S
2026年9月 · Patch 7.2d
Support · SUPPORT

Rakan Wild Rift カウンターガイド

Rakanは、彼を後退させengageを阻止するpokeCC主体の構成に対して有効性を失います。強力なdisengageを持つチャンピオンは、彼の影響力が出る前にエンゲージを無効化できます。coordinationへの依存度が高いため、反応の早いキャリーがいないと彼のプレイの効果は薄れてしまいます。

★ SUPPORT Tier S
ダメージ
UTIL
TANK
DIFF
Win 50.5% #42 · ↓12pt
Pick 3.1% #24
Ban 0.4% #119

Rakan Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Poppy ハードカウンター +3
Soraka ハードカウンター +2 51.3% 5.8%
Janna ハードカウンター +2 50.4% 1.5%
Braum 不利なマッチアップ +1 52.1% 4.1%
Zilean 不利なマッチアップ +1 52.0% 1.3%
Senna 不利なマッチアップ +1 51.5% 5.0%
Morgana 不利なマッチアップ +1 51.5% 6.3%
Karma 不利なマッチアップ +1 51.4% 6.8%
Zyra 不利なマッチアップ +1 51.4% 4.8%
Maokai 不利なマッチアップ +1 51.1% 5.0%
Ornn 不利なマッチアップ +1 50.7% 1.4%
Thresh 不利なマッチアップ +1 50.1% 13.6%
Alistar 不利なマッチアップ +1 49.7% 4.4%
Milio 不利なマッチアップ +1 49.3% 5.5%
Lulu 不利なマッチアップ +1 48.5% 11.2%
Veigar 不利なマッチアップ +1 47.7% 2.9%
Galio スキル次第のマッチアップ ±0 52.0% 2.8%
Rell スキル次第のマッチアップ ±0 51.2% 3.3%
Leona スキル次第のマッチアップ ±0 51.0% 8.9%
Pyke スキル次第のマッチアップ ±0 50.4% 5.7%
Malphite スキル次第のマッチアップ ±0 50.3% 7.6%
Sett スキル次第のマッチアップ ±0 50.3% 2.1%
Bard スキル次第のマッチアップ ±0 50.1% 1.2%
Nami スキル次第のマッチアップ ±0 49.7% 6.5%
Nautilus スキル次第のマッチアップ ±0 48.9% 10.7%
Swain スキル次第のマッチアップ ±0 48.2% 3.1%
Norra スキル次第のマッチアップ ±0
Sona 有利なマッチアップ −1 52.8% 6.6%
Vel'Koz 有利なマッチアップ −1 51.8% 1.7%
Seraphine 有利なマッチアップ −1 50.3% 6.5%
Lux 有利なマッチアップ −1 49.7% 8.0%
Blitzcrank 有利なマッチアップ −1 49.4% 7.2%
Yuumi 有利なマッチアップ −2 46.9% 10.7%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

3

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Janna

Janna+2

disengageengage denialpeel focus Janna is a direct counter to your playstyle because her Howling Gale acts as a brick wall against your primary initiation. Whenever you attempt to dash forward with Grand Entrance, a reacting Janna can release her tornado mid-flight, canceling your knock-up entirely. Furthermore, her passive Tailwind makes it incredibly easy for her and her marksman to outmaneuver your poke, leaving you with failed engages and wasted cooldowns. Jannaのビルド → 詳細を見る
Janna

理由

Janna is a direct counter to your playstyle because her Howling Gale acts as a brick wall against your primary initiation. Whenever you attempt to dash forward with Grand Entrance, a reacting Janna can release her tornado mid-flight, canceling your knock-up entirely. Furthermore, her passive Tailwind makes it incredibly easy for her and her marksman to outmaneuver your poke, leaving you with failed engages and wasted cooldowns.

レーン戦への影響

This interaction forces you into a passive stance where you cannot confidently dictate trades. Attempting to poke with Gleaming Quill is often negated by Janna’s Eye of the Storm shield, while her Zephyr continuously chips away at your Fey Feathers shield. You will find your lane shoved under tower, unable to find a clean angle to engage without risking a disastrous counter-attack that forces early recalls.

立ち回り方

To survive, you must play parallel to or slightly behind your marksman, using Battle Dance strictly as a defensive retreat rather than an aggressive follow-up. Never lead with Grand Entrance unless you have seen Janna waste Howling Gale in a wave. Instead, wait for your jungler and initiate with The Quickness from a brush to charm Janna before she can react with Monsoon, ensuring she cannot push you away.

チャンピオン詳細 → Jannaのビルド →
Soraka

Soraka+2

silence counterdisengage Soraka completely shuts down your primary engage tool. The moment you cast Grand Entrance, she can place Equinox directly on your landing location. Because Equinox silences instantly, it interrupts your combo and prevents you from immediately using Battle Dance to escape. You are left trapped inside her celestial zone, waiting to be rooted, while she freely heals her ally with Astral Infusion. Sorakaのビルド → 詳細を見る
Soraka

理由

Soraka completely shuts down your primary engage tool. The moment you cast Grand Entrance, she can place Equinox directly on your landing location. Because Equinox silences instantly, it interrupts your combo and prevents you from immediately using Battle Dance to escape. You are left trapped inside her celestial zone, waiting to be rooted, while she freely heals her ally with Astral Infusion.

