B
2026年9月 · Patch 7.2d
Tank · SUPPORT

Rell Wild Rift カウンターガイド

Rellは、接近戦でのengage維持を阻止するpokedisengage構成に対して脆弱です。騎乗外での彼女の遅さは動きを予測されやすくし、敵の位置調整に対して無防備になります。素早いburst構成は、彼女が複数のターゲットを拘束する前に無力化することができます。

Rell
★ SUPPORT Tier B
ダメージ
UTIL
TANK
DIFF
Win 51.2% #36 · ↑7pt
Pick 3.3% #22
Ban 2.1% #62

Rell Wild Rift カウンターガイド ★ カウンターシート

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Morgana ハードカウンター +2 51.5% 6.3%
Janna ハードカウンター +2 50.4% 1.5%
Milio ハードカウンター +2 49.3% 5.5%
Lulu ハードカウンター +2 48.5% 11.2%
Poppy ハードカウンター +2
Braum 不利なマッチアップ +1 52.1% 4.1%
Galio 不利なマッチアップ +1 52.0% 2.8%
Zilean 不利なマッチアップ +1 52.0% 1.3%
Karma 不利なマッチアップ +1 51.4% 6.8%
Zyra 不利なマッチアップ +1 51.4% 4.8%
Soraka 不利なマッチアップ +1 51.3% 5.8%
Maokai 不利なマッチアップ +1 51.1% 5.0%
Bard 不利なマッチアップ +1 50.1% 1.2%
Thresh 不利なマッチアップ +1 50.1% 13.6%
Alistar 不利なマッチアップ +1 49.7% 4.4%
Nami 不利なマッチアップ +1 49.7% 6.5%
Lux 不利なマッチアップ +1 49.7% 8.0%
Swain 不利なマッチアップ +1 48.2% 3.1%
Leona スキル次第のマッチアップ ±0 51.0% 8.9%
Rakan スキル次第のマッチアップ ±0 50.5% 3.1%
Malphite スキル次第のマッチアップ ±0 50.3% 7.6%
Nautilus スキル次第のマッチアップ ±0 48.9% 10.7%
Sona 有利なマッチアップ −1 52.8% 6.6%
Senna 有利なマッチアップ −1 51.5% 5.0%
Seraphine 有利なマッチアップ −1 50.3% 6.5%
Veigar 有利なマッチアップ −1 47.7% 2.9%
Yuumi 有利なマッチアップ −1 46.9% 10.7%
Vel'Koz 有利なマッチアップ −2 51.8% 1.7%
Pyke 有利なマッチアップ −2 50.4% 5.7%
Blitzcrank 有利なマッチアップ −2 49.4% 7.2%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

5

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Lulu

Lulu+2

disengagepeel Lulu possesses the ultimate tool to dismantle your primary engage. Whenever you attempt to close the distance with Ferromancy: Crash Down, the slow, highly visible jump gives her ample time to react. By casting Whimsy mid-dash, she polymorphs you before you can impact the ground. This instantly cancels your knock-up, leaving you dismounted, incredibly slow, and completely exposed to immediate retaliation. Luluのビルド → 詳細を見る
Lulu

理由

Lulu possesses the ultimate tool to dismantle your primary engage. Whenever you attempt to close the distance with Ferromancy: Crash Down, the slow, highly visible jump gives her ample time to react. By casting Whimsy mid-dash, she polymorphs you before you can impact the ground. This instantly cancels your knock-up, leaving you dismounted, incredibly slow, and completely exposed to immediate retaliation.

レーン戦への影響

This reaction-based counter-matchup strips away your offensive pressure from the very first wave. You cannot safely threaten the bushes because any interrupted jump results in massive health loss from Glitterlance and Help, Pix!. Consequently, your ADC is forced to yield lane priority, allowing Lulu to poke you down under turret while her team safely scales.

立ち回り方

To survive, you must play a patient baiting game. Never initiate with Ferromancy: Crash Down while Lulu holds her polymorph. Instead, feign aggression with Full Tilt to force her to waste Whimsy defensively or on her ally for speed. The moment that ability is on cooldown, you have a brief window to strike. Use Shattering Strike to instantly destroy her Help, Pix! shields, and save Magnet Storm to disrupt her team before she can cast Wild Growth.

チャンピオン詳細 → Luluのビルド →
Morgana

Morgana+2

peelhard counter Morgana completely shuts down your initiation. Whenever you attempt to engage with Ferromancy: Crash Down or Full Tilt, she has ample time to react with Black Shield, rendering your crowd control useless. Because Ferromancy: Crash Down has a highly telegraphed jump animation, she can easily shield her ADC, leaving you dismounted, extremely slow, and a prime target for a retaliatory Dark Binding and Tormented Shadow pool. Morganaのビルド → 詳細を見る
Morgana

理由

Morgana completely shuts down your initiation. Whenever you attempt to engage with Ferromancy: Crash Down or Full Tilt, she has ample time to react with Black Shield, rendering your crowd control useless. Because Ferromancy: Crash Down has a highly telegraphed jump animation, she can easily shield her ADC, leaving you dismounted, extremely slow, and a prime target for a retaliatory Dark Binding and Tormented Shadow pool.

