Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
disengageengage denialpeel focusJanna is a direct counter to your playstyle because her Howling Gale acts as a brick wall against your primary initiation. Whenever you attempt to dash forward with Grand Entrance, a reacting Janna can release her tornado mid-flight, canceling your knock-up entirely. Furthermore, her passive Tailwind makes it incredibly easy for her and her marksman to outmaneuver your poke, leaving you with failed engages and wasted cooldowns.Jannaのビルド →詳細を見る
Janna
理由
Janna is a direct counter to your playstyle because her Howling Gale acts as a brick wall against your primary initiation. Whenever you attempt to dash forward with Grand Entrance, a reacting Janna can release her tornado mid-flight, canceling your knock-up entirely. Furthermore, her passive Tailwind makes it incredibly easy for her and her marksman to outmaneuver your poke, leaving you with failed engages and wasted cooldowns.
レーン戦への影響
This interaction forces you into a passive stance where you cannot confidently dictate trades. Attempting to poke with Gleaming Quill is often negated by Janna’s Eye of the Storm shield, while her Zephyr continuously chips away at your Fey Feathers shield. You will find your lane shoved under tower, unable to find a clean angle to engage without risking a disastrous counter-attack that forces early recalls.
立ち回り方
To survive, you must play parallel to or slightly behind your marksman, using Battle Dance strictly as a defensive retreat rather than an aggressive follow-up. Never lead with Grand Entrance unless you have seen Janna waste Howling Gale in a wave. Instead, wait for your jungler and initiate with The Quickness from a brush to charm Janna before she can react with Monsoon, ensuring she cannot push you away.
silence counterdisengageSoraka completely shuts down your primary engage tool. The moment you cast Grand Entrance, she can place Equinox directly on your landing location. Because Equinox silences instantly, it interrupts your combo and prevents you from immediately using Battle Dance to escape. You are left trapped inside her celestial zone, waiting to be rooted, while she freely heals her ally with Astral Infusion.Sorakaのビルド →詳細を見る
Soraka
理由
Soraka completely shuts down your primary engage tool. The moment you cast Grand Entrance, she can place Equinox directly on your landing location. Because Equinox silences instantly, it interrupts your combo and prevents you from immediately using Battle Dance to escape. You are left trapped inside her celestial zone, waiting to be rooted, while she freely heals her ally with Astral Infusion.
レーン戦への影響
This matchup forces you into a highly defensive posture where proactive trades are nearly impossible. Any attempt to poke with Gleaming Quill is easily negated by Astral Infusion. You will find yourself pinned under your own turret, conceding brush control, because stepping forward invites a Starcall slow and an immediate Equinox counter-engage. This lack of pressure allows Soraka to scale safely while keeping her marksman constantly healthy.
立ち回り方
To survive, you must absolutely hold Grand Entrance until you see Soraka waste Equinox to poke or zone. If she keeps her silence ready, play purely as a protector. Rely on Gleaming Quill to trigger your Fey Feathers shield and mitigate damage. When looking for an opening, lead with The Quickness to charm her first, preventing her from casting her silence before you commit to your knock-up.
disengagepeelThe difficulty of this lane lies in how Lulu completely neutralizes your primary playmaking tool. When you attempt to engage with Grand Entrance, Lulu can instantly react with Whimsy to polymorph you mid-dash. This cancels your knock-up, leaving you transformed, silenced, and stranded deep in the enemy duo's threat range without any ability to trigger Battle Dance to retreat.Luluのビルド →詳細を見る
Lulu
理由
The difficulty of this lane lies in how Lulu completely neutralizes your primary playmaking tool. When you attempt to engage with Grand Entrance, Lulu can instantly react with Whimsy to polymorph you mid-dash. This cancels your knock-up, leaving you transformed, silenced, and stranded deep in the enemy duo's threat range without any ability to trigger Battle Dance to retreat.
