A
September 2026 · Patch 7.2d
Support · Support

Yuumi Wild Rift — Tier, Stats & Overview

Yuumi is a Dragon Lane enchanter support, a unique magical cat who can attach to an ally to become untargetable while healing and buffing them.

Best build Black Mist Scythe Ardent Censer Harmonic Echo Staff of Flowing Water Imperial Mandate Full build →

★ Support Tier A September 2026 · Patch 7.2d supportenchanterhealing
DMG
UTIL
TANK
DIFF
Win 46.9% #75 · ↓1pt
Pick 10.7% #4
Ban 43.7% #4

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Win Rate (30d) 46.87%+2.80 pts
Pick Rate 10.70%
Ban Rate 43.69%
44.0%46.0%7.2c7.2d08/0823/0807/09

Yuumi's win rate has climbed +2.80 pts over the last 30 days, now at 46.87%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the buff in 7.2d (26/08): +2.33 pts of win rate over 10 days.

§ 01 — Editorial brief

Yuumi remains a very specific support in the current patch: she does not create traditional lane pressure, but she greatly increases the value of a carry who can stay active in extended fights.

By Updated 8 Sept 2026 Patch 7.2d

Yuumi is a Dragon Lane enchanter support, a unique magical cat who can attach to an ally to become untargetable while healing and buffing them. While attached, she becomes an invulnerable moving buff, permanently healing and empowering her host ally. Her ultimate immobilizes multiple enemies in musical vines. In Wild Rift, Yuumi is ideal in hypercarry compositions where she amplifies a snowballing champion like Jinx or Vayne by keeping them at full health and maximizing their lifesteal.

Yuumi excels in hyper-carry compositions whose carries need maximum protection to express their potential. She forms unique synergies with high-DPS or high-mobility carries who benefit from her passive buffs. Protect-the-carry compositions are her natural archetype.

Yuumi is countered by compositions that can detach her host or ignore her shields and heals through anti-heal. The carries she attaches to become priority targets — if the host is killed, she's exposed. Simultaneous burst on multiple targets drains her resources.

With Yuumi, choose your host based on context — attach to the most important carry for the current teamfight. Distribute heals proactively before your host reaches low health. Use detachment phases to recover mana or create surprise with your attacks.

§ 06 — The matchup wallYuumi Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy
Braum
Hard
Braum
Zeri
Ideal
Zeri
Zeri is an ideal host for Yuumi because she converts every mobility boost into high-value offensive or defensive repositioning. Once Spark Surge and Lightning Crash are active, Yuumi amplifies her speed, fight uptime, and ability to remain in effective range without ever offering a simple punishment angle. The duo becomes miserable to face in long teamfights where Zeri can orbit around the fight while Yuumi sustains her rhythm and endurance.
Vayne
Ideal
Vayne
Vayne benefits enormously from Yuumi because she thrives in extended fights, tight kiting patterns, and spacing resets that punish the enemy team by fractions of a second. Yuumi gives her exactly what she needs for that: sustain, move speed, and an ultimate that pins down chasers while Vayne keeps invis-kiting under Final Hour. This synergy is especially powerful against melee or medium-short range compositions that must expose themselves for a long time to reach Vayne.
Warwick
Strong
Warwick
Warwick loves having Yuumi turn each one of his access patterns into a much longer and much safer chase. When he goes in, Final Chapter extends control across the enemy escape line, and Zoomies lets him keep tempo until the second bite or the next reset. It is a very oppressive skirmish duo, especially in open games where fights break apart and Yuumi can optimize every isolated pick.
Yone
Strong
Yone
Yone gives Yuumi a carrier who can open fights very deeply, which creates high value for all her offensive tools. His ultimate can cut through multiple targets, and Yuumi then capitalizes with Final Chapter to stop the backline from reorganizing after the initial impact. The duo requires a bit more read than a classic ADC pairing, but its teamfight ceiling is very high.

Build enginePatch 7.2d build — computed

  1. Core 01 Black Mist Scythe Black Mist Scythe
  2. Core 02 Ardent Censer Ardent Censer
  3. Core 03 Harmonic Echo Harmonic Echo
  4. Core 04 Staff of Flowing Water Staff of Flowing Water
  5. Core 05 Imperial Mandate Imperial Mandate
  6. Boots Ionian Boots of Lucidity Ionian Boots of Lucidity
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Yuumi Wild Rift strengths and weaknesses

↑ Strengths
  • She strongly empowers carries who can remain active in fights, because her attack, mobility, and sustain buffs repeat over time instead of being consumed in one action.
  • Her ultimate still has real value around dragons and Herald: cast from a host moving forward, it can cut off space, force Flash, or prevent the enemy team from entering river cleanly.
  • She punishes enemies who spend their crowd control too early on the wrong target, because she can then move to the real threat and extend the fight with Exhaust, E, and her enchanter items.
  • She gives excellent conversion to champions already able to take space: Yuumi does not need to create the play by herself, she makes the existing play much harder to stop.
↓ Weaknesses
  • Avoid Yuumi if your team has no clear target to empower. If nobody can use the buffs, enter fights, or convert your ultimate, you risk becoming a support who looks useful on paper but has little real impact.
  • Avoid her against a lane that can instantly kill your ADC before your first real item. Yuumi can offset gradual pressure, but she struggles against repeated explosive all-ins if wave control and vision are lost.
  • Avoid Yuumi if the enemy composition has multiple reliable hooks or engage tools and your team lacks a frontline. In that context, every detach becomes risky and your host may be forced to play too far from objectives.
  • Avoid her if your lane must dominate from level 1. Yuumi can poke and sustain, but she does not replace a support able to physically zone, threaten an instant kill, or secure brush control alone.
02

§ 03 — Game planYuumi Wild Rift game plan: early, mid and late game

I Early

Lane safe: poke Q, bop intelligent and E only on…

Lvl. 1 → 6

Lane safe: poke Q, bop intelligent and E only on winning trades.

