A
2026年9月 · Patch 7.2d
Support · SUPPORT

Thresh Wild Rift カウンターガイド

Threshは、彼のchainsを回避できるdisengagemobility構成に対して有効性を失います。ミニオンや体でフックをblockできるチャンピオンは、彼のレーンでの影響力を低下させます。エンゲージ前に彼のマナを削るpoke構成は、彼の存在感を制限します。

★ SUPPORT Tier A
ダメージ
UTIL
TANK
DIFF
Win 50.1% #50 · ↓0pt
Pick 13.6% #1
Ban 18.9% #12

Thresh Wild Rift カウンターガイド ★ カウンターシート

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Zilean 不利なマッチアップ +1 52.0% 1.3%
Morgana 不利なマッチアップ +1 51.5% 6.3%
Zyra 不利なマッチアップ +1 51.4% 4.8%
Janna 不利なマッチアップ +1 50.4% 1.5%
Sett 不利なマッチアップ +1 50.3% 2.1%
Milio 不利なマッチアップ +1 49.3% 5.5%
Poppy 不利なマッチアップ +1
Braum スキル次第のマッチアップ ±0 52.1% 4.1%
Galio スキル次第のマッチアップ ±0 52.0% 2.8%
Karma スキル次第のマッチアップ ±0 51.4% 6.8%
Maokai スキル次第のマッチアップ ±0 51.1% 5.0%
Ornn スキル次第のマッチアップ ±0 50.7% 1.4%
Nami スキル次第のマッチアップ ±0 49.7% 6.5%
Norra スキル次第のマッチアップ ±0
Sona 有利なマッチアップ −1 52.8% 6.6%
Vel'Koz 有利なマッチアップ −1 51.8% 1.7%
Senna 有利なマッチアップ −1 51.5% 5.0%
Soraka 有利なマッチアップ −1 51.3% 5.8%
Brand 有利なマッチアップ −1 51.3% 2.5%
Rell 有利なマッチアップ −1 51.2% 3.3%
Leona 有利なマッチアップ −1 51.0% 8.9%
Rakan 有利なマッチアップ −1 50.5% 3.1%
Pyke 有利なマッチアップ −1 50.4% 5.7%
Malphite 有利なマッチアップ −1 50.3% 7.6%
Seraphine 有利なマッチアップ −1 50.3% 6.5%
Bard 有利なマッチアップ −1 50.1% 1.2%
Alistar 有利なマッチアップ −1 49.7% 4.4%
Lux 有利なマッチアップ −1 49.7% 8.0%
Blitzcrank 有利なマッチアップ −1 49.4% 7.2%
Nautilus 有利なマッチアップ −1 48.9% 10.7%
Lulu 有利なマッチアップ −1 48.5% 11.2%
Swain 有利なマッチアップ −1 48.2% 3.1%
Veigar 有利なマッチアップ −1 47.7% 2.9%
Ashe 有利なマッチアップ −1
Yuumi 有利なマッチアップ −2 46.9% 10.7%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

不利なマッチアップ

7

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Morgana

Morgana+1

peeldisengage This matchup is dictated by how Morgana uses her Black Shield to completely block your Death Sentence. Because her spell immunity negates both the pull and the potential follow-up, your primary engage tool is neutralized on reaction. Furthermore, if you miss or get blocked, her Dark Binding acts as an immediate counter-engage, trapping you in her Tormented Shadow while you have no tools to escape. Morganaのビルド → 詳細を見る
Morgana

理由

This matchup is dictated by how Morgana uses her Black Shield to completely block your Death Sentence. Because her spell immunity negates both the pull and the potential follow-up, your primary engage tool is neutralized on reaction. Furthermore, if you miss or get blocked, her Dark Binding acts as an immediate counter-engage, trapping you in her Tormented Shadow while you have no tools to escape.

レーン戦への影響

You are forced into a defensive posture, unable to freely contest the wave. Morgana can push comfortably using Tormented Shadow, knowing your hook threat is neutralized. If you waste your crowd control, her duo will lock you under turret, forcing awkward recall timings and preventing you from roaming. Your ADC will constantly rely on your Dark Passage to survive her aggressive forward positioning.

立ち回り方

Never cast Death Sentence from maximum range where she can easily react. Instead, walk up threateningly to bait her Black Shield, or use Flay to force her to react early. Once her shield is on its long cooldown, you have a precise fifteen-second window to look for a real engage. If your carry gets hit by Dark Binding, immediately throw Dark Passage behind them to pull them to safety before Soul Shackles can stun them.

チャンピオン詳細 → Morganaのビルド →
Milio

Milio+1

anti engagepeel focus Milio directly shuts down your offensive threat because his Breath of Life instantly purges the stun from your Death Sentence. Any time you fish for a hook to start an engagement, he can immediately wipe away the crowd control, saving his ADC. Furthermore, his Warm Hugs and Cozy Campfire allow his partner to easily out-sustain your poke, turning your aggressive hooks into wasted mana and lost pressure. Milioのビルド → 詳細を見る
Milio

理由

Milio directly shuts down your offensive threat because his Breath of Life instantly purges the stun from your Death Sentence. Any time you fish for a hook to start an engagement, he can immediately wipe away the crowd control, saving his ADC. Furthermore, his Warm Hugs and Cozy Campfire allow his partner to easily out-sustain your poke, turning your aggressive hooks into wasted mana and lost pressure.