レーン戦への影響
Because of this constant interruption threat, you cannot freely contest space or protect your marksman during early skirmishes. Every wave becomes a struggle as Lulu uses Help, Pix! and Glitterlance to poke you down. If you lose your Fey Feathers shield to their ranged harassment, your threat level drops to zero, allowing Lulu's duo to crash waves and safely pressure your tower.
立ち回り方
To survive, adopt a defensive posturing and hold your Grand Entrance. Only cast it defensively to peel, or wait until you see Lulu waste Whimsy on her own marksman for the attack speed boost. If you must go forward, activate The Quickness first to gain extra movement speed, making your entry path less predictable, and ensure you keep a direct line of sight to your ally to immediately escape with Battle Dance.
peeldisengageThis matchup is heavily dictated by how Morgana can neutralize your primary engage. The cast delay on Grand Entrance gives her ample time to react. She can either block the knock-up entirely using Black Shield on whichever target you target, or catch you mid-flight with a well-timed Dark Binding. This completely shuts down your main playmaking tool and leaves you vulnerable in the middle of their duo.Morganaのビルド →詳細を見る
Morgana
理由
This matchup is heavily dictated by how Morgana can neutralize your primary engage. The cast delay on Grand Entrance gives her ample time to react. She can either block the knock-up entirely using Black Shield on whichever target you target, or catch you mid-flight with a well-timed Dark Binding. This completely shuts down your main playmaking tool and leaves you vulnerable in the middle of their duo.
レーン戦への影響
You cannot threaten proactive engages, forcing your ADC to play under constant threat. Morgana will freely use Tormented Shadow to push the wave while fishing for Dark Binding. If you get rooted, her passive Soul Siphon ensures she heals up any trade back, while Soul Shackles at level five makes any mispositioned Grand Entrance a double kill for them. You lose all lane priority and bush control.
立ち回り方
To survive, you must play defensively behind your minion wave to block Dark Binding. Do not use Grand Entrance unless you see Black Shield is on cooldown. Instead, bait her shield by running at her with the extra movement speed from The Quickness, then immediately use Battle Dance to retreat to safety once she wastes it. Use Gleaming Quill to keep your Fey Feathers shield active and sustain your carry through the poke.
counter engagemobility clashInitiating fights is highly risky because Braum can reactively dodge your main engage. When you cast Grand Entrance, he uses Stand Behind Me to hop to safety, rendering your knockup useless. Once your primary crowd control is wasted, Braum instantly turns the fight, applying Concussive Blows with his basic attacks or Winter's Bite to stun you and punish your exposed position before you can safely escape.Braumのビルド →詳細を見る
Braum
理由
Initiating fights is highly risky because Braum can reactively dodge your main engage. When you cast Grand Entrance, he uses Stand Behind Me to hop to safety, rendering your knockup useless. Once your primary crowd control is wasted, Braum instantly turns the fight, applying Concussive Blows with his basic attacks or Winter's Bite to stun you and punish your exposed position before you can safely escape.
レーン戦への影響
This defensive advantage deprives you of early lane pressure and slows down your roam timings. You cannot easily secure bush control because stepping too far forward risks a slow from Winter's Bite. If you attempt to trade, Braum raises Unbreakable to absorb your ADC's follow-up damage. This forces a passive farming lane where you constantly bleed priority and struggle to secure early vision or neutral objectives.
立ち回り方
To survive this matchup, you must adopt a bait-and-switch playstyle. Stand close enough to your marksman to guarantee a quick Battle Dance escape route if Braum steps up to throw Winter's Bite. Never lead with Grand Entrance unless Braum has already exhausted Stand Behind Me. When you unlock The Quickness, use its massive movement speed to charm Braum first, preventing him from casting Unbreakable or Glacial Fissure to protect his carry.
peel heavymobility clashAlistar acts as a hard stop to your mobility. Whenever you attempt to initiate with Grand Entrance, a reactive Pulverize from the Minotaur will knock you up mid-air, completely nullifying your crowd control. Furthermore, if you try to retreat or reposition using Battle Dance, he can easily target you with Headbutt, separating you from your marksman and leaving you stranded in the middle of their creep wave.Alistarのビルド →詳細を見る
Alistar
理由
Alistar acts as a hard stop to your mobility. Whenever you attempt to initiate with Grand Entrance, a reactive Pulverize from the Minotaur will knock you up mid-air, completely nullifying your crowd control. Furthermore, if you try to retreat or reposition using Battle Dance, he can easily target you with Headbutt, separating you from your marksman and leaving you stranded in the middle of their creep wave.
