Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
peeldisengageThis matchup is dictated by how Morgana uses her Black Shield to completely block your Death Sentence. Because her spell immunity negates both the pull and the potential follow-up, your primary engage tool is neutralized on reaction. Furthermore, if you miss or get blocked, her Dark Binding acts as an immediate counter-engage, trapping you in her Tormented Shadow while you have no tools to escape.Morganaのビルド →詳細を見る
Morgana
理由
This matchup is dictated by how Morgana uses her Black Shield to completely block your Death Sentence. Because her spell immunity negates both the pull and the potential follow-up, your primary engage tool is neutralized on reaction. Furthermore, if you miss or get blocked, her Dark Binding acts as an immediate counter-engage, trapping you in her Tormented Shadow while you have no tools to escape.
レーン戦への影響
You are forced into a defensive posture, unable to freely contest the wave. Morgana can push comfortably using Tormented Shadow, knowing your hook threat is neutralized. If you waste your crowd control, her duo will lock you under turret, forcing awkward recall timings and preventing you from roaming. Your ADC will constantly rely on your Dark Passage to survive her aggressive forward positioning.
立ち回り方
Never cast Death Sentence from maximum range where she can easily react. Instead, walk up threateningly to bait her Black Shield, or use Flay to force her to react early. Once her shield is on its long cooldown, you have a precise fifteen-second window to look for a real engage. If your carry gets hit by Dark Binding, immediately throw Dark Passage behind them to pull them to safety before Soul Shackles can stun them.
anti engagepeel focusMilio directly shuts down your offensive threat because his Breath of Life instantly purges the stun from your Death Sentence. Any time you fish for a hook to start an engagement, he can immediately wipe away the crowd control, saving his ADC. Furthermore, his Warm Hugs and Cozy Campfire allow his partner to easily out-sustain your poke, turning your aggressive hooks into wasted mana and lost pressure.Milioのビルド →詳細を見る
Milio
理由
Milio directly shuts down your offensive threat because his Breath of Life instantly purges the stun from your Death Sentence. Any time you fish for a hook to start an engagement, he can immediately wipe away the crowd control, saving his ADC. Furthermore, his Warm Hugs and Cozy Campfire allow his partner to easily out-sustain your poke, turning your aggressive hooks into wasted mana and lost pressure.
レーン戦への影響
Since you cannot rely on Death Sentence to secure kills, you will find yourself pushed under turret. Milio's lane partner benefits from Fired Up! and Cozy Campfire, letting them safely poke you and your ADC from outside Flay range. This constant trading disadvantage forces defensive play, making it incredibly difficult to collect souls for Damnation without taking severe damage from their enhanced attacks.
立ち回り方
To survive this lane, you must play around Milio's ultimate timer. Try to bait out Breath of Life with an aggressive forward positioning, but hold your Death Sentence until his cleanse is unavailable. If your ADC gets poked down, use Dark Passage to pull them to safety. When Milio uses Ultra Mega Fire Kick defensively, that is your cue to walk up and look for a Flay to disrupt their positioning before committing to The Box.
disengagepeel focusskill matchupJanna counters your entire engage pattern. Even if you land Death Sentence, reactivating it to dash in is easily countered because she can release Howling Gale to knock you out of the air. If you try to walk up and use Flay instead, she can simply disengage with Zephyr's slow. Worst of all, once she unlocks Monsoon, any successful hook you or your ADC follow up on is immediately negated by her massive knockback.Jannaのビルド →詳細を見る
Janna
理由
Janna counters your entire engage pattern. Even if you land Death Sentence, reactivating it to dash in is easily countered because she can release Howling Gale to knock you out of the air. If you try to walk up and use Flay instead, she can simply disengage with Zephyr's slow. Worst of all, once she unlocks Monsoon, any successful hook you or your ADC follow up on is immediately negated by her massive knockback.
レーン戦への影響
This matchup forces you into a passive state where stepping forward invites heavy poke. Janna will shield herself or her ADC with Eye of the Storm to win short trades while you struggle to retaliate. Because your primary threat of a hook-engage is neutralized by her tornado, you lose pressure, allowing her team to safely push waves under your tower and poke you down while you try to farm under pressure.