レーン戦への影響

This matchup forces you into a highly defensive posture where proactive trades are nearly impossible. Any attempt to poke with Gleaming Quill is easily negated by Astral Infusion. You will find yourself pinned under your own turret, conceding brush control, because stepping forward invites a Starcall slow and an immediate Equinox counter-engage. This lack of pressure allows Soraka to scale safely while keeping her marksman constantly healthy.

立ち回り方

To survive, you must absolutely hold Grand Entrance until you see Soraka waste Equinox to poke or zone. If she keeps her silence ready, play purely as a protector. Rely on Gleaming Quill to trigger your Fey Feathers shield and mitigate damage. When looking for an opening, lead with The Quickness to charm her first, preventing her from casting her silence before you commit to your knock-up.

チャンピオン詳細 → Sorakaのビルド →

その他のマッチアップ

不利なマッチアップ

13

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Lulu

Lulu+1

disengagepeel The difficulty of this lane lies in how Lulu completely neutralizes your primary playmaking tool. When you attempt to engage with Grand Entrance, Lulu can instantly react with Whimsy to polymorph you mid-dash. This cancels your knock-up, leaving you transformed, silenced, and stranded deep in the enemy duo's threat range without any ability to trigger Battle Dance to retreat. Luluのビルド → 詳細を見る
Lulu

理由

The difficulty of this lane lies in how Lulu completely neutralizes your primary playmaking tool. When you attempt to engage with Grand Entrance, Lulu can instantly react with Whimsy to polymorph you mid-dash. This cancels your knock-up, leaving you transformed, silenced, and stranded deep in the enemy duo's threat range without any ability to trigger Battle Dance to retreat.

レーン戦への影響

Because of this constant interruption threat, you cannot freely contest space or protect your marksman during early skirmishes. Every wave becomes a struggle as Lulu uses Help, Pix! and Glitterlance to poke you down. If you lose your Fey Feathers shield to their ranged harassment, your threat level drops to zero, allowing Lulu's duo to crash waves and safely pressure your tower.

立ち回り方

To survive, adopt a defensive posturing and hold your Grand Entrance. Only cast it defensively to peel, or wait until you see Lulu waste Whimsy on her own marksman for the attack speed boost. If you must go forward, activate The Quickness first to gain extra movement speed, making your entry path less predictable, and ensure you keep a direct line of sight to your ally to immediately escape with Battle Dance.

チャンピオン詳細 → Luluのビルド →
Morgana

Morgana+1

peeldisengage This matchup is heavily dictated by how Morgana can neutralize your primary engage. The cast delay on Grand Entrance gives her ample time to react. She can either block the knock-up entirely using Black Shield on whichever target you target, or catch you mid-flight with a well-timed Dark Binding. This completely shuts down your main playmaking tool and leaves you vulnerable in the middle of their duo. Morganaのビルド → 詳細を見る
Morgana

理由

This matchup is heavily dictated by how Morgana can neutralize your primary engage. The cast delay on Grand Entrance gives her ample time to react. She can either block the knock-up entirely using Black Shield on whichever target you target, or catch you mid-flight with a well-timed Dark Binding. This completely shuts down your main playmaking tool and leaves you vulnerable in the middle of their duo.

レーン戦への影響

You cannot threaten proactive engages, forcing your ADC to play under constant threat. Morgana will freely use Tormented Shadow to push the wave while fishing for Dark Binding. If you get rooted, her passive Soul Siphon ensures she heals up any trade back, while Soul Shackles at level five makes any mispositioned Grand Entrance a double kill for them. You lose all lane priority and bush control.

立ち回り方

To survive, you must play defensively behind your minion wave to block Dark Binding. Do not use Grand Entrance unless you see Black Shield is on cooldown. Instead, bait her shield by running at her with the extra movement speed from The Quickness, then immediately use Battle Dance to retreat to safety once she wastes it. Use Gleaming Quill to keep your Fey Feathers shield active and sustain your carry through the poke.

チャンピオン詳細 → Morganaのビルド →
Braum

Braum+1

counter engagemobility clash Initiating fights is highly risky because Braum can reactively dodge your main engage. When you cast Grand Entrance, he uses Stand Behind Me to hop to safety, rendering your knockup useless. Once your primary crowd control is wasted, Braum instantly turns the fight, applying Concussive Blows with his basic attacks or Winter's Bite to stun you and punish your exposed position before you can safely escape. Braumのビルド → 詳細を見る
Braum

理由

Initiating fights is highly risky because Braum can reactively dodge your main engage. When you cast Grand Entrance, he uses Stand Behind Me to hop to safety, rendering your knockup useless. Once your primary crowd control is wasted, Braum instantly turns the fight, applying Concussive Blows with his basic attacks or Winter's Bite to stun you and punish your exposed position before you can safely escape.

レーン戦への影響

This defensive advantage deprives you of early lane pressure and slows down your roam timings. You cannot easily secure bush control because stepping too far forward risks a slow from Winter's Bite. If you attempt to trade, Braum raises Unbreakable to absorb your ADC's follow-up damage. This forces a passive farming lane where you constantly bleed priority and struggle to secure early vision or neutral objectives.