レーン戦への影響
This interaction forces a highly defensive laning phase where your aggressive playmaking is heavily restricted. Poking with Gleaming Quill is easily negated by Alistar's passive Triumphant Roar healing. If you mistake a brief opening and get caught mid-dash, you will take heavy damage from Trample. This prevents you from securing early lane priority, forcing your carry to farm safely under tower.
立ち回り方
To survive, you must play around Alistar's cooldowns. Never initiate with Grand Entrance unless you see him waste Pulverize. Instead, bait his Headbutt and use Fey Feathers to absorb the initial blow. During skirmishes, activate The Quickness first to charm him, preventing him from casting his crowd control while you setup your knock-up. Always keep at least one charge of Battle Dance ready to escape back to safety.
engage checkpeelInitiating with Grand Entrance is incredibly risky against Karma. The moment you leap forward, she instantly shields her ally with Inspire, granting them the movement speed to easily sidestep your knock-up. Before you can dash back to safety with Battle Dance, Karma can tether you with Focused Resolve, locking you down for her ADC's retaliation while your Fey Feathers shield is shredded by her Inner Flame.Karmaのビルド →詳細を見る
Karma
理由
Initiating with Grand Entrance is incredibly risky against Karma. The moment you leap forward, she instantly shields her ally with Inspire, granting them the movement speed to easily sidestep your knock-up. Before you can dash back to safety with Battle Dance, Karma can tether you with Focused Resolve, locking you down for her ADC's retaliation while your Fey Feathers shield is shredded by her Inner Flame.
レーン戦への影響
Because your primary engage is neutralized, you are forced onto the defensive early. Karma will abuse this safety to push the wave with Mantra-empowered Inner Flame, keeping you pinned under tower. This pressure drains your Fey Feathers shield constantly, making it hard to walk up for a Gleaming Quill heal. Consequently, your carry loses gold under turret, and your recall timings are constantly delayed due to her relentless poke and fast push.
立ち回り方
You must play a patient waiting game. Never initiate with Grand Entrance while Karma has Inspire available. Instead, bait her shield by positioning aggressively, then immediately back off. Once her shield is on cooldown, you have a brief window to strike. If she catches you with Focused Resolve, immediately use Battle Dance to retreat to your marksman before the root triggers. Only commit your ultimate, The Quickness, when she overextends without her Mantra active.
dash interruptpoint and click ccRakan's primary initiation tool, Grand Entrance, is severely countered by Maokai's kit. When you attempt to jump in, a reactive Maokai can instantly use Bramble Smash to swat you out of the air mid-dash, canceling your knock-up entirely. Furthermore, if you try to escape or pivot using Battle Dance, Maokai can follow you seamlessly with Twisted Advance, securing a point-and-click root that completely neutralizes your slippery nature.Maokaiのビルド →詳細を見る
Maokai
理由
Rakan's primary initiation tool, Grand Entrance, is severely countered by Maokai's kit. When you attempt to jump in, a reactive Maokai can instantly use Bramble Smash to swat you out of the air mid-dash, canceling your knock-up entirely. Furthermore, if you try to escape or pivot using Battle Dance, Maokai can follow you seamlessly with Twisted Advance, securing a point-and-click root that completely neutralizes your slippery nature.
レーン戦への影響
This threat forces you into a highly defensive posture, conceding bush control to Maokai's Sapling Toss. Because you cannot reliably engage with Grand Entrance without being countered, your ADC faces constant lane pressure. Any aggressive trade you attempt can result in you getting rooted under enemy minions by Twisted Advance, leading to heavy health loss or forced early recalls that hand over dragon-side priority.
