- He benefits heavily from health mistakes before objectives: a lane that trades too low gives Warwick a fast rotation window through Blood Hunt, often before the enemy team has reset vision.
- His level 5 creates real pick pressure without requiring perfect mechanics: Infinite Duress forces an immediate answer, especially if the target has no Flash or if their support is not positioned to peel.
- He secures early dragons and Herald well thanks to his sustain, which lowers the risk of starting an objective while too low or being forced out of the area by basic poke.
- He is very effective against players who spread out in mid game: an isolated target, a carry without vision, or an overextended side lane can become a kill followed by a turret or neutral objective.
Warwick Wild Rift — Build, Counters & Tier
Warwick is a jungler whose passive automatically hunts low-HP enemies, making him a terrifying late-teamfight threat.
Best build Blade of the Ruined King › Trinity Force › Wit's End › Experimental Hexplate › Spear of Shojin Full build →
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The complete Warwick breakdown, and the micro and macro skills that actually decide games on this champion.
Warwick's win rate has dropped -0.57 pts over the last 30 days, now at 52.57%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the nerf in 7.2c (14/08): -1.13 pts of win rate over 10 days.
Warwick jungle remains a solid pick in games where solo queue rewards junglers who can act early, secure objectives without complex execution, and punish lanes that stay too low on health.
Warwick is a jungler whose passive automatically hunts low-HP enemies, making him a terrifying late-teamfight threat. His Blood Hunt mechanic reveals injured enemies on the map in real time, guiding gank decisions to the most vulnerable targets. His ultimate Infinite Duress leaps at an enemy and suppresses them, creating an impactful engage. In Wild Rift, Warwick is a beginner-friendly jungler who excels in carry-elimination compositions and prolonged teamfights where his exceptional sustain tips the outcome.
Warwick fits in dive or early pressure compositions seeking to dominate early levels and objectives. He benefits from allies who can follow his suppresses with immediate burst. Fast teamfight compositions benefit from his solidity and engage.
Warwick is countered by burst compositions that eliminate him before his sustain has impact. Long-range CC champions interrupt him during leaps and dashes. Anti-heal effects drastically reduce his prolonged combat advantage.
With Warwick, dominate early objectives through superior early jungle sustain. Use your fear leap when at low health to surprise pursuers. In teamfights, suppress the priority carry first and let your team convert.
§ 06 — The matchup wall · JungleWarwick Wild Rift Jungle counters and synergies
§ 06 — The matchup wall · TopWarwick Wild Rift Top counters
§ 02 — Strengths & weaknesses Warwick Wild Rift strengths and weaknesses
- Avoid Warwick if the enemy team has several tools that can break his entry: cancelled suppression, instant peel, chain crowd control, and early anti-heal heavily reduce his real impact.
- Avoid him when your team cannot follow your ultimate. Warwick engages quickly, but if allies are too far away or only play poke, he can throw his body in without converting the target.
- Avoid him in drafts where you must be the only real frontline for the entire fight. When Warwick ultimates toward the backline, he often leaves his protective position and can expose his carries.
- Avoid him if the game mostly requires long-range poke, patient sieging, or very clean answers to enemy engages. Warwick wants to create contact; he does not bring the same value if nobody can or wants to enter with him.
§ 03 — Game planWarwick Wild Rift game plan: early, mid and late game
Seeks counter-ganks/picks on stationary lanes;…
Seeks counter-ganks/picks on stationary lanes; spike 5 to force Herald/dragon.
Chains picks via Glorious + R; plays vision and…
Chains picks via Glorious + R; plays vision and corridors.
Front-to-back: catch the carry without dash, tank…
Front-to-back: catch the carry without dash, tank via E then reset with your sustain.
§ 02 — Strengths & weaknesses Warwick Top lane sustain / anti-duel Wild Rift strengths and weaknesses
- Very strong in extended trades thanks to Q healing and W tempo on low-health targets.
- Can neutralize many melee bruisers by holding E to absorb burst before fearing on recast.
- Ultimate stays useful from top lane to punish a misplaced carry or follow a jungle gank.
- Struggles into ranged lanes, early anti-heal, and champions that can kite his Q/R.