立ち回り方
To survive, you must play defensively and bait out her defensive tools. Stand parallel to your ADC to maximize the threat of Dark Passage, offering an escape rather than looking for aggressive hooks. Never reactivate Death Sentence if Janna has Howling Gale ready; instead, use the initial hook stun to let your ADC land a free trade. If she wastes her tornado, you have a brief window to walk up and use Flay before Monsoon can save her.
engagepeelThis lane is a pure test of spacing and reaction times. Karma relies on the sudden burst of movement speed from Inspire to bait and sidestep your Death Sentence. However, if you manage to close the distance, she will try to counter-engage with Focused Resolve. This is where Thresh holds the upper hand: a well-timed Flay can push her away, breaking her tether before the root triggers.Karmaのビルド →詳細を見る
Karma
理由
This lane is a pure test of spacing and reaction times. Karma relies on the sudden burst of movement speed from Inspire to bait and sidestep your Death Sentence. However, if you manage to close the distance, she will try to counter-engage with Focused Resolve. This is where Thresh holds the upper hand: a well-timed Flay can push her away, breaking her tether before the root triggers.
レーン戦への影響
The threat of your hook dictates the lane's physical space. Karma wants to constantly poke you down with Inner Flame to secure brush control and push the minion waves. If she successfully dodges Death Sentence, she immediately gains control of the lane, forcing you to play defensively under tower. Conversely, landing a hook or threatening her with The Box forces her to play defensively, neutralizing her poking pressure.
立ち回り方
Never throw Death Sentence raw from max range while Karma has Inspire available. Instead, walk forward threateningly to force her shield early. If she links you with Focused Resolve, do not panic run; use Flay immediately to knock her back and snap the tether. When your ADC is caught out of position, throw Dark Passage behind them before moving in to lock Karma down with The Box during her aggressive trades.
skill matchupcounter engageThis matchup is defined by how Braum neutralizes your pick potential. Whenever you cast Death Sentence, Braum can instantly use Stand Behind Me to leap to his marksman and raise Unbreakable to intercept the hook. While this forces Braum to take the crowd control himself, his shield completely mitigates any follow-up damage from your carry. You cannot easily burst him, making blind hooks highly risky.Braumのビルド →詳細を見る
Braum
理由
This matchup is defined by how Braum neutralizes your pick potential. Whenever you cast Death Sentence, Braum can instantly use Stand Behind Me to leap to his marksman and raise Unbreakable to intercept the hook. While this forces Braum to take the crowd control himself, his shield completely mitigates any follow-up damage from your carry. You cannot easily burst him, making blind hooks highly risky.
レーン戦への影響
This defensive interaction halts aggressive lane snowballing. Because hooking the enemy ADC is heavily gated by Braum's shield, trades often stall. If you pull Braum instead, he can retaliate with Winter's Bite to trigger Concussive Blows on you. This makes forward positioning dangerous, forcing both duos into a passive farming lane where whoever gets impatient and steps up too far loses their health bar.
立ち回り方
To bypass this wall, position parallel to the minion wave and walk up to threaten Flay rather than throwing max-range hooks. Force Braum to activate Unbreakable preemptively. Once his shield is down, you have a brief window to look for Death Sentence. If they engage using Glacial Fissure, drop Dark Passage to pull your carry to safety, then use The Box to completely zone Braum out of the counter-attack.
cc chainpeelThis even matchup revolves entirely around your ability to stop the colossus's forward momentum. When Galio triggers Justice Punch to dive your carry, a well-timed Flay can interrupt him mid-dash. Denying this initial knock-up prevents him from easily channeling Shield of Durand to lock down your partner, turning his aggressive engage into a wasted cooldown while keeping your ADC safe from Winds of War.Galioのビルド →詳細を見る
Galio
理由
This even matchup revolves entirely around your ability to stop the colossus's forward momentum. When Galio triggers Justice Punch to dive your carry, a well-timed Flay can interrupt him mid-dash. Denying this initial knock-up prevents him from easily channeling Shield of Durand to lock down your partner, turning his aggressive engage into a wasted cooldown while keeping your ADC safe from Winds of War.
レーン戦への影響
This constant threat dictates the physical spacing of both duos. As long as you hold Flay, Galio is forced to play defensively, unable to freely use Justice Punch to clear waves or force trades. A failed engage leaves him stranded in melee range, exposing him to your counter-attack before he can utilize Colossal Smash, shifting lane priority and health advantages heavily in your favor.
