A
September 2026 · Patch 7.2d
Tank · Jungle

Warwick Wild Rift — Build, Counters & Tier

Warwick is a jungler whose passive automatically hunts low-HP enemies, making him a terrifying late-teamfight threat.

Best build Blade of the Ruined King Trinity Force Wit's End Experimental Hexplate Spear of Shojin Full build →

★ Jungle Tier A September 2026 · Patch 7.2d tankjunglesuppression
DMG
UTIL
TANK
DIFF
Win 52.6% #11 · ↑2pt
Pick 2.7% #25
Ban 2.2% #60

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Win Rate (30d) 52.57%-0.57 pts
Pick Rate 2.71%
Ban Rate 2.20%
52.0%54.0%7.2c7.2d08/0823/0807/09

Warwick's win rate has dropped -0.57 pts over the last 30 days, now at 52.57%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the nerf in 7.2c (14/08): -1.13 pts of win rate over 10 days.

§ 01 — Editorial brief

Warwick jungle remains a solid pick in games where solo queue rewards junglers who can act early, secure objectives without complex execution, and punish lanes that stay too low on health.

By Updated 8 Sept 2026 Patch 7.2d

Warwick is a jungler whose passive automatically hunts low-HP enemies, making him a terrifying late-teamfight threat. His Blood Hunt mechanic reveals injured enemies on the map in real time, guiding gank decisions to the most vulnerable targets. His ultimate Infinite Duress leaps at an enemy and suppresses them, creating an impactful engage. In Wild Rift, Warwick is a beginner-friendly jungler who excels in carry-elimination compositions and prolonged teamfights where his exceptional sustain tips the outcome.

Warwick fits in dive or early pressure compositions seeking to dominate early levels and objectives. He benefits from allies who can follow his suppresses with immediate burst. Fast teamfight compositions benefit from his solidity and engage.

Warwick is countered by burst compositions that eliminate him before his sustain has impact. Long-range CC champions interrupt him during leaps and dashes. Anti-heal effects drastically reduce his prolonged combat advantage.

With Warwick, dominate early objectives through superior early jungle sustain. Use your fear leap when at low health to surprise pursuers. In teamfights, suppress the priority carry first and let your team convert.

§ 06 — The matchup wall · JungleWarwick Wild Rift Jungle counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Blade of the Ruined King Blade of the Ruined King
  2. Core 02 Trinity Force Trinity Force
  3. Core 03 Wit's End Wit's End
  4. Core 04 Experimental Hexplate Experimental Hexplate
  5. Core 05 Spear of Shojin Spear of Shojin
  6. Boots Gluttonous Greaves Gluttonous Greaves
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Warwick Wild Rift strengths and weaknesses

↑ Strengths
  • He benefits heavily from health mistakes before objectives: a lane that trades too low gives Warwick a fast rotation window through Blood Hunt, often before the enemy team has reset vision.
  • His level 5 creates real pick pressure without requiring perfect mechanics: Infinite Duress forces an immediate answer, especially if the target has no Flash or if their support is not positioned to peel.
  • He secures early dragons and Herald well thanks to his sustain, which lowers the risk of starting an objective while too low or being forced out of the area by basic poke.
  • He is very effective against players who spread out in mid game: an isolated target, a carry without vision, or an overextended side lane can become a kill followed by a turret or neutral objective.
↓ Weaknesses
  • Avoid Warwick if the enemy team has several tools that can break his entry: cancelled suppression, instant peel, chain crowd control, and early anti-heal heavily reduce his real impact.
  • Avoid him when your team cannot follow your ultimate. Warwick engages quickly, but if allies are too far away or only play poke, he can throw his body in without converting the target.
  • Avoid him in drafts where you must be the only real frontline for the entire fight. When Warwick ultimates toward the backline, he often leaves his protective position and can expose his carries.
  • Avoid him if the game mostly requires long-range poke, patient sieging, or very clean answers to enemy engages. Warwick wants to create contact; he does not bring the same value if nobody can or wants to enter with him.
02

§ 03 — Game planWarwick Wild Rift game plan: early, mid and late game

I Early

Seeks counter-ganks/picks on stationary lanes;…

Lvl. 1 → 6

Seeks counter-ganks/picks on stationary lanes; spike 5 to force Herald/dragon.

II Mid

Chains picks via Glorious + R; plays vision and…

Lvl. 7 → 11

Chains picks via Glorious + R; plays vision and corridors.

III Late

Front-to-back: catch the carry without dash, tank…

Lvl. 12+

Front-to-back: catch the carry without dash, tank via E then reset with your sustain.