立ち回り方

To survive this matchup, you must adopt a bait-and-switch playstyle. Stand close enough to your marksman to guarantee a quick Battle Dance escape route if Braum steps up to throw Winter's Bite. Never lead with Grand Entrance unless Braum has already exhausted Stand Behind Me. When you unlock The Quickness, use its massive movement speed to charm Braum first, preventing him from casting Unbreakable or Glacial Fissure to protect his carry.

チャンピオン詳細 → Braumのビルド →
Alistar

Alistar+1

peel heavymobility clash Alistar acts as a hard stop to your mobility. Whenever you attempt to initiate with Grand Entrance, a reactive Pulverize from the Minotaur will knock you up mid-air, completely nullifying your crowd control. Furthermore, if you try to retreat or reposition using Battle Dance, he can easily target you with Headbutt, separating you from your marksman and leaving you stranded in the middle of their creep wave. Alistarのビルド → 詳細を見る
Alistar

理由

Alistar acts as a hard stop to your mobility. Whenever you attempt to initiate with Grand Entrance, a reactive Pulverize from the Minotaur will knock you up mid-air, completely nullifying your crowd control. Furthermore, if you try to retreat or reposition using Battle Dance, he can easily target you with Headbutt, separating you from your marksman and leaving you stranded in the middle of their creep wave.

レーン戦への影響

This interaction forces a highly defensive laning phase where your aggressive playmaking is heavily restricted. Poking with Gleaming Quill is easily negated by Alistar's passive Triumphant Roar healing. If you mistake a brief opening and get caught mid-dash, you will take heavy damage from Trample. This prevents you from securing early lane priority, forcing your carry to farm safely under tower.

立ち回り方

To survive, you must play around Alistar's cooldowns. Never initiate with Grand Entrance unless you see him waste Pulverize. Instead, bait his Headbutt and use Fey Feathers to absorb the initial blow. During skirmishes, activate The Quickness first to charm him, preventing him from casting his crowd control while you setup your knock-up. Always keep at least one charge of Battle Dance ready to escape back to safety.

チャンピオン詳細 → Alistarのビルド →
Karma

Karma+1

engage checkpeel Initiating with Grand Entrance is incredibly risky against Karma. The moment you leap forward, she instantly shields her ally with Inspire, granting them the movement speed to easily sidestep your knock-up. Before you can dash back to safety with Battle Dance, Karma can tether you with Focused Resolve, locking you down for her ADC's retaliation while your Fey Feathers shield is shredded by her Inner Flame. Karmaのビルド → 詳細を見る
Karma

理由

Initiating with Grand Entrance is incredibly risky against Karma. The moment you leap forward, she instantly shields her ally with Inspire, granting them the movement speed to easily sidestep your knock-up. Before you can dash back to safety with Battle Dance, Karma can tether you with Focused Resolve, locking you down for her ADC's retaliation while your Fey Feathers shield is shredded by her Inner Flame.

レーン戦への影響

Because your primary engage is neutralized, you are forced onto the defensive early. Karma will abuse this safety to push the wave with Mantra-empowered Inner Flame, keeping you pinned under tower. This pressure drains your Fey Feathers shield constantly, making it hard to walk up for a Gleaming Quill heal. Consequently, your carry loses gold under turret, and your recall timings are constantly delayed due to her relentless poke and fast push.

立ち回り方

You must play a patient waiting game. Never initiate with Grand Entrance while Karma has Inspire available. Instead, bait her shield by positioning aggressively, then immediately back off. Once her shield is on cooldown, you have a brief window to strike. If she catches you with Focused Resolve, immediately use Battle Dance to retreat to your marksman before the root triggers. Only commit your ultimate, The Quickness, when she overextends without her Mantra active.

チャンピオン詳細 → Karmaのビルド →
Maokai

Maokai+1

dash interruptpoint and click cc Rakan's primary initiation tool, Grand Entrance, is severely countered by Maokai's kit. When you attempt to jump in, a reactive Maokai can instantly use Bramble Smash to swat you out of the air mid-dash, canceling your knock-up entirely. Furthermore, if you try to escape or pivot using Battle Dance, Maokai can follow you seamlessly with Twisted Advance, securing a point-and-click root that completely neutralizes your slippery nature. Maokaiのビルド → 詳細を見る
Maokai

理由

Rakan's primary initiation tool, Grand Entrance, is severely countered by Maokai's kit. When you attempt to jump in, a reactive Maokai can instantly use Bramble Smash to swat you out of the air mid-dash, canceling your knock-up entirely. Furthermore, if you try to escape or pivot using Battle Dance, Maokai can follow you seamlessly with Twisted Advance, securing a point-and-click root that completely neutralizes your slippery nature.

レーン戦への影響

This threat forces you into a highly defensive posture, conceding bush control to Maokai's Sapling Toss. Because you cannot reliably engage with Grand Entrance without being countered, your ADC faces constant lane pressure. Any aggressive trade you attempt can result in you getting rooted under enemy minions by Twisted Advance, leading to heavy health loss or forced early recalls that hand over dragon-side priority.

立ち回り方

To survive, you must play a baiting game. Never initiate with Grand Entrance while Maokai's Bramble Smash is active. Instead, use Gleaming Quill to poke from safety and sustain through Fey Feathers. If Maokai wastes Bramble Smash to clear minions or peel, immediately punish him. When caught by Twisted Advance, do not panic-dash instantly; wait for his knockback to finish, then use Battle Dance to escape to your ally, or counter-engage with The Quickness if his team overcommits.