立ち回り方
Position yourself slightly behind your carry, creating an angled line to easily react to Justice Punch's trajectory. Never waste Flay on poke; save it exclusively to counter his forward dash. If your partner gets caught in Shield of Durand anyway, quickly throw Dark Passage to pull them to safety, then land Death Sentence on Galio to prevent him from escaping or using Hero's Entrance to aid his team.
hook threatdisengageThresh commands this lane because Death Sentence forces Bard into predictable defensive angles. However, the matchup pivots entirely around Dark Passage. When you toss your lantern to pull your ADC in or pull them out, Bard will look to line up Cosmic Binding on both of you as soon as you converge. This potential double stun is Bard's primary tool to disrupt your engage power or punish a greedy escape.Bardのビルド →詳細を見る
Bard
理由
Thresh commands this lane because Death Sentence forces Bard into predictable defensive angles. However, the matchup pivots entirely around Dark Passage. When you toss your lantern to pull your ADC in or pull them out, Bard will look to line up Cosmic Binding on both of you as soon as you converge. This potential double stun is Bard's primary tool to disrupt your engage power or punish a greedy escape.
レーン戦への影響
Bard's need to collect chimes for Traveler’s Call forces him to leave the lane, giving you windows to freeze the wave or crash it to dive. During lane trades, Bard's Caretaker’s Shrine offers slow healing that cannot match the burst threat of your Death Sentence combined with Flay. If you miss your hook, however, Bard will immediately use Magical Journey to bait your ADC into a narrow corridor perfect for Cosmic Binding.
立ち回り方
To secure your advantage, never throw Dark Passage directly at your ally's feet if they are standing near a wall. Instead, toss it into open space so the click path doesn't align them for an easy Cosmic Binding stun. Hold Flay to interrupt any enemies trying to exit Bard's Magical Journey portal. When he roams, don't follow blindly; push the wave to deny him experience, then zone his marksman completely off the farm.
peel threatutility denialThis matchup swings heavily in your favor because Dark Passage completely shut downs Blitzcrank's primary threat, Rocket Grab. Whenever he attempts to isolate your marksman, your lantern provides an instant escape route, neutralizing his entire pick potential. Additionally, if he runs forward with Overdrive to setup a Power Fist knock-up, you can easily disrupt his approach with Flay or counter-engage using Death Sentence.Blitzcrankのビルド →詳細を見る
Blitzcrank
理由
This matchup swings heavily in your favor because Dark Passage completely shut downs Blitzcrank's primary threat, Rocket Grab. Whenever he attempts to isolate your marksman, your lantern provides an instant escape route, neutralizing his entire pick potential. Additionally, if he runs forward with Overdrive to setup a Power Fist knock-up, you can easily disrupt his approach with Flay or counter-engage using Death Sentence.
レーン戦への影響
Blitzcrank is forced into a passive stance behind his minion wave, losing the threat of his hook. This allows you to dictate wave movement and safely collect souls with Damnation. When Rocket Grab is on its long cooldown, you can aggressively step past the minions to poke him, denying him gold and control of the lane bushes without fearing a sudden burst from Static Field.
立ち回り方
Position yourself slightly behind your marksman, maintaining a perfect distance to drop Dark Passage the millisecond Rocket Grab connects. Never waste Flay offensively; hold it to interrupt Blitzcrank if he uses Overdrive to run your ally down. If he hooks you instead of your carry, do not panic. Simply drop The Box to slow them down, then hook their marksman with Death Sentence to win the ensuing trade.
cooldown trackingspacingSenna's basic attack has an exceptionally long, locked windup animation that leaves her completely stationary. This predictable delay is your golden ticket, allowing you to easily land Death Sentence on her whenever she steps up to harvest souls or poke. However, if you throw your hook carelessly and miss, she will punish you immediately, using Piercing Darkness to safely trade back health and accumulate stacks.Sennaのビルド →詳細を見る
Senna
理由
Senna's basic attack has an exceptionally long, locked windup animation that leaves her completely stationary. This predictable delay is your golden ticket, allowing you to easily land Death Sentence on her whenever she steps up to harvest souls or poke. However, if you throw your hook carelessly and miss, she will punish you immediately, using Piercing Darkness to safely trade back health and accumulate stacks.
レーン戦への影響
Because Senna fears your hook during her slow attack animations, she is forced to play defensively, giving your duo control over the wave state and bush control. Missing your hook, however, flips the pressure instantly. Without the threat of Death Sentence, Senna will aggressively walk up to poke with Piercing Darkness and stack her passive, whittling your health bar down and trapping you under your own tower.