レーン戦への影響

Since you cannot rely on Death Sentence to secure kills, you will find yourself pushed under turret. Milio's lane partner benefits from Fired Up! and Cozy Campfire, letting them safely poke you and your ADC from outside Flay range. This constant trading disadvantage forces defensive play, making it incredibly difficult to collect souls for Damnation without taking severe damage from their enhanced attacks.

立ち回り方

To survive this lane, you must play around Milio's ultimate timer. Try to bait out Breath of Life with an aggressive forward positioning, but hold your Death Sentence until his cleanse is unavailable. If your ADC gets poked down, use Dark Passage to pull them to safety. When Milio uses Ultra Mega Fire Kick defensively, that is your cue to walk up and look for a Flay to disrupt their positioning before committing to The Box.

チャンピオン詳細 → Milioのビルド →
Janna

Janna+1

disengagepeel focusskill matchup Janna counters your entire engage pattern. Even if you land Death Sentence, reactivating it to dash in is easily countered because she can release Howling Gale to knock you out of the air. If you try to walk up and use Flay instead, she can simply disengage with Zephyr's slow. Worst of all, once she unlocks Monsoon, any successful hook you or your ADC follow up on is immediately negated by her massive knockback. Jannaのビルド → 詳細を見る
Janna

理由

Janna counters your entire engage pattern. Even if you land Death Sentence, reactivating it to dash in is easily countered because she can release Howling Gale to knock you out of the air. If you try to walk up and use Flay instead, she can simply disengage with Zephyr's slow. Worst of all, once she unlocks Monsoon, any successful hook you or your ADC follow up on is immediately negated by her massive knockback.

レーン戦への影響

This matchup forces you into a passive state where stepping forward invites heavy poke. Janna will shield herself or her ADC with Eye of the Storm to win short trades while you struggle to retaliate. Because your primary threat of a hook-engage is neutralized by her tornado, you lose pressure, allowing her team to safely push waves under your tower and poke you down while you try to farm under pressure.

立ち回り方

To survive, you must play defensively and bait out her defensive tools. Stand parallel to your ADC to maximize the threat of Dark Passage, offering an escape rather than looking for aggressive hooks. Never reactivate Death Sentence if Janna has Howling Gale ready; instead, use the initial hook stun to let your ADC land a free trade. If she wastes her tornado, you have a brief window to walk up and use Flay before Monsoon can save her.

チャンピオン詳細 → Jannaのビルド →

その他のマッチアップ

スキル次第のマッチアップ

7

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Karma

Karma±0

engagepeel This lane is a pure test of spacing and reaction times. Karma relies on the sudden burst of movement speed from Inspire to bait and sidestep your Death Sentence. However, if you manage to close the distance, she will try to counter-engage with Focused Resolve. This is where Thresh holds the upper hand: a well-timed Flay can push her away, breaking her tether before the root triggers. Karmaのビルド → 詳細を見る
Karma

理由

This lane is a pure test of spacing and reaction times. Karma relies on the sudden burst of movement speed from Inspire to bait and sidestep your Death Sentence. However, if you manage to close the distance, she will try to counter-engage with Focused Resolve. This is where Thresh holds the upper hand: a well-timed Flay can push her away, breaking her tether before the root triggers.

レーン戦への影響

The threat of your hook dictates the lane's physical space. Karma wants to constantly poke you down with Inner Flame to secure brush control and push the minion waves. If she successfully dodges Death Sentence, she immediately gains control of the lane, forcing you to play defensively under tower. Conversely, landing a hook or threatening her with The Box forces her to play defensively, neutralizing her poking pressure.

立ち回り方

Never throw Death Sentence raw from max range while Karma has Inspire available. Instead, walk forward threateningly to force her shield early. If she links you with Focused Resolve, do not panic run; use Flay immediately to knock her back and snap the tether. When your ADC is caught out of position, throw Dark Passage behind them before moving in to lock Karma down with The Box during her aggressive trades.

チャンピオン詳細 → Karmaのビルド →
Braum

Braum±0

skill matchupcounter engage This matchup is defined by how Braum neutralizes your pick potential. Whenever you cast Death Sentence, Braum can instantly use Stand Behind Me to leap to his marksman and raise Unbreakable to intercept the hook. While this forces Braum to take the crowd control himself, his shield completely mitigates any follow-up damage from your carry. You cannot easily burst him, making blind hooks highly risky. Braumのビルド → 詳細を見る
Braum

理由

This matchup is defined by how Braum neutralizes your pick potential. Whenever you cast Death Sentence, Braum can instantly use Stand Behind Me to leap to his marksman and raise Unbreakable to intercept the hook. While this forces Braum to take the crowd control himself, his shield completely mitigates any follow-up damage from your carry. You cannot easily burst him, making blind hooks highly risky.