チャンピオン詳細 → Maokaiのビルド →
Thresh

Thresh+1

disrupt engageskill matchup Thresh dictates this lane because his Flay completely neutralizes your Grand Entrance. If you jump in, a reactive Flay knocks you out of the air mid-dash, cancelling your knock-up entirely. This leaves you stranded close to him without having CC'd your targets. Once your main dash is wasted, you are extremely vulnerable to a point-blank Death Sentence or the slow of The Box. Threshのビルド → 詳細を見る
Thresh

理由

Thresh dictates this lane because his Flay completely neutralizes your Grand Entrance. If you jump in, a reactive Flay knocks you out of the air mid-dash, cancelling your knock-up entirely. This leaves you stranded close to him without having CC'd your targets. Once your main dash is wasted, you are extremely vulnerable to a point-blank Death Sentence or the slow of The Box.

レーン戦への影響

You cannot play aggressively, giving Thresh's duo free rein to push the minion waves and poke you under tower. Every attempt to trade health backfires if you initiate, meaning you must concede early priority. If your ADC gets hooked by Death Sentence, you cannot safely counter-engage with Grand Entrance; instead, you are forced to use Battle Dance defensively to absorb damage.

立ち回り方

Never lead with Grand Entrance unless Thresh has already wasted Flay. Instead, fish for healing with Gleaming Quill to sustain through his poke. If you want to engage, activate The Quickness first; the high movement speed allows you to run into Thresh and charm him, preventing him from casting Flay, before you follow up with your knock-up. If he holds his abilities, use Battle Dance to protect your ADC.

チャンピオン詳細 → Threshのビルド →
Senna

Senna+1

punish animationspoke pressure Senna slowly whittles you down from afar using Piercing Darkness, punishing your attempts to step up. Her range advantage makes it incredibly difficult to trade safely. However, the key to surviving this lane lies in her slow Basic Attack wind-up animation. Whenever she pauses to collect a soul or shoot, she is completely locked in place, giving you a brief, highly predictable window to strike with Grand Entrance. Sennaのビルド → 詳細を見る
Senna

理由

Senna slowly whittles you down from afar using Piercing Darkness, punishing your attempts to step up. Her range advantage makes it incredibly difficult to trade safely. However, the key to surviving this lane lies in her slow Basic Attack wind-up animation. Whenever she pauses to collect a soul or shoot, she is completely locked in place, giving you a brief, highly predictable window to strike with Grand Entrance.

レーン戦への影響

If you take free damage from Piercing Darkness early on, you will be pushed under your turret with low health, unable to contest the wave. This HP deficit renders your Fey Feathers shield useless and prevents you from looking for engagements. If you are forced to recall constantly, your ADC will be dove under tower, while Senna gains free map pressure and stacks her passive safely.

立ち回り方

To survive, stay back and rely on Gleaming Quill to heal through the poke, holding Battle Dance as your escape route. Never blindly walk up. Instead, wait in the brush and track Senna's movement. The moment she starts her Basic Attack animation to harvest a soul or harass, immediately launch Grand Entrance. If you miss, use Battle Dance instantly on your ally to retreat and avoid her Last Embrace counter-attack.

チャンピオン詳細 → Sennaのビルド →
Zyra

Zyra+1

disengage counterpoke heavy Zyra's zone control completely neutralizes your engage potential. The deciding factor is her ability to reactively buffer Grasping Roots the moment you cast Grand Entrance. Instead of landing the knock-up, you get rooted mid-dash. This leaves you completely exposed while her generated spitters and whipped plants rapidly shred through your Fey Feathers passive shield before you can even think of escaping with Battle Dance. Zyraのビルド → 詳細を見る
Zyra

理由

Zyra's zone control completely neutralizes your engage potential. The deciding factor is her ability to reactively buffer Grasping Roots the moment you cast Grand Entrance. Instead of landing the knock-up, you get rooted mid-dash. This leaves you completely exposed while her generated spitters and whipped plants rapidly shred through your Fey Feathers passive shield before you can even think of escaping with Battle Dance.

レーン戦への影響

Because Zyra's plants constantly block the lane, you cannot easily fish for heals with Gleaming Quill. Attempting to step forward to contest the wave results in heavy poke, pushing you under tower and forcing early recalls. If you get caught by Grasping Roots while trying to defend the turret, her Stranglethorns follow-up will reliably execute you, giving her team total priority over the bottom side of the map.

立ち回り方

Never initiate with Grand Entrance while Zyra has Grasping Roots available. Instead, bait her crowd control by walking aggressively, then immediately dash back to your marksman using Battle Dance. Stand diagonally behind your minion wave to avoid her linear root while staying close enough to protect your carry. Only when her root is on cooldown can you safely commit to an engage, using The Quickness first to charm her before she can summon Stranglethorns.