立ち回り方
Walk up and position yourself aggressively in the lane bushes to force Senna to respect your presence. Do not throw Death Sentence randomly; hold it until you see her start her slow auto-attack windup. If she tries to escape using Curse of the Black Mist, use Flay to push her out of her camouflage and disrupt her movement, then drop The Box to lock her down for an easy kill.
disengage disruptionspacingThis matchup tilts heavily in your favor because your Flay completely shuts down Leona's primary engage tool. Whenever she casts Zenith Blade to jump onto your ADC, a well-timed sweep of your chains cancels her dash mid-air. This leaves her stranded without triggering Shield of Daybreak, while your Damnation passively scales your armor as you punish her failed dive.Leonaのビルド →詳細を見る
Leona
理由
This matchup tilts heavily in your favor because your Flay completely shuts down Leona's primary engage tool. Whenever she casts Zenith Blade to jump onto your ADC, a well-timed sweep of your chains cancels her dash mid-air. This leaves her stranded without triggering Shield of Daybreak, while your Damnation passively scales your armor as you punish her failed dive.
レーン戦への影響
Leona's inability to reliably engage forces her to play defensively, giving you total control over the lane's pressure. She cannot step up to trigger Sunlight marks, allowing you to easily contest the minion waves. When she wastes Zenith Blade and gets interrupted, she loses massive chunks of health to your ranged attacks, meaning she cannot contest your tower or secure clean recalls.
立ち回り方
Stand slightly parallel to or behind your ADC, keeping your finger ready on Flay to reactively sweep Leona back the moment her blade connects. Never throw Flay aggressively unless Leona has already missed her engage or used Solar Flare from range. If she manages to stun you first with Solar Flare, immediately throw Dark Passage to pull your ally to safety before she can chain her crowd control.
disrupt engagehook vs hookThis matchup is heavily in your favor because you hold the ultimate disengage tool against his primary catch tool. When Pyke dashes forward with Phantom Undertow to setup a stun, a reactive Flay knocks him out of the air mid-dash. This instantly cancels his forward momentum, prevents his stun from reaching you or your marksman, and leaves him squishy, exposed, and far from safety.Pykeのビルド →詳細を見る
Pyke
理由
This matchup is heavily in your favor because you hold the ultimate disengage tool against his primary catch tool. When Pyke dashes forward with Phantom Undertow to setup a stun, a reactive Flay knocks him out of the air mid-dash. This instantly cancels his forward momentum, prevents his stun from reaching you or your marksman, and leaves him squishy, exposed, and far from safety.
レーン戦への影響
Knowing you can deny his primary engage completely alters the lane's pressure. Pyke is forced to play defensively, unable to fish for aggressive trades with Phantom Undertow. This allows you to safely collect souls via Damnation and step up to threaten hooks. If he tries to roam using Ghostwater Dive, you can quickly punish his isolated marksman with Death Sentence or rescue your own ally with Dark Passage.
立ち回り方
Position yourself slightly behind your minions to block his Bone Skewer while staying close enough to your carry to react. Never waste Flay proactively; keep it ready specifically for the moment Pyke starts his Phantom Undertow dash. Once you interrupt his movement, immediately follow up with Death Sentence to lock him down, and drop The Box to prevent him from escaping to trigger his Gift of the Drowned Ones health regeneration.
hook threatdisengagewave positioningThresh holds the upper hand because Seraphine's squishy profile makes her highly vulnerable to hook engages. However, she must hide behind her minion wave to shield herself from Death Sentence. This forces a tense dance where she will try to clip you with Beat Drop if you walk up past the wave to threaten with Flay. If she misses this slow or root, she has no reliable way to stop your forward pressure.Seraphineのビルド →詳細を見る
Seraphine
理由
Thresh holds the upper hand because Seraphine's squishy profile makes her highly vulnerable to hook engages. However, she must hide behind her minion wave to shield herself from Death Sentence. This forces a tense dance where she will try to clip you with Beat Drop if you walk up past the wave to threaten with Flay. If she misses this slow or root, she has no reliable way to stop your forward pressure.
レーン戦への影響
This interaction dictates the wave's positioning. Seraphine wants to keep the minions clumped to maintain her safety barrier, but doing so limits her ability to poke with High Note without pushing the wave toward your tower. Once the wave thins or crashes, her safety net vanishes. You can zone her completely from gold, forcing her to play defensively and rely on Surround Sound to sustain her ADC.