レーン戦への影響

This defensive interaction halts aggressive lane snowballing. Because hooking the enemy ADC is heavily gated by Braum's shield, trades often stall. If you pull Braum instead, he can retaliate with Winter's Bite to trigger Concussive Blows on you. This makes forward positioning dangerous, forcing both duos into a passive farming lane where whoever gets impatient and steps up too far loses their health bar.

立ち回り方

To bypass this wall, position parallel to the minion wave and walk up to threaten Flay rather than throwing max-range hooks. Force Braum to activate Unbreakable preemptively. Once his shield is down, you have a brief window to look for Death Sentence. If they engage using Glacial Fissure, drop Dark Passage to pull your carry to safety, then use The Box to completely zone Braum out of the counter-attack.

チャンピオン詳細 → Braumのビルド →
Galio

Galio±0

cc chainpeel This even matchup revolves entirely around your ability to stop the colossus's forward momentum. When Galio triggers Justice Punch to dive your carry, a well-timed Flay can interrupt him mid-dash. Denying this initial knock-up prevents him from easily channeling Shield of Durand to lock down your partner, turning his aggressive engage into a wasted cooldown while keeping your ADC safe from Winds of War. Galioのビルド → 詳細を見る
Galio

理由

This even matchup revolves entirely around your ability to stop the colossus's forward momentum. When Galio triggers Justice Punch to dive your carry, a well-timed Flay can interrupt him mid-dash. Denying this initial knock-up prevents him from easily channeling Shield of Durand to lock down your partner, turning his aggressive engage into a wasted cooldown while keeping your ADC safe from Winds of War.

レーン戦への影響

This constant threat dictates the physical spacing of both duos. As long as you hold Flay, Galio is forced to play defensively, unable to freely use Justice Punch to clear waves or force trades. A failed engage leaves him stranded in melee range, exposing him to your counter-attack before he can utilize Colossal Smash, shifting lane priority and health advantages heavily in your favor.

立ち回り方

Position yourself slightly behind your carry, creating an angled line to easily react to Justice Punch's trajectory. Never waste Flay on poke; save it exclusively to counter his forward dash. If your partner gets caught in Shield of Durand anyway, quickly throw Dark Passage to pull them to safety, then land Death Sentence on Galio to prevent him from escaping or using Hero's Entrance to aid his team.

チャンピオン詳細 → Galioのビルド →

その他のマッチアップ

有利なマッチアップ

21

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Bard

Bard−1

hook threatdisengage Thresh commands this lane because Death Sentence forces Bard into predictable defensive angles. However, the matchup pivots entirely around Dark Passage. When you toss your lantern to pull your ADC in or pull them out, Bard will look to line up Cosmic Binding on both of you as soon as you converge. This potential double stun is Bard's primary tool to disrupt your engage power or punish a greedy escape. Bardのビルド → 詳細を見る
Bard

理由

Thresh commands this lane because Death Sentence forces Bard into predictable defensive angles. However, the matchup pivots entirely around Dark Passage. When you toss your lantern to pull your ADC in or pull them out, Bard will look to line up Cosmic Binding on both of you as soon as you converge. This potential double stun is Bard's primary tool to disrupt your engage power or punish a greedy escape.

レーン戦への影響

Bard's need to collect chimes for Traveler’s Call forces him to leave the lane, giving you windows to freeze the wave or crash it to dive. During lane trades, Bard's Caretaker’s Shrine offers slow healing that cannot match the burst threat of your Death Sentence combined with Flay. If you miss your hook, however, Bard will immediately use Magical Journey to bait your ADC into a narrow corridor perfect for Cosmic Binding.

立ち回り方

To secure your advantage, never throw Dark Passage directly at your ally's feet if they are standing near a wall. Instead, toss it into open space so the click path doesn't align them for an easy Cosmic Binding stun. Hold Flay to interrupt any enemies trying to exit Bard's Magical Journey portal. When he roams, don't follow blindly; push the wave to deny him experience, then zone his marksman completely off the farm.

チャンピオン詳細 → Bardのビルド →
Blitzcrank

Blitzcrank−1

peel threatutility denial This matchup swings heavily in your favor because Dark Passage completely shut downs Blitzcrank's primary threat, Rocket Grab. Whenever he attempts to isolate your marksman, your lantern provides an instant escape route, neutralizing his entire pick potential. Additionally, if he runs forward with Overdrive to setup a Power Fist knock-up, you can easily disrupt his approach with Flay or counter-engage using Death Sentence. Blitzcrankのビルド → 詳細を見る
Blitzcrank

理由

This matchup swings heavily in your favor because Dark Passage completely shut downs Blitzcrank's primary threat, Rocket Grab. Whenever he attempts to isolate your marksman, your lantern provides an instant escape route, neutralizing his entire pick potential. Additionally, if he runs forward with Overdrive to setup a Power Fist knock-up, you can easily disrupt his approach with Flay or counter-engage using Death Sentence.

レーン戦への影響

Blitzcrank is forced into a passive stance behind his minion wave, losing the threat of his hook. This allows you to dictate wave movement and safely collect souls with Damnation. When Rocket Grab is on its long cooldown, you can aggressively step past the minions to poke him, denying him gold and control of the lane bushes without fearing a sudden burst from Static Field.