レーン戦への影響

This interaction paralyzes your lane presence, forcing you to play passively near your tower. You cannot step up to secure bush control, as walking forward invites a Dark Binding that halts you instantly. Your ADC will constantly be pushed under turret under pressure from Tormented Shadow. Attempting to force fights results in massive health deficits, as a blocked knock-up leaves you isolated and unable to escape.

立ち回り方

To survive, you must bait out Black Shield without committing your main dive. Walk up aggressively to threaten Full Tilt, but hold your Ferromancy: Crash Down. If she panics and uses her shield, back off immediately; you now have a twenty-second window to look for a real engage. Alternatively, if she binds your ally, use Shattering Strike to break her shield if she places it, but never jump in blindly while her defensive cooldown is available.

チャンピオン詳細 → Morganaのビルド →
Janna

Janna+2

disengageengage denialpeel focus Your entire engage kit is completely shut down by a single reactive ability. Whenever you attempt to initiate with Ferromancy: Crash Down, Janna can instantly release Howling Gale to interrupt your leap mid-flight. Because your jump has a highly visible windup, a decent Janna will consistently knock you out of the air, leaving you dismounted, extremely slow, and completely exposed without landing your crowd control. Jannaのビルド → 詳細を見る
Janna

理由

Your entire engage kit is completely shut down by a single reactive ability. Whenever you attempt to initiate with Ferromancy: Crash Down, Janna can instantly release Howling Gale to interrupt your leap mid-flight. Because your jump has a highly visible windup, a decent Janna will consistently knock you out of the air, leaving you dismounted, extremely slow, and completely exposed without landing your crowd control.

レーン戦への影響

This denial forces you into a passive state where you cannot contest the minion waves. Janna safely pokes you with Zephyr while her carry chips away at your health. If you try to force an engage, getting interrupted mid-air leads to massive counter-damage, forcing early recalls and leaving your carry to farm under tower. This pressure prevents you from roaming to secure river vision.

立ち回り方

To survive, you must play parallel to your carry and never project an obvious forward movement. Hold Ferromancy: Crash Down and use your physical presence as a zoning threat rather than an active tool. Wait for Janna to waste Howling Gale on wave clearance or a poke attempt before moving in. If she holds her tornado, wait for your jungler and use Full Tilt to close the gap on foot, forcing her Monsoon or flash before committing your jump.

チャンピオン詳細 → Jannaのビルド →
Milio

Milio+2

anti engagepeel focus Milio's Ultra Mega Fire Kick is a direct hard counter to your Ferromancy: Crash Down. Whenever you attempt to leap forward, he can reactively launch his fireball to knock you back mid-air. This cancels your crowd control entirely, leaving you stranded in your slow, dismounted form. Without the safety of a successful engage, his ranged autos enhanced by Fired Up! will easily shred your health bar. Milioのビルド → 詳細を見る
Milio

理由

Milio's Ultra Mega Fire Kick is a direct hard counter to your Ferromancy: Crash Down. Whenever you attempt to leap forward, he can reactively launch his fireball to knock you back mid-air. This cancels your crowd control entirely, leaving you stranded in your slow, dismounted form. Without the safety of a successful engage, his ranged autos enhanced by Fired Up! will easily shred your health bar.

レーン戦への影響

This interaction completely strips away your early lane pressure. Because you cannot reliably engage, Milio freely uses Cozy Campfire to sustain his carry and abuse their range advantage. You are forced to play defensively under tower, losing control of the minion waves. Any attempt to salvage trades with Full Tilt is easily neutralized by Warm Hugs, bleeding your health pool and forcing early recalls.

立ち回り方

You must play a patient baiting game. Walk forward threateningly using the movement speed from Full Tilt to trigger his panic reflexes, forcing him to waste Ultra Mega Fire Kick defensively. Only initiate with Ferromancy: Crash Down once his fiery projectile is spent and unavailable. If he refuses to bite, pivot your focus to breaking his Warm Hugs shields with Shattering Strike, exploiting your Break the Mold passive to survive the counter-poke.

チャンピオン詳細 → Milioのビルド →

その他のマッチアップ

不利なマッチアップ

13

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Braum

Braum+1

counter engagetank clash Braum acts as a direct roadblock to your primary initiation tool. Whenever you commit with Ferromancy: Crash Down, your slow dismounted state makes you an incredibly easy target for his Winter's Bite. Once he tags you, he quickly stacks Concussive Blows to stun you in place. Crucially, he can then raise Unbreakable to completely absorb your marksman's follow-up projectiles, rendering your engage entirely toothless while you remain vulnerable. Braumのビルド → 詳細を見る
Braum

理由

Braum acts as a direct roadblock to your primary initiation tool. Whenever you commit with Ferromancy: Crash Down, your slow dismounted state makes you an incredibly easy target for his Winter's Bite. Once he tags you, he quickly stacks Concussive Blows to stun you in place. Crucially, he can then raise Unbreakable to completely absorb your marksman's follow-up projectiles, rendering your engage entirely toothless while you remain vulnerable.

レーン戦への影響

This interaction forces a highly defensive laning phase where blind aggression is heavily punished. Because Braum can neutralize your burst damage, you cannot easily contest early wave priority. If you jump in recklessly, you will be locked down under his minion wave, taking massive damage while your partner is blocked. This shifts the pressure, forcing you to play passively near your tower and wait out his defensive cooldowns.