立ち回り方
To survive, you must play a baiting game. Never initiate with Grand Entrance while Maokai's Bramble Smash is active. Instead, use Gleaming Quill to poke from safety and sustain through Fey Feathers. If Maokai wastes Bramble Smash to clear minions or peel, immediately punish him. When caught by Twisted Advance, do not panic-dash instantly; wait for his knockback to finish, then use Battle Dance to escape to your ally, or counter-engage with The Quickness if his team overcommits.
disrupt engageskill matchupThresh dictates this lane because his Flay completely neutralizes your Grand Entrance. If you jump in, a reactive Flay knocks you out of the air mid-dash, cancelling your knock-up entirely. This leaves you stranded close to him without having CC'd your targets. Once your main dash is wasted, you are extremely vulnerable to a point-blank Death Sentence or the slow of The Box.Threshのビルド →詳細を見る
Thresh
理由
Thresh dictates this lane because his Flay completely neutralizes your Grand Entrance. If you jump in, a reactive Flay knocks you out of the air mid-dash, cancelling your knock-up entirely. This leaves you stranded close to him without having CC'd your targets. Once your main dash is wasted, you are extremely vulnerable to a point-blank Death Sentence or the slow of The Box.
レーン戦への影響
You cannot play aggressively, giving Thresh's duo free rein to push the minion waves and poke you under tower. Every attempt to trade health backfires if you initiate, meaning you must concede early priority. If your ADC gets hooked by Death Sentence, you cannot safely counter-engage with Grand Entrance; instead, you are forced to use Battle Dance defensively to absorb damage.
立ち回り方
Never lead with Grand Entrance unless Thresh has already wasted Flay. Instead, fish for healing with Gleaming Quill to sustain through his poke. If you want to engage, activate The Quickness first; the high movement speed allows you to run into Thresh and charm him, preventing him from casting Flay, before you follow up with your knock-up. If he holds his abilities, use Battle Dance to protect your ADC.
punish animationspoke pressureSenna slowly whittles you down from afar using Piercing Darkness, punishing your attempts to step up. Her range advantage makes it incredibly difficult to trade safely. However, the key to surviving this lane lies in her slow Basic Attack wind-up animation. Whenever she pauses to collect a soul or shoot, she is completely locked in place, giving you a brief, highly predictable window to strike with Grand Entrance.Sennaのビルド →詳細を見る
Senna
理由
Senna slowly whittles you down from afar using Piercing Darkness, punishing your attempts to step up. Her range advantage makes it incredibly difficult to trade safely. However, the key to surviving this lane lies in her slow Basic Attack wind-up animation. Whenever she pauses to collect a soul or shoot, she is completely locked in place, giving you a brief, highly predictable window to strike with Grand Entrance.
レーン戦への影響
If you take free damage from Piercing Darkness early on, you will be pushed under your turret with low health, unable to contest the wave. This HP deficit renders your Fey Feathers shield useless and prevents you from looking for engagements. If you are forced to recall constantly, your ADC will be dove under tower, while Senna gains free map pressure and stacks her passive safely.
立ち回り方
To survive, stay back and rely on Gleaming Quill to heal through the poke, holding Battle Dance as your escape route. Never blindly walk up. Instead, wait in the brush and track Senna's movement. The moment she starts her Basic Attack animation to harvest a soul or harass, immediately launch Grand Entrance. If you miss, use Battle Dance instantly on your ally to retreat and avoid her Last Embrace counter-attack.
disengage counterpoke heavyZyra's zone control completely neutralizes your engage potential. The deciding factor is her ability to reactively buffer Grasping Roots the moment you cast Grand Entrance. Instead of landing the knock-up, you get rooted mid-dash. This leaves you completely exposed while her generated spitters and whipped plants rapidly shred through your Fey Feathers passive shield before you can even think of escaping with Battle Dance.Zyraのビルド →詳細を見る
Zyra
理由
Zyra's zone control completely neutralizes your engage potential. The deciding factor is her ability to reactively buffer Grasping Roots the moment you cast Grand Entrance. Instead of landing the knock-up, you get rooted mid-dash. This leaves you completely exposed while her generated spitters and whipped plants rapidly shred through your Fey Feathers passive shield before you can even think of escaping with Battle Dance.