立ち回り方

Position yourself slightly behind your marksman, maintaining a perfect distance to drop Dark Passage the millisecond Rocket Grab connects. Never waste Flay offensively; hold it to interrupt Blitzcrank if he uses Overdrive to run your ally down. If he hooks you instead of your carry, do not panic. Simply drop The Box to slow them down, then hook their marksman with Death Sentence to win the ensuing trade.

チャンピオン詳細 → Blitzcrankのビルド →
Senna

Senna−1

cooldown trackingspacing Senna's basic attack has an exceptionally long, locked windup animation that leaves her completely stationary. This predictable delay is your golden ticket, allowing you to easily land Death Sentence on her whenever she steps up to harvest souls or poke. However, if you throw your hook carelessly and miss, she will punish you immediately, using Piercing Darkness to safely trade back health and accumulate stacks. Sennaのビルド → 詳細を見る
Senna

理由

Senna's basic attack has an exceptionally long, locked windup animation that leaves her completely stationary. This predictable delay is your golden ticket, allowing you to easily land Death Sentence on her whenever she steps up to harvest souls or poke. However, if you throw your hook carelessly and miss, she will punish you immediately, using Piercing Darkness to safely trade back health and accumulate stacks.

レーン戦への影響

Because Senna fears your hook during her slow attack animations, she is forced to play defensively, giving your duo control over the wave state and bush control. Missing your hook, however, flips the pressure instantly. Without the threat of Death Sentence, Senna will aggressively walk up to poke with Piercing Darkness and stack her passive, whittling your health bar down and trapping you under your own tower.

立ち回り方

Walk up and position yourself aggressively in the lane bushes to force Senna to respect your presence. Do not throw Death Sentence randomly; hold it until you see her start her slow auto-attack windup. If she tries to escape using Curse of the Black Mist, use Flay to push her out of her camouflage and disrupt her movement, then drop The Box to lock her down for an easy kill.

チャンピオン詳細 → Sennaのビルド →
Leona

Leona−1

disengage disruptionspacing This matchup tilts heavily in your favor because your Flay completely shuts down Leona's primary engage tool. Whenever she casts Zenith Blade to jump onto your ADC, a well-timed sweep of your chains cancels her dash mid-air. This leaves her stranded without triggering Shield of Daybreak, while your Damnation passively scales your armor as you punish her failed dive. Leonaのビルド → 詳細を見る
Leona

理由

This matchup tilts heavily in your favor because your Flay completely shuts down Leona's primary engage tool. Whenever she casts Zenith Blade to jump onto your ADC, a well-timed sweep of your chains cancels her dash mid-air. This leaves her stranded without triggering Shield of Daybreak, while your Damnation passively scales your armor as you punish her failed dive.

レーン戦への影響

Leona's inability to reliably engage forces her to play defensively, giving you total control over the lane's pressure. She cannot step up to trigger Sunlight marks, allowing you to easily contest the minion waves. When she wastes Zenith Blade and gets interrupted, she loses massive chunks of health to your ranged attacks, meaning she cannot contest your tower or secure clean recalls.

立ち回り方

Stand slightly parallel to or behind your ADC, keeping your finger ready on Flay to reactively sweep Leona back the moment her blade connects. Never throw Flay aggressively unless Leona has already missed her engage or used Solar Flare from range. If she manages to stun you first with Solar Flare, immediately throw Dark Passage to pull your ally to safety before she can chain her crowd control.

チャンピオン詳細 → Leonaのビルド →
Pyke

Pyke−1

disrupt engagehook vs hook This matchup is heavily in your favor because you hold the ultimate disengage tool against his primary catch tool. When Pyke dashes forward with Phantom Undertow to setup a stun, a reactive Flay knocks him out of the air mid-dash. This instantly cancels his forward momentum, prevents his stun from reaching you or your marksman, and leaves him squishy, exposed, and far from safety. Pykeのビルド → 詳細を見る
Pyke

理由

This matchup is heavily in your favor because you hold the ultimate disengage tool against his primary catch tool. When Pyke dashes forward with Phantom Undertow to setup a stun, a reactive Flay knocks him out of the air mid-dash. This instantly cancels his forward momentum, prevents his stun from reaching you or your marksman, and leaves him squishy, exposed, and far from safety.

レーン戦への影響

Knowing you can deny his primary engage completely alters the lane's pressure. Pyke is forced to play defensively, unable to fish for aggressive trades with Phantom Undertow. This allows you to safely collect souls via Damnation and step up to threaten hooks. If he tries to roam using Ghostwater Dive, you can quickly punish his isolated marksman with Death Sentence or rescue your own ally with Dark Passage.

立ち回り方

Position yourself slightly behind your minions to block his Bone Skewer while staying close enough to your carry to react. Never waste Flay proactively; keep it ready specifically for the moment Pyke starts his Phantom Undertow dash. Once you interrupt his movement, immediately follow up with Death Sentence to lock him down, and drop The Box to prevent him from escaping to trigger his Gift of the Drowned Ones health regeneration.