立ち回り方

To survive, adjust your positioning to stand parallel to or slightly behind your minion wave, using them to block Winter's Bite. Never use Ferromancy: Crash Down directly on Braum; instead, look to bait out his Unbreakable first. If he mispositions or uses his shield to block minor damage, immediately activate Full Tilt to flank his carry, bypassing his directional defense. If you do get stunned, use Shattering Strike to break his defensive shields and salvage the trade.

チャンピオン詳細 → Braumのビルド →
Maokai

Maokai+1

peelcounter engage Maokai completely neutralizes your primary initiation tools through reactive disruption. The moment you commit to the sky with Ferromancy: Crash Down, he can instantly deploy Bramble Smash to knock you back mid-flight. This cancels your knock-up entirely, stranding you in your slow, dismounted form. Because your main crowd control is so easily interrupted, you cannot easily trigger Break the Mold, leaving you extremely vulnerable while his Sap Magic keeps him sustained. Maokaiのビルド → 詳細を見る
Maokai

理由

Maokai completely neutralizes your primary initiation tools through reactive disruption. The moment you commit to the sky with Ferromancy: Crash Down, he can instantly deploy Bramble Smash to knock you back mid-flight. This cancels your knock-up entirely, stranding you in your slow, dismounted form. Because your main crowd control is so easily interrupted, you cannot easily trigger Break the Mold, leaving you extremely vulnerable while his Sap Magic keeps him sustained.

レーン戦への影響

This reaction-based shutdown strips away your lane pressure, forcing you to play defensively. You cannot contest bush control because Maokai safely zones you out with Sapling Toss, and any aggressive forward movement risks getting locked down by Twisted Advance. Consequently, you are pushed under your turret, losing priority for river skirmishes and leaving your carry exposed to heavy poke while you wait for the wave to crash.

立ち回り方

To survive this matchup, you must bait out his primary peel tool before leaping. Instead of leading with your jump, use the movement speed from Full Tilt to threaten a close-range stun, forcing him to make a decision. Only cast Ferromancy: Crash Down once you see Bramble Smash go on cooldown. If Maokai initiates first with Twisted Advance, immediately counter-engage with Magnet Storm to pull him away from your carry, turning his own forward dive against him.

チャンピオン詳細 → Maokaiのビルド →
Galio

Galio+1

tankcounter engage Your primary engage tool, Ferromancy: Crash Down, plays directly into Galio's hands. The moment you leap forward, he can easily charge Shield of Durand to taunt you and your incoming ADC mid-air or upon landing. This immediate area-of-effect crowd control instantly halts your offensive momentum, leaving you dismounted and exposed to a painful Winds of War follow-up while your marksman is completely disabled. Galioのビルド → 詳細を見る
Galio

理由

Your primary engage tool, Ferromancy: Crash Down, plays directly into Galio's hands. The moment you leap forward, he can easily charge Shield of Durand to taunt you and your incoming ADC mid-air or upon landing. This immediate area-of-effect crowd control instantly halts your offensive momentum, leaving you dismounted and exposed to a painful Winds of War follow-up while your marksman is completely disabled.

レーン戦への影響

This matchup forces you into a defensive, reactive posture. You cannot safely fish for procs of Break the Mold or initiate trades near their tower. If you try to force an engage, Galio can interrupt with Justice Punch or mitigate your burst with Shield of Durand. This hands over wave control to the enemies, forcing your duo to farm under turret while you focus purely on peeling.

立ち回り方

Shift your mindset from initiator to protector. Hold Shattering Strike to break the magic shield Galio gains from Shield of Durand or to interrupt his Justice Punch mid-dash. Instead of leading with Ferromancy: Crash Down, wait for Galio to initiate, then use Full Tilt to quickly reposition and stun his ADC. If he tries to assist other lanes with Hero's Entrance, use your displacement tools to disrupt him before he leaps.

チャンピオン詳細 → Galioのビルド →
Alistar

Alistar+1

tank clashpeel heavy Alistar hard-counters your primary engage because his Pulverize can knock you out of the air mid-cast during Ferromancy: Crash Down. This leaves you dismounted, slow, and highly vulnerable without having triggered your knock-up. Furthermore, even if you manage to land a multi-man Magnet Storm, Alistar can instantly cleanse your crowd control using Unbreakable Will and peel your follow-up with Headbutt. Alistarのビルド → 詳細を見る
Alistar

理由

Alistar hard-counters your primary engage because his Pulverize can knock you out of the air mid-cast during Ferromancy: Crash Down. This leaves you dismounted, slow, and highly vulnerable without having triggered your knock-up. Furthermore, even if you manage to land a multi-man Magnet Storm, Alistar can instantly cleanse your crowd control using Unbreakable Will and peel your follow-up with Headbutt.

レーン戦への影響

This matchup severely limits your proactive playmaking, forcing you to play passively near your tower. Attempting to force engages results in chunked health bars or burnt Flash, giving Alistar's carry total wave control and free plates. You cannot easily peel for your Marksman if Alistar decides to dive, as his Unbreakable Will allows him to ignore your Shattering Strike stun and tank tower shots with ease.