レーン戦への影響
Because Zyra's plants constantly block the lane, you cannot easily fish for heals with Gleaming Quill. Attempting to step forward to contest the wave results in heavy poke, pushing you under tower and forcing early recalls. If you get caught by Grasping Roots while trying to defend the turret, her Stranglethorns follow-up will reliably execute you, giving her team total priority over the bottom side of the map.
立ち回り方
Never initiate with Grand Entrance while Zyra has Grasping Roots available. Instead, bait her crowd control by walking aggressively, then immediately dash back to your marksman using Battle Dance. Stand diagonally behind your minion wave to avoid her linear root while staying close enough to protect your carry. Only when her root is on cooldown can you safely commit to an engage, using The Quickness first to charm her before she can summon Stranglethorns.
mobilitydisengageThis lane is a high-speed chess match where every dash is a trap. Rakan relies on Grand Entrance to dictate engagements, but Bard's Cosmic Binding is the ultimate counter-measure. Because Rakan's trajectory is predictable, a skilled Bard can easily line up a double stun against the wall or Rakan's AD carry right as Grand Entrance lands, completely neutralizing the knock-up.Bardのビルド →詳細を見る
Bard
理由
This lane is a high-speed chess match where every dash is a trap. Rakan relies on Grand Entrance to dictate engagements, but Bard's Cosmic Binding is the ultimate counter-measure. Because Rakan's trajectory is predictable, a skilled Bard can easily line up a double stun against the wall or Rakan's AD carry right as Grand Entrance lands, completely neutralizing the knock-up.
レーン戦への影響
During laning, this interaction forces a cautious standoff. You cannot blindly engage while Bard holds his stun, meaning your lane partner must play defensively. If Bard roams to collect Traveler’s Call chimes, you must punish his ADC immediately, or use Magical Journey yourself with The Quickness to match his map rotations, lest your midlaner get dove under tower by Tempered Fate.
立ち回り方
To win this duel, you must play around Bard's cooldowns. Never initiate with Grand Entrance near terrain or directly on top of your ally, as it invites a Cosmic Binding stun. Instead, use Gleaming Quill to poke and trigger Fey Feathers for safe trading. Bait his stun first, then immediately counter-engage. If he mispositions, use Battle Dance laterally to dodge his projectile before committing your crowd control.
mobility clashengage interruptThis matchup is a pure test of reflexes centered on your airborne initiation. While Grand Entrance offers a powerful knock-up, its brief cast time allows a reactive Leona to shut you down mid-air with Shield of Daybreak. If she reacts quickly enough, her stun cancels your crowd control entirely, leaving you stranded in the enemy minion wave without triggering your knock-up.Leonaのビルド →詳細を見る
Leona
理由
This matchup is a pure test of reflexes centered on your airborne initiation. While Grand Entrance offers a powerful knock-up, its brief cast time allows a reactive Leona to shut you down mid-air with Shield of Daybreak. If she reacts quickly enough, her stun cancels your crowd control entirely, leaving you stranded in the enemy minion wave without triggering your knock-up.
レーン戦への影響
Because of this interaction, aggressive posturing is highly risky. If Leona holds her stun, you cannot safely dive her ADC. This neutralizes your early trade potential, forcing a passive lane where health bars remain high and waves crash slowly. One misstep where you get caught by Zenith Blade without Battle Dance ready to escape will cost you your entire health bar.