チャンピオン詳細 → Pykeのビルド →
Seraphine

Seraphine−1

hook threatdisengagewave positioning Thresh holds the upper hand because Seraphine's squishy profile makes her highly vulnerable to hook engages. However, she must hide behind her minion wave to shield herself from Death Sentence. This forces a tense dance where she will try to clip you with Beat Drop if you walk up past the wave to threaten with Flay. If she misses this slow or root, she has no reliable way to stop your forward pressure. Seraphineのビルド → 詳細を見る
Seraphine

理由

Thresh holds the upper hand because Seraphine's squishy profile makes her highly vulnerable to hook engages. However, she must hide behind her minion wave to shield herself from Death Sentence. This forces a tense dance where she will try to clip you with Beat Drop if you walk up past the wave to threaten with Flay. If she misses this slow or root, she has no reliable way to stop your forward pressure.

レーン戦への影響

This interaction dictates the wave's positioning. Seraphine wants to keep the minions clumped to maintain her safety barrier, but doing so limits her ability to poke with High Note without pushing the wave toward your tower. Once the wave thins or crashes, her safety net vanishes. You can zone her completely from gold, forcing her to play defensively and rely on Surround Sound to sustain her ADC.

立ち回り方

To secure your advantage, walk parallel to the wave to force Seraphine to adjust her angle. Bait out her Beat Drop by stepping forward, then immediately sidestep it. Once her CC is down, walk past the remaining minions to land a direct Flay or force a flash. If she retreats too far, throw Dark Passage backward to bring your ADC into melee range, and use The Box to trap her before she can react with Encore.

チャンピオン詳細 → Seraphineのビルド →
Lux

Lux−1

positioningcooldown tracking Your advantage stems from forcing Lux into a defensive trap. While she must rely on Lucent Singularity to safely poke you and your carry down, she is forced to hold onto Light Binding to disrupt you. If you land Death Sentence, she must immediately throw her binding to prevent you from taking the secondary dash, making her defensive reactions incredibly predictable and easy to exploit. Luxのビルド → 詳細を見る
Lux

理由

Your advantage stems from forcing Lux into a defensive trap. While she must rely on Lucent Singularity to safely poke you and your carry down, she is forced to hold onto Light Binding to disrupt you. If you land Death Sentence, she must immediately throw her binding to prevent you from taking the secondary dash, making her defensive reactions incredibly predictable and easy to exploit.

レーン戦への影響

Since Lucent Singularity constantly damages the wave, Lux will inevitably push the minions toward your tower, creating a long lane that favors your engage. The moment she misuses Light Binding to fish for a root or secure a minion, her lane pressure completely vanishes. This window allows you to step forward aggressively, using Flay to deny her escape while she lacks the tools to peel you off.

立ち回り方

Position yourself parallel to your minion wave, forcing Lux to choose between poking you with Lucent Singularity or pushing the lane. Fake an aggressive approach to bait out her Light Binding. Once that projectile misses, immediately throw Death Sentence. If she holds her root, land your hook but delay your second cast, instead throwing Dark Passage backward to bring your ally into melee range before using Flay to disrupt her Prismatic Barrier.

チャンピオン詳細 → Luxのビルド →
Nautilus

Nautilus−1

peel wardisengage Thresh holds a massive advantage in this matchup because Flay completely neutralizes Nautilus's signature engage. Whenever Nautilus fires Dredge Line, you can reactively cast Flay to knock him back mid-dash. This clean interruption denies his forward momentum, rendering him unable to follow up with Staggering Blow on your carry, turning his primary tool of aggression into a death sentence for his own positioning. Nautilusのビルド → 詳細を見る
Nautilus

理由

Thresh holds a massive advantage in this matchup because Flay completely neutralizes Nautilus's signature engage. Whenever Nautilus fires Dredge Line, you can reactively cast Flay to knock him back mid-dash. This clean interruption denies his forward momentum, rendering him unable to follow up with Staggering Blow on your carry, turning his primary tool of aggression into a death sentence for his own positioning.

レーン戦への影響

This interaction strips Nautilus of his zoning presence, allowing your duo to dictate the wave's positioning. Knowing his hook can be canceled, Nautilus must play defensively, conceding bush control. Whenever his Dredge Line is thwarted or on cooldown, his massive hitbox becomes an easy target for Death Sentence. You can safely chip away at his health bar before his Titan's Wrath shield can even absorb the damage.

立ち回り方

Never use Flay offensively unless Nautilus's hook is already down; holding this ability is your ultimate deterrent. Stand parallel to your ADC to easily sweep Nautilus away the moment his anchor flies. When he unlocks Depth Charge and targets your ally to bypass your peel, toss Dark Passage to pull them to safety before the knockup chain connects, then retaliate with The Box to lock down the retreating colossus.