立ち回り方

Never initiate with Ferromancy: Crash Down while Alistar's Pulverize is available. Instead, bait his engage or wait for him to waste his cooldowns on your ADC. Once he uses Headbutt and Pulverize, you have a brief window to counter-engage with Full Tilt to flip their carry, or use Shattering Strike to break any shields they might receive. If Alistar activates Unbreakable Will, immediately disengage and wait out its duration.

チャンピオン詳細 → Alistarのビルド →
Soraka

Soraka+1

interrupt channelpeel This matchup hinges entirely on how Soraka responds to your initiate. Whenever you leap in with Ferromancy: Crash Down or charge with Full Tilt, she will immediately drop Equinox at your landing spot. Because this instantly silences you, it completely interrupts your ability to chain into Shattering Strike or Magnet Storm. You are left stranded in her silence zone, unable to lock down her ADC while taking heavy damage. Sorakaのビルド → 詳細を見る
Soraka

理由

This matchup hinges entirely on how Soraka responds to your initiate. Whenever you leap in with Ferromancy: Crash Down or charge with Full Tilt, she will immediately drop Equinox at your landing spot. Because this instantly silences you, it completely interrupts your ability to chain into Shattering Strike or Magnet Storm. You are left stranded in her silence zone, unable to lock down her ADC while taking heavy damage.

レーン戦への影響

Soraka's ranged presence allows her to constantly harass you with Starcall while keeping her marksman healthy via Astral Infusion. If you attempt a raw engage and get silenced, the resulting trade leaves you heavily chunked, forcing an early recall. This grants them easy wave control and pushes you under turret, where dodging her starfalls becomes increasingly difficult as she chips away at your tower.

立ち回り方

To win this, you must bait out Equinox before committing your main crowd control. Run forward using the movement speed from Full Tilt to simulate an engage, then abruptly path backward to force her to waste her silence zone. Once that zone disappears, you have a brief window to strike with Ferromancy: Crash Down. During skirmishes, save Shattering Strike to instantly shatter the shields generated by her Astral Infusion excess healing.

チャンピオン詳細 → Sorakaのビルド →
Swain

Swain+1

all in denialsustain advantage Engaging on Swain carries a massive risk. If you miss your jump with Ferromancy: Crash Down, Rell's dismounted form suffers from severely reduced movement speed. This vulnerability allows Swain to easily land Nevermove on your sluggish model. He will then pull you closer using Ravenous Flock and pop Demonic Ascension, turning your failed engage into a massive healing pool for him while you slowly crawl away. Swainのビルド → 詳細を見る
Swain

理由

Engaging on Swain carries a massive risk. If you miss your jump with Ferromancy: Crash Down, Rell's dismounted form suffers from severely reduced movement speed. This vulnerability allows Swain to easily land Nevermove on your sluggish model. He will then pull you closer using Ravenous Flock and pop Demonic Ascension, turning your failed engage into a massive healing pool for him while you slowly crawl away.

レーン戦への影響

This dynamic forces a defensive posture where you cannot blindly contest the minion waves. Every missed leap allows Swain to zone your AD carry away using Vision of Empire to block escape paths. If he catches you dismounted, the resulting health trade is entirely one-sided, forcing early recalls and leaving your tower exposed to heavy ranged poke from Death's Hand while you struggle to find a safe window to remount.

立ち回り方

To survive, you must bait out Nevermove before committing to any forward movement. Use the bonus speed from Full Tilt to dodge his snare horizontally rather than engaging directly. Only initiate with Ferromancy: Crash Down once his root is on cooldown. If Swain activates Demonic Ascension, immediately use Shattering Strike to break his shields or deploy Magnet Storm to pull him away from your ally, disrupting his continuous drain and allowing your team to disengage safely.

チャンピオン詳細 → Swainのビルド →
Nami

Nami+1

peeldisengage The lane is heavily dictated by how Nami uses Aqua Prison to react to your Ferromancy: Crash Down. If you attempt to jump in, Nami can easily track your trajectory and bubble you mid-air. This completely cancels your knock-up, strands you in your slow dismounted form, and allows her to easily return fire with Ebb and Flow and Tidecaller's Blessing while you are helpless. Namiのビルド → 詳細を見る
Nami

理由

The lane is heavily dictated by how Nami uses Aqua Prison to react to your Ferromancy: Crash Down. If you attempt to jump in, Nami can easily track your trajectory and bubble you mid-air. This completely cancels your knock-up, strands you in your slow dismounted form, and allows her to easily return fire with Ebb and Flow and Tidecaller's Blessing while you are helpless.

レーン戦への影響

Because of this threat, you cannot freely initiate trades, forcing your ADC to endure constant poke from Ebb and Flow. If you get caught mid-jump, the damage exchange is devastating; you will lose most of your health bar before even reaching the bush. This denies you lane priority, pushing you under tower where Nami can safely harass you and setup easy Tidal Wave dives.

立ち回り方

To survive, you must play a patient baiting game. Never use Ferromancy: Crash Down unless Nami has already missed her Aqua Prison. Instead, run at her using the movement speed from Full Tilt to threaten a flip, forcing her to throw her bubble early. If she misses, immediately engage. When she shields her ally during trades, use Shattering Strike to instantly break it, turning the health trade back in your favor while waiting for your next opening.