立ち回り方
To win this, never use Grand Entrance directly on Leona unless her Shield of Daybreak is on cooldown. Instead, position horizontally from your ADC, baiting her Zenith Blade. If she engages on your partner, immediately use Grand Entrance on the opposing ADC to prevent them from following up, then shield back with Battle Dance. If you get locked down first, immediately buffer The Quickness to charm her before she can chain Solar Flare.
mobilitydisengageThis skill matchup hinges entirely on how your mobility interacts with Galio's crowd control. When you attempt to engage with Grand Entrance, Galio can reactively cast Justice Punch to collide with you mid-air, canceling your knock-up and leaving you vulnerable. Because Shield of Durand can instantly follow his interrupt to taunt you under his minion wave, any careless jump results in a massive trade in his favor.Galioのビルド →詳細を見る
Galio
理由
This skill matchup hinges entirely on how your mobility interacts with Galio's crowd control. When you attempt to engage with Grand Entrance, Galio can reactively cast Justice Punch to collide with you mid-air, canceling your knock-up and leaving you vulnerable. Because Shield of Durand can instantly follow his interrupt to taunt you under his minion wave, any careless jump results in a massive trade in his favor.
レーン戦への影響
Because of this threat, you cannot freely fish for knock-ups, which limits your early trade potential. The wave naturally pushes toward you as Galio uses Winds of War and Colossal Smash for waveclear. You must leverage Gleaming Quill to sustain your ADC through this pressure. If Galio wastes his dash, the lane dynamic flips instantly, giving you a brief window to force his flash before Hero's Entrance becomes a factor.
立ち回り方
To win trades, bait out Justice Punch by posturing aggressively, then quickly disengaging with Battle Dance. Never initiate with Grand Entrance unless Galio has already missed his dash or is currently channeling Shield of Durand on your ADC. If you get caught, immediately activate The Quickness to charm him out of his follow-up channel, then jump back to safety. Keep your Fey Feathers shield active whenever you step up to poke.
slippery targetcounter engageThis matchup is highly favorable because Blitzcrank relies entirely on landing Rocket Grab, a tool you can easily neutralize with your mobility. Your high-speed kit allows you to deliberately step into his danger zone to bait his hook, only to dash away safely with Battle Dance. If he misses, his threat completely vanishes, leaving him vulnerable to an immediate, devastating counter-engage using Grand Entrance.Blitzcrankのビルド →詳細を見る
Blitzcrank
理由
This matchup is highly favorable because Blitzcrank relies entirely on landing Rocket Grab, a tool you can easily neutralize with your mobility. Your high-speed kit allows you to deliberately step into his danger zone to bait his hook, only to dash away safely with Battle Dance. If he misses, his threat completely vanishes, leaving him vulnerable to an immediate, devastating counter-engage using Grand Entrance.
レーン戦への影響
Because Blitzcrank cannot easily secure hooks, his AD carry is forced to play defensively, losing valuable wave control. You can step past the minion wave to zone them, secure brush control, and land Gleaming Quill for constant health regen. When Blitzcrank wastes Rocket Grab, you dictate the trades, forcing them under their turret or driving them to recall early due to low health.
立ち回り方
Always stay aligned with your ally to ensure Battle Dance is constantly available as your escape route. Bait his hook by stepping out of your minion cover, and the moment he casts Rocket Grab, dash back to safety. Once the projectile misses, immediately use Grand Entrance to knock him up while his crowd control is down, then trigger Fey Feathers to absorb any retaliatory damage while trading.
baitingspacingLux relies entirely on landing Light Binding to set up her burst. Rakan's high mobility completely nullifies this threat. By stepping forward, Rakan can force Lux to throw Light Binding, then immediately dash away to an ally using Battle Dance. With her primary self-peel on cooldown, Lux becomes a sitting duck, allowing Rakan to instantly fly back in with Grand Entrance for a guaranteed knock-up trade.Luxのビルド →詳細を見る
Lux
理由
Lux relies entirely on landing Light Binding to set up her burst. Rakan's high mobility completely nullifies this threat. By stepping forward, Rakan can force Lux to throw Light Binding, then immediately dash away to an ally using Battle Dance. With her primary self-peel on cooldown, Lux becomes a sitting duck, allowing Rakan to instantly fly back in with Grand Entrance for a guaranteed knock-up trade.
