominates this lane by turning short skirmishes into guaranteed health advantages. When Lulu attempts to shield herself or her carry with Help, Pix!, your Ebb and Flow completely bypasses this temporary defense by bouncing to heal your ally while simultaneously damaging the Yordle. This dual-action trading pattern outvalues Lulu's single-target utility, forcing her to bleed resources while you keep your carry healthy.

レーン戦への影響

This superior sustain structure warps the laning phase into a slow squeeze. Lulu is forced to play defensively, fearing that aggressive uses of Glitterlance will leave her vulnerable to your bounces. Because you consistently win the health trades, you can keep the minion wave pushed, denying Lulu the safety of her tower. Her carry will constantly sit at low health, preventing them from contesting early river skirmishes.

立ち回り方

Position yourself parallel to your carry to ensure Ebb and Flow always has a bounce target, keeping you within range to react to Lulu's movements. Hold your Aqua Prison until Lulu uses Whimsy on her ally; this makes her target predictable and unable to dodge. If she uses Wild Growth to save her partner, instantly counter with Tidal Wave to disengage the knock-up zone and reset your spacing before her bonus health fades.

チャンピオン詳細 → Luluのビルド →
Karma

Karma−1

tradesustain This matchup leans in your favor because Ebb and Flow naturally wins short, sharp exchanges. When Karma attempts to poke, your Ebb and Flow negates her damage through healing while simultaneously bouncing back to chip her health pool. Even if she buffers the damage with Inspire, she loses the trade efficiency unless she lands a precise Inner Flame, as her shield cannot match the dual-value swing of your bounce. Karmaのビルド → 詳細を見る
Karma

理由

This matchup leans in your favor because Ebb and Flow naturally wins short, sharp exchanges. When Karma attempts to poke, your Ebb and Flow negates her damage through healing while simultaneously bouncing back to chip her health pool. Even if she buffers the damage with Inspire, she loses the trade efficiency unless she lands a precise Inner Flame, as her shield cannot match the dual-value swing of your bounce.

レーン戦への影響

In practice, this dynamic allows you to establish early lane dominance. By maintaining a health lead through superior trade efficiency, you can slow-push waves or pressure Karma under her own tower. Her ADC will constantly be forced to play defensively, fearing your follow-up engage. This health advantage translates into early priority, giving your jungler uncontested scuttle crab control and forcing Karma to recall on awkward, resource-starved timings.

立ち回り方

To secure this advantage, position yourself diagonally behind your minion wave to deny Karma a direct line of sight for Inner Flame. Wait for her to waste Inspire on herself or her carry, then immediately step forward to trigger Ebb and Flow. Always hold Aqua Prison as a disengage tool; if she tries to aggressively tether you with Focused Resolve, drop the bubble directly on her path to interrupt the link and easily win the extended skirmish.

チャンピオン詳細 → Karmaのビルド →
Maokai

Maokai−1

poke sustaincounter engage Maokai's engage is highly predictable because Twisted Advance forces him into a locked, untargetable travel path directly to his target. Since his destination is completely telegraphed, you can easily pre-cast Aqua Prison right on top of your targeted ally. The moment Maokai materializes to root them, he is instantly bubble-lifted, completely neutralizing his follow-up Bramble Smash and turning his engage into a death trap. Maokaiのビルド → 詳細を見る
Maokai

理由

Maokai's engage is highly predictable because Twisted Advance forces him into a locked, untargetable travel path directly to his target. Since his destination is completely telegraphed, you can easily pre-cast Aqua Prison right on top of your targeted ally. The moment Maokai materializes to root them, he is instantly bubble-lifted, completely neutralizing his follow-up Bramble Smash and turning his engage into a death trap.

レーン戦への影響

This predictable counter-play completely stifles Maokai's presence, allowing you to establish dominant bush control. Since he cannot safely use Twisted Advance without getting bubbled and poked out by Ebb and Flow, your marksman can safely push the wave. This pressure forces Maokai to bleed health trying to farm under tower, or waste Sapling Toss in lane bushes rather than using them for deep river vision.

立ち回り方

Stand slightly behind your marksman, keeping them within your Ebb and Flow range but far enough to avoid Maokai's follow-up crowd control. Keep Aqua Prison strictly off cooldown when Maokai steps forward. The second you see the animation of Twisted Advance tracking your ally, drop your bubble directly on that ally's feet, then apply Tidecaller's Blessing to easily kite and punish him using Surging Tides.