チャンピオン詳細 → Namiのビルド →
Zilean

Zilean+1

disengagepeel Rell's main engage tool, Ferromancy: Crash Down, is slow and highly predictable. Zilean can easily react to this telegraphed jump. By placing a double Time Bomb on her exact landing zone, he triggers an instant area-of-effect stun. Simultaneously, Zilean uses Temporal Mirage to speed up his carry, allowing them to effortlessly dodge Rell's knockup while locking Rell down in her slow, dismounted state. Zileanのビルド → 詳細を見る
Zilean

理由

Rell's main engage tool, Ferromancy: Crash Down, is slow and highly predictable. Zilean can easily react to this telegraphed jump. By placing a double Time Bomb on her exact landing zone, he triggers an instant area-of-effect stun. Simultaneously, Zilean uses Temporal Mirage to speed up his carry, allowing them to effortlessly dodge Rell's knockup while locking Rell down in her slow, dismounted state.

レーン戦への影響

Because jumping in blindly results in an immediate double bomb counter-stun, Rell cannot initiate trades freely. Zilean's duo will constantly push the wave using Time Bomb, forcing Rell under her tower where she takes poke. If Rell tries to use Full Tilt to run them down, Zilean simply uses Temporal Mirage to slow her down or speed his ADC away, neutralizing any aggressive pressure and bleeding Rell's health.

立ち回り方

To survive, you must bait Zilean's Temporal Mirage before ever committing to a hard engage. Stand parallel to your ADC to split Zilean's focus, forcing him to throw single Time Bomb zoning tools. If he wastes his Twisted Timeflow to reset his bombs, that is your cue. Use the movement speed from Full Tilt to bait his slow, then immediately disengage. Only cast Magnet Storm if Zilean has already used Chronoshift, or target Zilean himself to prevent its cast.

チャンピオン詳細 → Zileanのビルド →
Zyra

Zyra+1

disengagepoke harass The core of this matchup lies in how Zyra's Grasping Roots completely shuts down your main initiation tool, Ferromancy: Crash Down. If you attempt to leap forward, she can easily reactively root you mid-air. Once dismounted, your heavily penalized movement speed makes you a sitting duck for her spawned plants from Garden of Thorns and Rampant Growth, turning your failed engage into a massive health deficit. Zyraのビルド → 詳細を見る
Zyra

理由

The core of this matchup lies in how Zyra's Grasping Roots completely shuts down your main initiation tool, Ferromancy: Crash Down. If you attempt to leap forward, she can easily reactively root you mid-air. Once dismounted, your heavily penalized movement speed makes you a sitting duck for her spawned plants from Garden of Thorns and Rampant Growth, turning your failed engage into a massive health deficit.

レーン戦への影響

Because of this constant threat, you cannot freely contest the minion waves. Zyra will use Deadly Spines to chip away at your ADC while keeping you pushed under tower. This pressure forces you to play defensively, sacrificing early priority and lane control. Every step forward to try and threaten an engage risks getting caught, leading to forced early recalls and giving Zyra's duo free turret plates.

立ち回り方

To survive, you must bait out Grasping Roots before committing. Stand parallel to your ADC to split Zyra's focus, using Full Tilt to threaten a sudden hook-back but only executing it once her root is on cooldown. If she misses, immediately jump in with Ferromancy: Crash Down. If you do get caught and dismounted, use Shattering Strike to quickly break any shields or stun her closest plant-spawning seed, minimizing the damage while you slowly retreat to safety.

チャンピオン詳細 → Zyraのビルド →
Thresh

Thresh+1

dash interruptpeel focus Thresh holds all the cards in this engage dynamic because his Flay acts as a hard stop to your primary initiation tool, Ferromancy: Crash Down. If you attempt to jump in, a reactive Thresh can easily sweep you out of the air, leaving you dismounted, slow, and highly vulnerable without having landed your knock-up. This interaction shifts the pressure entirely onto you, forcing you to play around his reaction time. Threshのビルド → 詳細を見る
Thresh

理由

Thresh holds all the cards in this engage dynamic because his Flay acts as a hard stop to your primary initiation tool, Ferromancy: Crash Down. If you attempt to jump in, a reactive Thresh can easily sweep you out of the air, leaving you dismounted, slow, and highly vulnerable without having landed your knock-up. This interaction shifts the pressure entirely onto you, forcing you to play around his reaction time.

レーン戦への影響

Because Thresh can deny Ferromancy: Crash Down, you cannot freely contest the wave or force early trades. If you try to engage, a simple Flay followed by Death Sentence will turn the fight into a disaster. Your ADC will be forced to play defensively, giving up bush control to Thresh. You'll often find yourselves pushed under tower, where Thresh can fish for hooks or use Dark Passage to bring his jungler in safely.

立ち回り方

To survive and make plays, you must bait out Flay before committing your main leap. Use Full Tilt to speed up and threaten a flip, or walk up to shatter the shield of his Dark Passage with Shattering Strike. If he wastes Flay, that is your immediate green light to cast Ferromancy: Crash Down or Magnet Storm. If caught by Death Sentence, rely on Break the Mold defenses to survive while waiting for his sweep to go on cooldown.