立ち回り方
To secure your advantage, walk parallel to the wave to force Seraphine to adjust her angle. Bait out her Beat Drop by stepping forward, then immediately sidestep it. Once her CC is down, walk past the remaining minions to land a direct Flay or force a flash. If she retreats too far, throw Dark Passage backward to bring your ADC into melee range, and use The Box to trap her before she can react with Encore.
positioningcooldown trackingYour advantage stems from forcing Lux into a defensive trap. While she must rely on Lucent Singularity to safely poke you and your carry down, she is forced to hold onto Light Binding to disrupt you. If you land Death Sentence, she must immediately throw her binding to prevent you from taking the secondary dash, making her defensive reactions incredibly predictable and easy to exploit.Luxのビルド →詳細を見る
Lux
理由
Your advantage stems from forcing Lux into a defensive trap. While she must rely on Lucent Singularity to safely poke you and your carry down, she is forced to hold onto Light Binding to disrupt you. If you land Death Sentence, she must immediately throw her binding to prevent you from taking the secondary dash, making her defensive reactions incredibly predictable and easy to exploit.
レーン戦への影響
Since Lucent Singularity constantly damages the wave, Lux will inevitably push the minions toward your tower, creating a long lane that favors your engage. The moment she misuses Light Binding to fish for a root or secure a minion, her lane pressure completely vanishes. This window allows you to step forward aggressively, using Flay to deny her escape while she lacks the tools to peel you off.
立ち回り方
Position yourself parallel to your minion wave, forcing Lux to choose between poking you with Lucent Singularity or pushing the lane. Fake an aggressive approach to bait out her Light Binding. Once that projectile misses, immediately throw Death Sentence. If she holds her root, land your hook but delay your second cast, instead throwing Dark Passage backward to bring your ally into melee range before using Flay to disrupt her Prismatic Barrier.
peel wardisengageThresh holds a massive advantage in this matchup because Flay completely neutralizes Nautilus's signature engage. Whenever Nautilus fires Dredge Line, you can reactively cast Flay to knock him back mid-dash. This clean interruption denies his forward momentum, rendering him unable to follow up with Staggering Blow on your carry, turning his primary tool of aggression into a death sentence for his own positioning.Nautilusのビルド →詳細を見る
Nautilus
理由
Thresh holds a massive advantage in this matchup because Flay completely neutralizes Nautilus's signature engage. Whenever Nautilus fires Dredge Line, you can reactively cast Flay to knock him back mid-dash. This clean interruption denies his forward momentum, rendering him unable to follow up with Staggering Blow on your carry, turning his primary tool of aggression into a death sentence for his own positioning.
レーン戦への影響
This interaction strips Nautilus of his zoning presence, allowing your duo to dictate the wave's positioning. Knowing his hook can be canceled, Nautilus must play defensively, conceding bush control. Whenever his Dredge Line is thwarted or on cooldown, his massive hitbox becomes an easy target for Death Sentence. You can safely chip away at his health bar before his Titan's Wrath shield can even absorb the damage.
立ち回り方
Never use Flay offensively unless Nautilus's hook is already down; holding this ability is your ultimate deterrent. Stand parallel to your ADC to easily sweep Nautilus away the moment his anchor flies. When he unlocks Depth Charge and targets your ally to bypass your peel, toss Dark Passage to pull them to safety before the knockup chain connects, then retaliate with The Box to lock down the retreating colossus.
disrupt engageskill matchupRakan relies entirely on Grand Entrance to initiate skirmishes. However, your Flay completely neutralizes this threat. Because his jump has a highly predictable trajectory, a well-timed sweep interrupts him mid-air, cancelling his knock-up and leaving him stranded. This leaves him entirely exposed to a follow-up Death Sentence, turning his own engage into a trap.Rakanのビルド →詳細を見る
Rakan
理由
Rakan relies entirely on Grand Entrance to initiate skirmishes. However, your Flay completely neutralizes this threat. Because his jump has a highly predictable trajectory, a well-timed sweep interrupts him mid-air, cancelling his knock-up and leaving him stranded. This leaves him entirely exposed to a follow-up Death Sentence, turning his own engage into a trap.
レーン戦への影響
This constant threat of cancellation paralyzes the enemy's laning presence. Rakan cannot safely walk up to secure trades, giving you absolute control over the wave state and lane priority. If he tries to escape using Battle Dance after a failed jump, you can easily lock him down with The Box, forcing early recalls or securing clean kills.