チャンピオン詳細 → Maokaiのビルド →
Yuumi

Yuumi−2

sustainharass This matchup revolves around punishing Yuumi's need to detach. To sustain her mana and provide shields, Yuumi must step off her host to trigger Bop 'n' Block. This is your cue. Landing Aqua Prison during this brief window of vulnerability is devastating, as the crowd control puts You and Me! on a long lockout cooldown, leaving the magical cat completely exposed and helpless. Yuumiのビルド → 詳細を見る
Yuumi

理由

This matchup revolves around punishing Yuumi's need to detach. To sustain her mana and provide shields, Yuumi must step off her host to trigger Bop 'n' Block. This is your cue. Landing Aqua Prison during this brief window of vulnerability is devastating, as the crowd control puts You and Me! on a long lockout cooldown, leaving the magical cat completely exposed and helpless.

レーン戦への影響

By threatening this bubble, you completely paralyze their laning phase. The enemy marksman is forced to play exceptionally safe, unable to count on Yuumi's aggressive positioning. If you successfully catch her out, you secure easy health trades with Ebb and Flow and establish dominant wave control. This pressure forces early recalls and allows you to chip away at their tower plates without fear of reprisal.

立ち回り方

Never throw Aqua Prison blindly; hold it specifically for the moment Yuumi detaches to auto-attack. Position yourself parallel to her target, using Tidecaller's Blessing on yourself or your marksman to slow her if she tries to run back. If you miss your bubble, immediately back off and use Ebb and Flow to mitigate their retaliatory Prowling Projectile poke while your crowd control is offline.

チャンピオン詳細 → Yuumiのビルド →
Rell

Rell−1

peeldisengage This matchup is highly favorable because Rell's main engage features a highly telegraphed, slow aerial trajectory. By timing Aqua Prison right where she is about to land, you can interrupt her jump mid-air. This completely denies her crowd control, leaving her dismounted, extremely slow, and trapped in a vulnerable position where your marksman can easily melt her armor-depleted form. Rellのビルド → 詳細を見る
Rell

理由

This matchup is highly favorable because Rell's main engage features a highly telegraphed, slow aerial trajectory. By timing Aqua Prison right where she is about to land, you can interrupt her jump mid-air. This completely denies her crowd control, leaving her dismounted, extremely slow, and trapped in a vulnerable position where your marksman can easily melt her armor-depleted form.

レーン戦への影響

Because you hold the ultimate shutdown tool, the enemy duo is forced to play incredibly passive. Rell cannot step up to secure minion gold or threaten your marksman without risking a fatal counter-engage. This allows you to constantly harass them with Ebb and Flow bounces, establishing heavy lane priority and forcing them to drop farm under their own tower.

立ち回り方

Never throw Aqua Prison defensively or to poke; keep it strictly reserved as a reaction to her jump. When she inevitably commits, bubble her landing spot, then immediately empower your ally with Tidecaller's Blessing to secure an easy counter-kill on the slow, dismounted tank. If she tries to catch you off-guard, deploy Tidal Wave immediately to wash away her momentum and safely reset the fight.

チャンピオン詳細 → Rellのビルド →

その他のマッチアップ

Nami対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Ardent Censer
Ardent Censer
Staff of Flowing Water
Staff of Flowing Water
Harmonic Echo
Harmonic Echo
Morellonomicon
Morellonomicon
Locket Enchant
Locket Enchant

このチャンピオンへの対策

カウンターアングル

Namiのカウンターは、ダメージやバーストだけでなく、彼女のテンポを奪うことにあります。素早くエンゲージし、ポジショニングを強制し、あるいはポジショニングミスを罰することができるチャンピオンは、彼女の影響力を大幅に低下させます。Namiは直接的なエンゲージに対して即座の生存能力に欠けており、距離感とゲームの読みに依存しています。彼女のカウンターを理解することは、彼女のセットアップを妨害する方法を理解することです。

パッチの文脈

現在のメタでは、エンゲージサポートやキャッチツールが非常に一般的です。これはNamiにとって厳しい環境を作り出しており、ポジショニングミスを許容できません。フック、インスタントエンゲージ、防御シールドは、彼女のトレードコントロール能力を低下させます。彼女は依然として有効ですが、それはプロアクティブにプレイした場合に限られます。遅い反応は通常、即座に罰せられます。