チャンピオン詳細 → Zyraのビルド →

その他のマッチアップ

スキル次第のマッチアップ

11

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Bard

Bard±0

mobilitydisengage This lane is a high-speed chess match where every dash is a trap. Rakan relies on Grand Entrance to dictate engagements, but Bard's Cosmic Binding is the ultimate counter-measure. Because Rakan's trajectory is predictable, a skilled Bard can easily line up a double stun against the wall or Rakan's AD carry right as Grand Entrance lands, completely neutralizing the knock-up. Bardのビルド → 詳細を見る
Bard

理由

This lane is a high-speed chess match where every dash is a trap. Rakan relies on Grand Entrance to dictate engagements, but Bard's Cosmic Binding is the ultimate counter-measure. Because Rakan's trajectory is predictable, a skilled Bard can easily line up a double stun against the wall or Rakan's AD carry right as Grand Entrance lands, completely neutralizing the knock-up.

レーン戦への影響

During laning, this interaction forces a cautious standoff. You cannot blindly engage while Bard holds his stun, meaning your lane partner must play defensively. If Bard roams to collect Traveler’s Call chimes, you must punish his ADC immediately, or use Magical Journey yourself with The Quickness to match his map rotations, lest your midlaner get dove under tower by Tempered Fate.

立ち回り方

To win this duel, you must play around Bard's cooldowns. Never initiate with Grand Entrance near terrain or directly on top of your ally, as it invites a Cosmic Binding stun. Instead, use Gleaming Quill to poke and trigger Fey Feathers for safe trading. Bait his stun first, then immediately counter-engage. If he mispositions, use Battle Dance laterally to dodge his projectile before committing your crowd control.

チャンピオン詳細 → Bardのビルド →
Leona

Leona±0

mobility clashengage interrupt This matchup is a pure test of reflexes centered on your airborne initiation. While Grand Entrance offers a powerful knock-up, its brief cast time allows a reactive Leona to shut you down mid-air with Shield of Daybreak. If she reacts quickly enough, her stun cancels your crowd control entirely, leaving you stranded in the enemy minion wave without triggering your knock-up. Leonaのビルド → 詳細を見る
Leona

理由

This matchup is a pure test of reflexes centered on your airborne initiation. While Grand Entrance offers a powerful knock-up, its brief cast time allows a reactive Leona to shut you down mid-air with Shield of Daybreak. If she reacts quickly enough, her stun cancels your crowd control entirely, leaving you stranded in the enemy minion wave without triggering your knock-up.

レーン戦への影響

Because of this interaction, aggressive posturing is highly risky. If Leona holds her stun, you cannot safely dive her ADC. This neutralizes your early trade potential, forcing a passive lane where health bars remain high and waves crash slowly. One misstep where you get caught by Zenith Blade without Battle Dance ready to escape will cost you your entire health bar.

立ち回り方

To win this, never use Grand Entrance directly on Leona unless her Shield of Daybreak is on cooldown. Instead, position horizontally from your ADC, baiting her Zenith Blade. If she engages on your partner, immediately use Grand Entrance on the opposing ADC to prevent them from following up, then shield back with Battle Dance. If you get locked down first, immediately buffer The Quickness to charm her before she can chain Solar Flare.

チャンピオン詳細 → Leonaのビルド →
Galio

Galio±0

mobilitydisengage This skill matchup hinges entirely on how your mobility interacts with Galio's crowd control. When you attempt to engage with Grand Entrance, Galio can reactively cast Justice Punch to collide with you mid-air, canceling your knock-up and leaving you vulnerable. Because Shield of Durand can instantly follow his interrupt to taunt you under his minion wave, any careless jump results in a massive trade in his favor. Galioのビルド → 詳細を見る
Galio

理由

This skill matchup hinges entirely on how your mobility interacts with Galio's crowd control. When you attempt to engage with Grand Entrance, Galio can reactively cast Justice Punch to collide with you mid-air, canceling your knock-up and leaving you vulnerable. Because Shield of Durand can instantly follow his interrupt to taunt you under his minion wave, any careless jump results in a massive trade in his favor.

レーン戦への影響

Because of this threat, you cannot freely fish for knock-ups, which limits your early trade potential. The wave naturally pushes toward you as Galio uses Winds of War and Colossal Smash for waveclear. You must leverage Gleaming Quill to sustain your ADC through this pressure. If Galio wastes his dash, the lane dynamic flips instantly, giving you a brief window to force his flash before Hero's Entrance becomes a factor.

立ち回り方

To win trades, bait out Justice Punch by posturing aggressively, then quickly disengaging with Battle Dance. Never initiate with Grand Entrance unless Galio has already missed his dash or is currently channeling Shield of Durand on your ADC. If you get caught, immediately activate The Quickness to charm him out of his follow-up channel, then jump back to safety. Keep your Fey Feathers shield active whenever you step up to poke.

チャンピオン詳細 → Galioのビルド →

その他のマッチアップ

有利なマッチアップ

6

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Blitzcrank

Blitzcrank−1

slippery targetcounter engage This matchup is highly favorable because Blitzcrank relies entirely on landing Rocket Grab, a tool you can easily neutralize with your mobility. Your high-speed kit allows you to deliberately step into his danger zone to bait his hook, only to dash away safely with Battle Dance. If he misses, his threat completely vanishes, leaving him vulnerable to an immediate, devastating counter-engage using Grand Entrance. Blitzcrankのビルド → 詳細を見る
Blitzcrank

理由

This matchup is highly favorable because Blitzcrank relies entirely on landing Rocket Grab, a tool you can easily neutralize with your mobility. Your high-speed kit allows you to deliberately step into his danger zone to bait his hook, only to dash away safely with Battle Dance. If he misses, his threat completely vanishes, leaving him vulnerable to an immediate, devastating counter-engage using Grand Entrance.