チャンピオン詳細 → Nautilusのビルド →
Rakan

Rakan−1

disrupt engageskill matchup Rakan relies entirely on Grand Entrance to initiate skirmishes. However, your Flay completely neutralizes this threat. Because his jump has a highly predictable trajectory, a well-timed sweep interrupts him mid-air, cancelling his knock-up and leaving him stranded. This leaves him entirely exposed to a follow-up Death Sentence, turning his own engage into a trap. Rakanのビルド → 詳細を見る
Rakan

理由

Rakan relies entirely on Grand Entrance to initiate skirmishes. However, your Flay completely neutralizes this threat. Because his jump has a highly predictable trajectory, a well-timed sweep interrupts him mid-air, cancelling his knock-up and leaving him stranded. This leaves him entirely exposed to a follow-up Death Sentence, turning his own engage into a trap.

レーン戦への影響

This constant threat of cancellation paralyzes the enemy's laning presence. Rakan cannot safely walk up to secure trades, giving you absolute control over the wave state and lane priority. If he tries to escape using Battle Dance after a failed jump, you can easily lock him down with The Box, forcing early recalls or securing clean kills.

立ち回り方

Position yourself slightly behind your ADC and hold Flay exclusively for his engage. The moment Rakan dashes with Grand Entrance, interrupt him instantly, then chain it into Death Sentence before he can react. If he attempts to flank with The Quickness, quickly throw Dark Passage to pull your ally to safety while blocking his path with The Box.

チャンピオン詳細 → Rakanのビルド →
Yuumi

Yuumi−2

cc interruptkill pressure Thresh dominates this lane because Yuumi relies heavily on You and Me! to remain safe. Her primary defense becomes her biggest liability when she attempts to hop between allies or detach to trigger Bop 'n' Block. By timing your Flay, you can interrupt her mid-flight. This triggers a hefty cooldown on her attachment, leaving her completely exposed to a follow-up Death Sentence or an inescapable cage from The Box. Yuumiのビルド → 詳細を見る
Yuumi

理由

Thresh dominates this lane because Yuumi relies heavily on You and Me! to remain safe. Her primary defense becomes her biggest liability when she attempts to hop between allies or detach to trigger Bop 'n' Block. By timing your Flay, you can interrupt her mid-flight. This triggers a hefty cooldown on her attachment, leaving her completely exposed to a follow-up Death Sentence or an inescapable cage from The Box.

レーン戦への影響

Your constant threat of interrupting her host-swaps severely restricts her ADC's aggression. The enemy duo cannot freely trade health because any misstep by Yuumi results in an instant kill. This pressure allows you to dictate wave control, forcing them under turret. When Yuumi uses Zoomies to sustain, she drains her mana rapidly, and your threat prevents her from safely detaching to regenerate it, leading to early, forced recalls.

立ち回り方

Never waste Flay offensively just to poke. Hold this ability specifically for the moment Yuumi detaches to auto-attack or tries to swap targets. Stand parallel to her host, waiting for her trajectory, and sweep her backward mid-air. If you miss, immediately drop Dark Passage to pull your ADC back, as her Final Chapter can easily lock you down once your primary self-defense tool is on cooldown. Patience is your strongest weapon.

チャンピオン詳細 → Yuumiのビルド →
Soraka

Soraka−1

peel timinghook denial This favorable matchup hinges on how you navigate Soraka's instant silence. While landing Death Sentence on her or her carry should lead to an easy kill, she can immediately drop Equinox at your feet. This swift reaction silences you, preventing you from reactivating Death Sentence to fly in or using Flay to complete the crowd control chain, temporarily neutralizing your pick potential. Sorakaのビルド → 詳細を見る
Soraka

理由

This favorable matchup hinges on how you navigate Soraka's instant silence. While landing Death Sentence on her or her carry should lead to an easy kill, she can immediately drop Equinox at your feet. This swift reaction silences you, preventing you from reactivating Death Sentence to fly in or using Flay to complete the crowd control chain, temporarily neutralizing your pick potential.

レーン戦への影響

Soraka's safety relies entirely on saving her silence to deny your engage. If she holds Equinox, your ADC cannot safely follow up on your hooks, allowing her to freely sustain her partner with Astral Infusion. However, because you hold the natural advantage, forcing her to waste this cooldown immediately shifts lane priority, allowing you to zone her away from using Starcall and choke out her healing.

立ち回り方

To convert your advantage, position parallel to Soraka in the brush to force her to guess your hook angle. When you land Death Sentence on her ally, do not instantly take the recast; wait a split second for her to panic-cast Equinox under you. Once her silence zone fades or if you hook Soraka herself, immediately use Flay to interrupt her positioning, then throw Dark Passage behind you to pull your carry into range to burst her down.

チャンピオン詳細 → Sorakaのビルド →
Sona

Sona−1

hook avoidancescaling advantage Sona's lack of mobility makes her incredibly vulnerable to your engage. Her entire lane survival hinges on using the movement speed from Song of Celerity to actively react to and dodge your Death Sentence. If she fails to react in time or mispositions, a successful hook bypasses her early Aria of Perseverance shielding, allowing you to lock her down and burst her fragile health bar before she can scale. Sonaのビルド → 詳細を見る
Sona

理由

Sona's lack of mobility makes her incredibly vulnerable to your engage. Her entire lane survival hinges on using the movement speed from Song of Celerity to actively react to and dodge your Death Sentence. If she fails to react in time or mispositions, a successful hook bypasses her early Aria of Perseverance shielding, allowing you to lock her down and burst her fragile health bar before she can scale.

