Disengage and anti-initiation
This profile works against Rakan because it attacks his most important point: the transition between entry and conversion. Janna can push back or break the movement when Rakan tries to turn The Quickness into Grand Entrance, while Morgana can prevent his crowd control from creating value on a key target. In both cases, Rakan often spends several resources just to force a retreat without creating a kill. As the game goes longer, this becomes harder to bypass if these champions hold their answers for him instead of using them too early.
How the champion adapts. Rakan must avoid the obvious engage onto the first visible target. He needs to force the defensive cooldown before the real commit, use flanks, or play peel/re-engage if the enemy saves everything to break his entry.
More stable engage and cooldown punishment
These matchups are dangerous because they do not let Rakan rely only on explosiveness. Leona, Alistar, or Thresh can punish the moment he misses Grand Entrance, but they can also engage onto his carry while he no longer has the right distance for Battle Dance. Their strength comes from stability: they do not need as precise an angle as Rakan to force a fight. If Rakan uses W to threaten without connecting, he often gives these supports a clear window to turn the lane or start a fight that is easier to execute.
How the champion adapts. Rakan must play more patiently in lane, keep E to answer the enemy start, and choose short trades. If he engages first, he must be sure his carry can follow before the enemy support turns the crowd control back.
Fragile lanes without immediate answers
These are not Rakan counters, but they are profiles he can punish when they lack space or vision. Lux, Yuumi, Seraphine, Nami, or Sona can bring poke, sustain, or control, but they suffer if Rakan hides his Grand Entrance and connects The Quickness before they stabilize the distance. The key point is the first successful opening: if Rakan forces a Flash or kills a fragile target, the lane becomes much harder for them to play because every uncontrolled brush becomes a threat of another all-in.
How the champion adapts. Rakan must use brushes, level 5 timing, and roams to create the gap. He should not absorb poke for too long: either he forces a real window, or he protects his HP until the next angle appears.