クイックリード

  • フックと速いエンゲージは彼女のポジショニングを崩します。
  • シールドは彼女のポークの影響力を低下させます。
  • エンゲージを生き延びるためにタイミングに頼りすぎている。

カウンターの原型

フックエンゲージサポート

これらのチャンピオンはNamiの主な弱点であるポジショニングを直接的に罰します。フックが成功すると、彼女はテンポをコントロールする能力を完全に失います。彼女にはミスを生き延びるためのダッシュやタンク性能がありません。さらに、これらのサポートは彼女をより後方にプレイすることを強制し、ポークやEの適切なセットアップ能力を低下させます。

チャンピオンの適応方法. フックのクールダウンを意識し、最大限の距離を保ち、ミニオンを盾に使いましょう。

ダイレクトエンゲージサポート

これらのチャンピオンは、正確なスキルショットに頼らずにエンゲージします。彼らは即座に戦闘を強制でき、Namiがアビリティをセットアップするのを防ぎます。彼女のキットは予測に基づいているため、このタイプのエンゲージに対してはしばしば反応が遅れます。捕まった場合、彼女は支援なしでは生存ツールが非常に限られています。

チャンピオンの適応方法. Rはディスエンゲージのために温存し、視界なしでは決して前に出ないでください。

シールドポークサポート

これらのチャンピオンは、ポークの価値を低下させることでNamiの影響力を無力化します。彼女のトレードは持続的なダメージと回復に依存していますが、シールドはそのプレッシャーを無効にします。さらに、彼らはリポジショニングやバフで彼女のエンゲージに対応でき、彼女のキャッチ試行をより信頼性の低いものにします。

チャンピオンの適応方法. 長引く交換ではなく、短いトレードを探し、ミスを誘発しましょう。

優先度の高いマッチアップ

Blitzcrank

Blitzcrankはレーンを我慢比べに変えます。フックが一度成功すると、Namiのプレッシャーは即座に消滅します。このマッチアップはダメージではなく規律が重要です。一歩前に出るたびに正当な理由が必要です。Namiが早すぎるエンゲージを仕掛けると、彼女は負けます。クールダウンを意識してプレイすれば、コントロールを取り戻すことができます。

Leona

Leonaはミスを待つ余裕を与えず、戦闘を仕掛けます。Namiは予測して防御的にプレイする必要があります。どんなポジショニングミスも強制的なエンゲージになります。このマッチアップは、Namiがエンゲージのタイミングをどれだけ読めるかに完全に依存します。

対面時のよくある間違い

対面時のよくある間違い

  • 敵のエンゲージタイミングを過小評価すること。
  • 視界なしで近すぎる位置でプレイすること。
  • 安全策なしでQをプロアクティブに使用すること。
  • フックのクールダウンを無視すること。
  • シールドを張りながらの長期トレードを強いる。

コーチングノート

  • Rが残ったままデスしたら、それは読み間違い。
  • ポジショニングはヒーリングより重要。

FAQ

フック持ちにはどうやって対抗する?

フックのマッチアップは、規律とタイミングが全て。常にミニオンの後ろに位置取り、敵のクールダウンを把握する必要がある。フックが使われたら、プレッシャーを取り戻せる。それまでは、どんな攻撃的なポジションも不要なリスクだ。目標はレーンを早く勝つことではなく、ミスで失うことを避けること。

なぜ簡単にエンゲージされてしまうの?

これはしばしば、悪いスペーシングが原因。Namiは常にマックスレンジでプレイし、直接エンゲージできる範囲には絶対に入らないこと。近すぎると、完璧なタイミングでも助からない。安全なポジショニングを維持するために、ある程度のプレッシャーを失うことを受け入れる必要がある。

彼女はカウンターに対して積極的にプレイできる?

はい、ただし相手のキーとなるクールダウンを強制した後だけ。例えば、フックが一度使われたら、積極的にプレイできる現実的なチャンスが生まれる。それがなければ、アグレッシブなプレイは危険だ。アグレッシブさは条件付きであるべきで、自動的であってはならない。

Namiにとって最悪のタイプのマッチアップは何?

直接エンゲージと素早いフォローアップを組み合わせたマッチアップが最も難しい。それらは彼女の反応時間を減らし、予測ベースのキットの使用を防ぐ。個々のチャンピオンが常に最強とは限らないが、あらゆるミスを瞬時に罰する。