レーン戦への影響

This threat forces Sona to play extremely defensively, conceding brush control and wave priority. You can dictate the wave's positioning, freeze it to deny her Damnation souls, or slow push to dive. Sona's attempts to poke with Hymn of Valor become highly risky, as walking up puts her in range of your hook. Any positioning error from her translates directly into lost summoner spells or an early recall.

立ち回り方

Position yourself aggressively inside the lane brushes to deny her vision and apply constant pressure. Hold your Death Sentence to force Sona to prematurely activate Song of Celerity out of fear. Once her speed boost decays, walk up to flay her backward with Flay before throwing an easy hook. If she attempts to counter-engage with Crescendo, quickly throw Dark Passage to pull your marksman to safety while trapping her with The Box.

チャンピオン詳細 → Sonaのビルド →

その他のマッチアップ

Thresh対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Edge of Night
Edge of Night
Banshee's Veil
Banshee's Veil
Mercury's Treads
Mercury's Treads
Stasis Enchant
Stasis Enchant
Linceul (Enchant)
Linceul (Enchant)

このチャンピオンへの対策

カウンターアングル

Threshへのカウンターは、彼のフックを避けることだけではありません。彼に対して有利なマッチアップは、最初のクラウドコントロール(CC)の価値を下げたり、ランタンを早めに使わせたり、あるいは彼が前に出て視界を取りに来たところを罰したりするものです。Morganaは彼の直接的な脅威の一部を無効化でき、強力なエンゲージサポートはオールインを逆転させ、彼のスペースを奪えるチャンピオンは彼が自分のペースでオブジェクトを準備するのを妨げることができます。重要なのは、彼が望む地形(壁、暗い川、孤立したターゲット、そして追撃する味方キャリー)を与えないことです。もしThreshが、視界のない状態で正面からフックをキャストしなければならない場合、彼ははるかに読みやすく、罰しやすくなります。

パッチの文脈

Threshは主に、タイミングを彼から奪う相手に苦戦します。彼のキットは、彼がいつ戦闘を開始するか、誰を捕らえるか、そしてランタンをどこに配置するかを決定できる場合に非常に強力です。しかし、敵が視界が確保される前に近接戦闘を仕掛けたり、強力な防御ツールでフックをブロックしたり、あるいは直接彼のキャリーを脅かしたりする場合、Threshはエンゲージするか救うかの選択を迫られます。その緊張こそが彼の真の弱点です。フック、フレイ、またはランタンを間違った順序で使わせることは、単に彼がスペルをミスするのを待つよりも大きなアドバンテージを生み出します。

クイックリード

  • Threshに対して、視界なしで川をプレイしないでください。茂みからの彼のフックは、レーンでの視界のあるフックよりもはるかに価値があります。
  • 彼のミスしたフックを罰することは必須です。そこが彼がキャッチの脅威を失い、しばしば後退しなければならないウィンドウです。
  • オブジェクト前にランタンを使わせることは、Threshが最良の再配置ツールを失うため、彼のインパクトを大幅に低下させます。

カウンターの原型

エンゲージ阻止とCC無効化

Threshは、フックで最初のウィンドウを作り、そのCCを味方のダメージやThe Boxへのアクセスに変えたいと考えています。その最初のCCを無効化または吸収するツールは、彼のテンポを崩します。彼は前に出て位置を露呈し、ターゲットを得ずに最も脅威的なスペルを消費しました。Morganaは特にこの役割で厄介です。なぜなら、彼女はThreshに、フックをキャストする前に考えさせるからです。間違ったチャンピオンをターゲットにしたり、シールド中にエンゲージしたりすると、レーンプレッシャー全体が逆転する可能性があります。

チャンピオンの適応方法. Threshは、守られているターゲットへの明白なフックを探すのをやめなければなりません。彼は視界の角度をプレイし、シールドが切れるのを待つか、あるいはフレイと彼の存在感を使って、フックをキャストする前にミスを誘発する必要があります。

正面からのエンゲージでオールインを逆転させる

Threshは、常に最初に衝撃を受ける側になりたいわけではありません。Nautilus、Leona、またはAlistarが直接彼のキャリーに向かった場合、彼はフレイでのピール、防御的なランタン、またはカウンターエンゲージのいずれかを迅速に選択する必要があります。もし彼が間違ったタイミングでフックを前に使ってしまったら、フックが真の価値を生み出す前に彼のキャリーが死んでしまう可能性があります。これらのマッチアップは、主にキャッチすることしか考えていないThreshプレイヤーを罰します。なぜなら、それらはレーンを即座の保護テストに変えるからです。

チャンピオンの適応方法. Threshは低めにプレイし、フレイは重要なエントリーを中断するために温存し、ランタンは主要なCCが着弾する前に配置すべきです。フックは、戦闘の最初のスペルではなく、敵のエンゲージ後の罰ツールになることがよくあります。