チャンピオン詳細 → Threshのビルド →

その他のマッチアップ

スキル次第のマッチアップ

4

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Rakan

Rakan±0

counter engagemobility vs tank The lane revolves around baiting movement spells. If you commit with Ferromancy: Crash Down, Rakan can easily dodge the impact by casting Battle Dance to jump to his partner. This leaves you slowed and dismounted, giving Rakan the perfect opportunity to immediately counter-engage with Grand Entrance on your now-defenseless ADC, turning your own aggression into a lethal trap. Rakanのビルド → 詳細を見る
Rakan

理由

The lane revolves around baiting movement spells. If you commit with Ferromancy: Crash Down, Rakan can easily dodge the impact by casting Battle Dance to jump to his partner. This leaves you slowed and dismounted, giving Rakan the perfect opportunity to immediately counter-engage with Grand Entrance on your now-defenseless ADC, turning your own aggression into a lethal trap.

レーン戦への影響

This interaction forces a very tense, reactive laning phase where neither support can blindly shove. If you miss your entry, your ADC is forced to retreat under tower, giving up wave control and priority. However, if you can zone Rakan away from his ally, his Fey Feathers shield won't save him from Shattering Strike, meaning lane dominance hinges entirely on who controls the spacing.

立ち回り方

To succeed, never start a fight with Ferromancy: Crash Down. Instead, run at them with Full Tilt to threaten the flip, forcing Rakan to burn Battle Dance prematurely. Once he has jumped away, you can safely use Shattering Strike to break his Fey Feathers shield or drop Magnet Storm to disrupt his Grand Entrance. Always position yourself slightly ahead of your ADC to intercept his jump path.

チャンピオン詳細 → Rakanのビルド →
Leona

Leona±0

tank clashengage interrupt This matchup is a tense standoff decided by the timing of your Ferromancy: Crash Down. While Rell wants to initiate, Leona can completely shut down your engage by casting Shield of Daybreak to stun you mid-flight, leaving you stranded in your slow dismounted form. If she wastes this stun, your Break the Mold will steal her Eclipse resistances, turning her own defensive steroid against her. Leonaのビルド → 詳細を見る
Leona

理由

This matchup is a tense standoff decided by the timing of your Ferromancy: Crash Down. While Rell wants to initiate, Leona can completely shut down your engage by casting Shield of Daybreak to stun you mid-flight, leaving you stranded in your slow dismounted form. If she wastes this stun, your Break the Mold will steal her Eclipse resistances, turning her own defensive steroid against her.

レーン戦への影響

Because of this mid-air denial, neither support can safely force a hard engage while the other's crowd control is available. If Leona misses Zenith Blade, you gain a massive window to punish her. However, if she interrupts your jump, your ADC will be left without peel against her Sunlight procs. This creates a highly defensive lane where wave control is dictated entirely by who holds their primary initiation.

立ち回り方

To win this skill matchup, never initiate with Ferromancy: Crash Down if Leona has Shield of Daybreak ready. Instead, use Full Tilt to bait her Zenith Blade, then activate Shattering Strike to break her Eclipse shield when she commits. If you get caught out, immediately cast Magnet Storm to drag her away from your carry, preventing her from follow-up casting Solar Flare on your squishy target while you are immobilized.

チャンピオン詳細 → Leonaのビルド →

その他のマッチアップ

有利なマッチアップ

8

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Pyke

Pyke−2

heavy ccanti engage Rell completely shuts down Pyke's aggressive playstyle because her knockups disrupt his setup. Whenever Pyke attempts to dash in with Phantom Undertow to stun your ADC, you can easily counter his movement with Ferromancy: Crash Down. If he charges Bone Skewer, he exposes himself to a quick interrupt from Shattering Strike. This constant threat of instant displacement makes Pyke's primary engage tools extremely suicidal to use. Pykeのビルド → 詳細を見る
Pyke

理由

Rell completely shuts down Pyke's aggressive playstyle because her knockups disrupt his setup. Whenever Pyke attempts to dash in with Phantom Undertow to stun your ADC, you can easily counter his movement with Ferromancy: Crash Down. If he charges Bone Skewer, he exposes himself to a quick interrupt from Shattering Strike. This constant threat of instant displacement makes Pyke's primary engage tools extremely suicidal to use.

レーン戦への影響

Because Pyke cannot safely fish for hooks or fish for stuns near your minion wave, your duo secures natural wave priority. Pyke is forced to abandon direct trades and rely on Ghostwater Dive to seek roaming windows. This transforms the lane into a map pressure race; while he tries to roam to avoid your crowd control, you can punish his absence by forcing deep tower dives or matching his rotations.

立ち回り方

Always hold Ferromancy: Crash Down specifically to react to Pyke's Phantom Undertow rather than using it to initiate fights blindly. Position yourself slightly ahead of your ADC to block his Bone Skewer. When Pyke goes missing to utilize Gift of the Drowned Ones or roam, immediately activate Full Tilt to push the wave hard under his turret, or follow his trail to counter-gank. If you get caught out, use Magnet Storm to lock him down before he can execute with Death from Below.

チャンピオン詳細 → Pykeのビルド →
Seraphine

Seraphine−1

disengagespacingpeel focus Rell dominates this matchup because her raw crowd control outclasses Seraphine's fragile defenses. However, the entire lane hinges on how you approach her. Seraphine's only reliable self-peel is Beat Drop, which she must aim perfectly to slow or root you mid-air during Ferromancy: Crash Down. If she misses this timing, she cannot survive your follow-up, especially since Shattering Strike completely nullifies the shield from her Surround Sound. Seraphineのビルド → 詳細を見る
Seraphine

理由

Rell dominates this matchup because her raw crowd control outclasses Seraphine's fragile defenses. However, the entire lane hinges on how you approach her. Seraphine's only reliable self-peel is Beat Drop, which she must aim perfectly to slow or root you mid-air during Ferromancy: Crash Down. If she misses this timing, she cannot survive your follow-up, especially since Shattering Strike completely nullifies the shield from her Surround Sound.