レーン戦への影響
This dynamic forces Lux to play incredibly passively, stripping away her ability to poke with Lucent Singularity without risking a sudden death. Rakan's threat of engagement keeps the lane brushes secure, allowing his ADC to farm safely while Lux is pressured under her tower. Every missed cage means Lux and her carry must surrender lane control, bleeding health to Gleaming Quill heals while they cower behind Prismatic Barrier.
立ち回り方
Bait Lux by positioning parallel to your ADC, making yourself a tempting target. The moment she casts Light Binding, press Battle Dance to escape. Once the projectile misses, immediately follow up with Grand Entrance onto her. If she tries to run, activate The Quickness to chain-crowd-control her before she can retreat. If you misstime your dash and get rooted, rely on Fey Feathers to absorb the Lucent Singularity burst while waiting to disengage.
roamingengage advantageRakan dominates this lane because Yuumi's static nature makes her host an easy target. When Yuumi detaches to trigger Bop 'n' Block, you can immediately lock her down with The Quickness before she can re-attach with You and Me!. Even if she stays attached, Grand Entrance provides unavoidable engage on her anchor, forcing her to burn Zoomies early and deplete her mana pool quickly.Yuumiのビルド →詳細を見る
Yuumi
理由
Rakan dominates this lane because Yuumi's static nature makes her host an easy target. When Yuumi detaches to trigger Bop 'n' Block, you can immediately lock her down with The Quickness before she can re-attach with You and Me!. Even if she stays attached, Grand Entrance provides unavoidable engage on her anchor, forcing her to burn Zoomies early and deplete her mana pool quickly.
レーン戦への影響
Because Yuumi lacks push power and early threat, you easily secure wave priority. This allows you to trade health safely using Gleaming Quill to keep Fey Feathers active. Once the wave crashes, you are free to roam. While Yuumi is stuck slowly helping her ADC clear under tower, you can sprint to mid or secure vision, creating a massive map-wide tempo advantage that Yuumi cannot match.
立ち回り方
Position yourself aggressively parallel to their wave, threatening Grand Entrance whenever Yuumi's host walks up to last hit. Hold your Grand Entrance if Yuumi is detached; wait for her to run forward for Bop 'n' Block, then immediately use The Quickness to charm her mid-dash. If your ADC gets poked low by Prowling Projectile, use Battle Dance to absorb the damage and safely disengage, then immediately look to roam to the mid lane to exploit your superior map mobility.
kill pressurescaling threatSona is exceptionally fragile and completely lacks defensive dashes, making her highly vulnerable to your Grand Entrance. However, this favorable dynamic swings instantly if you play passively; trying to trade with Gleaming Quill is a trap, as her Aria of Perseverance easily negates any slow attrition. You must bypass her poke from Hymn of Valor entirely by exploiting her immobility to force explosive, decisive fights.Sonaのビルド →詳細を見る
Sona
理由
Sona is exceptionally fragile and completely lacks defensive dashes, making her highly vulnerable to your Grand Entrance. However, this favorable dynamic swings instantly if you play passively; trying to trade with Gleaming Quill is a trap, as her Aria of Perseverance easily negates any slow attrition. You must bypass her poke from Hymn of Valor entirely by exploiting her immobility to force explosive, decisive fights.
レーン戦への影響
This matchup dictates a high-pressure laning phase where Sona is forced to play defensively behind her minions. Her desire to stack Power Chord or poke with Hymn of Valor creates predictable forward movements that you can punish. Missing your knock-up, however, grants her lane priority, allowing her to heal up her carry, push the wave, and slowly chip away at your Fey Feathers shield until you are forced to recall.
立ち回り方
Position yourself parallel to your minion wave, using the brush to hide your Grand Entrance trajectory. Never initiate with a max-range jump unless she has already wasted Song of Celerity. If she attempts to counter-engage with Crescendo, use Battle Dance to quickly escape to safety. Should your initial attack miss, immediately retreat behind your carry to let your Fey Feathers regenerate, avoiding extended trades where her sustain dominates.