彼のスペースとランタンを奪い合うサポート

Threshは、彼のキャリー、ターゲット、そして離脱ゾーンの間のスペースをコントロールする必要があります。機動力のあるサポートや脅威をシフトできるチャンピオンは、そのジオメトリを崩すことができます。Rakanは戦闘の角度を非常に速く変えることができ、Pykeは側面を脅かし、Threshに複数のエントリーを監視させます。Blitzcrankは、ランタンが役立つ前に悪いポジショニングを罰することができ、Jannaはディスエンゲージツールでエンゲージを阻止できます。これらのシナリオでは、Threshはフックの問題だけでなく、距離のコントロールも失います。

チャンピオンの適応方法. Threshは目標を単純化する必要があります。すべてをカバーするのではなく、1つのエリアを守ることに集中します。彼は早い段階で側面をワードし、ランタンは本当の危険のために温存し、野心的なフックのために一人で前に出るのを避けるべきです。

優先度の高いマッチアップ

Morgana

Morganaは優先度の高いマッチアップです。なぜなら、彼女はThreshの忍耐力を試すからです。もしThreshが標準的な脆いsupportと対峙しているかのようにプレイした場合、彼はCCシールドに過剰な価値を与えてしまい、最良のテンポを失います。正しいアプローチは、フックをより頻繁に仕掛けることではなく、Morganaに誰を守るかを早めに選ばせる状況を作り出すことです。茂みから脅かし、フレイを構えて前に出て、シールドが使われるのを待つことは、正面からのフックよりも信頼できるウィンドウを作り出すことができます。

Nautilus

Nautilusは、Threshにエンゲージするだけでなく、ピールできることを証明させます。もしThreshがキャリーを守らずに先にフックをキャストした場合、Nautilusはより直接的なエントリーで対応でき、プレッシャー下でランタンを必須にさせます。このマッチアップはしばしばフレイを中心に展開します。Nautilusへのアクセスを中断または遅延させることは、キャリーに後退する時間を与えますが、攻撃的なフックをミスするとThreshは対応策なしで残されます。Nautilusに対しては、規律がハイライトよりも重要です。

対面時のよくある間違い

対面時のよくある間違い

  • Threshに直面した際、壁や側面の茂みをワードせずに川に入る。
  • ミスしたフックの後、Threshを過剰に警戒しすぎること。それはしばしば前に出るか、優先権を取るのに最良の瞬間です。
  • ランタンを無視してゾーニングしないこと。クリックを阻止することは、キャリーを倒すことと同じくらい価値がある場合があります。
  • The Boxが利用可能な場合、特にdragonまたはBaronの周りで、チョークポイント内に集まること。
  • Threshのフラック(スキル)がまだ残っているか確認せずにオールインを仕掛けるのは危険。そのスキルは集団戦で最も重要なエンゲージを無効化できる。

コーチングノート

  • Threshに対しては、彼の攻撃の角度をなくすことが重要だ。彼を正面から戦わざるを得ない状況に追い込めば、心理的なプレッシャーの大部分を失わせることができる。
  • フック(スキル)だけでなく、ランタンとフラック(スキル)にも注意を払おう。この2つのスキルが、エンゲージが成功するか、逆に自分たちが不利になるかを左右することが多い。

FAQ

レーンでThreshとどう対面すべき?

フックを避けることだけに集中するのではなく、彼の攻撃の角度を減らす必要がある。常に味方やミニオンウェーブを彼との間に置き、視界外からフックしてくる茂みにワードを置き、フックがクールダウンに入ったら前に出るようにしよう。彼を自由に視界外に離れさせてしまうと、たとえ有利なレーンであっても危険な状況になりうる。最も効果的なカウンターは、フックを外した直後であり、その前ではない。

Threshが最も苦手とするチャンピオンは?

彼の最初のクラウドコントロール(CC)を解除したり、すぐにディフェンス(ペール)を強要したりできるチャンピオンが最も厄介だ。Threshは戦闘の開始方法を選びたいが、エンゲージ阻害、非常に直接的なエンゲージサポート、そしてフックを無効化するツールは、その自由を奪うことができる。もし彼が何かを脅かす前にランタンとフラック(スキル)を防御的に使わざるを得なくなれば、オブジェクト周りでの脅威度は大幅に低下する。

Threshのランタンを狙うべき?

はい、ただし必ずしも攻撃する必要はない。主にその使用を阻止する必要がある。ランタンの上に立つ、ランタンにワードを置く、キャリーをゾーニングする、またはクリックのタイミングでクラウドコントロール(CC)を強要することで、救出を阻止できる。多くのプレイヤーはランタンを単純な防御スキルと見なしているが、それは敵全体の安全な行動範囲を変えてしまう。ランタンを無力化できれば、Threshは戦闘におけるコントロール能力の大部分を失う。

なぜThreshはオブジェクト周りで危険なのか?

オブジェクトはチームを集団で狭い通路に入らせ、視界を確認させ、狭いエリアに集まらせる。それはまさにThreshが望む状況だ。壁からのフックは予測が難しくなり、ボックス(スキル)は脱出経路を遮断し、ランタンはエンゲージ後に味方が前に出たり生き残ったりすることを可能にする。彼に対抗するには、早めに到着し、側面をワードで固め、川を直線的に歩くのを避ける必要がある。