§ 07b — Advanced MechanicsWarwick: combos & tips Wild Rift

Best combo
1 W W
2 E E
3 Flash Flash
4 Q Q
5 E E
6 AA
7 R R

Blood Hunt for the speed/AS bonus, Primal Howl for damage reduction, Flash to close the gap, 1 for the lunge + heal, Howl recast for the retaliatory fear, ultimate for the finishing blow

Simple gank combo
1 W W
2 E E
3 R R

Shortened version for clean ganks

Dive combo
1 W W
2 E E
3 R R
4 AA
5 Q Q
6 AA

Engage with the stun ultimate, auto-attacks during the stun, 1 for heal and to continue dealing damage

Mechanical Tips

  • Blood Hunt (2) triple bonus: the 2 reveals enemies with low HP and grants AS/speed bonuses — when the target falls below 20% HP, these bonuses are TRIPLED — activate the 2 and keep hunting the wounded target
  • Infinite Duress (Ult) on-hit: the ultimate stuns the target AND applies the on-hit effects multiple times whilst the stun lasts — with Blade of the Ruined King, the damage and healing during the ultimate are massive
  • Primal Howl (3) recast: Level 3 reduces damage taken for 3 seconds, then can be recast to fear adjacent enemies — use the recast after closing the gap to fear enemies attempting to CC you in return
  • Eternal Hunger (passive): Auto-attacks deal life drain — in the jungle, auto-attacks sustain your HP; in combat, stay on a target to benefit from the passive heal

Common Mistakes

  • Ult on the wrong target: Infinite Duress is a long-duration disable — don’t use it on the enemy tank; always target the carry
  • Blood Hunt not activated: forgetting to activate ability 2 before a chase means you lose the bonus speed/attack speed that allows Warwick to catch up with targets — always activate ability 2 before chasing a wounded enemy
  • Jaws of the Beast in one direction: Lunge with Ability 1 and holding the direction changes the angle — don’t bother channelling the angle; release immediately for a direct lunge

Notable Interactions

  • Primal Howl’s fear effect can interrupt channels (Nunu’s ultimate, Katarina’s ultimate) if enemies are adjacent when the ability is recast
  • Warwick synergises with Blade of the Ruined King and Black Cleaver to deal massive on-hit damage whilst his ultimate is on cooldown
  • Blood Hunt reveals invisible enemies with low HP — against Evelynn, Twitch, etc., the second ability can track them when they are weakened
Go deeper Mechanics & Tips — Warwick Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesWarwick Wild Rift FAQ

Q.01 Is Warwick jungle a good pick for climbing ranked? +

Yes, Warwick is a good climbing pick if you play around his real strengths: early ganks, counter-ganks, objectives, and picks on wounded targets. He depends less on perfect mechanics than many other junglers, but he requires strong decision discipline. The most important thing is not turning every Blood Hunt trail into an automatic chase. If you convert kills into dragons, Heralds, and vision, Warwick can carry games very reliably.

Q.02 When should Warwick use his ultimate? +

Warwick should use his ultimate when the target can be converted, not just when it is in range. The right moment often comes after a forced Flash, after allied crowd control, or when a carry steps forward without immediate peel. If the enemy team is holding all control spells for you, it is sometimes better to threaten the ultimate without casting it, force them back, then engage after the first defensive spell has been used.

Q.03 Should Warwick always look for jungle duels? +

No. Warwick is strong in duels, but he should not treat every 1v1 as guaranteed. Some junglers can break his rhythm, reduce his sustain, or deny the fight at the right moment. The better read is asking what the duel actually gives you: a buff, deep vision, an objective, or only unnecessary risk. Warwick becomes much stronger when he chooses duels that open the map, not ones that feed ego.

Q.04 Is Warwick better in early game or late game? +

Warwick is strongest between early and mid game, when his level 5, sustain, and first items let him force actions before teams are perfectly grouped. In late game, he can still find a decisive pick, but his mistakes are punished harder: an interrupted ultimate, mistimed E, or engage without follow-up can cost the game. The later the game goes, the more he must play with vision and patience.

Data — Stats per levelWarwick Wild Rift base stats per level (1-15)

Movement speed 345Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1630584638340616
274262.550.3403896.716.7
38546754.6424387.417.4
496671.558.944487818.1
51,0787663.2465368.718.8
61,19080.567.5485859.419.5
71,3028571.85063410.120.2
81,41489.576.15268310.820.9
91,5269480.45473211.421.6
101,63898.584.75678112.122.3
111,750103895883012.823
121,862107.593.36087913.523.7
131,97411297.66292814.224.4
142,086116.5101.96497714.825.1
152,198121106.2661,02615.525.8

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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