立ち回り方
Position yourself slightly behind your ADC and hold Flay exclusively for his engage. The moment Rakan dashes with Grand Entrance, interrupt him instantly, then chain it into Death Sentence before he can react. If he attempts to flank with The Quickness, quickly throw Dark Passage to pull your ally to safety while blocking his path with The Box.
cc interruptkill pressureThresh dominates this lane because Yuumi relies heavily on You and Me! to remain safe. Her primary defense becomes her biggest liability when she attempts to hop between allies or detach to trigger Bop 'n' Block. By timing your Flay, you can interrupt her mid-flight. This triggers a hefty cooldown on her attachment, leaving her completely exposed to a follow-up Death Sentence or an inescapable cage from The Box.Yuumiのビルド →詳細を見る
Yuumi
理由
Thresh dominates this lane because Yuumi relies heavily on You and Me! to remain safe. Her primary defense becomes her biggest liability when she attempts to hop between allies or detach to trigger Bop 'n' Block. By timing your Flay, you can interrupt her mid-flight. This triggers a hefty cooldown on her attachment, leaving her completely exposed to a follow-up Death Sentence or an inescapable cage from The Box.
レーン戦への影響
Your constant threat of interrupting her host-swaps severely restricts her ADC's aggression. The enemy duo cannot freely trade health because any misstep by Yuumi results in an instant kill. This pressure allows you to dictate wave control, forcing them under turret. When Yuumi uses Zoomies to sustain, she drains her mana rapidly, and your threat prevents her from safely detaching to regenerate it, leading to early, forced recalls.
立ち回り方
Never waste Flay offensively just to poke. Hold this ability specifically for the moment Yuumi detaches to auto-attack or tries to swap targets. Stand parallel to her host, waiting for her trajectory, and sweep her backward mid-air. If you miss, immediately drop Dark Passage to pull your ADC back, as her Final Chapter can easily lock you down once your primary self-defense tool is on cooldown. Patience is your strongest weapon.
peel timinghook denialThis favorable matchup hinges on how you navigate Soraka's instant silence. While landing Death Sentence on her or her carry should lead to an easy kill, she can immediately drop Equinox at your feet. This swift reaction silences you, preventing you from reactivating Death Sentence to fly in or using Flay to complete the crowd control chain, temporarily neutralizing your pick potential.Sorakaのビルド →詳細を見る
Soraka
理由
This favorable matchup hinges on how you navigate Soraka's instant silence. While landing Death Sentence on her or her carry should lead to an easy kill, she can immediately drop Equinox at your feet. This swift reaction silences you, preventing you from reactivating Death Sentence to fly in or using Flay to complete the crowd control chain, temporarily neutralizing your pick potential.
レーン戦への影響
Soraka's safety relies entirely on saving her silence to deny your engage. If she holds Equinox, your ADC cannot safely follow up on your hooks, allowing her to freely sustain her partner with Astral Infusion. However, because you hold the natural advantage, forcing her to waste this cooldown immediately shifts lane priority, allowing you to zone her away from using Starcall and choke out her healing.
立ち回り方
To convert your advantage, position parallel to Soraka in the brush to force her to guess your hook angle. When you land Death Sentence on her ally, do not instantly take the recast; wait a split second for her to panic-cast Equinox under you. Once her silence zone fades or if you hook Soraka herself, immediately use Flay to interrupt her positioning, then throw Dark Passage behind you to pull your carry into range to burst her down.
hook avoidancescaling advantageSona's lack of mobility makes her incredibly vulnerable to your engage. Her entire lane survival hinges on using the movement speed from Song of Celerity to actively react to and dodge your Death Sentence. If she fails to react in time or mispositions, a successful hook bypasses her early Aria of Perseverance shielding, allowing you to lock her down and burst her fragile health bar before she can scale.Sonaのビルド →詳細を見る
Sona
理由
Sona's lack of mobility makes her incredibly vulnerable to your engage. Her entire lane survival hinges on using the movement speed from Song of Celerity to actively react to and dodge your Death Sentence. If she fails to react in time or mispositions, a successful hook bypasses her early Aria of Perseverance shielding, allowing you to lock her down and burst her fragile health bar before she can scale.
レーン戦への影響
This threat forces Sona to play extremely defensively, conceding brush control and wave priority. You can dictate the wave's positioning, freeze it to deny her Damnation souls, or slow push to dive. Sona's attempts to poke with Hymn of Valor become highly risky, as walking up puts her in range of your hook. Any positioning error from her translates directly into lost summoner spells or an early recall.
立ち回り方
Position yourself aggressively inside the lane brushes to deny her vision and apply constant pressure. Hold your Death Sentence to force Sona to prematurely activate Song of Celerity out of fear. Once her speed boost decays, walk up to flay her backward with Flay before throwing an easy hook. If she attempts to counter-engage with Crescendo, quickly throw Dark Passage to pull your marksman to safety while trapping her with The Box.