レーン戦への影響

Because Blitzcrank cannot easily secure hooks, his AD carry is forced to play defensively, losing valuable wave control. You can step past the minion wave to zone them, secure brush control, and land Gleaming Quill for constant health regen. When Blitzcrank wastes Rocket Grab, you dictate the trades, forcing them under their turret or driving them to recall early due to low health.

立ち回り方

Always stay aligned with your ally to ensure Battle Dance is constantly available as your escape route. Bait his hook by stepping out of your minion cover, and the moment he casts Rocket Grab, dash back to safety. Once the projectile misses, immediately use Grand Entrance to knock him up while his crowd control is down, then trigger Fey Feathers to absorb any retaliatory damage while trading.

チャンピオン詳細 → Blitzcrankのビルド →
Lux

Lux−1

baitingspacing Lux relies entirely on landing Light Binding to set up her burst. Rakan's high mobility completely nullifies this threat. By stepping forward, Rakan can force Lux to throw Light Binding, then immediately dash away to an ally using Battle Dance. With her primary self-peel on cooldown, Lux becomes a sitting duck, allowing Rakan to instantly fly back in with Grand Entrance for a guaranteed knock-up trade. Luxのビルド → 詳細を見る
Lux

理由

Lux relies entirely on landing Light Binding to set up her burst. Rakan's high mobility completely nullifies this threat. By stepping forward, Rakan can force Lux to throw Light Binding, then immediately dash away to an ally using Battle Dance. With her primary self-peel on cooldown, Lux becomes a sitting duck, allowing Rakan to instantly fly back in with Grand Entrance for a guaranteed knock-up trade.

レーン戦への影響

This dynamic forces Lux to play incredibly passively, stripping away her ability to poke with Lucent Singularity without risking a sudden death. Rakan's threat of engagement keeps the lane brushes secure, allowing his ADC to farm safely while Lux is pressured under her tower. Every missed cage means Lux and her carry must surrender lane control, bleeding health to Gleaming Quill heals while they cower behind Prismatic Barrier.

立ち回り方

Bait Lux by positioning parallel to your ADC, making yourself a tempting target. The moment she casts Light Binding, press Battle Dance to escape. Once the projectile misses, immediately follow up with Grand Entrance onto her. If she tries to run, activate The Quickness to chain-crowd-control her before she can retreat. If you misstime your dash and get rooted, rely on Fey Feathers to absorb the Lucent Singularity burst while waiting to disengage.

チャンピオン詳細 → Luxのビルド →
Yuumi

Yuumi−2

roamingengage advantage Rakan dominates this lane because Yuumi's static nature makes her host an easy target. When Yuumi detaches to trigger Bop 'n' Block, you can immediately lock her down with The Quickness before she can re-attach with You and Me!. Even if she stays attached, Grand Entrance provides unavoidable engage on her anchor, forcing her to burn Zoomies early and deplete her mana pool quickly. Yuumiのビルド → 詳細を見る
Yuumi

理由

Rakan dominates this lane because Yuumi's static nature makes her host an easy target. When Yuumi detaches to trigger Bop 'n' Block, you can immediately lock her down with The Quickness before she can re-attach with You and Me!. Even if she stays attached, Grand Entrance provides unavoidable engage on her anchor, forcing her to burn Zoomies early and deplete her mana pool quickly.

レーン戦への影響

Because Yuumi lacks push power and early threat, you easily secure wave priority. This allows you to trade health safely using Gleaming Quill to keep Fey Feathers active. Once the wave crashes, you are free to roam. While Yuumi is stuck slowly helping her ADC clear under tower, you can sprint to mid or secure vision, creating a massive map-wide tempo advantage that Yuumi cannot match.

立ち回り方

Position yourself aggressively parallel to their wave, threatening Grand Entrance whenever Yuumi's host walks up to last hit. Hold your Grand Entrance if Yuumi is detached; wait for her to run forward for Bop 'n' Block, then immediately use The Quickness to charm her mid-dash. If your ADC gets poked low by Prowling Projectile, use Battle Dance to absorb the damage and safely disengage, then immediately look to roam to the mid lane to exploit your superior map mobility.

チャンピオン詳細 → Yuumiのビルド →
Sona

Sona−1

kill pressurescaling threat Sona is exceptionally fragile and completely lacks defensive dashes, making her highly vulnerable to your Grand Entrance. However, this favorable dynamic swings instantly if you play passively; trying to trade with Gleaming Quill is a trap, as her Aria of Perseverance easily negates any slow attrition. You must bypass her poke from Hymn of Valor entirely by exploiting her immobility to force explosive, decisive fights. Sonaのビルド → 詳細を見る
Sona

理由

Sona is exceptionally fragile and completely lacks defensive dashes, making her highly vulnerable to your Grand Entrance. However, this favorable dynamic swings instantly if you play passively; trying to trade with Gleaming Quill is a trap, as her Aria of Perseverance easily negates any slow attrition. You must bypass her poke from Hymn of Valor entirely by exploiting her immobility to force explosive, decisive fights.

レーン戦への影響

This matchup dictates a high-pressure laning phase where Sona is forced to play defensively behind her minions. Her desire to stack Power Chord or poke with Hymn of Valor creates predictable forward movements that you can punish. Missing your knock-up, however, grants her lane priority, allowing her to heal up her carry, push the wave, and slowly chip away at your Fey Feathers shield until you are forced to recall.