- Limited waveclear before early purchases: a bad wave state can force him into losing trades or plates.
- His engage becomes predictable if R is his only teamfight entry condition.
§ 03 — Game planWarwick Wild Rift game plan: early, mid and late game
Short trades + sustain; calls for ganks and…
Short trades + sustain; calls for ganks and opposing TP strength.
TP does not exist: compensated by short roaming…
TP does not exist: compensated by short roaming and Heralds.
Side short to attract; join objos with Glorious +…
Side short to attract; join objos with Glorious + W.
§ 07b — Advanced MechanicsWarwick: combos & tips Wild Rift
Blood Hunt for the speed/AS bonus, Primal Howl for damage reduction, Flash to close the gap, 1 for the lunge + heal, Howl recast for the retaliatory fear, ultimate for the finishing blow
Shortened version for clean ganks
Engage with the stun ultimate, auto-attacks during the stun, 1 for heal and to continue dealing damage
§ 08 — DialoguesWarwick Wild Rift FAQ
Q.01 Is Warwick jungle a good pick for climbing ranked? +
Yes, Warwick is a good climbing pick if you play around his real strengths: early ganks, counter-ganks, objectives, and picks on wounded targets. He depends less on perfect mechanics than many other junglers, but he requires strong decision discipline. The most important thing is not turning every Blood Hunt trail into an automatic chase. If you convert kills into dragons, Heralds, and vision, Warwick can carry games very reliably.
Q.02 When should Warwick use his ultimate? +
Warwick should use his ultimate when the target can be converted, not just when it is in range. The right moment often comes after a forced Flash, after allied crowd control, or when a carry steps forward without immediate peel. If the enemy team is holding all control spells for you, it is sometimes better to threaten the ultimate without casting it, force them back, then engage after the first defensive spell has been used.
Q.03 Should Warwick always look for jungle duels? +
No. Warwick is strong in duels, but he should not treat every 1v1 as guaranteed. Some junglers can break his rhythm, reduce his sustain, or deny the fight at the right moment. The better read is asking what the duel actually gives you: a buff, deep vision, an objective, or only unnecessary risk. Warwick becomes much stronger when he chooses duels that open the map, not ones that feed ego.
Q.04 Is Warwick better in early game or late game? +
Warwick is strongest between early and mid game, when his level 5, sustain, and first items let him force actions before teams are perfectly grouped. In late game, he can still find a decisive pick, but his mistakes are punished harder: an interrupted ultimate, mistimed E, or engage without follow-up can cost the game. The later the game goes, the more he must play with vision and patience.
Data — Stats per levelWarwick Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 630 | 58 | 46 | 38 | 340 | 6 | 16 |
| 2 | 742 | 62.5 | 50.3 | 40 | 389 | 6.7 | 16.7 |
| 3 | 854 | 67 | 54.6 | 42 | 438 | 7.4 | 17.4 |
| 4 | 966 | 71.5 | 58.9 | 44 | 487 | 8 | 18.1 |
| 5 | 1,078 | 76 | 63.2 | 46 | 536 | 8.7 | 18.8 |
| 6 | 1,190 | 80.5 | 67.5 | 48 | 585 | 9.4 | 19.5 |
| 7 | 1,302 | 85 | 71.8 | 50 | 634 | 10.1 | 20.2 |
| 8 | 1,414 | 89.5 | 76.1 | 52 | 683 | 10.8 | 20.9 |
| 9 | 1,526 | 94 | 80.4 | 54 | 732 | 11.4 | 21.6 |
| 10 | 1,638 | 98.5 | 84.7 | 56 | 781 | 12.1 | 22.3 |
| 11 | 1,750 | 103 | 89 | 58 | 830 | 12.8 | 23 |
| 12 | 1,862 | 107.5 | 93.3 | 60 | 879 | 13.5 | 23.7 |
| 13 | 1,974 | 112 | 97.6 | 62 | 928 | 14.2 | 24.4 |
| 14 | 2,086 | 116.5 | 101.9 | 64 | 977 | 14.8 | 25.1 |
| 15 | 2,198 | 121 | 106.2 | 66 | 1,026 | 15.5 | 25.8 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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