レーン戦への影響

This interaction dictates the lane's spacing dynamic. Seraphine is forced to play extremely far back, sacrificing wave pressure and her ability to poke with High Note. Because she must hold Beat Drop to react to your leaps, her ADC is left vulnerable. Once you force her to waste this defensive tool, you gain absolute control over the bushes, allowing your duo to freeze or dive under tower.

立ち回り方

To convert your advantage, maintain a threatening position just outside the range of Beat Drop. Use the movement speed from Full Tilt to bait her into releasing her crowd control early, rather than jumping in blindly with Ferromancy: Crash Down. Once her projectile misses, immediately engage. If she attempts to counter-engage with Encore, use Magnet Storm to pull her and her ally together, breaking their formation before they can benefit from Stage Presence notes.

チャンピオン詳細 → Seraphineのビルド →

その他のマッチアップ

このチャンピオンへの対策

カウンターアングル

Rellのカウンターページは、テンポとエンゲージへの対応という問いとして読むべきだ。Rellは、彼女に大ダメージを与えるチャンピオンに倒されるだけでなく、エントリーが無価値になる前に接触し、クラウドコントロールが無効化され、オールインが遅すぎてコンボできない状況で最も苦戦する。既存のデータは非常に異なるプロフィールをハイライトしている:Luluは彼女のインパクトへの直接的な回答であり、SonaはRellがクリーンにエントリーできないフェーズを罰し、LeonaはRellが正面からのエンゲージに対応し、接触点をひっくり返すことができる、より有利なマッチアップを示している。したがって、正しい角度は、敵が彼女の最初のインパクトを破るか、目標の前に彼女を消耗させるか、あるいは彼女がコントロールできる正面からの戦いを与えるかどうかを理解することだ。

パッチの文脈

Rellに対して、常に最初に彼女を倒すことが最善の策ではない。彼女に悪いエンゲージをさせる方が効果的なことが多い:距離を保ち、狭いエリアを拒否し、彼女が届けたいターゲットを守り、あるいは彼女のチームが準備できる前に彼女のコミットを強制する。彼女のチームがすでに準備した戦いにエンゲージするRellは非常に強力になりうる;守られたターゲットを追いかけることを強いられたり、フォローアップなしで突入したりするRellは、罰しやすくなる。したがって、信頼できるカウンターとは、単に生のトレードに勝つだけでなく、彼女のエントリーのタイミングを変えるものなのだ。

クイックリード

  • Rellを倒す最善の方法は、彼女の最初のインパクトを破るか、彼女のフォローアップを不可能にすることだ。
  • 敵が戦いを引き延ばし、狭いゾーンを拒否し、丸見えの場所でのエンゲージを強制するとき、彼女は苦戦する。
  • 彼女のチームがコミットする際にまだ位置についていない場合、彼女はより危険でなくなる。

カウンターの原型

アンチエンゲージとターゲット保護

このプロフィールはRellに対して機能する。なぜなら、それは彼女がピックされる理由、つまりコントロールされたターゲットをチームに届けることを直接攻撃するからだ。優先ターゲットがRellが突入するまさにその瞬間に守られた場合、彼女のエンゲージはその価値の大部分を失う。Rellはまだカオスを作り出すことができるが、彼女が必要とする即時のコンボは得られない。その後、戦いはより長く、より広がり、すでに前進したsupportにとってははるかに不利になる。

チャンピオンの適応方法. Rellは、すぐにセーブできるターゲットにすべてを投資することを避けるべきだ。彼女は後の角度を探し、すでに使われた防御ツールを罰し、あるいは単一ターゲットの保護が無意味になるように複数のターゲットをエンゲージすべきだ。

ポークとレーンテンポ

このタイプのマッチアップはRellを悩ませる。なぜなら、レーンや目標がポークで失われる前に、彼女にクリーンなエンゲージを見つけさせることを強制するからだ。Rellは明確なエントリーを脅かしたいが、もし彼女が多くのポークを受け、プライオリティを失い、あるいはdragonの周りに低HPで到着した場合、彼女のオールインは選択というより強制になる。彼女が接続すれば危険なままだが、敵は彼女を不利な条件でのエンゲージに追い込むことができ、それはまさに彼女のコミットが罰せられる場所だ。

チャンピオンの適応方法. Rellは、ブラシやウェーブ状態をコントロールせずにレーンが消耗されるのを許した場合、より少ないHP、より少ないテンポ、そしてより少ない自由で目標に到達する。答えは短いウィンドウでプレイすることだ:オーバーステップを罰し、NXKEEP4ENDとのエントリーを同期させ、NXKEEP1ENDがすでにフェーズのペースを制しているときに絶望的なエンゲージを避けることだ。