立ち回り方

Position yourself parallel to your minion wave, using the brush to hide your Grand Entrance trajectory. Never initiate with a max-range jump unless she has already wasted Song of Celerity. If she attempts to counter-engage with Crescendo, use Battle Dance to quickly escape to safety. Should your initial attack miss, immediately retreat behind your carry to let your Fey Feathers regenerate, avoiding extended trades where her sustain dominates.

チャンピオン詳細 → Sonaのビルド →

その他のマッチアップ

Rakan対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Mercury's Treads
Mercury's Treads
Quicksilver Enchant
Quicksilver Enchant
Stasis Enchant
Stasis Enchant
Locket Enchant
Locket Enchant
Mikael's Blessing
Mikael's Blessing

このチャンピオンへの対策

カウンターアングル

Rakanのカウンターページは、リズムの妨害という問いとして読むべきだ。Rakanは高ダメージを出すチャンピオンに負けるだけでなく、完璧なタイミングを崩してくる相手に主に負ける。グランド・エントランスを繋げなくする、ザ・クイックネスでバックラインを越えるのを阻止する、あるいはバトル・ダンスが使えなくなった瞬間を罰する、といった具合だ。したがって、難しいマッチアップはレーンだけで決まるわけではない。Rakanが側面からの奇襲を狙い、敵がディスエンゲージ、インスタントなクラウドコントロール、あるいは最初の接触を活かせなくするゾーニングを保持している場合、オブジェクト周りでも重要になる。逆に、即座に対応する手段に欠けるレーンや構成に対しては、彼ははるかに強くなる。

パッチの文脈

最高のRakanカウンターは、必ずしも彼を先に倒そうとするわけではない。彼らはエンゲージを悪くしようとする。グランド・エントランスが阻止されたり、ザ・クイックネスが防御的なツールで吸収されたり、バトル・ダンスでの帰還が不可能になったりすると、Rakanはそのピックを正当化する価値を失う。だからこそ、ディスエンゲージチャンピオン、エンゲージを保持できるサポート、そしてWのクールダウンを罰するレーンが特に難しいのだ。正しい読み方は単に「Rakanは脆い」ではなく、「Rakanは短いタイミングウィンドウで繋げなければならず、一部のチャンピオンはそのタイミングを崩すために作られている」ということだ。

クイックリード

  • Rakanを倒す最善の方法は、彼がコミットする前に使うのではなく、しばしば彼のエンゲージのためにスペルを保持することだ。
  • 彼のグランド・エントランスが外れるか拒否された場合、レーンは前に出る、トレードする、あるいは防御的なバトル・ダンスを強制する絶好の機会を得る。
  • オブジェクト周りでは、深い視界が直接的なカウンターだ。Rakanが正面からエンゲージしなければならない場合、彼のコンボは予測しやすくなる。

カウンターの原型

ディスエンゲージとアンチ・イニシエーション

このプロフィールはRakanに対して有効だ。なぜなら、彼の最も重要なポイントであるエントリーからコンバージョンへの移行を攻撃するからだ。Jannaは、Rakanがザ・クイックネスをグランド・エントランスに変えようとする際に押し戻したり、動きを止めたりできる。一方、Morganaは、彼のクラウドコントロールがキーターゲットに価値を生み出すのを防ぐことができる。どちらの場合も、Rakanはキルを生み出すことなく撤退を強制するために、しばしばリソースを費やすことになる。ゲームが長引くにつれて、これらのチャンピオンがリソースを使いすぎずに彼のために温存しておくなら、これは回避が難しくなる。

チャンピオンの適応方法. Rakanは、最初に見えるターゲットへの明白なエンゲージを避ける必要がある。彼は、実際のコミットの前に防御的なクールダウンを強制するか、側面から攻撃するか、あるいは敵が彼のエンゲージを阻止するために全てを温存しているならピール/リエンゲージをする必要がある。

より安定したエンゲージとクールダウンの罰

これらのマッチアップは危険だ。なぜなら、Rakanが爆発力だけに頼ることができないからだ。Leona、Alistar、Threshは、彼がグランド・エントランスを外した瞬間を罰することができるが、彼がバトル・ダンスのための適切な距離を持っていない間に、彼のキャリーにエンゲージすることもできる。彼らの強みは安定性から来る。ファイトを強制するために、Rakanほど正確な角度を必要としない。Rakanが脅威を与えるためにWを使用しても繋がらなかった場合、彼はしばしばこれらのサポートにレーンをターンするか、実行しやすいファイトを開始する明確なウィンドウを与える。

チャンピオンの適応方法. Rakanはレーンでより忍耐強くプレイし、敵の開始に対応するためにEを保持し、短いトレードを選ぶ必要がある。彼が先にエンゲージする場合、敵のsupportがクラウドコントロールを返してくる前に、彼のキャリーが追随できることを確認しなければならない。