II Mid

Roam attached to jungler/carry; plays picks and…

Lvl. 7 → 11

Roam attached to jungler/carry; plays picks and targets when R is ready.

III Late

Best carry pocket: permanent buff, R to root the…

Lvl. 12+

Best carry pocket: permanent buff, R to root the backline and finish.

§ 07b — Advanced MechanicsYuumi: combos & tips Wild Rift

Heal + slow combo
1 Q Q
2 W W
3 Q Q

Cast a Q from a distance, latch onto an ally; the next Q will be enhanced (slow + increased damage if left to fly for 1s) to control the enemy target

Attached burst combo
1
2 Q Q
3
4 AA
5 W W

Use the passive (Bop 'n' Block) by briefly stepping out to auto-attack, which grants the ally a shield, then re-attach immediately

Ultimate combo
1
2 E E
3 R R

Activate the heal from ability 3 on the engaged ally, then use the ultimate to root enemies near the ally who is fighting

Mechanical Tips

  • Bop 'n' Block (passive): Briefly breaking free from the lock-on to attack an enemy grants the ally a shield — use this cycle regularly between Prowling Projectiles for bonus shields
  • Prowling Projectile (1) enhanced: whilst attached, if the Q travels for 1 second before hitting, it slows the target and deals more damage — aim slightly ahead of the target for the enhanced version
  • You and Me (2) switch: Yuumi can switch allies mid-combat — if the attached ally is in danger, switch to a safer ally
  • Final Chapter (Ult): the ultimate sends out waves that slow and root enemies hit multiple times — activate when an enemy is in a position where they cannot escape (allied CC, terrain trap)

Common Mistakes

  • Stay with an ally in danger: if the attached ally is about to die, Yuumi dies too — always keep an eye on the ally’s HP and switch in time
  • Ignoring the passive: failing to step out periodically to trigger the ‘Bop ’n’ Block’ passive means you miss out on the free shields, which are crucial in the early laning phase
  • Using Final Chapter without coordination: the ultimate is more effective on enemies already CC’d by allies — coordinate with the carry before casting

Notable Interactions

  • Yuumi is the only unit that cannot be targeted whilst attached (except by certain abilities) — virtually indestructible when attached to the right ally
  • Zoomies (3) can be cast on the attached ally or any adjacent ally — bonus heal for allies in the area
  • Yuumi synergises well with ADCs who deal high sustained damage (Vayne, Tristana), who benefit from the permanent sustain so they never have to return to base
Go deeper Mechanics & Tips — Yuumi Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesYuumi Wild Rift FAQ

Q.01 Is Yuumi a good blind pick as support? +

Yuumi can be blind picked only if your team can accept a more cautious lane and already has a likely target to empower. She becomes risky if the enemy can answer with multiple hooks, hard engages, or lanes able to kill your ADC before your first items. The correct reflex is to read your draft structure: if you have a mobile carry, scaling, or enough frontline, Yuumi can remain reliable. If your team already lacks initiative and pressure, she may make the problem worse.

Q.02 Should Yuumi stay attached to the ADC all game? +

No. The ADC is often your first logical host, but not always your final win condition. If a jungler, solo laner, or mobile champion gets ahead and can enter fights, Yuumi sometimes needs to move to them before objectives. The bad swap happens after the ADC dies or when the fight is already lost. The good swap is prepared during the rotation, when you identify who can truly convert your E, ultimate, Exhaust, and item buffs.

Q.03 Why does Yuumi sometimes feel useless in lane? +

Yuumi feels useless when she reduces her gameplay to staying attached and healing. In lane, she still has to create small pressure windows: Q poke when safe, mana management, short detach moments when threats are used, and E saved for real trades. She does not dominate lane like a classic engage or poke support, but she also must not leave her ADC playing alone. Her lane is about active survival, not passivity.

Q.04 What is the most important timing to play around with Yuumi? +

The mid game around objectives is often the key timing. At that point, Yuumi can have her ultimate, one or two enchanter items, a defensive enchant, and enough mana to sustain a full fight. If she arrives prepared, she can deny enemy engage, empower the true allied threat, and turn a simple dragon setup into a winning fight. If she arrives without mana, attached to the wrong host, or with ultimate spent before the rotation, her value drops sharply.

Data — Stats per levelYuumi Wild Rift base stats per level (1-15)

Movement speed 340Attack range 500Bonus attack speed / lvl +0.7%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
157050403043510.515
267453.643.931.248411.216.3
377857.247.832.453311.917.6
488260.851.733.658212.518.9
598664.455.634.863113.220.2
61,0906859.53668013.921.5
71,19471.663.437.272914.622.8
81,29875.267.338.477815.324.1
91,40278.871.239.682715.925.4
101,50682.475.140.887616.626.7
111,61086794292517.328
121,71489.682.943.29741829.3
131,81893.286.844.41,02318.730.6
141,92296.890.745.61,07219.331.9
152,026100.494.646.81,1212033.2

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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