正面からのエンゲージをひっくり返すことができる

このプロフィールは直接的なカウンターというよりは、Rellが予想以上にうまく対処できる戦いのタイプだ。敵が正面からエンゲージするとき、Rellは常に難しい側面を見つける必要はない:彼女は接触点に対応し、彼女のキャリーの周りのエリアをコントロールし、敵のエントリーをグループ化された戦いに変えることができる。対戦相手のsupportがエンゲージの合図を出した場合、Rellはリスクの高い長距離イニシエーションではなく、カウンターエンゲージとして彼女のキットを使用できる。

チャンピオンの適応方法. Rellは常に最初にエンゲージしないことを受け入れるべきだ。正面からのイニシエーションに対して、敵の2回目の動きを罰するために彼女のコントロールを保持することは、敵がコミットする前に急いで突入するよりも安定した戦いを作り出すことができる。

優先度の高いマッチアップ

Lulu

Luluは、Rellの意思決定の質を試すため、説明すべき優先的なマッチアップだ。もしRellが単に見えるターゲットにエンゲージするだけなら、Luluはそのコミットを失敗に変えることができる:ターゲットは生き残り、Rellのチームは前進しすぎ、戦いはひっくり返る。正しい計画はLuluを無視することではなく、本当のオールインの前に彼女の防御ツールを強制すること、複数の敵が巻き込まれる角度を攻撃すること、あるいは彼女の保護がもはやチーム全体をカバーできなくなるまで待つことだ。

Sona

Sonaは異なるアプローチを必要とする:彼女は接触の瞬間にRellを必ずしも破るわけではないが、良好な条件でその接触を得るのを非常に困難にすることはできる。もしRellがブラシやウェーブ状態をコントロールせずにレーンが消耗されるのを許した場合、彼女はより少ないHP、より少ないテンポ、そしてより少ない自由で目標に到達する。答えは短いウィンドウでプレイすることだ:オーバーステップを罰し、ADCとのエントリーを同期させ、Sonaがすでにフェーズのペースを制しているときに絶望的なエンゲージを避けることだ。

対面時のよくある間違い

対面時のよくある間違い

  • Rellに対して後退すれば十分だと考えること:もしチーム全体が視界なしで後退した場合、彼女は目標スペースを無料で獲得する。
  • Rellがコントロールしたい種類のエリアを正確に与えてしまう、リバーコリドーでの早すぎる集結。
  • 彼女の本当のコミットの前に防御ツールを使用し、その後、彼女が実際に突入したときに何も対応できない。
  • 彼女の後ろにいる彼女のチームを罰せずに彼女を攻撃すること:Rellは、味方が自由に前進できるなら、注意を引くことを受け入れることが多い。
  • 彼女のカウンターエンゲージを甘く見るな:彼女のチームの正面に突っ込むと、自分で角度を見つけるよりも楽な戦いをさせてしまう。

コーチングノート

  • Rellを倒すには、彼女の動きだけでなく、タイミングも考慮しろ。早すぎたり遅すぎたりすると、彼女のキットの鋭さが失われる。
  • 茂みに潜むRellは、突撃するRellと同じくらい価値がある。彼女がどこにいるか分からない限り、お前のチームは彼女の角度を警戒しなければならない。

FAQ

レーンでRellにどう対抗するか?

レーンでのRellに対する優先事項は、距離とウェーブコントロールだ。理由なく近づきすぎると、彼女にオールインのチャンスを与えてしまう。茂みを支配させると、彼女の開始角度に関する情報が失われる。正しい計画は、彼女に視界の中でエンゲージを強要し、離れるための十分なスペースを確保し、ADCが追従できる位置にいない場合に彼女のコミットを罰することだ。彼女のエンゲージを避けるだけでなく、エンゲージのコストを高くつくようにしろ。

なぜRellはオブジェクト周辺で危険になるのか?

Rellがオブジェクト周辺で危険になるのは、チームが狭い入り口を通過せざるを得なくなり、集結し、視界を奪い合うからだ。これらはまさに、彼女のクラウドコントロールを回避しにくくする条件だ。もし彼女がそのエリアに最初に到着すれば、茂みや壁からの角度を脅かし、敵に減速を強いることができる。エンゲージしなくても、敵チームがリバーをきれいに通過するのを阻止できる。

エンゲージした後のRellにフォーカスすべきか?

自動的にフォーカスするな。彼女が本当に孤立していて、彼女のチームが君たちの集団を罰することができない場合に、Rellにフォーカスするのは正しいかもしれない。しかし、君のチーム全体が彼女に向かっていき、彼女のキャリーが自由に攻撃できるなら、君たちはしばしば彼女が望む戦い方をしていることになる。最善の対応はコンバージョン次第だ:彼女を素早く倒すか、彼女のゾーンを離れ、エンゲージされたターゲットを保護し、彼女の後ろを移動する味方を罰することだ。

Rellを最も悩ませる構成はどのようなものか?

Rellを悩ませる構成は、彼女のインパクトポイントを否定するものだ。チャンピオン間のスペースを保ち、メインターゲットを保護し、オブジェクト前にチームを消耗させ、角度なしでエンゲージを強いる。Rellは戦いがはっきりと始まることを望む。敵が戦いを段階的、分散的、または防御的に行うなら、彼女は同じ価値を得るためにより多くのリスクを冒さなければならない。そのようなゲームでは、彼女は視界とカウンターエンゲージを中心にプレイする必要がある。