即座の対応がない脆いレーン

これらはRakanのカウンターではないが、彼がスペースや視界を欠いている場合に彼が罰することができるプロフィールだ。Lux、Yuumi、Seraphine、Nami、Sonaはポーク、サステイン、コントロールをもたらすことができるが、Rakanがグランド・エントランスを隠して、彼らが距離を安定させる前にザ・クイックネスを繋げた場合、彼らは苦しむ。重要なのは最初の成功したオープニングだ。Rakanがフラッシュを強制したり、脆いターゲットを倒したりした場合、レーンは彼らがプレイするのがはるかに難しくなる。なぜなら、制御されていない茂みはすべて、別のオールインの脅威となるからだ。

チャンピオンの適応方法. Rakanは、茂み、レベル5のタイミング、そしてロームを使ってギャップを作る必要がある。彼はポークを長すぎく吸収すべきではない。彼は実際のウィンドウを強制するか、次の角度が現れるまでHPを保護するかのどちらかだ。

優先度の高いマッチアップ

Janna

Jannaは、彼女がダメージではなくシーケンスの否定によってRakanを倒すため、理解すべき優先的なマッチアップだ。彼女は適切な瞬間にディスエンゲージを保持することで、彼のR→Wを無駄なエンゲージに変えることができる。したがって、Rakanプレイヤーは完璧な正面コンボを探すのをやめなければならない。彼は実際のエンゲージの前に対応を強制するか、Jannaがすぐにカバーできない角度から攻撃するか、あるいは彼女が他のターゲットを救うためにツールを使ったときにリエンゲージをプレイすることを受け入れる必要がある。

Morgana

MorganaはRakanに彼のエンゲージの本当のターゲットについて考えさせる。彼のメインのクラウドコントロールが吸収された場合、敵チームが本当に脅かされることなく戦闘が開始される可能性がある。正しい計画は、必ずしも速く入ることではない。しばしば、間違ったターゲットにブラック・シールドを誘い出し、それが使われた後に角度を変えるか、あるいはあなたのチームが到達したいキャリーをMorganaがもはや保護できないときにセカンダリー・エンゲージをプレイすることだ。

対面時のよくある間違い

対面時のよくある間違い

  • Rakanに対して、ディスエンゲージを早すぎると、彼は2秒待ってから本当のコンボを開始させてしまうことが多い。
  • オブジェクトの前に視界から消えることを許すと、彼は最高のプレイアングルを無料で得られる。
  • Rakanのエンゲージ後すぐに罰しても、彼のチームがすでにクラウドコントロールをキルやオブジェクトに変換している場合、十分ではない。
  • ザ・クイックネスに対してタイトにグループ化しすぎると、各プレイヤーがわずかに安全だと考えていても、彼のチャームチェーンの価値が高まる。
  • Eの離脱を忘れると、不適切な追撃につながります。Rakanは孤立しているように見えても、すぐにあなたの対応範囲外の味方に戻ることができます。

コーチングノート

  • Rakanを倒すには、彼の「グランド・エントランス」だけでなく、味方の位置にも注意を払いましょう。彼に「バトル・ダンス」の対象がいなければ、エンゲージはより罰しやすくなります。
  • 目的地の前にRakanを発見できるワードは、防御アイテム以上の価値がある場合があります。これにより、彼のサプライズプレイが読みやすいエンゲージに変わります。

FAQ

レーンでRakanとどう対戦しますか?

重要なのは、レーン全体を彼に与えることなく、角度を警戒することです。味方にぴったりくっつかず、茂みをコントロールし、「グランド・エントランス」を使用する瞬間に備えてスキルを温存しましょう。もしWをミスしたら、すぐに前に出てください。それがトレードしたり、テンポを崩したり、「バトル・ダンス」を防御的に使わせたりする最良の機会です。目標はエンゲージを生き延びるだけでなく、失敗した試みをすべて高くつくものにすることです。

なぜJannaとMorganaはRakanにとってそれほど難しいのですか?

彼らは彼のキットの最も重要な部分であるクラウドコントロール変換を破壊できるからです。Rakanは正しい角度を見つけることができますが、Jannaがエントリーを押し出すか、Morganaがキーターゲットを保護した場合、コンボはキルを生み出しません。そうなるとRakanは期待されるアドバンテージを得ずに主要なタイミングを費やしたことになります。これらのマッチアップでプレイするには、メインエンゲージの前に彼らの対応を強制するか、保護されたキャリーに固執するのではなくターゲットを変更する必要があります。

いつRakanを罰すべきですか?

最良の機会は、ミスした「グランド・エントランス」、「クイックネス」が重要なターゲットに当たらない、または早く使いすぎた「バトル・ダンス」の直後です。その瞬間、Rakanはもはや距離をうまくコントロールできなくなり、見た目以上に脆弱になります。レーンでは、これによりトレードが可能になったり、彼のフラッシュを強制したりできます。チームファイトでは、Rakanが即座に戻ってきてペールする能力が同じでなくなるため、彼のキャリーに攻撃を開始できるようになります。

ビジョンは本当にRakanのカウンターになりますか?

はい、Rakanは開始角度に大きく依存します。エントリーする前に彼が見られれば、彼のR→Wはスペースを取ったり、止めたり、吸収したりするのがはるかに簡単になります。dragon、Baron、リバーのエントランス周辺の深いビジョンは、敵がコンボを開始する前にすでに後退できるため、フラッシュの価値も低下させます。Rakanに対しては、ピットだけをワードするよりも早くワードすることがしばしば重要です。彼に側面を取る道筋を見る必要があるからです。